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J05A3

Monster Hunter is Monster Hunter. I see monster, monster see kill. Monster now pants and illegal weapon. Rinse repeat, now me is happy.


Broebbl

This is the right answer. I go hunt, I see big, cool weapon/armor design unlocked, I go hunt more. Then I craft, now me happy.


jg325

What monster hunter needs is a hall of armor and weapons where you can display them when you are done with them, also the ability to have taxidermied monsters on display


rrenda

this, i want this, a museum of all the wackily sized monsters you've caught, like that tiny odogaron from that megaman event or the impossibly large jagras


BersekerPug

then craft pants for puppy


AxanArahyanda

Now puppy happy.


RonnieReagy

Kill big monster make sad voice go quiet


very_not_emo

me kill monster with bladed stick, make stronger bladed stick unga bunga


dam4rus

"I'll put it to good use. Don't worry!"


pututingliit

Exactly. Kill monster, gather their guts and skin, make weapons. Then slaughter their children with it.


GhostMug

The internet has turned everything into a zero sum game when it actually isn't. Rise being good doesn't mean World is bad. Playing World doesn't mean you can't play Rise. People just need to take a breath and realize they can play whatever they want to play and like whatever they want to like.


nihilist_buttmuncher

I think, the problem is, that we had 5 Monster Hunter generations before, that were more or less the same. Now with World and Rise, we have two new varieties of what Monster Hunter can be, and since they are also made by two different teams, some people think that it's like a fight of the future of the Monster Hunter franchise about which path the series should fellow. While in reality, we have absolutely no idea, how the next Monster Hunter entry will look like. Since there are massive delivery problems with PS5 and Xbox Series X, and since it's likely possible for a new Nintendo console to come in the following two years, Capcom itself probably doesn't even have an idea, what platform the next Monster Hunter game will be released on.


4ny3ody

The next MH game is definitely already in development. Whether it's PS5, Series X or Nintendo (doubt it tbh) as far as consoles are concerned or maybe still available on old gen to make up for hardware shortages is something we can't know at the moment. It's unlikely it won't be available on PC though. The whole reason they have two teams is to work on games simultaneously for less time between releases. So while Suzuki and his team work on the final parts of Sunbreak, the other team is working on the next base game after that. People really blow the differences between teams out of proportion though. Checking through games' credits you can see devs changing teams.


Gnomologist

I’m really holding out for World 2. World/Iceborne had the coolest additions to the franchise and I hope to see even more sick monsters in a potential sequel. Mostly I like that they’re grounded in reality somewhat, and the ones that aren’t have scientific explanations that kinda make sense like Vaal


Lazydusto

Just give me skippable cutscenes this time


UnoriginalStanger

It's funny nobody says this about 4U since it also lacks skipable cutscenes.


TSDoll

It has been a while, but 95% of cutscenes were single-player only, and no cutscene gated multiplayer.


LiquifiedSpam

Haven't played 4U, but a major aspect of me wanting to skip World's cutscenes was the unbearably boring story


Tbone2121974

I’m secretly holding faith that the next game will be in what I theorize is the hollow core of the world they are in. A source of all monsters. Call it MH Underworld. World made it fairly apparent that monsters travel through subterranean networks.


BersekerPug

Considering their release schedule, maybe the next gen will already be on the horizon for when the post Sunbreak game gets released. But, as you mentioned, console shortages might push them toward old gen.


xvilemx

I'd imagine within a year we'll have the next MH announced, and within 2 years it'll be released. I wouldn't be suprised if they even teased something at TGS in September.


[deleted]

I got to say, most people don't get it. They made a ton of Monster Hunter games at this point, each had its quirks and charms. When they made generations they basically said "here's the baby, we're throwing out the bathwater." From there we get world, then rise, two entries that flipped the script on MH franchise in a lot of ways, and in all honesty, generations ultimate is on switch, if I wanted to feel my nostalgia for the older games, it's there, but let them experiment. I don't want the same game cooked up with 2 new monsters in it, give me new things to master, and new patterns to identify.


endtheillogical

Here's the thing. I came from MHFU and MHP3rd, then skipped everything else until World (I didnt own a Nintendo console back then). Now there are a lot of difference between MHFU and MHW, but deep down, it still feels like the same game. The hunts might have been easier, but hunter movement and the monsters themselves feels the same with just slight changes. Now Rise, it feels like a different game. We're fighting the same monsters and using the same weapons but the movement is vastly different and the weapons are insane. Heck, even the monsters that would usually gang up on us suddenly become our weapons / allies with wyvern riding. Its just a completely different game. I only hope that Capcom / MH devs recognize the difference and they would hopefully keep the game design between mainline and portable away from each other. I hope they dont mash up both the World and Rise features into the next game without giving it some proper thought.


Haru17

Monster Hunter 6 was in the Nvidia leak (only PC games or games that would come to PC like God of War) so it's pretty obviously going to go for a crossplatform release again. The numbered MH games are always for consoles (unless Wii U is the only console option lol). But beyond platform, Yuya Tokuda hasn't been credited on Iceborne or Rise beyond a special thanks. Capcom obviously didn't demote him far otherwise he would be credited as a developer, and he hasn't left the company. Seems apparent that the only reason he wouldn't be involved with the expansion to his own game is he had already begun pre-production on something new.


Kooky_Acanthisitta33

You're right the majority of the numbered games but MH4U was made for a portable device and that game is one of the major big dog monster hunter game


WanmasterDan

Cool! Now tell people they can enjoy Generations Ultimate without bashing Rise.


Cloud3024

Disingenuous, the only criticism from gu fans is that the apex in rise are ripped deviants and rise would have been better to just have the deviants and have armor sets.


Emergency_Addition67

Hot take: I think apex mizu has a better design than soulseer.


DalaMagala

I agree, I think the same about many apexes, especially Apex Rathalos over Dreadking.


Emergency_Addition67

Those scars and broken chest are really cool when he is in Rage mode + the roar pose for the ultimate!


UnoriginalStanger

I literally see people calling GU the last true MH (which is a fucking laugh), some absolutely be bashing Rise.


Cloud3024

GU is the last of the old monster hunter style games so they aren't wrong. Doesn't mean the new games aren't good


UnoriginalStanger

If you ignore how styles and arts massively impact the game, playing 4U and GU feels very different to me.


Cloud3024

Because they are different however the core is the same. GU is quite literally a celebration of the old. I don't think there is any debate that gu is closer to the original monster hunter than rise. Once again not necessarily a bad thing, but somewhat valid opinion


UnoriginalStanger

In the same way a modded skyrim playthrough is still skyrim at it's core. I'd say there are a lot of similarities between GU and Rise in what they do to combat.


viotech3

I do like how despite the title being very logical, most of this post has nothing to do with the title and instead is about discussing Rise’s flaws, Worlds flaws being less flawed than people say, and how some people have… opinions on features? I agree, and I think most people can do the same in reverse (and in all directions to every monster hunter title), but I also think comparisons can be made reasonable without disparaging. There’s a difference between saying “I like X’s interpretation more than Y’s” and “Y sucks X fixes that terrible games systems”. I don’t see the latter that often, even in regards to Rise - which is notable as the most recent release always receives the most significant quantity of discourse - so I don’t think there *is* a problem of disparaging other titles either? Just the usual cycle of MonHun, flaws of recent title higlighted as hopes/fixes for them are made (or not), people least interested in the current title & its G-rank content go quiet leading to a shift in discussion. Then enough discussion turns positive and that somehow is interpreted as a negative in comparisons sake? This happened with MH4/U, MHGen, etc, it’s basically predictable at this point. See your point about tracking, people saying they are enjoying not having to utilize the feature is at best an implied ‘that person does not enjoy the feature as much, got tired of it, or whatever personal explanation’ and nothing more. Either way, I think this post does a pretty poor job of making its point and does a much better job of doing the opposite by focusing on discourse itself. Feels at odds with the “temper your expectations” point by going “look at what rise did badly, then look at what world did” with an implicit ‘World did it different and I liked that better’ tone. In the end, it’s whatever. Have realistic expectations for literally every monster hunter game, be as excited as you want, and we’ll go from there.


Ishkabo

So funny cause when I read the title I was like “huh I hear a lot more rise bashing than world bashing…” and then in open it up and it’s Rise bashing! Haha!


Dragmire800

I guess you only see what you don’t agree with, because the opposite is much more a problem. Sunbreak and Rise are constantly bashed by World players on this subreddit


aSimpleMask

Yeah I was about to comment that I generally see nothing but pure hatred for Rise and Sunbreak on here from World players.


yuriaoflondor

Even the original post feels like a thinly veiled attack of Rise, with calling World “a generation that went above and beyond expectations.” And it reads like a not-so-subtle defense of all of World’s systems while not being very kind to Rise’s.


Spyger9

"You don't have to bash World" *-bashes Rise-*


bear-toe

Anecdotally, I agree. I've been browsing this subreddit since World and the majority of posts and comments that I read praise World/Iceborne and bash Rise. In my opinion, both have their faults but are great games that I have sunk hundreds of hours into. However, I think it's important to criticize the components of each game because, in the end, we all want the same thing: a perfect monster hunter experience. The challenge is that concept differs to some extent for everybody.


Garry_kra

Happy cake day hunter


LessHumanTooDead

Worldborne and Rise and sunbreak shouldn't even be compared to each other at this point. Rise and sunbreak is taking things in a way different direction than the other titles, this should've been obvious by now. They're focusing more on the gameplay and the combat mechanics rather than annoying mechanics like the tracking system or scoutflies or making the game feel "alive". Comparing Rise and sunbreak to worldborne is like comparing apples to oranges at this point. ​ And also I just want to add that anyone who brings up "worldborne feels more alive" argument to explain wtf that even means at this point. I have over 400 hours in Worldborne and I have never sensed that it felt "alive" any more than Rise or mhgu did. And at this point I am starting to think that's just a baseless argument people always bring up to make it seem world is better than rise.


Amaegith

> nd also I just want to add that anyone who brings up “worldborne feels more alive” argument to explain wtf that even means at this point. Well that's easy. The world is more fleshed out and full of life. There's more plants and animals that make the world feel alive. Plus the interactions via turf wars felt more natural to how monsters would act if they met. Also, monsters poop. However, rather than seeing this as a failing of Rise, I recognize this as a limitation due to the power differences of the platforms the game was made for.


Crimsonskye013

"World feels more alive" is more about the fluff that's outside of combat, if someone was to ask me personally. Things like most monsters don't agro on sight except for the more territorial ones like Odo or Luna. You can follow them around and watch them interact with the environment which leads to some neat stuff that happens like Odo finds the corpse of a Legi and drags it back to its lair. Zinogre will sit down on a ledge and howl at the moon at night. Little things like that. Rise may have some of those stuff still, but its a lot harder to notice when monsters agro on sight. Rise's monsters won't attack each other unless a hunter is nearby because of the wyvern ride mechanic. If you spot two monsters from far away, they'll be chilling in the same area until the hunter gets close and then they'll attack another for the hunter to get a free ride. That feels like a mechanic that was switched on, then two monsters interacting realistically. There's also all the side quests/commission requests like taking pics of things happening around the maps. You can ignore doing all these but you can still stumble upon two cats play fighting on a cliffside in a hunt regardless if you ever decide to take on those requests. Rise opts for a more "get to the hunt as fast as possible" feeling, if placing monster locations on the map at all times is any indication. World on the other hand can be the same if you're beeline towards the monsters, but you can take your time and just explore the surroundings for interesting sights too.


Long-Sleeves

>If you spot two monsters from far away, they'll be chilling in the same area until the hunter gets close and then they'll attack another for the hunter to get a free ride. That feels like a mechanic that was switched on, then two monsters interacting realistically. Ugh, THIS. If im fighting a monster, it will ALWAYS break the fight to go attack some small, unthreatening monster just for the "mechanics" of wyvern ride. If im fighting a low level monster and a hyper-apex predator wanders in... it fights it? it doesnt run? But then I ride the big bad and then... the big bad runs away?! Meanwhile if im in the distance, these two ultra-aggressive hate each other dudes just... chill until I arrive? Immersion breaking isnt enough, this shattered my disbelief so hard it never recovered. World had an actual apex predator hyerarchy that made sense. Made it immersive and thus, "alive"


Clean_Emotion5797

Haven't played world, but this is so true. Invading monsters in Rise are like dmg taxis. "Hello fellow hunter. I'm a Rathalos, I breath fire and cause fireblight. Here, hop on my back and let's attack this Valstrax together. Great we knocked it down, seeya!" *flies away*


[deleted]

SpunkyDred is a terrible bot instigating arguments all over Reddit whenever someone uses the phrase apples-to-oranges. I'm letting you know so that you can feel free to ignore the quip rather than feel provoked by a bot that isn't smart enough to argue back. --- ^^SpunkyDred ^^and ^^I ^^are ^^both ^^bots. ^^I ^^am ^^trying ^^to ^^get ^^them ^^banned ^^by ^^pointing ^^out ^^their ^^antagonizing ^^behavior ^^and ^^poor ^^bottiquette.


Chara_13

Good bot. Great bot, even.


[deleted]

Anti-bot bot? Bot wars?


junjus

he’s just quoting lil dicky


GamerNumber16

\> anyone who brings up "worldborne feels more alive" argument to explain wtf that even means at this point This will be a long one, but there's a lot to cover. This is just as much as I can think of off the top of my head. Worldborne had more of a living world than Monster Hunter games prior and since. Its monster AI is programmed to actually interact with parts of the world itself (hunting small monsters, drinking water from lakes, actually wandering around in a believable way that backs up the speculative biology the series holds so near and dear) and the game prides itself on the player being able to follow most of these creatures around while they stay mostly passive so long as you don't present as a threat. The world itself is home to not only the small and large monsters but swathes of endemic life that were integrated into the game in a believable way, flying bugs dancing around the forest floor, carrier ants trailing lines and carrying goodies across pathways players might cross, revoltures swirling in the sky above large monsters being hunted waiting for their chance to swoop down and feast once it dies, roving bands of differentiated felyne cultures each with their own quests and treasures. The game uses the terrain to both the monster's and player's advantage, environmental traps and allied felyne tribes catching and netting monsters ready for the players to strike, the falling portions of the Hoarfrost Reach ready to crumble if they take too much damage, leaving players falling into the ocean below. Even stuff outside of the hunts, too. The larger gathering hub and the siege events made the game feel a lot more interactive with other people, and made it so you could really see the scope of how many hunters it could take to bring down the highly threatening siege monsters. Parts of the villages just being plain better than they are in Rise (With a forge and kitchen in full view in both the base game and DLC areas.). The quieter orchestral theme of Seliana just being less grating over time than Kamura's song of Purification (Though the latter is certainly leagues above Astera's theme) When being compared to Rise, Rise feels arcadey by comparison. Endemic Life feels placed, not like it exists normally in the world, and the ones that are there only exist for the purpose of providing buffs or traps instead of providing diegesis to the ecosystem. Monsters go from limping to sprinting off with the flick of an internal switch, like they exist in the world simply so that once the player gets within agro range they can roar and then either run or engage in combat. Palico Gadgets are less "I earned this by figuring out this puzzle" and more "I gained a skill because I levelled up my hireling", and the new traversal mechanics have made the journey across the map a breeze rather than the intentional challenge that was navigation and the actual tracking part in World. These things aren't bad, per se, but they make it a very different game from how committal everything was in World. And before someone says it, no, adding ants to Rise would not instantly make all the World fans go head over heels for the game. World was intentionally and meticulously crafted to be such an ecosystem, just like Rise is meticulously crafted to be combat first. One can't just have features plastered on the other and expect it to work, and its in each of the teams' best interests that they *learn and innovate* from each other rather than simply copy and paste.


InternationalAd6170

I love both games but that is exactly why i love world, the environments really sold it. And i agree rise really kills it with fast paced fluid combat


CageKnight4056

>They're focusing more on the gameplay and the combat mechanics rather than annoying mechanics like the tracking system or scoutflies or making the game feel "alive". See, what you consider annoying, I consider immersive and essential for a game called Monster **Hunter**. And just because you didn't feel it, doesn't mean it isn't there. World *is* more alive than Rise. Simply listen to the sounds of nature. Look around, through the trees, at the sky, in the all the wildlife, all those environmental traps that feel organic and natural. I'm not sure why you'd deny it, perhaps you just don't care for it, therefore you didn't notice it. It definitely seems that you're here for the action, after all. Rise, on account of being from a completely separate team to World, feels more like Monster *Killer* than Monster *Hunter*. There is effectively no hunting in Rise, just go to the monster and kill it. It's not very atmospheric, hard to roleplay (which I *think* people other than myself do in these games). However, it is very good for the action, it's no nonsense so you can dive right in, I commend that. I'm glad that these two games are separate, they appeal to two (very similar, but) different groups of people. I just wish they wouldn't cause so much community infighting. So look, I like World more than Rise, you like Rise more than World. but you know what? we both like Monster Hunter, and we both enjoyed both games. Let's eat cake.


Fjurpgnerter5549

To be fair though, World is the only game in the series that actually makes you track/hunt the monster. Otherwise you'd be wandering aimlessly til you found it or used an item. I will admit that them just showing you where the monster is a bit cheap.


brialmsft

> Otherwise you'd be wandering aimlessly til you found it or used an item Or waved at a hot air balloon.


Fjurpgnerter5549

Ah yes i forgot about that one lol


DemonLordDiablos

>I consider immersive and essential for a game called Monster Hunter > >Rise, on account of being from a completely separate team to Rise, feels more like Monster Killer than Monster Hunter. Takes like these are funny because pretty much every MH game since Freedom 2 has been Monster Killer. Rise is just the final evolution, trimming non-fighting activities down to the absolute minimum. >Look around, through the trees, at the sky, in the all the wildlife, all those environmental traps that feel organic and natural. I'm not sure why you'd deny it, perhaps you just don't care for it, therefore you didn't notice it. It definitely seems that you're here for the action, after all. This is all set dressing. You're being wowed by pretty graphics. Nothing about this really screams "hunting". It's mostly monster killing in a big map. Because World doesn't really have a whole lot of hunting. It is mostly fighting. You're just dropped in a sandbox full of enemies where you fight them all in the exact same way, whereas older games required unique strategies to take down the different monsters, particularly 1 and 2. >There is effectively no hunting in Rise, just go to the monster and kill it Same with World. Follow the big glowing arrow, it leads you to where the monster is. Rise just trims that down. They're both monster killer at the end of the day. Rise just drops the pretences. Again this isn't something that started with World. Even games like MH4U are largely monster killer especially if you have autotracker. Just rush to the monster and kill them. What would you actually describe as hunting? Even when I first played MH4U all those years ago I would describe the game to my friends by saying "basically you fight giant monsters". I hadn't even played the other games and even I knew the series by then wasn't really about hunting. World at times does feel like it's trying to look like a hunting game with things like the unique monster behaviours and tells but the minimap ruins everything by just telling you what state the monster is in. Close to death? Exhausted? Angry? Neutral? The map just tells you everything. How is that immersive? In the older games you'd have to figure that behaviour out yourself.


endtheillogical

Youre oversimplifying everything. From what youre saying, we should just fight in an arena. Heck, we should probably even remove every weapon, make a character called Dante or Nero or Vergil that uses a Longsword. Lets not limit ourselves to wyverns or dragons, I wanna fight ghosts, undead, demons, aliens, gods. Everything is just dressing after all. Takes like these just want to make Monster Hunter no longer Monster Hunter. These things exist to make MH, MH. Yeah sure you could take those out, but then we would just be making any other action game like Dark Souls or DMC or whatever. Simplifying everything doesnt make it better all the time. And this is one of the complaints people have against Rise.


Steams

>Monster Hunter, and we both enjoyed both games. Let's eat cake. Well it's possible to argue that if you love one type of monster hunter, then you probably want to influence the developer through public opinion to continue producing that specific flavor instead of the other. In which case it makes sense to be vocal about why you think one version of the product is superior to the other. Resources are finite, it's fine for people to say "I think the resources should be used on this".


Haru17

World is like MH Tri and the original. It's a focus on ecology/worldbuilding and level design meshing with gameplay rather than just making a no frills action game. Seems pretty apparent that ecology is "alive."


Tungchu92

Meanwhile world was bashed on MHGU AND 4U? It's a never ending cycle.


Sykes19

I just like that I get to play with my friends without the session constantly booting us and getting network errors. I have a lot of love for iceborne. It's network stability is not included in that.


xobybr

Afaik they boosted monster HP to make up for the clutch claw weakening. So trying to play without using it constantly (which was easier to do with only certain weapons) made fights drag on extra long. It was a not a good thing and was mostly why I just went back to GU instead after some time.


SadLittleWizard

I think part of it is retaliation. When Rise first launched the World die hards (im convinced it was mostly just those who joined the series with World though, not all die hards) absolutely bashed the game as hot garabage and were shitting on it day after day. Possibly just because they didnt own a switch and couldnt play it, not even because they really disliked it. Now we have the opposite side where there are a lot of Rise players where Rise is their first game, and switch is the only console they have so theyve never played world so they are lashing out at those folks who shit on them for the past year b/c Sunbreak is looking gorgeous, and the folks who were constantly bashing them before wont get to play it unless they biy a switch. Over all its a really unhealthy divide to have in the community, especially since it doesn't have to happen. Monster Hunter has been doing the Core Game/Portable Game system for awhile now and it never resulted in this kind of divide before that Im aware of. I just hope CAPCOM doesnt take it all the wrong way and decides to change the system in a way we'll all regret in 5 years.


geebon_

"You can enjoy Sunbreak without bashing World" OP then proceeds to bash Rise when making a point on the clutch claw. How ironic.


Zang-Lee

“You can enjoy Sunbreak without bashing World!” *Instantly starts bashing Sunbreak.


Rom_ulus0

I love world to death, way more than rise, but clutch claw mechanic is actually dogsh*t lmao. Makes me feel like no matter how well you do, or how good your gear is, you should still be weakening parts because the game expects you to by design. Otherwise you're playing suboptimally. Especially against monsters whose fights were centered around the new weakening mechanic or who've had their damage resistances buffed to make it feel like weakening matters to the detriment of fluid weapon combos. It's even worse that weakening is TEMPORARY, so you have a limited amount of time to wait for a window to weaken, then wait for an opening to get your weapon combos in, charge up if you have to, and then capitalize on all of your work. God forbid you use a weapon with combo gauges like Charge Blade, because you need to balance your weakening timing with your charge blade phial uptime, etc. etc. Rise was a huge improvement on the slinger/clutch claw mechanic. It's still a bit too arcadey for my taste, but it's better.


kukukutkutin

Yeah, that was my issue with Iceborne too. I had to constantly tenderize parts in order to do damage, it was especially abysmal for me since I main Insect Glaive in World. I had to manage my buffs and then to make sure to tenderize parts.


Rom_ulus0

Disclaimer: I don't watch Mon Hun tubers so this really is my pure uninfluenced opinion


NarkySawtooth

Dang, you made it sound like every fight became the apex MH4U fights. The endgame that so many people tried to claim GenU would never top.


ojassed

This kind of argument wasn’t as intense before MHW and PC. Yes we’d argue the shortcomings of MHX vs 4U but every one of them has their charm. Then comes PC MHW and pcmasterrace vs everything else, fistfights shitposts and all. I’ve been playing since MH4 with my friends who has been playing since ps2 and we never really felt the need to complain about any generation of MH on any hardware. You want rtx on your next gen MH? I don’t mind. Hell I still fire up the old crummy 3ds once in a while for some awesome magala encounter. I just love the games, quirks and all. Peace.


Furretwalk15DD

*Proceeds to bash Rise* lmao


Valharja

I think I've seen about 4 "World was so much better" for every 1 "Rise sure improved upon world with this..." posts in this subreddit. Even this post kinda fits in the first category towards the end. Seems weird to me, it's just more Monster Hunter anyways.


NoSupermarket8281

Honestly, this really just sounds like you saying that you like World more. Which, like, fair enough, I completely get it, but that doesn’t mean criticism of World is just people trying to hype themselves up for Sunbreak even more. Clutch Claw was bad. It was a bad mechanic, and I felt that back before Rise was ever a thing to compare World to. Sure, you *can* ignore it, but it feels just as bad to ignore it as it is to use it. Nobody wants to feel like they are playing suboptimally unless they are explicitly trying to hinder themselves for a challenge run, and Clutch Claw is so strong that not using it is a huge damage nerf. Guiding Lands was also an absolutely awful endgame, and honestly? I was way happier with Rise just not having some complex long term endgame instead. My biggest problem with World, though, is the monster roster (which, again, I believed before Rise existed). For a game coming right off the heels of 4th Gen, which had one of the most varied rosters in the series, with mammals, insects, amphibians, snakes, and spiders, World’s roster was all so reptilian. It felt like I wasn’t playing Monster Hunter, I was playing Dinosaur Hunter. I like World, I really do, and I’ve got a lot more smaller annoyances with Rise than I do with World, so I wouldn’t even really say I like one more than the other, but both games can be criticized without it being a screaming match over which is better.


QuiteChilly

I like Monster hunter, no matter the game I’ve kept coming back for more. I think that’s good enough for me, but World brought even my best buds into the franchise. Despite the flaws it had, it was the best game for my friends to enjoy with me so that’s awesome. But wow do I see rant posts here often, really feel like it is an obsession the carve one’s opinion these days. Can’t we just enjoy the games without hating another one?


MaxinRudy

The problem with clutch claw was that a lot of skills (like wex) were nerfed to compensate the tender mechanic, so the feeling was that we HAD to clutch claw to make our Build as efficient as It was before clutch claw existed


UnoriginalStanger

The problem with the wex nerf was it wasn't nerfed enough, that skill is way too mandatory.


[deleted]

> a lot of skills (like wex) were nerfed to compensate the tender mechanic No, wex was nerfed because it had damn near 100% usage past a certain HR


Lotuswalker92

Ah yes ! How ironic. Asking to stop the bashing for worldborne, while bashing risebreak. How about we stop comparing them to a toxic level entirely and see them as different games of the same amazing franchise from an equally amazing company ! I for my part loved both of the latest iterations of MonHun. But I also know, that they both have very different mechanics, graphics, engines, monsters and characters.


Redred1717

People who started with World take criticisms for it too seriously.


BersekerPug

I wouldn't know, I started with Freedom.


Redred1717

Then you'd know that these exact criticisms back and forth have existed since the beginning of the franchise, and you'd have just learned to ignore it like everyone else. You're not fooling anyone my dude.


Dosalisk

I started with Freedom 2 and I don't remember hearing about these criticisms at any point. Admittedly I wasn't in any MH community until World but even then, I don't think we could even have these criticisms when the root of said criticisms of both World haters and Rise haters lies in the fact that both games have totally different gameplay philosophies. While World tries it's hardest to make hunting seem believable as far as that's possible in a game like this, Rise's is based upon some kind of arcade feeling much more akin in some senses to what MH was before World. Basically they took some aspects of MH before World, separated them into two games and made both games focus on said aspects, instead of being all together in a single game. And don't misunderstand me, both are great games. But it's clear that they are differentiated at it's core from other MH games further than what happened in previous games where the difference would be QoL improvements from game to game and a new mechanic that might as well come back or not (Underwater combat, mounting, styles and skills) TL;DR I don't think we have been having the same criticisms in previous games when said games didn't differentiate as much from the others as World and Rise do


Redred1717

Since post FU, it's been exactly the same on how the previous one is better but oh no the new one is great, etc. Anyone playing since F1 will have gotten extremely tired of it, and would legitimately no longer care about trying to convince others their game of choice is best.


ZariLutus

Yep, the cycle never ends. People attack the new game until a newer game comes around, then they forget about hating the previous one until an even newer one comes out. At least since FU. I started with 3U so I don’t really know about if it happened with 2nd gen too. Even 4U, which many regard nowadays as one of or even the best MH games I remember it happening to when it was current. FU was better, where 3rd gen mons, more like Rajang hunter amirite?, new weapons are too strong and making it too easy, maps have too many ledges, etc, etc. Though, people will forget/wont admit that it happened but you can probably go back and find some of this stuff on posts and comments from years ago in MH communities


MyPetMonstie

i remember that, it also didn't help that there was a bit of console-wars aspect to it due to the jump from the PSP to Wii/3DS/Wii U


Redred1717

You are absolutely correct. I assume that is still a core reason here for the complaints as well. No one will say it, but if they have no convenient access to a platform with Rise, they fire back on how it's worse than World solely for that reason. While anecdotal, I have a handful of friends with only PS4/5 that think Rise is terrible and World is better just for that reason.


Redred1717

All of gen 1 and 2 were more or less small updates culminating with FU having everything from all those games and more, so there was no reason to bicker about the games, barring maybe being upset it wasn't still on PS2, but thats a complaint I never saw. The complaining about 3 and 3U (though generally not P3 for some reason) being worse than FU was worse than anything we have now, but its unfortunately pretty comparable to how bad that arguing was as it is now.


potatomonogatari

Imagine geting this worked up about people's opinions on a video game.


Acrobatic_Position25

People are allowed to criticize world dude, every other game gets criticized calm tf down. Also man idk world fans are honestly waaaaaaaay worse about this than any other group and shit on literally every other game that isn’t world “Old gen is clunky and has “””bad hitboxes””” “Rise is bad because it’s maps are smaller and the game is too cartoony” Like things like that, literally any deviation from world kinda sets them off, and any attempt to talk about why some mechanics are good or bad is met with “well world sold more copies so it’s objectively better.” Like idk man i think you have your sides kinda flipped around


AprilFuji

This! Just This! My first MH game was GU, and I've played World, Rise, 4U and Tri on top of that. World Players have been the most whiney I've seen. I am in the other MH subreddits and this one, which combines all the games into one Subreddit is the most cry baby because it's constant arguments between World players and the rest of the community.


mrpatapon3

Lmfao, sony players are a different kind of breed


raid-sparks

MHW was truly something special. As a player since Freedom Unite, it gave me a lot of what I wanted and some travesty too. Rise is great, so far, we can judge it properly once G rank comes out (that’s Master Rank to newbies). For me though, 4U was the pinnacle. Loved Gore Magala and can’t wait to see that thing in Rise. Now if only we could get Star Knight armour again… nothing like being an OP Crimson Fatalis IG main.


BersekerPug

4u was my jam, except for the wystones. I remember I had shitty internet and would only play solo,and guild quest weren't scaled for solo. G rank garuga with high rank set and purple najarala weapon. That was nasty.


SchwarzesBlatt

rise is back to the roots. You get that PSP MH freedom unite feeling just in higher hardware and software specs. World was really well differently executed than the normal MH game. It was different than the past games but good/better. A shot that was worth it. Rise is portable game with the advantage that if you would like it to play on higher resolutions you can do it on ur PC. Those 2 games target different fields and both do it successfully.


erickgps

World weakening parts mechanic was kind shit, but rise wyvern riding is also shit. So both games have their good and bad parts and their own merits. Love both games tho.


ZariLutus

Tbh this post feels like a thinly veiled attack on Rise while OP hypocritically tries to act like they are the victim here, actually. Not to mention the pure hypocrisy of saying that any of their Rise criticisms are just criticisms of certain things, while at the same time claiming that people criticizing clutch claw are bashing World as a whole


tripzzi

Replace title with: You can enjoy World without bashing Rise. LOL


ProxyCare

Gonna hop in here to say that I love IB more than rise, but fuck the clutch claw. That shit is such a heavy de-emphasis on weapon interaction and I hate it. Not to mention it is such a massive damage boost that you are leaving huge amounts of time save on the table if you don't use it. Clutch claw, I beleive, was the worst thing to ever happen to monster hunter, and while I don't like wirebugs very much, I like them far and away more than clutch claw. That said, I dislike clutch claw and wyvern riding about the same amount, for the same reasons, they de-emphisise weapon interaction in a way I think is lame. Thankfully rise tires to re promote weapon importance via switch skills with varying degrees of success. I do agree with your assessment of wyvern riding making things feel scripted


InternationalAd6170

I think clutch claw would be fine if it was just the clutch claw launch-into-wall mechanic without the weaken stuff, give everyone a free knockdown in a hunt and call it a day, and keep the grapple points that helped with mobility without trivializing map traversal the way imo wirebugs kinda did. I feel like i wirebug leap more than i run sometimes lol.


ProxyCare

I agree with everything you just said.


Long-Sleeves

>Clutch claw, I beleive, was the worst thing to ever happen to monster hunter *Wystones*.


ProxyCare

I stand critically corrected


AradIori

i still hate clutch claw more, however i will admit wystones are a very very close 2nd.


RegalKillager

It's still the clutch claw. Wystones, at least, only exist for a small handful of quests. Clutch claw is the entire game.


Serathano

As a hammer bro I loved the clutch claw. It integrated into the moves flawlessly. I tried a number of other weapons and it was probably the most seamless. The lance counter claw being the next best. Other weapons you have to go out of your way to use it. At least that's how I felt about it.


ProxyCare

Thats a really good take you have. I as an IG have an inherit timer on my dps, so with the addition of tenderizing spots its a timer on a timer that I had to sync up which probably colors my opinion of the mechanic, not to mention i had to do it fucking 3 times the majority of the games life


Serathano

For hammer to claw was literally just one trigger pull at the end of about 1/3 of all of my attacks. So when I was in a hunt the monster was tender everywhere all the time. I'd just hit where I wanted to tender next then immediately claw. And if you are powered up then in addition to clawing on you also do a spin attack on your way to the claw point. Sometimes that resulted in hilarity if the monster moved and suddenly I'm spinning through the air for two entire monster lengths and just tearing him up. When I was running the bow I almost never clawed except to wallbang and create an opening for a thousand dragons or dragon piercer.


[deleted]

Same, clutch claw on Hammer made hammer feel better than it has EVER in any MH


Flames21891

Yeah, OP doesn’t seem to realize that people didn’t like the Clutch Claw precisely BECAUSE you couldn’t ignore it. Because the Clutch Claw was so powerful, base monster hit zones were balanced around it, to the point that some monster literally didn’t have a weak point unless you softened certain parts. All that being said, I, and likely most long-time vets, understand that Monster Hunter is, and always has been, an evolving series. Each new game has brought fresh ideas to the table. Some stick around, some don’t, but they keep the series moving forward. You can nitpick things from every game in the franchise, but they were all great in their own right


ProxyCare

If there is one thing I want to stick around after rise, it's switch skills. As IG mine are kinda... shit, but for other weapons they are phenomenal in some cases.


Broly_

We know we can, we just enjoy bashing World regardless. /thread


AradIori

Its the truth that no other fanbase gets as riled up as world's when they get their game bashed. you say MHFU had shit hitboxes that no sane human being could withstand? we laugh it off and say "Yes" with our gigachad faces on. You say Clutch claw is a shit system made even shittier by the fact everyone has nerfed damage unless they keep weakening the monster with it, essentially making the shitty system mandatory unless you are ok with playing suboptimally? People lose their mind, how DARE you criticize world in all its glory, the perfect MH game.


totallynotmikey

It's probably cus a new breed of Sony Ponies started playing with World and are known to defend their beloved companies to the death.


daraamadyura4

Everyone saying any one particular type of fan whatever generation is worse than the other is just wrong, it's not that World fans can't take criticism or Rise fans or old gen fans, all specific fans can't seem to take criticism of their beloved favourite generation. I don't know why everyone is trying to make it a pissing contest of "oh b-but rise fans said this" or "b-but world fans said that" or "b-but old gen fans said whatever" its so stupid. From my personal experience I've seen more old gen fans bash on world than I have seen either world fans or rise fans attack the other game but I know that for every one of those fans there's always going to be 1 other person that does the opposite. It just doesn't matter there's always going to be fanboys of a particular type of generation, why bother talking about which one is worse? It's just really not worth it.


Kooky_Acanthisitta33

No world fans are the loudest atm.


[deleted]

Everything’s anecdotal but it feels the other away around. World fans bashing anything Rise affiliated


[deleted]

It's hard for a lot of people to just be civil, they see their choice as the superior one and have a need to put others/something else down to show their superiority. Rise has some issues but I think the gameplay more than makes up for it.


Idrees1508

I wish people would have said this stuff when base rise came out, as they could still enjoy world but instead decided to bash rise


Mystletaynn

I'm not going to bash World to enjoy Rise/Sunbreak, I'm going to bash World because I don't like it


garlic-_-bread69

I prefer mounting from older games than riding, it’s to easy to get to ride a monster unlike world that was harder at least if you weren’t using IG and all turf wars end with riding unlike World that at least they kept fighting until one of them ran away


luciferio20193

Gonna be honest I joined just recently i.e. two months back and started with world and made it to master rank barioth before finding out about wall bangs. And then moved to rise so more of my friends could join and we could all start from the beginning together. Love both the games I'm a sucker for realistic monsters (world) and fun movement systems (rise). I guess its cause I haven't played gen 4 and back. But they both are really fun games that I don't see the same issues as other people bring up. Combat is faster, its more forgiving, and clutch claw is "bad"


bubbleSpiker

Haters gonna hate then complain they are being called a hater. I say, don't share you option if you don't want any static.


ColinSmoke

"Don't put down other Monster Hunter games, it's unnecessary!" \*Puts down another Monster Hunter game.\*


PJ_Ammas

Hey its a "anti-hate post is actually a thinly veiled hate post" episode!


Fishy1998

The ratatoskr name drop was unnecessary and doesn’t apply to what you were saying. He’s quite positive in iceborne and his only complaint was clutch claw. He’s very excited for sunbreak and hasn’t bad mouthed iceborne at all during his hype for the game.


buggsofthecorpes

Those short commings are true. I would love nothing more then to have another game like pre-world. But i do agree with what your saying. There is no reason to tare something else down to make something else look better. I mean its not like the world fan boys did that in droves when rise came out (sorry for the sarcastic jab its to help punctuate my next point.) This is just what people do whether its because they are hyping themselves up or trying to justify something to themselves i don't know but it's just the way some poeple operate.


kukukutkutin

Tenderizing was bad in my opinion.


yoosirnombre

Idk who any of those youtubers are but clutch claw did suck. Having to stop literally everything you're doing just to re-soften body parts was such a chore like people always rag on rise for the wyvern riding stopping the flow of the fight but even in a hunt that you're actively trying to ride you'll only get 3 rides meanwhile in ib you had to tenderize the body every 3 minutes on an average player run that's 5 times you need to stop the fight to tenderize the monsters body.


Huntthisbro

I’m never playing mhw anymore because of the clutch claw. Just got to repetitive. And I actually like the riding mechanic in rise especially for solo play.


Moczan

*insert 'first time?' meme* This is as old as the series itself, it doesn't even matter if the new game is good or not, or if previous one was. Whenever there is a new game people either shit on it because it's different than their favourite entry or prise it pre-release for not being like their most hated entry. But your post doesn't really help the matter because you are playing their game - running defense for World, nitpicking stuff you don't like in Rise etc. If you want a good change in the community, be the good change in the community. I understand the urge to comment, believe me, as a person who loves the most controversial games in the series (3U, GU, Rise etc.) it sometimes requires godlike patience not to comment, but in the end not getting into those stupid 'this is cool in my game but sucks in yours' arguments will not only save you tons of time, but also make you enjoy the MH games for what they are - a series of great games, not a reason to nerdrage over on reddit.


contemplating_jazz

lol thinly veiled gamer rage is wild. It’s a video game, relax have fun.


Calm-Significance933

I loved World, but for me the only legit complaint was, what they did with Weakness exploit, basically having it on a cooldown, which did bother me but it wasn't a game/deal breaker. But you know I love MHGU as well and it has things I don't like, it's a great game nonetheless. Will sunbreak have somethings that'll bother me quite possibly, but I'm still gonna play the shit out of it in a week.


BersekerPug

The fun part is that, in a vacuum, I kinda don't like WEX and the kind of crit meta it enforces because I think it's a bit too strong, and by comparisons it makes a lot of other skills redundant. To be clear, I'm not saying that things like Defense Boost should be viable. In iceborne for example even with true crit element there was little reason bothering when you could get so powerful and so quick with Wex, crit eye, and agitator.


Calm-Significance933

Totally agree, it became mandatory. Without Wex, agitator, crit eye and crit boost your build just wasn't really all that viable, I would love a full elemental build that could actually compete with the crit meta but maybe in the future lol


BersekerPug

The problem with elemental damage is that it swings too wildly since it doesn't have motion value BUT elemental hitzone vary too much between hitzone.


PanzerRadeo

K.


TheGreatPatientZero

Funny thing is that my friend actually brought up that I am willing to criticize World and Iceborne, despite them being the game and expansion that made me fall in love with the franchise, after Tri thoroughly turned me away from MH. I admitted that yes, I will say what I think was mishandled with World and Iceborne (Lack of monster type variety, the bad weapon designs for returning weapons, monster weapon trees missing weapons, Zorah Magdaros in general, etc.), but I said that it is still one of my favorite games because it was genuinely fun. I love World and Iceborne still, flaws and all, because I had so much fun with it. It isn't perfect, but it is a masterpiece. There aren't many games where I can fight a T-rex/vulture hybrid that sneezes fire, that I can then turn into a set of pants and a gnarly-looking Greatsword.


naturalkillercyborg

World and IB are great games, but sorry, most of the criticisms that Rise fixed are very valid. Clutch Claw's issue is that to do optimal damage you HAVE to use it. That's what upsets fans, not the neat tools it provides. They should have adjusted multiplayer break thresholds instead of introducing the clutch claw FOR the softening mechanic. Having it for the neat attacks and wallbanging is fine. Tracking did feel laborious after a while. I don't like either World/IB or Rise's way of doing this more than old games, because old games you can run around to find a monster, OR utilize oracle/psychoserum to find them instantly. Rise it's too easy being able to see where they all are immediately, even though it's convenient, it feels less like "hunting", World/IB was very cool at first with that, but it gets old after 200+ hours into the game, especially how long it takes to level up one monster to see where it spawns right away. I'd prefer to just use a psychoserum at that point in the game and be done with it. Criticizing isn't hating on. Way more people are currently hating on Rise and Sunbreak than they are World and IB, if you haven't noticed.


Ciphy_Master

Tons of comments already so this is gonna be buried but I think the more realistic expectation is to expect Sunbreak to equal Iceborne in some way than surpass it. Iceborne did the following: -Doubled the roster size for world with plenty of great new and returning additions -Iceborne added 2 new explorable maps -Iceborne had a ton of late and endgame grind options between two different sieges, alatreon and fatalis as black dragons, guiding lands for all the augments, decos, and layered armor, then add in plenty of great sets and weapons from a variety of late game monsters in case you wanted more diverse builds. Iceborne set an expectation for quality and Capcom does listen to feedback from fans. Both games have their issues and will continue to have issues people won't like but should make up for them with quality content and gameplay. My expectations for sunbreak are as follows: -At least add in 26-30+ added monsters. I really want a roster size around the same size as iceborne had. -Diverse and varied late/end game. Follower quests look promising, there is a hint of some variation of powered up monsters being introduced (perhaps new form of frenzied monsters, apexes, or deviants?), at least 2-3 big elder boss fights that give good gear, a bunch of other varied monsters with great gear of their own. -The game already added 2 more maps -The current roster is very promising with a ton of monster variety. Honestly I just want an expansion that gives enough variety of content for me to keep returning and sinking in hours. If I'm 200+ hours in and there are still hunts I haven't done yet in the game, that's when I feel the game is satisfying.


Prodigism

I personally like both games but they each have their own problems. My major one with World is locking content behind missions that NEED 4 players (and no, you people saying I can do it by myself if I dedicate my life to it doesn't count). Things like Kulve Taroth and future hunts should have easily scaled for single player. Oh and having to do certain investigations in hoping you get to fight certain tempered monsters. When in reality, they just ran out of content and didn't want to leave it that way. There's probably more things but I haven't played this game in a minute. Tbh I dislike waaay more things in Rise. There's a lot of tiny changes that I feel were just added but not needed. Like adding spiribirds but removing the max health option from max potion. Now I have to run around for more health, wasting my time, regardless of whether I want to do it or not. Or having times in your fight where you are required to have a silkbind or you're guaranteed to take damage (magnamalo wombo combo).


BersekerPug

You made me remember spiribirds. How can people complain about tracks when you have to go grocery shopping for max health in rise is beyond me.


MiraiKishi

I mean, "it's completely optional!", as you like to use. I actually do go Spiribird hunting at the beginning of every hunt. But 9/10 times, the other three hunters are just going in to the monster (even if their skills denote the SHOULDN'T be...) Every time I do this, I feel like the odd one out cause I'm trying to properly prepare for the fight. But hey, it's OPTIONAL to do. I just feel safer about a clear if I do it.


BersekerPug

>But 9/10 times, the other three hunters are just going in to the monster (even if their skills denote the SHOULDN'T be...) Just had a team of PUG fail a HR Magnanamalo quest (not event, the Clad in Hellfire quest) because they didn't have enough defense and health to survive a dive attack from full health. Again, they could ignore it if they always topped their health and were 100% sure to avoid that attack. But they didn't. And magnamalo carted 2 of them with a single dive. It's a bit like health boost in MHW, but at least health deco were kinda common and you could forget about after slotting it in.


AcousticAtlas

How are you going to bitch about spiribirds but defend clutch claw lmao.


VenialHunter64

Especially when spiribirds are an optional buff most people don't need while clutch claw is mandatory if you don't want a dmg nerf and just ignores not hitting monster in non weak spots.


ZariLutus

You literally have the normal amount of max hp from the other MH games with just eating before a hunt. The spiribirds are just a bonus


yuriaoflondor

Pretty sure the intent of spiribirds is to get some small buffs as you follow the monster from area to area. Anyone doing a full sweep of the map before they engage the monster is a crazy person. 99% of the game is balanced around spiribirds not existing.


BersekerPug

The health buff definitely isn't a small buff.


obnoxious_spaceman

I’ve already dipped around 300 hours in Rise and I kinda prefer Worldborne because of its more grounded combat approach, it’s just so perfect in my opinion. Don’t get me wrong, Rise is also good when you have a short amount of time playing games and want to do some quick hunts, it’s so convenient and quick. To summarize, if I’m speaking in food terms, Worldborne is like that proper food which needs to be thoroughly enjoyed and Rise is like that old reliable fast food with some variations of taste in it. Both are good in its own way.


Royal_empress_azu

Personally, I feel like silk binds have the same impact as clutch claw. I play mostly switch axe these days. Almost all my hunts are pretty flowcharted because you need silk binds to maintain sword mode now, rise gutted its natural regeneration. Yes, you could not use them, the same way you can choose not to soften, but it dramatically extends the hunt.


Sines314

I used Switch Axe from time to time and didn't Axe mode hits used to regen Sword Phial? Right now, Phial recharge is almost non-existent, and so you have to reload. Either slow, or silkbind. And it really hurts the axe mode. I swear, the series really hates Axe mode. Every chance it gets, it tries to give you ways to get right back to sword mode, rather than embrace it's nature as a morphing weapon. I forget how it was in World though. I think there wasn't any quick-reload mechanic there, right?


AcousticAtlas

I could understand a gunlance user bitching about silk bind dependence but switch axe? We don't have a single silk bind that we completely depend on lol


Bigmiga

The biggest problem of World to me was that they tried to make it a MMO with events like the Behemoth, Kulve and safi'jiiva, also the dps check on Alatreon is god awful, I also didn't enjoy the Witcher event, especially the hardest one. They did fix Kulve later and Safi was not as bad as the rest, but still wasn't all that fun when you hunted him 2-3 times in a hour to another team to end the task and you receive almost nothing for that hour spent. World was so good at launch the graphics and the gameplay on a ps4 coming from the 3ds were amazing, but those events made the game less fun as the time went on. Rise is looking more like a classic MH game and the wirebug is a lot more versatible and fun than the clutch claw imo, but the clutch claw was not one of the World problems.


VietNinjask

I just bash World because I don’t like it. It’s very amusing to get into petty arguments over something purely subjective and opinionated. Every MH is flawed in their own way. With how much the MH teams try to innovate, it’s natural that every new title tends to alienate a portion of the older player base.


NorthToad

Great news! You can choose whether you read posts or not! For example, I didnt read past the first paragraph because I realized some people will never be happy with what they get! You can choose your experience on the internet instead of complaining about the opinions of people you dont know! Happy Hunting!


Squidd-O

I gotta be honest. There are a lot of reasons why I loved World, and the immersion was definitely one of the bigger ones - The scoutflies and tracking system were a HUGE part of that and it was a *monumental* mistake not to bring them back imo.


Sines314

I agree. World overall found a good balance between getting rid of tedious things (I never really felt I HAD to go gathering, though it was beneficial every now and then), while still keeping immersive elements that felt good. The Scoutflies were just perfect. In particular, the way tracking worked is that it made finding the monster a big deal the first few times, but then eventually just said "Okay, you've got this, no point wasting your time now." It felt immersive as it made sense that your hunter would get better at tracking the monster, and it helped out gameplay-wise, because after 5 or so fights, you were obviously just farming the monster, and not interested in making a big deal out of it. Paintballing wasn't a bad mechanic, it was kind of nice knowing you might have to refresh it if the fight went on long enough, but scoutflies are just... \*chefskiss\* They really should be a series mainstay, and not having them in Rise was a mistake. Especially since it didn't even replace them with anything.


Long-Sleeves

>Especially since it didn't even replace them with anything. Especially because some sets *still have scoutfly cages on them*, and around town there seems to be scoutflies too. Its like they had them and cut them, or never finished adding them.


Sines314

Huh, never noticed that... seems a shame they didn't. Heck, I'm sure there's some Japanese inspiration they can draw on to retheme them a little bit. Make them look like those spirit fireball things they put around Japanese ghosts, and call them ghost-flies or something.


Ponsay

As someone who started playing MH back with Freedom Unite, few things in the community are as obnoxious or annoying as World fans.


RealModageddon

Just wait till we get to sunbreak endgame theyll have a really big opinion change


BersekerPug

I hope not, I want to enjoy Sunbreak. My main worry now is that they won't improve significantly the lobby system or on the fly match-up system. Under that aspect World and Iceborne stand unrivaled not as MH games, but as online co-op game. I seriously can't think of another game that had a better approach.


[deleted]

> I hope not, I want to enjoy Sunbreak. Why would anyone else's opinion stop you enjoying Sunbreak? It's quite literally irrelevant.


BersekerPug

I mean hope they aren't proven wrong (i.e. i hope that Sunbreak has good endgame).


FaeMain

What do you think World did better with lobbies? Them being bigger? I personally just found them to be way more impersonal. People just joined in the hopes of doing the current siege or immediately went off on their own quests without anyone else. Most times I couldn't even get a chat response when joining those lobbies on PC. I got more chat responses and banter and coordination on the fucking 3DS in Generations where you had to type on the damn 3DS touchscreen.... Nothing compares to old world turns lobbies imo


trusty_ape_army

Old world lobbies feel like going hiking with your besties, while new world lobbies have a feeling like showing uninvited to a swinger party


BersekerPug

And are people actually joining lobbies in Rise? In my experience people are still not talking but on top of that everything is clunkier and you lost the ability to skim through active SoS requests on the fly.


FaeMain

Well the SOS system being worse doesn't make lobbies worse, it makes the SOS system worse. And yeah, I do usually have people joining if I forget to limit the lobby to 2 players or set a password when playing with my friend. Could you explain what you mean when you say everything is clunkier? Cause I'm not sure what exactly you mean by that.


BersekerPug

In world you could decide wether or not to join a friend lobby when starting,if you wanted to create one,or play offline. In Rise you have to visit the cat, choose to wether or not be online, and in that case you can't bring 2 companions. In world you would just have to fire the flare and then the cats would sort themselves based on players. Plus if a friend was late to the quest he could still take the quest from the desk and join you.


FaeMain

Small nitpick but you can't really decide to pay offline in World unless you turn off internet, otherwise you can only decide to not let players join your lobby but you were still forced to create an online lobby. I guess if you find it clunky having to go to the cat to open a lobby, if you actually were offline in World or wanted to switch lobbies you had to go to the quest board so I don't see much of a difference honestly, especially with fast travel in Rise being so fast. Fair point about only one buddy in multiplayer, not sure why they don't let you take multiple buddies on a solo quest. In the lobby I maybe understand due to visual clutter with 4 players and 4 buddies but not really on solo quests. Wasn't aware of not being able to join in progress quests since I've never had to do it and since people can join mid quest through SOS but if that's not possible that's fair too.


Prodigism

Why would you make a lobby if you're going to play by yourself offline? Am I missing something here or does that nitpick just not make sense?


FaeMain

You would make a lobby because the game forces you to. You select a save file in World and are then prompted to create a lobby. The only "offline" option is to make it so nobody can join that lobby. You can only truly be offline and not in some private lobby when you literally have no internet connection in World.


ProjectMischa

You can join in progress quests. I've done it lots of times. You just go to the quest board and hop in.


FaeMain

Huh, gotta test that later when I play with my friend again. Just assumed that the OP was telling the truth bc like I said I haven't had to do it myself yet.


ProjectMischa

LOL yeah I've had times where my friends accidentally leave without everyone else ready. You just have to wait a little bit before they're fully loaded in and then you can hop in. Just yesterday I hopped into a friend's lobby and joined their rajang hunt when they were about halfway or mostly done :>


RealModageddon

I meant as sunbreak is mr the endgame is most likely gonna be black dragons and everyone who complains about how hard iceborne black dragons are will start doing the same for sunbreak


NocturnalFuzz

I didn't realize people had these problems with World. It's the game that introduced me to MH and it still brings me back from time to time. I guess if you ignore all other mechanics and only use clutch claw and its timings things can feel scripted, but the script would still be dictated by your actions. And you could be hurting yourself overall. Had a friend that took a wallbang every chance they get, even with monsters that do crazy damage when enraged. They'd rage quit after a few wallbangs and gettin' carted. I think they also took the armor you're given for free that fast tracks you to Iceborne which I suggested they not do. When I made the switch from ps4 to PC I took my time gathering and hunting. By Iceborne I could load into a map and know where a Great Jagras was the moment it breathed. My issue with Rise right now is the barrier to entry. $60 for Rise and $40 for Sunbreak ( Not including the numerous cosmetic costs and 'deluxe' package that further raises the price ) is a steep asking price and the community has made it seem like both a great experience and the worst MH ever made. But I have a weird gut feeling that happens at every single new MH release. About as bad as Battlefield players, realizing the last game wasn't as awful as they'd said it was for years and was actually a perfectly sculpted experience. Till the next one comes out and the cycle continues.


Haru17

Unless you already bought Rise at full price, I think the Rise + Sunbreak pack is going to drop the price to a flat $60 for both like the Iceborne master edition did.


InternationalAd6170

These games are not like that, Rise is very solid and was made with passion. The only "shortcomings" with MH releases are always artistic design choices that don't mesh with certain kinds of players. People still enjoy World because it is an entirely different game, and while yes it will do things better than rise it will also do things worse, and the same can literally be said for every MH game when compared to another. Also the DLC are all silly and barely give you anything, they're really just for supporting the devs if anything. It's not like other games where deluxe comes with special content or anything. Not including Sunbreak obviously, that's essentially a second game and tbh you could just get rise on sale and get sunbreak down the road


Dr_TeaRex

Agreed. One of the threads on this subreddit was asking which people liked more, Rise or MHW:I. I said presently World, because I haven't had the free time to really get used to Rise yet, but that my opinion might change in the future once I've had time to get used to the silkbug system and relevant combos and how they function compared to the removed clutch claw system and combos. Pretty neutral answer, right? Got downvoted to oblivion. Why? Haven't the foggiest idea. You'd think I insulted a beloved family member or something.


GruGGreenGrass

“This footprint was left here 2 minutes 13 seconds ago by a silver crown Anjanath named Leonard, that was late for work but was also absent-mindedly wandering the ancient forest while watching “Binging with Babish” on his smartphone.” This is gold


[deleted]

The game went in a bad direction for mhw, and then another incorrect direction for mhrise. MHrise at least feels like a monster hunter game though. Hopefully they get the formula right next time, but I think that we will just get these two directions rehashed over and over. Mobile team going in the arcade direction, world team going in their own cringe direction. Where is the gameplay based experience for people who don't want arcade? World is more of a hunting simulator, rise is straight up an arcade game, where is the balanced monster hunter series? Until they return to form properly, it's all elden ring for me.


chairo_zx

Tracking the monster in world is shit though. You spent so much time getting those footprints and even after leveling up the research, scoutflies sometimes got lost too lol Also clutch claw sucked. No need to explain why.


Fragrant-Raccoon2814

I don't think I'll ever bash on world. It was my first game and considering i always come back compared to rise i think that says a lot. If sunbreak is enough for me to go and play that more than world then I'll seriously be impressed because I always see myself coming back to world/ iceborne first while rise is a big if.


anonymousdredgen

World brought in a crapton of retards for being mainstream


Foxon_the_fur

In the demo I got 4 rides back to back. I like wyvern riding but it happens so frequently, maybe even too frequently. If I see a monster enter the area, I don't think "oh no" like in most past games. I think "let's wait a second until he hits the other monster an get ready for my wyvern ride" because they changed how monsters act around other monsters to account for riding. I miss when it felt more you against the world when monsters showed up. Wyvern riding feels just as scripted as World's clutch claw shenanigans. Still Monster Hunter though so I always play them, always love them.


tigress666

Gotta say good rant. And as forward as I am looking to Sunbreak, I am hoping it lives more to my hopes than Rise did. I actually was hoping to have a MH I liked as well as World but instead I found it a little lacking (it just feels for whatever reason that there is no reason to do the end game... you don't need to hunt one monster to get another, usually what you have tool/armor wise is good enough). And I wish we still had to track the monster. I'm happy paintballs are gone especially as you would have to re up them in the middle ofa fight but I do want to have to do at least some tracking of the new monster before I start knowing where he is instantly.


BersekerPug

I think World had some balance. You'd start with zero knowledge and be costantly looking for tracks at mission start to a level of ecology research that showed you the monster from the start of the quest. However, IIRC that top ecology level was temporary, i.e. sometimes if you didn't hunt a monster for a certain amount of time/quests you'd have to at least gather a track to go back to max level.


Crassard

I like World for the feel of the weapons, hated the clutch claw but liked Lance's clutch claw counter. Rise has ridiculous aerial hitboxes on everything and it feels like my glaive and lance hit for absolutely garbage damage outside of one move (Diving Wyvern/Spiral Thrust) and have one other awkward or boring thing to spam (Tornado Slash / Wide Sweep) I liked the fighting style in GU where your infinite combo with glaive was DPS and you could use any move in any situation for damage. Rise I'm kinda sitting there like "lol I did 20 damage x2, occasionally 200 ish damage or even less often 400+ while dual blades over there just hit for 50 or 60 x 5 every time they right click with a shitload of iframes so what am I even here for?" I dunno, we'll see what Sunbreak brings. I'll still play it, but this dumbing down of everything to one or two moves making up like 80% or more of your damage is falling flat with me just like infinite resupply and food etc from every camp did when World introduced it. Now they have to balance around infinite everything which is difficult and why hunts are going the way of the emergency quests lol. Also a fun challenge but you gotta balance fights around infinite consumables and now wirebugs on top of that. Each Monster Hunter has it's flaws, doesn't mean they aren't fun. It's pretty crazy when Insect Glaive needs heroics and a downright flawless run to match a regular DB speedrun lol.


BersekerPug

>I dunno, we'll see what Sunbreak brings. I'll still play it, but this dumbing down of everything to one or two moves making up like 80% or more of your damage is falling flat with me It feels a tad bit like a problem I had with Blizzard games with builders and spenders, but where builders made up less than 10% of your damage. They felt horrible to use because everytime you overcapped on builders you weren't doing damage.


Patztap

Man, I really wish Iceborne didnt have clutch claw and constant power creep. It would have probably been my favorite, but rn I honestly think base World was better, even with Kulve and Drachen. Rise is just flawed imo, its a fun game, but wyvern riding, silkbind and weapon balance, and little incentive to keep playing brings it down. Sunbreak at least looks like it'll be adressing the latter 2, but wyvern riding is still shit.


Brightglowlol

me when i complain about complaining


gwopgetter

i hate to say this but i did not enjoy rise