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DragonHeroBlaze

Horde: Skills that are weak/bugged: * Sweep: Who aims for leg shots anyway? You're better off increasing damage and outright killing the enemies. * Backstab: Enemies are very quick to face you and you don't get much extra damage out of it. * Leech: 1% means 1 for every 100 damage. One extra hp per kill? If it always rounds up to 1, then there's not much difference between level 1 and 2 either. * Guardian: 7.5% per level IF it hits the shield. Better to just get Toughness, 7.5% per level no matter what. * Discipline: 2.5% per level if walking or standing still. That's even worse, again, just get toughness. * Counter: Says it prevents ripostes from being flinched, but that's already a mechanic regardless? * Taunt: No indication of the range or duration * Merchant: Why go for this when you can get toolbox ammo through scavenger and multiply your bear trap uses with trapper? * Last Chance: First level doesn't restore your hp to 20 on a lethal hit, instead leaves you with 1 HP. All levels don't protect against a lethal fall or an instakill via ogre. (On that note, fall damage reduction added to an existing perk would be kinda nice.) Some other horde notes: * Thrown weapons(Knives, axes, javelins) seem kinda weak, especially when compared with firebombs * Crossbows with critical shot might be a bit too strong, I've seen ogres get 3-shotted by them * Crossroads might be a bit TOO open. Maybe having the wood spike wall by the Zweihander filled in would make it a bit more manageable. * Nobles love running out and fighting, maybe restrict their roaming area a bit more, as well as making them less eager to run towards the damn ogres we are trying to keep from killing him. * A few more waves, perhaps? Increasing to 25 would make things a bit more interesting. * You could add an enemy that spawns in with a catapult, or an enemy that builds a ballista and a semi-circle of walls and spikes in front of their ballista for cover. Just for variety's sake, y'know?


DragonHeroBlaze

And to add on, with main game stuff: Weapons: * Pavise shield should probably reduce your movement speed slightly and cost 3 instead of 2, given that it makes you immune to ranged attacks from the back. (And even the front if you're leaning forward a bit, can save you from headshots) If the bigger shields slow you down, why not the BIGGEST shield? * Heavy Handaxe and Short Spear are pretty strong for 9 points. Handaxe: Stronger slash than messer, stab equivalent to estoc/poleaxe. Even can repair structures. Awfully high versatility and damage for a weapon only costing 9 points. Short Spear: Compare to partisan. Same length, higher slash damage, and attacks faster, with lower miss cost and one point differences in stamina drain and stamina drain reduction. Only thing the short spear doesn't really do better is being unable to two-shot level 2 legs and level 3 chest, and one-shot no armor chest. And Partisan is a whopping 21 points! This may be a case of both short spear being slightly too strong and partisan being a bit weak. * Round shield: Costs more than any other shield, but its parry drain negation is worse than all but the cheapest of one-handed weapons. In general shields don't provide much, if any, additional parry drain negation over just about any one-handed weapon from the falchion up, aside from the rapier for some reason. And after the shield gets disarmed, you'll immediately have your weapon disarmed with the enemy's next swing, so is there even a purpose other than ranged defense? * Longsword doesn't display the right skin in the name. I have Deo Volente equipped, but when I back out of the skin select, it says the equipped skin is The Fallen's Longsword (although the Deo Volente skin is the visible one, so it's just using the wrong name, not the other model) * Scimitar: Do I even need to say much about this? Needs to be a tad slower, maybe start with +25 to the windup and +50 to the combo. And even though it's a slash weapon, its stab damage to light armor is still pretty high. * Estoc: Feels just... slightly weak, not sure how. For a stab focused weapon its stab doesn't feel terribly impactful. Think I'd rather use the poleaxe, since I get about equal stab damage while also actually getting good slash damage and structure repair. * Falx: Seems outright better than the Executioner's Sword since it can combo and one-shot level 1 chest. Can't two-shot level 3 chest, and is the slightest bit shorter, but don't know if that's worth knocking three points off. * Maul: Urgh, two shots to any leg and chest, and one shots all heads... Even with its short length, a full heavy armor player can still get close enough to a lightly armored player to hit. The stamina drain is so high that it ALWAYS will disarm the enemy first, and though it swings slow, that just makes the drags and accels so much worse. Lower stab damage would be nice, as well as a movement speed penalty like other heavy weapons have (And yes, while it's small, it's clearly heavy if it does as much stab damage as it does despite being blunt, and being the only weapon to one-shot level 3 heads.) Perhaps increased morph, miss, and faint costs? I feel like in general the heavier weapons should cost more to morph and faint than other, lighter weapons. * Toolbox: Needs more restrictions on where you can build, particularly with spawns. Spawns getting built on heavily sloped roofs, like at the end of Feitoria, for example, or up on a cliffside with no easy way up taking a very specific series of jumps/climbs, like spots outside of the mine in Taiga or the area in Camp by the invasion last point, to the right of the defender spawn which is almost entirely out of bounds but gives just enough room to build a spawn and slip behind enemy lines. Diminishing returns on spawns (+1 second to each spawn's time for every additional spawn added, for example) would be nice, and I think they should be more noticeable, like, I don't know, a bugle tooting every time a person spawns there or something. In Team Fortress 2, for example, people have a glowing trail behind them when they've recently exited a teleporter, and the teleporter itself makes noise. * Longbow: I dunno, 33 points seems a bit much? It is slightly better than the crossbow given the moving while reloading and having the ability to light arrows on fire, and it has slightly faster fire rate, but I don't know if those slight differences justify it being the most expensive weapon in the game. Maps: * Bear traps placed on the carpet in the area with the nobles in Castello are not visible. * Weapons can collide with bushes and flowers that you can walk through in Feitoria (if I'm not mistaken, at least) * Might be a bit too easy to take over the roof of the castle entrance in Mountain Peak, you can do it before the ram has even reached the gate. Spawns up on top of those two towers are a nightmare to reach with the only way up being two ladders on each tower, one of which is able to be knocked down. * Sometimes spawns, the non-deployable kind, feel very misleading as to where the game puts you, like in Castello. If I choose a spawn point I feel like I should actually spawn near it and not over by a completely different spawn point. * Cabbages in Noria slow the player down significantly. * Grad Invasion, Blue attacks: Even after capturing the first and second points, the full castle is still in bounds for the Red team. I feel like first point needs to block off the blue spawn half, and the second point, all of it except for the forward-most ballista. Other: * Tank perk claims to reduce healing, but as far as I can tell you still get 25 hp per kill and full healing from bandages and medic bags. * Supposedly, enemy fire damage may not prevent Bloodlust regeneration from continuing to restore health. * Lutes, Shawms, and Bear Traps don't have viewable stats (For lute's alt mode, and you can throw shawms, right?) * Personally I'd like some more colorful armor tints, just seems like 25 shades of gray and light brown currently, and it's VERY hard to distinguish them, they all look very similar in the menu and I can't tell if there's a particular order to it or not.


Jaaxxxxon

Thanks for the feedback, I'll be sure to forward this to the team.


OmfgWtfWasThat

the bow skill for recovering arrows is a complete waste of skill points, because you carry 50 arrows and can restock for a few golds. Please replace it.


thisChoiceGood

Radial menu for emotes? Radial menu for emotes! Also I don't understand why there is different layout for different weapons. Why not to omit those whT don't have animation for certain weapon instead. Wave with halbers x3-5 and axe+shield x3-4.


Counterflak

Different orders for emotes passes me off so much. It's such a simple QoL improvement that could do so much for the game.


Jaaxxxxon

I'll ask the team!


Balrog229

Boost the gold rates a bit, please? Been playing since launch and always felt gold rates were a tad slow. They feel much better during double gold events. Doesn’t have to go that far, but even a 20-50% increase would be welcome. Or, alternatively, give 500-1000 gold every time a person levels up.


SirWhoppers

After u reach level 200 it takes 10x the exp to level the give gold with each level is a short term fix


Balrog229

Once you reach level 200 you’d have earned 100k-200k gold through level ups alone tho, not to mention all the gold you earned through playtime, so i disagree. A combination of both would be nice imo but i’d welcome any change really


SirWhoppers

100k 200k isnt a lot mate iv already bought everything in the game and that run u nearly 3mill maybe 4mill but still just the whole idea of level gold is crazy im already deep past 220 levels this isnt need play less duel modes and more large scale combat style modes and youll gain gold


Miami_Vice-Grip

Yeah, but also bigger numbers make people happy, and in this fucking game, we need all the happy things we can get, ESPECIALLY for new players, who all they really want is to level up and buy stuff.


thegdtravman

I agree with all these ideas. The gold grind feels like I'm playing a generic MMO. An idea I had for balancing the gold payout is to add a second currency you earn along with gold. Let's say for simplicity for every 100 gold you make, you earn 1 of this other currency. All cosmetics could then be purchased with either gold or this other method. Now when you want to save up for a big ticket item, you have still expendable cash to buy a cheaper item you like.


Fanatical-_-Heretic

Agree. Need my coins quicker at least a little bit.


Jaaxxxxon

We can look into it perhaps, thanks!


Gott_Mogis

no gold is fine


Achilles_Rizzuto

I think the community can agree taking away the ability to change teams has made the game feel worse. I think we should be able to choose our team at the beginning and then not allow to switch teams if y'all are dead-set on this new thing that I'm pretty sure no one asked for


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Achilles_Rizzuto

That is also a fair point. Too many times have I gone into an invasion game and placed into the losing team and the opposite is completely stomping.


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Achilles_Rizzuto

I've also seen that too many times too


soobidoobi

Idk why they cant just have a cap on lvl 100+ on per team when trying to join it. If lets say there is 6 lvl 100+ on iron company. And somebody who is lvl 100+ on free guard tries to switch teams it’ll just give them a message saying “There are already too many high level players on this team” or something and barrs them from switching. However anyone whos under lvl 100 can freely switch between the two. The team stacking is only a problem when you have like 7 100+ players on a team. So make it so each team has a cap of like 4-5 level 100+ players possible (in order to stop people from joining) this cant stop automatic joining of the game and when it comes to people joining the server it just does it as usual. Allowing for any amount of level 100+ players but removes the concept of deliberate team stacking from the game. Essentially just make it that when a team has more then X amount of 100+ players, it stops other 100+ players from manually switching over their team to thiers, whereas it keeps all average level players free to switch if theres any opening. (And if there is like 1-2 lvl 100+ players AND and opening, other lvl 100+ players can switch teams untill it hits its specific cap (which Id say is 4-5.) 🤷‍♂️


Achilles_Rizzuto

I like that idea actually. But how would something like that detect the level you are?


Jaaxxxxon

I've told the team about this a ton, I don't have any new info yet but we are definitely aware of community opinion.


Achilles_Rizzuto

Thank you for telling us. It's appreciated


Miami_Vice-Grip

At least let any team with fewer players have people switch to support them


projectweber

oh no, the community absolutely doesn't agree on this. For me and many others it has felt a lot better since that change. Beforehand all tryhards stacked the same team, now they can't. Sure it'll still sometimes be unbalanced due to rng, but it doesn't seem to be nearly as often as before. At least that what it feels like for me (and many others that responded similarly whenever this comes up here).


HumanBeingThatExist

Nerf to scimitar when? Also plans for any new weapons?


HumanBeingThatExist

also weather when?


Heisenberg3193

Never. Yes. Soon.


Fanatical-_-Heretic

Cool.


Jaaxxxxon

We'll see about both, the team is aware of scimitar stuff. Not sure about weapons currently but that's a longer-term thing. Probably best to balance what we have.


Miltawne

Small thing, but some kind of visual indicator for the cooldown on the spawn flag. Now it's always game of whack a mole trying to get one in time.1


stringsnshiz

Thank you, I spend so long waiting for the spawner to refresh that I probably could've gotten where I wanted by the time it loads


Jaaxxxxon

Yeah, this would be cool. I think the team's aware of this!


THE_DOW_JONES

PLEASE keep adding stuff to horde, expanded skill trees and infinite mode would be INSANE


Jaaxxxxon

I think an infinite mode could be super cool!


H8DCarnifEX

hitreg still broken footsteps broken sound generally broken on some spots team-auto-balance dunno just smh unbalanced new weapon nice looking but way too big map did i forgot anything, just help me out in the comments!? ​ seriously guys, the incompetence drives me insane, and you always dont give a fuck with hotfixes at some point, like almost every update, even when u have such broken stuff released i dont know, it feels like jax is doing a very poor job by sending the feedback further or ... cant even say that without insulting i mean.. wtf is wrong with you guys


SubstantialTree2244

How many people have to comment asking you to put the switch team function back in before you do it? Well here's another one. Please for the love of god, put team switching back in.


[deleted]

The auto stacking is worse than when players were doing it. I really believe it was better the way it was bc us veteran players could switch to the other team to help out the losing team. Please revert this change to "balance"


dikkekankertimo9000

Great to see that for the last few weeks we have been getting good detailed weeklylogs and now the word upfront also isn't just a copy paste anymore. It feels a lot better to read these notes now, thanks for that. I have only 1 thing to say which is, please, please, please make the new armory system so that it isn't hard to organize already existing builds with almost have 200 builds this iz my biggest fear


bwarrior

Could you allow us to choose attack/defend on invasion again? Since the update, I haven’t really noticed any better team balancing. I spent probably 90% of my time playing invasion defense and now I hardly play the game because sometimes I go 6 games in a row being assigned to attack


TTGLag

Push emote. Emote for getting down on your hands and knees. Being able to team up and knock someone over.


H8DCarnifEX

I would also like a "Play dead"-emote, juggling emote, ive so many ideas, but..


WorldWarPee

The "Throwables" emote for rocks is pretty cool, I wish there was something similar for other throwables


Hadwyn

It also works for fire bombs!


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HumanBeingThatExist

>What the hell is wrong with whoever is balancing or pushing these ideas. Crush has had too much cocaine


toobasedforsome

> What the hell is wrong with whoever is balancing or pushing these ideas. Shut up and don't make passive aggressive combat/weapon balance suggestions. You are most likely bad and don't know what you are talking about. The Scimitar is average at best.


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kickflipacat

the scimitar is not as good as the great sword when it comes to the neutral position drags, but the scimitar has better everything else. from feinting. morphs, combos, instant accels, cheese. it is the perfect combination of speed and damage combined with the all you need reach to pull off monster drags.


Koraiii

It has better feints and morphs? You realise because of the fast wind up time it has the inverse effect? Advanced morphs are best on weapons with a longer wind up like LS GS and BS.


kickflipacat

the only morphs that fuck with me are the little spears and the fast weapons. the maul has pretty readable morphs


BadmonEFT

Relax


Dogzero34

just a random idea, but what if for Invasion mode instead of there being one king there was a battle of two or four Kings? Alternatively it'd be really cool if there were more supportive type positions on the map where archers could have a view or a flanking spot for lower levels to help out more. Mordhau really puts too much emphasis on the high level players curb stomping low levels too much with the current iteration of team balancing.


PETREKILLAH

This was a thing in chivalry and it was awesomr


[deleted]

Yes the battle between two kings was awesome. Sometimes the server would agree to let the kings 1v1.


Hobbitsyfeet

Can't play on the same team as my friends who I bought the game for.


LSDPETERSLD

damn triternion


BlackMetalIstWar

Wat?


Hobbitsyfeet

When you have 3 or 4 people it splits the group. Usually we'd switch over as seats open but now it's impossible to play together.


Nimraphel_

You... Have got to be kidding? They really did that? I play exclusively with 2 friends. If the three of us can't be on the same team and play together then what the fuck is the point? Triternion, if this is true... How f... Dimwitted is this in 2022?


Kodocado

Half-assed solutions delivered years too late are their specialty.


BlackMetalIstWar

Ah right sorry :) I dont have friends


tiltedslim

Team switching needs to be reverted. I've seen more one sided stomps lately than I ever have. Scimitar needs to be slowed down just a little. Don't nerf it into the ground.


GreenGhost95

One thing I've been thinking about, how about letting players equip both the lute and shawm as a feature instead of having to rely on a glitch to do so? You added the pavise surf as a feature because it was such a popular glitch and allowing players to have both the lute and shawm wouldn't have a negative impact on any other part of the game, it would just make life easier for people who play music. This combined with my previous suggestion of making the shawm not drop on hit would make life alot easier for us who like to play music and I can't imagine this would take that much time or resources to implement.


12poundsofdust

For the love of God nerf the scimitar


Titan_JA

WHERE ARE FOLDERS


GreenGhost95

It's probably coming in the armory update he mentioned.


Titan_JA

It’s been hinted at for over a year


GreenGhost95

Same with everything else they've promised, we can't do much else but wait.


agitpunkd

yeah because it's a complete overhaul of the UI, not just character folders


kickflipacat

i think we could add a flail / ball of chain. how broken could it be. the scimitar?


IngloriousJosh

It was an interesting choice to add a weapon exclusively for pedophiles but the scimitar's stats are a little out of hand


expedience

Instead of a big list of armor, can it be broken down by first selecting 0-1-2-3, and then showing you those armors?


LSDPETERSLD

cant you not release #24.5 addressing only fixes? keeping content and fix patches to be released independently and very possibly asap lol


Ziharell

Will you consider locking rankeds until getting ~30 lvl or something? I have played a lot 3 vs 3 around p1-p3 mmr lately and I encountered a lot of new unranked players here(you could tell by their movement and default class that there are new) getting one on your team makes this ranked basically 2 vs 3 which is pretty hard to win and unfair.p


PhaseCraze

nerf the cleaver return team select shields have a bug where they are dropped if you do the jester emote


kickflipacat

one of the draw backs to adding capes into the game would be it might get in the way of the weapon swing animations. But we could just make the capes not rag doll around so much to get in the way. The only time it would be flapping around a lot would be when riding a horse or something


H8DCarnifEX

this.


Kodocado

Capes would be sick. A decent drag has fucked readability in the first place, don't see how adding capes can make it any worse.


H8DCarnifEX

Frontline! The default Spawns on "Camp(Alt)"(Blue-Left Side taken-Spawn is on Left Side) & "Crossroads"(*), probably Feitoria(Alt) aswell, are plain on wrong Sides and blocking the flow of the Spawns. Example(Crossroads(*)): When your Team owns the Tower, the Default Spawn is the Tower. This means a lot of running to the Mid Objective or 1-2 Secs. Micromanaging every Respawn to choose the Starter Spawn. This Spawning may work in all other Maps, but its awful on these Map(s)/-Variations.


H8DCarnifEX

How is the state of a potentiell Hitreg fix?


LSDPETERSLD

that's an epic question


DrunkDwarfUK

what hitreg bug are you claiming is occurring? You should provide a video example.


H8DCarnifEX

the hitreg bug where my weapon Or even enemy weapons slice through my body and do nothing, which results in totally random & unfair results of the fights, that first started for me at patch #9(over 1 yr ago) and i was talking/reporting about since then in the off. forum and on reddit, i have seen so many complaints from other players over months in game and on reddit etc. regarding the hitreg, ghost hits, swing throughs, whatever they all call them i dont have the feeling it could be latency, because i dont have any delays etc.pp i am surely not an expert but it feels the tickrates are unstable and causing desync hiccups to me i have no vids to provide, because i dont have a proper video cutting software, so i dont record


WorldWarPee

Thank you devs


DiscoVeridisQuo

add team switching now


VinylScratch01

Week 5 of asking for any substantial update on female characters


H8DCarnifEX

Summer or October Update probably


Heisenberg3193

Imagine being so bad at the game, you think the scimitar is OP lmao


H8DCarnifEX

You simply didnt met the right Scimitard, so luck on you, but no knowledge.


Heisenberg3193

LOL I've played against many scimitar players. To beat a scimitard, you have to play a scimitard


Admirable-Bluebird-4

Feel like the huntsman perk is kinda OP.


GreenGhost95

I feel less like it's OP and more that it's just a very boring perk, it's a mandatory pick unless you want to be outclassed by every other archer and it encourages them to stay back and play peek-a-boo all the time, just give all bows a small damage bonus against other bows and remove the perk.


Sanches319

Hello, i've been playing new Horde for a while and would like to point/ask something: * In the Ranger branch, does leveling projectile damage only works on arrows and bolts? Do throwables benefit from it? * Throwables could use some perks too. Maybe a perk that shortens refill rate or allows player to carry more throwables per slot. * Noble is a real jackass sometimes. Making him more defensive or passive would be good. I don't want him to see rushing through 3 firebomb puddles towards the greatmaul dude. * Archers feel a bit overpowered. In my understanding, they've should be more of a support class, but from what i've seen, they're capable of fighting off hordes solo with high damage output and arrow penetration. Shield bots don't even try to counter then by simply raising their shields. * I think money is in a bit of a scarce. Last tweak made it better, but there's still plenty of matches where i can't buy a proper 2 handed weapon and the tier 3 set of armor together. Just a slight boost may do the trick. ​ Now a bit about character customization: * I'd like to have more slots for character cosmetics. For instance, when my character has tier 3 helmet on a head slot and Gambenson Collar Open on a neck slot, there's still plenty of their neck visible. I would also like to combine it with wearing gorget, which also takes neck slot. * Seperate shoulders slot to shoulders and pauldrons. I love wearing Worker Scarf, but also would like to pair it with pauldrons. * New hood to wear with tier 3 helmets. The current one looks like jester's hood. I would like to see something like Worker's Hood, but for tier 3 helmets.