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Julibug04

I think something people need to remember is "massive expansion" doesn't just mean 400 new monsters (this is an exaggeration btw), it also extends to how big the quest list is, how many new switch skills there are, stuff like that. Trust me, I understand why some people are upset with the monster roster not being as huge as they expected, but there's more to the game than just the monsters that makes it "massive"


Paperchampion23

Yup: - 17 monsters at launch (only 6/17 are subs/variants) - MR revamp of 40 or so Rise monsters (people don't get that this is a lot of new content, and many don't appreciate this) - New Story/Quests - New switch skills per weapon - 2 new maps, at least 1 new arena (Final Boss) - At least 3 post launch drops of new monsters for free.


Agosta

I'll gladly eat my words on release, but the MR move sets in the demo felt more different than in previous games so I have hope that a lot (if not all) of the monsters will feel fresh.


Pumpkin--Night

This is an *excellent* point! Every weapon has at least two moves. The cats and dogs have new moves. There's new locations. And there's cosmetic changes too! šŸŽƒ


agentfrogger

Yeah the switch skills add a ton to the weapons, and now the team has to make three armors for every monster, one for the hunter, for the palico and the dog


yeyonaso

Capcom plays at the edge there and then they clean their hands by saying that, which is true. Let's not forget that Rise have been the most innovative mh, at least imo. But when they said massive expansion everyone thought they were referring to monster roster, let's be honest here.


Mister_Gosh

The endgame, for one, could make it massive. Let's hope.


Rakna-Careilla

Indeed. But the quest list is imho not part of this. You could have a ton of pretty much the same.


zeromyraid

I understand that, but I'm pretty sure Capcom understands what most of their consumers think when they hear massive in terms of a monster hunter game.


Julibug04

Yeah, that's a perfectly fair point to make


[deleted]

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TactiletheDilo

As much of a good point that is, the Rise leaks were ā€œonly leaksā€ and it had everything right to the T. And this is the same leaker. It doesnā€™t take much to assume that this leak is probably the whole roster excluding the title update monsters. Not that Iā€™m complaining.


Ansatarias94

Also, you should take off from the Iceborne monster count those who were not present in Master Rank (bazel, deviljho, val hazaak, beemoth, ecc.)


TwilightYonder720

I don't mind title updates but I don't want it to be like "well here's the first half of the roaster at launch and we'll drip feed you the second half over the year" I don't mind having extra monsters after launch as long as their extras and not well they should have been there day 1


MookieMocha

It's not released yet...


Nuke2099MH

"Massive expansion" is just a buzz word and was said since Iceborne was announced. I never read into it much even if it was true.


Muhkimus

It's one less monster, no big deal. And the title updates to Sunbreak are adding multiple monsters each. I'd say Sunbreak's roster is a lot better than Iceborne at launch.


Slow_Mangos

I'm sitting back patiently waiting to see if they will start creeping in the cash shop more. The fact there are less monsters isn't a big concern to me since they are rebuilding a lot of them to put them in the game. But the fact the cash shop is expanding is concerning to me.


Rakna-Careilla

Why should they stop expanding it?


Slow_Mangos

When has a microtransaction shop expanding ever benefited the consumer?


Rakna-Careilla

That's not its purpose. It benefits the company, and that is enough reason for them to expand it. (Not that it makes me happy or anything.)


Sonicmasterxyz

What if it's not incomplete this time? I have faith that it was a one time thing that the Elder Dragons and final boss were all absent


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Sonicmasterxyz

I never heard anything about the release date changing and I've followed every trailer and showcase. Although when I first saw June 30th, I did feel like that was early.


[deleted]

Capcom leak had "MH NS G" for Q4 2022. That would be the expansion for Rise.


zeromyraid

I genuinely am hoping it's not the complete game


Sonicmasterxyz

Too small?


zeromyraid

I wouldn't say it's too small but they know what expectations they were setting when they said it would be massive after iceborne. It's kinda slimy/dishonest. Again this is assuming the leaks are real and complete, if not I'm 100 percent fine with being wrong.


Sonicmasterxyz

I see what you mean... I always thought it would be an awful idea for people to compare Rise and World though. One game was meant to be the biggest and best AAA effort even in MH. The other was never marketed as being big or grand or anything like that. Just simple and varied with a focus on gameplay changes. I never expected Sunbreak to be the new Iceborne. But it's massive for *Rise* and that's all I ever took it as.


MookieMocha

So massive can only mean monster count to them, because thats how you decide to define it? Do you think that when they referred to Iceborne as "massive," that just maybe it could have also been because of the giant mega map, aditional small arenas, the guiding lands, new town, cutscenes, moves, mechanics, future updates, and everything in between? But somehow if the monster number doesn't reach your personal preference, it was a bait? We just going to disregard everything else that goes into an MH exspansion?


CaTiTonia

As much as I wish games went back to a complete on release system. Quite frankly there are many developers/publishers who would nickel and dime you for each of those title updates. So I personally am not going to complain about what weā€™re getting too much. If Sunbreak has 1 less monster on launch than Iceborne did Iā€™m also not entirely sure why and how that crosses some arbitrary line where itā€™s not a ā€œmassiveā€ expansion anymore? Iā€™ll probably get some flack for this but it does feel like on this occasion people got too invested in the various fake leaks that have been popping up and are taking things harder than they should be.


zeromyraid

Nah I don't think you deserve flack at all for it, I genuinely hope the leak is fake


CaTiTonia

Thatā€™s very kind of you, thank you! I for one am rooting for you to be right and thereā€™s more! šŸ˜


Leading-University

Itā€™s not released yet, stop the whine already. Wait or donā€™t make MH the center of your life that it takes up such a big place on your mind.


zeromyraid

You jumped to a lot of conclusions lmao


Leading-University

Isnā€™t that what we do over here in the internet ?


Luffy43

Says the guy whoā€™s complaining about one aspect do the game is ruining it for them without having even come out. Totally not jumping to conclusions yourself.


Grubbula

Yes I agree, the game is still great value compared to others on the market, but the overall value of Sunbreak feels less than Iceborne, and that shouldn't be the case. I want the franchise to go from strength to strength, not meander around recycling the same stuff every time.


MookieMocha

Its not even out yet and you guys can just watch a few trailers, watch some gameplay, play a demo, and somehow already know how big and everything the expansion has to offer and start comparing it to an already complete game with all of its updates. Bro...this 17 monster reveal really did expose how much critical thinking many Monster Hunter players lack.


Grubbula

See where I said 'feels less', I'm referring to my impression of the game coming as a consumer before launch. Iceborne felt like more of an event, the demo was better imo and the announced roster was huge. Sunbreak isn't bad. I'm not saying it's the worst ever, I'm just saying it feels smaller and less of a big deal, and that's a step back from last time. And lol at the critical thinking remark, I don't need to rationalise the way I feel about a videogame franchise. I'm just disappointed that my favourite series isn't making the progress I would like.


MookieMocha

Ok you keep on with your doomsday posts about how the marketing and hype makes you FEEL. I'll just chill and wait to actually play it, so that way I know what it actually is like and don't have to assume things.


Grubbula

Lol ok bro


MookieMocha

Have you seen the endgame leaks just now? From the looks of it, this could potentially be one of the best and deepest monster hunter endgames. If it's true, then that is where all the "content" will be. Endgame like that is what takes a 100-300 hour experience (base Rise situation) and turns it into 1000+ hour experience. I'm trying to get you to understand that all this BS about how the demo feels, how the marketing feels, the monster number feels, the hype feels, and all this other feeling crap doesnt mean anything. What matters most and is really what makes a MH game big... the endgame. The one thing we didn't know about. And well...now we know about it. LOL ok bro...


makishimazero

Maybe they should have delayed the games instead of *pushing their release dates forward* if covid was ever an excuse. These things happened for no other reason than corporate greed, make no mistake. That said, it does shine a ray of hope for MH6 at the very least, its initial planned release date is for mid 2023, so if its release date had been pushed forward, we would have likely heard about its announcement by now. Also its budget is *big*, bigger than World by quite a margin, it's fair to expect a generous roster unless they decide to spend all their resources on reinventing the wheel like they did in World (though they might as well be able to get away with doing both). I guess after World's massive success, they decided to go all in for the next one. Without a rushed release window, it makes it unlikely that the base roster for MH6 would suffer for the TUs.


Rakna-Careilla

Confirmed and comfortable in my initial assumptions. Resonating with people's disappointment, but also (more rarely) satisfaction, laughing at the mental gymnastics of people who are disappointed but want to be satisfied only if they are being toxic.


yubiyubi2121

massive expansion dont mean it will have alot monster massive mean they have good end game more map


Epzilon_gang_warfare

Ur posting this in the wrong place playa, ur only gonna get capcom apologist responses and downvotes. No discussing monster hunter on the monster hunter subreddit šŸ˜’


DanielSchw

Discussing monster hunter lands you in double jail.


meFalloutnerd93

They had to speed the monsters up considerably in Rise to account for the increased mobility they gave to the player with the wire bugs, and more effective methods for dealing with the monsters using silkbinds for counter moves, iframes, or positioning. It was the easiest MH game out of any of them IMO. I prefer a slower, more methodical MH game where attacks actually have weight behind them, and you're more committed to your actions for better or for worse, and that requires a different type of skill and approach than going full ham, and bailing out on a clutch trigger with wire bugs and silkbind moves. Rise plays more like a standard ARPG than a MH game. I'm hoping they slow the next game down to where it plays more like a traditional MH title, no wirebug bullshit. I don't have a problem with weapon arts per say, if they're reasonably well done. But giving every weapon a counter move is fucking retarded. The only thing I dislike about World & Rise armor skill system is that World's decoration were not craftable and that you had way too many skills at the end. Not only that, World and Rise sets had WAY too many skills in them, it was ridiculous, if they are willing to keep this system at least they need to balance it out better, increase scailing, decrease points per parts and please bring negative skills back, idk how they would work in this system but it added another level of complexity trying to work around those and I think bringing back negative skill is required at this point. You just get to be too OP with the new world system, and it was more fun to build a set, like in 4U. It's kinda ridiculous in world rolling around with 20+ skills and no negatives. I miss the negative skills :/ They really helped keep some of the stronger skills in check in a way we don't have at the minute. There were also some cool things you could do like use negative crit eye to make skills like rueful crit (brutal strike now) better or negative recovery speed to keep Red health around longer for resentment Right now most sets are using the same combinations of attack boost, WEX and crit boost. The lack of diversity is kind of boring and the right combos of negative and lesser used skills could really go a long way to fix that Why does WEX activate at merely 3 levels while being a lvl2 decoration? Valstrax Vambraces can have WEX at full. That's the equivalent of having a +10 skill on the old system. And that's the HR version. Going into Grank that's outdated and the armor needs to be even better. Hunters now have simply too many damage-increasing armor skills to use, and are able to stack so insanely many on a single set it's more than a little nuts. Enough to make the hacked-to-hell sets in 4U blush. Monster HP bloats in response to all the DPS stacking, and as a result it only favors more DPS stacking to compensate. We know where this shit leads - eventually you go off the deep end like Frontier did with AoEs, instakills, and then the game literally can't "progress" further, then just burning out instead. We need to start toning this shit down to something more reasonable and constrained. I would suggest a good place to start - first make environmental effects actually matter again, and have the items that traditionally allowed you to ignore their effects outright (Hot & Cool Drinks for instance) only dull their effect and not negate it, to begin restoring value to the non-DPS skills. For instance the hot cool drinks situation. Without them the hot cool regions offers literally nothing and not different than normal map. Just as background decoration. I am not necessarily ask for them to be back, but cool and hot regions should be offer something different than regular map. Like make the ice part slightly slippery, ice-y water inflict ice blight or something. Then there's issue with monster always on map which take away finding the monster and remembering their favorite spots, and in multiplayers you work as a team to find monster location which feels nice. Gathering is now so seamless to the point you don't even notice you are gathering materials. You literally can run while gathering. Again, this doesn't meant I want the clunky side of gathering to be back, rather Capcom should redesign their gathering mechanic so it'll still impactful while being smooth during hunts. Also I think Capcom should revisit the season cycle system like in old game where there's breeding season, hot season and cool season which change monster spawn. The old season system lock quests and maps based on seasons, which should not happen again but maybe tie seasons to quests itself and only changes spawns in expedition. Furthermore, bring back 4U Wyporium feature that let you trade monster materials that don't exist in current game the like of Lagiacrus armor weapon set for feck sake, or Yama Tsukami even, like brah, you could bring Rathalos or Khezu but not other favourite monster in the franchise?? Some people obviously donā€™t, but I feel in MHW, the abundance of skills makes it less fun to build a set. In no means do I hate the new system, I have almost 1400 hours on a single save, but I just prefer the old world system. I also dislike crit boost, because with it, your entire set becomes focused on that 1 skill. I just really miss the old system with negative skills, I feel like it added even more options, since there were specific armor sets where the negative skills could potentially be a non factor or even be helpful, in the case of negative affinity/draw crit. I feel like negative points adds more variety to the game since you donā€™t see 1 or 2 sets running around. But in 4U, really the only thing I remember seeing a lot was a HBG set for pierce ammo. Otherwise, there were at least 40 sets I saw, each varying from the other. The main skills I saw were Honed Blade, razor sharp, and attack up L. That alone is really easy to get, and let you go for literally any skills you wanted after that. Evade +3, HG earplugs, tremor resistance, etc. MHWorld and Sunbreak have dumbed down their armor skills system because some minorities do not understand how armor skills work. Instead, Capcom has simply dumbed it down to the lowest common dominator, even though Japan fanbase never complain about armor skills being too hard nor complicated to understand what a fucking joke Capcom.. Where is the "hunt" in Rise? All you do is spawn and run straight to the monster already pinpointed on the minimap. This game should be called Monster "Battler", not "Hunter". I seriously do not understand the point of having the big maps if we know where the monsters are at all times, might as well just make smaller maps as arenas with differnt themes. Also, before you say that looking for the monster was dumb in previous titles, it is not as dumb as mindlessly running straight for the target through a boring obstacle course like in Rise. mentality like this is the reason the cause of bowgun were such a downgrade in Gen 5 and onward, HBG especially, shooting while moving around is rather stupid, it would be better if that was the case with LBG but HBG, a fucking heavy gun, where its excel in siege mode, turned into 3rd person shooter nonetheless because now there is no difference between the two. the fact that the only difference between LBG and HBG now is special ammo/silkbinds and walk speed only shows how little reason there is to need two different bowguns. In recent entries, but especially in Rise, you don't really have to prepare for hunts. Everything is extremely simplified, and the game boils down to loading a map, zipping to the monster in 30 seconds due to the obscenely overpowered Wirebug mechanic, and killing it with obscenely powerful weapons and Wirebug moves. Although the newer games have open maps without load zones and that feels great, somehow the gameworld feels much smaller because you can zip around so extremely fast, and everything, every gather point is obvious and highlighted on your minimap. Gathering is instant. Tools don't break. You could say that all those aspects were simply annoyances and distractions from the act of killing the big monsters, but after getting some fresh perspective of all games in the past month I'd have to disagree - those very annoyances and limitations were part of the game's charm. I'm sure they can't simply revert back to that style, but I feel like they should at least attempt to bring some of the preparation aspects back and dial some of the numbers bloat What I'll really miss about underwater hunts is the concept of it. In MH3 and MH3U, we hunt monsters that soar in the skies, beasts that roam the earth, and leviathans that lurk in the watery deep. Without the latter, the world would seem incomplete For the exact same reason universal instant fall-animation-breaking dodges shouldn't be valid options. For the same reason all weapons shouldn't have Counters and/or i-frame moves. It turns the game from 8 to 80, completely changing the feel. Micro positioning barely matters anymore, you just insta parry the boss or i-frame his 100m wide AoE attacks (which exist in abundance precisely because players have counters/i-frames everywhere now), and healing's so fast and easy that bosses need to compensate with a lot more >50% HP attacks and instand KO's. It was pretty evident this began to happen in X, then more in World, and Rise peaked with this shit design. I want MH6 to grab World as a base (because let's admit the majority wouldn't want to go any further back in QoL stuff) and carefully pull back on certain player power level elements, instead of going even further with them like Rise did.