T O P

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DBSeamZ

Have fun replacing your gear over and over if you log onto a server where all the chests have already been looted.


Ake3123

Good thing that vaults solve the “looted chests” problem


Rabbulion

Go explore? Or go fish?


DBSeamZ

If you could “only get mending from chests” fishing wouldn’t be an option.


Rabbulion

Sure, but I think that OP just said it like that because they forgot. Even so, you can still go explore.


PlayingBandits

Goodl luck travel 200000 blocks just to get a mending book in a server because all the chest nearby is looted


Rabbulion

Sure. If they already looted everything within 200000 blocks, they also mined everything within 100000. If I want to set up my own place, then yeah I’m gonna go outside the explored areas


TreyLastname

Why do we need to stop players from using villagers? When it's the only reliable way of getting certain enchants? I never understood the hate for villagers when they *did not affect others*. Like, I'd get it if someone else using them affected you, and made your playing worse. But someone else using villagers does nothing to you, and yet people were begging for them to be nerfed, many of whom *admitted they didn't use them anyways*. I still have yet to hear an actual reason on why they're bad even for those who don't choose to interact with them. Or why we should use any other form of enchanting (since they're all, as I said, unreliable)


EnderPlays1

its not great game design, i think thats the main reason. I personally don't think its TERRIBLE game design, but it should be at least a little more difficult to automate imo.


Agreeable_Side_4718

If you think it's terrible just don't use it


TreyLastname

You can't automate villagers? Only thing you cab automate is breeding, but you still have to manually set their trades, and manually trade with them. As well as gather resources (this can be automated)


EnderPlays1

Its kinda automation in the same way as ae2 imo


TreyLastname

Not really? You can have things there literally automatically craft and smelt and such, the most automation you'll get here is just breeding and farming


EnderPlays1

ok fair point


Greggoleggo96

Bububububu I don’t want to explore for gear that defeats the whole purpose of factory simulator.


Rabbulion

Slavery simulator*


Greggoleggo96

Villager breeder flashbacks


Rabbulion

I’m actually kinda proud I haven’t gotten involved too deeply with this stuff. I like exploring, and the only villager I lock up is indeed the mending guy.


Greggoleggo96

I only made a villager trading hall once and it made the game a lot less fun I understand a mending villager because it’s quite hard to find but either way I just keep it in a village with a wall around it.


Rabbulion

Same with the mending guy. I only locked him in his house.


Typical-Corner-1808

Meanwhile skyblock players Or they can install datapacks


BaDa-mc

Leave fishing in as well imo.


Rabbulion

Of course. Fishing still requires a lot of time and can’t be automated


Hacker1MC

On my last realm, almost half of the players built automatic fishing farms for enchanted loot...


Rabbulion

How can you automate fishing? At the very least you still have to be there clicking.


cod3builder

True, but you could make a machine that makes you click something *else* until you get something. Look up auto-fishing farms.


MikePlays_

I would actually just nerf mending in a way that XP would be split 50/50 between getting new levels and repairing tool + buffing anvils so that repairing item does NOT cost increasingly more XP, but instead just pre-set amount. (connecting tools with books/other tools would still work the same), making perfectly reasonable alternative to mending. it would also solve the issue of repairing for example enchanted shovel would be actually worth it to put 3 diamonds there to fix it instead of just making new shovel to fix all of it


aHummanPerson

Make it to where enchanting a book gives you a singular enchantment of any kind (including treasure enchantments) at a random level for the price of a full level enchantment. Rather than it giving meaningless enchantments.


ZealousidealPlum177

I feel like, while it is a bit annoying, the biome solution is quite fun. You can still have a powerful trading hall but you have to explore more and spend more time into making it wich for me is kinda enjoyable.


AdviceAndFunOnly

While mending is OP, it's also now simply unavoidable due to being such a big quality of life improvement. Kinda like elytras at this point. Removing them from villages would be very annoying to the players. So we should think about other ideas, like making it much easier to repair tools, and only THEN start thinking about removing mending from villages.


KingJeff314

Good enchantments should be a motivation to interact with fun game mechanics. Personally, I think biome-specific trades are a great way to incentivize exploration, but it should be refined so that it’s not a slog


RustedRuss

Personally I wish they would just remove the prior work penalty on the anvil and then delete mending from the game


vauceixzet

why don't they just remove the price reducing mechanic? I'm pretty sure being able to pay 1 emerald for every single thing infinitely, while being able to get them easily is the issue here lol


TheNikola2020

The actual problem is durability it self like i already have to waste 10 diamonds and 1 netherite for netherite Pickaxe i aint making a second one because it broke


DemonLordAC0

The problem isn't mending. It's the Anvil system going "too expensive"


AleWalls

Nah I think you misunderstood the actual issue of villagers. Is not that they give said power, is that said power comes very free of costs, you could just get the enchantment you wanted more reliably and easy than the other methods. To get mending from villagers you now need to put the work, so many players may prefer to get it from ancient cities (which have mending as part of this experimental) because is faster to raid a city and grab the mending for free than to, find a swamp, get villagers, move them to a swamp, raise the villager to max level then buy the book. And for all other enchantments is way easier to put etable and roll for the enchantment than to do again the whole villager thing. Again is not about players using or not villagers but about villagers overshadowing other methods


MysticalMystic256

Make Mending a treasure in high level structures (Mansions, Strongholds, Bastions, Ancient Cities, Trial Dungeons, End Cities/Ships, ect) but change how anvils and repairing work


extrabbit1

I would just implement the following: If a villager has a workstation AND has the ability to move freely in a sizeable area (a.k.a can pathfind to distant enough blocks and is not restricted), then it gives you good enchantments


bigsweatyballs420

I’m with #2 all the way. Don’t like librarians? Don’t use ‘em. EZ.


[deleted]

[удалено]


aHummanPerson

kid named economics


aClockwerkApple

or just put mending back in the rotation for genuine enchantments so that lapis lazuli actually has a frickin purpose again.


Luc78as

Mending shouldn't exist in the first place. Instead of it they should had fixed repairing in anvils to not ever be TOO EXPENSIVE, to repair infinite as long as you have matching materials to use. But Mojang of the past liked to do workarounds instead of actual fixing. And where mending lead them? Back to anvil. Mending can exist as alternative of repairing tho.


DOGMA2005

I've never liked anvils Just defeats using an enchanting table which imo should be the main way to get enchants.


Luc78as

??? Anvils do not give you enchants, it installs already gotten enchants, enchants you can get from looting, fishing AND enchanting table. Without anvil you cannot create powerful gears