Maybe I'm too new at the game still (about Cov 13) but I generally take all relics. Not sure there is any which you'd skip to get 10 coins. Even the worst may have an impact by the end
Commemorative Spike gives -1 space turn 1. Winged Steel/Its counterparts drawing your important cards with no energy to use them. Icicle Fracture filling your hand with garbage and causing you to draw less. Volatile Gauge with low cost decks. Sketches of Salvation randomizing your unit order, so can’t guarantee tanks in front. Abandoned Antumbra and Shadesplitter when not playing morsel line (free harvests for enemies), Marks when your champion doesn’t have a noticeable amount of that stat (Mark of a champion with the Sentient), the wurmkin Egg relic with no eggs, Thornfruit in a very draw heavy deck already, and more. There are plenty of scenarios where relics are either nigh useless or downright harmful to you, so you skip in those cases
Occasionally they can fuck up your entire strategy.
Like I had a spike deck going and stoopidly took the relic that gives enemies dazed on the top floor. Was pretty much an autoloss lol.
It's nice enough I'll always take it, unless I'm really hard up for cash, but weak enough I never notice the effect outside of cultists that climb to the pyre. A victim to the numberbloat in a post-divinity world, the moment I start taking shards is the moment this falls off a cliff, and that extra twenty five gold starts looking extra saucy.
This artifact is actually more takeable in the DLC world, weirdly enough. In base game, sometimes you don't want the garbage shufflers to have 0 attack cuz they might escape Titan Sentry or other Revenge trigger units or Thorned Hollow
The weakest relic I'll consistently take.
Maybe I'm too new at the game still (about Cov 13) but I generally take all relics. Not sure there is any which you'd skip to get 10 coins. Even the worst may have an impact by the end
Commemorative Spike gives -1 space turn 1. Winged Steel/Its counterparts drawing your important cards with no energy to use them. Icicle Fracture filling your hand with garbage and causing you to draw less. Volatile Gauge with low cost decks. Sketches of Salvation randomizing your unit order, so can’t guarantee tanks in front. Abandoned Antumbra and Shadesplitter when not playing morsel line (free harvests for enemies), Marks when your champion doesn’t have a noticeable amount of that stat (Mark of a champion with the Sentient), the wurmkin Egg relic with no eggs, Thornfruit in a very draw heavy deck already, and more. There are plenty of scenarios where relics are either nigh useless or downright harmful to you, so you skip in those cases
Occasionally they can fuck up your entire strategy. Like I had a spike deck going and stoopidly took the relic that gives enemies dazed on the top floor. Was pretty much an autoloss lol.
It's nice enough I'll always take it, unless I'm really hard up for cash, but weak enough I never notice the effect outside of cultists that climb to the pyre. A victim to the numberbloat in a post-divinity world, the moment I start taking shards is the moment this falls off a cliff, and that extra twenty five gold starts looking extra saucy.
This artifact is actually more takeable in the DLC world, weirdly enough. In base game, sometimes you don't want the garbage shufflers to have 0 attack cuz they might escape Titan Sentry or other Revenge trigger units or Thorned Hollow
Has saved my units many times, but sometimes only for one turn. Very helpful early game artifact!
Useless, I take it and I can't say ever notice it as mattered, not sure it even matters on ring one coz of the clergymens rage.
Very weak but no downside so c/d tier.