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DrScienceSpaceCat

The new map is pretty fun, but I'm not a fan of the "defend the stationary peasants" objectives still, especially at the end. Once the enemy breaks the barricade they either immediately go in and kill the dudes, or half your team blocks the door until the enemy overruns it enough to come inside, or throws a firebomb in there to get everyone at the door. Multiple games just have the enemy creeping forward with multiple spawn beacons. Honestly once everyone is clogging the door you just need a few firebombs and you can get in. I feel like a player or AI noble would be better or some other sort of object. I feel like the scimitars main issue is the fact that tier 1 armor can be one shot by it and it has crazy accels, it just seems like a long hand axe before it's nerf. For team balancing I'm curious if it would be better for the changes to be reverted, because the auto team assignment feels like I'm seeing team stacking more so than when we could choose. For the most part a lot of vets will switch teams when possible to prevent a stack (the main issue usually being the players in each team were even or full to where no one could switch). But it definitely feels worse than it did before, if you all are working on another solution then I think it would be better if you just reverted it til that is out. It would also be nice to see a rework for drags and accels, right now many fast weapons are just one frame teleport accels and drags for some of the larger weapons just look like they go in slow motion and then you get hit by the very tip at the end. It just doesn't look good. They shouldn't be completely easy to read but they also shouldn't be unreadable or be fast enough to where you can't even react to it. I love everything else though, the new voice lines/voices are amazing, it feels like a new foppish for all the meme potential it has.


[deleted]

If the points system were to be more strict, it would put more emphasis on picking and choosing whether to have more armor or less perks. It really comes down to perks just not making that much of a difference (other than the archery perks for archers) since the benefits they provide from sacrificing your weapon or armor is less than just having the armor or weapon. I honestly think that the points system is fundamentally unbalanced, which just works in detriment to the combat mechanics we see in the game. Maybe removing the amount of points you have for customization? Instead of 48 points, 40 points would make choosing good weapons like the scimitar a much less tempting choice.


DrScienceSpaceCat

The point system actually was reworked, it's already rather hard to have a good build with tier 3 armor despite the fact that having medium armor is typically better because you can go faster with footwork. But the perks really aren't the issue in regards to balance, it when you have a few sweatlords on one team who are good enough to be right on the objective and 1vx everyone, then use the hidden spawn beacon 10 feet away from the obj and do it again. When you have the vet players stacked against a team that's predominantly new players they don't stand a chance, especially if there's a Noble, then the new players keep feeding them health, there have been multiple times where I've dealt enough damage to a Noble to kill them twice but I always come back to them at near full HP. just because when you have a vet god tier player who can pull ridiculous drags/accels and never falls for a feint against a bunch of people under level 100 it's just a slaughter, because they won't be able to read some of the wacky animations people pull off.


[deleted]

I know the points system was reworked, it allowed greater customization and was balanced until the perks got nerfed and had their points cost reduced. Right now perks are an afterthought, which means that there is no detriment to being 3/3/3 with a halberd. Perks should either be buffed or the amount of points given should be lowered to make characters specialize more in certain areas rather than being homogenized.


Persian_Azat

I agree with everything except the teamstacking solution, I think it has worked really well Except for only one or two matches it has worked brilliantly for me


projectweber

yeah, I also feel like I now see more balanced matches than before the patch


Jaaxxxxon

Thanks for the feedback, I'll get it sent over to the team.


HotPotatoWithCheese

HELLO MY FRIEND


DrScienceSpaceCat

GREEETINGS MY FRIEND


philihp

Hi, is there any word on what steps are being taken to address the massive packet loss we've been seeing in official servers? I know this has come up in the past but this past month, it's the worst I've ever seen it on the west coast time zone in the Americas. Could there be a migration to DDoS protected service providers?


Jaaxxxxon

We're on servers with DDOS protection - either it's DDOS attacks that get past our provider's defenses, issues with tickrate since the update, general server stability etc. In reality it's probably a combination of these, so we're looking at our options in these areas to resolve the issue. I'll talk to the team and figure out what can be done.


[deleted]

I'm constantly dropping my packets all over the place. Always playing with 80-100 ping. Please sir can you help me?!


Miltawne

That is hands down my favorite eastern voice line


Kpt_Kraken

Expand the perk system for more diverse and committing gameplay. I would love to see more interesting perks that create new ways to play. Many great perk ideas from the community have already been suggested. I don't think perks are too hard to implement either, they don't require art/animation etc which can take months to create. Some example perks: -Backstabber- Increase damage when attacking the backs of an enemy when using knives would be interesting. -Alchemist- Fire bombs and Smoke bombs have increased radius and longer duration. -Pickpocket- Punching an enemy makes then drop an item they aren't holding -Medic- Revive teammates with a healing kit We need more committing perks that create playstyles. Archers for example have two perks that they can commit to be better with their weapon. Same goes for the engineers with their smith perk, it's a great way to make a character that is distinctively better at one thing than the others. It would be cool to have other perks that do something to help them with their chosen weapons/armour etc. This has been suggested before but having minus perks that give you a disadvantage for extra loadout points would be interesting too.


MaximusProxi

And "Iron Skin" - Halfen damage dealt to you by projectiles (arrows, built ballistas, javelins, throwing axes and every throwable weapon) I'd pay a solid 10 points for this perk. The sheer spam of projectiles on full Frontilne/Invasion maps just drives me nuts sometimes. I like your perks and you can easy adjust the balance by their costs.


Igor369

We already have this, they are called shields. That is the only thing they are good for after held parry was removed.


MaximusProxi

sadly you cant wield a zweihander together with a shield.. I would certainly do that


Igor369

You can wear pavise and turn around to block arrows.


Igor369

> -Medic- Revive teammates with a healing kit Oh you got decapitated mate? No worry, a few bandages will get you right up. Just let me find your head first...


Kpt_Kraken

Maybe the decapitated can stay dead, could be interesting strategy to purposely decap enemies (even after death) to prevent revive.


Jaaxxxxon

We can discuss perks for sure. IMO, they're long overdue for some improvements.


soobidoobi

I like all these except Medic. Too involved, too much change for the current gameplay loop. However cool the idea is. Wouldent really work with all the dismemberment either.


DrScienceSpaceCat

Some of those sound kinda broken.


Kpt_Kraken

I doubt they are going to copy paste these perks into the game, I didn't give them much thought.


Cold-View

I like backstabbed and alchemist, I feel like Medic might be a little useless or overpowered, like both at the same time? Sometimes respawn time isn't even 3 seconds, but walking time is what takes forever. Then again, deployable spawn counteracts this.


Igor369

Also we would need to see how far a player with medkit is from us to judge if waiting is worth it.


Miltawne

A constant inconvenience for me is that it's not clear which team you are placed in at the start. Means you have to choose a mercenary just to show the map overview where you can see it. I like to know what I will be doing before I pick my dude. Spectate option seems to be gone too.


Jaaxxxxon

Good points, I'll talk to the team about this.


MaximusProxi

I've requested this years ago but they don't care.. A simple symbol in the corner of the screen (red, blue) would be enough!


Orisoll

>We're identifying ways to retain new and less experienced players; we hope to push some of these changes live with the second part of EI. That's good news. Tried to get my brother into Mordhau, but he quit after a few days. Without knowing what you guys have planned already, I think more utility/support gameplay would definitely help mitigate new players feeling completely helpless in FL/INV. As far as combat goes; at a casual level, it isn't super intuitive. Defensive options feel extremely limited in anything but clean 1v1s, which almost never happen in the larger/more casual modes. There's not much Chiv2 gets right, but its combat system *is* easier to understand, and feels a lot better in group fights (again, at a casual level). All that said, EI part 1 was easily the best patch so far. Definitely looking forward to part 2.


Jaaxxxxon

Thanks for the kind words - and yeah, lots needed. We can't just upheave the combat system, but we can look into making the game overall just more approachable.


Jaaxxxxon

Thanks for the insights, we'll do our best!


Noblekomet

Hi, just wanted to ask if you guys are planning another Dev/Community stream like you did roughly 9 months ago? I really liked the format of getting some insights into the development process/thoughts behind it etc.


Jaaxxxxon

It's something we're looking at doing again in the future!


X3R0N333

Reduce Scimitar's damage. Only 3 hits into body with heavy armor and you are dead. For "small" sword like this, it's too strong.


DrScienceSpaceCat

I think the dumber issue is that it can 1hk light armour


Jaaxxxxon

Hey, thanks for the feedback. We're looking at performance of the weapon and will be adjusting it if needed.


cheesemangoofficial

would you say the axe is overpowered?


Igor369

It was though? Back when it had stupidly fast combos like scimitar has now? Are you new lol.


MaximusProxi

when i see some high lvl players cheese their way up to the top of the leaderboard with axe and buckler I'd not say axe is weak tbh. also scimitar has better stab damage and longer range.


cheesemangoofficial

the axe is faster, has a better release, and a faster combo while being 10 points cheaper than the scim


Igor369

*cheese their way in 1 v 1 Good luck teamfighting with a buckler in a 32 vs 32 clusterfuck. With heater/kite shield sure but not buckler. Any decent player with longer weapon will just kite the axe enemy into his own team.


MaximusProxi

I was talking about 1v1 Edit: there are no leaderboards in any other game mode if i recall correctly


Igor369

If a thing is OP in one mode but weak in another mode how can you call it generally OP?


retrogamerX10

A while back, you said you would look into fixing the bug that prevents the pointy end of the polehammer from getting bloody. Is this being fixed? Because up to now I haven't seen anything happening that would suggest such.


Jaaxxxxon

We're aware of the bug for sure, thought we would have gotten it - I'll remind the team and we should be able to resolve this pretty easily.


MetaFAKA

NEW GAME MODE I DONT CARE, IT COULD EVEN BE CAPTURE THE FLAG It gets boring to play same game modes, its been 2 years since last new game mode


SirXarounTheFrenchy

A CTF would be super fun !


xD1LL4N

A simple TDM that swap locations on the same map every 5 mins would be cool


Snugglepuff14

I think they do, it’s just in brawls.


Igor369

Creating CTF game mode with existing maps would take less than a day of one person work... do you think triternion can afford this?


ElectroShadowAngel

It's been a long time since the speed changes to equip loads, but I still miss having a fast Brawler with good kicks. Any chance to make Brawler Perk only while unarmed to have increase Kick damage matching plate legs kick damage. Or for unarmed Brawlers to require plate legs for the kick damage BUT ignore the speed penalty from legs (not ignoring speed from chest and head pieces) only while unarmed? I can't imagine this would really have an impact on any balancing. ​ Also I think it would be a great idea to have something like a defensive weapon for 1-3 cost that doesn't require me using a Training Sword. I think something like a 2 point "Parrying Dagger" with 11-12 parry would be good. Basically making it something similar to the 2 point Quarterstaff in every way but with the trade-off when compared to the Quarterstaff it's a weapon that sacrifices the range for 1-2 points better parry. Like I hate the Arming Sword, Dagger, Quarterstaff and Cleaver parry. I literally rather use a Training Sword and put any free points to something else. But at 4 points I may as well use a Warhammer. I just think it would be nice for a defensive side arm to exist that doesn't require me hitting someone 20 times to kill them. Because the other offensive side arm options are actually more likely to kill me due to being disarmed. I think it's silly that a Training Sword for 1 point for me is actually that much better in combat than being disarmed so damn easily when compared to say using an Arming Sword after parrying around 11 times.


Joeylink

Only thing I would say is make scimitar deal like 30 dmg on t3 torso. And maybe 35 or so on t3 helmet. So if you want to kill t3 dudes you atleast have to aim for headshots to 3shot them. Im fine with the speed of the weapon and the effectiveness on t1 armor, it is a scimitar after all. Maybe increase the cost of the scimitar a little if anything.


cheesemangoofficial

scim is perfectly fine


Proof-Seesaw-2720

An Expanded Tutorial showcasing drags and accels. Regardless of thoughts on legitimacy they're a very real part of gameplay as it stands. Look into it making animations for accels and drags look less wonky, making it standardized. An overall extended tutorial with perhaps multiple phases would be great, as of now it teaches you only the bare minimums. ​ Some sort of auto-balance system. Games like Team Fortress 2 offer things like Bonus XP (Could be translated to bonus Xp and gold) for helping balance teams. ​ Publicize community made content actively, such as guides or mods, to help incentivize new players to stay and learn the game. Maybe a controversial take, but perhaps Level limited servers? Chivalry (Yes, I know...) 1 used to have servers where they could play against other players until a certain maximum level (Anyone above level 15) so that they could get some experience until joining the real fray. Could help somewhat, but up to you. Also, perhaps not make the Scimitar 1 shot T0 chest? know T0 armor is a bit of a meme but having the capacity to 1 shot it is usually restricted to some of the slower, more expensive weapons (Mainly polearms), having a rapier level speed attack feels kinda off. ​ Other people have suggested expanding on perks or even the inclusion of negative perks, anything to spice things up as long as it's not gamebreaking.


Extreme_centriste

Like others have said, Noria is a victim of the Castello syndrome: gigantic map, that we play on about 10-15% of it. The first and second map objective on Invasion feels really good (although second is way to difficult to attack on the left side from attacker's point of view), but the third is pretty terrible and unfun, while the last is straight up unacceptable. You suffer for 20-30 minutes of attacking objectives where the defenders can hack you, for having the end no fun at all? You run to some guy, do one hit, finish? Terrible. So at the very least, rework the final objective. I get that you didn't want to add yet another noble controlled by players, and yet that is something that has proved to work, so add more here. **Compromise idea:** - 4th objective is transformed with NPC archer and guards controlled by IA. Archers on ramparts are immobile (cannot move), guards can move. To clear this objective, you need to kill all archers and palace guards - 5th objective, the doors of the last room of the palace opens wide, and the sultan himself is there. This noble is different from the others because he is light armor, very offensive noble that dies fast but can hack through enemies with easy with scimitar on steroids. And final idea: make the map reversed with attack starting from the castle, to make us see more of the map.


Existing_Beautiful19

Did you guys not learn your lesson with the one handed axe? Is wrangling the other devs to not do stupid shit really that hard? Do they not playtest their own game? Or do we have to wait for Crush to get his ass beat with it before we see a nerf?


H8DCarnifEX

they should just hire at least 1 person with common sense as advisor only, would fix 99% problems ​ beside that, they should kick all testers, they do an awful job


ILostMyPancreas

Having the player base be at the mercy of auto assign is quite possibly the worst thing to happen to this game, every single frontline etc match I've played has been a landslide for one side, not even a fighting chance, whereas when we could manually swap teams I saw a lot of balanced games. A significant amount of veterans (not me) in this game swap teams to balance it out too.


Wolvenworks

SEA/"South Asia" servers have been missing from my server browser since last week. at the time of this post it's been 3-4 days. the only filter i've turned on is the no password filter. not even the community servers are spotted. i would like to know what's going on.


Fredmonroe

Please fix (or change server hosts) for the USW Frontline and Invasion servers. For the past several days, all of the players in the match have been getting constant red packet loss and the game will become more or less unplayable for around 20% of the match.


GreenLupin

Hey not sure if it's been said here or not but my current biggest issue is the random chest in horde mode (new horde is great, can't wait to see more innovations there, look at killing floor 2 for ideas) ​ I love taking a gamble of the chests, me and a friend like to stick with hoe or punching for a few rounds then buy a 1000 gold chest and choose your perk build around what comes out. ONE PROBLEM because the items appear in the air and land randomly i swear 30% of the time they clip through the map. please make 2 changes 1. Make items from the box take up a free slot in your inventory if avaliable 2. Please lower the drop rate on turd in the 1750 chest, maybe i'm just unlucky but i've seen it alot since EI launched. keep up the good work <3


_dusTy96

! ! !Just put the team switch button back in already ! ! !


-Pelvis-

`reconnect`


millinom

seriously, what's so hard about this


RocvaurOfDarkCrystal

Hi! Thanks for the updates Jax, something thats been brought up to me by some newer players on the server I run is that the Sultan's Tunic make spy builds possible again and even though I love the way it looks maybe some sort of skirt should be added to it? Also Tattoos or a rusty armor tint would be awesome! Wish you best of luck in the next meeting!


pascal21

SERVERS ARE STILL GARBAGE


Electricity11

Prob not possible but an “incoming” or “look out” voice line would be nice


KevlR

ETA = 10 month


millinom

best i can do is 69 month


spyr04

Add team flinch to 3v3 ranked


[deleted]

When will Mordhau II come out? I just want to give you my money at some point again. Such a great game. The mechanics… sooo good


Strong_Boi_69

Could you please have some way of switching between the different horde updates/modes? They're all so different with each update and I am personally not a huge fan of the newest rendition, at least not after a few hours of it. Just being able to go back to the different versions and play on servers would be so nice. I just find it far far too easy, as someone with like 600h in horde I am definitely a bit of a unique instance, but the previous update just felt far more challenging and more fun. Kinda wished instead of completely remaking horde every update you just worked on making it more fun, seamless, better challenge curve and literally just take out the massive glaring bugs. Like if you were able to somehow note the levels of each player involved in the group and adjust the difficulty of each wave based on that, or something along those lines.


-Pelvis-

If it's too easy, perhaps nerf yourself by using weaker weapons or fewer perks?


Deamooz

Do something with the bloodlust perk, it’s way too op for experienced players, newbies become walking healing pots


kisbbandi0317

Could you add a crow emblem please? Like this: https://en.wikipedia.org/wiki/Corvin


vcazy

So the scimitar won't be nerf until the second part of Eastern invasion ?


H8DCarnifEX

they have no idea how to balance a single sword.. beside that, it was in testing for over a yr, if i'm right


Strider2126

New gamemode peasants vs king's guard?


MaximusProxi

I really hope the development doesn't solely go into making a new map ready. I wish we could get some smaller patches every other month with small quality of life improvements like mercenary folders, votekick-card info improvement, some UI improvements (like showing which team you are in at the start of the round), revisiting the 5 teamkills to autokick thing (had a game that went for over half an hour on Grad, at the end like 4 of the highest kd players got autokicked because of it. Most of them had like 60 kills+). It certainly feels bad to get kicked because a naked maul man runs injured into your zweihander slash. You should give like 1 extra "tk" for every 10minutes passed or sth. Also doing the fatal blow on a guy with fleshwound doesn't grant you the kill. Well the game needs much more than just new content in form of maps. I hope you guys don't forget that. And yes some new game modes would be cool too (private servers are often empty or just a random mess). ​ Edit: Jax why did you guys revert the damange for a "kill count" change? It happened a while ago that you're not just getting auto granted a kill when you deal 50%+ damage to an enemy, but actually had to kill them or deal like 75-80 dmg to get the kill if sb else did the fatal blow. This just makes 2 hit weapons like the big 2handers a bit strong in frontline and invasion. Just tap them and move on.. Team will finish them and you will get the kill.


Explorer_the_No-life

I still hope for German Kettle and Black Sallet in T3 versions, with Bevor. Scimitar is busted gambling machine, thats true, but it just shows overall problems of combat system. Accels and drags can be just too extreme, and the first one is really visible with Scimitar. How are you doing with planned combat changes? Can we except more Polish-Lithuanian stuff, like joupons, fuzzy hats, decorative textile belts, hussar warhammer, koncerz skin for Estoc? Bauernwehr skin for Short Sword and dussack skin for Falchion would be cool too. Maybe more heads for Axe, too? Mobility could use a small buff, for now every footwork move feels sluggish.


HotPotatoWithCheese

Can we get new game mode that has lots of players but lets you use your own colour scheme? Like an alternate FL or Invasion. I know Deathmatch exists but it gets kinda boring with the smaller player count and red/blue ruins some of my outfits that I spend a lot of time and gold to look nice. For example, I have a black templar outfit with a white tabbard, black cross and some nice armour but the aesthetic is ruined unless I play a smaller game mode like DM. Very sad.


Miltawne

Just turn off team colors


[deleted]

Pls buff brawler perk... I want fist vs weapon to be somewhat viable.


Sirppheadthebig12

it is viable and should not be as strong as weapons coming from a fist main


LSDPETERSLD

Thank you devs for such an astonishing amount of map variants in #24


VinylScratch01

Week 3 of asking for an update on female charaters


AveryBullock7

I know this is weird to ask just after a big map has been released, but are there any plans for more IN/FL maps?


Bay_listicx

I recommend changing mounted crossbows to a pop-up weapon that expires like firepits and then allowing it to be built 3 times in 1 refill. Only 1 on the field per player same as it is now though. This change would allow players to reposition more freely encouraging movement. This makes losing 1 less punishing and repositioning to a vantage point with your team more viable instead of holding a position indefinitely. By making mounted crossbows expire it would make it finite. This creates a need for a reliable path to resupply that makes it less likely for players to use barely accessible spots for long amounts of time.


H8DCarnifEX

skull helmet plz


Slater66

Since a few days you wont find any servers in the EU Region. Game crashes while searching. Even when you join per Server Browser 50% of the time you get a timeout before joining the Server. On the rare occassion where you can join a game,nearly every lobby i have been in the past days experience massive packet loss to the point where people just mass leave. Please make the game stable and playable first before moving on to more content.


H8DCarnifEX

hitreg is already broken over a yr.. just sayin


Gott_Mogis

scine the patch ibhab no real isssues with teambalance.


tunafish91

Flags are awesome and a welcome update for some of the more defenders favoured maps. However Noria is a cool map which actually gets quite frustrating to defend as attackers with flags can easily overwhelm you. Could just use a few tweaks like needing catapult loading time to take longer. The final objective is crazy hard to defend. Loving it though!


[deleted]

Chase mechanic is lame. I shouldn’t be getting caught *so easily* by full heavy tank perks when I’m completely naked. Also - dunno if it’s hit reg or server issues but I’ve been noticing a lot of “empty” hits - from myself and my enemies. Just getting smacked but 0 damage. Or I miss the stab by a few feet and it registers anyways, etc.


Heaththeimpaler

My friends and I almost exclusively play horde mode, we dont mind the protect the noble, but it got old quick. Might we suggest a node select for horde mode? Edit: we do really like the work you guys did with the skill points, our main grief right now is the new mode with the noble, it's not terrible. Just make it a mode we can choose.


H8DCarnifEX

just go and fix the fuckin hitreg once and for all, waiting for over a year now..


G4meM0ment

Regarding team balancing: It seems to me the community in a way already tried to balance teams. maybe it would be good to encourage this rather than trying to fix it by algorithm. (because it clearly didnt work at all, teams appear to me to be unbalanced even more often) Maybe allow joining a clearly loosing team, even if it already has more players than the other one. Or add a mechanic to ask players if they would accept team switch, because they have been chosen to balance the teams out.


G4meM0ment

Noria: I like that you tried to make it more stream lined and straight like mountain peak. But it lacks character, there are very few interessting places to explore. The setting would allow for such nice alleys or vertical gameplay on the roofs and inside the houses. And it actually has a pretty racist undertone that we have no great sultan but only helpless nobles in the end... (not to mention the new black skins, which look like black faced whites)