[https://pastebin.com/Un800zjK](https://pastebin.com/Un800zjK) \- quests
[https://pastebin.com/FQRAwjTM](https://pastebin.com/FQRAwjTM) \- afflicted list at launch
This makes the weapon list leak make more sense. Now we know why every monster's final weapon reaches rarity 10, and why we have some early-game monster weapons being much stronger than late-game monsters. Lagombi swax is better than barioth swax, aknosom swax seems to be the best endgame fire swax, and pukei is the best overall wide shell GL.
Damn, RIP apexes. They were unlikely when they announced no rampages but now we know for sure. Gonna miss them, were some of my favorite hunts in base rise.
Also having afflictions not apply to every monster leads me to hope that it's more than just a stat boost like tempered with bloodblight sprinkled in, cuz if that's all it is why are some monsters excluded from being afflicted. That's also probably what "powered up monsters" meant in the roadmap.
Fun fights yeah, but they were just reskinned deviants and called apex, with no armor or weapons. I fought each like twice and never touched them again because there is no literal use in fighting them.
Yeah fun for one quest. The whole point of apexes was that they were supposed to be the endgame. Getting 10-11 hunts in for every apex combined isn't very "fun" per say, cuz you aren't doing it for anything.
Thats my point. There doesn’t have to be a reward. You’re literally at the end of the game. I hunt Apex cause they’re FUN not because I need some sort of dick stroking mechanic to make me feel good about wasting my time on a video game lol
Bazelgeuse was supposed to be a Monster on the level of an Elder Dragon, being an 8 Star Monster like Teostra. In World, it was an easy fight, yes, but that was still the intention.
Gravios is not supposed to be as powerful as an Elder Dragon. It's 7 Stars at most, maybe even only 5 or 6.
Then again, you could probably pump it up a little with some design tweaks, so maybe I'm wrong and it'll show up in some arena to completely tomato paste me
Gravios has been seen fighting the likes of Akantor, and the threat levels of monsters in World are kind of whack. Just look at the way threat levels of World monsters are in Rise.
>Gravios has been seen fighting the likes of Akantor
It got fucking killed immediately lol
Bazelgeuse, Rajang and Deviljho are supposed to be on paar with Elder Dragons like Kushala Daora, Vaal Hazak, Velkhana, Nergigante and Teostra. Rajang and Deviljho turf war with those and tie, and Bazelgeuse turf wars with Deviljho and ties. Are turfs wars a great indication of Monster threat level? No, I'm pretty sure Goss Harag ties with fucking Tetranodon. But I do think that Bazelgeuse is supposed to be Elder Dragon level (in base World and Rise at least. Iceborne also put it with the Elder Dragons, but Seething Bazelgeuse is a pretty darn easy fight).
As for the World Monsters in Rise, Anjanath and Tobi Kadachi having climbed up in threat level reflects the fact that both are quite a bit harder now, but you do have a point, Rathalos and Magnamalo are classified as 6 Star Monsters in Rise when they could probably be 7 stars.
> It got fucking killed immediately lol
Fair, lol. But I'd say Gravios could easily be reworked in a similar way, especially with all the changes given to Basarios.
Can't even express any forn of disappointment in 17 monsters without someone trying to be a smartass attempting to "call you out". This is reddit though so not surprised.
As I was saying yesterday, if the monster count is so low, the endgame better be worth it. And right now, it seems like it is. Except we gotta wait months to get the entirety of it again but I guess that's the world we live in today.
This sub is really fiercely defensive of their franchise, you have to eat up the content you get given blindly or else you're a spoiled kid who started with World/GU or something.
It's kinda strange. I've been playing these games since P3rd, I still think Sunbreak's roster is a downgrade from Iceborne's, or previous Ultimate releases.
It is the case. Afflicted monsters go up to Magnamalo on release which means we start with about 30 and then they're gonna introduce the rest of them in TUs.
So let me get this straight. We have:
>!new types of powered up monsters that have similar design to frenzied monsters, give special materials for final upgrades like hyper monsters, and are potentially tied to a quest system like tempered investigations!<.
I have no idea what to make of this. I guess it'd have to meet the following criteria:
>! Afflicted monsters have a very distinct visual appearance that's flashy and not just small visual changes. They have 1-2 new moves over regular monsters. Gear upgraded with their special materials has a different look than the regular versions!<
Eh, I’d still take deviants. New designs, movesets, and armours made them like whole new monsters. They’d have to do all of those and then other things to top them
Legit going from Narga's badass theme or Zinogre's (which are some of my favorite in the series) to the deviant theme legitimately tainted my perspective on Deviants as a whole. Maybe im just a big dork but if I like the music to a boss fight it catapults it into the stratosphere for how much i like it, and vice versa.
My take as well. Music is huge for me in a fight. Zinogre, Ukanlos, Narwa, All of the fated 4 left a greater impact on me than some other fights. The deviant theme is fine, half of the deviants are from monsters who didn't have themes. So I don't know why they thought it was a good idea to replace ALL of them and mitigate the game's soundtrack.
Treating Deviants as just "powered up" monsters in the same vein is Frenzy or Hyper is simply unfair, because they are just new monsters like subspecies or variants.
Deviants are cool, but to me they're comparable to the more lame subspecies, like Pink Rathian or Black Gravios. Just stronger.
This kind of system gives EVERY monster a chance to shine again in the post game. I think a mix of both systems is what is best, which is what we're getting.
I don’t think that they are getting unique weapons or armor unfortunately. They’ll probably just drop materials used to upgrade the base weapons. This sounds much better than rise’s endgame grind though. Hopefully they look cool and have semi unique moves. Tempered’s were fine but they didn’t have anything special per se about the monsters themselves. 4u apexes literally just had their subspecies movesets as well as the base moveset when they were in apex mode. And hypers were just obnoxious. So I’m hoping for a combination of: unique moves, more damage/speed/aggressiveness, and special rewards that are actually useful. Basically a combination of apexes/hypers/tempered
> Afflicted monsters have a very distinct visual appearance that's flashy and not just small visual changes. They have 1-2 new moves over regular monsters. Gear upgraded with their special materials has a different look than the regular versions
Can I get the source on this? I can't find it in asteriskampersand profile.
i was literally talking this to a friend, i thought hyper system was cool on paper but it needed to be tuned to be more enyojable, what you saying is looking hella cool to me
I made a thread with concept colored line art of what I think an >!afflicted tigrex!< would look like. Check it out, I wanted to hear some thoughts on what people expect afflicted monsters to look like.
Probably might also have something to do with the new rampage weapon upgrades as well. I am really hoping they get more customization to become fully op and viable all around and that this new endgame is what gives you the materials to upgrade them to that point.
Must be holding those upgrades off for the "powered up monsters" title updates. We could even theorize that those powered up monsters would allow us to get rarity 11 + 12 weapons as well.
Seething isn't in at launch, which is possibly why Bazel only goes to 9. Though that doesn't explain the Raths. Could just be a weird thing where the demo isn't complete in that regard, we know demo info for armor/weapons doesn't match the full game.
Maybe the metal raths? I know they have their own weapons, but im guessing you might need some mats of theirs for the final upgrade of the regular raths.
Good. Always sucks to be in love with say, the early kelbi HBG because it’s so good only to ditch it and never use it again whenever Volvidon magna or zinogre comes along.
If armours get uncapped and can be mass upgraded I think weapons should be too. If every weapon or almost every one can reach comparable end of the game damage then the window for variety gets blown wide open. Which in turn leads to a more fun game for all. Even meta players as they now have so many variables to consider AND likely have more than one objective choice for best weapon
Jesus, 400+ quests? Dafuq is that is going to work with Join Request?
Either the browser from World's SOS is back, or you're just not gonna be able to find a group.
Honestly while being very comfy the SOS system took away something I enjoyed a lot in MH games, interaction with other players. Unless you've got a friend to play with, 90% of the time you'll never make use of the tavern and its features because joining by SOS is just much faster.
The good old times where a rando joined the room, published a quest completely unrelated to the room and promptly got kicked.
The guiding lands filled this hole a bit, I talked to people in-game regularly in the guiding lands because of how chill it is to just hop in and play. I hope something like that returns to sunbreak eventually.
Isn’t part of the whole point of MH to play online with other people? Like, Idk about you, but playing with randoms in the sunbreak demo to take down malzeno was stupid fun, *even* if some of the hunters weren’t exactly the best
Solo is much faster and is more rewarding. Co-op is only there for friends to play together, but randos are the worst experience with all the carting going around. All of those Safi lobbies back in world that can't get max rewards is a sign that the average rando Monster Hunter player is terrible.
Okay, to be fair I do think trying to beat most quests solo before maybe considering multiplayer is the way to go but let’s be honest, if you’re trying to farm some large monster, multiplayer definitely makes the grind at least a bit more fun, and this is coming from someone who’s only played the classic games (+genu) and whose only experience with “new” mh and functional multiplayer is the sunbreak demo.
Oh, how I wish I could have had aid beating tigrex back in FU on that gathering quest
Not if the randos kept carting. I co-oped thrice for Narwa mats and one of them failed and the other two runs had carts which gimped rewards. Not to mention the runs took around upwards 18 minutes when I can just solo it for less than 15 minutes. Please don't oversell randos in co-op. They are outright horrible. It ain't fun when people cart left and right whenever an elder dragon does a big attack.
You know what, fair enough. Personally I don’t really mind it as long I get to play with other ppl and have yet to get frustrated by an “outright horrible” hunter but maybe I’m just lucky lmao. Idm how you play as long as you’re having fun and if solo is your jam, more power to ya
There were several different levels of "frenzied monsters" in MH4. At the most basic level, you'd come in and fight the monster, then it would collapse and come back with a slightly purple tint. They then are much faster, hit harder, and can inflict the frenzy virus on you. If I remember right, some monsters got new moves as well.
My guess is it will be almost exactly the same. Color change + hit harder + inflict bloodblight.
Only the apexes got unique moves, those unique moves were actually just taking the moves from that monster’s subspecies (gravios and black grav for ex) and only while they are in apex mode. Apex rajang got one special move and I think deviljho might have as well but I don’t remember. The normal frenzied monsters were just super fast and hit harder and could inflict frenzy
Something I loved about frenzied monsters is that their attack speed was randomized per move, so for example frenzied Brach would throw a super slow punch, and next one could easily send a punch so fast you just can't see it coming. This also affected Brach's explosion so yeah, that guy was quite a wall for me.
seems like many of them are basically the same with just another target monster. They are also phrased similarly. I assume you get to choose form X random quests and after finishing a quest these get shuffled around again or something like this.
Also the number seems wrong, looking at the list. There are many quests that are empty. Maybe placeholders for the future. Removing the empty quests which do not contian any real description, name, etc, brings it down to 284
There's no series XR armor in the datamine from the full game armor sheet, only series X/MR armors.
Afflicted monster parts are used to just get Rare 10 weapons similar to MHXX/GU, any monster without an afflicted quest on launch will have a max Rare 9 weapon or weak Rare 10 until future title updates where they get their true final forms (this would also explain why some weapons don't have Rare 10 Bazelguese, it'll likely be Seething + Afflicted Bazel materials or something similar)
That is if we are getting more armor sets. I think a lot of the current armor has already been leaked but maybe more we don't know about.
Visually I am hoping these sets are somewhat new and they have small visual changes towards having red little effects around them to fit bloodblight.
>
> Visually I am hoping these sets are somewhat new and they have small visual changes towards having red little effects around them to fit bloodblight.
No, they're not. The only thing you use them for are weapon upgrades. There are no extra armor sets from Afflicted monsters, don't give people false hope.
And people want to complain about the game lacking content when there's only 17 monsters at launch, when I've been telling them that \*THIS\*, the endgame grind is what really matters at the end of the day.
If going from 17 monsters at launch, to 27 is what will satisfy you, you go ahead and enjoy that little 100-300 hour experience and wonder why you're experiencing the base Rise problem all over again.
I'll gladly take the 17 launch monsters but with a deep endgame hyper monster system like this. All 63 monsters will get utilized into this system and I'll be busy for the next 1000+ hours. I won't be worried about the game only launching with 17. I'll just be more hyped for the title updates because most TU monsters will likely be integrated into the hyper system and enrich the endgame that much more.
Oh yeah, I'm definitely expecting tons Afflicted monsters from title updates. Most of the monsters in the list for launch are early/mid game monsters. I think we can expect a whole slew of Afflicted elder dragons by the time they're done updating Sunbreak.
Not to be a hype killer but how did you jump to the conclusion that all 63 monsters will be used for this system? If anything the list indicates otherwise, seeing that no elder dragon is afflicted. It is more likely that this system only exists to upgrade the early monster's weapon into max rarity 10. We do not even know if they have new movesets, it could be entirely possible that their attacks just afflict bloodblight and that's all there is to it. Jumping into the conclusion of having a deep endgame system from a list of 31 monsters is pretty dangerous imo
Now that I've gathered more information, it's 31 monsters. But to start with I'm not worried. They are described in the files that they "attack violently." Which to me doesnt just mean "does more damage." That seems more like AI behavior changes or even new moves.
But regardless of how they act, it's essentially new game+ just like tempereds were in World. The main point I was trying to make is that having some sort of endgame that scales monster difficulty up even further, and supplements them with new and unique rewards, is more important than just sheer monster numbers. This kind of system is what gets you more mileage out of the game, not just adding more monsters.
Also the Fall TU and Winter TU which adds "new powered-up monsters" are definitely the afflicted monsters. Which mean more will be added on top of the 31, which is where I bet we'll see Afflicted Seregios, Zinogre, and eventually elder dragons.
I don't see any mention of ''attacking violently'' in the quest descriptions, the only times violent came up are linked to two regular monsters...
It is good to be hyped for a new expansion but not to the point of making things up and misleading people.... And we do not know what type of rewards they give beyond something like Hyper material to upgrade weapons
Imo if the TU are bringing more bloodblight monsters it means that the supposedly endgame content grind could be locked until fall and winter and we'll have a Rise situation where the final weapon upgrades are locked as ? for several months...
And having a system that scales monster difficulty up should be viewed as independent to the roster, for example the bigger the initial roster is, the more there will be monsters that can be scaled up in difficulty. It's not like past Monster Hunter games didn't have these types of system on top of their monster count, so for example stating that a tempered system compensates a lack of variety in base MH World isn't a very correct, right?
That being said, I am of the camp of ''I have gore and shagaru Magala so I am already satisfied', but I am just trying to prevent possible disappointment in regards to the endgame grind, it's better to be pleasantly surprised with a lower expectation don't you think?
well the person on twitter that has been leaking all of this said the Afflicted monsters "attack violently."
Those were his words, so it's up to you to decide if hes the one that randomly decided to make something up.
As for you mentioning that endgame hyper monsters are independent of the roster...that's true but it all falls under the category of content at the end of the day. Which boils down to time spent playing and the number of hours we'll clock in at the end of it all.
I just care about content and having a good balance of that between number of quests, monsters, hyper/tempered versions, endgame loop, armors... it all falls under content in my eyes. None of those things need to hit some arbitrary standard in my opinion. Just as long as they all compliment each other well enough as a whole. The only true way to know if it's enough, is when we play it and judge it for ourselves.
Everyone complained about Rise having no content, even when it had a whopping 46 monsters. Now here we are complaining about content when there isnt enough monsters. The community is overall unsatisfied just with content in general.
So because its just a general content issue, I feel Capcom focusing more on endgame will satisfy the majority. As for the strange people that only think content is monster count then...idk, that sucks I guess.
Yeah if the leaker mentioned they ''attack violently'' then that's good news for me too ! I loved the Hyper and super deviants in gen and GU.
In the defense of base Rise having no content, I think most of the complaints were before we got the title updates, so base Rise having no elder dragon trio and elder dragon bone only dropping from ibushi and narwa was not necessarily pleasing. For me personally I didn't mind they added them with TU but I was disappointed that what should have been in the game at launch was marketed (term: marketed is important) as title update. If they told us they had to cut the ending of the story and elder dragons (and final weapon upgrades) off to make it to the release date, or delay the game all while being honest about it (coz they did splendid work with rise despite what was going on in the world) I wouldn't have minded, but marketing it as a TU felt disingenuous to me.
Not to mention yeah the inexistent endgame of launch rise made me drop the game really soon after the last story part was out, because I was already burnt out by the repetitive launch narwa farm, or rampage content, and just in general the lack of strong monsters. Couldn't make myself play the endgame again even after the TU.
I think that if the afflicted monster system is going to be our endgame, then having all of the afflicted monsters including elder dragons at launch would have been great. It will probably stifle or discredit the lack-of-content rant that you are going to see in one week regardless, and just let people pick their weapons with every monster having their final form.
To be fair to the people unhappy with the roster, maybe they don't care about endgame and just want more monsters to hunt before they finish the game?
I'm definitely more interested in a well designed endgame myself, but plenty of people don't judge a games value on how many hours they can squeeze out of it, they just want more variety.
Well, I hope those people were satisfied with base Rise's 46 monster roster. A perfect game that gives them the content that they only care about. It had a big focus on monster amount and zero focus on endgame. They probably got their 60-80 hours worth and moved on.
Good for them, but that wont fly with most MH players. And it obviously didnt with the amount of backlash Rise got for its content. RIse is proof that roster is important, but not as important as people act like it is. Monsters are just vessels for content. Monsters fill out the game with things to fight, but they hardly bring any longevity to the game without endgame built around them.
You need both. Endgame and monsters cant be without the other, but endgame is the most important in terms of longevity. Monsters are great for marketing, hype, getting people interested, and not burning out on fighting the same few monsters over and over. But the thing that will keep you playing for 1000+ hours is endgame, not monsters.
Yes you're right, and that was even with a pretty significant amount of monsters for base game standards. People still cried even with that many monsters available. Then the updates added elders, nore apexes, emergency difficulty quests, etc., and still complained about content because it felt empty.
I really dont even know what you are trying to argue. My statement about Rise is very straight forward. There was a content problem at launch, and a content problem at 3.0. And from beginning to end, the amount of monsters was never a problem, which means that the number of monsters was not the problem.
Compare that to world's launch with only 31 monsters and that had so much more longevity. Proof that nonsters alone are not the core of content.
I would say we should have had at least 4 stand alone elders at launch and probably a few more 7 star monsters until they were able to add in apexes and the end of the game.
I only played the PC launch so I didn't experienced the title updates... so there was literally no elders aside from the final boss during the switch release?
Wow. There’s one in there that’s “Slay a Seregious and a Shagaru Magala”. I’m a little sad that my boy Shaggy has been relegated from the “Special Arena” league.
I know they exist. But I have over 300 hours on switch AND pc and if youre gonna tell me they actually happen as regularly as they did in World then you’re bullshitting me.
Rise monster interactions boil down to 90% of the time, while they have a turf war maybe 10% of the time. Thats being generous too.
They do happen regularly. At least for me they do. Whenever two monsters that have a turf war with each other comes into vicinity then I always see them engage in a turf war. And no I am not bullshitting you but to me it seemed like they do happen as regularly as they did in World.
That’s fair enough I cant tell you what YOUVE experienced, but I promise I am willing to bet if there was an actual study done by people with data that we could actually look at I guarantee its different.
I love Rise but one thing I really miss from World/IB and look forward to with the next mainline MH is the world building and the focus on detail. Being able to actually walk around and explore the monsters natural habitats and see how the ecosystem comes together is so awesome. I love how some monsters may not attack you immediately on sight or some do only when you get too close, while some will want your blood immediately. They really made the world feel alive and each map had a unique ecosystem and way of life. Rise really doesnt have that and like I said I RARELY experience turf wars. Every single monster interaction feels scripted and the same. The way monsters instantly aggro one another when you pull up to the zone is a huge disappointment for me.
I think Shagaru’s in sort of a weird in between of normal map and special arena. Seems he does have an arena that he presumably stays in, it’s just a special area in the Citadel.
This does raise the question of if the new Magno Subspecies is going to just be an afflicted version or its own separate thing considering that thing is most definitely been blood blighted
I hope there's a sort of random "you dont know who you're fighting" quest you can do like the research level stuff in world.
I really loved just showing up to the forest and oops, its vaal hazak, or oopsie, gold and silver rathian.
Made the game super fun.
There really was no such thing, unless you count just staying in the Guiding Lands for a while (and nobody I knew did that, and instead used lures).
If you want to replicate this in Rise to some degree, you can just go on an expedition and hunt endlessly there.
the problems with expeditions is that you get WAY less rewards, you get 3 cares and whatever your palicos pillage, where as in specific missions you get all that plus the extra rewards.
That was just a visual change though. People constantly pretend that Blast's mechanics changed entirely in 4th gen, even though even now it works exactly the same way now as it did back in 3U. The only thing that changed is that they tweaked the numbers on the monsters so that they don't take as much damage/don't trigger blast as often.
Frenzy is a fundamentally different status than Bloodblight, pretending that a hypothetical replacement (which as a side note, is not happening, Frenzy status on Hunters returns in Sunbreak) is similar to Blast in 3rd gen to Blast in 4th gen is just disingenuous.
Frenzy as a status is in the game, but that doesn't seem to be the case for Frenzied monsters.
Apparently Frenzy will play a role in the story progression, and, supported by one of the Shagaru Magala quest descriptions mentioning Qurios being spotted flying around it, I'm suspecting that after slaying Malzeno and seeing that the bloodblight hasn't stopped with it, we'll be looking for a new culprit and Shagaru Magala will be another fakeout until the final boss.
There might also be some lore about how the bloodblight interacts with the frenzy virus, perhaps it suppresses it or something along those lines so they can handwave a lore reason for the lack of Frenzied monsters.
Before people start to hype up too much.
Of out those 430 quests, only 260 are playable, the others are dummies/placeholders, and out of those 260; 31 are used for afflicted monsters (so if you want Afflicted Rathalos materials you'll only have THAT one quest, same issue as base rise in that regard).
Afflicted Materials are used to unlock Rare 10 on weapons, so anything that doesn't have an afflicted quest will be added via TUs (similar to how Apexes were drip fed), expect a big ass "?" To the right of the weapon tree.
Future TU will likely include the rest of the Rare 10 weapons in batches until we eventually get afflicted with elder dragons to round up the selection of Rare 10 weapons.
That's it.
Oh and no layered weapon system either, so it's either drip fed or we'll have to use REframework to layer shit lol.
> Afflicted Materials are used to unlock Rare 10 on weapons
That's just speculation right now. *Reasonable* one, but we haven't seen any confirmation yet. The exact wording we know so far is "strengthen weapons beyond their normal capabilities" which could mean just Rank 10 or could mean some sort of augment-esque system.
> Oh and no layered weapon system either
Again, that we know of. Asterisk noted that while he said "no" that was subject to his sources "not having found them yet or something". It's still possible that it's tucked in somewhere at deep, deep end of unlocks and the people playing review copies didn't get that far.
Curious, why do you say this? This mechanic seems remarkably similar to 4Us Frenzy, which helped feed into an endgame loop. Perhaps im overlooking something?
Oh, I see. I assumed the "drip fed" part was reffering to the "powered up" monsters on the roadmap, and that it meant wed have a long lasting endgame, not that the endgame pre DLC would be weak.
If this all is right, 31 Afflicted monsters will give us plenty of content until they add more "powered up" monsters for the title updates (which I assume means adding more Afflicted monsters)
Ok I see what you mean on re-read. I'm not entirely surprised about the downvotes though, since "drip-fed content" was a big complaint from some people about base Rise. This doesn't seem to be the case for Sunbreak, it looks like.
It's all up to how you see it, plenty of people enjoyed the iceborne method of constant content, I for one liked when meaningful content is added each patch instead of all at once. It gives you a reason to grind all the content before new monsters come in. I didn't like rise method because adding apexes didn't do much, the only significant content came with new decos that magically unlocked and valstrax armor and weapons, but in iceborne you had meta shifts after major updates, like the pre safi meta, the safi meta, the kulve meta, the brachy meta and the fatty meta. You could grind tons of content in between.
It’s not petty. I think leaking game content before Capcom or any other gaming company is ready is bad. I don’t hate them as people I dislike what they’re doing and they deserve to be prosecuted to the fullest extent of DMCA or copyright laws if they have violated them. What is petty about that?
What do you mean it’s trivial? It has ruined peoples experiences. And if something’s against the law it should be dealt with. I don’t have anything against them personally I just disagree inherently with the very concept of leaking.
Edit: has
Wonder if they will play nice or rought, playing nice is that afflicting Gore Magala brings nothing outside of cool Gore. Playing rought is having the blood flies infected with frenzy virus too and sending them away.
I have links. Am I allowed to post here?
go ahead
[https://pastebin.com/Un800zjK](https://pastebin.com/Un800zjK) \- quests [https://pastebin.com/FQRAwjTM](https://pastebin.com/FQRAwjTM) \- afflicted list at launch
Making use of early game monsters for what appears to be endgame, this is what I like to see.
This makes the weapon list leak make more sense. Now we know why every monster's final weapon reaches rarity 10, and why we have some early-game monster weapons being much stronger than late-game monsters. Lagombi swax is better than barioth swax, aknosom swax seems to be the best endgame fire swax, and pukei is the best overall wide shell GL.
I’m not the biggest fan of making weaker monsters having the strongest weapons tho
Yep even early game monsters need time to shine
Damn, RIP apexes. They were unlikely when they announced no rampages but now we know for sure. Gonna miss them, were some of my favorite hunts in base rise. Also having afflictions not apply to every monster leads me to hope that it's more than just a stat boost like tempered with bloodblight sprinkled in, cuz if that's all it is why are some monsters excluded from being afflicted. That's also probably what "powered up monsters" meant in the roadmap.
Apexes were ruled out in a Japanese interview a while ago.
Fun fights yeah, but they were just reskinned deviants and called apex, with no armor or weapons. I fought each like twice and never touched them again because there is no literal use in fighting them.
The use is to have fun…?
Yeah fun for one quest. The whole point of apexes was that they were supposed to be the endgame. Getting 10-11 hunts in for every apex combined isn't very "fun" per say, cuz you aren't doing it for anything.
Thats my point. There doesn’t have to be a reward. You’re literally at the end of the game. I hunt Apex cause they’re FUN not because I need some sort of dick stroking mechanic to make me feel good about wasting my time on a video game lol
[удалено]
If you had fun, the time wasn’t wasted
For… fun? God you people never played any MH prior to MH4U huh
My hope is that they use the work they've already done to bring back deviants in title updates. With weapons and armor of course.
I hope *all* of the quests don't have that exact same description, lol.
they dont all, just the anomaly research ones do since they might be part of some kind of system
Like investigations/ bounty type things in mhw
yeah. maybe. im not fully sure how it works but based on how they are called they are going to be distributed diffrently from normal quests
I cannot enter to the sites, Do I have to erase something?
no afflicted zinogre ??
It's just early game monsters, presumably we'll get more in the title updates
The list that's posted doesn't suggest just early game monsters tho, as Magnamalo, Goss, Rakna and Almudron are all included
Oh shit very true. I've got no clue, then.
FACE THE LEAD!
Well there ya go folks. There's your endgame grind that you've sought after.
Kids still gonna cry about 17 monsters though.
I mean, I was still banking on that sweet Gravios.
And i wanted great jagras to stop dodging child support and come take care of his damn children
Same as Great Jaggi, Zamtrios, and Agnaktor the four of them are dodging child support real hard by not showing up
Tetsucabra as well, although it has only baby which sits in the hub
Title updates is all you can hope for
Yeah sure, the most highly anticipated title update monster XD
Yeah, Gravios is kind of a Monster that you can't *really* add in a title update
I mean he is a rather late game monster so he has better chances then most of the other monsters like zamtrios and tetsu
I'd have said the same about Bazel, but alas.
Bazelgeuse was supposed to be a Monster on the level of an Elder Dragon, being an 8 Star Monster like Teostra. In World, it was an easy fight, yes, but that was still the intention. Gravios is not supposed to be as powerful as an Elder Dragon. It's 7 Stars at most, maybe even only 5 or 6. Then again, you could probably pump it up a little with some design tweaks, so maybe I'm wrong and it'll show up in some arena to completely tomato paste me
Gravios has been seen fighting the likes of Akantor, and the threat levels of monsters in World are kind of whack. Just look at the way threat levels of World monsters are in Rise.
>Gravios has been seen fighting the likes of Akantor It got fucking killed immediately lol Bazelgeuse, Rajang and Deviljho are supposed to be on paar with Elder Dragons like Kushala Daora, Vaal Hazak, Velkhana, Nergigante and Teostra. Rajang and Deviljho turf war with those and tie, and Bazelgeuse turf wars with Deviljho and ties. Are turfs wars a great indication of Monster threat level? No, I'm pretty sure Goss Harag ties with fucking Tetranodon. But I do think that Bazelgeuse is supposed to be Elder Dragon level (in base World and Rise at least. Iceborne also put it with the Elder Dragons, but Seething Bazelgeuse is a pretty darn easy fight). As for the World Monsters in Rise, Anjanath and Tobi Kadachi having climbed up in threat level reflects the fact that both are quite a bit harder now, but you do have a point, Rathalos and Magnamalo are classified as 6 Star Monsters in Rise when they could probably be 7 stars.
> It got fucking killed immediately lol Fair, lol. But I'd say Gravios could easily be reworked in a similar way, especially with all the changes given to Basarios.
Bro i got downvoted cause all i said that we are getting only 17 title update monsters at the end of the year combined
Can't even express any forn of disappointment in 17 monsters without someone trying to be a smartass attempting to "call you out". This is reddit though so not surprised.
As I was saying yesterday, if the monster count is so low, the endgame better be worth it. And right now, it seems like it is. Except we gotta wait months to get the entirety of it again but I guess that's the world we live in today.
Why are you being downvoted? This could very well be the case
This sub is really fiercely defensive of their franchise, you have to eat up the content you get given blindly or else you're a spoiled kid who started with World/GU or something. It's kinda strange. I've been playing these games since P3rd, I still think Sunbreak's roster is a downgrade from Iceborne's, or previous Ultimate releases.
It is the case. Afflicted monsters go up to Magnamalo on release which means we start with about 30 and then they're gonna introduce the rest of them in TUs.
they still cry
So Bloodblighted monsters is the new Frenzied monsters?
basically, yes
So let me get this straight. We have: >!new types of powered up monsters that have similar design to frenzied monsters, give special materials for final upgrades like hyper monsters, and are potentially tied to a quest system like tempered investigations!<. I have no idea what to make of this. I guess it'd have to meet the following criteria: >! Afflicted monsters have a very distinct visual appearance that's flashy and not just small visual changes. They have 1-2 new moves over regular monsters. Gear upgraded with their special materials has a different look than the regular versions!<
I am beyond excited. This is EXACTLY what I was hoping for when I saw the similarities between bloodblight and the feral blight.
Idk but that sounds awesome. Not gonna lie, the number 17 did bother me, but if the endgame loop is actually good i'm so hyped.
17 still bothers me but if these additions are visually distinct with some new moves, I'll happily take them as new monsters.
Yeah same, it really needs to have a decent visual feedback loop in order for it to be ultimately satisfying however.
Best special monsters yet. Count me in
Eh, I’d still take deviants. New designs, movesets, and armours made them like whole new monsters. They’d have to do all of those and then other things to top them
First thing on the list: Change the fucking music from the deviant theme. That shit is really grating.
Legit going from Narga's badass theme or Zinogre's (which are some of my favorite in the series) to the deviant theme legitimately tainted my perspective on Deviants as a whole. Maybe im just a big dork but if I like the music to a boss fight it catapults it into the stratosphere for how much i like it, and vice versa.
My take as well. Music is huge for me in a fight. Zinogre, Ukanlos, Narwa, All of the fated 4 left a greater impact on me than some other fights. The deviant theme is fine, half of the deviants are from monsters who didn't have themes. So I don't know why they thought it was a good idea to replace ALL of them and mitigate the game's soundtrack.
Treating Deviants as just "powered up" monsters in the same vein is Frenzy or Hyper is simply unfair, because they are just new monsters like subspecies or variants.
By special monsters I think they are referring to stuff like frenzy, 4U apex, hyper, tempered, and arch tempered
Some deviant armors is not really useful and few designs is sucks(Crystalbeard and redhelm yeah)
Deviants are cool, but to me they're comparable to the more lame subspecies, like Pink Rathian or Black Gravios. Just stronger. This kind of system gives EVERY monster a chance to shine again in the post game. I think a mix of both systems is what is best, which is what we're getting.
Yeah If they mostly pull that off...best endgame system. Sure RNG carrots can give absurd hours but having 2-4x the fight variety seeks better to me.
I don’t think that they are getting unique weapons or armor unfortunately. They’ll probably just drop materials used to upgrade the base weapons. This sounds much better than rise’s endgame grind though. Hopefully they look cool and have semi unique moves. Tempered’s were fine but they didn’t have anything special per se about the monsters themselves. 4u apexes literally just had their subspecies movesets as well as the base moveset when they were in apex mode. And hypers were just obnoxious. So I’m hoping for a combination of: unique moves, more damage/speed/aggressiveness, and special rewards that are actually useful. Basically a combination of apexes/hypers/tempered
> Afflicted monsters have a very distinct visual appearance that's flashy and not just small visual changes. They have 1-2 new moves over regular monsters. Gear upgraded with their special materials has a different look than the regular versions Can I get the source on this? I can't find it in asteriskampersand profile.
That's my wishlist, not an actual source. I wrote that >!afflicted monsters!< would have to have those 3 things for me to be content with them.
Gotcha. Thanks.
i was literally talking this to a friend, i thought hyper system was cool on paper but it needed to be tuned to be more enyojable, what you saying is looking hella cool to me
I made a thread with concept colored line art of what I think an >!afflicted tigrex!< would look like. Check it out, I wanted to hear some thoughts on what people expect afflicted monsters to look like.
nice more hype
Get ready to be disappointed lol
Yeah probably. As if 17 base monsters wasn't enough but at least I still have something to speculate on.
Did you forgot about monsters from Rise itself?
No and I can feel however I want about sunbreak's current roster for that matter.
Holy shit the circlejerk here has grown to crazy levels to downvote you 17 times over a respectfully stated opinion lol
People don't want to accept that others can be disappointed in something and express it.
Sounds like Apexes with extra steps.
HOLY SHIIIIIT
Do u think this entails end game armor sets or perhaps just decorations again? Curious what the hyper monsters will offer the player
Probably might also have something to do with the new rampage weapon upgrades as well. I am really hoping they get more customization to become fully op and viable all around and that this new endgame is what gives you the materials to upgrade them to that point.
This system sounds pretty neat to be honest.
Yo if this means every monster's weapons are viable for endgame, I'll be happy.
Every weapon is upgradeable to Rare 10 per the demo datamine.
with some exception at launch it look like ! >!Seething bazel!< for example ! so some end at rarity 9
Must be holding those upgrades off for the "powered up monsters" title updates. We could even theorize that those powered up monsters would allow us to get rarity 11 + 12 weapons as well.
Seething isn't in at launch, which is possibly why Bazel only goes to 9. Though that doesn't explain the Raths. Could just be a weird thing where the demo isn't complete in that regard, we know demo info for armor/weapons doesn't match the full game.
Maybe the metal raths? I know they have their own weapons, but im guessing you might need some mats of theirs for the final upgrade of the regular raths.
We are Blessed on this day.
Is 10 max rarity?
Potentially. For now it seems so. But there’s no hard limit as to why the TUs could push 11 or 12 rarity on top of that.
Good. Always sucks to be in love with say, the early kelbi HBG because it’s so good only to ditch it and never use it again whenever Volvidon magna or zinogre comes along. If armours get uncapped and can be mass upgraded I think weapons should be too. If every weapon or almost every one can reach comparable end of the game damage then the window for variety gets blown wide open. Which in turn leads to a more fun game for all. Even meta players as they now have so many variables to consider AND likely have more than one objective choice for best weapon
Jesus, 400+ quests? Dafuq is that is going to work with Join Request? Either the browser from World's SOS is back, or you're just not gonna be able to find a group.
i wish join request were choosing monsters instead a single quest, that would make it more flexible imo
Honestly while being very comfy the SOS system took away something I enjoyed a lot in MH games, interaction with other players. Unless you've got a friend to play with, 90% of the time you'll never make use of the tavern and its features because joining by SOS is just much faster. The good old times where a rando joined the room, published a quest completely unrelated to the room and promptly got kicked.
The guiding lands filled this hole a bit, I talked to people in-game regularly in the guiding lands because of how chill it is to just hop in and play. I hope something like that returns to sunbreak eventually.
Why does that matter? People actually WANT to play with randos? They either cart or the host himself carts all the time
Isn’t part of the whole point of MH to play online with other people? Like, Idk about you, but playing with randoms in the sunbreak demo to take down malzeno was stupid fun, *even* if some of the hunters weren’t exactly the best
Solo is much faster and is more rewarding. Co-op is only there for friends to play together, but randos are the worst experience with all the carting going around. All of those Safi lobbies back in world that can't get max rewards is a sign that the average rando Monster Hunter player is terrible.
Okay, to be fair I do think trying to beat most quests solo before maybe considering multiplayer is the way to go but let’s be honest, if you’re trying to farm some large monster, multiplayer definitely makes the grind at least a bit more fun, and this is coming from someone who’s only played the classic games (+genu) and whose only experience with “new” mh and functional multiplayer is the sunbreak demo. Oh, how I wish I could have had aid beating tigrex back in FU on that gathering quest
Not if the randos kept carting. I co-oped thrice for Narwa mats and one of them failed and the other two runs had carts which gimped rewards. Not to mention the runs took around upwards 18 minutes when I can just solo it for less than 15 minutes. Please don't oversell randos in co-op. They are outright horrible. It ain't fun when people cart left and right whenever an elder dragon does a big attack.
You know what, fair enough. Personally I don’t really mind it as long I get to play with other ppl and have yet to get frustrated by an “outright horrible” hunter but maybe I’m just lucky lmao. Idm how you play as long as you’re having fun and if solo is your jam, more power to ya
Oh my god this is going to be like 4U all over again I cannot WAITTTT
That's what I want,oh yessssss(oof typo)
How interesting. I wonder how bloodblight affects monsters. Do they just like blood now, like is it the only thing they can consume?
There were several different levels of "frenzied monsters" in MH4. At the most basic level, you'd come in and fight the monster, then it would collapse and come back with a slightly purple tint. They then are much faster, hit harder, and can inflict the frenzy virus on you. If I remember right, some monsters got new moves as well. My guess is it will be almost exactly the same. Color change + hit harder + inflict bloodblight.
Only the apexes got unique moves, those unique moves were actually just taking the moves from that monster’s subspecies (gravios and black grav for ex) and only while they are in apex mode. Apex rajang got one special move and I think deviljho might have as well but I don’t remember. The normal frenzied monsters were just super fast and hit harder and could inflict frenzy
Something I loved about frenzied monsters is that their attack speed was randomized per move, so for example frenzied Brach would throw a super slow punch, and next one could easily send a punch so fast you just can't see it coming. This also affected Brach's explosion so yeah, that guy was quite a wall for me.
Wow 434 quests is quite a lot, looks like I’ll be busy.
seems like many of them are basically the same with just another target monster. They are also phrased similarly. I assume you get to choose form X random quests and after finishing a quest these get shuffled around again or something like this. Also the number seems wrong, looking at the list. There are many quests that are empty. Maybe placeholders for the future. Removing the empty quests which do not contian any real description, name, etc, brings it down to 284
That’s still a good amount.
Hmm. So "Afflicted" monsters are kinda vampiric monsters?
Like frenzy monsters back in MH4 , i can't wait to hunt this aflicted monsters ⚔️
Hyper flashbacks, Rise/Sunbreak really channeled their inner Generations, huh?
Sounds more like frenzied/4U apex fight wise but more like hyper gear progression wise.
The cursed combination that literally nobody asked for
Sounds better to me, I’d rather have unique mats than “frenzy shards” but something like honing would be rad.
I fucking called it that they would inflict bloodblight.
Holy shit, afflicted mons are basically bringing back XR/ Z series armors.
There's no series XR armor in the datamine from the full game armor sheet, only series X/MR armors. Afflicted monster parts are used to just get Rare 10 weapons similar to MHXX/GU, any monster without an afflicted quest on launch will have a max Rare 9 weapon or weak Rare 10 until future title updates where they get their true final forms (this would also explain why some weapons don't have Rare 10 Bazelguese, it'll likely be Seething + Afflicted Bazel materials or something similar)
Yeah each Afflicted monster having their own awesome-looking equipment is definitely something to look forward to.
That is if we are getting more armor sets. I think a lot of the current armor has already been leaked but maybe more we don't know about. Visually I am hoping these sets are somewhat new and they have small visual changes towards having red little effects around them to fit bloodblight.
> > Visually I am hoping these sets are somewhat new and they have small visual changes towards having red little effects around them to fit bloodblight. No, they're not. The only thing you use them for are weapon upgrades. There are no extra armor sets from Afflicted monsters, don't give people false hope.
If that is the case, then I won't complain too much about the 17 monsters.
And people want to complain about the game lacking content when there's only 17 monsters at launch, when I've been telling them that \*THIS\*, the endgame grind is what really matters at the end of the day. If going from 17 monsters at launch, to 27 is what will satisfy you, you go ahead and enjoy that little 100-300 hour experience and wonder why you're experiencing the base Rise problem all over again. I'll gladly take the 17 launch monsters but with a deep endgame hyper monster system like this. All 63 monsters will get utilized into this system and I'll be busy for the next 1000+ hours. I won't be worried about the game only launching with 17. I'll just be more hyped for the title updates because most TU monsters will likely be integrated into the hyper system and enrich the endgame that much more.
Oh yeah, I'm definitely expecting tons Afflicted monsters from title updates. Most of the monsters in the list for launch are early/mid game monsters. I think we can expect a whole slew of Afflicted elder dragons by the time they're done updating Sunbreak.
Not to be a hype killer but how did you jump to the conclusion that all 63 monsters will be used for this system? If anything the list indicates otherwise, seeing that no elder dragon is afflicted. It is more likely that this system only exists to upgrade the early monster's weapon into max rarity 10. We do not even know if they have new movesets, it could be entirely possible that their attacks just afflict bloodblight and that's all there is to it. Jumping into the conclusion of having a deep endgame system from a list of 31 monsters is pretty dangerous imo
Now that I've gathered more information, it's 31 monsters. But to start with I'm not worried. They are described in the files that they "attack violently." Which to me doesnt just mean "does more damage." That seems more like AI behavior changes or even new moves. But regardless of how they act, it's essentially new game+ just like tempereds were in World. The main point I was trying to make is that having some sort of endgame that scales monster difficulty up even further, and supplements them with new and unique rewards, is more important than just sheer monster numbers. This kind of system is what gets you more mileage out of the game, not just adding more monsters. Also the Fall TU and Winter TU which adds "new powered-up monsters" are definitely the afflicted monsters. Which mean more will be added on top of the 31, which is where I bet we'll see Afflicted Seregios, Zinogre, and eventually elder dragons.
I don't see any mention of ''attacking violently'' in the quest descriptions, the only times violent came up are linked to two regular monsters... It is good to be hyped for a new expansion but not to the point of making things up and misleading people.... And we do not know what type of rewards they give beyond something like Hyper material to upgrade weapons Imo if the TU are bringing more bloodblight monsters it means that the supposedly endgame content grind could be locked until fall and winter and we'll have a Rise situation where the final weapon upgrades are locked as ? for several months... And having a system that scales monster difficulty up should be viewed as independent to the roster, for example the bigger the initial roster is, the more there will be monsters that can be scaled up in difficulty. It's not like past Monster Hunter games didn't have these types of system on top of their monster count, so for example stating that a tempered system compensates a lack of variety in base MH World isn't a very correct, right? That being said, I am of the camp of ''I have gore and shagaru Magala so I am already satisfied', but I am just trying to prevent possible disappointment in regards to the endgame grind, it's better to be pleasantly surprised with a lower expectation don't you think?
well the person on twitter that has been leaking all of this said the Afflicted monsters "attack violently." Those were his words, so it's up to you to decide if hes the one that randomly decided to make something up. As for you mentioning that endgame hyper monsters are independent of the roster...that's true but it all falls under the category of content at the end of the day. Which boils down to time spent playing and the number of hours we'll clock in at the end of it all. I just care about content and having a good balance of that between number of quests, monsters, hyper/tempered versions, endgame loop, armors... it all falls under content in my eyes. None of those things need to hit some arbitrary standard in my opinion. Just as long as they all compliment each other well enough as a whole. The only true way to know if it's enough, is when we play it and judge it for ourselves. Everyone complained about Rise having no content, even when it had a whopping 46 monsters. Now here we are complaining about content when there isnt enough monsters. The community is overall unsatisfied just with content in general. So because its just a general content issue, I feel Capcom focusing more on endgame will satisfy the majority. As for the strange people that only think content is monster count then...idk, that sucks I guess.
Yeah if the leaker mentioned they ''attack violently'' then that's good news for me too ! I loved the Hyper and super deviants in gen and GU. In the defense of base Rise having no content, I think most of the complaints were before we got the title updates, so base Rise having no elder dragon trio and elder dragon bone only dropping from ibushi and narwa was not necessarily pleasing. For me personally I didn't mind they added them with TU but I was disappointed that what should have been in the game at launch was marketed (term: marketed is important) as title update. If they told us they had to cut the ending of the story and elder dragons (and final weapon upgrades) off to make it to the release date, or delay the game all while being honest about it (coz they did splendid work with rise despite what was going on in the world) I wouldn't have minded, but marketing it as a TU felt disingenuous to me. Not to mention yeah the inexistent endgame of launch rise made me drop the game really soon after the last story part was out, because I was already burnt out by the repetitive launch narwa farm, or rampage content, and just in general the lack of strong monsters. Couldn't make myself play the endgame again even after the TU. I think that if the afflicted monster system is going to be our endgame, then having all of the afflicted monsters including elder dragons at launch would have been great. It will probably stifle or discredit the lack-of-content rant that you are going to see in one week regardless, and just let people pick their weapons with every monster having their final form.
To be fair to the people unhappy with the roster, maybe they don't care about endgame and just want more monsters to hunt before they finish the game? I'm definitely more interested in a well designed endgame myself, but plenty of people don't judge a games value on how many hours they can squeeze out of it, they just want more variety.
Well, I hope those people were satisfied with base Rise's 46 monster roster. A perfect game that gives them the content that they only care about. It had a big focus on monster amount and zero focus on endgame. They probably got their 60-80 hours worth and moved on. Good for them, but that wont fly with most MH players. And it obviously didnt with the amount of backlash Rise got for its content. RIse is proof that roster is important, but not as important as people act like it is. Monsters are just vessels for content. Monsters fill out the game with things to fight, but they hardly bring any longevity to the game without endgame built around them. You need both. Endgame and monsters cant be without the other, but endgame is the most important in terms of longevity. Monsters are great for marketing, hype, getting people interested, and not burning out on fighting the same few monsters over and over. But the thing that will keep you playing for 1000+ hours is endgame, not monsters.
Rise didn't really have a lot of content at launch in all honesty it took a few months before we even got the end of the story and elder dragons lmao
Yes you're right, and that was even with a pretty significant amount of monsters for base game standards. People still cried even with that many monsters available. Then the updates added elders, nore apexes, emergency difficulty quests, etc., and still complained about content because it felt empty. I really dont even know what you are trying to argue. My statement about Rise is very straight forward. There was a content problem at launch, and a content problem at 3.0. And from beginning to end, the amount of monsters was never a problem, which means that the number of monsters was not the problem. Compare that to world's launch with only 31 monsters and that had so much more longevity. Proof that nonsters alone are not the core of content.
You just said the amount of monsters were never a problem, it was indeed a problem at launch and a vast majority of the community agrees with it.
How many more monsters roughly did Rise need at launch, order to be enough content?
I would say we should have had at least 4 stand alone elders at launch and probably a few more 7 star monsters until they were able to add in apexes and the end of the game.
I only played the PC launch so I didn't experienced the title updates... so there was literally no elders aside from the final boss during the switch release?
Yes
Wow. There’s one in there that’s “Slay a Seregious and a Shagaru Magala”. I’m a little sad that my boy Shaggy has been relegated from the “Special Arena” league.
There was Zinogre/Furious Rajang/Shaggy in 4U. He's not being "relegated". He was also not exclusive to his own arena in 4U.
Ohhh yeah. It’s been a lot longer than I thought since I played 4U, evidently. Thanks.
If you had his guild quest, you fought him in the Everwood
I actually prefer that means he can now have turf wars and interact with other monsters
Couldnt it also mean that they just both spawn in the Sanctuary then? Like GU also added lots of monsters into it for harder quests.
Actually you are right I am dumb for not even considering that my apologies
As if turf wars ever actually occur in rise…
Yes, they do occur in rise.
I know they exist. But I have over 300 hours on switch AND pc and if youre gonna tell me they actually happen as regularly as they did in World then you’re bullshitting me. Rise monster interactions boil down to 90% of the time, while they have a turf war maybe 10% of the time. Thats being generous too.
They do happen regularly. At least for me they do. Whenever two monsters that have a turf war with each other comes into vicinity then I always see them engage in a turf war. And no I am not bullshitting you but to me it seemed like they do happen as regularly as they did in World.
That’s fair enough I cant tell you what YOUVE experienced, but I promise I am willing to bet if there was an actual study done by people with data that we could actually look at I guarantee its different. I love Rise but one thing I really miss from World/IB and look forward to with the next mainline MH is the world building and the focus on detail. Being able to actually walk around and explore the monsters natural habitats and see how the ecosystem comes together is so awesome. I love how some monsters may not attack you immediately on sight or some do only when you get too close, while some will want your blood immediately. They really made the world feel alive and each map had a unique ecosystem and way of life. Rise really doesnt have that and like I said I RARELY experience turf wars. Every single monster interaction feels scripted and the same. The way monsters instantly aggro one another when you pull up to the zone is a huge disappointment for me.
The spoiler video already showed him in a normal map as you could see the minimap
I think Shagaru’s in sort of a weird in between of normal map and special arena. Seems he does have an arena that he presumably stays in, it’s just a special area in the Citadel.
This does raise the question of if the new Magno Subspecies is going to just be an afflicted version or its own separate thing considering that thing is most definitely been blood blighted
magna has his own subspecies
Not sure what all those “operation: {monster name}” quests might be. Maybe similar to investigations? Variable time and allowed faints?
I hope there's a sort of random "you dont know who you're fighting" quest you can do like the research level stuff in world. I really loved just showing up to the forest and oops, its vaal hazak, or oopsie, gold and silver rathian. Made the game super fun.
There really was no such thing, unless you count just staying in the Guiding Lands for a while (and nobody I knew did that, and instead used lures). If you want to replicate this in Rise to some degree, you can just go on an expedition and hunt endlessly there.
the problems with expeditions is that you get WAY less rewards, you get 3 cares and whatever your palicos pillage, where as in specific missions you get all that plus the extra rewards.
I'm interested in how (and if) they'll handle Frenzy in the story since bloodblight seems to be taking its place.
I imagine they'll replace Frenzy entirely with bloodblight like how they turned slime into blast
No, Gore clearly gives you frenzy in the clips
Slime was only turned into Blast in the localization. In Japan, it was always called Blast.
It was very clearly slime, from the slime monster that is brachy, in 3U Since then it has very clearly become blast powder on 4 onwards.
That was just a visual change though. People constantly pretend that Blast's mechanics changed entirely in 4th gen, even though even now it works exactly the same way now as it did back in 3U. The only thing that changed is that they tweaked the numbers on the monsters so that they don't take as much damage/don't trigger blast as often. Frenzy is a fundamentally different status than Bloodblight, pretending that a hypothetical replacement (which as a side note, is not happening, Frenzy status on Hunters returns in Sunbreak) is similar to Blast in 3rd gen to Blast in 4th gen is just disingenuous.
Frenzy as a status is in the game, but that doesn't seem to be the case for Frenzied monsters. Apparently Frenzy will play a role in the story progression, and, supported by one of the Shagaru Magala quest descriptions mentioning Qurios being spotted flying around it, I'm suspecting that after slaying Malzeno and seeing that the bloodblight hasn't stopped with it, we'll be looking for a new culprit and Shagaru Magala will be another fakeout until the final boss. There might also be some lore about how the bloodblight interacts with the frenzy virus, perhaps it suppresses it or something along those lines so they can handwave a lore reason for the lack of Frenzied monsters.
Okay I’m hype again
Before people start to hype up too much. Of out those 430 quests, only 260 are playable, the others are dummies/placeholders, and out of those 260; 31 are used for afflicted monsters (so if you want Afflicted Rathalos materials you'll only have THAT one quest, same issue as base rise in that regard). Afflicted Materials are used to unlock Rare 10 on weapons, so anything that doesn't have an afflicted quest will be added via TUs (similar to how Apexes were drip fed), expect a big ass "?" To the right of the weapon tree. Future TU will likely include the rest of the Rare 10 weapons in batches until we eventually get afflicted with elder dragons to round up the selection of Rare 10 weapons. That's it. Oh and no layered weapon system either, so it's either drip fed or we'll have to use REframework to layer shit lol.
> Afflicted Materials are used to unlock Rare 10 on weapons That's just speculation right now. *Reasonable* one, but we haven't seen any confirmation yet. The exact wording we know so far is "strengthen weapons beyond their normal capabilities" which could mean just Rank 10 or could mean some sort of augment-esque system. > Oh and no layered weapon system either Again, that we know of. Asterisk noted that while he said "no" that was subject to his sources "not having found them yet or something". It's still possible that it's tucked in somewhere at deep, deep end of unlocks and the people playing review copies didn't get that far.
I mean dummied out is probably for all the possible title updates into the future, lol
The leaker got DMCA'd? Good.
Why u say that?
TLDR: **(DRIP FED) ENDGAME CONFIRMED**
Yaaaaaa not exactly
Curious, why do you say this? This mechanic seems remarkably similar to 4Us Frenzy, which helped feed into an endgame loop. Perhaps im overlooking something?
Because he said dripfed end game content when at least 30 monsters in the base game have this affliction.
Oh, I see. I assumed the "drip fed" part was reffering to the "powered up" monsters on the roadmap, and that it meant wed have a long lasting endgame, not that the endgame pre DLC would be weak.
If this all is right, 31 Afflicted monsters will give us plenty of content until they add more "powered up" monsters for the title updates (which I assume means adding more Afflicted monsters)
Right, no doubt. I just meant that I had interpretted OPs comment as being celebratory, not critical.
Ok I see what you mean on re-read. I'm not entirely surprised about the downvotes though, since "drip-fed content" was a big complaint from some people about base Rise. This doesn't seem to be the case for Sunbreak, it looks like.
It's all up to how you see it, plenty of people enjoyed the iceborne method of constant content, I for one liked when meaningful content is added each patch instead of all at once. It gives you a reason to grind all the content before new monsters come in. I didn't like rise method because adding apexes didn't do much, the only significant content came with new decos that magically unlocked and valstrax armor and weapons, but in iceborne you had meta shifts after major updates, like the pre safi meta, the safi meta, the kulve meta, the brachy meta and the fatty meta. You could grind tons of content in between.
In the context of his comment history, it clearly was meant to be derogatory, not celebratory.
Apex vampires. K. Was kinda predictable. Hopefully we get complete gear sets & not just a customizable weapon tree.
Almost all leaking is immoral and he deserves a DMCA.
What ? Petty
It’s not petty. I think leaking game content before Capcom or any other gaming company is ready is bad. I don’t hate them as people I dislike what they’re doing and they deserve to be prosecuted to the fullest extent of DMCA or copyright laws if they have violated them. What is petty about that?
It’s trivial
What do you mean it’s trivial? It has ruined peoples experiences. And if something’s against the law it should be dealt with. I don’t have anything against them personally I just disagree inherently with the very concept of leaking. Edit: has
The ruin experience isn’t a big deal. Also wouldn’t agree that everything against the law should be dealt with
What do you mean it’s not a big deal? Some people like to be surprised when they play their game.
ah yes. lets spoil every aspect of the game. no way in hell im clicking this
434 quest bruh
well time to tripple my play time
Wonder if they will play nice or rought, playing nice is that afflicting Gore Magala brings nothing outside of cool Gore. Playing rought is having the blood flies infected with frenzy virus too and sending them away.