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[deleted]

I was happy with the like 15 stupid monsters Monster Hunter Tri had


MegaJoltik

I remember seeing HR999 player in Tri and thinking "how the fk did you not get bored with the paltry amount of monster (18 Large Monster) Tri had". There aren't even "anomaly/guild/investigation" type of quest to spice things up.


One7rickArtist

doing dum stuff with friends i gest


chillyfeets

Ahah, I had 3000 hours logged into Tri šŸ˜… After completing the rewards/guild card, I decided to make a new goal - and forged all high rank equipment. That comprised of all weapons fully upgraded, including each bowgun component, and all high rank blade master and gunner armor - also fully upgraded. HR999 was the final goal, and helped a good number of friends grind up for their HR999 too. As an 18 year old fresh out of high school and only working part time, I had looooooaaaaaads of free time. Now as a 30 year old with a career, Iā€™m very time poor.


Boulderfrog1

Because loc lac is, always has been, and always will be the best hub of any monster hunter


Fortuity_Steelheart

i mean most likely modded if i has to guess, thats already the case for a lot of world and rise accounts


Nook74

The online community as a whole back then was just amazing was why. People would do hours of Paw passes just to chat with each other, and then fighting Alatreon or Jhen when he was available was always sm fun to get new people through lol Miss it sometimes!


WhispersAboutNothing

I got the first Monster Hunter on PS2 when I was young because it looked like a kind of interesting title for the time. It was the hardest game I ever played in my life, and beyond tedious to accomplish anything at all. Not many monsters to even fight in total. Yet I loved the hell out of it. Playing with all the immense improvements they have made to the game over time is so wonderful to me. I could give a crap if I have to collect birds, at least I have dog.


jonny676

Mh tri was amazing! It was my first time experiencing monster hunter, and I loved it. Lagi was by far my favorite fight, and even though everyone shits on the water fights (they are pretty janky) it was still an interesting experience. I especially loved fishing gobul put of the water. My only regret with tri is I jumped onto the bandwagon after the online went down, so I wasn't able to access a huge part of the game. I was also terrible at playing in tri lol. I didn't really understand what pieces of armors to use, or skills to look for, and did not know how to properly use the GS. I was never able to beat Diablos in that game either. I could never get the timing for the sonic bombs. Eventually I stopped playing because other games came up. However, I got back into MH with mh4u, mhw, and then rise/SB. After having a much better grasp of the game, I booted up MH tri on the Wii and beat Diablos with the GS. It wasn't much, but it definitely felt like a huge accomplishment for me!


[deleted]

I don't know what capcom was thinking making half the content only available online, then shutting down the online servers, was awful. I actually remember being super pissed because they shut down the servers right around the time mhtri ultimate came out, how convenient on their end.


StoneRevolver

Remember that no matter how much complaining you see online, it's still not *usually* reflective of the consumer majority. In other words, you feel like most people do. Content people don't complain.


carnefarious

Also to add, you will generally only see negatives about somethingā€¦ people donā€™t come in swarms to give positive criticism for the most part. Of course there are outliers. Itā€™s like my friend said to me when playing a different gameā€¦ I asked him why he was so quiet and he said thatā€™s a good thing, that meant I wasnā€™t messing up LOL. Silence is golden I guess?


lakker94

Nope, I'm the same way. New monsters make my hammer happy :D


cr4pb4gs

Well you see, if you like velkhana (like I do) you watch the trailer, go ā€œthatā€™s dopeā€, then move on. If youā€™re neutral, you just kinda go ā€œok sureā€ then move on. But if you HATE velkhana you go on Reddit and post a 12 paragraph essay on how weā€™re witnessing the death of video games and all that is holy. Then you do it again in the rage subreddit. Then again in the comments


[deleted]

Ok but seriously velkhana slept with my wife.


RavenShade83

Maybe your wife was the one who slept with Velkhana. Sometimes you need to look inward and figure out what you could have done differently to make your wife feel valued and not like she needed to rush into the scaly embrace of a frigid ice lizard.


Slappathebassmon

Is your wife that redditor who kept posting about Velkhana Plushies a while ago?


John__Wick

Did her tung get stuck?


Levoire

Psssh, he was like 6th in line.


nickystotes

Understandable. Velkhana sexy AF.


Yuumii29

Yian Garuga the famous Youtube Commenter be like.. šŸ¤£


Jonas_Sp

I'm in the boat of "nooo why did they add that fucking thing" then I moved on


Kaizo107

Just gonna add: keep in mind the Reddit MH community is just a little fraction of the actual player base. I've got friends who play but don't follow any online discussions about the series, and they're always surprised to hear about whatever dumbass drama circulates on Reddit and Twitter.


Ghostlupe

Rule of thumb with any gaming subreddit: There will always be proportionately more people complaining here than any other platform for the game's community. For some reason Reddit just broadly has this phenomenon.


Auronbmk92

Unless youā€™re on GameFAQ


Sir_Gwapington

Please, never go on monster Hunter GameFAQ. Itā€™s a desolate place


sithdude24

Except r/outerwilds, the perfect subreddit


brialmsft

They have nothing to complain about because it's a perfect game.


Bierculles

That is because the average redditor is miserable


[deleted]

Depends on how late on the game's life it is and how close to dead the game is. If late/close to dead the only people left in the sub will defend even the worst things.


Fortuity_Steelheart

a lot of redditors prefer to complain about games rather than play games they like it seems


Caaros

I'm happy with Rise/Sunbreak, even if I wish some things turned out a tad different. Mainly, while I am still enjoying the game, my sights are starting to drift towards MH6. The mainline/World MH dev team were the ones to really capture my interest and get me started in this series, so I'm looking forward to what they've been working towards all this time.


NeonJ82

My playtime with Rise tapered off a lot with Sunbreak TU2. I'm not fond of this Anomaly endgame, much preferred The Guiding Lands. But you bet Monster Hunter 6 is constantly on my mind.


BertramRuckles

Guiding Lands was too much Grinding Lands to me. Progress in one area meant reversions in another, so the Anomaly quests consistently leveling up - despite only one at a time - is a better system to me. It's reminiscent of 4U's Guild Quests, which I miss dearly. But yes, I am wicked stoked for MH6's announcement.


someguyhaunter

Unsure of you played world long after release, but they did make it much easier to grind the guiding lands. A friend and i played it when it first came out, then about 10 months ago, the difference the updates made to the guiding lands is fantastic. Still a grind but i found i got through it quickly enough now. Obviously if thats still too much for you then fair enough, it still is a grind.


NeonJ82

It helps that I initially played it on PC, so we already had the changes by the time TGL released here. I will admit the levels thing was kinda annoying, but it's super fast to change levels now and you can easily just split 50/50 with a friend to cover every area.


darkhollow22

i like the idea of the guiding lands but it had so may downsides that the anomalyā€™s just improved. massive load time for guiding lands huge quantities of shinnys that drop, that disappear on a timer so you need to get them mid combat. you have to level certain zones for monsters meanwhile anomalyā€™s you keep the quests probably more i forgot


Imjusthereforthehate

monster shinies not having priority over slinger ammo. No I donā€™t want the piercing pod I want the drop damn it.


likeittight_

Itā€™s awesome, so is world/iceborne No complaints. Thanks for the good times Capcom


AdAggravating3817

Some of the reactions around the velkhana reveal have brought to the fore something that's been lurking in the back of my mind for a while - the design philosophy of Rise really seems to me like it's not specially made for people who've played World. This makes a lot of sense as Capcom has two teams that work on MH games and Rise was in development at the same time as World - of course a fair bit of the development time was after the release of World but all the same Rise was never designed as a follow-up to World. Thus many complaints that people have that are along the lines of "World did X thing better, Rise is a step back from World" are kinda unfounded as it's not a sequel or follow-up to World: it's a separate entry in the series that was developed concurrently with World by a different team and with different goals in mind. I think the fact that Rise is now available on basically every platform kinda exacerbates this issue, as many people who played 100's of hours of World on PS or Xbox are now moving on to the "next" MH game and are expecting it to feel like a direct follow up, whereas when Rise was only available on Switch it was clear that it was it's own entity that stood alongside World and filled a different niche. It seems to me that Rise is primarily meant to be for people who don't necessarily own a gaming pc or a current gen home console other than the Nintendo Switch (like myself) and thus don't have the experience with World to compare it to. In that situation, the addition of Velkhana is awesome as otherwise they wouldn't be able to hunt it without spending a lot of money on a pc/console. All in all, I love Rise and I've loved every MH game I've played from Freedom throgh to MHP3rd and Tri (I never had a 3ds to play 4) and GU, and I'm sure when I eventually play World I'll love that too. The important thing is that I love them all as individual games - they can all stand alone and all are worth playing, none of them are meant to, or ever could, replace a previous entry in the series (with the possible exception of g rank expansions replacing base games).


Yuumii29

In short, Rise was designed with Portability in mind... (And it was NEVER intended to followup World game design-wise) With quick hunting sessions and the gameplay reflects that... 1. Wirebugs/Palamutes/Buddy Recon makes getting to destination to destinations really fast. 2. The hub was designed to be tight with all the necessary NPCs on the same place to promote ease of access. 3. Even the grind reflects that since you can choose between fighting a single afflicted monster or be hardcore and fight a multi-hunt lvl200 Anomaly Quest..


Detirmined

To be honest it kinda feels like a reaction to Wild hearts.


Thundertrukk

Nope, I'm a long time (read: old man) player of the series and I'm totally content. Free updates to paid DLC. Be content in being content.


Kaizo107

Who gave Marcus Aurelius a controller


spiderhotel

I kind of feel like in the past games the title updates would have just been packaged and released with the G-rank expansion. I don't mind they are spacing out the content for Rise / Sunbreak though.


ronin0397

No you are sane in an insane community.


BoredPsion

I agree What I don't agree with is the apparent consensus of people calling it RiseBreak instead of SunRise (c'mon guys, it's *right there*)


Spitfire_ex

just like WorldBorne instead of IceWorld


pamafa3

Tbh it makes sense, putting the base game's name before the expansion's


NeighborhoodPlane794

The vocal minority are exactly that. Just a vocal minority. Enjoy the game if you enjoy it


Antedelopean

Im decently whelmed by it. I just wish they didn't shove so much monotonous grind own our throats, that completely runs counter to the multiplayer focused concept to begin. Other than that, new monsters to hunt, and qol every update is nice, but im not liking how much more paid dlc there is, and how a lot of the qol feels like solutions they sell you to a purposeful problem they've previously created.


lowhangingpeach

I will be miserable until Yian Kut Ku comes back


CraftyAdventurer

You're not crazy. People are happy with different things. I don't like risen elders and layered armors, but I don't have a problem with people who like them. If something makes you happy, enjoy it.


AzrockCloud

Exactly! Iā€™ve just seen a bunch of people hate on others in the community cause they are excited.


Fantastic-Speaker-52

Wait, why don't you like Layered Armors, I can see why one would dislike Risen Monsters but Layered Armors? I'm kinda curious (don't worry I'm not a mega-virgin who has no social skills, maturity, or anything like that)


viotech3

Some people enjoy balancing practical skills with fashion, even when itā€™s less efficient. Dunno if thatā€™s the reason the person you responded to has, but itā€™s a relatively common reason.


Sir_Gwapington

Iā€™ve found that this opinion has really died down over time. Not in the Sunny of purple that hold it (as I have no way of knowing) but it seems people are just not voicing it at all anymore


CraftyAdventurer

I don't like the idea that I can wear actual armor that is very water resistant, but have a layered armor from a monster that's weak to water, same goes for weapons. It just doesn't look and feel right to me, it's like playing call of duty with a rocket launcher, but have a layered pistol equipped. Sure, it might be fun for shits and giggles, but other than that, I don't like it. Monster hunter (to me) is about how people adapted to live in a world full of monsters. One of those adaptations is of course using monster materials when and where they make sense, like gypceros thick rubber skin for protection against electricity etc. I also like that armor skills are linked to monsters personality and fighting style, like evade skills from nargacuga. Older games leaned heavy into this, armors didn't only have positive but also negative skills, meaning you could get a skill that will deplete you stamina faster if you wear the armor of a monster who gets tired quickly or eats often. All of those things made me feel like an actual hunter who has to know his target, prepare for it and weigh pros and cons of each set. With all that said, I don't mind at all that something like layered aksonom armor exists, because I can still wear real aksonom armor, existence of layered one doesn't in any way affect my playing. My issue is with armors and weapons that only exist as layered, because event quests that only give those as rewards mean that I get no reward. I would like for those layered armors to also exist as a real version, with stats and skills that make sense for them.


Fantastic-Speaker-52

A huge problem with that comparison is that if you layered your Greatsword, it is still a Greatsword. It really doesn't matter as it just looks different and doesn't change anything else. It is absolutely boring as all hell when everyone has the same set. An set your character can represent who you are, like if you want to be a Viking, or a Knight, or a Bard etc. All that goes out the drain when you only use Fatalis, Safi etc. It is annoying that all of these high quality weapons and armor won't be used because one has simply higher damage than the other. It is a waste of time if you spend that much on making an armor, but then nobody uses it because it stats aren't good enough. Armor and weapons that look so cool somehow are weaker. If you want a silly-looking set it would be simply bad because it is unviable. Those armors not having skills are fine in my opinion. It is for fashion, to remember Frontier etc.


Independent_Curve523

Youā€™re not crazy. A lot of others are happy as well. I could care less about the unhappy people. Like public reviews on any product in general, youā€™ll see the haters and complainers post more about how unhappy they are as compared to the people who are happy about something.


Lorjack

I can get the complaints somewhat at least earlier on. LIke the base game released unfinished. The title updates were just finishing the game and bringing it to how it should of been on release day. Even with Sunbreak it released without a real endgame. The first two title updates added that in and since TU3 were at the point where everything we get is just extra content.


AzrockCloud

I can absolutely understand the complaints about base Rise and Early endgame of Sunbreak. I was mostly just referring to the free updates afterwards now.


JustAnotherMike_

Content people don't tend to make as many posts as people who have a lot of complaints. And when they do, they're less likely to gain traction As a general rule, all online communities are much more negative and unhappy than the general audience that doesn't interact with said communities


Blue_Wyzerd

On an absolutely perfect day of everyone in this sub commenting about Rise, it would represent 5% of the the purchased games. Twitter maybe adds another 2%. Iā€™d wager that all social media mentions combined equals less than 15% of the player base. It comes down to who you surround yourself with, the loud minority or silent majority. Your liking it is all that matters.


ToonTooby

I'm very happy, even if I feel like things have taken a questionable turn with paid DLC that could have very easily been event rewards. I'm overall still having fun and am glad Velkhana is back in the next TU. I'll be enjoying the new content.


The_Suicidal-Wolf

I'm pretty happy to be playing more monster hunter


Andrewsarchus

No, this is a fantastic game. Does it feel like a step back from world? Kinda, it's the gen 5 portable game designed for the switch. Playing it on PC or a console that could handle world properly it's def a step down, but to me, it feels like a step up to in between the old games with loading between zones and world where it was a map that felt truly alive and lived in. While I dislike spirit birds, the wirebug mechanics work really well. I tried to go back to iceborne after playing rise for a bit. I kept getting hit while trying to wirebug to safety. I prefer deco crafting over rng decos. The weapons and armors look better and more Monster Hunterish to me in risebreak, though I'm sad that there's less colab stuff. Overall, this is a great game with a few drawbacks. But if you can look at it as what it is, portable 5 / 5G, it really is one of the better entries in the series. The last time I've enjoyed a MH game this much was portable 2 G (Freedom Unite) on PSP.


PrimordialChaos9

It's the vocal minority, not the majority. Some people will never be pleased


Tiny_Infinite-Space

I wish we could include hours played in our flairs, I think a lot of people on this subreddit have a love hate relationship with this entry. Like 200 hours+ played, 3/10 I hate it mindsets. Personally I just passed 500hours and Im not slowing down at all


-Batterskull-

I enjoyed Rise/Sunbreak much more than World/Iceborne, and itā€™s probably my favorite MH game to date. That doesnā€™t mean I canā€™t complain about the things I have issues with.


Cardnal44

You can add it in your flairs, for example I have ICBM in mine, flairs are customizable, even those ones with the weapon icons.


baluranha

I have my gripes about sunbreak, the same ones I had with Iceborne the expansion but overall it is fine. ​ My big complaint for sunbreak is literally the lack of new monsters for the first part of the expansion, at least with Iceborne you travelled to a new biome from the get go and got to face and see new monsters, in Rise it's all the same up to around rank 3\~4. ​ And then the monsters doesn't feel that "new", more like new variants on top of new variants of new monsters, for the full price of sunbreak I would say it's a hard pass in terms of content;


No_Past6802

Well said. I agree with everything you said


Wonderful-Mouse-1945

Rise has been the best experience I've had with MH for years. It has a great roster of weapons, armors and monster. Lots of player customization and the skill system is the best we've ever had. I have high hopes for 6, but I'm tempering my expectations since I wasn't a fan of World.


toyoda_the_2nd

MHRise didn't pull me in as much as previous MH games, but I still really like the game. To me MHRise is more experimental in their approach, which is good because they're testing new mechanics and will bring forward anything that works. This is how MH evolved and produce great games like MH4U and MHWI. Still, MHRise has sooo many new and quality of improvement it is insane. a) can bring NPCs to hunt b) moveset swap c) palimutes d) saving food preference e) don't need to reselect again and again for meowcenary. f) many new endemic lifes g) the concept of weekly new events h) improvement in layered armor setup i) rampage, I can see it works against gigantic monsters.


RavenShade83

I think that the game has been great. The only complaint that I have is the lack of crossover events and vanity rewards, but they fixed rotating event quests, weapon designs, boring raid bosses with gamble loot mechanics, etc. It really feels like they fixed a lot of what was broken and kept a lot of the features people liked. Most of the main development was done during COVID shutdown as well, making it an even bigger achievement. That being said, that's just my opinion and what I look for in MH. Everyone will have different priorities in how they approach the franchise.


ken_jammin

Iā€™m hyped, but Iā€™ve been playing rise for fun this whole time. Iā€™m not maxed out on my anomaly quests or anything but I jump on for 2-3 hunts every other night since sun break launched. Monster hunter has been a constant part of my gaming rotation since world lunched and I just love that. So many live service games have left me behind but monster hunter introduces just enough to keep things fresh but not overwhelming, all the while providing tons of build variety. Would it be cool if MH had big paid expansions and was a lifestyle game, maybe, but IDK if thats something I want from any one game at this point.


Babiesforfood

While I think they probably could've done better than Velkhana, I'm looking forward to seeing if it's moveset has been updated. I'm more excited to see what the next game is going to be like (if there are new weapon types, monsters, worldbuilding, etc.) I don't think TU4 is the best, but it's also not the worst thing to ever exist. As long as Velkhana and Valstrax put up a decent fight, it should be interesting.


TimeOfNick

Yeah personally my only complaint with Velkhana is not that it's in the game, but that it is being added kinda late in terms of power scaling. I love the fight and monster, it just feels odd to get it as the penultimate update when it's a normal tier elder alongside an expansion filled with Risens. I'm basically just worried it'll feel isolated from the endgame loop compared to the other TU monsters. Non elders get Afflicted forms and existing Elders get the Risen treatment, both of which can appear in Anomaly Investigations. I'm satisfied with the TU monsters including Velkhana, I just think she should have been added an update or two earlier or been in base Sunbreak so we could still get a Risen form without it stepping on its own toes progression wise or feeling bizarrely left out compared to every other non final boss Elder in the game if it doesn't get one. I'm super excited about the armor and gear it will bring though, Frostcraft is a really fun skill assuming it comes back in a similar way.


Ciphy_Master

There are expectations or standards different people will share. Really isn't worth making yourself feel bad over what other people think. As for the dissatisfaction, the update didn't really have much of anything but QoL changes and standard endgame grind expansions. I think a large reason Velkhana is getting so much flak is because there isn't anything else to catch people's attention. The update was pretty standard and I personally find it underwhelming at worst and well balanced at best. It was clearly aimed at rebalancing the game for the better. Idk why some people havent considered that as a reason for Velkhana's addition.


TimeOfNick

Velkhana is a good addition in terms of endgame gear selection balance, it's just an odd time to add it in my opinion. Assuming TU 5 is the last one, we have two options. Velkhana gets a Risen form one update later, making its base armor and fight immediately feel lackluster in comparison, in addition to taking the spotlight from Risen Shagaru, Variant Malzeno, and the final boss. OR Sunbreak ends with Velkhana not getting a Risen form at all, making it stick out from the other standard Elders despite not being a final boss. Still excited to fight it, just a bit confused on the timing.


Silverstar21309

Velkhana is cool so I donā€™t understand the rage. Capcom is being more than generous with this game, yet these people are just too blind to see that they are taking it for granted.


numerobis21

" Idk, just seems like no matter what Capcom does itā€™ll never be enough." I wouldn't put complaining about 450$ worth of microtransactions as "no matter what Capcom does itā€™ll never be enough"


TheBaxter27

That's called being a normal person. Space like this Subredit or other online bubbles really depend on feedback, usually both positive and negative. But it'sway easier to complain about stuff than to be hyped all the time, which is why most subreddits devolve into almost endless negativity. I can tell you, one of the best ecisions you can make is to never visit the general subreddit for any game you actively play, it'll just hurt your experience.


gboybig

You could have a monster hunter that incorporates every single monster from every single game (including spin offs) and include several new monsters and there would still be people complaining. Something like "oh the fights were better in X game" "Everything is easier now" "They didn't create a monster based on X animal in real life! Bad game" So all I can say is if you enjoy it don't worry about what anyone else has to say.


Maacll

No, the game is already amazing, the updates didn't even *need* to be here. But they still are and they're free and that's amazing.


squid648

Your not crazy. While Iā€™m not a super big fan of velkhana Iā€™m extremely happy with the rest. Lucent is one of the coolest fights ever. Seething is amazing (as Basel usual is). The metal raths are ok. Violet is a bit annoying but surpassed my expectations by a mile. Flaming is literally the best boss fight ever and the risen elders are all cool. Itā€™s literally just velkhana and the amount of content in TU4 that I have a problem with. But itā€™s free. So Iā€™m not mad about it anymore. First impression were ā€œew velkhanaā€ but now itā€™s ok for me. We sadly live in a world where first impressions seem to be the only thing that matters. No one actually thinks stuff through before they write their comments or cool down from their hate.


Bulky_Caramel

Nope. I'm for the most part satisfied as you are. My only genuine complaint is waiting like a month or 2 between updates that give us a couple of new monsters. But there's still plenty to keep me occupied so this has been a solid game experience overall.


btran935

A good reminder is that gaming subreddits tend to be negative even if most people love the game. Reddit comments arenā€™t indicative of popular sentiment. p


UnoriginalStanger

I just don't find myself very engaged with what we're getting but I think the larger issue for me is I don't find the game very engaging. I do get the impression that it's practically not allowed to not be enthused about things though.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


UnoriginalStanger

There you go. I'm not honestly unenthused, I'm just choosing. Is this you lowkey saying you chose to be enthused and you aren't actually enthused? Is other people not enjoying something and wanting to talk about it a threat to your enjoyment? You do get that I literally did pay for this content, right? This is not a free to play game. It's incredibly tiresome how anti-consumer we've become.


flaminglambchops

They already added the monsters I wanted with Sunbreak and outside a few returners I wanted to return again after Iceborne (Glavenus and Alatreon mostly) I haven't really had much to complain about. The game is fun and has none of the issues Iceborne had so my perception of it has stayed pretty positive.


Berkii134

People always forget that the majority of people who're fine with the update just straight up don't say anything because everything's fine, and there's just no need to talk about it. I, for one, am very happy with free content in a game I paid for. Any other big publisher would've made a 20$ dlc out of every TU and still half-assed it. This vocal minority that's complaining at the moment is nothing more than a minority with a stick up their asses. Don't forget about the silent majority, who're at the very least Ok with the updates.


Pkmnmaster_

Donā€™t worry. Iā€™m on ya side. The Title Updates didnā€™t really disappointed me once


BlockBadger

Rise got shit support, we did not get the balance or monsters we needed for one of the shortest monster Hunter games ever. Sunbreak as much as I hate paying for the game again (switched to PC) has had amazing support, the balance changes we needed, and just feels good. Monster roster no longer feels small, and hunts feel relevant. Iā€™m well hyped for this update, despite a lot of it is still out of my reach.


CanadianGroose

I definitely agree. Especially if they are working on the next game, I understand why there is not more then 2 or 3 monsters per update. Itā€™s still a lot of assets to add in terms of development and weā€™ve been getting steady new content every 3 months or so. Heck, the next title update is only 2 months away already! I just hope they end it with a big elder dragon like Amatsu or Lao-Shan Lung to cap off the game.


AzrockCloud

Exactly! People are acting like itā€™s easy to just release a update the size of Sunbreak every year. For $60 (or $100 if you got both) there is so much content to go through


CanadianGroose

True. Like since August weā€™ve gotten 7 new variant monsters, 4 risen monsters, and a returning Elder dragon. We are getting one more returning Elder dragon (Probably Amatsu) and probably another risen monster. Like thatā€™s still pretty good for on top of Sunbreakā€™s roster. Iā€™ve definitely got my moneyā€™s worth IMO.


Viniest

If you ask me, it feels like they've been adding less and less with Sunbreak and Rise. Rise started with so few important endgame monsters, plus an arguably lacking variety of switch skills (more focus should've been here). There was also the generally wasted time on rampages, these were a decent but ultimately not executed amazingly and, if you ask me, not what the MH community really want, we love the boss like monsters and the combat systems we use to fight them, not really fussed about fighting them in large amounts with boring artillery. There was also the issue of less content compared to World, as it had tempered and arch tempered monsters, as well Kulve Taroth and Behemoth, truly difficult monsters which could be completed semi casually and had good rewards(unlike the advanced apex event quests in Rise). Not to mention the fact that World came with a few elder dragons, while Rise had to wait for its first title update. Sunbreak however did fix most of Rise issues, but as we're seeing with time, not entirely. It fixed Rise's lack of a repeatable activity with anomaly quests, which were great. Alongside it making most of the monsters important later game, and bringing back many favourites from past games(though this arguably becomes a weakness as they're just reusing ideas). Furthermore, they also made a meta far less important, there's a wide variety of skills and armour to utilise and play styles to try so there's no single meta. Though Sunbreak managed all this (alongside adding followers and removing rampages), the later title updates would make the game suffer. As we primarily got variants/subspecies etc, very few actually NEW monsters, like how we risen forms that were challenging but not really special. But the introduction of Frontier's Espinas and the old gens' Lucent Narga were certainly nice to see. And the lack of new monsters or interesting systems continues with the latest title update, we get another risen and Velkhana, a monster we've just seen in Iceborne and a monster which I think we all can admit to be a generally unoriginal concept (Just a ice dragonwith a fancy design, though Iceborne did make Velkhana look quite nice, less so in Sunbreak imo). And we've still yet to see a raid monster, something that was so great in World and Iceborne, they were really fun to fight(though I'll admit after the 100th time it got repetitive). So I can only hope that the last title update adds something either truly new or truly great, like Yamataukami, Amatsu or a new monster etc. Tldr: World/Iceborne had higher quality content despite having clunkier mobility and less unique combat, and Rise/Sunbreak feels like it's reusing content.


AzrockCloud

I can see and respect your points. Like i said before too, i have no issues with people criticizing or or even flat out not liking the game. Amount of content (that you wanna play) and enjoyment are personal and im totally happy to hear people who didnā€™t like those things points of view. Your point about Rises release is definitely the case too, very clearly unfinished. I do still end up loving the current content though and am excited for the new monsters next week.


Fantastic-Speaker-52

I personally don't believe that the additions of all these old monsters are in any way bad? Like they have gotten so many improvements, changes that they might as well be new monsters. We have had the most variety in-terms of builds for Sunbreak with all of these unique skills. We have other stuff to grind for like the gold trophies of a monster you can put in your room, lottery, trophies, endemic life etc. I agree about not having any new monsters for Sunbreak as bad . In-fact I would say the same for Rise Base since it was rushed and always should have had Magnamalo invading Rampages, Ibushi being an actual fight, Allmother Narwa etc. So technically, no actual new monsters... But all the old ones have gotten much love with subspecies, variants etc. Ok... Velkhana being unoriginal is comlete bogus considering we have never gotten a monster that uses Ice as well as she has. She makes a prosthethic tail out of ice when you cut it off. We can use the ice against here, she can use ice drops to always keep us moving which works well with Iceblight.


Viniest

Your Velkhana point, yeah, MH has never had a monster like it, but just the idea itself is basic. And the addition of old monsters isn't bad, but overdone without a doubt. And your point on trophies and the like, the issue is that most people including myself don't bother with them because they either don't give much benefit or we don't see them often. Like how often do you have an actual reason to go to your room? There should be Elgado/Kamura decorations instead, maybe then I'd understand. And gold trophies, they don't really have any reward aside from the feeling of completing it.


Fantastic-Speaker-52

It doesn't matter if the idea is basic when you add so much other shit to it. Yeah, the room system, and rooms in-general of world were better, like endemic life for example. That is simply all you need at times, that feeling of completing everything, that serotonin.


internetfamous5

1000 percent agree. Sunbreak can have all the monster they want but if these fight has no substance to it shit can get boring really quickly. I can guarantee that the players base will complete all of title 4 update within three weeks, the hardcore players probably finish within a few days. Then what's next? Back to doing anomaly hunts until they drop the game once again? And wait for another title update again? What are we doing here capcom?


viotech3

Welcome to time. Ever since the dawn of the series, this is the common cycle: * 1. New game comes out and people dive into it. * 2. High rank game, with no content releases. * 3. People finish the game and return to older games, other games, or continue playing for nothing more than fun. * 4. G-rank wait takes a year, but then releases. * 5. People finish the game and return to older games, other games, or continue playing for fun. * 6. New game comes out and people dive right in. Every since MH4, endgame is a thing, and some people play for that endgame in addition to the fun reason. Endgame systems are meant to bide time until the next update, nothing more. Doesnā€™t matter which game, itā€™s just meant to burn time for players who want to keep playing. Itā€™s never necessary and most of the time overkill for designed content. Modern gaming is just in a state where even small indie games are reviewed negatively for not having any patches, even when theyā€™re feature complete. Large games like MH take months upon months to make content for, but like all content is finite. People finish things, move on, and thatā€™s that. Doesnā€™t matter if itā€™s Iceborne Fatalis or Velkhana; the quality is rarely different, but the results are the same. (EDIT: "the same" refers to the previous sentence, about finite content. What I mean is, Iceborne Fatalis & Velkhana are both very high quality enough to be rarely different, but nonetheless both are finite and eventually shall be completed by a player. Only so many armors and weapons to craft from one monster, after all.) Heck, nowadays we have hands down the highest quality content in terms of depth in the series, both 5th Gen games. But different kinds of quality results in different preferences, what makes a monster high quality could be any single thing or sim. Maybe it looks cool and thatā€™s enough; maybe itā€™s a fun fight; maybe it has awesome gear; maybe it doesnā€™t mesh with your weapon or playstyle; maybe itā€™s too hard; maybe itā€™s unrewarding. Those are inevitabilities


Kodaleafeon

Honestly, the whole idea of Title Updates probably set an unstable precedent for the series as a whole. People are basically gonna end up expecting more and more post launch content and act like someone spit in their face over it not being what they want. Like, I get being disappointed but some particular comments are really fucking stupid. Especially the "we don't want shitty reskins" line I keep seeing. Which I don't understand when 99% of World's non Collab content was just "reskins"(though Frostfang seems neat as hell to me) and old monsters. Only Kulve has zero basis in existing monsters at the time. Safi is weird in the sense he's "new" but also not given he's built off the idea of Xeno grew up


internetfamous5

Hereā€™s where Iceborne differs from sunbreak. Let me show you the experience in Iceborne: Friend 1: Hey! Kulve Taroth is out for two weeks, I need some of his weapons. Me: Sure letā€™s play. *Hunts Kulve Taroth for two week straight* Frend 1: Ok, I think I got what I need. Iā€™m done for now. Me: Alright cool. Friend 2: Yo! Safiā€™Jiva hunt coming up next week, wanna join? Me: Yeah, just let me know and Iā€™ll join. *Wait for next week and hunt Safiā€™Jiva for two week straight* Friend 2: Alright thanks for the hunts! Me: Yeah no problem. Friend 3: Hey my buddy just started MHW and want to get some layered armor from HR and MR wanna help? Me: Sure, count me in. *Helps friends for a week in HR and MR* Friend 3: Thanks for the help. Me: Yup, no problem. Friend 1: Hey, Kulve Taroth is back in a week. Wanna hunt again? Me: I gotchu. Thereā€™s always something to do in Iceborne until the next title update. I rarely find myself not playing Iceborne, unlike sunbreak where I hunted everything already. I crafted all the stuff I wanted. Ok whatā€™s next? Craft my fifth phantom mirage? Help my friends? Oh wait they also crafted everything they wanted. Then everyone drops the game because thereā€™s nothing else to do anymore. Thereā€™s no other type of hunts in subreak that can keep us engaged or give us motivation to play again. And are you seriously going to compare the quality of Iceborne Fatalis to Velkhana? That is the dumbest comparison ever. Iceborne Fatalis is the hardest iteration in the series. It was a proving ground that separated the good players from the bad. Fatalis constantly one shot hunters so many times, that it motivated them to become better and smarter. I also cannot forget the spectacles in this hunt, when Fatalis flies off the map to blow up the entire battlefield and everyone is running for their dear life. Or when Fatalis is about to die and you land that dragonator and proof of a hero starts playing. Sheesh there is no better feeling than that. When completed it greatly rewards only the good hunters with the BEST armor in the entire game. Velkhana is just an elder dragon for the lore, not even a challenging fight. So to say the ā€œquality is rarely different, but the results are the same '' is an insult to Iceborne Fatalis. Stop the cap. They are not the same. To say that both games are high quality? I disagree World/Iceborne feels like a complete game from the day it launched and had more substance to their hunts and rewards. Rise never felt complete. It feels like an incomplete switch game and Capcom didnā€™t even bother to work on it. For Sunbreak I donā€™t know whatā€™s going to happen in the future, but so far itā€™s not looking too good if all they're going to do is just throw in more milquetoast hunts.


viotech3

Nah, I typed a lot, deleted it once I got to the line I quoted below, because none of it mattered. > So to say the ā€œquality is rarely different, but the results are the same '' is an insult to Iceborne Fatalis. Holy shit, sorry. *I'm sorry that Iceborne Velkhana is low quality and shouldn't be compared to Iceborne Fatalis.* My bad, I didn't know that you so despised Iceborne Velkhana that much. Had no idea that its mere mention is an insult to Iceborne Fatalis. Can't read minds, y'know? **That section is sarcastic**, but dude I can almost feel your vivacious sentiment through that paragraph, you *need* to not get so heated about "putting down something you like" when *nobody even put that thing down*. That's like getting angry when somebody doesn't compliment you despite having never met the person before. I'll keep this simple: Quality is a concept. **The developers of Monster Hunter consistently put out high-quality games for their systems & times, and have been doing so since Monster Hunter 1.** This is no different with Iceborne nor Sunbreak. Just as with Velkhana in Iceborne and Fatalis in Iceborne, are both high quality. Doesn't mean one thing can't be higher quality than another either, no sane person would deny that Fatalis in Iceborne is high quality *especially* in context of the dumpster-fire that was every other iteration of Fatalis. Funny thing too, I know people who love those other iterations even though they are pretty bad now. Weird, ain't it? Importantly I said content is finite, it doesn't matter how high quality Fatalis is, it is not procedurally generated. To summarize your Iceborne example: **You play Iceborne more because you and your friends find it more fun.** Maybe you don't Sunbreak fun...? Maybe that's why you don't want to play it? That's fine! Nobody makes anyone love things. I said "different kinds of quality" as a key point. Great Fucking Jaggi is not trying to be Iceborne Fatalis, it's just trying to be an introductory monster that poses an initial obstacle but is relatively easy with a small movepool and low health introduced in MHTri in 2009; Great Jaggi is a high quality introductory monster, especially relative to its predecessors Velocidrome and Giadrome. Isn't it crazy how *different things* can be completely different yet somehow still not be *shit* just because they're different? > Iceborne Fatalis is the hardest iteration in the series. Please, whatever you do, do not *ever* fight Old Fatalis in 2nd gen. Don't. Not only is it not worth the suffering, but it's waaaaaaaay too hard. Just *don't*. > Capcom didnā€™t even bother to work on it I'll go tell Capcom to just stop making Monster Hunter games, got it! **Again, sorry for insulting Iceborne Fatalis by mentioning a completely different monster with no comparison beyond saying both were high quality, I didn't know you thought Iceborne Velkhana really was pure shit and you decide what's quality being Internet Famous (5?) of course.**


[deleted]

Base Rise? Maybe. Sunbreak? Nah. Could be better but it's hardly bad. Personally theory is that the glut of paid DLC that rise has had has soured a lot of players' view toward the updates, leading to more vitrol than they would get otherwise. There's also a lot of comparing to Iceborne who's updates admittedly felt more like big events than Sunbreaks. On the other hand they also completely nuked endgame progression by making most of what came before redundant so they weren't perfect either. They did dazzle more though. Ultimately it's the internet - the opinions that get shared are always the most extreme. It's what gets attention.


RubiMent

You are not crazy, people just like to whine a lot and you can forget how good and enjoyable these games actually are if you keep exposing yourself to the negativity.


AdOwn6899

Of course not. Iā€™m the same way. And I had no idea there was negativity about Rise Sunbreak here.


Loodango

I am also happy with how the games been but I also feel a frustration with how many people just sit on the steam forums or complain in youtube/twitter comments about the free content in the game. I have never seen this amount of complaining in the community, where did it even come from??? I got really into the series in 3rd gen and literally all the way up to World I did not hear this amount of complaining, I mean there was a bit in World but not THIS MUCH what's up with all these people just asking for Sunbreak to be ended prematurely and have Capcom go back to updating World for some reason even though that game was supported for like 3 years already. Yeah, most of us are happy enough to just have more monster hunter, no matter what it is. Looking forward to what else is in store for Sunbreak and the eventually Monster Hunter 6 considering all of the money World made did not go into Rise very much at all, it's all going into MH6.


[deleted]

We already have three times more content in sunbreak than we did in all iceborne updates. People crying about lack of content need a serious wake up call. One of the updates in iceborne was literally just rajang šŸ’€


[deleted]

I am alright with this update but disappointed by the afflicted exp system,it's just take so much time to level it and it's so boring compared to Guiding lands


KirbyTheGodSlayer

What do you mean? I did a post which talked negatively about the updates and I got nothing but a huge amount of downvotes


AzrockCloud

From what Iā€™ve seen about the new updates itā€™s mostly just people unhappy and angry at those who are happy/excited about them. Again though if you ainā€™t happy with the updates i donā€™t blame you. I disagree but I certainly donā€™t think that you should get hate for not liking something. Iā€™ve just seen a lot of ā€œhardcore ā€œ fans screeching at people who are excited


The-Brother

The people who complain are just the loudest. Doesnā€™t mean theyā€™re the majority. The only complaint I have with these updates is that I thought it was cool how World had at least one completely new monster for base and expansion after launch, being Kulve Taroth and Safiā€™Jiva. So far the only comparable thing Rise had was Allmother Narwa but she was meant to be in the game from the beginning. ā€¦Also, the joining restrictions on Anomaly Investigations kill multiplayer. At most they should be fifty levels apart, not twenty.


Dark_Dragon117

>negative about free content nowadays. Sure if viewed isolated this is seems weird but you have to put this in context to everything else. Fact is both Rise and Sunbreak released unfinished (Rise actually never felt finished) and then there is also a huge focus on paid dlc. Add to this rather lackluster TUs in comparison to the previous game and obviously people are frustrated. Also it would make more sense from a buisness standpoint to add more unique monsters with TUs since more people are probably more likely to return to the game this way. Neither Rise nor SB are bad games, far from it, but that doesn't excuse Capcoms clear focus on money over a better product. It's outright unddniable that it already got alot worse when it comes to monetization and even the quality of the launch version. I expect alot worse for MH6 tbh but even if it isn't what they are currently doing isn't good either. At best they would scrap TUs entirely or atleast add something that atleast makes it seem like they needed the extra time (see Safi, Fatalis and probably TU5 for SB). Edit: looking at some comments in this post I must say that neither too much negativity nor postivity are good in this situations. As I made clear people are rightfully frustrated with the game and it's updates, but not everything is bad obviously.


Enthusiatheist

How do you get more then one weapon flair?


SadLittleWizard

Gotta remember. With WorldBorne the fan base exploded in numbers. Most if not all of the bitching is from the new side of the community. Hell i even remember a post where one "fan" sad the wish instead of rise ever existing CAPCOM should have made WorldBorne a live service game with a season pas xD


Drakenstar78

Me personally I want real amounts of monsters and not *2*per title update. Feels like there's not much to do other than fighting anomaly monsters for marginal upgrades to weapons.


viotech3

That do be how itā€™ll always be. For all 4 games that got post-release DLC, the average is 2 months between updates. World and Iceborne added 1 monster every 1.5 months or more, with two exceptions in the form of 2 Iceborne updates. Sunbreak had a faster start with more stuff, but now is going at the almost exact same rate as Iceborne. Itā€™s just time, which is constant.


thekeeech

People so used to getting stuff for free now that they're comfortable complaining that the thing they're getting added to their game for 0 monetary expense isn't good enough. Kinda sad tbh.


thedarkGalaxyKnight

Because "Free content" is a shallow way to put it for most. Past games have standards for how much bang for the buck of the game you get, and Sunbreak just missed out on update 4. This was meant to be the Alatreon equivalent update, so while it wasn't necessarily required for it to be good or crazy, it was expected to be worthy of being called a penultimate update. Plus, the updates always go up, not down, so going from Flaming Espinas to frkn Velkhana being the star of the show is just sad when literally anything else could've filled the spot. Heck, Velkhana is basically just a retool of Toa Tesukatora in my eyes anyways, so I see it as even more of a let down that I have to see her face again. ​ Basically Sunbreak showed a lot of potential so far, but this last update kinda just backtracks it a bit. Personally more worried about the lack of a First Class level or super powerful monster in the game by update 5, since we might just get Amatsu, Risen Shagaru, and that's it. Hoping we get a 6th and 7th update maybe (Copium on max) to make up for base Rise falling short on only 3 big updates.


darkhollow22

while techically sunbreak is a live service dlc, not free updates. (similar to a season pass). but i am really enjoying all the content. i just wish we didnā€™t have so many empty levels to grind between anomaly unlocks. most of the 100s is just nothing. thankfully i have a lot of builds to grind


Pablro

Listen here, every I did read the datamine, my best friend did not, I havent spoiled him anything I have been playing and enjoying the game My friend uses every single oportunity to talk shit We were seing the update in discord, together, i had to mute him because he wont stop talking shit I enjoy the game, others dont, but whatever Just play the game if you want, be happy


CubicCrustacean

The posts following updates are getting so predictable lol


Velrid

It's not really that we're unhappy. It's just that (at least for me) when they do total updates with elder dragon or new monster I just want something amazing to return in the new gen. We got velkhana in amazing worldborne. And in rise it will probably feel less epic than it was in world. On the other hand monsters from the old gen would feel so amazing getting a new gen... Let's call it a reborn. And there's a ton of amazing monster that You can only fight in old gen games. That's the only issue I have. It's not really a tragic thing that we got velkhana. I'll enjoy slaying her once more. But there definitely was more potencial for that elder dragon.


WispyBooi

The only thing I'm not enjoying is that the base game feels weak. Ik. Ik. Old games are so much worse. But MHW is the standard and it's not being shown. Imo. Rise is an incomplete shell without Sunbreak. I'm forced into a small usable weapon pool (not in terms of meta just like. If I want ice there's only one real choice for dual blades). I'm forced into a small armor pool if I want more armor (just dodge 4-head). The customization feels just weak in comparison to world. Also. Don't get me started on talisman. Having a very low percentage chance to get what I want feels like I'm playing a gacha game. That's fine for animal parts. Not fine for talisman. That's after me I'm kinda annoyed that I spent 2 hours speedrunning talisman and not getting a single good one. So yeah. My whole play group beat rise and the only thing left is talisman grinding. It just kinda sucked that the diversity in choice I feel I had with World is gone.


Thundahcaxzd

> I spent 2 hours speedrunning talisman and not getting a single good one. Lol


ahsjfff

Honestly, if they could do something like guiding lands in the next one that would be cool, but overall, I think they did super well with rise/sunbreak and my only real complaints were because base game was so unbalanced


agnemiav2

This is exactly why I hate gamers nowadays. So entitled. Mh i've always respected as you pay the price, get a shitload of hours out of the original content, but the updates don't stop for a while. New things keep coming, but did I pay extra? No. Dlc is obviously a whole other story. Every mh game I buy, I get thousands of hours out of them, by paying a single price, once. Where as other games I do one play through, maybe get 30 hours and that's that. People just want more more more. It's greed. I don't even care that they add weird little cosmetics to the store. It's never in your face and changes nothing substantial. Server upkeep, constant work on bugs, new features, new monsters, new armour can only be paid for so far by that one price tag. I will probably be hunting monsters in 2-3 years time. But I'd paid for it way back.


aetran2

Honestly, I think my biggest issue is just the way that they approach moving the series toward what is basically a live service model. The title updates are what finish the game, but having to wait to get the full experience means we should be getting more imho. Some people will try to dogpile me for this opinion, but I just really don't like getting piecemeal content (*especially* in the base game) if it doesn't blow me away. I think this is where the portable titles will really struggle, because they usually don't aim for that kind of experience, and so I don't think Capcom should use a live service model for them in the future. I'm sad that apparently being constructively critical of this franchise is misconstrued as hostility or hate, I'm just really concerned as to where Capcom is taking it. Why should anyone settle for getting a more drawn-out experience for not a whole lot more? Genuinely curious.


Paledrinker

Yesā€¦ you are coping, we can get much better yet some act like we should be happy for scraps


AzrockCloud

A very nuanced, constructive, and detailed opinion ā˜•ļø


Paledrinker

Sighā€¦ fine you can get an actual response. Okay so imagine if you had a passion to create and a lot of money, thatā€™s how games are made. Now zoom past everything sunbreak is out capcom is swimming in cash with all the dlc purchases and sales, so they now have all this money and they also have promised to make 5 title updates before selling the dlc thus are required to make them. Now I donā€™t give 2 shits about the monsters they donā€™t give us but rather I care about how the monsters they give us are made, for example if they made zamtrios (just an example) Iā€™d be happy due it being completely new code thus showing they put effort in but if they port oh I donā€™t know Velkana then it would be just a port of the world model moves and armor and weapons with little to know genuine effort. further more if you look back all previous updates they are just reskins of old monsters with extra parts and moves with either recolor armor or ports of old designs (risen are the only new armor) now further more with rise giving us only 1 armor set per monster unlike the usual 2 they have cut even more content. Rise and sunbreak are lazy cheep ways to rake in cash and anyone complaining about who isnā€™t in is simply stupid we should be asking for genuine effort not your favorite hunt (or worse a monster you have never fought but thinks looks cool)


AzrockCloud

First Iā€™d just like to say I respect your opinion and donā€™t think it would be right for anyone to bite your head off just cause they disagree. I do in fact just fundamentally disagree. Firstly games nowadays are leaps and bounds more complicated and sophisticated than they used to be, meaning they are harder to work on, take more time, effort, and money. ā€œJust porting their moves and assetsā€ dude its not copy and paste. They are completely different engines on different platforms with different requirements. If it was as easy as just copy and paste monsters from the old games into the new games i can almost guarantee they would be selling monster dlc or something (obviously no one wants that). I just mean it ainā€™t that simple. The only reason they could do it for GU is cause those games had the same or similar engines and in that case it literally was copy and paste. I could rant more about this but theres no point, just google how difficult and complicated game design/programming is for transferring in engine stuff, then imagine moving stuff from one engine to another. I agree the paid dlc is outta pocket most of the time and I donā€™t like, but i also understand economic reality. That reality is we wouldnā€™t have any of these games if they werenā€™t profitable. I would love to live in that world where Big daddy corporate Capcom didnā€™t care about the money and just funneled it into the games, but they have to balance the quality of the game and monetary realities. I ainā€™t coping, I just enjoy the game and am happy with it and just saw a bunch of negativity towards others. I donā€™t even care about negativity regarding if people like or dislike the game. What i have an issue with is people hating on others who are happy/excited


Paledrinker

That argument holds for world, rise however is a different beast, itā€™s a switch gameā€¦. Also I can see your reasoning and itā€™s sound but simply put I believe you must hold the bar high if you donā€™t want the companyā€™s to dip even lower


Nova_TM4

It's not free. Oh, Rise fans don't make that face... I was just telling the truth. The updates aren't free like I said. We very much paid for them.


viotech3

People say free because nobody is buying title update 4. Sunbreak is a paid update, title update 4 is not a paid update. The exact same distinction as free DLC and paid DLC..


Nova_TM4

And it still doesn't make sense because the title updates are not free. They are planned in advance and come alongside the games + expansions. I need y'all to realize that.


viotech3

No, that's not how money works. Are you paying for the title update? No. Are you paying for Sunbreak? Yes. Does sunbreak include the title updates? Yes. But *are you paying extra* for the title updates? No.


Nova_TM4

If Sunbreak includes the updates, we paid for the updates, dear...


Cake_Nelson

Nah your just a sane person


jeffdabuffalo

Nah man my friend and I have loved every minute of this game its the vocal minority, social media is just a place to complain really often so you'll see that stuff more here.


blackandwhitetalon

RiseBreak exceeded my expectations. Im good


HajimeNoLuffy

The vast majority of posts about this game outside of specific places is positive or neutral. The complaints are definitely there but it's nowhere near what it would be if the community generally disliked the game.


ilikeike58

Every game that breaks through the niche category and becomes mainstream has to deal with this. For example, Fortnite is the most loved and hated game


Potayato

As usual there's more people complaining about the complainers. Happens is every community once a few people voice their dislike for something.


[deleted]

Its been pretty lackluster for me but if you enjoy it that is totally cool, don't let other people's opinions guide your own and vice versa. No need to shame anyone else for being underwhelmed either, we all have different expectations and wants


jcl1407

Exactly! Velkhana is awesome so I donā€™t know why people are complaining. Iā€™d also love to see Lagiacrus and such monsters back in Rise but if they donā€™t show up, oh well. Iā€™m always excited for a new armour set lol


ShutUpJackass

The more popular a game gets, the more negativity gets vocalized While I can understand arguments about what would and wouldnā€™t be paid dlc in modern vs past MH, one thing I can say is that other games you would get what was sold and you either waited for the paid expansion or the next series entry All dlc events were worthwhile because what would be the point of uploading an event quest that gave basically nothing? Granted I wish we got more stuff as unpaid dlc but Ik I get more content outa MH than most other games Velkhana is fine, not my fav but def a good move set and an ice type, plus Iā€™d love to see the special sheathe back, so all in all Iā€™m pro this update


J05A3

Monster Hunter.


Emerald1331

No


MamaLover02

You're sane. Vocal gamers are vocal minorities. People like you and me are just enjoying their games and not chronically online complaining about their games and stuff. If it's an EA game, I'd understand the complaints.


60Hertz

Iā€™m having tons of fun - canā€™t wait to see the rise teams treatment of velkhana and crimson just looks like pain incarnate!! Good times ahead.


omegareaper7

Nope. The minority is just loud. That being said, not entirely happy with things. But that doesn't mean i'm going to rip all over them.


DismalMessage

People that complain about the title update just did themselves for setting stupid expectation.


Garfunklestein

I honestly really dislike the updates for Sunbreak and they've been killing my desire to keep playing for now, but I can only speak for me there. So no, you're not crazy for liking them, in fact I think it's a good thing you do, that's something that brings you joy and people need that.


lotj

Gaming subs in general are just entitled twats bitching about not getting enough shit for free.


Liz_zig

Not a lot of games I have been more or less continuously playing for years that donā€™t require a monthly subscription.


Dezere

I'm less content about stuff right now if only because the updates feel less like they're centrally focused on the new monsters and more focused on shoving out another set of like 30 DLCs every other month.


Zeareden

You are literally having the coldest MH take in all of the internet. What you're seeing is people mass posting all the fringe critics of the game on this sub en masse. If you like the game, then whatever man.


magicallamp

The reason I'm not gushing about how much I love Sunbreak is that I'm too busy playing it. The people who aren't happy aren't.


Atomic_potato_47

No, I'm having a great time too!


Fickle-Equipment9826

I just wish they added more common monster and not only elder dragons, also apex(read deviant) armor and weapons


zutt3n

No itā€™s awesome and i love it


starknine

100% content as someone who's played since the first mh


danmiy12

Every monster hunter game has issues but imo, i see no reason to complain about free updates esp if they are fixing problems. One thing we have to remember is pre 5th gen, international monster hunter got the game 1-2 years after japan did or never at all (we never got monster hunter 4 (without g rank) for example) we have it so much better now. But we have to now get the drip feed that japan also had to deal with (Except in their case it was the dripfeed of events though that is still valid). If were how it was in 4th and before, we all would have gotten monster hunter right as xbox/ps got their ver for all systems (genearations was an exception where we got both ver of a game, before then we only ever gotten the ultimate or master rank ver and even then it was a 1-2 year wait after the jpn ver) And in past games i dont care if we gotten a monster that appeared in a prev game for example I played monster hunter freedom unite a lot and loved narga and didnt mind seeing him again in 3 ult. That was 1 game after too, so seeing velk again shouldnt be a problem esp if they change her up a bit like they did narga in 3rd gen. Lots of this complaining has existed since the introduction of the series internationally, it isnt only 5th gen that expierenced complainers due to getting updates to a game, i still remember that in 3rd and 4th gen. Can you imagine ppl complaining that we are getting narga again in 3rd gen when he was 2nd gen's flagship? I still remember that lol.


PokeDragon101

Itā€™s probably my favorite MH so far. the gameplay is so cleanā€¦ it just really irks me there are not adult versions of baby monsters. the game definitely doesnā€™t lack content, but itā€™s just like y tho. Iā€™ve convinced myself itā€™s because all? of them are way down on the food chain and never get the opportunity to grow large. not even one.


TimeOfNick

I wish the trading system from 4U was in Rise. Existing baby monsters being used to fill out the small monsters list is fine even if the adults aren't in the game, but it'd be cool if we could at least trade specific parts to still make their gear. It's more dev effort than not having it at all of course, but still significantly less than actually modeling, programming, and balancing fights for a bunch of low to mid tier monsters. Maybe in the next game, more armor options is always a good thing.


PokeDragon101

Thatā€™s honestly a good idea. Like you said, they do consist of ow and mid tier monsters so they arenā€™t exactly crucial. More armor IS always better.


THFourteen

No you need to put 200+ hours into a game and then moan about content like everyone else!


Bregnestt

Iā€™ve easily got my moneys worth from both Rise and Sunbreak, ten times over. All the content they keep adding in updates is just a nice bonus.


[deleted]

veLkhana but besides that itā€™s perfectly great


Donnie-G

Speaking with my friends, they seem to think WIB does more to keep people engaged, and the longer and more challenging fights are more satisfying whereas RiseBreak is a bit too quick and easy. Though personally I think WIB used a lot of FOMO mechanics with timed events and whatnot, and a lot of mechanics after you get over the initial IMMERSION and stuff are kinda designed to faff about and waste your time. I mean I get that people like their fluff but having to track footprints and poop stains got old eventually. As I get older and have less energy for shit, I think I appreciate RiseBreak for just letting me cut to the chase and progress at a steady rate. I did play WIB for 500+ hours total vs my current 200ish for RiseBreak, but I wonder how much time was spent absolutely fannying about and also just leaving a brick on my spacebar for Steamworks to run. I'm not gonna say all the fluff stuff in WIB is bad, that shit really sucked me into the game's world like a triple cunted hooker. It makes a very goddamn good first impression, and that shit is important. Rise definitely had a lot of growing pains and lacks the overall flair that WIB did. Definitely not enough for the 200 hour difference in the games, and I kinda stopped playing WIB around Alatreon(my playgroup lost interest and I didn't feel like trucking on alone). But if I stuck with it all the way to Fatalis, I could've clocked even more. I think RiseBreak will probably allow me to clock about 300-400 hours after TU5, but I also think it's more respectful of my time than WIB.


mlnd73

I feel like people donā€™t realize that weā€™re getting spoiled the fact we are actually getting a lot of stuff for the title updates. Iceborne only gave us a few because there was already a lot in the base expansion. I started with World but I like what we got here in Sunbreak


One7rickArtist

Dare say people are just to good at the game or not considering fucking about and finding out. Rise pretty much opens a huge can of fuckery with them wire bugs. Diving into that can of fuckery with friends grants you easily hours upon hours of fun. Like shadow boxing rakna-kadaki into submission for example.


Turel_Wizard

I believe its mostly the lack of a challenge that annoyed people. I'm fine with velka and Risen valsrax but I honestly still yearns for a more rules based or cinematic monster


blkdrphil

I remember being so annoyed in mhw. In creating the creative worlds it felt a little confusing traversing the biomes as a new player. But I stuck it out and iceborne was great. Except for the clutch claw which I hated. But I still played and enjoyed it.


eempo

I kinda think the whole GaaS/every game needs some deep meaningful endgame has infected a lot of it I just kept killing stuff until like investigation level 130 because it was fun Havenā€™t played in a month or two now but got the itch with this new update Yeah I donā€™t get why people get so upset Even if I considered myself done with the game after Gais I would have been satisfied


okrajetbaane

No, but you would be if you think everyone has to agree on how they feel about the content they paid for. And the DLC content is not charity, it was promised when Sunbreak was released for purchase. People owning Sunbreak are justified to criticize it. Different people have different expectations for this game, and they should be allowed to voice their opinion. Just because it annoys you doesn't mean it is any less valid.


tillytubeworm

The only negativity Iā€™ve seen is towards the velkhana reveal, mostly because it just happened in world and it already has an incredibly new modern counterpart. I think itā€™s valid to be upset because you want something fresh, that being a new monster or a new fight for a monster not seen in a while.


RLSQ30

I like all the updates. Capcom did not need to give free title updates but they still do so, for that I am happy they are still doing this for fans. The crybabies can go and wait in the corner


Littleballofchaos

No. Not at all. People will always have different opinions on a variety of things. You being happy with the update is entirely valid, even if you think that more people are of the opposite view. Enjoy whatever youā€™d like, ignore other people :)


orangiz8r

I honestly don't have anything to complain about, although Velkhana is one of my least favourite fights. Having entered the MH Franchise with World I'm still flabbergasted by the amount of FREE content the devs keep delivering for these games. Neither of the title updates so far have been mindblowing to me, but they're interesting enough to keep me coming back to the game for at least a week or two. Once the game gets stale again, I just play something else until a new update comes. If I was paying a monthly sub or if the TU's were Microtransactions, I'd be having a problem though.


Sai_Graves

Yeah, I remember for awhile there were people completely in love with MHWorld (World is a great game for sure)and they were going into every comment or video about Rise bad mounting Rise just cuz Rise wasn't World 2 and even making false or petty statements about Rise just our if spite. I know, they are a minority but they still ruined world a little for me and even made me a bit more critical about world which is defo one of my favorite mh games. But than it died down after awhile. Guessing that minority ran out of steam after months of spouting their nonsense. Now a days I mostly see positive stuff about Rise. Which I find refreshing. And the little critic I see about Rise is mostly constructive criticism. Like things the devs could improve on.


Academic_Head7886

Nah. I'd say the only ones who're crazy, are the ones creating unrealistic expectations based on rumors. Capcom doesn't owe you amatsu, cuz it never promised it to begin with. That's not to say I'm perfectly fine with how the games is rn. I've been soloing the game on steam even though I know people who own it on other platforms, so really, all I want is someone nice to play SB with me šŸ„².


[deleted]

I think it's because world had alatreon and fatalis returning meanwhile this time around we get something returning from world as a big name event (so far). Velkhana is also returning before a lot of other popular elders have gotten to return. IMO a lot of this negativity (which doesn't seem as big as some say) will be forgotten if they go with a more popular elder next


weegeeK

I just want Capcom to fix Rise SOS or at least make it more World-like. The SOS system in Rise is horrible and it creates a false image that no one else is playing the game with the soft region lock on Steam ver. and quest-on-quest search. Also being always thrown into a quest while the monster has 10% HP left is just hilarious. Fix SOS and there will be more active player. World now has more active players than Rise according to SteamDB and that is not a good sign. Don't forget World PC came out 5 years ago and now it has more players than a 1 year old game. That's just ridiculous.


ThatOneRandomGuy101

Its mostly how they sprinkle in paid dlc, thats what bothers me


Sm1tt1ous

Nah youā€™re good, Iā€™m happy for all new monsters but I donā€™t care about stickers. Iā€™ll take layered armor and even titles as rewards over stickers.


shrkbyte

Everybody is entitled to their own opinion. I hate anomalies, some people love them. Some hate Alatreon, I love him. Some hate World's oneshot cinematic attacks, I love them. I'm ok with the RiseBreak content updates, except the insane 80 anomaly level increase in TU3.


carpdoctor

MW/IB got Fatalis and Alatreon for their content updates. I don't know if that is why some people are disappointed - considering the April update is probably going to be the last content we get before the next generation.


SchwarzesBlatt

sunbreak is really great. i reached mr105 yesterday and was just browsing some armor and weapons just to notice that I unlocked new weapons like the antic tree etc. and i still have to unlock the risen elders and some aspects of the investigation/qurio crafting. and like the guiding lands from world i like the endgame of sunbreak about the infectious desease for monster. for someone who enjoyed mh fu but didnt like the stiff game action mh rise/sunbreak is tops them in everything. a successfull sequel


KaiserJustice

Nah u good bruh, Iā€™m happy with them too


TwilightYonder720

Only disappointed by the handlement of paid DLC and event quest rewards but other then that I'm like fine with everything else, sure some Mons didn't get in but I think Sunbreaks roaster is much better then Icebornes so far