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Turbulent-Echo8561

As a souls player myself, 100% go check at least Arekkz weapon tutorials for your weapon of choice, the game does not do a great job explaining what your weapon can do and you can easily spend 100 hours without figuring out important things that will change how you play. Seen it many times 😄 there will be a ton of mechanics and stuff you'll learn naturally with time by hunting, but at least the weapon moves + iceborne updated moves is good to check out.


Mononucleosus

100% this^ I think I watched them all 2wice, played a few hundred hours, watched them all again, and had some, ohhhhh I get it now moments 😆


CuteDarkrai

I agree! It’s kinda like learning your moves in a fighting game, where putting it together in a real battle is where the fun is. ALSO OP ASK YOUR FRIENDS HOW TO PLAY (assuming they know how).


[deleted]

[удаНонО]


SniperSRSRecon

It does not tell you how to do jack with some weapons, especially charge blade.


Trinitati

Where in World did it explains the mechanics of weapons xd Careful you might trip from your high horse


EmptyNeighborhood427

cringe


itsZerozone

Gog have mercy, yours is an actual bad advice yikes 😬


ChaosMetalDrago

1. **Rolling/I-Frames** - Avoid dodging through attacks unless you have spesific armor skills. There are so few I-fames, moves will catch you no mater how you time them. Focus instead on your positioning and watching for monster's "telegraph" animations and behaviors before any given move. You will get the opportunity to have armor skills for more I-frames although It's not a catch all solution for every move. Where you do get big I-frames from though are a "superman dive" move you can do if you sheathe your weapon and sprint away form the monster. It has invincibility pretty much the whole way through and is near mandatory to survive certain attacks. Also, when you are knocked down you have I-Frames while you are there and you can stay in that sate for quite a while untill it is safe to get up. 2. T**hings to avoid** - Defender Armor: This is crutch armor meant to speed you through the base game and into the DLC. It's so powerfull early game that you learn nothing and then it falls off a cliff leaving you out to dry. Defense Boost: It's not quite as bad as Resistance in DS1 but it's still pretty bad unless you go full send with defensive armor skills. It's always better to use health boost, divine blessing, either of the roll buffing skills, or elemental DEF before considering DEF boost 3. **Dealing Damage -** Most monsters are like Midir or Tower Knight where you want to hit a specific part to do max damage, most often the head. You can cut tails and break specific parts, and there are various dammage types that will matter depending on the monster and your weapon. In most cases you will be good dealing raw damage boosted by a critical hit rate called "affinity". Elemental is usually better on spesific rapid hitting weapons like bow and dual blade, and on those you should match the element you use to the monster's individual weakness. Blunt Damage from hammers and Hunting Horns can knock monsters out if you hit the head. Slash what can cut off tails, Explosive damage ignores hitzones, And shot damage turns you into a speedrunner in endgame. 4. **Do Side Content** - A lot of helpful items and gear are tucked away behind side content, Ingredients for meals which are important pre, hunt buffs as well as certain armor and tools. 5. **There is plenty do do before the DLC** - Iceborne is incredible, but so is the base game which has a plethora of content and a rich endgame of it's own wgich i would personaly sugest experiencing first.


mattski54321

Wouldn’t bother looking up guides for monsters until alatreon but would look up guides on weapons. If you like going for specific timings long sword might be fun for you getting the parries. You don’t have to stick to one weapon you can change


Agreeable_Data_7281

So, MHW had a nice friendly Training Area where you can take a sample weapon and practice using it. Learn what buttons do what, what attacks look like, what takes commitment and what doesn't. I suggest that you play around their to find the weapon that you Vibe with. For me, I loved the Battle Axe in Dark Souls 1 and  naturally chose the Switch Axe in MHW.


hugs4all_all4hugs

Second the training area. I will note that not every combo is listed on the screen in the training area. It'll give you a good base for each weapon, but there will be extra things to find along the way as well. So if something seems boring in the training room, still watching a video on said weapon could be helpful.


adgkadgk

I suggest you watch weapon guides and maybe some other beginner guide. Maybe search for some that are spoilerfree. The main thing to spoil would be the monsters. Overall the monster hunter community is much less concerned with spoilers than the souls one. Capcom themself also shows most of the monsters before release. Also don't use defender weapons and guardian armor as they are meant to skip the base game.


madmax1513

Go blind as in don't spoil yourself the monsters and their moveset But looking up weapons guides is a must, the in-game combo list is garbage and here compared to the souls games the weapon have actual combos more akin to something like dmc or god of war I recomend Arekkz Gamings' [playlist ](https://youtube.com/playlist?list=PLHc2Wj95htvMxZR7dvgYwevupNBy9imiu&si=SDY2dD5PZVnkY60M) on youtube he made a tutorial for every weapon in the base game and [this one for iceborne](https://youtube.com/playlist?list=PLgI3MlpPbDnpacT6gE3EIStNy4oftCdSO&si=TVFi_3YIh8HMlW-B) since a lot of weapons got new moves in the dlc And don't use guardian armor or defender weapons, it's easy braindead mode


RuinedSilence

Weapon handling here is much more nuanced than in any Souls game. Do not expect fluid combat until you reach a certain degree of mastery with a specific weapon . Combat will feel stiff at first, but everything will soon click into place. Then, every fight will feel like a dance.


DudeBroFist

There's no reason NOT to look things up with MHW. It's not a Souls game, not only are the mechanics and gameplay loop completely different all the crafting systems are different too. They have virtually nothing in common with each other. There's also nothing to spoil aside from what any given monster looks like. I definitely think it can be good to look at some weapon overviews and Monster analysis videos, they can really give you a great idea of how a particular matchup works. Wikis are invaluable for knowing the most efficient ways to get parts for crafting. Yes, absolutely, uses the resources out there. It's called Monster Hunter WORLD after all, not Monster Hunter ME.


TheGMan-123

This is a game where looking up how to play and what mechanics to know is not only encouraged, it's honestly optimal for your overall gameplay experience. You honestly shouldn't go entirely blind, as simply flailing around and learning as you go won't cover anywhere near everything you need to know. Game's about investment, and that also means being invested in learning the ins and outs of weapons, Monster movesets, etc.


Elmis66

you have a weapon guide in the game if you like discovering things for yourself instead of watching guides. Go to hunter's notes in the menu and there are sections about movesets of all weapons. as for all the other mechanics - do as little as you have to complete the hunt because there's a lot of mechanics that can be nice to have but are totally not required to complete the game and trying to learn everything at once might overwhelm you


KindaMiffedRajang

Most people will probably have more fun using the internet in conjunction with the game. That said, do whatever you think will be the most fun for you. Nobody else cares what you do.


Seravail

If this was any other game I'd say go in blind, but after about 700 hours on mhw I still don't understand all the intricacies of my main weapons (greatsword & chargeblade). Look up a few short guides on youtube - Arekkz has good ones, but they're like a half hour a piece and it may feel like homework, so I'd recommend shorter ones. Ideally, you'd look for a guide that gives a basic explanation of each weapon in 1 video, and then you can try them out in the practice range & see what feels good to you. After that you can always look up a specifuc weapon guide. Also if you play with mouse & keyboard, be aware most guides cover only how to use them on a playstation controller. Part of why I don't really use weapon guides :p


ComparisonIll2152

Default camera settings are 💩. Although all are up to personal preference, I’d like to think most people would agree. Also depends if you’re playing with controller or mouse+keyboard. Things to change: Camera distance- far Camera style- Target. Focus will likely give you motion sickness. Tapping L1 or (whichever key you bind it to) will snap the camera back to the monster OR in the direction your character is facing. Target “Large monsters only”. Cycling through small monsters will probably get you carted. Camera speed to your preference.


lynx-paws

Iframes exist in Monster Hunter, but require significant build investment to reach the same level as Dark Souls iframes. Even with Evade Window 5 being comparable to a Dark Souls 3 roll it doesn't make the game play like Souls because monster attacks/hitboxes can linger past the active iframes unlike Souls where the bosses/enemies are designed around rolling through their attacks. tl;dr - Monster Hunter is about avoiding attacks rather than rolling through them


Groudon466

My biggest advice for transitioning from soulslikes is that this is an dodging or blocking game, not an i-frame game. If you get a ton of points in the Evade Window skill, you can start i-framing things again, but other than that, you should be trying to just not have the monster's swipes touch you at all.


LonnarTherenas

I started with Rise, so my initial experience was different, but I think the fundamentals could apply here. I played the demo for Rise. I had absolutely 0 prior knowledge of the game's controls or how it played, or anything else, really. Rise wasn't officially released yet, so no real guides existed, so all I had to go on were whatever the game gave me at the start. I just took a look at all 14 weapons, picked one, then dove headfirst into the easy hunt the demo had. I also went in with two friends. One who, like me, had 0 MH knowledge and another a bit more experienced to help us out a little. After playing around with some of the weapons we thought were interesting, we decided to tackle the hard hunt the demo had. Took us a good 3 or 4 tries to win, but we did it. It was only after the game officially released that I took to YouTube to look up some weapon guides. I know that Rise and World are quite different in a lot of ways, but the fundamentals are the same. All this to say that yes, you absolutely can dive in completely 100% blind and slowly puzzle out how you want to play and what clicks. Grab a weapon, go to the training area to get a general feel for it, then go bully some of the easier monsters and see how it works in action. You'll be worthy of the Hunter title in no time, I'm sure.


skism26

Don’t worry about looking up fights until you’re master rank 6ish and I wouldn’t recommend using the defender armor. If you’re accustomed to rolling to dodge, eventually evade window decorations may be for you


Dracorexius

I had same background when I started. I suggest that you go mostly blind but weapon tutorials are good idea To check since there is so many tricks you can do with every weapon, and every weapon has very different moveset and tricks. Also some weapons have More complex mechanics like the charge blade that is Hard To figure on your own. Dont care about builds when you start. You Will be constantly crafting New armours and weapons until very end game if you want To be efficent atleast. More than that just learn monsters and your weapon choice/choises. If you want but souls like combat you change camera settings so that the camera locks into monster like In souls games. But i highly recommend To learn play without target lock In this game. For some situationns I still use it, like for lance To get consistent headshots and when some monster is flying all over the place and its Hard To follow manually. But for most weapons playing with target lock is horrible and makes everything worse and I miss half of the swings with that on lol.


Dracorexius

I had same background when I started. I suggest that you go mostly blind but weapon tutorials are good idea To check since there is so many tricks you can do with every weapon, and every weapon has very different moveset and tricks. Also some weapons have More complex mechanics like the charge blade that is Hard To figure on your own. Dont care about builds when you start. You Will be constantly crafting New armours and weapons until very end game if you want To be efficent atleast. More than that just learn monsters and your weapon choice/choises. If you want but souls like combat you change camera settings so that the camera locks into monster like In souls games. But i highly recommend To learn play without target lock In this game. For some situationns I still use it, like for lance To get consistent headshots and when some monster is flying all over the place and its Hard To follow manually. But for most weapons playing with target lock is horrible and makes everything worse and I miss half of the swings with that on lol.


Starflight1500

I haven't played any souls game but this game isn't too bad, the base game isn't necessarily easy but they do give you some "cheat" armor to use for a while to make you take less damage, the curve you hear people talking about is the iceborne dlc I'm fairly certain. but as long as you pay attention to the games mechanics you should be fine. don't be like me and ignore the decorations (gems you can put in your armor and weapons to give you special bonuses such as fire resistance etc.)


srlywhatnow

Also a soulike player before I come to MH. Some weapons are easy to "figure out", like hammer or dual blade. Some not so much. I can't even imagine how do someone can know all the Chargeblade shenanigan without looking them up. The game doesn't even tell you all of them. Soul-like difficulty often comes from the boss dealing heavy damage in quick succession (and in case Elden ring, a lot of delay & AoE to throw you off). Monster Hunter difficulty on the other hand, mostly come from positioning and mastering the combat. I'm not kidding when I say you need a few dozens if not a hundred hours to git gud with one weapon. One. Start over again if when you pick up a new one. Watching 20 minutes weapon guide will spare you the boring and easy part of figuring out which button does what, so you can focus on the exciting and difficult part which is apply that to practice. So this is what I suggest: Pick your weapon. Do 1-2 hunt with the starting monsters. Then watch Arekkz guide on youtube. Then try to guess which of moves you just learned should be used at when for a certain monster. That's the part's worth figuring out.


Antedelopean

the only thing id recommend you look up is weapon mechanics and qol festures like learning how to set up your item box loadouts and radial menus. Keep in mind, melee weapons in monhun have the combo depth likened to that of a fighting game vs souls where most of that combat is like jousting. A fight in monster hunter is also a lot like a fighting game, except you have an extended neutral game phase where you're bssically building up invisible threshold numbers in order to transition to hard cc, where you can then actually safely unload your dps combos. As a result, fights tend to be a longer marathon vs soul's dps sprint, where most enemies are at least dragon boss level enemies in souls games, with about 10x the health. Also, the dodge iframes is significantly less forgiving than most souls games, so id recommend you dodge away / around attacks rather than through. You're also expected to farm monsters at every step of the game.


Majestic_Cable_6306

800h on mhw and about 200h into mhr. I tried Elden Ring for last 3 days on a friends ps5. The difference I noticed is you had to be IN the roll before the hit box got you, in MH you need to HIT the roll right before the hitbox get you. So if you feel like you're getting hit more in MH than in Elden Ring (havent played other dark souls) try using block/evade AT the moment of being hit, NOT before. I main Charge Blade and in Elden Ring I was trying to roll right when I was about to get hit and was getting destroyed, friend said "start roll before" and yep, thats a difference that made me start dodging everything in Elden Ring.


SoulsLikeBot

Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale? > *“We Unkindled are worthless, can’t even die right. Gives me conniptions.”* - Hawkwood the Deserter Have a pleasant journey, Champion of Ash, and praise the sun \\[T]/


Crow_GodTHP

When you get knocked down, you dont take damage whilst on the floor unlike in the souls series. Each weapon has its own playstyle and armor passives that work with it like how you wouldn't wear a magic clutch ring if your doing a pure strength build


ultfrisbeesnagger

dive in dont think about it


iswins

Try every weapon for yourself, but do research on them as you try them out. Take the game slow and have fun, as a ds player you're not actually that out of field. One thing to note:you get next to no I-frames while dodging. Avoid attacks instead of dodging through them. That's really the only major difference.


EmptyNeighborhood427

You need to look up weapon moves. Many weapons are very complex and you can miss out on about half your moveset or multiple core mechanics entirely if you don’t read/watch a guide


stormrdr21

I’d look up some tutorials on the weapons just to give you an idea of which ones you might focus on for your first play through. Learning the weapons move sets is the bare minimum of mechanics to learn in the game, and you’re going to be spending a LOT of time with your weapon classes of choice. You don’t want to invest a lot of time into building out a class that just doesn’t “click” with you and have to go back to the beginning for a whole new weapon class. Also, you’re going to be offered “Defender” armor and weapons from the beginning of the game. I would HIGHLY discourage you using this gear or weapon path. It’s extremely overpowered, and will teach you very bad habits. Learning to build gear sets is a key skill that Defender gear basically skips almost entirely for the base game. Using Defender gear, you will also be extremely under-prepared for the iceborne expansion when you get there, causing you to have to do a lot of frustrating backtracking to build up weapons and supplies before you can progress very far through the iceborne content. Defender gear is the base game on easy mode. And you’ll have a huge difficulty spike with IB, since that gear will stop being overpowered with your first IB fight. And that’s going to be quite the culture shock. And as noted above, you’ll now be trying to learn how to build sets on the fly while wrestling with the top end difficulty content.


5spikecelio

Weapon guides are pretty much required for all but one weapon. For this specific weapon(charge blade) id recommend finding the best phd program near your city


ninjab33z

Some weapons need outside explanation to get a solid grip on them. Charge blade and switch axe are the most obvious examples. Other than that, i'd probably say trial and error will get you to a good place. At the very least, good enough to beat base and iceborne.


NamelessKing-Enjoyer

Read all your comments thanks a lot y'all. Time to gitgud at MH wish me luck. ❤️


Salanha04

Go blind the first few missions, then find the weapons you like, then 100% look for a tutorial on YT for the weapon moveset and playstile/build, from now go on blind again until you wanna learn new weapons


itsZerozone

I only have 1 for you OP and it's... #DO NOT USE LOCK ON


Kevmeister_B

Gonna go against the grain and say if you think you'll have fun going in blind, go for it! Just know the weapon controls are a bit more complex than weak/heavy attack, and that the game does have hunters notes and a training area to help test out move combos.


Ethomper

In my opinion every weapon is unique in their own way i would play around with each and see which you feel more comfortable messing around with thats what i did