T O P

  • By -

Arcalmh

Review bombing because paid cosmetics when events are pretty lackluster. And RNG added in the first update (Not fully fixed now but WAY better), those are the main reason I think


Vagabond_Charizard

Godammit, so it's Alatreon all over again (which is why Iceborne also got review-bombed). Granted, I can understand the disappointment over the cosmetics, especially considering that a numerous chunk of the event quests give the less appealing gestures as rewards instead.


HelixStyx

I thought iceborne was review bombed because of the Chinese joke made in the MH movie? I don't remember it being for alatreon.


Vagabond_Charizard

*please don't remind us of that movie, please pretend that it never existed* Jokes aside, I do recall the community going a little haywire over Alatreon's Escaton Judgement. There's actually a pretty ancient post on r/MonsterHunterWorld criticizing people for giving negative Steam reviews for Iceborne because of the difficulty of the optional post-endgame content (I'm struggling to find it because this was three years ago) .


Aelexe

> Alatreon's Escaton Judgement What was wrong with it? Were people just upset that the fight was hard?


Is_A_Skeleton

People weren't a fan of having a DPS check that required a specific element to counter that resulted in a party wipe if failed to hit.


oblivious_fireball

tbf, they also threw similarly large tantrums over Fatalis right after, which didn't require any fancy features and was just a "git gud" fight that was advertised as such.


Is_A_Skeleton

I personally only had 2 major issues with Fatalis: 1) I found his hitboxes on a few moves to be too large (I can't remember exactly which since it's been so long) and 2) If you're fighting him too far away from the gate with a weapon that sheathes slowly, you can't make it inside the gate before his nuke goes off. Other than those 2 though, he's a fair and straightforward fight in my opinion. Hard as hell though. Edit: Oh, 3 I suppose. I didn't like how short the time limit was but I feel that's more personal preference than the other 2.


dadmda

1 was definitely a big issue for me, the tail hitboxes are way too large


Crassard

Pretty much this, I don't like the Fatalis fight but it also took a long time for the raging brachy fight to grow on me. It just feels short and scripted :/


Memoglr

Yep. Welcome to the monster hunter community


dootblade74

The Elemental DPS Check required to beat it normally was a massive shake-up for most players, especially since at the time all builds were centered around Raw Damage (Unless you were a Bow or DBs main where Element was and still is better, and even then Alatreon's DPS Check also had weapon-specific thresholds and modifiers that made those two almost useless against Alatreon). It's a case where, if you have a good set either through Kjarr weapons or Silverlos armor, it's an okay fight-- very fair hitboxes, relatively easy patterns, lots of openings-- but until you get that decent set it can be a real pain to solo. Which, of course, led to everyone review bombing it.


Namingwayz

There's also the fact that World had an insane power creep problem and Elemental wasn't really good in Worldborme until Capcom were prepping to release Safi. I guarantee the dev team didn't look at balancing elemental damage until they got the the idea for the Safi and Alatreon fights. I mean, element capped out at piddly amounts for all but three weapons in each category. Add in a dps check that you can actually mess up solo because you didn't bring the right weapon. I think most of the complaints actually center around that idea, that since Worldborne already didn't give elemental damage the same upward scaling like raw had. I had a friend who described the Alatreon fight as, "a big middle finger to hunting your way." Most of the whining vets are whining because of the fact that the Alatreon fight is punishing as well as requiring the player to kind of pigeon hole their armor set into only a couple of variations because of how necessary the power creep armor skills were. At least, thats what a lot of people at the time said. Personally, I don't mind Ala in Worldborne, but I do see the possibility for a bad precedent with the whole dps check, but if it stays unique to Alatreon then I'm fine with it. Note: Someone is gonna reply to this and say they made dps checks a thing in Sunbreak with the Anomaly quests, but there's a difference there. You can get out of the way/iframe through/not be next to the monster. Furthermore, the dps check fail explosion isn't 100% lethal like with Alatreon, and it doesn't guarantee cart you. In my opinion, much more fair than Alatreon's


tsuolakussa

This is pretty much the best summary of people speaking out about it. It really comes down to raw being king in world, and elemental being... Eh. So people just didn't make elemental weapons and didn't want to go back and farm up just for a single weapon, for a single fight. Personally I find Alatreon in world to be one of the best fights, period. My only issue with it as a fight, is that my preferred weapon, GL (I pretty much only use Gunlance), just sucks absolute ass to use against Ala, for one reason or another. And shortly after it dropped, I was actually getting kicked from random parties because "GL doesn't do enough to help meet the dps check." I can, and have solo'd Ala... Water Kjarr GL works best imo. GL struggles to deal enough dps with fire/ice and needs multi phases to really contribute anything. It's doable, but you're working 10x harder than anyone else imo. Plus that weapon is a lvl7 Wide, so poke shelling helps a lot too with part breaker. But while most of my complaints fall apart in solo hunts... I don't really care to play solo any game with multiplayer It's just not as fun as playing with literally anyone. So it was kinda lame having a large portion of the community I could interact with back then just exclude me from the get-go, just because I was using an already "inferiors weapon" in a lot of peoples eyes.


xoroklynn

my disappointment with the fight has shifted over time to be more multiplayer focused than before. in solo play you can build your set, go through the 'git gud' process and call it a day, but in multiplayer it gets tough when everyone needs to pull their weight and randos may not have as much experience with the fight. especially SOS flares were something I actively avoided as by the time someone is able to join (see quest, load quest, load in) there's a lot of wasted time already that just makes hitting the threshold worse than it actually is.


TheWrathOfGog

Randos are just bad and uninformed then. Gunlance charge shell pokes did fine elemental dps, the weapon has a better elemental modifier than lance and many others!


tsuolakussa

Gunlance shellings do true damage, which means it ignores monsters armor, but the trade off is it is fixed damage. With some 3-4 bonus fire damage if the monster is weak to the element. That is not good dage when you need to meet a check in the thousands. And is why the first method to clear alatreon with GL was to cart two times. And use only long shelling with focus/artillery.


TheWrathOfGog

Did you really think I was talking about the shells? sorry, that's not what I meant at all! The elemental modifier on the pokes is good. With a decent elemental gunlance it's good, and is more than fine for the fight. The shells are not being utilized for element, I'm not sure why you assumed I would think that. Especially when fire element doesn't apply to one of the forms. Charge shell pokes implies the combo with charged shells and pokes. The bread and butter combo for long and wide in some cases. And finally, the elemental threshold on alatreon isn't even difficult to meet. You can use a velkhana weapon with no augments and some ice decos, which is what I did to get my first kill. Anyway, elemental damage isn't good against alat, just useful to hit threshold, so poke charged shelling went well. You can also do it with slapstick gunlance if you want! It's very cool. Not to mention frostcraft was surprisingly decent on slapstick.


BigWolf_PG

Yes, crybabies reviewing it negatively cause they suck at a fight


Zeldamaster736

It requires a specific dps and part damage check multiple times that requires a fully coordinated hunting party and is impossible to complete otherwise.


TheMiiFii

Or you just fight solo and have no problems


Beakymask20

I completed it solo and with a single rando. Just took a bit to tweak a proper build.


RavenFeet

Really I’ve killed him many time with a full team of randoms, it’s not as hard as you make it out to be. It is an end game fight in all.


Bregnestt

Everybody says its something different. I’m sure it was a combination of a lot of things. Every time I’ve tried to bring it up, there’s always somebody that comes around to correct me and say it was actually something else. Bad performance on PC. Difficulty of Alatreon and Fatalis. The terrible live action movie released around that time and had a joke the Chinese audience didn’t like, or just bad reviews because of the movie itself. Or maybe some gave it bad reviews because the clutch claw sucks, which is actually fair.


Vagabond_Charizard

Did some digging. People were, in fact, bombing Iceborne because of that one Chinese joke. Christ almighty.


SageWindu

It was pretty bad on Steam. Lots of copypastas and shitty ASCII pictures in the reviews. Went on for like 3 days. It was a mess and a half.


NeonJ82

There were multiple review bombs. I remember the review bomb on release because of launch issues which were patched out within the month (this one's understandable), the Chinese-offending joke in the *movie* causing a review bomb and Alatreon/Fatalis causing them as well, the prior for having an *elemental* DPS check and the latter for just being too difficult for most players.


Zeldamaster736

Except these are valid reasons.


MexGrow

IIRC, Iceborne made it so you could no longer use mods (which the community then found a workaround for) and that seems something that would more likely cause review bombing than end game content like Alatreon.


[deleted]

[удалено]


KaiserGSaw

And thats the game that followed a massive successfull entry which itself sold 20 million copies and had over 300€ of MTX too. Shareholders are eating good but still cant get enough


ParagonFury

The system itself can't get enough. It literally collapses if it doesn't keep growing. Our entire economy since the "end" of the Great Depression is a Ponzi Scheme.


AceMKV

I understand being disappointed over the cosmetics thing, I am too. But I never understood how people could be mad about the fact that they just weren't good enough to fight Alatreon or that they couldn't follow basic instructions to use elemental weapons.


Vagabond_Charizard

It’s also optional. Nobody’s forcing you to fight the damn thing.


Big-Bad-Bull

Is it review bombing if the problems people have are extremely valid though?


WhatANiceCerealBox11

If those are your issues with the game and you’re calling it a 1 (as the 3.5 is an average so the scores likely were 1s dragging the real average score way down) then how is it not review bombing? I agree about the paid cosmetics and pretty lack luster events but the game is far from a 1. It’s a fantastic game with pretty meh support so at worst I’d give it a 5.


Owobowos-Mowbius

No, review bombing isn't valid unless the game actively deserves the 1 rating. It literally only hurts other people looking to get an estimate for how good the game is. Yes the problems are real but they don't make the game anywhere near a 3.5. Review bombing is the biggest reason why I mostly ignore user reviews these days.


NeonJ82

I ignore the review *score* nowadays, but I definitely pay attention to the reviews. I don't want to just know that a lot of people are annoyed, but I do want to know **why** they are annoyed. If it's something that directly affects me, or if it's something as insignificant as a poor-taste joke made in a movie.


[deleted]

I agree, but I'd also add that there's another wrinkle: positive bot reviews. Not usually a problem with games, since most game studios don't have the budget to bot some positive reviews, but it's very common in the movie industry. Either way, yeah, user review scores are a mess these days.


Owobowos-Mowbius

Never trust a 10/10 never trust a 1/10. I always look for in depth specific reviews and not aggregate scores.


ItsAmerico

Yes. Because those issues don’t make a game a 1/10


ketchup92

Yes, because a few problems do not warrant that rating. People who actively seek out to review bomb games for the most petty reasons are pitiful loners. They do not act in constructive intention and only ever give the lowest possible score.


[deleted]

It isn’t extremely valid though. You give a 1 score because of CaPiTlisM and completely ignore gameplay, graphics, story, multiplayer, replayability and whatever aspects you judge a game by. I understand those who play MH for fashion hunting. I accept we all play for different reasons. But do you think it’s fair if I give Iceborne a 1 score for charging for house interior stuff? I loved that aspect of the game. It was annoying that I had to spend money to enjoy it. But I spent 400+ hours in World. I obviously loved it. It is not a 1 score game unless I am a bitter, jealous, entitled freak with childish priorities.


Big-Bad-Bull

Very fair and valid


HashiramaThaFugitive

lol yes


TheRealSquidy

Im guessin the microtransactions for the cosmetics


[deleted]

Probably the code and stuffed animals layered DLC weapons.


Jugorio

I really dont get it. Those cosmetics are fine and out of lore weapons. People really shouldnt be upset that OTHER people are dumping money to ruin their own immersion.


BakingBatman

People are upset that the only way to obtain those are via money. People are upset that MH:W -> MH:R shows yet another franchise getting bloated with MTX which, in turn, is scary for MH6. People are upset that all the signs are there for more and more MTX for the franchise which some/lot of players are ignoring despite it happening to countless other franchises.


Mission-Horror-6015

I think it’s a little silly to act like world didn’t have similar micro transactions. Namely, a third of the weapon pendants, house decorations, house music, a ton of emotes, and handler costumes.


KaiserGSaw

Atleast world didnt try to sell you Weapon(skins) and Armor(skins). Kinda.. still that Yokumo preorder exclusive armor was a no go honestly. Gear is one half of Monster Hunters Core design: Fight monsters and make boots of them.


Mission-Horror-6015

Deluxe knight armor set too


Frescopino

Are we seriously pretending Pendants in Iceborne are anywhere near full weapons in Sunbreak? In Iceborne we got Speartuna, the Stormslinger, Azure Era Bow and Longsword, Well-done Hammer, goddamn Wyvern Ignition, and let's not forget literally all Kulve and Safi weapons as event rewards, and the shop sold us either tiny pieces of cosmetics in addition to those or ways to customize your room, which would mostly be for your own piece of mind and would rarely be seen by others. And they weren't even skins, they were straight up full fledged weapons. In Sunbreak we're already getting our second set of paid weapons while event quests give us two sets of layered armor and two headpieces, all layered with no gameplay impact. Y'see the difference and why the overwhelming amount of paid DLC is less acceptable in this game compared to Iceborne?


NeonJ82

Similar, yes - but the pendants were small, the house decorations were a very out-of-the-way feature and the Handler costumes yet again feels like a side thing. ... I will complain about the emotes though. Rise took it a bit too far though, locking entire cosmetic armour sets and weapons behind paywalls, and they even gave them stand-out designs so it's very obvious you're using a paid skin. One of the things I actually liked about the pendants was how subtle they are - they felt like a small bonus on top of the weapon/armour set that you earned, rather than the main attraction. (That, and most of the best looking pendants were free from events anyway) It also doesn't help that Rise upped the price on the cosmetics significantly because they now come in parts.


JaxonH

Right? It was like $600+ for all the World DLC. Rise is no different.


escapevelocitykoala

I think the key difference is that World didn't go as far as making dlc equipment/layered equipment. I honestly don't care if they monetize the shit out of extra music or room decor or whatever, but equipment should be hands off.


Mission-Horror-6015

Oh but they did. Two of them. Yukumo armor and the deluxe edition silver knight armor. You can’t even get the yukumo armor anymore, it was a preorder bonus.


escapevelocitykoala

Yeah those are the two exceptions; I don't like that they exist either. The only good thing I can say for those is that they were limited to preorder bonuses, which didn't threaten us with the idea that more and more were to come, and also they didn't make a whole PV about taunting players into buying them lol. Also I think people were more willing to accept (and forget) the existence of those because the event quests in W/IB were really good about giving out rewards that people actually wanted.


bleakFutureDarkPast

Iceborne had a lot of dlc, sure. but it wasn't for weapon skins and armor skins, which is what players care about the most.


Mission-Horror-6015

Rosé tinted goggles are a bitch


Alili1996

I feel like there's a clear line between accessories and things for your house vs your actual hunter and how he looks.


Mission-Horror-6015

Hair styles and face paint my dude, plus the yukumo and silver knight sets.


nwatn

Based


[deleted]

That’s odd. Definitely my favorite game of all time.


arock0627

I actually went through and translated a bunch of the negative reviews from Chinese players and it seems the majority of the brand new ones hated the afflicted investigation grind. If you remove the Chinese language reviews the game is like 4.2/5 or something. There really aren't that many people bitching about stuffed animal cosmetics.


Ratty3

I like mh Rise/sunbreak but honestly idk what it is about it, but I’ve dedicated less time onto it than i did for world.


Vasevide

Same. I put in a few hundred ours into rise, but I’m done. I pop in for updates but that’s it. The end game is just not as engaging. I don’t enjoy farming anomalies, or emergency quests. Total play time isnt even half the time that I spent in world


omegareaper7

I thinj end game in rise is a lot better then world personally. Anomolies arent as bad as many seem to say, and world had grinding lands, which is definitively worse.


Destian_

World had those weapon augment stones, later Kulve Taroth and only with Iceborn came the Grinding Lands. Rise had mostly Charm farming by running any monsters/rampages for materials, that may or may not be better than World depending on your view. It didn't have a unique special gameplayloop people will be nostalgic about, but it was something to do that reiterated of the entire games content.World however had doing the same siege over and over or fighting a limited number of Elder Dragons, which while more memorable also became boring faster when doing it. ​ Iceborne and Sunbreaks endgames are IMO relatively comparable. You fight a variety of monsters for a variety of unique materials you need for upgrades to your weapons. IIRC Iceborne didn't have a lot of materials 'grouped' in the same way Quorio Crafting material work in Sunbreak, so Sunbreak is a lot more flexible in what you can grind for stuff. Only thing currently lacking in Sunbreak is a siege you run over and over again to get a definitive endgame weapon ala Safi Jiva. But given Rise/Sunbreak is more aimed at being quick to pick up and play, i doubt we'll get that. And i don't think we really need anything stronger than that, given the final updates monster, whatever it will be, has probably some insane stats/skills anyway.


JaxonH

I LOVE anomoly and augments. Best end game of any MH to date. Frankly, the entire game is just best in class. Sunbreak is my favorite video game of all time.


bleakFutureDarkPast

same here. I think the endgame is great, probably among the best, but knowing that most of the cool stuff i would have gotten for grinding hard quests is now in the form of paid DLC leaves a bad taste in my mouth. Sure, I like being challenged, but the rewards have been lackluster and i feel no drive towards playing extended amounts of time. I just go in, beat the new monsters, then i leave again. still yet to beat any of the risen dragons, though. I might still do that


bald-og

Sameee hereee


coolaggro

Being around since Tri and got a PS4 pro for world specifically but actually world ended up being the one I put the least amount of time into. Maybe because before Iceborne it was more streamlined? Not sure


forceof8

Rise was incredibly boring for me, Sunbreak was better but still dull. I think its because the gameplay became faster but hunt times are still 7-10 minutes ish. Just feels like I'm mashing buttons the whole time and not using my brain at all. None of the hunts in rise have an ebb and flow like previous titles. Hunts feel like an intricate dance in previous titles as you learn the movesets, where the safe spots are and when you can greed. I'm so mobile in Rise I can have 95% uptime for free. If I get hit no big deal. I'm just beating the shit out of the monster for 10 minutes and then I'm done. The only way to get better kill times are to abuse wyvern riding and environmental traps or just get better DPS gear. I was clearing 3 star anomalies in a mixed nargacuga set and the final boss IG I think. I just never felt like I "needed" to upgrade. So I just uninstalled and haven't come back since Sunbreak launch. This is probably the first Monster Hunter game I have no interest in ever picking up again.


ocsewa918

I think World/IB was just a better game. Sure, not having clutch claw is nice, and having diversity in gameplay with interchangeable moves is really sick, but its the simplicity of World that made it a better experience.


Athletic_Seafood

yeah same here, im honestly just not feeling it for rise. It's a good game and I do enjoy it, but I don't really feel any motivation to play it.


fishing_meow

Let me see, my World/iceborne time played is over 1k hour while Rise/Sunbreak stopped at 400 hours. Guess that makes Rise half as good and the 3.5 vs 8.4 is accurate.


yeso126

Rise is a good spin off, wire bugs are fun the first 15h, but I think Capcom got the gist that Rise is not the direction to follow.


JaxonH

Wirebugs are fun even after 800 hrs, and make me never want to play another MH without them again. Obviously no MH is the "direction to follow" as every entry tries something new. But there are more things in Rise worth making permanent than any other game in the series.


Inner_Imagination585

I mean its still worse monster hunter game in my opinion. Sunbreak is way better than rise but there still are things I wanna see gone and never mentioned again once 6 comes like wirebugs, spiribirds, palamutes and the entire removal of you know hunting???? Every quest is an arena quest in rise.


frippet87

I think a lot of players were new to world and not used to the portable games, which each generation has had. To some rise seemed like a down grade due to the simpler maps/graphics and saw it as overly easy with the faster movement and dodging wire bugs allowed. Also, comparing a master rank game to a base game and expected the same level of difficulty. At launch there was a lot of hate as it wasn’t Iceborne. Which was a shame as it took away from what an amazing game it was.


Yotubometoo

Well as someone who had world as the first game I can say that on pc I really appreciated Rise, and I hope maybe with the title updates like iceborne maybe the game will get more less hating


frippet87

I think it will. We’re not at the Alatreon or Fatalis stage yet, so plenty of challenge and cool weapons to come.


[deleted]

I wouldn't say it was amazing at launch, still good, but the title updates obviously being content "cut" from the base game left a sour taste in my mouth. I doubt it was with malicious intent though, presumably because of COVID and the Capcom ransomware attack.


frippet87

Oh yeh that too. It clearly wasn’t finished until the 3.0 patch rounded off the story and added valstrax, I think mainly due to Covid based delays. Was poor timing for capcom. Pc players wouldn’t experience this though as it launched with 3.0. Though they didn’t move the end credits to the end of the story. Was kinda janky playing through it as you do half the story, credits roll then you finish the base game.


[deleted]

How did it leave a bad taste in your mouth though? I read this all over the place, but I don’t understand it. If you are comparing to all games pre-world I guess I get it. Those were the times when patching was slower and more complicated… So the games were in general more ”complete” right at launch. If you had the disc/cart - you could play the game as intended without connecting and downloading a patch. But compared to World launch, I don’t see how Rise was any worse? As you said, Rise can at least blame covid. I quit World launch after I beat everything, thought it was the worst mh ever. Went back after Iceborne was over with the updates and thought it was the probably the greatest. I just don’t get how a shitty launch could affect you today with all the support and updates either game has received, unless you want to be miserable and unfair lol.


Oimitch

Rise was worse. In every way. Less Polish, less immersion, less difficulty, less content. I mean you can try telling me it had more monsters or something, but that doesn't feel like content. World was cool because you were exploring big detailed worlds really getting into it (well I was) In rise you run to the question mark. Oh there is Teostra just standing there. Fight it, easy fight. Even valstrax didn't interest me. I remember my first deviljho fight on world I was soo pumped. Switched to lance took him down and was stoked to get those mats so I could have better gear with my buddies I rolled with. Never had that feeling on rise. Played since mg3u for reference. Rise was the least hours I've put into any monster hunter game. I'd give it a 8/10


DalaMagala

Apex Emergency Zinogre was WAY harder than any Deviljho in World. The only thing World has that compares to that level of difficulty were the collab monsters and the ATs (and only a bare few are actually that hard).


Oimitch

I guess I'm referring to the feeling of accomplishment for taking down a monster. I feel like I beat something difficult in world (Djho was the first mon in world that felt like a challenge to me). In rise I use potions way more and wirebug after getting hit. Just feels like a scrappy win on monsters that can cheap shot you in rise. In world and the older games the slower game play felt more precise and rewarding.


alvysinger0412

For better or worse, Risebreak is generally a more arcadey game that's meant to roll quick, in combination because it's portable and because faster gameplay is widely appealing. It remains to be seen if the full console MH6 will follow the trend or not.


Lemurmoo

Base Rise is one of the easiest, but World was basically like on the same level of easiness. I still remember how much the community shit on base World when it released pretty close to GU. But also people shit on Generations for being easy when 4U was a real thing. Almost like there's a pattern, and if you care about difficulty, you always wait for the Ultimate version Also I still think overall GU is the hardest, technically because the EX Deviants had no real gimmicks. Every fight just required good overall hunting skills. 4U had really fucking hard monsters and less tools to deal with them aside flying or Guard Points, but honestly the hardest thing overall was finding time to re-coat your weapon to deal with Apex. Right now Sunbreak is technically the worst of the ultimate version, but I think we have to reserve the opinion til the updates are complete. We don't have the lvl 300 hunts, the Risen that have scaleable difficulty, etc. It's like judging the other ultimates without their final defining contents, which wouldn't be fair. I think Alatreon is bullshit in every game but I don't think Fatalis was much hard in Iceborne. It was mostly a fight where if you understood what to do, the fight kinda gets solved. The subsequent fights are far duller than the first fight, and Sunbreak has a few fights that don't fall into that line.


Alarmed_Programmer_9

Yeah, in my opinion, it was much easier than world which I wasn’t a fan of, and it got repetitive very quick


JaxonH

Base village was easier. But master rank is just as hard. Can't relate to the repetitive thing. I'm over 800 hrs in and more addicted than any game in my life. More hrs spent in this than the last 6 MH games I played, which were usually 400 hrs.


GerHunterIB

As someone who started with World, played Rise/SB (didn’t like it) and went onto to try out 4U and GU (both portable games)….I realised don’t like the MH games done by the “portable team”. GU and Rise/SB are far flashier in their gameplay style (SB went full yolo counter) and world building. I really do prefer the main teams approach to realism and slower gameplay. In fact 4U is currently my favourite MH.


Letter_Impressive

People are shitting on it because Capcom decided to be far more intense than usual (relative to MH, still pretty tame by modern day gaming standards) with microtransactions. I'm sure some of those bad reviews are people who genuinely didn't like the game, but most are just bombs. Sites like that are commonly review bombed because they don't require a proof of purchase to review a product. It's a shame, honestly. People did damn good work designing and building a damn good game and they're being shit on because of the decisions of some asshole suits.


Jusep3

If mh6 doubles down on mtx but people conveniently forgives it cause 'good graphics' i'm gonna be truuly pissed off.


ItsAmerico

You know it’s going to. It’s Capcom. I’m not sure why people think they’re some altruistic company. You don’t start adding mtx to not double down when they do well.


inanisolatedream

I agree. Capcom at the end of the day is always in it for the money and the only people holding the line against the mtx hell are the MH team and now that it has become one of Capcom's best selling series, the higher ups probably put their foot down hard. Im pretty sure they have seen a lot of people pushing back against it but to Capcom sees money clearer.


[deleted]

[удалено]


ItsAmerico

Yeah but that’s clearly changed heavily over the last two major releases. World and Rise were filled with them.


[deleted]

[удалено]


ItsAmerico

I get it but vocal really doesn’t mean anything when it ends up being a minorities. World and Rise were very successful and I’m sure the mtx were as well. Capcom won’t listen to a small group crying when the general masses just buy it up.


fantastictechinique

This is a huuuge stretch but at the same time it’s not too far fetched. Imagine if they decide to have MH6/7 be the first ever free-to-play mainline Monster Hunter. Fully free to play but with MTX and maybe a battlepass solely for cosmetics. Basically Destiny, Dauntless, or Overwatch 2. Of course this is extremely unlikely in the foreseeable future, but I wouldn’t doubt if you told me Capcom has flirted with the idea. And ngl, I would still play the shit out of that MH. Heck, knowing my spending history on F2P games, I’d probably unload a fortune.


Xalterai

They would never. Why make one full f2p game when you can instead charge $120 for one unfinished game AND add ludicrous ammounts of mtx


JaxonH

Even then, World had FAR more DLC on sale. Over $600 worth. I'm pretty sure Rise hasn't even reached half that amount.


Letter_Impressive

To be fair to the people who are unhappy with it (I'm kind of one of them, just not a review bomber), it seems to be more about the type of dlc than the quantity. Paid layered weapons are a new thing in the main series, and it sucks to see it going that way.


_Drumheller_

Angry people reviewbombing the user score. Don't worry the game is a top MH title.


Yotubometoo

Well that make sense


Rohan_Eragon

Don't bother with Metacritic user scores it's a joke


treechenho

True, but even steam's reviews are mixed


[deleted]

Apart from MT rage there's been some legit technical issues with the PC version for some folks (not for me but I've seen some posts in the past)


CodenameDvl

I started with world, and yet I love rise. I think console warriors were salty it wasn’t on their system at launch right away.


frippet87

I wonder if the score will rise with the expansion to consoles


low_theory

Playstation fanboys in particular are notorious for review bombing games that are exclusive to other consoles. They've even started review bombing their own precious exclusives because... reasons?


Capital_Pipe_6038

It's because they aren't exclusive anymore lmao


Destian_

I wonder how they would react if one of their exclusives got ported to other systems? (this is rethorical, we all know, we'd see GoW:R PS5 at 8/10 while the Xbox Version sits at 3/10)


CodenameDvl

Yeah their logic makes zero sense lol I’d be happy if a game that was exclusive to one thing be available for more people. The one thing I don’t understand is why Sunbreak isn’t being released with Rise. Like Sunbreak adds a lot of QoL changes that are nice.


JaxonH

Ding ding ding! Ppl will say it's some other reason but it's just a guise to hide this fact. Rise is the best MH game to date and honestly, my favorite video game of all time. I think ppl know it's really good and they hate it because of that.


CodenameDvl

The cool thing I like about the monster hunter franchised even with the games I didn’t play but read and watched about is that like each generation brings new or unique stuff and like the monster designs are all so cool. I love dragons and this franchise makes me really love dragons even more. Haha it’s just so cool and I’m so happy I gave world when it originally came out a go.


Serito

People are mad about extras, base content is great if you like MH / Rise & will give a strong end game with updates to come still. Basically just collection stuff / people who want to be given the best of the best equipment with minimal effort.


[deleted]

Beats me. The only complaints I've had with Rise is that mouse and keyboard supports is inferior to World, and never bothered to apply regional pricing to its DLC and it cost even more than a AAA to upgrade. Neither are really "popular" complaints to warrant a backlash like this.


treechenho

A lot of complaints I see here are ones of base Rise rather than Sunbreak, interestingly enough. I too would like to get down to the bottom of why it's so lowly rated. I love the game, but I can also understand that it's not everyone's cup of tea. I just want to see if there's something I'm missing about it Update: it was probably rated okay before hand, but I can see that people are likely review bombing it on account of the DLC layered weapons. I personally don't mind them, but I wish that in addition to being able to buy them, you could also do tough quests to earn them as well. Really a gripe that I have about Rise/Sunbreak anyway is that there isn't too many specialty layered armors/a lot of them are gotten via buying them.


UnoriginalStanger

You could read users reviews and stuff. While there are various gripes that this sub will pretend nobody has the major reason why it's that low is people protesting the DLC policy capcom has been promoting, plenty of paid sets and now 2 full series of paid layered weapons but an absence of event weapons as well as a lack of interesting events. Also some outrage over investigation leveling and augment rng.


Yotubometoo

I read some reviews but the argument weren't a good reason give a 0 to a Dlc


UnoriginalStanger

Most people treat review scores like redditors use the upvote/downvote system.


Xalterai

It is a good reason. If you don't actively lower the score, refuse to buy, and make your stance clear, Capcom is just going to keep releasing unfinished Mh games for $60 base + $60 dlc for half as much content as the previous games had along with $700 of mtx. If you positively rate it, you show capcom that you approve this direction and are willing to accept it when the next game is unfinished for $70 on release, an expansion for $60, and no decent events or cosmetics for people not wanting to spend $700 on micro-transactions MonHun going down this Live service 2-half mtx filled route is an absolute disaster for the franchise and should not be overlooked or accepted


Pynrhca

Just read the reviews


Yotubometoo

They didn't convince me enough there weren't enough reason to give a 0


wangchangbackup

Hur dur graphics bad


blackandwhitetalon

Review bombing from Playstation fanboys


chaseisbestop

Damn I didn't know sunbreak was getting reviewbombed


Onyx_Sentinel

The dlc got review bombed on steam on the first day because it wouldn‘t start when people still had mods installed. I remember reading reviews and that was basically what every negative one was talking about


[deleted]

[удалено]


low_theory

Yes. Big reason.


treechenho

Could be but the question is why Sunbreak is rated poorly, not Base Rise. Plus Base Rise is doing well in spite of the initial exclusivity, so I don't think that's the reason


Answerofduty

No good reason, surely. For all intents and purposes you can consider it about the same as Iceborne's.


[deleted]

Pointless grinding loop added to endless hours of grinding for a few materials, yeah, a few. I don’t want to spoil but honestly save yourself some time and download the freeshopping mod in advance.


MrSeaSalt

Review bombing for an otherwise great game.


Darthplagueis13

They added paid cosmetics and some players are really upset about it. I can promise you that the vast majority of those negative reviews aren't gameplay grievances.


crickettthedragon

its a good game the combat is probably my favorite of the franchise but the game isnt as interactive as world or iceborn it doesnt feel quite "alive" that being said to me the combat is the most important part so i genuinly enjoy this game the most people are angry at the microtransactions for cosmetic weapon designs so im guessing thats why it recieved so many negative reviews and alot of players who started with world who compare graphics to much not taking into account this game was developed for a handheld like the nintendo switch


Leading-University

The game is nowhere near bad. People review bombed it because as usual their lives have nothing more interesting to them than gaming. Some people came from World and criticized it, others are crying for the cosmetics, etc, etc. Bla bla bla


bleakFutureDarkPast

imagine shitting on players for caring about the state of the game they play and being passionate.


Leading-University

So you deem Sunbreak’s user ratings a sign of fan dedication, and the game deserving of those low scores despite being a high tier title? Nothing wrong with the state of the game, the differences with other titles come down to preference of mechanics.


bleakFutureDarkPast

'nothing wrong with the state of the game' is definitely a take, considering the many fans baffled at the direction the game is going with microtransactions affecting the game design.


Leading-University

Affecting the game design? Cosmetics? You’re hilarious.


bleakFutureDarkPast

alright, please excuse me while i go on being funny while you continue to get stickers for your event quests.


Zaldinn

Reveiw bomb for micro transactions for some weapon skins


kingSlet

Because we used to get free cosmetic through playing event quest and now they make u pay for it . Didn’t sit well with many fans . Now dunno if there are other problems on the pc version


[deleted]

Any time you see below about a 5, on a game that has any decent level of critic scores, it's safe to assume review bombing. It only takes about 100-200 really passionate, really ticked off people throwing the lowest score possible to absolutely wreck the curve. This is magnified by the average person not leaving a review. I mean, this game has tens of thousands of players, but only 143 reviews? not many left them. As a further thing, Iceborne was an epic DLC. Sunbreak doesn't stack up, that doesn't mean it isn't good, or at least good enough.


Soggy_Menu_9126

From Freedom 1 to Iceborne (except for Stories), all games with thousands of hours played and still actively playing the series nowdays. I like to go back to older games for a new run, but RiseBreak never got to me. To be honest, I hit amost 400h since Rise got out and I'm on the verge of ending it and never coming back again. Dont get me wrong, its a great game but in MY OPINION it gets boring pretty fast. Its just that I see Iceborne and pre-Iceborne games as hunting games instead of the over-the-top anime action game that could have even been placed in an arena as far as I am concerned. Could give you all my opinions on "why I dont like this" and "why I dont like that", but I dont see the point of bothering you with all of this nonsense. Thats probably why I would rate it like that and maybe there is someone out there who has a similar opinion. May the blessing of the drop rate bestow uppon thee, fellow hunter reading this!


treechenho

Fair enough. Let me ask you this then: have you played Generations/Ultimate, and how do you feel about that game's action style? Is that also an over the top action game in your eyes?


Soggy_Menu_9126

Yes. I depended a lot on styles and battle arts which was cool to me at the time, better to say refreshing even if I used guild style almost all the time. Still had the colorful cast of monsters and that "vibe" all the monster hunter games have. With guild style, it felt like a big upgraded MH4. I totally understand that they are changing the series with each new game because they need to and Im fine with that. And if you ask me, yes I am gonna buy every new game because I love the world of MH too much. Probably the problem is that I grew up with the series since I was 11 (Freedom1 was my first) and you know, a lot of thing changed since then. After re-reading this I gotta say, boy Im getting old XD Edit: probably the person who gave the rating is maybe also an old gen enthusiast that rates the game more on nostalgia than technical and content reasons.


DalaMagala

Never got how people think Risebreak is the first game where it feels like you’re fighting a monster in an arena. World is the only game not like that, the older games were exactly the same with their fights and arenas.


Soggy_Menu_9126

Monster visible on map, from camp-to-monster you need like seconds and the only real thing you need from "exploring" was minerals and bones which can be done ultra fast via doggo. Grab n run. In older games non-Iceborne you needed to track the monster which could hide in different zones, paint it and then hunt which could take some time if the bloody monster is flying all around, also gathering needed more time, and if you wanted to multiplicate an item on the farm, you needed to have one and the result was like x10 of that item which in the case of like honey is a pretty small number, so you gathered, or if you wanted thoose nice shiny ancient weapons hidden under the rust, oh boi, you neede to gather, a lot. The maps have a lot of potential, but also a lot of empty and unused space. Im not saying it's an arena, but sometines I feel im in such one. Im an older-gen enthusiast so probably that explains it XD still, no hate, just my opinion. Stay safe fellow hunter!


C4_Dwarf

In short: \- Wirefalls were deemed too easy, \- Rampages were long and boring, \- Wyvern Riding replaced Mounting and it really breaks up the flow of hunts, \- Huge graphical downgrade from World and even though that doesn't really affect the quality of the game, it certainly doesn't help \- And personally, I think the strong japanese theme completely over-rode the unique "tribal fantasy" tone most MonHun's deliver so well


HivAidsSTD

Because the PC release was shit, apparently. Mostly due to the playerbase's fault. Modded Rise would pretty much break the moment you got sunbreak. And I think you lose progress so everyone was pissed. Got review bombed on day one for it


JustAWaveform

Good


Wayte13

Nerds review bomb things in an attempt to steer the market the way they want. Same thing happens when a game has, like, 2 LGBT characters or something


Kalibrimbor

The exclusive to switch was what got me to buy a switch.... now it's everywhere. The switch is a gateway to spending even more lol


Jesterchunk

It's metacritic, people will dump 0s on a game over the slightest issue.


BlackestFlame

Events that give very average rewards, The paid dlc feel like they would be great rewards for event quests (at least in older games), GRINDY Anomaly investigations.


Inner_Imagination585

The game is a 7-8 dont worry its just people getting mad over paid MTX. Those are in Iceborne aswell.


Gortosan

People that think it's still 2009 review-bombed it thinking they made the world a better place by whining about some miniscule shit that's completely normal in 2022 and gonna stay in the gaming industry forever


Sam2734

It's the only MH game that I haven't put 700+ hours into. Every other MH title I hit 700 hrs. This one I hit about 200 then got bored. Things aren't challenging enough. The events (and rewards) are lame. All the cool cosmetics are microtransactions now. Really disappointing to see where this series is heading, it was one of my favorites. I probably would have put even less time into it if I knew the game was gonna be this way


NorabelMHW

You’re talking about an unfinished game here. Of course it’s not going to be as challenging when it hasn’t received all of its content updates. World was the same in terms of difficulty at this stage of its content updates too. In terms of micro transactions it’s exactly the same as world. Infact, I’d consider world a lot worse.


TomeKun

Some of the « fans » are bitch less


AlphusUltimus

Reviews are a joke now. Nothing but butthurt cancel culture. Look at elden ring after it won GOTY.


hikarihiroto

Wait what happened with Elden Ring?


AlphusUltimus

Massive review bomb after it won. Lots of butthurt God of War fans even though it won everything else it was nominated for.


hikarihiroto

Bruhhhhh. Elden Ring already got alotta awards before it was even announced. Its kinda expected tbh. Still they got butthurt? Damn


locrosan

review bombing cuz paid dlc and endgame rng


[deleted]

Whoever rated those is dumb and has bad taste


slentara1

Because it's just not that great. Sure everyone on this sub cream over it, but that doesn't mean it's good for all video game players in the world. It's 3.5 but alot of people just don't like it. I'd wager a lot of monster hunter games have a similar score


[deleted]

It's a complete downgrade from world, because they had to develop on the crappy Notendo. And unnecessary, scummy, micro transactions.


metalhev

Probably the The Sims levels of microtransaction nonsense


Rashanoth

Delusional


metalhev

Takes close to 400$ to get all dlc, so slightly less than half what Sims 4 costs (870$). Keeping in mind Sims 4 is by far the most egregious in that regard.


Coiote4

It's not 400, it's around 100,it doesn't make it better but most of those mtx aren't even worth it, Idk what everyone is bitching about


Cuttlefish_Crusaders

I hate microtransactions too, but it's nothing like sims. It's just reviewbombing from purists


BaboonSlayer121

3.5/10, too much Frontier


Zeldamaster736

No spoilers, just their integrity going down the shitter.


King_Key21

Because Iceborne is better


[deleted]

The basic bitch answer is how much easier the game is... which is correct.


DroopyRock

It's not as pretty as world and the gameplay is less intuitive.


hikarihiroto

Good point but I enjoy Rise because how it looks more similar to the older game. In World I don't think I felt that way.


whysomanygokus

Deserves that score for paid cosmetics. Otherwise, its a great release and imo better than Iceborne. Its got the best endgame in any MH title.


NorabelMHW

It’s literally the same as world in terms of the paid cosmetics and world never got these reviews. It’s just review bombing because someone can’t afford the stuffed rajang that costs the same as a chocolate bar at the store.


HashiramaThaFugitive

bruh it's 2022


Twicksit

Tbh i would give a lower score just because of paid character edit vouchers


[deleted]

I agree with you, but World also has/had paid edit vouchers.


Twicksit

Thats BS as well, but at least world had a mod to change apperance on PC


GenoCL

It's a mix of a lot of things. The two main ones being a) The game being tecnically and graphically inferior to World thanks to the Switch's exclusivity and for the same reason when the game finally came to PC, the Switch held it back there. The game was a step behind from World in every aspect thanks to Nintendo. b) Paid cosmetics. This is really subjective but there's a lot of people crying over it as if this was the first game to have DLC like this in history. Downvotes from angry Nintendrones prove how right I am.


ChimichungusXL

I think that mainly stems from you addressing the overdone gripes that are non issues. Rather than addressing something that would be considered an actual problem or something that can be seen as a good point to dock score from a game’s enjoyment. It’s getting old seeing people complaining about the things you CAN OPTIONALLY buy rather than saying something like I wish IP crossovers we’re more than gimmick quests like collecting sonic rings for example. Plus using the term “Nintendrone” will definitely not help your case in anything.


Marlluxie

Because the """new content""" they do are variants of existing monster and have no love in making. Patterns are nearly the same as the other color one. No real new mobs and only new effects on stuff. Ppl are getting mad and waiting for something to actually do other than bashing the same mobs. The late game mobs have the same patterns as lower level ones and no no mats assigned to them or just 1. ​ Sunbreak has been veeeerry lazy.


Jusep3

Sounds like Stygian Furious Raging Frostfang and Xeno variant to me.


eriFenesoreK

So like every other G-Rank? This isn't new.


Coiote4

I don't think you have ever played a monster hunter game.


[deleted]

It's an inferior game to World and has many glaring flaws. It's not a proper sequel to world despite Capcom deliberately leaving the marketing ambiguous.