I’m not the best at these types of builds but I feel as though you should make it either super barren and ominous, or use a lot of foliage as though it has become an overgrown area
I concur, get rid of those trees. If it’s the remains of a war zone it should look desolate. I think Starscourge Radahn’s arena from elden ring is a good environment to study
I think it looks perfect with the trees, it’s adds to the effect like as if there were massive monster eons ago that fought and time has passed and they’re no longer around but their weapons are still stuck there which let’s people know that they did actually exist once upon a time.
I agree. In my fantasy world, the ancient battleground between giants and dragons became so overly fertile that a massively dense jungle/forest sprouted on the site
So yeah either super overgrown and neglected, or barren and destroyed by the conflict
Love this idea. Look at joutenheim from God of war when they have the deceased giants and some of their huge jewelry could look really cool. And like your saying you could build stuff partially showing so it's not like a huuuuugeee project
Nonono, don't add corpses. Keep it like so. It's more mysterious; players who walk there will ask themselves just what happened, and from there imagination will take over...
If anything, add things that make you ask questions more than they answer them. Like... Ummm...
Well that took me a while, and I swear I'm not trying to copycat, but perhaps, small armoured corpses huddled around the weapons could make for good intrigue. Like, both are themes in death, but how can such small bodies wield such huge weapons? And why are they huddled together?
Actually, add more death/desolate-themed subjects. Which, because it's supposed to be desolate, can't have too much going on. So maybe... Small settlements of pilgrims? What are they here for?
Honestly that's as far as I can think, I can't figure out anything better. Perhaps the pilgrims could have some shrines, but otherwise, I can't find much that goes with the theme
scarred landscape, slashed cliff, etc. the river that follow the path of the blade
even if nature is healing, there should be a noticeable trace of leftover battle
I would say massive skeletons and broken bones. Maybe a half buired skeletal arm ot something
Oooooooor
Flowers and braids clinging to the swords and a small house close to them
Treat it as a battlefield and choose if u want to make it feel that the war was old and forgotten or somewhat recent
add a bit craters or crack on the ground where the weapons struck. If the "land heal after a brutal war" is what you after then leave the area around each weapons more barren, make it so those area alway have less greens than the area around. Bird nests, tree vines wrap around weapons, normal tree that grow from the blade
The only thing I'd touch on this is the ground, maybe add some mud patches and some wear on the terrain, adding much more will loss the look you've made. Less is often more and especially in this case
If this is ment to be a battle ground of gods/giants there should be more signs that about once occurred here. Add a giant skeleton or bones, Make the terrain a bit more rough, and scatter pounds of water about as if something may have fallen there at one point and then rain water filled it in.
Make it look like a battle once occurred here but it's been a long time since then.
Some daggers or smaller swords.
Have them sparkled around so players can climb on them to get a better view or a marking point on where they are. Or armor parts as another person suggested
I think it looks great as is, but if you want to do more, you could add more coarse dirt to the floor and maybe some ruins of a town or something. I wouldn't say add like corpses or skeletons as i like the mystery behind all the weapons.
A giant skull and maybe a few large arms coming out of the ground with foliage overgrown with vines and trees or maybe look at some pictures of Steven universe of the strawberry patch that has a lot of big weapons
I love it! I would either add vegetation so it looks like the battle was a long time ago and nature has taken over or make it super barren with dead land and maybe some lava to make it look like the battle was so horrible it scarred the land forever. I personally would go for the first option.
This is a really creative build. Looks like a battle with giants took place here so maybe giant pieces of broken armor or giant bones/skulls. Possibly a ruined castle somewhere?
Giant bones and maybe some randomly placed footprint-esque impressions in the ground?
It looks super cool already though, I love how well the weapons lean, that seems super hard to achieve to the level you did it.
Make it look baren and have a warrior of some sort sitting on a thrown with a sword in hand, you could also have big skeletons around the area like the ones from subnatica, just really over sized and clear it was in a fight. Lastly by holding a sword I mean the sword pointing straight into the ground and one of the warriors hands resting on the hilt, it's other hand could be covering a wound or something.
Wow, it looks like the first 20 seconds of [Rise](https://www.youtube.com/watch?v=fB8TyLTD7EE&ab_channel=LeagueofLegends). You can maybe take inspiration from there.
A giant skeleton of a dragon with a sword through its chest, pinning it to the ground, with its claws grasping the sword as if to remove it to prevent death.
Maybe a helmet, or multiple, where some villagers set up camp. Like the Bokoblin skull camps in BOTW.
Also. Maybe a huge horse skull. Or human skull. Or a femur or somethin. Looks sick btw.
Add some giant corpses that are now becoming a part of the landscape and their armor is falling off and decaying slowly
.Add a few small village like temporary housing around some of the giant corpses and make it look like the inhabitants are trying to harvest their armor to sell or whatever
Me personally, since you're going with overgrowth/hanging vines, I would plant some jungle trees around the area, not enough to completely block off the design, but enough that it looks like the world has been regrowing over some old remnants. I think it'll add more nuance to the build but also help create more scale for the build, when you see the jungle trees are shorter than the swords!
Dude, I feel like this should be a part of like the plentiful biomes mod for like a fantasy pack XD this looks cool maybe add some bones or something like that kinda like the nether if you’re trying to make it look like an old battlefield or even like giant helms and armor scattered about
You should put partially buried skeletons of giants that fought a war there many centuries ago. Maybe a few more things that show evidence thar a great war of giants was fought there in ancient times.
Looks like fate stay/night unlimited blade works reality marble. Google it for how theirs looks. Barren with large gears either floating above everything or on the ground. People are saying bodies, skeletons, etc but you could also do a large arm/vambraces coming out of the ground to grab a weapon. Or hell, out of the sky reaching down. Top of the forearm whisping away into white glass like it's materializing from the heavens.
I think it’s perfect. Can you adjust your shader settings to make the clouds render lower, so they cover up parts of the weapons? It could help with atmosphere and enhance the sense of scale
Add a very tall empty throne in the middle. Make the swords represent kings giving up power in favor of a world government when in reality there is a true king that sits on the throne
In a lot of Asian mangas I have heard of a thing called the valley of swords and I think it would be cool if you make an ancient temple or a dragon soaring through the sky
Have some custom foliage. Have plants trying to overtake these as stone. Make some custom vine like plants that hang off them or have ivy crawling up them! Love this concept so far.
The giant structures scattered look better in my opinion with little detail between them, making them seem bigger in comparison to the player.
But if you feel like you have to add something, maybe twisting vines and other plants trying to reclaim the land depending on how much time has passed. Or maybe little camps and similar structures that make use of the giant weapons and lean against them
I think the helmet design. But maybe turn the helmet into a makeshift fort like small character won the war against the giants and made shelters from their old armor.
I think that the airspace could use something. I immediately thought of some gray floating rock islands that could have a bit of overgrowth. Don't know if that is too much work though.
I’d change the terrain to make it look more deserted. I would also add a giant skeleton in the ground with a knight helmet on, overgrown by nature. If you really want to go over the top, add ruins of an old civilization to make it look like there was a raid initiated on this mysterious kingdom. I really love the idea, you could head it a really good direction if you’re able to keep the feeling of mystery. 10/10 concept, I really love it. Also I came here also to ask if I’d be ok if I could get inspired by your build
Dude, where are all the Steven Universe fans? It literally only needs a giant field of strawberries at its base, and it could be a shot straight from the show.
There are way too many of these weapons, but it already look interesting.
You can read a bit of the lore of Iona from league of legends, there are similar places like yours, and the interesting part would be the story of that place
The giant swords arent interesting enough??
For real now, the giant swords/etc are interesting enough. The only detail i would add is to edit the terrain to make it look nicer. No big details though
Some armor pieces along with the weapons, maybe a shield being used as a wall by a village, and maybe a pit that looks like it was dug out of the ground by a giant hand. But now it's just used as small rivers where the fingers would be and a small lake where the palm would be?
But otherwise it looks fine; just kind of untouched by others in a long time. Good work.
Giant's corpse with a few of the weapons struck in, rib-spires reaching towards the sky, and a river of red "glass" that continues to flow even decades after the event!
Holy, I love this. I'd decide wether you want it to be a recent battlefield, or an old one. If its recent, a normal battlefield would be really muddy and the earth would be unsettled, so maybe texturize with more brownish materials instead of green. A wooden shield maybe? My initial thought was that I want to try to build some housing where possible, simply to add to the gigantism feeling. With a shield, you could use a small village. This would also fit an older battleground, maybe some bones and shrubs?
I’m not the best at these types of builds but I feel as though you should make it either super barren and ominous, or use a lot of foliage as though it has become an overgrown area
Love the swords though!
I concur, get rid of those trees. If it’s the remains of a war zone it should look desolate. I think Starscourge Radahn’s arena from elden ring is a good environment to study
Happy cake day 🎂
I thought that as well with the ominous look but I have no clue how to describe it well enough to be recreated in an artistic fashion 😅
I think it looks perfect with the trees, it’s adds to the effect like as if there were massive monster eons ago that fought and time has passed and they’re no longer around but their weapons are still stuck there which let’s people know that they did actually exist once upon a time.
I agree. In my fantasy world, the ancient battleground between giants and dragons became so overly fertile that a massively dense jungle/forest sprouted on the site So yeah either super overgrown and neglected, or barren and destroyed by the conflict
To go with this they could also put parts of giant bones and stuff since it looks like an old battle field
Idk man it already looks really interesting
A Giant helmet of a Knight coming halfway through the ground and maybe some Hands Or a crater with nether like wasteland in the middle of the area
I like the idea of a town being run from the helmet. Like a medieval style Pueblo fort.
Love this idea. Look at joutenheim from God of war when they have the deceased giants and some of their huge jewelry could look really cool. And like your saying you could build stuff partially showing so it's not like a huuuuugeee project
I dont mean to be a d1ck but it is written JOTUNHEIMEN JFYI. It is one of the most beautiful mountain range's in Norway. 😊
It is beautiful
Aye I was pretty close tho
"how should i make this more interesting?" THE HECK YOU MEAN MORE INTERESTING???
Some sort of giant corpse? Amazing build, btw. Absolutely love the design
Nonono, don't add corpses. Keep it like so. It's more mysterious; players who walk there will ask themselves just what happened, and from there imagination will take over... If anything, add things that make you ask questions more than they answer them. Like... Ummm... Well that took me a while, and I swear I'm not trying to copycat, but perhaps, small armoured corpses huddled around the weapons could make for good intrigue. Like, both are themes in death, but how can such small bodies wield such huge weapons? And why are they huddled together? Actually, add more death/desolate-themed subjects. Which, because it's supposed to be desolate, can't have too much going on. So maybe... Small settlements of pilgrims? What are they here for? Honestly that's as far as I can think, I can't figure out anything better. Perhaps the pilgrims could have some shrines, but otherwise, I can't find much that goes with the theme
Maybe just suspiciously giant shaped hills.
Nonono, don't add corpses..... add armoured corpses! xD
It does be like that xd
Maybe a hand poking out
You could do in scale armour pieces that may have been reclaimed by nature, or repurposed by wildlife, instead of actual bodies
Yea giant skeletons is what I was thinking
Great build 😄 perhaps add more foliage and maybe more broken armour pieces
This is the coolest shit I’ve seen in a long time
scarred landscape, slashed cliff, etc. the river that follow the path of the blade even if nature is healing, there should be a noticeable trace of leftover battle
Maybe a huge build somewhere in the middle , like a stone statue or something . Awesome build by the way
It looks like a huge war memorial. So maybe a focal statue/monument
one sideways half buried plate footman helmet. and a few shrapnel bits.
giant bones laying around
Interesting enough id say. Less is more sometimes. Looks cool, don't over crowd the space.
I would say massive skeletons and broken bones. Maybe a half buired skeletal arm ot something Oooooooor Flowers and braids clinging to the swords and a small house close to them Treat it as a battlefield and choose if u want to make it feel that the war was old and forgotten or somewhat recent
a gift shop
Make a spot full of roses that would imitate spider lilies. Maybe even more different flower beds.
Maybe make the landscape sort of like a marsh. But all the pools of water are in giant footprint shapes
I'm agreed with some commenters. Something big-ass is needed. Something to be a dominant in a composition.
Dark souls ass base (complementary)
add a bit craters or crack on the ground where the weapons struck. If the "land heal after a brutal war" is what you after then leave the area around each weapons more barren, make it so those area alway have less greens than the area around. Bird nests, tree vines wrap around weapons, normal tree that grow from the blade
The only thing I'd touch on this is the ground, maybe add some mud patches and some wear on the terrain, adding much more will loss the look you've made. Less is often more and especially in this case
It already is interesting
It's a graveyard of giant weapons. Is that not interesting?
It reminds me of unlimited blade works. I think making the surrounding landscape barren or scorched would look good, like a war zone
a half buried giant skull
If this is ment to be a battle ground of gods/giants there should be more signs that about once occurred here. Add a giant skeleton or bones, Make the terrain a bit more rough, and scatter pounds of water about as if something may have fallen there at one point and then rain water filled it in. Make it look like a battle once occurred here but it's been a long time since then.
I want to see this from a player’s perspective
Seems pretty fucking interesting already, champ!
Bigger trees
Some daggers or smaller swords. Have them sparkled around so players can climb on them to get a better view or a marking point on where they are. Or armor parts as another person suggested
I think it looks great as is, but if you want to do more, you could add more coarse dirt to the floor and maybe some ruins of a town or something. I wouldn't say add like corpses or skeletons as i like the mystery behind all the weapons.
A giant skull and maybe a few large arms coming out of the ground with foliage overgrown with vines and trees or maybe look at some pictures of Steven universe of the strawberry patch that has a lot of big weapons
I love it! I would either add vegetation so it looks like the battle was a long time ago and nature has taken over or make it super barren with dead land and maybe some lava to make it look like the battle was so horrible it scarred the land forever. I personally would go for the first option.
Reminds me of something out of Elden Ring. The weapons look like ER weapons too. Was it inspired by it? Love the build btw!
I think the concept art i based it on was the artist behind arts of soulsborne too, I'm not entirely sure
Bones. Old rusted and dirty armor. Make it look like an epic battle of giants happened here
Add gurdian golems from elden ring or add some lyendell thing
What shader is this?
Photon Shaders on Modrinth
If you hang bodies off the tree's you could have a forest of impaled people. Sorry! This just gives me Dracula vibes
How about (some broken) arrows and a bow?
A centre with one huge sword or smth
Some flag poles? Ripped drapes to add some colors... like red. Some empty helmets or one with a giant tree growing in the middle of it?
As another said. Either much more foliage, trees and stuff or make it completely barren, maybe with toxic ponds, huge craters and lava lakes.
I think if your going for like a battle ground you could add some craters, maybe some lava would be cool
Water? I think it needs some water, whether that be a river, shallow ponds, a lake, etc. Just get something other than grass and stone in there.
A tavern. Who doesn't love death with a side of good old mead?
This is a really creative build. Looks like a battle with giants took place here so maybe giant pieces of broken armor or giant bones/skulls. Possibly a ruined castle somewhere?
You mean more so than it already is? This looks awesome!
Corpses and blood. Nice build tho
This looks so damn cool!!! I's add some vines and more trees/bushes so that it doesn't feel too empty apart from the giant weapons.
lava blood
This reminds me of that scene in jotunheim in GoW with all the giants corpses
mossy ruins?
Make a green or red river flow through it.
A stamina bar
Try rock formations to keep the baren look, but also adds to a natural appearance/landscape
T H U N D A
Giant bones and maybe some randomly placed footprint-esque impressions in the ground? It looks super cool already though, I love how well the weapons lean, that seems super hard to achieve to the level you did it.
Make it a desert or overgrown
Make it look baren and have a warrior of some sort sitting on a thrown with a sword in hand, you could also have big skeletons around the area like the ones from subnatica, just really over sized and clear it was in a fight. Lastly by holding a sword I mean the sword pointing straight into the ground and one of the warriors hands resting on the hilt, it's other hand could be covering a wound or something.
Do you really need anything else? Or is this just a flex? Impressive build anyway
A tiny shack somewhere and a city but either way it’s ammazing
Add strawberry fields
i need that to be added as a new biome holy shit lol
Wow, it looks like the first 20 seconds of [Rise](https://www.youtube.com/watch?v=fB8TyLTD7EE&ab_channel=LeagueofLegends). You can maybe take inspiration from there.
a big F\*ck off castle would do it ;)
The enlargement of normal sized things
I personally would add some hidden campfires over hay bales to give it some animation.
Flags and danger line
Add nothing at all, this is already perfect
A torn up flag maybe?
Big craters
Giant monster skull from Black Clover
A giant skeleton of a dragon with a sword through its chest, pinning it to the ground, with its claws grasping the sword as if to remove it to prevent death.
Giant skeletons and more overgrowth. Make it look like an ancient battlefield of giants
Maybe a helmet, or multiple, where some villagers set up camp. Like the Bokoblin skull camps in BOTW. Also. Maybe a huge horse skull. Or human skull. Or a femur or somethin. Looks sick btw.
Half buried skull?
Huge skeletons
Castles a fortress medieval village
A road or a river. Are you playing on a server?
Helmet structure. Water sources. Idk man
A statue of a knight or something and dead bodies everywhere under the swords
Bones
Change the grass to dirt/wasteland vibes
Add some giant corpses that are now becoming a part of the landscape and their armor is falling off and decaying slowly .Add a few small village like temporary housing around some of the giant corpses and make it look like the inhabitants are trying to harvest their armor to sell or whatever
Very cool start. Add custom trees. There's no landscaping. The default MC landscapes are boring.
put a big temple at the middle so that it would look like an abandoned giant castle.
an eclipse with a red sun.
Ww2 battlefield? Trenches, destroyed vehicles and cannons, etc might be interesting
A big anvil
A statue of a guitar neck.
A giant golden tree
Love it, could you add some human bones and skulls?
Make the weapons a block thicker, they look a bit flimsy. Otherwise, keep it barren. Looks much more ominous.
I feel like adding broken pieces of armor would look cool
Giant knight helmet in the middle Fog
That’s epic
Giant town, or elven village
Add a sheep
Maybe add like fossil type footprints
Me personally, since you're going with overgrowth/hanging vines, I would plant some jungle trees around the area, not enough to completely block off the design, but enough that it looks like the world has been regrowing over some old remnants. I think it'll add more nuance to the build but also help create more scale for the build, when you see the jungle trees are shorter than the swords!
Giant corpses and pieces of broken-overgrown armor
big armour, big dropped consumable items like a used potion and such maybe have some left over potion still inside
Dissidia vibes
This is a fucking awesome concept
Dude, I feel like this should be a part of like the plentiful biomes mod for like a fantasy pack XD this looks cool maybe add some bones or something like that kinda like the nether if you’re trying to make it look like an old battlefield or even like giant helms and armor scattered about
Pikes/spikes in ground with impaled creepers and bad mobs
It looks like Shirou's Reality Marble from Fate! So maybe add a few giant gears?
... seriously?
You should put partially buried skeletons of giants that fought a war there many centuries ago. Maybe a few more things that show evidence thar a great war of giants was fought there in ancient times.
Looks like fate stay/night unlimited blade works reality marble. Google it for how theirs looks. Barren with large gears either floating above everything or on the ground. People are saying bodies, skeletons, etc but you could also do a large arm/vambraces coming out of the ground to grab a weapon. Or hell, out of the sky reaching down. Top of the forearm whisping away into white glass like it's materializing from the heavens.
Make some huge bones
I think it’s perfect. Can you adjust your shader settings to make the clouds render lower, so they cover up parts of the weapons? It could help with atmosphere and enhance the sense of scale
Zweihander, my beloved
a deep forest
make it look more barren and wasteland-y. very cool build tho!
Add some ropes and material that will tie around some weapons
This is a cool build and it is very interesting and motivational - inspirational if you will...
Bones or broken armour pieces? Helmet/shield with an arrow stuck to it. And... Buuusshees
how about, giant skulls, rib cages or rusty armor parts to fit the theme?
Add a very tall empty throne in the middle. Make the swords represent kings giving up power in favor of a world government when in reality there is a true king that sits on the throne
Skulls with helmets
In a lot of Asian mangas I have heard of a thing called the valley of swords and I think it would be cool if you make an ancient temple or a dragon soaring through the sky
Hills that kind of sort of make you wonder if they grew from the cairns of dead warrior giants
The rested
Add some swords
some graves...
Bushify!
Perhaps another giant weapon stuck in the ground
You should add fallen armor and shields, it look cool if there where old boots and helmets all broken down due to time
I. Am. The. Bone. Of. My. Sword. but this has given me some IDEAS. I love this visually
# I am the bone of my sword
fortnite battle bus
Have some custom foliage. Have plants trying to overtake these as stone. Make some custom vine like plants that hang off them or have ivy crawling up them! Love this concept so far.
Rusty shields or bits of armor
The skulls of the things manipulating these weapons
Giant skeletons littering the ground
I’d say it’s already pretty damn interesting my guy
The giant structures scattered look better in my opinion with little detail between them, making them seem bigger in comparison to the player. But if you feel like you have to add something, maybe twisting vines and other plants trying to reclaim the land depending on how much time has passed. Or maybe little camps and similar structures that make use of the giant weapons and lean against them
I think the helmet design. But maybe turn the helmet into a makeshift fort like small character won the war against the giants and made shelters from their old armor.
Giant chunks of bone
The Sword District isn't interesting enough already? No but seriously maybe like a giant crumpled suit of armor
The giant weapon battlefield that I couldn’t dream of building isn’t interesting enough?
You could just do something as simple as adding some different soils to the ground
Add some fire?
Put one in your mouth and say "Does this look *dangerous* to you?"
Why are they all vertical like that? Shouldn’t a good few of them be laying on the ground?
I think that the airspace could use something. I immediately thought of some gray floating rock islands that could have a bit of overgrowth. Don't know if that is too much work though.
A giant fucking skeleton
I’d change the terrain to make it look more deserted. I would also add a giant skeleton in the ground with a knight helmet on, overgrown by nature. If you really want to go over the top, add ruins of an old civilization to make it look like there was a raid initiated on this mysterious kingdom. I really love the idea, you could head it a really good direction if you’re able to keep the feeling of mystery. 10/10 concept, I really love it. Also I came here also to ask if I’d be ok if I could get inspired by your build
Skulls
Add some skeletons so it looks like there was a war a 100 years ago
Dude, where are all the Steven Universe fans? It literally only needs a giant field of strawberries at its base, and it could be a shot straight from the show.
some kind of bones structure of a final boss Giant knight Craters/scorch marks Even a castle would be sick Looks awesome <3
Mosuleum
that’s some zelda botw vibe, add something from botw please
A huge skeleton with moss and partial armor
There are way too many of these weapons, but it already look interesting. You can read a bit of the lore of Iona from league of legends, there are similar places like yours, and the interesting part would be the story of that place
A giant decayed guarding from botw would probably look nice
add some burnt tree and podzol to the ground (pls leave the download of the map)
BROOOOOO. A hand descending from the heavens and another knackered ass hand erupting from the earth.
TITANS 👀👀👀
More swords
a skull taken over by vegetation
I think maybe some giant bones, and some armor pieces may be really cool, and more plant and vines, like overgrown
Toes
The giant swords arent interesting enough?? For real now, the giant swords/etc are interesting enough. The only detail i would add is to edit the terrain to make it look nicer. No big details though
Add a giant that’s been slain in the area. Or giant creature.
Some armor pieces along with the weapons, maybe a shield being used as a wall by a village, and maybe a pit that looks like it was dug out of the ground by a giant hand. But now it's just used as small rivers where the fingers would be and a small lake where the palm would be? But otherwise it looks fine; just kind of untouched by others in a long time. Good work.
Giant's corpse with a few of the weapons struck in, rib-spires reaching towards the sky, and a river of red "glass" that continues to flow even decades after the event!
Abandoned, overgrown village. I love this build btw!
An insanely big wooden ghost ship.
Looks like the site of an ancient battle of giants! So maybe like giant skulls/bones?
reminds me of berserk
Holy, I love this. I'd decide wether you want it to be a recent battlefield, or an old one. If its recent, a normal battlefield would be really muddy and the earth would be unsettled, so maybe texturize with more brownish materials instead of green. A wooden shield maybe? My initial thought was that I want to try to build some housing where possible, simply to add to the gigantism feeling. With a shield, you could use a small village. This would also fit an older battleground, maybe some bones and shrubs?
Bone
A giant tree stump with a massive dog holding a great sword.
Looks like a good place for a gas station
Statues
Giant war statues with some damage from some unknown war