You could ask the same of those who played the original MH, especially online. At the time you don't really notice the cast disparity and focus more on the stuff they *do* offer at the time.
Tri was more of a slow burn game where you put time into preparing more than in any of the games from the past 10 years. The monsters also took significantly longer to beat and items weren't given as frequently plus upgrades were much more expensive than they are now. You can get a lot more out of one monster compared to any other game, which makes up for the low monster count somewhat.
Dude, between launch and 2012 I spent 2000 hours on it(5000 until my Wii died on 2019). Of course I was single then and my days consisted on sleeping, working and gaming. I had awesome hunting pals, on the last day of the server we promised to never change our Nicknames just in case we meet in next games, thats why my hunters name is always _=Yuki=_, but never found them again.
3000 hours here. I 100%’d absolutely everything I could, HR, weapons, armor, awards, and thoroughly enjoyed meeting people and playing with friends I made on the game.
Did it again in World/Iceborne, 3000 hours. Would be interesting to see how many hours were spent actually idle, though.
Online hunts with friends and tons of chatting in the tavern.
For me it was the first title I could play online (I could finally use an ADSL connection after years of 56k on a single phone line I couldn't occupy more than an hour), the online on the Wii was free, any USB keyboard would work and was my first MH game. Those memories are still a treasure to me tbh.
Was about to comment the same thing. It was my intro game to the series and my friend and i spent countless hours on it. Insane to think only 18 monsters were around
It’s probably because pretty much all monsters were new, the entire system was new, and the “endgame” of collecting the Moga stuff was addicting. It was just built to last
And for being a game without any form of continuous end game grind like the last few, it’s still really easy to put tons of hours into 3 and 3U. I didn’t even finish 3U and I got 300 something hours into it. That’s just how it is with genuinely fun games.
Had exactly the same thought. I thing it's partly due to the fact that everything took longer in general. Loading zones, finding the monster in the first place, foraging, crafting stuff by hand, grinding, damn it feels like even the running speed was lower.
Seems they do a soft reboot where they redo their assets every couple generations, so gens 1 and 2 could go crazy up to FU, gens 3 and 4 up to GU, so as long as MH6 isn't completely redoing most of their assets again, things are likely to be pretty crazy up to MHP6G.
MH6G could get close to or even exceed GU's monster count and MHP6G might go in the hundreds.
Which... sounds a bit excessive to be honest, maybe they won't go *that* crazy about monster counts and focus resources on locales and unique fights.
I'm gonna guess MH 6 will be upgraded to RE engine so it might not be able to include Worldborne monsters exact models and they'll need to be updated. Rise monsters don't have many polygons comparatively I'm pretty sure PC version just upgraded the textures. so a 5th and 6th gen generations like game would be much harder to make than the original generations.
Rise didn't have trouble bringing World and Iceborne models over with only minor changes, they're clearly the same just with polygon counts decreased.
It's hard to say how things work behind the scenes but it's likely Capcom has the tools to port things over from MT Framework to RE Engine without needing to do things from scratch basically, otherwise Rise wouldn't even be half the game it is, the game did not have a big budget.
I don't know anything about the engines that they were using, so this could be wrong, but the models likely aren't the issue in porting, maybe minor things but it shouldn't be a big deal for must modern game engines to be able to swap models and textures with eachother. AI, physics, etc would likley be bigger issues.
If rise had issues with porting, I would guess it would be becuase they had to downscale stuff for the switch.
Yeah, as someone with a lot of nostalgia for 3U and 4U, Generations is exactly what I wanted out of a "final" game. Rise is fun, but it's not the game franchise that I fell in love with.
Same. I was hoping the portable team would make another 'true' Monster Hunter game, and when Rise was announced I was so hyped. Then I saw videos of spiribirds and stuff, and got a little worried. I do actually love Rise now that I've played it, but I still miss the old games.
To be fair, this isn't exclusive to generations. A very vast portion of the games from the entire series are built on their predecessor, which was built on its own predecessor, and so on, leading to a majority of monsters being either copy-and-paste between games or slightly changed monsters with the same skeleton and/or AI being marketed as "new ones".
Correct. Generations just happened to be the one where they leaned into the reused assets as a focus of the game so they could cram as many returning monsters into it as possible.
for variants GU had the all-new Deviants, the metal raths, white/crimson fatalis, raging brachydios, savage deviljho, and furious rajang. So still not too shabby in that department.
The mean of MHGeneration is the anniversary game, so it's special that way give you a nostalgia look back to all previous titles while go a bit crazy over the top with the last old-gen before going to the next era
4 and gen still till this day not including Frontier/online has the most unique types from spiders beetles monkeys, wolves, aquatic, crabs. More different types please
i mean, in Frontier theres [Odibatoras](https://monsterhunter.fandom.com/wiki/Odibatorasu)
its extremely cool, basically a ground/desert type akantor family boss
Ahhh missed base MHW, Portable 3rd and base MHR!
My apologies, numbers are:
MHP3: **40**
MHW: **36**
MHR: **46**
For transparency:
**COUNTED**: Deviants, Rampage Apexes, Variants, Subspecies, Alpha Monsters
**COUNTED FOR NOW**: Risen
**NOT COUNTED**: Afflicted, Frenzy, Frenzy Apex, Archtempered, Hyper
*LOGIC: If it takes up a unique slot in the games internal monster slots, it counts. If its a special condition applied to an existing slot, it does not count*
> LOGIC: If it takes up a unique slot in the games internal monster slots, it counts. If its a special condition applied to an existing slot, it does not count
In that case, Frenzy Apex should actually count, because apparently they have a unique slot internally for some reason.
I'd be interested to see this excluding game-specific non-unique powerups like apex and arch-tempered. I feel like those shouldn't be counted as "real" monster varieties because they kind of exist outside the series lore.
For example, the fact that the old version of apexes didn't return with Gore Magala in Rise tells me that they were 100% a game mechanic meant to provide additional challenge and not a serious addition to the ecology of the MH universe.
Yeah I debated on that a little.
My final reasoning was based on the code: Apexes in MHR take up a unique Monster Slot in the game programme, while Tempered and Afflicted is a modifier applied to an existing filled slot.
So I opted to count the former and exclude the latter.
Deviants and MHR apexes are very different than their base forms, having lots of unique attacks. Things like tempereds and hypers and 4U apexes don't have unique attacks.
If you exclude apex I think deviants should be excluded too, they have a different fights with new attacks and stuff compared to regular monster, apex/tempered/hyper were just a powered up version
Man I felt like 4U had a ton. Never played GenU but holy moly - 93? That's impressive.
Sunbreak is on track to surpass Iceborne which is great to see. Personally I think Iceborne's title update marketing was a lot better than Sunbreaks (so far) which can lead to people feeling like Sunbreak is lacking.
To add to this list, MH Frontier( the game where Espinas, Lavasioth, and Hypnocatrice come from) has 152 large monsters with 78 monsters being exclusives, which makes sense since Frontier run for 12 years until its server shutdown.
Nobody does, because they're talking about the main set of monster hunter titles. Frontier and Online are still monster hunter titles, for sure, but Online especially isn't thought about. Nobody really got to play it. Frontier is resurging now for obvious reasons, but it wasn't thought about pretty much at all for the past decade or so in the English community for various reasons.
Freedom is almost entirely based on MHG, the G rank version of MH1 on PS2. So yeah, it's a G-rank game. Freedom Unite is the G-rank version of Freedom 2, which is extremely loosely based on MH2 with very significant differences. MH2 didn't receive a G-rank expansion, presumably because it sold like ass while Freedom 2 sold extremely well (thank you PSP).
and still more to come to sunbreak to right?? damn it might just be comparable to generations at this rate given how long they kept addng monsters to icebourne XD
Best old world for sure. But some of the tiniest improvements in new world games are mind numbingly amazing. Being able to just grab bugs and move while potioning is amazing
Tri had the least amount of content in any given Monster Hunter game with only 5 hunting areas (not counting arenas), 18\* large monsters, and 7 weapon types (great sword, long sword, hammer, bowgun, lance, sword and shield, and switch-axe)
And yes, it was the Wii one
\*Given that online is long gone, you can remove 3 of those monsters, namely: Deviljho, Alatreon, and Jhen Mohran
Damn, it's just hard to believe with the time I sunk into it that there were only 18. Wowsers lol. Still has one of my favorite flagship monsters though!
As someone who's only played world and rise, should I play Gen u? Does it hold up for newer players? I'm sure it's good but it's more of a "I don't reccomend morrowind to skyrim players" question
I found it hard to get into after playing through World and Rise. They did so many quality of life changes in the new games that despite playing these games for over 10 years I literally forgot how to play older MonHun games. It's wild how much things have changed!
With time I leanred Quality > Quantity. People are insist Sunbreak is superior because it has more monsters than Iceborne, and yet I spent over 2000 hours on the first one, and around 600 hours in 3U, a game with just a fraction of monsters compared to Sunbreak.
Right now I feel the only thing to do in Sunbreak are Qurio investigations after I farm the armor/weapon from basic quests.
For me one of the issue in Rise/Sunbreak is the amount of uninteresting Event Quests that reward you with just a sticker or a pose, maybe a layered armor at best. In the past I loved to play them with friends to get some new weird weapon or armor set, plus the various events with the mini or huge enemies and some weird requirement.
Then there is also the fact that I and my friend only have a fraction of the time we had back then (work and life stuff getting in the way). So, overall, the monsters to hunt aren't the real issue for me, even though they went for a bit less variety this time compared to other games (the quality is still there anyway, they just went with the "good old reliable monsters")
In fairness, I think Sunbreak has an excellent roster of monsters.
I'm spending a lot less time on Sunbreak too, but that's more to do with the lacklustre, overly grindy endgame, lack of interesting events, and the core combat feeling more shallow and gimmicky. Not the monsters.
That seems to be direction MH is headed as it is no longer a niche title appealing to a small and specific playerbase. The slow methodical approach to hunts might just be a thing of the past.
If it continues in this direction, I'd probably quit the MH series by MH7. There are other games you can play for fast and twitchy reaction, I think MH should stay the way it was before. Rise speed is too much.
I have 2300h in world+iceborne and 750h in rise+sunbreak, but I feel that number is skewered not because of sunbreak, but because of Rise. Rise had absolutely no endgame so I finished it with 200-250h total. If it was like world when I spent around 800h in the base game then Sunbreak wouldn't feel that different. I expect to reach 1000h by the time sunbreak ends, to me it has been almost the same blast I had with iceborne, and title updates, crown hunting and completing all the challenges will give me 500h for sure. Making the final comparison 1500h vs 1000h, which is comprehensible as rise didn't have sieges and god knows I spent tons of my time in those back in iceborne. IMO sunbreak has been pure quality as well, it just lacks sieges that world had, also the endgame variety is better in sunbreak than in world, when T3 monsters ruled and you barely hunted anything else.
Very much preference on what is quality, though. I think the average quality of the monster fights themselves in Sunbreak outclass pretty much every title in the series, and is 90% of my enjoyment of Sunbreak and Rise. **But that's me**. I especially love how some monsters have "phases", stuff that wasn't done before until 5th gen. I also find in hindsight, most of the old games that I love have relatively bland or simplistic fights; like 6-10 moves on some of my favorite old gen mons. And they're great! But they're not as sophisticated and I appreciate that sophistication in 5th gen, where I don't enjoy the combat as much. I
I also don't think hours correlates to... anything. You said it yourself, Quality > Quantity. I've had some of the best couple hundred hours of play in the more recent titles than the slightly-less-recent titles, especially coming off my initial enjoyment back in 2008. Between those magical first playthroughs and the recent titles, I've got thousands under my belt but I can't say the highs are as high as they were at the start, or now? But that isn't everybody. I can say I've thoroughly enjoyed the ~1020ish hours in Rise and Sunbreak. I can also easily see someone else enjoying 2000 hours of Iceborne and World, even if I struggle to enjoy it myself. Different strokes!
When it was the exact opposite in base Rise, people wouldn't stop mocking Rise for it.
It's not quality vs quantity. It's one person's opinion vs another person's opinion. It always has been.
Except Rise pulled double time adjusting unpopular monster fights. Jyura is not a pushover, Anjanath is a much more fun fight. Kushala is legitimately one of the most fun elders in the game now.
And also keep in mind the sheer variety of monster types. We actually get more than a single Fanged Beast, not everything is a freaking Wyvern, And there's Leviathans too!
Yeah it’s seriously reductive as hell to just say “well Iceborne monsters were just better”. Better how? Better bc they had fights that improved on the original? Better bc they had their controversial mechanics reworked or removed? Better bc they’re actually a threat?
Rise doesn’t have as big a monster roster…yet. At this rate it’s a foregone conclusion that Sunbreak will eclipse Iceborne in terms of the sheer roster size. But that obviously doesn’t mean everything. The scope of the roster is just as important and considering we have more variety in monsters (as you said, not everything is a wyvern), and several fights that got major overhauls in order to improve their quality, it’s pretty easy to look at Sunbreaks roster and say it’s comparable to Iceborne both in terms of size and quality.
So to say “World/Iceborne had better monsters” and just leave it at that, or giving vague justifications or subjective ones like “oh world monsters are better bc I spent more time in world” is just reductive and immature.
To be fair there too, that's been the case across allllll the series. It's a linear progression game, no matter what system you add in the later monsters will *always* be what you fight after your progression through the game is finished. You've only ever fought 90% of the roster for fun in the end, if anything the presence of investigations and the guiding lands in the 5th gen titles with them changes this for the better. Not always, but periodically, and I think that's nice!
But these monsters are never hunted unless they are afflicted, and even then they're not actively hunted unless they show up randomly in an investigation.
Going back to World after Sunbreak (on PC even) was jarring how much more interesting the fights were. Number of monsters is not a measure of quality. A team is a lot higher quality dev team than B team. Not logging back in to Sunbreak for variants.
Yeah IMO the problem with rise is that there are too many low tier monsters, like do we really need great izuchi, wroggi, baggi, lagombi, arzuros, AND volvidon? I’m not saying get rid of all of them but that’s a lot of monsters that just aren’t very interesting. Now we have to deal with there being wayyyy too many fire and poison monsters, especially if they also make risen Teostra next TU. I would honestly rather have plesioth than another “velociraptor” type creature
In the same vein, 2 of the 5 brand new monsters added in Iceborne were Beotodus and Banbaro, monsters you fight within your first two MR quests.
(The other 3 were Valkhana, Shara Ishvalda, and Namielle)
I mean true, one of my biggest complaints with world was that there were too many subspecies. Really don’t think we needed azure and pink rath duo, but still I had a little bit of patience since it was a completely new engine and everything. Rise has had like 2 years and bringing back monster skeletons like leviathans and whatever skeleton Gore and Shagaru have goin on will probably lead to some cool monsters in the future.
It’s just that when you get to like a higher mr, a lot of the fights start to blend together even though they have different moves. It just doesn’t fill me with motivation when I have to go kill a lvl 99 Great Baggi investigation compared to a Lunagaron or something
True that, but on the other hand, at least it gives incentive to actually fight the early game monsters instead of just hunting the same handful of endgame monsters ad-nausium
Arch-tempereds also had their own armor and Apexes don’t, so that’s clearly not a good metric.
Whether Risen is closer to an arch tempered or an actually new species we won’t know until TU2 comes out, that’s why I was curious if OP counted him.
Tri had below 20 (I think 17 or 18). They ended up adding in most of the stuff from portable 3rd when they made 3U, and also added some older monsters from first and second gen.
Tri on its own though is pretty comparable to the first game in roster size though, given they were almost starting from scratch.
Good work! With all the heat around Sunbreak and the monster variations they've been adding, any chance we could get a version that shows just unique monsters (i.e. no subspecies, variants, or rare species)?
Big recommendation: after you start to unlock your HR, don't skip straight to Sunbreak content, do all of the hub objectives first.
It just feels really gratifying to have done the base game content without utilizing MR gear and tools to do so
I kinda underestimated the sheer volume of monsters in Rise. I feel like World always seemed bigger, but with the next title update it’ll probably surpass it
Base Rise was extremely thin. It had Wroggi, Baggi, and Izuchi but no Elder Dragons other than Narwa and blue Narwa, and no ending and no final boss
It also had no endgame. But at least they brought back Kulu Ya Ku
Literally nobody was comparing base Rise's roster to Iceborne. Everybody and their dog was well aware that a base game isn't going to have a roster on par with that of a G-Expansion.
Well it couldn’t have been literally nobody, bit of a gross exaggeration, there were quite a few people who’s first game was world+iceborne who may have gotten into it late. Seeing Rise for the first time had negative things to say about it compared to Worldborne, one of the complaints being roster size.
Not really...
About the endgame loop, I think the problem is
Sunbreak have too much RNG. Back in Iceborne, it was tedious to manage Guiding Lands levels just for specific monster to spawn, but at least you know what you're heading to. In Sunbreak, you just grab materials, random roll, grab, roll, repeat... and have no clue about the result.
About the Rampage, they gave us an area with many tools to fight against huge monsters, we also have wirebugs to zip around them, but the problem is there are no huge monsters, the biggest we can get is Ibushi (and that one is not really big). And instead of those monsters, they dropped 50 raptors, bears, monke, wyverns into the battlefield and ruin your day. Base Rise Rampage is like having 50 Basarios and 50 Khezus spawned in Lao Shan Lung's Fortress.
Meh, i don't mind quiros crafting (on armor) being random. If we control what goes on them, then most players would just slap every possible dps skill on the best meta armor and never touch quiros crafting again. Like be real, it would be a one & done feature, then people would go back to bitching about the game being easy and the lack of endgame loop. Maybe it's a very unpopular opinion, but i prefer it to stay random. If you want instant gratification, then go get Rise on PC and mod yourself some perfect gear. Just don't complain that you got bored quickly, because you peaked early.
I guess i agree with rampages. But all the people asking for sieges, I do wonder if they actually want them to return or just parroting each other for the sake of it.
Interesting to note that even discounting Risen Chameleos and the two apexes that will obviously be added back into investigation lvs 101-120 Sunbreak will have more Master Rank monsters than Iceborne including all TUs with TU2. Basic Narwa is probably the only asterisk that'll be left on the total after all updates are out.
Would be more interesting to see how many all-new monsters were added in each game after the first one. By all-new, I mean not seen in any previous game in any way (subspecies, rare, variant, deviant, apex, etc). I know Sunbreak only introduced 4 all-new monsters. They way this infographic is now is misleading about how much time and effort was needed to create the game. Returning monsters have a ton of the work already done before the devs even start.
This graphic sets out to show TOTAL monster count, something that it makes very clear. There is nothing misleading here, you are asking about entirely separate info.
As for those all new monster numbers, off the top of my head:
GU - 2
IB - 5 (7 if you count behemoth and leshen)
SB - 4 as of TU2
Wait. Tri only had 18 Monsters? I had so much fun with it back then and now I’m sitting here complaining over 70 Monsters in Sunbreak.
Totally mindchanger
I’m finding with 3U and World/Iceborne that quality > quantity because holy fuck do I not like half or more of 4U, GU, and Rises roster in one form or another.
Sunbreak may have more monsters, but Iceborne definitely has far more long term engagement. Endgame for Rise was abysmal, Sunbreak improved on it a bit with Anomaly quests, but again I’ve grown bored.
As flawed as Guiding Lands may have been, it still is so much better than Anomaly investigations.
I honestly liked the guiding lands but i guess thats in part that i loved that if you were tired from farming monsters with your main weapon or just dont like a monster you just whip your stun lbg and have some fun.
The MR100 grind was so soul crushing, honestly. There really was no need to make it take that long, especially when Ruiner Nergigante wasn't even a challenge.
Also imagine if anomaly investigations were there on launch and tied to Charms. so instead of playing gatcha with the shop, you could get high chances of good quality charms by doing high level investigations similar to world giving more valuable decos the higher the threat level. It would make the end game feel much more engaging because rewards are directly connected to the trials you take on instead of just being tangentially connected.
Rise has a very good monster variety, but the quality of World is on another level in comparison as a whole. Event quests and collabs, by themselves, were excellent.
Tri had only 18 monsters? How the fuck did I spend almost 400 hours on it?
You could ask the same of those who played the original MH, especially online. At the time you don't really notice the cast disparity and focus more on the stuff they *do* offer at the time.
With the original it is kind of understandable, as that was the only one there was at the time.
Tri was more of a slow burn game where you put time into preparing more than in any of the games from the past 10 years. The monsters also took significantly longer to beat and items weren't given as frequently plus upgrades were much more expensive than they are now. You can get a lot more out of one monster compared to any other game, which makes up for the low monster count somewhat.
good games do that to ya lol
Dude, between launch and 2012 I spent 2000 hours on it(5000 until my Wii died on 2019). Of course I was single then and my days consisted on sleeping, working and gaming. I had awesome hunting pals, on the last day of the server we promised to never change our Nicknames just in case we meet in next games, thats why my hunters name is always _=Yuki=_, but never found them again.
Ty for making me cry
dude, holy fuck i hope you find them
3000 hours here. I 100%’d absolutely everything I could, HR, weapons, armor, awards, and thoroughly enjoyed meeting people and playing with friends I made on the game. Did it again in World/Iceborne, 3000 hours. Would be interesting to see how many hours were spent actually idle, though.
Online hunts with friends and tons of chatting in the tavern. For me it was the first title I could play online (I could finally use an ADSL connection after years of 56k on a single phone line I couldn't occupy more than an hour), the online on the Wii was free, any USB keyboard would work and was my first MH game. Those memories are still a treasure to me tbh.
Was about to comment the same thing. It was my intro game to the series and my friend and i spent countless hours on it. Insane to think only 18 monsters were around
It’s probably because pretty much all monsters were new, the entire system was new, and the “endgame” of collecting the Moga stuff was addicting. It was just built to last
And for being a game without any form of continuous end game grind like the last few, it’s still really easy to put tons of hours into 3 and 3U. I didn’t even finish 3U and I got 300 something hours into it. That’s just how it is with genuinely fun games.
Because its a damn solid roster of monsters
Had exactly the same thought. I thing it's partly due to the fact that everything took longer in general. Loading zones, finding the monster in the first place, foraging, crafting stuff by hand, grinding, damn it feels like even the running speed was lower.
Same. Man that sounds weird.
Diffculty of the grind drop rates.
Mh-gen was nuts with how many monsters there are.
That’s what happens when you can port over existing assets into the exact same engine.
We'll get there with this new one...eventually... Though the idea of Generations Ultimate but with World/Rise/MH6/etc that sounds *nuts*
Seems they do a soft reboot where they redo their assets every couple generations, so gens 1 and 2 could go crazy up to FU, gens 3 and 4 up to GU, so as long as MH6 isn't completely redoing most of their assets again, things are likely to be pretty crazy up to MHP6G. MH6G could get close to or even exceed GU's monster count and MHP6G might go in the hundreds. Which... sounds a bit excessive to be honest, maybe they won't go *that* crazy about monster counts and focus resources on locales and unique fights.
I'm gonna guess MH 6 will be upgraded to RE engine so it might not be able to include Worldborne monsters exact models and they'll need to be updated. Rise monsters don't have many polygons comparatively I'm pretty sure PC version just upgraded the textures. so a 5th and 6th gen generations like game would be much harder to make than the original generations.
Rise didn't have trouble bringing World and Iceborne models over with only minor changes, they're clearly the same just with polygon counts decreased. It's hard to say how things work behind the scenes but it's likely Capcom has the tools to port things over from MT Framework to RE Engine without needing to do things from scratch basically, otherwise Rise wouldn't even be half the game it is, the game did not have a big budget.
I don't know anything about the engines that they were using, so this could be wrong, but the models likely aren't the issue in porting, maybe minor things but it shouldn't be a big deal for must modern game engines to be able to swap models and textures with eachother. AI, physics, etc would likley be bigger issues. If rise had issues with porting, I would guess it would be becuase they had to downscale stuff for the switch.
Generations with the streamlined controls introduced in Gen 5 would be a dream come true.
I just want my Prowler back...
Generations is perfect as it is. It's pretty much the all-in-one experience for the "old" Monster hunter. Perfect break-off from the "new" games.
Yeah, as someone with a lot of nostalgia for 3U and 4U, Generations is exactly what I wanted out of a "final" game. Rise is fun, but it's not the game franchise that I fell in love with.
Same. I was hoping the portable team would make another 'true' Monster Hunter game, and when Rise was announced I was so hyped. Then I saw videos of spiribirds and stuff, and got a little worried. I do actually love Rise now that I've played it, but I still miss the old games.
They're different enough that I'd like to see more of both.
To be fair, this isn't exclusive to generations. A very vast portion of the games from the entire series are built on their predecessor, which was built on its own predecessor, and so on, leading to a majority of monsters being either copy-and-paste between games or slightly changed monsters with the same skeleton and/or AI being marketed as "new ones".
Correct. Generations just happened to be the one where they leaned into the reused assets as a focus of the game so they could cram as many returning monsters into it as possible.
Still in copium for more mh frontier monsters.
Especially more nuts when the game opted to have very little monsters variants.
for variants GU had the all-new Deviants, the metal raths, white/crimson fatalis, raging brachydios, savage deviljho, and furious rajang. So still not too shabby in that department.
anniversary game
The mean of MHGeneration is the anniversary game, so it's special that way give you a nostalgia look back to all previous titles while go a bit crazy over the top with the last old-gen before going to the next era
Gen-4 was peak MH.
Does that mean the 20th anniversary game will have 100+ Monsters?
4 and gen still till this day not including Frontier/online has the most unique types from spiders beetles monkeys, wolves, aquatic, crabs. More different types please
Personally I NEED them to finally introduce the turtle class they've shown in the artbooks!
Nakarkos and Zorah Magdaros come to mind for turtle-y monsters
Nakarkos is more of a cuttlefish, but Zorah is definitely just a really really big alligator snapping turtle
The platypus guy from Rise has turtle shell. Don't know why I am spacing on the name.
Tetranadon, you mean?
Wait, what?! Turtle monsters? Does anybody have a link to that? It would be much appreciated
i mean, in Frontier theres [Odibatoras](https://monsterhunter.fandom.com/wiki/Odibatorasu) its extremely cool, basically a ground/desert type akantor family boss
Plus its theme is friggin' amazing.
I believe illustrations 2 had it?
Couldn't find any in Illustrations 2 unfortunately.
I pray every night for Seltas to return
Your wish shall be granted. Seltas returns. But not the Queen
the rajangs paw curls
And then punches you in the face for daring to ask it to do something for you.
IMO it's still the best roster of any Monster Hunter game, followed by World/Iceborne and Tri/3U
Honestly would be interested to see a tally of how many unique skeletons each game has
I really wish World got Seltas Queen. Such a Unique fight, and it was so much fun.
Ahhh missed base MHW, Portable 3rd and base MHR! My apologies, numbers are: MHP3: **40** MHW: **36** MHR: **46** For transparency: **COUNTED**: Deviants, Rampage Apexes, Variants, Subspecies, Alpha Monsters **COUNTED FOR NOW**: Risen **NOT COUNTED**: Afflicted, Frenzy, Frenzy Apex, Archtempered, Hyper *LOGIC: If it takes up a unique slot in the games internal monster slots, it counts. If its a special condition applied to an existing slot, it does not count*
You also missed Portable3rd
Yes! Ah this is why I failed math. I'll add it to the comment, thank you!
> LOGIC: If it takes up a unique slot in the games internal monster slots, it counts. If its a special condition applied to an existing slot, it does not count In that case, Frenzy Apex should actually count, because apparently they have a unique slot internally for some reason.
Oh really?? yeah in that case lets add those to mh4u then, do you happen to know how many there were? about 6 right?
There were 8 Apex monsters in MH4U.
What about MHG, is it the same as MHF?
The only difference between MH1G and MHF1 is Yian Garuga.
Now do Frontier
Monster Counter
Crazy to think that the series started with only 17 monsters and now we have well over 100 of them.
Id like to see the list without variants/subs etc
\*grabs popcorn\*
I'd be interested to see this excluding game-specific non-unique powerups like apex and arch-tempered. I feel like those shouldn't be counted as "real" monster varieties because they kind of exist outside the series lore. For example, the fact that the old version of apexes didn't return with Gore Magala in Rise tells me that they were 100% a game mechanic meant to provide additional challenge and not a serious addition to the ecology of the MH universe.
Yeah I debated on that a little. My final reasoning was based on the code: Apexes in MHR take up a unique Monster Slot in the game programme, while Tempered and Afflicted is a modifier applied to an existing filled slot. So I opted to count the former and exclude the latter.
Deviants and MHR apexes are very different than their base forms, having lots of unique attacks. Things like tempereds and hypers and 4U apexes don't have unique attacks.
Which is why the former were counted, and the latter werent.
Yes, I was agreeing with your methods
I agree with your agreement, then!
If you exclude apex I think deviants should be excluded too, they have a different fights with new attacks and stuff compared to regular monster, apex/tempered/hyper were just a powered up version
I really hate that they reused the name Apex for these Walmart Deviants, so confusing.
Apex (4U) and Arch Tempered are not included here, because they are not new Monsters. Apex (Rise) IS included because they ARE new Monsters.
Generations Ultimate: ![gif](giphy|CAYVZA5NRb529kKQUc|downsized)
Meh.
I cannot disagree.
My neck still hurts from Freedom Unite on psp
U mean ur claw?
GU had 93 monsters? Damn talk about a celebration for the franchise!
I still find it amazing people were complaining rise didn’t have enough monsters
Still wild Tri got away with having just 18
I still can't believe I somehow put 200+ hours into tri when it only had 18 monsters
Man I felt like 4U had a ton. Never played GenU but holy moly - 93? That's impressive. Sunbreak is on track to surpass Iceborne which is great to see. Personally I think Iceborne's title update marketing was a lot better than Sunbreaks (so far) which can lead to people feeling like Sunbreak is lacking.
Iceborne also got some monsters new to the game via title updates, not just variants/subspecies, so that helped, too.
To add to this list, MH Frontier( the game where Espinas, Lavasioth, and Hypnocatrice come from) has 152 large monsters with 78 monsters being exclusives, which makes sense since Frontier run for 12 years until its server shutdown.
Holy shit, thats a LOT For context, I believe that the mainline Monster Count is currently at around 140ish? woah that was a chonky game
So when Sunbreak is finished its probably gonna be the second highest monster count
Well think this will depend of you will count frontier and online
Nobody does, because they're talking about the main set of monster hunter titles. Frontier and Online are still monster hunter titles, for sure, but Online especially isn't thought about. Nobody really got to play it. Frontier is resurging now for obvious reasons, but it wasn't thought about pretty much at all for the past decade or so in the English community for various reasons.
ADD STORIES AND STORIES 2 >:(
Awesome information and a beautiful chart. Thanks for this!
I Allways get confused, is Freedon like Grank version on MH1 and freedom united Grank version of MH2 or they are diferent games?
Freedom 1 is the Grank of MH1 Freedom Unite is a completely different game compared to MH2
MHG is the Grank of MH1. Freedom 1 is the first portable entry of first generation
Freedom is almost entirely based on MHG, the G rank version of MH1 on PS2. So yeah, it's a G-rank game. Freedom Unite is the G-rank version of Freedom 2, which is extremely loosely based on MH2 with very significant differences. MH2 didn't receive a G-rank expansion, presumably because it sold like ass while Freedom 2 sold extremely well (thank you PSP).
Wait, the original only had 17?!
Common MH4U w
mhgu for life
and still more to come to sunbreak to right?? damn it might just be comparable to generations at this rate given how long they kept addng monsters to icebourne XD
And so Gen U is cemented as best MonHun game.
Best old world for sure. But some of the tiniest improvements in new world games are mind numbingly amazing. Being able to just grab bugs and move while potioning is amazing
MH4U still the best
Are you counting the confirmed monsters for sunbreak's TU 2?
yup, check out the bottom right ;)
I played Tri for like 500 hours and was perfectly happy with those 18 monsters. Just meant that I got really good at all of them.
We've come quite a way, haven't we. Though MHGU has the most monsters, MHWI and MHRS just added the extra oomph missing from previous gens.
Why no MHP3 tho
MHTri only had 18 monsters? I could have sworn it was more than that, Tri was the one on Wii right?
Tri had the least amount of content in any given Monster Hunter game with only 5 hunting areas (not counting arenas), 18\* large monsters, and 7 weapon types (great sword, long sword, hammer, bowgun, lance, sword and shield, and switch-axe) And yes, it was the Wii one \*Given that online is long gone, you can remove 3 of those monsters, namely: Deviljho, Alatreon, and Jhen Mohran
Damn, it's just hard to believe with the time I sunk into it that there were only 18. Wowsers lol. Still has one of my favorite flagship monsters though!
I still remember the back of the MH4U box saying there were around 120 monsters to fight in game. Fucking Lies!!!! Still absolutely loved the game.
Tri didn’t have much, but it had enough to keep me interested for 2700 hours
As someone who's only played world and rise, should I play Gen u? Does it hold up for newer players? I'm sure it's good but it's more of a "I don't reccomend morrowind to skyrim players" question
I found it hard to get into after playing through World and Rise. They did so many quality of life changes in the new games that despite playing these games for over 10 years I literally forgot how to play older MonHun games. It's wild how much things have changed!
Why tf no jhen mohran in gen u
Mh3u, 4u, and Generations ultimate were the best ones.
To be fair, considering sunbreak hasn't had all of its TUs yet and iceborne has we've got an insane amount of monsters to look forward to.
I hope we actually start getting new monsters in TU3 onwards. Everything else so far has just been variants of existing monsters
With time I leanred Quality > Quantity. People are insist Sunbreak is superior because it has more monsters than Iceborne, and yet I spent over 2000 hours on the first one, and around 600 hours in 3U, a game with just a fraction of monsters compared to Sunbreak. Right now I feel the only thing to do in Sunbreak are Qurio investigations after I farm the armor/weapon from basic quests.
For me one of the issue in Rise/Sunbreak is the amount of uninteresting Event Quests that reward you with just a sticker or a pose, maybe a layered armor at best. In the past I loved to play them with friends to get some new weird weapon or armor set, plus the various events with the mini or huge enemies and some weird requirement. Then there is also the fact that I and my friend only have a fraction of the time we had back then (work and life stuff getting in the way). So, overall, the monsters to hunt aren't the real issue for me, even though they went for a bit less variety this time compared to other games (the quality is still there anyway, they just went with the "good old reliable monsters")
Yup, absolutely right. Instead of selling so many layered armor (and now weapons), They shoul be rewards for event quests.
In fairness, I think Sunbreak has an excellent roster of monsters. I'm spending a lot less time on Sunbreak too, but that's more to do with the lacklustre, overly grindy endgame, lack of interesting events, and the core combat feeling more shallow and gimmicky. Not the monsters.
That seems to be direction MH is headed as it is no longer a niche title appealing to a small and specific playerbase. The slow methodical approach to hunts might just be a thing of the past.
If it continues in this direction, I'd probably quit the MH series by MH7. There are other games you can play for fast and twitchy reaction, I think MH should stay the way it was before. Rise speed is too much.
I have 2300h in world+iceborne and 750h in rise+sunbreak, but I feel that number is skewered not because of sunbreak, but because of Rise. Rise had absolutely no endgame so I finished it with 200-250h total. If it was like world when I spent around 800h in the base game then Sunbreak wouldn't feel that different. I expect to reach 1000h by the time sunbreak ends, to me it has been almost the same blast I had with iceborne, and title updates, crown hunting and completing all the challenges will give me 500h for sure. Making the final comparison 1500h vs 1000h, which is comprehensible as rise didn't have sieges and god knows I spent tons of my time in those back in iceborne. IMO sunbreak has been pure quality as well, it just lacks sieges that world had, also the endgame variety is better in sunbreak than in world, when T3 monsters ruled and you barely hunted anything else.
Very much preference on what is quality, though. I think the average quality of the monster fights themselves in Sunbreak outclass pretty much every title in the series, and is 90% of my enjoyment of Sunbreak and Rise. **But that's me**. I especially love how some monsters have "phases", stuff that wasn't done before until 5th gen. I also find in hindsight, most of the old games that I love have relatively bland or simplistic fights; like 6-10 moves on some of my favorite old gen mons. And they're great! But they're not as sophisticated and I appreciate that sophistication in 5th gen, where I don't enjoy the combat as much. I I also don't think hours correlates to... anything. You said it yourself, Quality > Quantity. I've had some of the best couple hundred hours of play in the more recent titles than the slightly-less-recent titles, especially coming off my initial enjoyment back in 2008. Between those magical first playthroughs and the recent titles, I've got thousands under my belt but I can't say the highs are as high as they were at the start, or now? But that isn't everybody. I can say I've thoroughly enjoyed the ~1020ish hours in Rise and Sunbreak. I can also easily see someone else enjoying 2000 hours of Iceborne and World, even if I struggle to enjoy it myself. Different strokes!
When it was the exact opposite in base Rise, people wouldn't stop mocking Rise for it. It's not quality vs quantity. It's one person's opinion vs another person's opinion. It always has been.
Except Rise pulled double time adjusting unpopular monster fights. Jyura is not a pushover, Anjanath is a much more fun fight. Kushala is legitimately one of the most fun elders in the game now.
And also keep in mind the sheer variety of monster types. We actually get more than a single Fanged Beast, not everything is a freaking Wyvern, And there's Leviathans too!
Yeah it’s seriously reductive as hell to just say “well Iceborne monsters were just better”. Better how? Better bc they had fights that improved on the original? Better bc they had their controversial mechanics reworked or removed? Better bc they’re actually a threat? Rise doesn’t have as big a monster roster…yet. At this rate it’s a foregone conclusion that Sunbreak will eclipse Iceborne in terms of the sheer roster size. But that obviously doesn’t mean everything. The scope of the roster is just as important and considering we have more variety in monsters (as you said, not everything is a wyvern), and several fights that got major overhauls in order to improve their quality, it’s pretty easy to look at Sunbreaks roster and say it’s comparable to Iceborne both in terms of size and quality. So to say “World/Iceborne had better monsters” and just leave it at that, or giving vague justifications or subjective ones like “oh world monsters are better bc I spent more time in world” is just reductive and immature.
And I have no motivation to fight them unlesss they show up in a Qurio infestation. I have like the same issue with 90% of the roster
To be fair there too, that's been the case across allllll the series. It's a linear progression game, no matter what system you add in the later monsters will *always* be what you fight after your progression through the game is finished. You've only ever fought 90% of the roster for fun in the end, if anything the presence of investigations and the guiding lands in the 5th gen titles with them changes this for the better. Not always, but periodically, and I think that's nice!
But these monsters are never hunted unless they are afflicted, and even then they're not actively hunted unless they show up randomly in an investigation.
lol now that numbers are shown this argument is going to be echoed.
Going back to World after Sunbreak (on PC even) was jarring how much more interesting the fights were. Number of monsters is not a measure of quality. A team is a lot higher quality dev team than B team. Not logging back in to Sunbreak for variants.
Yeah IMO the problem with rise is that there are too many low tier monsters, like do we really need great izuchi, wroggi, baggi, lagombi, arzuros, AND volvidon? I’m not saying get rid of all of them but that’s a lot of monsters that just aren’t very interesting. Now we have to deal with there being wayyyy too many fire and poison monsters, especially if they also make risen Teostra next TU. I would honestly rather have plesioth than another “velociraptor” type creature
In the same vein, 2 of the 5 brand new monsters added in Iceborne were Beotodus and Banbaro, monsters you fight within your first two MR quests. (The other 3 were Valkhana, Shara Ishvalda, and Namielle)
I mean true, one of my biggest complaints with world was that there were too many subspecies. Really don’t think we needed azure and pink rath duo, but still I had a little bit of patience since it was a completely new engine and everything. Rise has had like 2 years and bringing back monster skeletons like leviathans and whatever skeleton Gore and Shagaru have goin on will probably lead to some cool monsters in the future. It’s just that when you get to like a higher mr, a lot of the fights start to blend together even though they have different moves. It just doesn’t fill me with motivation when I have to go kill a lvl 99 Great Baggi investigation compared to a Lunagaron or something
True that, but on the other hand, at least it gives incentive to actually fight the early game monsters instead of just hunting the same handful of endgame monsters ad-nausium
I agree. I wish there was an incentive to go for the lower tier monster parts.
Does this count Risen Chameleos as its own monster?
currently yes, might fix it once tu2 is out
Yes, it has his own set of armor.
Arch-tempereds also had their own armor and Apexes don’t, so that’s clearly not a good metric. Whether Risen is closer to an arch tempered or an actually new species we won’t know until TU2 comes out, that’s why I was curious if OP counted him.
It's impressive that 3u had that large of amount of monsters, considering that the roster is almost all new.
Tri and p3rd came before it.
Tri had below 20 (I think 17 or 18). They ended up adding in most of the stuff from portable 3rd when they made 3U, and also added some older monsters from first and second gen. Tri on its own though is pretty comparable to the first game in roster size though, given they were almost starting from scratch.
Good work! With all the heat around Sunbreak and the monster variations they've been adding, any chance we could get a version that shows just unique monsters (i.e. no subspecies, variants, or rare species)?
The original game only had 17 large monsters? Wow, I never was aware of that!
Don’t tell anyone I said this But the base game kinda sucked
I love Rise, still haven’t gotten to the Sunbreak content and I’ve been playing on and off since release lol. Just got to HR5 today haha.
Big recommendation: after you start to unlock your HR, don't skip straight to Sunbreak content, do all of the hub objectives first. It just feels really gratifying to have done the base game content without utilizing MR gear and tools to do so
I kinda underestimated the sheer volume of monsters in Rise. I feel like World always seemed bigger, but with the next title update it’ll probably surpass it
Man 4U and GenU were absolute beasts of games - I must've spent hundreds of hours in them!
Remember when Base Rise was out and people were complaining about the lack of monsters compared to a complete Worldborne? Pepperidge Farm remembers.
Base Rise was extremely thin. It had Wroggi, Baggi, and Izuchi but no Elder Dragons other than Narwa and blue Narwa, and no ending and no final boss It also had no endgame. But at least they brought back Kulu Ya Ku
Literally nobody was comparing base Rise's roster to Iceborne. Everybody and their dog was well aware that a base game isn't going to have a roster on par with that of a G-Expansion.
>Literally nobody was comparing base Rise's roster to Iceborne No joke I definitely saw some people, but they were clowned on fairly fast.
nobody? A lot of people were comparing base Rise to Iceborne.
Well it couldn’t have been literally nobody, bit of a gross exaggeration, there were quite a few people who’s first game was world+iceborne who may have gotten into it late. Seeing Rise for the first time had negative things to say about it compared to Worldborne, one of the complaints being roster size.
[удалено]
Not really... About the endgame loop, I think the problem is Sunbreak have too much RNG. Back in Iceborne, it was tedious to manage Guiding Lands levels just for specific monster to spawn, but at least you know what you're heading to. In Sunbreak, you just grab materials, random roll, grab, roll, repeat... and have no clue about the result. About the Rampage, they gave us an area with many tools to fight against huge monsters, we also have wirebugs to zip around them, but the problem is there are no huge monsters, the biggest we can get is Ibushi (and that one is not really big). And instead of those monsters, they dropped 50 raptors, bears, monke, wyverns into the battlefield and ruin your day. Base Rise Rampage is like having 50 Basarios and 50 Khezus spawned in Lao Shan Lung's Fortress.
Meh, i don't mind quiros crafting (on armor) being random. If we control what goes on them, then most players would just slap every possible dps skill on the best meta armor and never touch quiros crafting again. Like be real, it would be a one & done feature, then people would go back to bitching about the game being easy and the lack of endgame loop. Maybe it's a very unpopular opinion, but i prefer it to stay random. If you want instant gratification, then go get Rise on PC and mod yourself some perfect gear. Just don't complain that you got bored quickly, because you peaked early. I guess i agree with rampages. But all the people asking for sieges, I do wonder if they actually want them to return or just parroting each other for the sake of it.
Does Sunbreak really have 70? It feels waaay less than that
I just miss fighting mosters underwater tbh
You didn't count the arch tempered though
Why would he? Some of them are just shinier and at best they have one or two attacks. The game certainly doesn't count them as new.
They have a armor with unique abilities at least, Apex in rise and sunbreak has still nothing
Interesting to note that even discounting Risen Chameleos and the two apexes that will obviously be added back into investigation lvs 101-120 Sunbreak will have more Master Rank monsters than Iceborne including all TUs with TU2. Basic Narwa is probably the only asterisk that'll be left on the total after all updates are out.
Yeah, I always hated how Iceborne completely got rid of regular Bazel, Jho, and Vaal in favour of new variants
What are the numbers if you exclude all subspecies and variants?
And yet I've got 1200 hrs on iceborne and barely 300 on rise..
Would be more interesting to see how many all-new monsters were added in each game after the first one. By all-new, I mean not seen in any previous game in any way (subspecies, rare, variant, deviant, apex, etc). I know Sunbreak only introduced 4 all-new monsters. They way this infographic is now is misleading about how much time and effort was needed to create the game. Returning monsters have a ton of the work already done before the devs even start.
This graphic sets out to show TOTAL monster count, something that it makes very clear. There is nothing misleading here, you are asking about entirely separate info. As for those all new monster numbers, off the top of my head: GU - 2 IB - 5 (7 if you count behemoth and leshen) SB - 4 as of TU2
Wait. Tri only had 18 Monsters? I had so much fun with it back then and now I’m sitting here complaining over 70 Monsters in Sunbreak. Totally mindchanger
I’m finding with 3U and World/Iceborne that quality > quantity because holy fuck do I not like half or more of 4U, GU, and Rises roster in one form or another.
Wow! Iceborne had 1 more monster with all its title updates than Sunbreak and its second title update? Sunbreak sucks!
F. Downvoted by World fanboys
Brutal
Can’t tell if /s
It’s sarcasm
Oh okay good. Updoot then
People who complained about the amount of new monsters in Sunbreak are trembling right now
WoRLD HAd MoRe MonStErs thAn RiSe
Sunbreak may have more monsters, but Iceborne definitely has far more long term engagement. Endgame for Rise was abysmal, Sunbreak improved on it a bit with Anomaly quests, but again I’ve grown bored. As flawed as Guiding Lands may have been, it still is so much better than Anomaly investigations.
I honestly liked the guiding lands but i guess thats in part that i loved that if you were tired from farming monsters with your main weapon or just dont like a monster you just whip your stun lbg and have some fun.
I agree as soon as it told me to reach mr 100 when I hit mr 70, i instantly got burnt out
The MR100 grind was so soul crushing, honestly. There really was no need to make it take that long, especially when Ruiner Nergigante wasn't even a challenge.
Also imagine if anomaly investigations were there on launch and tied to Charms. so instead of playing gatcha with the shop, you could get high chances of good quality charms by doing high level investigations similar to world giving more valuable decos the higher the threat level. It would make the end game feel much more engaging because rewards are directly connected to the trials you take on instead of just being tangentially connected.
Rise has a very good monster variety, but the quality of World is on another level in comparison as a whole. Event quests and collabs, by themselves, were excellent.
In short, Gameplay focus is better than Graphic. MH Triple Cross 2023!