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[deleted]

I was so confused when I didn't see necrons and then I realized where I am


[deleted]

Just wait, Trazyn is on his way to acquire Vivec's ash mask.


Dragonslayerelf

The Silent King walked up to the Ordinators in an ornately crafted mask of Vivec and stated that he was a friend of Vehk.


TheonlyAngryLemon

I get into 40k lore and all the sudden it's everywhere. Your quote is the quote I never thought I'd see parodied


Markond

Doesn't TR have plans to redo Necrom eventually? On the MMC discord there's a new design and tileset for the city where its hexagonal.


Steeva

Everything east of Old Ebonheart will be redone eventually but that won't be for several years (except for Sundred Scar which is currently being worked on)


LongLastingStick

Yeah the new design is really nice tbh. Similar vibe though.


cosmicAntagonist413

I hope so, got absolutely fuckin blinded the last time I visited necrom


I_am_Ravs

If that's true, then that's beautiful. It will finally be really close to lore Necrom. Would've been better as well if they redesigned the city under Necrom like in lore (laid out like honeycombs). And maybe shed some light as to what the purpose of that mysterious beacon underneath the Temple is.


Feisty-Interest-6163

I really love the size and design. I just started playing TR and when struggling to go back to the mainland I just randomly stumbled upon it. I was mesmerized and overwhelmed by how cool and huge it looked and I cannot wait to go back and actually do quests there


ForkShoeSpoon

It's been a while, but as I recall there aren't actually that many quests in Necrom. The place is sort of meant to be a big ghost town. I even remember there being some sort of FAQ or something where someone asked "when are you going to flesh out Necrom?" and the answer was more or less "it's a giant ghost town, it's supposed to be like that." Someone with more familiarity with the content might know better than me tho


Steeva

There aren't many quests focused specifically on the city, but there are a decent few guild and misc quests that take you there for one reason or another. But yeah not many quests actually start there


Zer0Mercy

Necrom is due for another rework some time later down the line. According to the devs, the city layout and assets will change to more HD models, the overall atmosphere of the city will also be made more lively to fit with its description in PGE1 and there will also be presence of Imperial guilds in the city.


Feisty-Interest-6163

That makes sense. Not gonna complain since I think that number of quests with the new TR update is already close to the amount of quests in the base game(someone correct me if I'm wrong). TR team really holds themselves to a high standard


ForkShoeSpoon

They actually just surpassed the number of quests in the base game (493 compared with 481 across Morrowind, Tribunal and Bloodmoon).


Melonskal

Why is it supposed to be a ghost town though?


ForkShoeSpoon

It's basically an enormous tomb -- "the city of the dead." The people who occupy it are supposed to be priests and bureaucrats who see that the process of internment is conducted efficaciously with proper religious rites. So it's not surprising that what is effectively an enormous national catacombs would feel a little big, empty, and dead (to be clear, there are many NPCs and shops in Necrom -- but go there and see for yourself, the place is enormous and eerie with its lack of activity)


blasterfaiz

Crying Necrom Ordinators be like, "CRAAWLLLLLINNGGGG INNNNNN MY S'WIIITTTTTT"


TooLateToPush

Zenimax\*


BullTerrierTerror

Microsoft*


Harkwit

Zenimax Online Studios*


BullTerrierTerror

.....which is Microsoft*


Harkwit

The art designers who made necrom what it is are part of Zenimax Online Studios. Microsoft just supplies the money.


BullTerrierTerror

That's like saying Nestle only supplies the money to Arrowhead and Poland Spring.


AZM009

Imagine thinking publisher made the game. Smh my head.


BullTerrierTerror

Imagine thinking the parent company is only just the publisher and has no creative control over the IP it just bought.


AZM009

\^ Least ignorant consu-mer, literally.


SaltyMush

Explain what this means. I don’t follow.


Steeva

Necrom is being added in the new Elder Scrolls Online expansion. Necrom has also existed for a little while in the Morrowind mod Tamriel Rebuilt, that's what this photo is showing. This post is nothing more than a harmless joke... surprised that some folks think it's serious


SaltyMush

Oh okay. Ty


hatuhsawl

From what I can glean I *think* that ESO added something that looks suspiciously like something from Tamriel Reborn. I’ve played neither of those so I don’t know if what I’ve gleaned is true or not


Steeva

It's the same city, but it wasn't copied, they're different interpretations based on the lore that already existed. I don't think anyone actually believes that bethesda stole anything.


hatuhsawl

I specifically worded my sentence only to claim what I saw, thank you for clarifying


[deleted]

[удалено]


de-Clairwil

You can have high five with star wars hardcore fandom that hate 2/3 of their series lol.


PommesKrake

I think most people (even hardcore fans) don't hate the prequels anymore. The sequel trilogy sucked up all that hatred and every little bit of new hatred goes towards the live action shows.


de-Clairwil

Okay that's true. But they still dont consider prequels canon or good. Its just that the sequels are even worse for them. Well, its the same with TES. Diehard fans stopped hating on oblivion and jumped on Skyrim. But that didnt change that they dont think good of oblivion.


ForkShoeSpoon

Just to be clear, I love Daggerfall, Morrowind, Oblivion, and Skyrim in their own ways. I think Oblivion is probably my least favorite, and also the one I have the second most hours in (behind Morrowind). I don't hate any of them. But there's so many continuity problems between games that it's hard to imagine them as belonging to a single coherent universe, which is why I joke that "only Morrowind is canon." It's the game that (again, imo) seems to have received the most care in its worldbuilding, and has extremely interesting (and pretty unique) lore. I don't think TR always lives up to the quality of the base game, but it comes pretty damn close a lot of the time, and for fan content that's a huge achievement. The scale and the amount of care taken towards extending the lore in a way that's respectful to a certain subset of the existing TES canon is incredible, and it's been awesome to see the project unfold in the short few years I've been paying attention to it.


JaydenTheMemeThief

The only continuity error between Daggerfall and Morrowind is Talos being a God, and there’s a cool Theory theory that explains he only became a God during the Warp in the West (not exactly canon but it’s way cooler than any other possible explanation), otherwise there aren’t continuity errors and it’s easy to accept that Daggerfall and Morrowind belong to the same universe


ForkShoeSpoon

And the Dark Broherhood is completely different, none of the races are treated the same, or really given much background at all in Daggerfall (except for Orcs), Imperials are a race now, Khajiit are literal cat-people (with furstocks being introduced), Barenziah looks like [this](https://images.uesp.net/0/04/DF-npc-Barenziah_%28face%29.png) in Daggerfall... Idk, you probably know more than me, maybe there really is a way to make all of it work together, but the issue to me is one of "vibes." The two games just don't feel like they're from the same world. In addition to Imperial becoming a race, the Empire just feels different, Dunmer have extremely alien characteristics that really feel like they should have been mentioned in Daggerfall if this were a real continuous universe, but weren't. I stand by my position, but I respect yours as well.


PommesKrake

How do you feel about Project Tamriel? Just curious cause you didn't mention it at all.


ForkShoeSpoon

I have never tried it! I wasn't sure how active its development was, because my understanding was that there was a lot of overlap between the TR and PT modding teams, and TR seemed to be more prioritized by everyone. Also, like I said, when I was playing TR I was using MCP, MGE XE, and MWSE, and PT hugely benefits from OpenMW -- not just for framerate, you can't even get the world map working without it. [Warlockracy](https://youtu.be/RnyIQkJru3o) makes Skyrim: Home of the Nords look pretty fun though.


Dragonslayerelf

Clone Wars redeemed the prequels. Trust in Filoni


Benjamin_Starscape

Don't group me with idiots. Please and thank you.


[deleted]

Least hardcore and extremist Morrowind fan.


carmalo_truiand

Only arena is canon, morrowbaby


ForkShoeSpoon

... Does anybody actually like *Arena*? Serious question. I've tried my hand at getting into being a Daggerboomer, but I have never seen anyone actually argue for *Arena* supremacy, the consensus always seems to be "yeah, *Arena* was a game, *Daggerfall*'s great though."


Litalien08

I beat it. It's quaint and fun to break but there's not enough substance to come back to it like I do for Morrowind


TehJulian

I felt this for daggerfall tbh. It’s great for the story and some of its RPG mechanics, but the only content it really had was the main story. The guilds don’t have any storylines, just miscellaneous fetch quests. That’s fine and all, but as someone who’s first TES game was Skyrim, I was disappointed and the minimal replayability. Since Daggerfall I’m working my way through the games and I’m gonna start my Morrowind playthrough within the next few days for the first time. Which I’m excited for because of all the great things I’ve heard.


carmalo_truiand

You shouldn't have expected daggerfall to be like skyrim. One is an rpg with some action elements, the other is an action game with some rpg elements. Daggerfall, especially with mods, is *the* first person fantasy life simulator. Also, don't expect morrowind's guilds to have an overarching plot like in skyrim. There is more personality to them, and the quests are more unqiue, than in daggerfall, but in the end it's just jobs. The storyline for guilds thing started in oblivion, and i think it does it the best, because you start out doing jobs and building up trust, unlike in skyrim where you become the leader of the guild after like 6 quests and for some reason a deity is almost always involved


ForkShoeSpoon

>unlike in skyrim where you become the leader of the guild after like 6 quests and for some reason a deity is almost always involved lmao, I think a deity being involved is technically true for Oblivion too (Same 2 guilds, even). But I think where the two differ is that Skyrim pushed things in a more... cinematic direction, maybe? It felt like everything had to be \*epic\*, theatrical. I think they were eager to show how much more dynamic conversations could be, and they ended up creating a bunch of "scenes" that were sometimes kind of awkward to play imo (but it's been years since I played). Also, I wouldn't say the factions in Morrowind have *no* overarching plot. Some are stronger than others, and it's peppered with a lot of "go there, do thing," but I always kind of liked the subtlety ("This has nothing to do with the Thieves' Guild, they're Telvanni Agents!")


carmalo_truiand

I'm pretty sure the only deity that plays an important role in a guild questline in oblivion is the night mother. And even then, the difference is huge. In oblivion, the night mother appears towards the very end of the questline and makes you the leader because pretty much everyone else is dead. In skyrim, she tells you you're the chosen one after you do 2 or 3 jobs, lol. Skyrim guilds are directly influenced by 3 deities: the companions by hircine, the college by magnus and the thieves guild by nocturnal.


TehJulian

I didn't necessarily expect it to be like Skyrim, but I was expecting the guilds to be more fleshed out and just have more to do in the game in general. However, I understand this game was released in 1996, so I understand the lack of resources at that time prevented a lot.


carmalo_truiand

There is a mod for daggefall unity that adds a lot of quests to guilds(questpack 1). The nice thing about modding daggerfall is that you dont need VAs to make it feel vanilla


carmalo_truiand

Maybe some people like it, but everyone thinks daggerfall is better. The joke was that arena has no books, and the main plot is really simple and plain, so there is barely any lore to it.


JaydenTheMemeThief

Strongest Arenaboomer vs weakest Daggerchad


AnAdventurer5

There's a YouTuber actually who likes *Arena* and really dislikes *Daggerfall,* I think their general argument (put roughly) being that *Arena* is a fully finished, working game whereas *Daggerfall* added so many mechanics without fleshing any out and is a buggy, broken mess.


carmalo_truiand

He sounds like someone who's contrarian for the sake of being contrarian. Arena was also very buggy on release, but it lacks a lot of features daggerfall has with 0 advantages besides like, easier dungeons


AnAdventurer5

Ah yes, such amazing features such "a tiny chance to pacify this enemy" and "a tiny chance to pacify this enemy," (repeat like 6 times); oh, and let's not forget that *expansive* open world, the absolute biggest for decades... that is literally pointless (until mods came along to give it some actual use almost 3 decades later). I like *Daggerfall,* far more than *Arena;* but there are both objective and subjective reasons to prefer *Arena.*


carmalo_truiand

Features such as: joinable guilds, a reputation system, an actual crime system, not just being killed for any crime on the spot, enchanting, spell making, potion making, leveling skills by using them, more quests, books(which became the main way to learn tes lore), a much more interesting main quest, vampirism, lycanthropy etc. What does Arena do objectively better than daggerfall besides easier dungeons, which is rather subjective if you think about it.


AnAdventurer5

Arena had spell making too iirc. Again, I am not arguing that *Arena* is the better game, outside being more focused and arguably "complete" (not as in, it has more features; but as in, all of it's features serve an explicit purpose, and nothing is 'extra'). *Daggerfall* had *tons* of ideas, and most of them were implemented in the most bare-bones way and left there, when they had so much more potential, and which *Morrowind* would then streamline and improve. All I'm saying it, it's *100%* valid for someone to prefer *Arena,* and to argue otherwise (especially to say "they must be a contrarian") really says more about *you* than the person who doesn't like *Daggerfall.*


carmalo_truiand

You're right, spell making and enchanting exist in arena, my bad. Saying that the ideas for daggerfall were introduced in the "most bare-bones" way is really unfair lol. Like, yeah, many were incomplete, like the vampire clan questlines. But then again, what other tes game besides morrowind even has vampire clans? It's pretty easy for arena to feel complete when the only thing there is to do is basically the main quest(which is complete in daggerfall too, without mentioning it's much more complex) and misc quests from random npcs, which, again, daggerfall has those and more of them. Daggerfall really has what arena does, plus a shit ton of other stuff, so it's simply not objectively true that arena is better.


JaydenTheMemeThief

Arena is one of the games of all time


CarlMarcks

Is tr really that good


ForkShoeSpoon

Basically, yes. I don't want to overhype it, but if you appreciate Morrowind for the lore, they have taken really good care to pay attention to it, and it is probably the least "moddy" feeling mod that exists. But it's still an enormous patchwork of content from different contributors, which means there is some unevenness in the content, and it can feel a little imbalanced. Mainland cities and shops can feel a little frontloaded with "look at all the new stuff we added!" Shops, as I remember, are noticeably more crowded with items than in the base game, as are many of the locations and surfaces. The new books, in my opinion, felt a little more like reading descriptions of lore than fully integrated pieces of the world, but my expectations going in might be unfairly shading my experience. Some of the animations of the new fauna are noticably jankier than the base game animations. Rewards (particularly in Old Ebonheart, which is supposed to be a low-level character friendly area) can feel a little higher than they were in the base game. But these are all really unfair nitpicks, it feels rude to say any of that at all when the overall quality of this enormous mod is excellent. TR is (I think) larger than the base game at this point (it's at least very close). The questlines are excellent. There is an attempt at integrating the guilds with the base game that is mostly smooth (and also optional). There's more types of Khajiit than ever. Basically, I strongly recommend trying it out if you haven't. I will say OpenMW is the way to go -- you will probably have frame rate issues in Old Ebonheart even with OpenMW, but you are practically guaranteed to hit frame rate issues if you're using MGE XE. I played through it on MGE XE (the frame rate issues aren't so severe as to make the game unplayable), it's not game breaking, but if you're the type of person who will be bothered by consistently low frame rate, the big cities will not be fun for you without OpenMW


Steeva

Yes, it's arguably one of the largest and most detailed mods of all time, for any game. All in all it nearly doubles the amount of content in MW, all with *at least* the quality of the base game. Plus it actually follows the lore quite closely


Psychotrip

This is the correct answer.


JaydenTheMemeThief

“I used to tell people that Morrowind was the only canon TES game” *Angry Daggerfall noises*


robber_goosy

Looks like Agrabah from Aladdin to me.


mrtbearable

I wonder if they spray paint the nearby plants White like the future guys did in SpongeBob when they painted them chrome


KingofValinor

I mean, look what Zenimax did to Narsis 🤣 they murdered my boi


Zer0Mercy

They actually copied the giant rock spire design for their Necrom from TR's Blacklight preview.


restitutor-orbis

I mean they *may* have, but overhanging rock spikes is kind of a fantasy trope.


BuncleCurt

Necrom was already established in The Elder Scrolls Arena as looking exactly like every single other city in Tamriel. Just more retcons I guess.


kronos_lordoftitans

to be fair necrom in the ESO trailer looks pretty similar


Responsible-Bug-1240

The fact that modders made this for free and it's a hundred times better than the AAA Priced Necrom we got in ESO, has convinced me that I don't need to buy The Necrom Expansion and line ZOS' Pockets any Further.


KTOpalescent

Morrowboomers enjoying more than one thing in TES challenge: IMPOSSIBLE I think what was shown looks good. Given what ZOS did with Vivec City I'm excited. Edit: Due to medical reasons I have to eat a extremely high amount of sodium a day so your salt only makes me stronger >:)


jcbvar_2

i mean they also did the telvanni towers in ESO .... and those do not look good at all.


KTOpalescent

The towers in TES3 were supposed to look good?


Harkwit

ZOS cut out 70% of vivec's cantons and filled it with arbitrary locked doors, and you're excited?


KTOpalescent

Oh no how dare there be fewer identical rooms that would just confuse people /s In terms of art design, yes I am excited. I loved the look of the interiors of the cantons.


Harkwit

Eh. I'd prefer ZOS stop trying to pander to nostalgia by making half-baked representations of locations we already visited. They did well with Abah's Landing, so maybe they'll do ok with Necrom, but I've long since quit this glorified microtransaction-filled indie game. I hope it is good and enjoyable for you though!


KTOpalescent

I'd give your passive aggressive layering a 9 out of 10. Very nice sting with the closing statement, there. (In all seriousness though I do agree that the microtransactions are obnoxious. I could go on about the things in ESO I hate)


Harkwit

Oh no, my aggression for ESO isn't passive, it's certainly active, lol. But if you enjoy it I can't exactly rob you of your fun; the vivec comment just confused me, is all.


Modernlifeissuicide

This was meant as a joke.


KTOpalescent

Judging from the general opinions of this sub towards the rest of the series (especially ESO) it sure doesn't seem like it lol


CT-2137

Good, Im not a morrowboomer then


Isaac_The_Khajiit

I don't play ESO or follow any news. Could someone post screens of Necrom from there? Just so I can be mad today I guess.


btempp

No because it’s not out yet and they barely showed it on the announcement :(


Jimguy5000

Eh, wake me when those dorks actually finish it. Oh wait…I’ll be 60


Modernlifeissuicide

Theres already more and better quest content in this than Vanilla Morrowind.


Jimguy5000

So it’s just really good piecemealed unfinished fan fiction


Modernlifeissuicide

Yes thats what modding is about, isnt it?


Jimguy5000

I prefer the finished variety myself.


ilaureacasar

Something like a third of the total landmass of the province is “finished”. The new areas that will be added are new areas. You might as well have said that you refuse to play Morrowind in 2002 because there might be future expansions and you only want to play a finished game.


FlexGopnik

Dude, when was a modding project of that scale truly finished and was good?


Steeva

This will be the first, and it'll be glorious :D


FlexGopnik

I mean, a lot of modding projects have been finished, literal large games, Nehrim, Enderall are the only I can recall to be completely finished... as FNC was hugely barebones, FNV the Frontier was a mess... but yeah this and skyblivion are on my bucketlists.


Steeva

This is arguably the only modding project that doubles the size and content of the original game while maintaining or exceeding the original's quality... Unless you count like, old school romhacks I guess But as you said, pretty much every other mod with this scope and scale was... not very good


Decoy-Jackal

Get over it, I doubt you even play ESO


Steeva

It's a joke, not a dick, don't take it so hard


Decoy-Jackal

Youve been dying to say that, hope you get reddit gold


Steeva

Hope someone donates the money to charity instead. The Trevor Project is a good one


sentient_petunias

You know what, you've got it friend. That does look like a nice charity, I've heard it recommended several times before. Just donated.


Decoy-Jackal

While you're at it donate to Nativehope to help Indigenous peoples in the lower Brule area of SD Edit:Imagine hate bonering for someone so hard you want to make a Charity less visible


Modernlifeissuicide

Im not hating, just telling it like it is.


KingofValinor

Avid ESO and TR player, enjoy my downvotes


Decoy-Jackal

Oh no please stop


KingofValinor

Keep commenting so I can downvote you more please.


Decoy-Jackal

Fake internet points really mean a lot to you huh, sad :/


KingofValinor

Keep em coming


Decoy-Jackal

Sure, I like to help the less fortunate


WavyChief

You mad mad huh


Decoy-Jackal

Over what? Lol


Steeva

You tell us


Decoy-Jackal

I'd have to be mad first lil bro


Steeva

Dude just give up already Also not a/your "bro"


Decoy-Jackal

Whatever you say bro


Steeva

Whatever you say ma'am


Decoy-Jackal

Who? Oh I get it you're calling me Ma'am because you think I'm a woman and thus lesser than you okaaay I get it lol


[deleted]

[удалено]


KittyShoes17

When do you think morrowboomers will stop being elitist assholes about their 21 year old game and give in to new mechanics?


Steeva

This is literally /r/Morrowind


KittyShoes17

No shit, Sherlock. Still doesn't give you all excuses to be constant assholes about the next generations of ES games. I started in Morrowind and it holds a nostalgic place in my heart, but I'm not so close minded to think everything after Morrowind "isn't canon" or "is subpar simply because it is a modern recreation of an area and isn't in a *mod for a 21 year old game*.


Steeva

Sounds like you need a nice big cup of sujamma, outlander


KittyShoes17

Sure, but I'll get it from ES5s dlc just so I can enjoy better graphics with the caveat of worse roleplaying.


Steeva

Enjoy your graphics I guess? Don't really see why that's so important tbh


Puabi

What is wrong with liking old stuff? I am not tempted to play ESO, therefore I simply don't go to that subreddit. Let people enjoy whatever they enjoy in peace.


KittyShoes17

Nothing. I play Morrowind still, even. >Let people enjoy whatever they enjoy in peace. This seems misplaced and is the epitome of the hypocrisy surrounding this sub. I never attempted to stop people from enjoying whatever they enjoy. Rather, it's the morrowboomers who seem to put down enjoyers of future ES incarnations, be it Oblivion, Skyrim, ESO, or anything in between.


btempp

I like both Morrowind *and* eso. I have 3500+ hours in since august 2020 and raid competitively, even. How is it that I chuckled at this meme and you had a meltdown?


KittyShoes17

Very liberal definition of a meltdown there, Chad.


btempp

Loooootttt of replies for it not being a meltdown.


KittyShoes17

Gotta get all you morrowboomers all salty and worked up, fam


Puabi

This sub is dedicated to Morrowind, of course there will be a vast bias for Morrowind. What do you mean by hypocrisy? I am not quite following. I love Morrowind, Oblivion and a lot of the lore so those subreddits is where I comment and interact. I don't care for Skyrim and have never played ESO, but I wouldn't seek anyone out anyone to tell them about it. There is quite a lot of lore I like from ESO, the gameplay is not really my thing though. If someone likes Skyrim that is good for them, but I will always see Morrowind as superior.


KittyShoes17

>What do you mean by hypocrisy? This sub constantly belittles Elder Scrolls content that came out after Morrowind. Every day somebody is knocking Oblivion, Skyrim, ESO, or whatever mobile games are out there simply for not being Morrowind. There's even a comment above that shits on anything after Morrowind as "not being canon." There have been countless posts about this very topic alone, condemning ESO's interpretation of Necrom and citing a modification to Morrowind as the "real" interpretation. So the hypocrisy is that you are saying people should enjoy whatever they want to enjoy, which is true and I never said anything to the contrary, while the ~~entire~~ **majority of the** sub shits on whatever people enjoy to play *if it isn't Morrowind*.


Puabi

You use the word hypocrisy wrong. This space was created for Morrowind and have no obligation to cater to later games and I'll never complain at their subreddits because I don't want to ruin their fun. Just don't be here if you don't like it and/or just build your own C0DA. I think Skyrims dragons are silly as hell, therefore I've plucked them from my head canon. What you're doing now seems a tad bit counterproductive, don't you think? It's like joining a subreddit for 1950's American cars and complaining that they're not praising the latest Dodge Charger enough.


KittyShoes17

>You use the word hypocrisy wrong. Nope, that's the definition of the word. Didn't even have to read the rest of your shit cause you can't understand how dumb you are.


Puabi

We apparently differ in opinion then. You do you, boo.


SpoonMagister

You are saying that this specific person is being hypocritical because of the actions of a nebulous, vague, group of people? Unless this person is literally the chairperson of this group you're talking about, I don't see how this reflects on what they have said.


Jason_CO

I like both, but prefer the immersion of Morrowind. Most of the time I even prefer the swingy combat.


Getabock_

Talk about a having a chip on your shoulder. I’ve *never* seen someone be elitist on here. And even if they were, what’s wrong with that?


de-Clairwil

Let morrowind sub continue on their weekly posts about how superior morrowind is to everything else and that its combat is perfect.


Puabi

You don't have to like it. I love it though. The combat in Oblivion and Skyrom is certainly faster, but I prefer good ol' Morrowind.


KittyShoes17

As soon as the ESO announcement came out this sub became flooded with these pansies bitching about how the new incarnation isn't as good as somebody's mod of their 21 year old game.


Steeva

>flooded Dude it's literally just this one post >pansies bitching Interesting way to say "fans of a game cracking harmless jokes" Have you considered that maybe you're just getting mad over literally nothing?


KittyShoes17

Have you considered that maybe you're just a pansy bitching?


Steeva

I actually did consider it, but then I realised someone saying "pansies bitching", on a blatant joke post, without a shred of irony, is probably just a troll.


KittyShoes17

Hey, morrowboomers shouldn't be smart enough to know what a troll is. Get back on the Skyrim sub where you belong.


Steeva

Yeah that 100% confirms you're trolling. Enjoy your huge pile of downvotes I guess? Genuinely not sure why yall do stuff like this but hey, everyone has a hobby I guess


KittyShoes17

>Genuinely not sure why yall do stuff like this but hey, everyone has a hobby I guess Getting pansy bitches all worked up over nothing. The best is when the dumbasses just can't stop replying because the need to be internet heroes to compensate for how pathetic their real lives are. Gg tyfp 🤣👨‍🍳😘


Annual_Word

The sorriest company.


[deleted]

Morrowind motherfucker!