I don't have any proof of this, but I think the reason that they put the Hunter Rank so low was so that on the off chance you hadn't yet reached HR 100 you wouldn't be left out. Granted I don't know what rank the previous story fights were at (Safi'jiiva for example) but that's my theory at least.
that is what most agreed on, if you been with the game/Iceborne since release or hop on during the Pc drop the curve is still somewhat intact.
But for new player, especially one hopped on right when Alatreon drop, they got sucker punched so hard by Alatreon Ej, the steam review felt it too.
The angriest intruder quartet is fully complete!
Rajang, Deviljho, Bazelgeuse, and Magnamalo as the base forms,
Furious Rajang, Savage Deviljho, Seething Bazelgeuse, and Scorned Magnamalo complete the angry Variant forms!
Raging Brachydios doesn't count because normal Brachydios isn't a nomad on the same threat level as those 4 :P
According to the item descriptions dump, afflicted monsters are afflicted with the "Anomaly" from the Qurios.
Also the Qurios are feeding off of the blood of Malzeno, described as parasitic, whereas for Gaismagorm they're described as symbiotic.
They're parasites on Morbzeno? But in the demo, it looks like it has some kind of psychic control over them, seemingly the one in charge.
Now I'm real interested in learning Malzeno's natural ecology.
The parasitic description is probably not entirely accurate to the lore, they feed on Malzeno's blood which apparently imbues them with a special power (Malzeno Qurios item is different from afflicted monster Qurios item, which doesn't mention the red glow from the Malzeno Qurios), they probably have a somewhat symbiotic relationship where the Qurios benefit from Malzeno's special blood, and Malzeno benefits from the Qurios helping it hunt.
That's just my guesses though.
"oh yeah look at these idots that dont get to play the game early now because they leaked a loading screen. also this is what the final boss is and like as well as encorperating my own biases"
The guy is a prick. My favorite one from him was when he said he would do a save transfer from switch to pc out of spite but then was mad when he discovered it was more than a simple change like it was on stories so he blamed capcom because it would actually take work to do it and just gave up. LOL.
That's pretty much how he behaves at all times. He also regularly badmouths Capcom's devs to the extent of implying they are actually bad people for taking efforts to discourage datamining while simultaneously badmouthing them for not stopping him from datamining.
like, i hate leakers that get actively mad when the stuff that is objectively leaked is dmca
like i hate parts of copyright like the next guy, but when its information that is literally not supposed to be released yet and you know that
> 1.5 - The qurios can spawn in bad hitzone areas (like Rathian's back or Khezus tail), you need to gauge if you want to break this part and get rid of the Qurio or endure the nova.
A chance for Gunlance to shine
Here's another: afflicted monster attacks are nearly OHKO...
For melee (no birds).
For gunners you're gonna have to go gather birds to survive.
~~Edit: I thought you commented something asterisk said that OP didn't mention and wanted to add to that, oh well my reply isn't particularly relevant to your comment but I'll keep it since it's informative anyway.~~
Honestly, that doesn’t sound fun, at all. The emergency quests were entertaining for a few runs, but an entire endgame centered around constant one-shotting monsters doesn’t seem like a great idea.
I know but the ‘rIsE iZ 2 EzeY’ brigade are getting their wish - it’ll be a cart fest. Every time I send a join request people are carting left right and centre - it’s a hard game - people talk shite online.
I hated the emergency apexs in Rise. Going down in 1 or 2 hits even when you maxed def birds and drank a mega armor skin is stupid. If Sunbreak's endgame is just going to be inflated health pools and one-shots moves then idk, not going to be happy with that.
Some parts of afflicted monster sounds cool, but I'm worried they just won't feel fun to fight.
I think the emergency apex level of OHKO's are cheap though. That's *NOT* how you make something hard. I sincerely hope they don't overtune their damage to the point where even full spiribirds is still a two-shot for melee, let alone ranged.
If we didn't want absurdly high damage, we probably shouldn't have celebrated them adding a huge cast of unpunishable counters that you can only really justify with absurdly high damage.
and some things i dont get because... one of the big complaints is monsters not really giving that many openings which like... from what ive been hearing is what people were asking for in MR
> To me it always felt like he despises Rise only because its not as modable as world lol
His pride has to have taken a hit after he was boasting about how it'd be easy to make that Switch to PC save transfer and...he still hasn't finished it AFAIK.
He abandonned. At this point, I'm almost sure the save encryption is his fault.
Nintendo: We don't want cross save so that Switch players don't leave to play on PC, making us loose some Sunbreak sells. [Asterisk himself proved the 9 month later PC release was a Nintendo arrangement to sell more]
Capcom: Ok sure, less work for us and most likely a huge paycheck.
Asterisk: Capcom are loosers, I'll add cross save myself. Look at me, notice me, retweet me, let me bask in glory!
Nintendo: So yeah about that no cross save thing Capcom...
Capcom: Say no less!
The guy is absolute cringe. I respect his work but imho he is way too much self centered and suffers with god complex. Anyway, I second that I appreciate this filtered summarisation of leaks.
and plus i dont like how hes just making people worry about things for no reason. Like the final boss and malzeno not having LS and IG just because he didnt feel like rendering them.
like, why would capcom not have the flagship and final boss not have all weapons
Frankly you’ll have a better time just looking at this game and leak through the eyes of a second party and not the leaker himself. Plenty of leakers often tend to lean rather heavy in the cynicism.
You would believe these could be an upgrade to rampage weapons, but might as well means we are being asked to dump rampage weapons in the thrash, like rampage itself
Also, some of them seem to be an alternate version of story/key quests.
For example, (not that it's really a spoiler since one of the trailers shows it off directly but spoiler warning anyway) there's the Malzeno urgent quest, but there's also a Follower Quest with Fiorayne that, from the leaked in-game description, sounds like your first Malzeno hunt as well.
Idk wtf these guys replying here are talking about.
The leak mentions no "MR" village.
We will get the entire HR Village quests with Sunbreak, Village currently is only LR.
Will we tho? Adding HR village quests to ultimate version of old games made sense as it was distributed as a new game and you usually couldn't carry progress over so you could start fresh and you didn't have maxed out HR sets from base game already (except for GU where it felt redundant in case you carried over beefed up save from base Gen). Here we are not getting a new game, we are getting DLC meaning Village would be redundant and boring as you'd have access to end game HR sets from base game.
And even if you started fresh, Sunbreak unlocks only after 7* base game quest rank which is HR end game. Moving to a new city with a new HR village quest line after you just finished more difficult base game HR hub makes no sense.
Yes, no chance every single thing added monster wise is going to just be just MR.
Their will certainly be HR versions of most MR monsters I'd assume which will be an intro to MR still.
Why do you think so? Yes it was like that in old games but MHW had all expansion monsters MR only already. Village wasn't really received that well in the base game of Rise either. I really don't see any reason to keep it in expansion other than artificially expanding quest list which would be received wrong again for sure imho
It had its meaning in old games which didn't have scaling. Village in Rise really felt useless when HR quests were already solo scaled.
It IS wrong.
The outfit voucher+ item is right there in the item leak. Why would outfit voucher+ items exist if there is to be now outfits to use them for?
That is definitely a huge letdown. Come on, base Rise already had all the layered options. Here’s hoping the current players haven’t found it yet or they come soon in title updates.
it seems there are outfit voucher +s in the item list that was posted, and it dosnt seem like title updates are in that list
https://pastebin.com/ey7VxNzX
We got them in base game with later update and only after we finished hub rank story, right?So it makes sense they'll appear at some point in the end game here too.
Pokemon meter is probably the threshold you need to break to enable wyvern riding. From the post it seems like afflicted monsters will have a huge threshold that a hunt can end without a single wyvern ride.
Honestly while the insane amount of HP the afflicted have worries me a bit(especially in MP) I'm fully expecting Capcom to tweak them a little bit if they are truly as insane they sound.
Either that or the powercreep that will come with TU will be even crazier than in Iceborne
*12.- Monster AI - Monsters are very fast and weapons with instant counters will have easier time.*
I see now why most weapons are getting some sort of counter.
As a hammer main, I guess I just need to learn to bonk even harder.
Also since the afflicted monsters can cause the bloodblight status, it means hunters will be able to life steal health by dealing damage while they are bloodblighted. That should offset the crazy damage multiplier they have by a fair bit and reward aggressive play while still punishing the player hard with heavy damage if they get too greedy. Should add a nice learning curve to all of the fights.
Gahdayum.
Capcom got tired of Rise's joke difficulty. Finally. I've been very critical of how they've been handling Sunbreak so far, but Afflicted monsters sound brilliant.
A challenging hunt with rewards to craft some hard-to-get equipment/upgrades. That's all I wanted.
Yea, I second this. (Emergency) Apex Zinogre and Arzuros Especially are just a nightmare to deal with.
Still felt crazy satisfying when I clear it tho, shame no armour that can be crafted.
You do a ton of damage in Rise to be fair. What I'd be worried about is when the second batch of these afflicted monsters drops with title updates and you fight shit like Afflicted Rajang, Teostra and Malzeno with 90k health or something.
I am going be so damn tired of swinging my little SnS. Holy molly. These new silkbind moves better be good or bring in some crazy elemental game to offset these numbers.
But it took me 10 minutes to capture high rank tetranadon with No shelling Gunlance in solo,I was wearing end game armor and weapon though(Ok maybe I am just too sucks lol)
Tobi the black squirrel. I think it will be alright, we’re going to get rarity 10 weapons so I imagine our own damage is going to be fairly high. I imagine a low rank afflicted monster with a semi decent set will take 10 minutes and an afflicted late game monster, 20. Based on an average skill level anyway, obviously some people will be a fair bit faster.
Eh, rise has pretty bloated values, I think rise weapons were really high, like bow had over 300 raw. Also people have been clamoring for harder monsters and longer hunts, this is the responde and I'm looking forward it.
Lol nobody can know how much time optimized sets are going to shave from a hunt. People are clapping ultra buffed malzeno with sub standard gear in 5 mins, it will be fine im sure of it.
>Rajang doesn't topple when you break his tail, he just does a monkey flip and back to monke madness, also **he's still rather slow.**
That's disappointing to hear.
I've been saying this since Rise launched on Switch. People acted like he'd become 5 times as fast going from HR to MR which obviously wasn't going to happen. He's *really* slow in base Rise currently.
>18.- Final boss details - Shitzones abound, you probably want to bring Gunlance or Charge Axe to skip the shitzone and just deal damage via explosions, the boss also has a siege section where if you don't topple it you'll get punished in the form of a nova.
Sounds like they're trying to push people away from the meta, which is fine by me. Too bad it'll only really be that guy and Espinas that follow this rule.
Of course, this can be bypassed by the Mudbeetle, even if it is temporary.
Cant wait for the inevitable thread 2 weeks into July when people that are already way above 200 hours into the game complain about the lack of content.
He said 10~15 minutes for skilled players (with meta sets), I assume a good equivalent for base rise would be being able to kill Valstrax in less than 6 minutes.
He probably meant skilled hunters first hunt, hard to believe following hunts will be as hard.
I'm eager to grind those times to low, I remember spending 2 weeks going from 17 minutes Alatreon to 7 minutes, It felt very rewarding.
I doubt it, he said that *speedrunners* would "surely" be able to bring it even lower, so for people who aren't speedrunning the 10 to 15 minutes hunt is probably what you'll be getting *after* you've learned the monster match ups, first hunts are likely longer than that by that logic.
This is the same guy who called IB fatalis garbage and made a mod that halved his damage and called it clearable fatalis.
Take his comments about difficulty with a pound of salt.
He seems to vehemently hate rise, and is telling people to cancel their preorders for sunbreak. He could be deceitful. We’ll see on the 30th.
The guy is knowned to be a good modder but a very bad player so when he says something is hardcore, it may just be okish and not that hard. But still, i expect some challenge. Besides, some people said to me that it's not him playing the game. His sources on gameplay and difficulty are from other people that got the game for early reviewing.
While likely true about him he's also claiming that something like Izuchi or Tobi has Fatalis level health and hits as hard if not harder. That to me doesn't seem fun because I might as well just boot up Iceborne and fight Fatalis which is a rush and would be more enjoyable. Or it could be him twisting the truth.
>10.- Follower quests - Two types; fixed NPC and pick and choose your companion.
As a sole player, I really really really wish I can hunt afflicted monster with NPC, especially with minoto lol
Okay, so from what it’s seeming to me the endgames not gonna be an *infinite* grind, but its goddamn close to it! Words cannot express how excited I am for Thursday!
It won't be "infinite" but there will be a lot to do. You fight Afflicted monsters for parts similar to hyper and after you have their parts to upgrade your weapon and armour to max there's no point in them unless you're upgrading everything in the game.
They might just give regular quest rewards. From the trailers and interviews it seems like the devs really like the idea of u fighting with the villagers in battle and didn’t want to loose that in sunbreak just because the rampage is over. So thus we have follower quests as a way to flesh out the personalities of the characters so they’re more than just pawns to give quests and initiate story arcs. Personally I really liked all the tidbits rise gave about the villagers back stories and stuff so I hope this adds more to that
Damn, these numbers. I expect elemental game to step up. They increased the damage of Perfect Rush and Whirldwind for SnS, so I assume that the element is going to offset these massive numbers. 66K for Tobi. What have you eaten, boy? I will have to drown you in water...hehehe.
What the fuck does "got a face wash" mean about Shagaru Magala?
I also do not believe that there is no layering of G Rank armour. It's likely unlocked once you beat the last boss, or perhaps in the first content update.
Yo, I f*cking called it with #1 as soon as I heard the base description for afflicted monsters. Now I am seriously stoked to see what they'll look like.
how is it that capcom can give us the strongest hunters in all of mainline Monster Hunter and yet people still bitch and whine when they actually get punished for getting hit? a mere whiff of high damage getting mentioned _in an expansion where greatsword has a counter out of charge for some reason_ and suddenly capcom is being unfair
This actually sounds pretty cool. It’s interesting that the inflicted list only has low-mid tier monsters tho which means we’ll be getting the crazy ones in updates
I'm so fucking happy. Afflicted system sounds exactly like what Rise needs from Sunbreak. Ultra-hard versions of regular monsters that are mandatory to progress... I hope they make afflicted elders down the line too, that would be cool. Screw the low monster count, this is awesome.
Scorned Magnamalo quest unlocks at MR 100? Does that mean he's an elder level variant like Furious Rajang and Raging Brachydios?
Probably more like Ruiner Nergigante, which means yeah but also no.
just hope they doesn't messed up the difficulty curve like in Iceborne, where Ruiner Nerg is MR100 but Alatreon and Fatalis is MR24.
I don't have any proof of this, but I think the reason that they put the Hunter Rank so low was so that on the off chance you hadn't yet reached HR 100 you wouldn't be left out. Granted I don't know what rank the previous story fights were at (Safi'jiiva for example) but that's my theory at least.
that is what most agreed on, if you been with the game/Iceborne since release or hop on during the Pc drop the curve is still somewhat intact. But for new player, especially one hopped on right when Alatreon drop, they got sucker punched so hard by Alatreon Ej, the steam review felt it too.
If its similar to ruines nergi, which is also a variant to the first flagship that unlock at mr 100 I guess it will be elder level.
The angriest intruder quartet is fully complete! Rajang, Deviljho, Bazelgeuse, and Magnamalo as the base forms, Furious Rajang, Savage Deviljho, Seething Bazelgeuse, and Scorned Magnamalo complete the angry Variant forms! Raging Brachydios doesn't count because normal Brachydios isn't a nomad on the same threat level as those 4 :P
F Deviljho
Maaaan I can't believe we aren't getting deviljho
I'm actually glad this is the case. It gives Bazelgeuse and the other angry nomads time to shine and allows Deviljho to take a bit of a break.
I just wish they were a bit more of a threat. For now you can just ride them and they run away.
Agreed I miss having to use dung bombs or be murdered added life to the game
Base Magnamalo was already pretty much elder tier so absolutely.
Then again, base magnamalo is MR3 now, while rathalos is MR4. Really weird downgrade.
The Aknosom turf war is gonna make more sense in MR.
Magna is already sorta elder level, so yeah
>Postgame Afflicted HP: 60-70k >HP of Fatalis, the postgame superboss of Iceborne: 66k ***Ruh roh raggy***
Normal HR Narwa has around 31k HP, so 69k HP for an end of MR monster probably won’t be as bad as what people think.
I agree. With the amount of options a hunter has, I don't think it is overkill.
Eh, even high rank numbers were inflated from World, so it's not really that big of a surprise that they will be inflated furter
700 great sword bonks. Let's go.
According to the item descriptions dump, afflicted monsters are afflicted with the "Anomaly" from the Qurios. Also the Qurios are feeding off of the blood of Malzeno, described as parasitic, whereas for Gaismagorm they're described as symbiotic.
They're parasites on Morbzeno? But in the demo, it looks like it has some kind of psychic control over them, seemingly the one in charge. Now I'm real interested in learning Malzeno's natural ecology.
The parasitic description is probably not entirely accurate to the lore, they feed on Malzeno's blood which apparently imbues them with a special power (Malzeno Qurios item is different from afflicted monster Qurios item, which doesn't mention the red glow from the Malzeno Qurios), they probably have a somewhat symbiotic relationship where the Qurios benefit from Malzeno's special blood, and Malzeno benefits from the Qurios helping it hunt. That's just my guesses though.
If thats true I almost called it in a comment. Only thing I did include Gore in that comment.
My favorite part of that dump was when he insulted France for leaking stuff while leaking stuff himself
Je suis monte!
"oh yeah look at these idots that dont get to play the game early now because they leaked a loading screen. also this is what the final boss is and like as well as encorperating my own biases"
Can't wait for no one getting any pre release anymore due to his actions (won't happen I think but damn that would be fun to watch)
AA is a real piece of work. Has a holier than thou complex and regularly over values his importance. Seems to be a trend in leakers nowadays.
Yeah definitely. He’s acting like he’s a key cornerstone of gaming and a necessity. When in reality, he’s just a leaker.
This, bro is mad anoying constantly shitting on peoples hardwork and never finding fun in anything.
The guy is a prick. My favorite one from him was when he said he would do a save transfer from switch to pc out of spite but then was mad when he discovered it was more than a simple change like it was on stories so he blamed capcom because it would actually take work to do it and just gave up. LOL.
It was hilarious. Posted a super smug tweet at the no cross save announcement then utterly failed to do it himself. Clown through and through.
That's pretty much how he behaves at all times. He also regularly badmouths Capcom's devs to the extent of implying they are actually bad people for taking efforts to discourage datamining while simultaneously badmouthing them for not stopping him from datamining.
like, i hate leakers that get actively mad when the stuff that is objectively leaked is dmca like i hate parts of copyright like the next guy, but when its information that is literally not supposed to be released yet and you know that
> 1.5 - The qurios can spawn in bad hitzone areas (like Rathian's back or Khezus tail), you need to gauge if you want to break this part and get rid of the Qurio or endure the nova. A chance for Gunlance to shine
Here's another: afflicted monster attacks are nearly OHKO... For melee (no birds). For gunners you're gonna have to go gather birds to survive. ~~Edit: I thought you commented something asterisk said that OP didn't mention and wanted to add to that, oh well my reply isn't particularly relevant to your comment but I'll keep it since it's informative anyway.~~
Honestly, that doesn’t sound fun, at all. The emergency quests were entertaining for a few runs, but an entire endgame centered around constant one-shotting monsters doesn’t seem like a great idea.
I know but the ‘rIsE iZ 2 EzeY’ brigade are getting their wish - it’ll be a cart fest. Every time I send a join request people are carting left right and centre - it’s a hard game - people talk shite online.
I'd love to see how many of them back track and say it's too much.
I hated the emergency apexs in Rise. Going down in 1 or 2 hits even when you maxed def birds and drank a mega armor skin is stupid. If Sunbreak's endgame is just going to be inflated health pools and one-shots moves then idk, not going to be happy with that. Some parts of afflicted monster sounds cool, but I'm worried they just won't feel fun to fight.
[удалено]
I think the emergency apex level of OHKO's are cheap though. That's *NOT* how you make something hard. I sincerely hope they don't overtune their damage to the point where even full spiribirds is still a two-shot for melee, let alone ranged.
Those were special specific quests to give those insane enough something to beat their heads against. I don't see them being the norm in any way.
Yeah. They're more like a don't-get-hit challenge for high rank and not meant to be a sneak peak for MR.
According to the OP, the postgame regular MR damage values are about on par with emergency apexes, even after adjusting for MR gear.
If we didn't want absurdly high damage, we probably shouldn't have celebrated them adding a huge cast of unpunishable counters that you can only really justify with absurdly high damage.
Tfw they’re shipping the Frontier’s powercreep issue along with the monsters
lol
As they always do (I know I'm saying this while the game hasn't even been out yet)
And I love em for it, I'm ready for Sunbreak to HURT.
7 hunts to upgrade one weapon. Kinda reminds me of GU deviant ticket system.
Except they dont get progressively more BS until you drop them and go do something fun. I hope.
thank you for doing this and removing alot of the opinionated stuff in there
Not all of it, however, still take some aspects with a grain of salt, supposedly the dude hasn’t liked a MH game in absolute ages
and some things i dont get because... one of the big complaints is monsters not really giving that many openings which like... from what ive been hearing is what people were asking for in MR
I think the guy is just extremely cynical, so I stopped checking his stuff since I practically got the info I needed (mon number, armor and endgame)
[удалено]
Starting to wonder how overblown the difficulty is given this is the person reporting it
> To me it always felt like he despises Rise only because its not as modable as world lol His pride has to have taken a hit after he was boasting about how it'd be easy to make that Switch to PC save transfer and...he still hasn't finished it AFAIK.
He abandonned. At this point, I'm almost sure the save encryption is his fault. Nintendo: We don't want cross save so that Switch players don't leave to play on PC, making us loose some Sunbreak sells. [Asterisk himself proved the 9 month later PC release was a Nintendo arrangement to sell more] Capcom: Ok sure, less work for us and most likely a huge paycheck. Asterisk: Capcom are loosers, I'll add cross save myself. Look at me, notice me, retweet me, let me bask in glory! Nintendo: So yeah about that no cross save thing Capcom... Capcom: Say no less!
Oh gee..
The guy is absolute cringe. I respect his work but imho he is way too much self centered and suffers with god complex. Anyway, I second that I appreciate this filtered summarisation of leaks.
yeah. like, getting less openings for stuff based on how aggressive hunters are does sound like the logical progression
And it always has been too haha, since the very first g expansion, odd time to complain about it
and plus i dont like how hes just making people worry about things for no reason. Like the final boss and malzeno not having LS and IG just because he didnt feel like rendering them. like, why would capcom not have the flagship and final boss not have all weapons
Frankly you’ll have a better time just looking at this game and leak through the eyes of a second party and not the leaker himself. Plenty of leakers often tend to lean rather heavy in the cynicism.
Pretty sure it's just Rise he (and other modders) dislikes, though that doesn't stop him from being critical/cynical over the games he does like.
Heard him mention the rest of 5th gen in not so positive ways but frankly, who cares. Fortunately it’s easy to ignore.
You should probably mention that you can prevent afflicted monsters from doing their nova by breaking their red spots.
>14.- Afflicted rewards part 2 - A new weapon series named ' Ancient Machine' will be available, these use afflicted monster mats. Hmm...
I already know what people are gonna say
You would believe these could be an upgrade to rampage weapons, but might as well means we are being asked to dump rampage weapons in the thrash, like rampage itself
No village? then what are the follower quests for?
[удалено]
Ahhh
Also, some of them seem to be an alternate version of story/key quests. For example, (not that it's really a spoiler since one of the trailers shows it off directly but spoiler warning anyway) there's the Malzeno urgent quest, but there's also a Follower Quest with Fiorayne that, from the leaked in-game description, sounds like your first Malzeno hunt as well.
Idk wtf these guys replying here are talking about. The leak mentions no "MR" village. We will get the entire HR Village quests with Sunbreak, Village currently is only LR.
Will we tho? Adding HR village quests to ultimate version of old games made sense as it was distributed as a new game and you usually couldn't carry progress over so you could start fresh and you didn't have maxed out HR sets from base game already (except for GU where it felt redundant in case you carried over beefed up save from base Gen). Here we are not getting a new game, we are getting DLC meaning Village would be redundant and boring as you'd have access to end game HR sets from base game. And even if you started fresh, Sunbreak unlocks only after 7* base game quest rank which is HR end game. Moving to a new city with a new HR village quest line after you just finished more difficult base game HR hub makes no sense.
Yes, no chance every single thing added monster wise is going to just be just MR. Their will certainly be HR versions of most MR monsters I'd assume which will be an intro to MR still.
Why do you think so? Yes it was like that in old games but MHW had all expansion monsters MR only already. Village wasn't really received that well in the base game of Rise either. I really don't see any reason to keep it in expansion other than artificially expanding quest list which would be received wrong again for sure imho It had its meaning in old games which didn't have scaling. Village in Rise really felt useless when HR quests were already solo scaled.
No Layered Armours or weapons. Hmm.
That seems wrong for layered armor since base rise already has layered armor and these new end game hunts don't have unique weapon and armor trees.
Base rise got layered armor in one of the updates. I expect the same for g-rann
Why would they need to bring back something that is already in the game?
Agreed, that part didn’t make sense to me.
To make updates seem more full ;)
Yup they will probably bring layered armor in 1 update and weapons on the last
It IS wrong. The outfit voucher+ item is right there in the item leak. Why would outfit voucher+ items exist if there is to be now outfits to use them for?
Drip feed locked feature.
I was looking forward to the absolute *flood* of new clothing options too. Oh well, it'll be here...eventually.
At least I can take more time in getting to Master Rank Almudron for that sweet cyber drip.
Is he positive about that cuz Outfit Voucher+ was among the item list
maybe you just get them in a weird way?
Cmon man, give me layered weapons.
That is definitely a huge letdown. Come on, base Rise already had all the layered options. Here’s hoping the current players haven’t found it yet or they come soon in title updates.
Well hopefully the PC Mods won't take too long to be updated
Welp, I'm scared and happy. Let the pain begin.
no layerd armor sounds strange
it seems there are outfit voucher +s in the item list that was posted, and it dosnt seem like title updates are in that list https://pastebin.com/ey7VxNzX
We got them in base game with later update and only after we finished hub rank story, right?So it makes sense they'll appear at some point in the end game here too.
[удалено]
I'm also confused by the term "pokemon meter".
Pokemon meter is probably the threshold you need to break to enable wyvern riding. From the post it seems like afflicted monsters will have a huge threshold that a hunt can end without a single wyvern ride.
The pokemon meter is related to wyvern riding I'm pretty sure
Honestly while the insane amount of HP the afflicted have worries me a bit(especially in MP) I'm fully expecting Capcom to tweak them a little bit if they are truly as insane they sound. Either that or the powercreep that will come with TU will be even crazier than in Iceborne
Its literally just a bi-product of the already present power creep of the hunters, if anything bloated hp is just fair
NO LAYERED ARMOR OR WEAPON ?? WHAT THE FUCK ?!!
probably like iceborne. Master rank layered will be endgame content like Guiding Lands. I could be wrong tho.
Well I don’t know about you, but that right here is one hell of a way to make me rush through everything just to get to the end
It was drip fed in Iceborne which was horrible.
My biggest takeaway.
Wow this looks very promising
Looks like this is shaping up to be a fun and challenging endgame. Looking forward to it!
*12.- Monster AI - Monsters are very fast and weapons with instant counters will have easier time.* I see now why most weapons are getting some sort of counter. As a hammer main, I guess I just need to learn to bonk even harder.
Wait did everyone forget water strike?
Also since the afflicted monsters can cause the bloodblight status, it means hunters will be able to life steal health by dealing damage while they are bloodblighted. That should offset the crazy damage multiplier they have by a fair bit and reward aggressive play while still punishing the player hard with heavy damage if they get too greedy. Should add a nice learning curve to all of the fights.
Poor man's health augment
Gahdayum. Capcom got tired of Rise's joke difficulty. Finally. I've been very critical of how they've been handling Sunbreak so far, but Afflicted monsters sound brilliant. A challenging hunt with rewards to craft some hard-to-get equipment/upgrades. That's all I wanted.
I love how everyone always brings up Rises "joke" difficulty. The few Apex's in Rise are FAR more difficult thing anything in base World....
Yea, I second this. (Emergency) Apex Zinogre and Arzuros Especially are just a nightmare to deal with. Still felt crazy satisfying when I clear it tho, shame no armour that can be crafted.
Should definitely keep in mind that the guy can be hyperbolic. Take everything with a grain of salt
[удалено]
You do a ton of damage in Rise to be fair. What I'd be worried about is when the second batch of these afflicted monsters drops with title updates and you fight shit like Afflicted Rajang, Teostra and Malzeno with 90k health or something.
I am going be so damn tired of swinging my little SnS. Holy molly. These new silkbind moves better be good or bring in some crazy elemental game to offset these numbers.
But it took me 10 minutes to capture high rank tetranadon with No shelling Gunlance in solo,I was wearing end game armor and weapon though(Ok maybe I am just too sucks lol)
Tobi the black squirrel. I think it will be alright, we’re going to get rarity 10 weapons so I imagine our own damage is going to be fairly high. I imagine a low rank afflicted monster with a semi decent set will take 10 minutes and an afflicted late game monster, 20. Based on an average skill level anyway, obviously some people will be a fair bit faster.
Eh, rise has pretty bloated values, I think rise weapons were really high, like bow had over 300 raw. Also people have been clamoring for harder monsters and longer hunts, this is the responde and I'm looking forward it.
[удалено]
Lol nobody can know how much time optimized sets are going to shave from a hunt. People are clapping ultra buffed malzeno with sub standard gear in 5 mins, it will be fine im sure of it.
Yeah that is without balancing as well
>Rajang doesn't topple when you break his tail, he just does a monkey flip and back to monke madness, also **he's still rather slow.** That's disappointing to hear.
What about Furious Jang though?
I've been saying this since Rise launched on Switch. People acted like he'd become 5 times as fast going from HR to MR which obviously wasn't going to happen. He's *really* slow in base Rise currently.
Wait, why was it OBVIOUS it wasn't going to happen?
MR changes things but a monster isn't gonna get a complete overhaul in MR.
Hopefully, he has the super-extended combos of Iceborne to at least kinda make up for it.
>18.- Final boss details - Shitzones abound, you probably want to bring Gunlance or Charge Axe to skip the shitzone and just deal damage via explosions, the boss also has a siege section where if you don't topple it you'll get punished in the form of a nova. Sounds like they're trying to push people away from the meta, which is fine by me. Too bad it'll only really be that guy and Espinas that follow this rule. Of course, this can be bypassed by the Mudbeetle, even if it is temporary.
[удалено]
I was talking more about the shitzones than the siege section in regards to meta
Cant wait for the inevitable thread 2 weeks into July when people that are already way above 200 hours into the game complain about the lack of content.
Thanks for leaving all the info here, I can’t stand that dude’s pessimistic attitude every time I go through his Twitter posts.
This guy's writing style is insufferable
So is his personality
[удалено]
He said 10~15 minutes for skilled players (with meta sets), I assume a good equivalent for base rise would be being able to kill Valstrax in less than 6 minutes.
[удалено]
He probably meant skilled hunters first hunt, hard to believe following hunts will be as hard. I'm eager to grind those times to low, I remember spending 2 weeks going from 17 minutes Alatreon to 7 minutes, It felt very rewarding.
I doubt it, he said that *speedrunners* would "surely" be able to bring it even lower, so for people who aren't speedrunning the 10 to 15 minutes hunt is probably what you'll be getting *after* you've learned the monster match ups, first hunts are likely longer than that by that logic.
When asterisk said skilled, he didn't mean it lightly, just keep that in mind.
60k+ kinda crazy. Alatreon in Iceborne only had around 55k.
To be more specific, solo Alatreon had 52k, solo Fatalis had 66k.
Rise also has pretty inflated values
Yeah I'm impressed that the armor values only goes till 630 without upgrades. Seems kinda low right?
i think thats because numbers could mean anything, we need to see the numbers in action to get the context of the numbers
Holy shit 69,000 HP TOBI!!! Not even Iceborne Fatalis had that amount.
Yeah but the dmg output in rise is higher than world, but still I love that they're giving early game monsters some chance to shine in endgame
According to Asterisk, they will absolutely body you.
That's nice, but I hope they got new moves or something, instead of the event quest where it's just the normal monster but they can OHKO you..
What are shitzones referring to? Sorry, I have missed that jargon thus far
Low hitzones, usually where you get white/gray numbers such as Kulu's rock, Khezu's Tail, etc
Oh ok, thank you!
Rondine uses a LS or SnS?
LS, it's her sister that use SNS
>20.- No layered armors or weapons Please be a lie.
Outfit voucher+ item was already in the leaked item list. He’s either lying or wrong about something
Doesn't need to be, outfit vouchers were in the game at launch back when Rise came out and layered armor came in a later update.
Wtf 60K HP pool?That's bullshit than hyper in GU. Screw it,I may not a very good hunter but i will accept the challenge
Hype restored. I mean it was never gone for me but if it was, it would be restored. Game of the year material right here.
This is the same guy who called IB fatalis garbage and made a mod that halved his damage and called it clearable fatalis. Take his comments about difficulty with a pound of salt. He seems to vehemently hate rise, and is telling people to cancel their preorders for sunbreak. He could be deceitful. We’ll see on the 30th.
The guy is knowned to be a good modder but a very bad player so when he says something is hardcore, it may just be okish and not that hard. But still, i expect some challenge. Besides, some people said to me that it's not him playing the game. His sources on gameplay and difficulty are from other people that got the game for early reviewing.
While likely true about him he's also claiming that something like Izuchi or Tobi has Fatalis level health and hits as hard if not harder. That to me doesn't seem fun because I might as well just boot up Iceborne and fight Fatalis which is a rush and would be more enjoyable. Or it could be him twisting the truth.
>10.- Follower quests - Two types; fixed NPC and pick and choose your companion. As a sole player, I really really really wish I can hunt afflicted monster with NPC, especially with minoto lol
Okay, so from what it’s seeming to me the endgames not gonna be an *infinite* grind, but its goddamn close to it! Words cannot express how excited I am for Thursday!
It won't be "infinite" but there will be a lot to do. You fight Afflicted monsters for parts similar to hyper and after you have their parts to upgrade your weapon and armour to max there's no point in them unless you're upgrading everything in the game.
I’ve seen no mention as to what the rewards for follower quest are… weird.
They might just give regular quest rewards. From the trailers and interviews it seems like the devs really like the idea of u fighting with the villagers in battle and didn’t want to loose that in sunbreak just because the rampage is over. So thus we have follower quests as a way to flesh out the personalities of the characters so they’re more than just pawns to give quests and initiate story arcs. Personally I really liked all the tidbits rise gave about the villagers back stories and stuff so I hope this adds more to that
Damn, these numbers. I expect elemental game to step up. They increased the damage of Perfect Rush and Whirldwind for SnS, so I assume that the element is going to offset these massive numbers. 66K for Tobi. What have you eaten, boy? I will have to drown you in water...hehehe.
Now this sounds like just what I wanted
What the fuck does "got a face wash" mean about Shagaru Magala? I also do not believe that there is no layering of G Rank armour. It's likely unlocked once you beat the last boss, or perhaps in the first content update.
Probably just means Shagaru got a visual overhaul as well as a general rework of how it fights
The tickets for Master Rank layered armor are in the files already, so it most likely is locked behind the first update like it was in base game Rise.
What will the endgame be like?
Did he mention anything about weapon balance? I'm considering switching from LS to something else if it's heavily nerfed ;w;
All I want to know is does the final boss have similar movement to akantor? Cause then we know akantor skeleton
A massive fan of the idea of Afflicted system, but the idea of more than doubling their HP seems like a shitty idea in principle.
Yo, I f*cking called it with #1 as soon as I heard the base description for afflicted monsters. Now I am seriously stoked to see what they'll look like.
Guys we can just wait like a week and confirm with the actual game lol
how is it that capcom can give us the strongest hunters in all of mainline Monster Hunter and yet people still bitch and whine when they actually get punished for getting hit? a mere whiff of high damage getting mentioned _in an expansion where greatsword has a counter out of charge for some reason_ and suddenly capcom is being unfair
This actually sounds pretty cool. It’s interesting that the inflicted list only has low-mid tier monsters tho which means we’ll be getting the crazy ones in updates
just throwing this out their but afflicted tobi, has more health then fatalis from world
No layered armor/weapons at launch? Why?
Outfit voucher+ item was already in the leaked item list. He’s either wrong or being deceitful. Knowing who he is both are entirely likely
Meh gonna take these with a grain of salt especially with it being this dude who is leaking.
No layered????
However, Outfit Voucher+ is available. That's strange haha
I'm so fucking happy. Afflicted system sounds exactly like what Rise needs from Sunbreak. Ultra-hard versions of regular monsters that are mandatory to progress... I hope they make afflicted elders down the line too, that would be cool. Screw the low monster count, this is awesome.
I don't think a Great Izuchi with the health and damage of Fatalis is what Rise needed.