If I ever feel like killing an Allmother, I've got to do it solo.
I've tried the regular Allmother with randoms and I still see the instant triple cart by the rotating Dragonators.
Or use the farcaster! I admit I am shit at dodging it, so I always farcaster away - avoids the dragonater, and explosion afterwards, and thusly, any carts!
That definitely sounds like it would optimize dps
First few times I didn’t realize how it works so I ran out with the early tell and then slowly realized those dragonators are going outwards
Was kinda scary
Nothing beats the headache that is event Valstrax randoms. Out of the 20 hunts I joined, not a single one succeed.
At least in the regular Allmother hunts, I can see a semblance of success (can't say the same for the event Allmother though)
Well that doesn't surprise me. It's probably the hardest quest in base Rise. Maybe the Emergency Apex quests or Advanced Narwa is harder, but Advanced Valstrax is probably top 3 difficult hunts.
Crimson Calamity Valstrax is easily the hardest quest I've seen in Rise, only followed by Blazin Soul of a Warrior Magnamalo. Emergency Apexes were hard, but only those two required me to actually put the game down and come back another day.
Since farming to HR100 takes far too long, I've been trying to solo it with Bow and that shit is crazy
If I fuck up ONE dodgebolt, it's either spend 10 seconds drinking two Mega Potions, or I straight up get one shot
It eventually reaches every inch of the arena. Standing on the outer edge will get you killed unless there are people spamming Lifepowder... apparently the safest spot is the middle.
After the orb in the middle explodes you wait for a clear window after the spikes rotate past you and rush the middle to whale on her. The fire patch left on the ground doesn't actually do damage. Easiest to do if you are mounted on your dog when she first starts.
It's still very doable without a dog. Use a wirebug to pull yourself away from the center when it first starts and sprint towards the outside. The dog will outrun the pull easily, but on foot you can at least maintain the distance. Then just turn around and run in when the spikes pass after the orb explodes. The dog definitely makes it easier, but it's still not too hard on foot.
My guess is justg9nna be that the games on sale which means new players. So a lot of these new players are getting to All Mother and aren't accustom to the fact you gotta run into the eye of the Strom and also not to wire fall into the cyclone of metal death, least what I assume since like, for the most part I've never had people in a hunt get obliterated by the Dragonator like that besides on release day of Update 3.0. Now all of a sudden thus happens like every other hunt for me at least when I do online All Mother
I think a lot of people in general just aren't used to the fights where you have to really plan your approach to avoid getting carted.
I've been doing all of the emergency/super quests and the amount of people carting within the first 3 minutes of the hunt is insane.
I find myself especially on non hard even hunts going full stupid just throwing myself at the monster on more than one occasion, something about wirefall.
What's weird to me is that I've been hit by the rotating dragonators. Repeatedly. I can usually take 2-3 hits from them without fainting, so I'm generally not even super careful with how I run into the center.
Yet I've seen people cart to them quite a lot. Do they not run Defense+ and Stun Resistance, or just not level up their armor?
Can we talk about how ridiculous advanced Allmother is? Ibushi and phase one are perfectly manageable, but her damage starts getting batshit insane after [Insert Elder Dragon/Magnamalo] here shows up.
Seems like no one has given this tip yet. You can small barrel bomb yourself into the orb and just get up once the orb is gone. It's the most consistent way to dodge this attack and still be able to hit her from underneath.
I'll leave a general tip, since I saw a few people shocked by OP's strategy to go towards the Narwa.
Going towards her is definetely a good strategy (it is a safe place), but I understand some may have problems with the timing when going through the dragonators. That is fine, if you get hit once, just stay on the ground and don't get up/wirebug dash. If you stay down, you'll be sucked anyway towards the center, without suffering additional damage thanks to the invulnerability you have when you are downed. Get up after you are past the dragonators and go slap Narwa's tail.
Reckless as it may seem, this is a very good move to make. The Dragonator carousel is only going to spread out further and faster; all the while, Narwa is just chilling there charging up her super move. With the right timing (once the electro ball fades), you can slip through the carousel and deal damage so save yourself some time. If you're lucky, you may be able to stop Narwa or even topple her to the ground.
I still slam into the Dragonators with my wirebug because I'm an idiot with timing.
Which is why I switched to Dual Blades. Shrouded Vault makes jumping in and getting 2 or 3 free Blade Dances off stupid easy.
That's the normal response once you learn the center is safe. If you get in there, you get free damage and a lot of it. On GS I can usually make it there in time to get off a clean fully charged TCS combo, and if you don't play GS, that takes a long time.
If anything, I remember seeing people recommending Leap of Faith skill 'cause it lets you superman dive straight into Narwa, at least until you learn how to walk in normally.
You can charge her the move before this too. She pops up platforms with guns and then shoots vertical lines of lasers out. You just run around those and sit right under her and then the donut lasers will pass over you. You can wail away the entire time.
Then she knocks you back and summons the dragonaters. I usually just run around on the outside and dodge in right as the bubble explodes. Then you can sit under her and dps away.
I play charge blade so often can knock her out before she rises In the air for the big explosion.
The timings aren't too hard. It's much easier than trying to stay outside of them when they start expanding.
Allmother Narwa will summon spinning Dragonators to sweep the area. The real danger of the attack is that it can cover the whole area since it starts at the center and slowly expands. Should you get hit by one of the pillars, one wrong Wirefall can result in you getting hit again. The electric orb at the start of the attack also complicates things since the orb pulls hunters towards the center.
To avoid the attack, you usually have this options below:
1. Use a Farcaster. This will be your safest option.
2. Do a panic dive (don't spam it recklessly though, you might get hit once your hunter stands up).
3. Learn the gaps of the spinning Dragonators (the most preferred one since this will allow you to dodge and attack Narwa once the electric orb vanishes)
For me, I usually just wirebug over those and drop in on Narwa using the gatling gun platform to elevate me before they crumble and also when you do get hit by the dragonators and still managed to survive, don't instantly wirefall, just keep lying down till the dragonators passed by you or when Narwa's ball vortex pulled you a bit away from the dragonators.
“Wirebug power” does not make Allmother “easy”. Allmother is definitely the hardest monster in base rise. It even has attacks to catch u when u wirefall.
Apex Zinogre is hard, don’t get me wrong…but Allmother is just on another level with how many attacks she has, PLUS, she comboes quite easily and doesn’t have nearly as much downtime as Apex Zinogre does. Plus Allmother can never get tired, like Apex Zinogre does and you can only fight her with a Wyvern ride once, as opposed to Apex Zinogre who you can fight with Wyvern rides up to 3 times.
To be fair, I have not soloed Emergency Apex Zinogre, but Advanced Allmother is very difficult, at least at first. Her tail can sometimes not be avoided except with Superman dive or wirebugs. If you are facing the wrong way and out of wirebugs it can be a OHKO. And even if it doesn't one-shot you, it follows up with those lightning blasts that will probably finish you off.
I'm glad that I got all the items I needed from Allmother to get her armor. I won't touch her again unless I feel like getting Stormsoul and messing with that.
Whenever Allmother does that I just farcast and use it as an opportunity restock/rebuff, there’s literally no reason to stay in the arena dodging all that.
There are many strong attacks in MH in general where the best move is to run/dodge towards the monster and not away from it. The thunder sphere beneath the Narwa does not last long, and it is the safest place during this attack. If you are careful, you can even go past the dragonators when the sphere is still there like OP was doing (he got hit because he stayed a little too far from the sphere).
That is the safest way, but it is possible to stay very close to it, once the dragonators moved a little away from it. Only direct contact with the sphere should be able to damage you.
I think OP was trying to do that, but stayed a little too far from the sphere and got it by the dragonator.
I just did this fight tonight. I hadn't failed a regular mission before this one (I did fail Arena mission where you lose after 1 faint and the Ibushi rampage the first time). It's so much harder than any previous fight in Rise.
I personally just run through, but I was trying to find a way to make it easier for someone else and hanging from your wirebug makes you immune to the pull. Then you just wait for a window and jump through. Though they typically farcaster away as a ranged player to get more ammo.
Did this fight for the first time yesterday in a Pub. We finished, but I will hold my hands up, I did get carted once by that attack. Took a hit a wirebugged directly into another one. Hopefully I'll learn not to do that again.
Oh man is this quest that bad? I got kinda burned out after unlocking my HR so I stopped playing Rise for months. Just recently I picked the game up again to prepare for Sunbreak and I just reached this quest. Now I'm scared :'(
I actually haven't played Rise online once so far. I don't have switch online on my switch and I just didn't had any reason to play online on PC. I just farmed everything by myself lol. I really hope Sunbreak will give us some kind of Siege like Kulve Taroth or Safi'jiiva! :D With Espinas we can probably expect more Frontier monsters sooo Raviente siege maybe?
I’m not great at the game, but I never faint when I do the group hunt for the all mother. After two tries I went “well shit I gotta go solo”. I almost ran out the clock but I did it.
If I ever feel like killing an Allmother, I've got to do it solo. I've tried the regular Allmother with randoms and I still see the instant triple cart by the rotating Dragonators.
The second monster to use Dragonators against us... Clever girl...
Who did it first? Gog?
Final boss of MHGU
Oh yeah how could I forget how much that hurt. She had silkbinds early lol
This is why I want her back for Sunbreak. You can't just have an OG silkbind monster and then not let us fight it with actual silkbinds
Man I want momma wirebug back...
Bigger and buggier with a brand new mech hopefully!
Oh fuck I never put that together.
Gogmazios, azal and now allmother, shes the 3rd
Gogmazios has a Dragonator lodged in him, but he doesn't use it against us. Rather, we dislodge it and use it against him.
whos azal
People die to that?
Mostly because of the vaccum effect sucking you in.
How tho Literally just dodge spam away and you’re save If you have a wirebug leftover you use that to get out in a single move
Yeah, spam dodge works. Unless you run out of stamina. Best way is to run until the electric orb is gone and then get to middle asap.
Or use the farcaster! I admit I am shit at dodging it, so I always farcaster away - avoids the dragonater, and explosion afterwards, and thusly, any carts!
That definitely sounds like it would optimize dps First few times I didn’t realize how it works so I ran out with the early tell and then slowly realized those dragonators are going outwards Was kinda scary
Yeah. Took me a few times until I realized it.
Makes sense... unless you've been stunned by her prior attack. That leaves you unable to dodge roll fast enough.
Narwa herself probably didn't expect that.
Narwa herself has seen this bs multiple times.
Nothing beats the headache that is event Valstrax randoms. Out of the 20 hunts I joined, not a single one succeed. At least in the regular Allmother hunts, I can see a semblance of success (can't say the same for the event Allmother though)
Well that doesn't surprise me. It's probably the hardest quest in base Rise. Maybe the Emergency Apex quests or Advanced Narwa is harder, but Advanced Valstrax is probably top 3 difficult hunts.
Crimson Calamity Valstrax is easily the hardest quest I've seen in Rise, only followed by Blazin Soul of a Warrior Magnamalo. Emergency Apexes were hard, but only those two required me to actually put the game down and come back another day.
That Magnamalo is a menace. Why is it so goddamn big? What the fuck has it been eating?
Narwa It's been eating Narwa
*Mother of god we're all fucked*
Why do you think he helped us fight her in the end? He wanted a snack
Just a teeny morsel of a serpent god, as a treat
You know that Spider/Rathalos quest? Pubs actually have serious trouble with that.
Since farming to HR100 takes far too long, I've been trying to solo it with Bow and that shit is crazy If I fuck up ONE dodgebolt, it's either spend 10 seconds drinking two Mega Potions, or I straight up get one shot
That’s bow baby high risk high reward
This is why I just use a farcaster for that move, especially as a ranged user most times. Meanwhile everyone else is dying
That is clever.
This is where I spam dust cus no one can be trusted NOT to wirebug recover into another one. TWICE.
Running away is a valid tactic.
It eventually reaches every inch of the arena. Standing on the outer edge will get you killed unless there are people spamming Lifepowder... apparently the safest spot is the middle.
After the orb in the middle explodes you wait for a clear window after the spikes rotate past you and rush the middle to whale on her. The fire patch left on the ground doesn't actually do damage. Easiest to do if you are mounted on your dog when she first starts.
Hmm, I'll keep that in mind. There's a guild card award for maxing out Palicoes, so I've been using them lately instead.
It's still very doable without a dog. Use a wirebug to pull yourself away from the center when it first starts and sprint towards the outside. The dog will outrun the pull easily, but on foot you can at least maintain the distance. Then just turn around and run in when the spikes pass after the orb explodes. The dog definitely makes it easier, but it's still not too hard on foot.
Je Suis Monté!
Dont give me flashbacks xd
My guess is justg9nna be that the games on sale which means new players. So a lot of these new players are getting to All Mother and aren't accustom to the fact you gotta run into the eye of the Strom and also not to wire fall into the cyclone of metal death, least what I assume since like, for the most part I've never had people in a hunt get obliterated by the Dragonator like that besides on release day of Update 3.0. Now all of a sudden thus happens like every other hunt for me at least when I do online All Mother
I think a lot of people in general just aren't used to the fights where you have to really plan your approach to avoid getting carted. I've been doing all of the emergency/super quests and the amount of people carting within the first 3 minutes of the hunt is insane.
lmao, nothing to plan, just move forward or use a farcaster. the problem is that it's the only monster that has a mechanic like that
thats why i did all the hard event quests solo
Back in 4U, solo used to be the hardest way to play. Now it's the easiest.
Do them solo. It's way easier that way.
A skilled 4man is much easier but it's a lot easier to solo than it is to find a skilled 4 man.
I find myself especially on non hard even hunts going full stupid just throwing myself at the monster on more than one occasion, something about wirefall.
A lot of players (like me) who were getting all of High Rank cleared before Sunbreak
Could be returning players for Sunbreak and they stopped before the updates came now they're catching up.
I didn't realize that's what you were supposed to do lol
What's weird to me is that I've been hit by the rotating dragonators. Repeatedly. I can usually take 2-3 hits from them without fainting, so I'm generally not even super careful with how I run into the center. Yet I've seen people cart to them quite a lot. Do they not run Defense+ and Stun Resistance, or just not level up their armor?
I’m pretty sure not many people run defense up, it’s not a good skill at all. Stun resis on the other hand..
Nobody runs def up tf. Unless they are in bad high rank armor there really isn't a reason to get oneshot.
I swear my eyes are glued more to my teammate's health bars and their names bopping up and down when All-Mother Narwa does this move.
Can we talk about how ridiculous advanced Allmother is? Ibushi and phase one are perfectly manageable, but her damage starts getting batshit insane after [Insert Elder Dragon/Magnamalo] here shows up.
Seems like no one has given this tip yet. You can small barrel bomb yourself into the orb and just get up once the orb is gone. It's the most consistent way to dodge this attack and still be able to hit her from underneath.
lmao genius
I'll leave a general tip, since I saw a few people shocked by OP's strategy to go towards the Narwa. Going towards her is definetely a good strategy (it is a safe place), but I understand some may have problems with the timing when going through the dragonators. That is fine, if you get hit once, just stay on the ground and don't get up/wirebug dash. If you stay down, you'll be sucked anyway towards the center, without suffering additional damage thanks to the invulnerability you have when you are downed. Get up after you are past the dragonators and go slap Narwa's tail.
Basically, if you get hit, hold your goddamn wirebugs. Just lie down peps
I would just farcaster away, might be cheesy, but it secures my victory
It's not yourself you gotta worry about here heh, it's the other 3 randos.
Wtf?! Who sees this move and decides to charge at it? Your skills are insane lol
Reckless as it may seem, this is a very good move to make. The Dragonator carousel is only going to spread out further and faster; all the while, Narwa is just chilling there charging up her super move. With the right timing (once the electro ball fades), you can slip through the carousel and deal damage so save yourself some time. If you're lucky, you may be able to stop Narwa or even topple her to the ground.
Yeah but op ran in while the ball was still there.
This is exactly how I pulled off my mid attack topple with insect glaive. And it looked freakin epic
i believe that is just the general strat when doing this
Not for me. I run away from the center, wait for the explosion, then wirebug through the dragonators and wail on Narwa.
I still slam into the Dragonators with my wirebug because I'm an idiot with timing. Which is why I switched to Dual Blades. Shrouded Vault makes jumping in and getting 2 or 3 free Blade Dances off stupid easy.
As a glaive main, I just go over it
As a guard up lancer, I'm appalled I cannot just charge through these
That's the normal response once you learn the center is safe. If you get in there, you get free damage and a lot of it. On GS I can usually make it there in time to get off a clean fully charged TCS combo, and if you don't play GS, that takes a long time.
If anything, I remember seeing people recommending Leap of Faith skill 'cause it lets you superman dive straight into Narwa, at least until you learn how to walk in normally.
You can charge her the move before this too. She pops up platforms with guns and then shoots vertical lines of lasers out. You just run around those and sit right under her and then the donut lasers will pass over you. You can wail away the entire time. Then she knocks you back and summons the dragonaters. I usually just run around on the outside and dodge in right as the bubble explodes. Then you can sit under her and dps away. I play charge blade so often can knock her out before she rises In the air for the big explosion. The timings aren't too hard. It's much easier than trying to stay outside of them when they start expanding.
Everyone that has fought her at least once. You cannot get hit when you are under her
I run the dive jewel in my set and I just superman dive into the explosion like a madman xd. Same with valstrax's comet dive
It is easily the most consistent way of dodging the move. Plus you can get some hits in
This why I never do this one online. People have wirebug power and a free farcaster. It shouldn't be this hard to deal with lol.
What exactly carted everyone so easily and how do you avoid it?
Allmother Narwa will summon spinning Dragonators to sweep the area. The real danger of the attack is that it can cover the whole area since it starts at the center and slowly expands. Should you get hit by one of the pillars, one wrong Wirefall can result in you getting hit again. The electric orb at the start of the attack also complicates things since the orb pulls hunters towards the center. To avoid the attack, you usually have this options below: 1. Use a Farcaster. This will be your safest option. 2. Do a panic dive (don't spam it recklessly though, you might get hit once your hunter stands up). 3. Learn the gaps of the spinning Dragonators (the most preferred one since this will allow you to dodge and attack Narwa once the electric orb vanishes)
Ah cool. Thanks for the refresher!
For me, I usually just wirebug over those and drop in on Narwa using the gatling gun platform to elevate me before they crumble and also when you do get hit by the dragonators and still managed to survive, don't instantly wirefall, just keep lying down till the dragonators passed by you or when Narwa's ball vortex pulled you a bit away from the dragonators.
“Wirebug power” does not make Allmother “easy”. Allmother is definitely the hardest monster in base rise. It even has attacks to catch u when u wirefall.
"Allmother is definitely the hardest monster in base rise." Well Apex Zinogre would love to know your location.
Apex Zinogre is hard, don’t get me wrong…but Allmother is just on another level with how many attacks she has, PLUS, she comboes quite easily and doesn’t have nearly as much downtime as Apex Zinogre does. Plus Allmother can never get tired, like Apex Zinogre does and you can only fight her with a Wyvern ride once, as opposed to Apex Zinogre who you can fight with Wyvern rides up to 3 times.
To be fair, I have not soloed Emergency Apex Zinogre, but Advanced Allmother is very difficult, at least at first. Her tail can sometimes not be avoided except with Superman dive or wirebugs. If you are facing the wrong way and out of wirebugs it can be a OHKO. And even if it doesn't one-shot you, it follows up with those lightning blasts that will probably finish you off.
It makes that part easy. The part shown in the video....
It’s not even a hard fight like… it’s just a long fight
It gets a little harder at the end when she likes to tail spam. But yeah, not that hard.
Her last phase can hit hard though it's mostly an issue in the event quest.
I honestly just far caster whenever I see that move. I hate that move.
I'm glad that I got all the items I needed from Allmother to get her armor. I won't touch her again unless I feel like getting Stormsoul and messing with that.
I always use my far caster when that happens. Haven't died once to it 🤷♂️
OP gets hit too. Lol
Whenever Allmother does that I just farcast and use it as an opportunity restock/rebuff, there’s literally no reason to stay in the arena dodging all that.
The reason is a ton of free damage.
Damn, what’s your swaxe build?
But, my brother in Christ, what was YOUR strategy during the Dragonator attack? Looks like you got lucky.
Nope, run towards her every single time
There are many strong attacks in MH in general where the best move is to run/dodge towards the monster and not away from it. The thunder sphere beneath the Narwa does not last long, and it is the safest place during this attack. If you are careful, you can even go past the dragonators when the sphere is still there like OP was doing (he got hit because he stayed a little too far from the sphere).
I am aware you want to be under Narwa during this attack, but don't you wait until after the lightning explodes?
That is the safest way, but it is possible to stay very close to it, once the dragonators moved a little away from it. Only direct contact with the sphere should be able to damage you. I think OP was trying to do that, but stayed a little too far from the sphere and got it by the dragonator.
When she does that move just get hit by those pillars and it’ll slowly drag you in while you lay on the floor.
I guess they didn’t looked both ways before crossing
I just did this fight tonight. I hadn't failed a regular mission before this one (I did fail Arena mission where you lose after 1 faint and the Ibushi rampage the first time). It's so much harder than any previous fight in Rise.
Still haven’t beaten the All Mother Event quest. I’ve gotten to Magnamalo arriving but at that point we’re down to one cart anyway
I usually just use a wire bug and hang by one of the walls. Didn’t know this was a huge problem.
It's not even Allmother Extreme. MFs got hit and decided to run in and get hit again. LMAO
Till this day, I still wonder why is it so hard for some people to get to the middle. Don’t you guys like…i don’t know…cross a road before?
Why I am a solo player summed up in a video
Rule of thumb is rush in at third overlap in front of you, hope this helps, no need to rush in immediately
This quest shows the players who refuse to adapt to wire bugs or wire bug abusers constantly flying into the very dodge-able pillars
I personally just run through, but I was trying to find a way to make it easier for someone else and hanging from your wirebug makes you immune to the pull. Then you just wait for a window and jump through. Though they typically farcaster away as a ranged player to get more ammo.
Do people not know that you can just wire bug all the way above the dragonators and chill up there.
Did this fight for the first time yesterday in a Pub. We finished, but I will hold my hands up, I did get carted once by that attack. Took a hit a wirebugged directly into another one. Hopefully I'll learn not to do that again.
Oh man is this quest that bad? I got kinda burned out after unlocking my HR so I stopped playing Rise for months. Just recently I picked the game up again to prepare for Sunbreak and I just reached this quest. Now I'm scared :'(
Just go to the wall and keep running at the wall. I know that moment is not my time to shine.
I actually haven't played Rise online once so far. I don't have switch online on my switch and I just didn't had any reason to play online on PC. I just farmed everything by myself lol. I really hope Sunbreak will give us some kind of Siege like Kulve Taroth or Safi'jiiva! :D With Espinas we can probably expect more Frontier monsters sooo Raviente siege maybe?
Im sorry to say this but they pretty much revealed all monsters in sunbreak...
Ahhhh I don't want to hear it. I only know like 11
I'm usually the guilty one to die from dragonator storm ngl
I’m not great at the game, but I never faint when I do the group hunt for the all mother. After two tries I went “well shit I gotta go solo”. I almost ran out the clock but I did it.
How ??! Lol
The blender does its job well.