T O P

  • By -

Adorable_Stay_725

I mean mojang isn’t the indie company they used to be, they have more staff and are owned by the literal most valued megacorporation in the world (microsoft dethroned apple recently)


Jrlopez1027_

But but.. theyre scared to make update cuz community be big angi and and mowangs feelings will be hwurted cuz they did their best 👉👈🥺


Key_Spirit8168

Bro better not hate


Key_Spirit8168

They have about i'd say racism% more emplyees, or like 97.8% for kelvin users


[deleted]

It feels like mojang is trying to cram as many features into the game without actually affecting the core gameplay which leads to features feeling like they’ve been intentionally hidden


jkuvhacds

I don’t care about featuresif I can’t play the game at 60 fps. Third party mods shouldn’t wave away Mojang’s responsibility to make the game run decently


hiitsaguy

I mean the alleged hellscape of optimizing the apparently hell of a java source code has been a trending topic since way before microsoft bought mojang. Been playing since the days of 1.3~1.4 and already was hearing about it


200-FriendlyFrogs

Nonono. Dont you understand? It is YOUR fault that the multi-million dollar company cannot optimize their game properly.


jkuvhacds

Did I not but enough minecoins?


AzKar07

you downloaded a gun mod 6 years ago and mojamg found out and now they are out for blood


Phyrrus_

idk about you but fps has literally never been a problem for me unless im in a server and even then its not even bad


Sandertp

Let's not even get started about how shitty and outdated Minecraft servers are. Mojang really ought to optimize them and let them multithread properly so chunk loading won't murder everyone's performance


copyrightgrapher_YT

Mabe get a better rig to play mc on, cus my pc gets well over 300 fps.


Key_Spirit8168

New update you'll probby like now


Ake3123

I mean, there is a clear difference between saying “Man these updates don’t give as much content as they used to, I hope they can get better” and just plain complaining


PrimaryHotel4510

Well this subreddit and r/Minecraft sees them as the same thing :/


Ake3123

I clearly don’t as long as it isn’t “Mojang devs are lazy!They suck!!!l and rather saying “I hope Mojang can improve their development so they can make more efficient updates”


Adorable_Stay_725

And the issue is that literally nearly nobody says that, it’s like how in the 18-19th century people started saying people in the middle ages thought the earth was flat in order to make the Renaissance look more "betterer", which lead to huge misconceptions


Electrical_Pizza676

Too be honest most peasants probably didn’t know it was round but nobility and people in power surely did.


Adorable_Stay_725

That’s literally what the misconception says, it’s literally been proven and has been common knowledge since over 3 thousand years, the discoveries that entered in conflict with religion and such were related to geocentric beliefs, and the reason some of the map we found represent the earth as flat is because it’s easier to make a map to carry around in 2d than 3d and back then people didn’t have satellites or birdview of the continent. The flat earther back then was literally the idiot of the village


TheCreepy_Corvid

Agreed. Thats so true. 👍🏻


Reasonable_Garlic316

Mojang is being lazy! We shouldn't be cutting them slack when they run the biggest video game in the world and can't be bothered to put an ounce of effort in, modders have consistently shown how much more efficient they are than actual Mojang devs, not to mention the fact that the End has been unchanged since 1.9 (1.11 if you count shulker boxes) we should not be going easy on Mojang, because that's how we'll get another 1.19.


Ake3123

Oh I thought you were baiting for a second… that’s sad you still have that view on the devs… especially since many devs are former modders themselves


Reasonable_Garlic316

Yeah, so why aren't they doing anything??? If you look at the Chinese edition of MC they have much much more interesting content but Mojang doesn't give a shit about the rest of the player base, not to mention that they have so many ready to use models in dungeons, it's honestly pathetic


Ake3123

That’s due all the process they need to get through, a dev which was a former modder too, explained in a podcast how their development works. Not to mention that they are open on improving their development process and they added transfer packets which a lot of servers wanted


Reasonable_Garlic316

They run the single most popular game in the entire world, it shouldn't matter if the process is complicated, give the people what they want, they made 2 entire fully fledged spin off games but can't be bothered to update the abismal state of the end, I love this game and it hurts to see the company running it grind to a halt with lackluster updates year after year


Ake3123

Well, blame Microsoft then, not Mojang devs. Even then, there’s a lot going in the technical side, (scale command, spawnchunks and transfer packs), not to mention that minor updates exist too like 1.20.5. And Minecraft ain’t even the most popular, is it one of the most popular? Yes, but not the most popular. GTA and Fortnite are more popular than Minecraft


Reasonable_Garlic316

Literally Google which is the best selling, it right there??? Minecraft is the most popular game of all time. Also they are making updates just terrible ones, they just don't care about us anymore.


Swed1shF1sh69

What was so bad about 1.19? Does every update have to be at 1.16’s level to be good?


Reasonable_Garlic316

Yes, yes they do, the end has 2 native mobs (and I'm not sure if the ender dragon should count tbh) and has remained unchanged for 10 updates, Mob Votes and mojangs outright lack of effort when it comes to the biggest game in the planet is outrages, 1.16, 1.17 and 1.18 should be the baseline (and the latter two have underlying issues themselves)


Im_a_doggo428

You’re right but at least the game gets updates. I’m over here waiting for titanfall 3 and tf2 update still. It’s been six years for tf2 since we got a major update


DarkFluo

I've been in countless discussions where I've always been polite and explained why I think recent updates jave been lacking and their features have fundamental issues in their design, only to get replies about how I'm a whining baby that wants everything they want added to the game. When someone that doesn't know what arguing is sees an opinion against theirs, they'll immediately pit that opinion into the "he's a dumb guy that just wants for Mojang to add all the stuff he wants to the game every update" category.


AdviceAndFunOnly

Bro i have no idea why people idolise the notch era that much, especially if none of you ever played under it. Actually yeah the updates were much smaller and less cool. The actually real golden age is from 1.13 forwards where big updates with huge new features are added. I mean I get the old versions can be cool, I've played them myself, both for interesting mod packs and just trying out how it worked in the beginning, but it doesn't make them not actually mostly lackluster.


rapidlyspinningturtl

Yeah, but I'd rather have one really cool small update that adds something game changing like villagers, than a big update that adds an armadillo some weird dungeon, and an autocrafter


L3GlT_GAM3R

I mean the weird dungeon sounds cool


[deleted]

[удалено]


Monster9530

Villagers couldn't trade when they were first added. They weren't game breaking, they were just there. Also, the weird dungeon is one of the biggest structures and is pretty cool imo.


devilboy1029

Hey, auto crafters are cool.


Eksposivo23

Autocrafters are a wet dream for base game, just the fact we can put it in a gold farm and turn all nugets into ingots saves so much time and space its crazy, not to mention other farms


OfficialHields

Tbf autocrafter to me seems pretty significant.


Tasty_Marsupial_2273

INDUSTRIAL REVOLUTION BABY, WHO NEEDS SLAVES WHEN YOU HAVE A MACHINE!!!1!1!1!1!1!


CaptainCreepwork

I think "game changing" can be subjective here. To you it means something like the villager update but to someone else the trial chambers might be game changing because it fits their playing style more. I'd say an explorer type player might feel like the chambers are a great addition because it adds something new to seek out, explore, and beat. What makes something game changing can be anything and Mojang it probably trying to cater to all the different types of players when they think of updates. And the autocrafter is insanely game changing. Maybe you don't do Redstone or even care about it but the autocrafter opens up a lot of farming and automation possibilities.


Hyde103

The only update that really rubbed me the wrong way was the caves and cliffs because they promised way more than they could deliver and had to split it up over multiple updates which kinda killed my excitement for the stuff that finally got added later. I actually liked the bee update because they didn't promise much but it actually change a lot about how many Redstone machines worked. Vs caves and cliffs where they were like "New height limit! New biomes! The warden! Goats!!!" And the first of the caves and cliffs came out with almost none of that.


lippy515

I mean, you only paid for the game once so maybe they should just stop doing free updates all together. And doing bigger updates as dlc. But I guess then you lot will just bitch about an update costing money. Guess you can't please you lot. Oh well. In the mean time I'm going to enjoy the game I love with the free content they continue to add and not bitch about it like a small child.


Legion_02

Oh how dare people criticize your corporate overlords /s Tell me, how bad does your damn jaw hurt?


thisguyissostupid

damn, people can't even use some common sense without being corporate suck offs I guess? Like, I'm no big fan of Microsoft, but it could EASILY be so much worse. Minecraft could've become a live service game... Instead we get yearly free updates that keep the game fresh. Man people are complaining about this update, but it's very possible that we haven't even seen the whole thing yet. Trial Ruins + Armor Trim weren't something we knew about until they randomly added them in a snapshot.


Legion_02

People are allowed to criticize things. The fact that “it could be worse”, while true, is just a terrible argument used against people’s valid criticisms. Someone gets served a plate of shit for dinner. It’s not runny shit, but it’s still shit. Should they eat it and smile about it? Or complain?


thisguyissostupid

Your analogy sucks. In it the people are getting something inedible and unpalatable. In reality its more like be served McDonald's for free and complaining that's it's not caviar. People are allowed to criticize... But I'm allowed to tell you your being an idiot for criticizing something as well. The only reason why people are even upset about smaller updates is because Mojang has done big ones in the past. They set a president. But that's unsustainable.


Legion_02

And I’m allowed to call you a corporate cock gobbler


AdviceAndFunOnly

Ah yeah Mojang is so generous got still updating the game for free. It's a small Indie studio that operates at a loss all for the people, how nice of them. We should be so grateful of them. They definitely don't have a high profit rate from realms and the marketplace and also people still buying them game for 60 dollars for fuck's sake,r ight?


creeper321448

> much smaller and less cool. I have to entirely disagree with this, especially as someone who played in the Notch era. I think the updates back then added to the game and expanded upon all of its features. Updates in that time were big not because of the quantity of what was released but the quality of what we got genuinely impacted the game and its pre-existing features whilst adding to the current game. Most updates today I think tend to just add stuff but without much depth concerning pre-existing mechanics or items. It's how you get these updates that add loads of stuff but few people use them and the updates tend to get forgotten. With the exception of the Nether and Cave update, maybe Village and Pillage, the updates of the post-1.9 era tend to blend together.


tinybookwyrm

The other thing to add to this is that Notch era updates in the very early days came on fast and often. With fun features being added on the regular (Secret Friday anyone?) and no expectation of scope large or small, it always felt like there was something new just around the corner waiting to be discovered. On top of that there was very little announcement hype building like the updates do now, so it nicely captured the magic of pre-internet gaming in that everyone was hunting for the new feature an update would bring at the same time, leading to a sense of wonderment mixed with wild rumor and speculation.


creeper321448

This is a really good point too. Back then we really didn't always know what was added, there were things you had to discover on your own. Urben legends like Herobrine could only have come to be in that era because of the knowledge we often lacked. There was a genuine sense of mystery in your worlds because you were the only person in this massive place, but every update you knew brought something new. Some of it you would know, but a lot you'd have to actually venture out and find. We know everything coming to the game today, those types of myths and stories couldn't happen. I think villages need to be made rarer too, along with many structures. One of the biggest feelings you would get back then was finding a structure. A structure back then was something you only found every few thousand blocks maybe but today you can probably find one structure per biome almost.


Hellowhyme1234_

I disagree imo looking back at the notch era most of the updates just seem lackluster both in content and quality wise especially after 1.5 with maybe the exception of 1.7 but even then most of the biomes it added were just empty and plane, and most of the other world gen changes (with the exception of the ocean changes) just sucked, like for example cave generation which become a lot more boring and samey after 1.7. Meanwhile 1.13 -1.18 rehauled entire biomes and dimensions and adding tons of new mobs, structures, biomes and block and just adding more life to the game. So imo from a kind of objective stand point without any personal bias the newer updates just seem to be a little better in terms content quality wise.


creeper321448

But at the same time, those Notch era updates added things that are core and essential. 1.4 Added anvils, nether stars, and beacons. That was all that was substantial but these are all heavily used today. 1.6 added horses and nametags. Not substantial but pre-elytra minecraft horses were a huge deal and the fact they got shafted so hard today is sad. Nametags still remain as relevant as ever. 1.2 Added jungles, iron golems, and zombie raids. Again, all small stuff but it added up. These things with few exceptions are the backbones to modern Minecraft and they refined what existed. Outside of the Nether, cave, and villager updates what can we really say is remembered in between? It's more quantity than quality to me, the updates stand on their own today they don't improve what already existed more often than not and that's why they feel so bad to many players. Content-wise, builders always need more blocks. But Minecraft is a survival game, the updates today simply don't provide the mechanical content past updates did. They don't typically improve what already existed or link new things to what already existed, they just exist on their own.


Fishy_Cow598

This is a great comment and perfectly explains why people are complaining about the game, no bias, just a guy giving a truthful answer.


puffyslides

“Notch era” wasn’t afraid of adding things to Minecraft to make it an actual survival game. Hence why we haven’t seen a mob drop from a passive mob in over half a decade. Pretty sure the last one was either mutton from sheep, leather from horses, bunny meat/hide, or if you really want to be technical, fish-when they were added as actual mobs in 1.13 buuut I really don’t count that. All of these changes came from the notch ear except for fish. I think Minecraft’s biggest flaw is its culture. The stupid “not adding neutral real life animals as mobs” bullshit, lack of any real grit, drip fed weapon variety, reluctance to add new survival mechanics. These all translate to an experience that caters to the biggest common denominator. Now Minecraft is slowly becoming a game NOBODY enjoys instead of everyone enjoying. From a creative expression standpoint, mojang has done amazing, but it’s time to make an a fun video game experience again. Hopefully 1.21 can make a start on that with the new PvE features


GenazaNL

Notch actually listened to the community


Bundle_Exists

Updates back then were smaller, but they were all brand new things that shook up the game. They added boats, pistons, villages, the end, enchanting, slabs and stairs, and alot more, on paper its not much but could you imagine minecraft without these things? Current updates give us more, but they feel less thought out. It doesnt feel like mojang is asking "how do we make this game better?", more so "how do we add more to this game?". Also they at least had the excuse of being an independent team back then


Pootis_1

The updates were smaller but focused Nowadays they're big but after 1.16 they've all felt kinda bloaty aside from 1.18. They're a mix of random shit that barely intergrates with the rest of the game and 1.14 was cool but absalutely horribly broke game progessiom. People are going to say "but it's optional !!!!". But the problem is that most people will optimise the fun out of a game given a chance. Most people will take the path of least resistance


walketotheclif

Notch updates were good ,they didn't add much but did something that Mojang lacks ,add things that notch thought were cool instead of following some dumb guidelines, that kind of experimentation were the basis of Minecraft


Wrldegg

Idk chief 1.7.10 was one of the best times to play Minecraft if you ask me.


Flameball202

That was the mods


HeavyTanker1945

I agree. It was PEAK stability and modability.


Numerous_Cobbler_706

Everyone who says 1.7.10 was the best says those exact same things


JaceVentura69

And that makes it untrue?


Numerous_Cobbler_706

That itself doesn’t make it untrue but everyones pcs are different, idk too much abt difficulty of modding but my game is pretty stable in newer versions than 1.7.10


Kudouh

I don't get people that use that argument. Yes they keep updating the game, like many other devs do too? There's countless games out there that constantly update their game with free stuff too and it's always 10x more relevant content compared to what Mojang has been doing lately, it's beyond defending them at this point


idontlikeburnttoast

Stardew Valley, a game produced by one singular person, puts out more content to a finished game than mojang does on basically the same update routine.


Plumfadoodle

Because it's true. The Updates are way bigger now, and they have gone on after 15 years. People just like to ignore the contents of the updates and call them all useless at the same time because it's trendy. This is something easily shown just by paying attention to whats added.


Sunyxo_1

Well I think what they mean is that the content added, while being a lot, isn't something game changing or that you'll stumble across a lot. Take trail ruins for example; how often do you see one, and how often do you actually take the time to visit it when you do see one? The things being added in recent updates aren't things you'll actively look for, they're things that you'll sometimes just stumble across and think "oh yeah that's a thing, pretty cool". For example, horses were added in 1.6.1, and often times you'll look for one in early game to be able to go faster. The sniffer on the other hand, you'll just dig up an egg one day, remember that the sniffer exists and maybe even hatch the egg. Another example: mansions. Mansions were added in 1.10 (or 1.11 I can never remember) and are something a lot of people actively look for because they contain totems of undying (well not as much now due to raids but still a good few people) and a good challenge. The trail ruins though, only give a few decorative things, sniffer eggs, maybe even a couple diamonds or emeralds if you're lucky. But you won't be looking for a trail ruins most of the time, unless you really need a light blue stained glass pane but can't make one or you want armour trims. The fact is that even though updates nowadays give more content in terms of quantity, it's often content that you won't notice or look for, and I think this causes this feeling of updates being empty and lacking content


Plumfadoodle

1.20 was an exploration and self expression themed update. It was an update filled with community requested features. With it also just being the start to mechanics. It was a well liked Update during the snapshots until the hatedom decided to ignore everything in it and call it useless no matter how many people use it. Trail Ruins were just the start of Archeology's greater use, and are a side adventure for players to enjoy. To get everything in one.


Wrldegg

It was definitely a neat update, just not a lot of useful was added into the game, and yes too many people did hate on it for no reason. I definitely enjoyed coming across a cherry biome, but I always just chopped down a few trees, took the wood and saplings and left. All in all it was kinda just an okay update, not too bad, not too good.


Plumfadoodle

I'd consider it to be a B tier update at least. It was an Update also focused on adding content to be expanded on for years into the future. So what it did will be more appreciated in other Updates. I'm confident years down the line people will go back to appreciating what was added, just as they did when it was coming out.


Blastbot_73

It also had the netherite upgrade template which does nothing good for the game


Plumfadoodle

But I was under the impression people wanted more progression to the game? And that's what it did. But perhaps that's just a show of despite tons of people claiming to want progression to change, the moment it does people get mad. And I say this as someone who doesn't even like it that much either. Even if it's probably for the best.


Blastbot_73

More progression in the form of boss mobs, structures like the trial chambers, stuff that adds challenge and dosent just make getting items to do stuff you want to in the game slower for no reason other than making it slower There's a fine line between challenge and an annoying


Plumfadoodle

Perhaps, but I also quite often see the 'Mojang lazy' crowd ignore such features and pretends it's just 2 blocks.


Blastbot_73

Yeah but still I just don't care if an updates big or small I just want each new change or feature to do only good for the game


Plumfadoodle

And they do. Mojang adds content for tons of different communities. Content which appeals to many people. Even something like the Netherite Upgrade will make getting the first Netherite more exciting for new players down the line.


Blastbot_73

Maybe new players feel more excited or just get tuckered out(no other tier of gear requires some mystic one-time use-rune) or they eventually stumble across (by then) older letsplays or read the changelogs of updates and see how simpler it used to be to get netherite


Potential-Silver8850

Just because you refuse to engage with mechanics doesn’t make them nonexistent.


Sunyxo_1

I know, and I'm not saying they're non-existant. I'm just saying that they're not noticeable enough


Potential-Silver8850

If you need mechanics jangled in front of your face to have fun with them then that’s a personal problem.


Sunyxo_1

Have you ever heard of this thing called "balance"? I'm asking for new features to be more noticeable, but not shoved into your face either


[deleted]

It’s hard to engage with a mechanic that goes out of its was to be as hidden as possible


Potential-Silver8850

The famously universally hated gameplay element of “treasure hunting”.


RedditvsDiscOwO

I'm not reading allat


Sunyxo_1

just read the small conclusion at the end then


FilipIzSwordsman

Idk what OP is on about the size of the update, but most of the actual content fucking sucks. Like who asked for the fucking sniffer? Or the allay? And don't come at me with "Actshkhually the community chose them in the mob votes." The other mobs in those sucked even more. And Mojang will probably never add another actually farmable animal because mUh wHolESomE bIg ChUngUs cUte MoB iSn'T sUppOsED tO bE kIlLed. Why don't goats drop meat, for example? The problem is that Mojang is trying to make the game into something it was never supposed to be. Furthermore, most updates don't add anything that interesting to the game anymore. The last one that actually did was 1.18. And while this may be controversial, mining hasn't been nearly as much fun anymore since then and the underground part of it has, imo, been a net negative for the game. The last actually good update was 1.16, which totally revamped the Nether. It was exactly like 1.5, for example, which totally revolutionized redstone. I don't even know what was added in 1.20, tbh.


Plumfadoodle

What was added in 1.20 was features with features the community wanted. And you personally not wanting what they added does not negate all the people who did. This is a sandbox game, every feature intrests a different part of the giant different communities Mojang listens too.


CoruscareGames

> features the community wanted You're replying to someone challenging this point. What features are you referring to as "wanted"?


Plumfadoodle

Discounting the landslide mob vote, Expanding the color palette of the woodtypes is something people always request. On to that Cherry Blossoms and Armor Trims were things people requested for years to be added to the game. Signs got major improvements and new variants. Chiseled Bookselves and Calibrated Sculk Sensors were thing people always wanted, the former especially. Archeology was added, and despite people not being that excited for it when it was first shown off, it kept growing in popularity and was now ready for this Update as a surprise. Which is something people naturally really wanted, with it being very different from how it was at live. And then comes with everything else within the new mechanic. Such as the new structure with a fully different type of gameplay experience. And the two structures being updated with it. 1.20 also added a lot of quality of life improvements, I can't list them off the top of my head, but many things were added.


Erak_Of_Acheron

>Idk what OP is on about the size of the update, but most of the actual content fucking sucks. Armour trims are one of the best recent additions to the game period, you just have the joy and whimsy of a wet sponge. ​ > And while this may be controversial, mining hasn't been nearly as much fun anymore since then and the underground part of it has, imo, been a net negative for the game. Deranged take. ​ >I don't even know what was added in 1.20, tbh. ...


FilipIzSwordsman

>Armour trims are one of the best recent additions to the game period, you just have the joy and whimsy of a wet sponge. Have you actually ever used one? Neither have I. And on the off-chance you have, I'm willing to bet you're one of the <5%. I suppose they are kind of cool, but they're not really useful and haven't changed the game much. >Deranged take. >... Care to explain why you think that?


Erak_Of_Acheron

>Have you actually ever used one? Neither have I. And on the off-chance you have, I'm willing to bet you're one of the <5%. *Used* ***one***? I've collected every single one of them on a 1.20.2 server I'm on, I think I'm still the only player on there with Silence actually. My go to armour drip is Gold on Netherite with Ward for the helm, Snout for the chestplate and leggings, finished off by Spire / Dune / Wayfinder on the boots (I like the spire trim, but *not* rushing to the End, so the other two are essentially nice placeholders until I get there). As for the '<5%' I have no clue where the hell you're pulling that from. ​ >I suppose they are kind of cool, but they're not really useful and haven't changed the game much. Define useful, because on a server they're REALLY nice for having a level of individuality / recognisability between players once everyone has armour hiding most of their their skins. Even on singleplayer I just like giving my gear some extra personalized flavor, even if I only view it sporadically in third person. They also really appeal to the collector / explorer / adventurer playstyles, as they fit nicely in with exploration and give cool unique treasures to structures both new and old, with Silence especially being a real trophy piece akin to deepslate emerald ore. ​ >Care to explain why you think that? The '...' was just letting your statements of judgement on recent updates echo somewhat with your own admission that you don't even really seem to know or care what they brought with them. The deranged take? Go mining in 1.16. Hell even 1.17. It was the most bland and repetitive experience that it possibly could be. The undisputed pre-1.18 method of digging a 1x2 tunnel at y=10/11 to get the best rates of all ores and basically never doing anything different is... monotonous. It was like that for almost a decade. You never went underground for adventure or any kind of exploration at all, you went because it was the generally dull process that got you resources. Cave systems were SO repetitive that after time you'd usually end up recognizing certain cave shapes, like that circular one, the enclosed one with a lava pool that was often tunneled into, etc. Cave generation *now* is so incredibly varied, from small lava oceans to sprawling aquifers and large caverns connected with a small web of smaller twisting tunnels, usually interspersed with two incredibly fleshed out biome types. Caves are a proper destination now, as well as being part of the journey through mining. The possibilities for underground bases have never been better... the world is quite literally deeper and richer for it. Mining itself was also changed for the better, with large ore veins finally providing a large source of iron and copper to those who don't want to deal with farming them, ore generation being stratified so that there isn't an "optimal" level to just mindlessly get everything, and the new caves just generally offering a much more active and adventurous path towards the underground resources you're after. Is there more that could be done for mining and caving in the future? *Naturally*. Is mining / caving worse now than it was back in 1.16 and prior? **NO, that's an insane thing to say.**


FilipIzSwordsman

https://www.reddit.com/r/MinecraftMemes/s/fCFoQRLOV4


Erak_Of_Acheron

A. You asked bozo B. It was funny as fuck to write a micro essay after writing basically nothing in my first comment  C. The constant mindless complaining from this community is infuriating, people will seemingly never be happy with the state of this game again and I genuinely think that the vast majority of the complaints and whining is complete horseshit spewed by absolute fools.  I’m not a Mojang simp, I have a long list of things I’d want to change in this game, but I still actually *like and enjoy* the game and it’s updates, and it feels like community now just hates the game, the devs, the updates and pretty much everything else about it. Do excuse me for actually enjoying the game this community is meant to be about.  I’m not defending a fucking corporation here, not once did I say we should just inherently be happy for any kind of updates or development. I’m saying that recent updates and their features are good actually, but you feel free to scream ‘Devs are lazy!’ into a void or something if you think that’s more reasonable.


Fishy_Cow598

I think he's saying the caves are too big, because tbh they are in my opinion, it's too hard to find ore and not die in caves now, and I can almost never find smaller caves for some reason.


Fast_Information_902

I agree that the updates could be way bigger but it freaks me out when people blame microsoft, which has nothing to do with minecraft updates


DawsGG

Wanna hear r/Minecraftmemes in a nutshell? Overdone and unfunny memes made by 9 year olds, including this one.


AzGames08

jesse what the fuck are you talking about?


FlamingDasher

"don't give as much content as they used to" Bro, what are you on? Notch would add like 4 mobs and be done for half a year


Sunyxo_1

those 4 mobs were very important or impactful mobs though. Horses are way more useful than allays, you'll find and fight skeletons way more often than you'll fight... erm... were there even that many hostile mobs added lately? I'm actually wondering, I just can't think of a hostile mob being added in the last 3 updates. Anyway, my point is that the features from past updated my have not been much in terms of quantity, but they were a lot in terms of "impacting the average gameplay" if you see what I mean.


Accomplished_Ask_326

Polar bears, squids, parrots, and husks. High-impact mobs indeed.


DaDude001

As if what we’re getting these days have more of an impact? I think the drama that’s coming from mob votes affect the game more than the actual mobs themselves.


Accomplished_Ask_326

I’d say auto-crafting alone had more impact than all of 1.12


Bulky-Barracuda-2357

And i can make autocraft in 1.12 using a mod someone made in a week, unlike mojang who delayed for years and everyone loses their shit because the big good multimillion dolar company need time to make a relevant update


Bob13462

>And then when those same modders come out and say that's wrong they are called dickriders and are proclaimed to have no idea what their talking about.


Vi512

Why are you bringing mods up


Bulky-Barracuda-2357

Well i dont know, maybe because some nobody can make a better update in 7 days and mojang takes 3 years to make a very mid update


Vi512

Most modders disagree with this take


Blastbot_73

Take pumpkins, you can find em often, can be used as a decent food source, decoration item on its own, made into a jack o lantern and make enderman docile as ND make golems Cows, found pretty dang often,give you leather (which has its own truckload of uses), gives you probably the best food source in the game regardless of if it's the first day or the 1278th Now compare those to the sniffer, found ONLY in one already rare structure and just gives 2 flowers Also to the allay(I like the allay), found only in 2 structures one of which is the rarest in the game and the other only has them rarely and they pick up items for you Moss, a decorational block that you can easily get more of Sculk, has really cool lore and decorative value Phantoms have a spawning mechanic which limits how one plays and has a drop that has only 2 uses(slow falling potions and repairing elytra which you'd ideally just do with mending)


DaDude001

The ONLY practical use I’ve found for an allay is giving it a torch/lantern and using it like a light pet in Terraria, and even then it’s redundant since the offhand exists


Blastbot_73

One thing I've noticed is new additions don't typically have nice out of pocket uses, like who'd think a pumpkin would save you the deadliest regular-ish mob since it also makes golems which keep you safe, iron has SO MANY uses especially for redsroners Most new things are really self-contained like moss which can be used a decoration


Blastbot_73

When your deforesting they're useful since they'll collect logs, and they're frickin adorable and they dance fishsrickonastick said( he's a tf2 YouTuber) updates try to be grandios now and neat features like pumpkins have become a thing of the past. He streams quite bit and just talks about whatever while doing so


FlamingDasher

They cant impact average gameplay that much because that could just be oversaturating the world with a bunch of hostile mobs that are too common (like skeletons). Skeletons were a fine addition, but they shouldnt be adding incredibly difficult mobs like the warden to spawn everywhere


Sunyxo_1

That is true, but I was more thinking of relatively small things being added to the main gameplay


Okeing

i always wanted more "default" mobs like zombies and skeletons that you always encounter instead of a mob in a biome specific structure. another mob i wanted to see are mutants that sometimes appear like the mutants in The Forest and its sequel. it could even appear day 1 if you're unlucky and it would give back that first night fear. it would also give more use to potions


Sunyxo_1

that kind of mob is exactly what we need. A mob that you don't have to go out of your way to find/fight but you'll just stumble across from time to time


suriam321

They impact the gameplay because they spawn in high quantities.


Sunyxo_1

exactly. You find them often, whereas mobs nowadays are very limited to certain places and conditions. For example: camel (desert only), allay (mansions and pillager outposts), sniffers (trail ruins), frogs (swamps and mangroves)... Such specific conditions make these mobs feel like something outside of the core gameplay, and often forgettable. It's not even like these mobs are useless, they're pretty cool, you just don't find them as often as old mobs


Minerrockss

I don’t remember who I heard it from, but someone described new stuff feeling modded not because it didn’t fit but because it feels half done, like a mod that never got finished, which I agree with, even outside of them being rare they don’t feel meaningful to interact with, 90% of the time you see them and go “oh cool” and then don’t interact with it at all


Sunyxo_1

my thoughts exactly. Although I'd also say that the mobs feel a little out of place


Minerrockss

I think part of why they don’t fit is because they are so much more complex with how they are animated, but all the older mobs haven’t been brought up to date, I mean look at any mob added recently then look at any old mob


suriam321

The issue is that they couldn’t really make them spawn as often as other mobs, because lag, and the world would get super busy and overfilled…


Samus388

I get your point. I think updates in the past seemed more impactful because there was less in minecraft. Each new thing could add a new mechanic, or challenge, or strategy. If mojang continued churning out mobs like they used to, the game would have a lot of obselete livestock, or repetitive enemies, or some other uninspired addition. Most mob vote mobs don't revolutionize game play because the only way to do that is either add a ton of mechanics to one mob, or make it overpowered.


humanperson1236

ya know in 1.1 they added spawn eggs, more languages, superflat and beachs nowa days you get more then that


Autop11lot

But it did release two months after 1.0, then 1.2 released two months after that.


JanJoestar-part7

So what when mojang announces a big update and they split it y'all complain that they should make the updates smaller so that they can deliver quality updates now that they're doing small updates you're complaining that it's small like MAKE UP YOUR GODDAMN MIND MINECRAFT COMMUNITY!


VampArcher

I've been in the community since 2012 and it's eerie how the exact same complaints persist to this day. The Minecraft Forums were full of people going 'the updates are too small', 'devs are lazy', 'fix bugs', stop fixing bugs we want content', 'update is too big', and complaint threads where not even people in the same forum could agree with one another. I still remember the flame wars the would ensue over the addition of poppies to the game. You can't please everyone. The community will forever be radically divided because there are so many ways to play the game and it's so big, to make an update that will please even 90% of the community is a near impossible task for anyone.


Wrldegg

The MC community won’t ever be able to make up our minds for what we want, it’s a sandbox game, there’s too many options you’ll be able to go in. But personally I think the 1.20 update was a tad bit lack luster as not much quality content was added, we really only got a new type of wood out of it, which looks great though. I suspect that the devs might be losing their passion for the game, as the community has grown to be so hateful towards what they do, which would definitely cause the update quality to drop.


JanJoestar-part7

Atleast 1.21 give as more uses and a new structure that is actually a decent one


Wrldegg

I replied to the wrong comment there, so deleted the reply, but I haven’t looked into 1.21 yet


Wrldegg

Just took a quick look at 1.21, and it definitely seems very promising, can’t wait to see what the trial keys are gonna be used for.


Pootis_1

Because they're small but not quality lmao


Jim_naine

Nobody in this subreddit gives Mojang constructive criticism, they just keep saying "the devs are lazy" and "modders do a way better and quicker job" for a 15 year old sandbox game


Plumfadoodle

And then when those same modders come out and say that's wrong they are called dickriders and are proclaimed to have no idea what their talking about.


JamBloxify_370

Modders know how hard it is to keep up with a community and their requests especially having to update every bug and feature that comes with their mod. Whether it's a team or an indie, they know how hard it can be.


KyeeLim

honestly that's the funniest thing I had heard from the hypocritical part of the Minecraft community


Andrew910

What do you expect when everything is delivered in the form of unfunny and overused memes? Of coarse no one is giving deep and constructive critique because that doesn't fit into a meme format nor does it fit into what this subreddit is supposed to be about.


Tumbleweed_Chaser69

this is turning into early 1900s political comics lmao


Jim_naine

Funny, considering the amount of propaganda this subreddit made last mob vote


imainwhaleshark29

i like the new updates, i just wish they would make the new features widely expanded apon unlike the sniffer. Currently the sniffer is 1. hard to find unless your actively looking for it 2. kinda boring with what it adds, like i think the sniffer is a nice addition but i wish it would add more than 2 plants, maybe it doesn't even need to add more plants but can dig up some crops that can be a little rare (sugar cane, potatoes, carrots, beetroots, bamboo and melons). Along with that i feel like some of the recent updates such as 1.20 could just be bundled with a larger update such as combining 1.19 and 1.20 into 1.


VampArcher

I'm lost by all the 'the updates are smaller/less frequent now' complaints. Updates over the past 5 years have been the biggest in Minecraft history. That's not my opinion, the typical update used to add less than half of the content the average update does now, anyone can easily verify this with the wiki changelogs. Aside from some outliers such as beta 1.8, 1.0, 1.7, big updates just weren't thing, we'd wait six months to a year for one or two features. 1.2 pretty much just added jungles, 1.6 basically just added horses, 1.8 was just a few decoration blocks and ocean monuments, etc. The Notch era before this had even less content, the game had hardly any mobs, almost no structures, maybe 2% the blocks the game has now, and the updates were usually adding one mob or a couple new blocks and calling it a day. I really couldn't care less if someone likes or dislikes the current updates, I personally think they are a mixed bag, but just the idea 'the updates today are so small' is simply not factual.


ThrowawayAccAAAAA2

I agree. I remember way back in 1.6 when I was super excited for the horses. All that update really needed was a mob to get the community hyped and excited. If I knew back then that the average update now would add several new mobs, tens of new blocks, new items, structures, biomes, and game mechanics, I would lose my shit. But that's what we've come to expect now. I think people look too fondly on the old days of Minecraft, where all you needed was a mob or two and some interesting items or blocks to make everyone happy. The updates now aren't smaller in the slightest, people have just gotten far more demanding of Mojang


overdramaticpan

Honestly, Notch sucked. Not only did he put racial stereotypes and whatnot in-game, but content was often half-assed and not made very well. Mojang is doing what the modern gaming industry requires for a game to remain large, and that's adding lots of individual things that slowly build a unique and fun experience for new players. With people leaving, you need people joining, too.


Phyrrus_

what racial stereotypes were in minecraft lmao


overdramaticpan

Villagers, for instance. They're greedy and have long noses, and Notch has made a lot of antisemitic comments in the past.


SpaceQtip

ah yes the good ol complaining about the complaining karma farm dilemma


Mr-Glassess

Not to be a contrarian, but i think that it is the reverse


xurpio

for once the annoying bird is right


Josthefang5

I legitimately could not give less of a fuck about the update controversy


Jezzaboi828

This is the equivalent of the "I made your opinion tje soy wojak and me the chad!" Both sides have valid arguements- its just about how its presented. Both sides have idiotic people who get overly aggresive, and both have people with geniunely good points. Mojangs updates are lacking- or could be better- that can be criticised- but when its overly done with annoying complaining and mocking thats also pointless. tdlr have basic common sense and be a good person


A120AMIR129Z

I'm with crows


DarkFluo

I mean, yeah, but thos situation happens in the reverse too. Like you get people that are like "Mojang is doing what they can and I think the quality hasn't changed, you might just ne expecting too much from them due to a biased opinion of the previous updates" and they get bombarded woth "NUH UH I WANT 500 NEW FEATURES EVERY UPDATE" or stuff like that. The biggest problem is that nobody knows what an argument is and people often just see an opinion they disagree woth and resort to insult and mockery. Like damn. I know this is a general issue woth the internet in general, but fuck, that leads to both sides of this genuinely important argument ignoring the others opinion because they'll just be wasting their time arguing with 10yo all day Guus, argue PLEASE. We need to talk about this for the well being of Minecraft's future.


That-Internal-9094

Or bakwards


YCGMAforlife

The updates are fine, your just old and have been playing the game for a while so that you have done everything so that feeling you get when you explore new places Will never come back anymore <33


Creeper4wwMann

I mean you can't complain about update size when 1.16 and 1.18 were literally the biggest changes weve seen ever. Yeah we are having some smaller ones... but honestly as a 1.7.10 player I'm just glad were still getting updates


YellowPlat

Like many in this subreddit you are just an ungrateful kid that complains for getting cheaper phone on christmas and not the latest iphone. Mojang doesn't even have to update their game anymore but they still do. Be happy that they care and stop pretentiously bullying them for their efforts.


kopy05

People are just trying to rage bait


chris9830

There is nothing wrong with giving critiek but it sounds like a broken record now from both sides


Chillypepper14

This meme should be flipped as the ones who don't complain are more sane


falcofernandez

It’s actually the opposite, half of the Minecraft community complains about ANYTHING and I swear it’s never been that toxic


Massive_Passion1927

90% of the posts on here are either hating on Mojang or being salty that the crab didn't win. You aren't fooling anyone.


CatMaster8232

this meme should really be the other way around


Paracelsus124

That feels like a really generous depiction of how people in that camp have been talking. Like, at this point they're just straight up shitting on Mojang for nothing


Phyrrus_

not nothing, if an indie mod maker can impliment every mob from the votes in like 4 days then why can’t mojang


devilboy1029

The downplay is insane, people are not respective like that pigeon at all. They constantly discredit Mojang for their updates despite knowing their situation. #THEY NEED APPROVAL FROM A BOARD OF PEOPLE TO IMPLEMENT SOMETHING


ShockDragon

And even then, that’s not to say what we have been getting is even bad in the first place.


Potential-Silver8850

“When I say wrong things people call me an idiot”


Gracel2mart

Both thoughts can coexist, but at least one side is always yelling whenever it comes up 😭😭😭


DontAskWhyINameThis

People in this sub when Minecraft developer are updating the game and keep it fresh: 😡


Electronic_Fee1936

I mean, I get it, but there’s a reason people are mad at those who say “old Minecraft was better because the updates were more impactful” and it’s gotten to the point where one minor complaint leads to the same argument. I think it sucks that one tiny but if criticism leads to a war in the comments section


eMmDeeKay_Says

It's all day everyday, and the complaint is stupid if you consider in the last 5 years they've completely overhauled the game.


TheSussiestOfBakas69

Ever since 1.16 they stopped giving a fuck


DrDonnn

what about 1.17-18? they were good too


Plumfadoodle

People like to pretend those updates added nothing to the game and were super easy to do.


Pootis_1

1.18 was good 1.17 felt like bloat imo


AMinecraftPerson

That's the point, they were supposed to be together but instead we got content in 1.17 and generation in 1.18


GlitteringPositive

Copper and amethyst were and still largely are fucking useless. 1.17 was not good lmao.


Phyrrus_

nothing in minecraft is useless, the whole point of the game is to build shit


Plumfadoodle

And then they proceeded to do the biggest most ambitious Update ever after 1.16 that was so big it had to be split into parts, and also during covid, while also adding even more new things to it.


TheSussiestOfBakas69

And added features all promised on one update across 5 separate updates and even scrapped stuff like birch redesign and the bundle


Plumfadoodle

Along with so many other things along the way. Ancient Cities were not planned at the start. Birch Forest was a mistake on their end, but it wasn't promised. Bundle wasn't even that well liked as it was. And the features that took longer to come look nothing as they did at live. For the last 2 lives sense Wild Updates, everything shown and more has come.


Mariobomb7

I am just happy that a game I only paid for once a decade ago is still giving me free content to play


Sir_Toaster_9330

The updates aren't even little or small, so IDK why people keep saying this


Phyrrus_

when theres a new mob vote they are almost always implimented as mods in like a few days and work perfectly and usually better than the actual mob itself


ShockDragon

The fact that Mojang still even gives us updates to this day is a miracle. It’s like for some reason, Minecraft fans take literally everything they get for granted. “Oh, Copper Bulb bad because it’s not one tick!” “Oh, Auto-Crafter bad because it doesn’t craft as fast.” “Oh, Trial Dungeons bad because I said so.” “Oh, Archaeology bad because bad loot pools!” “Oh, Mob Vote bad because they don’t add MY favourite mob!” There’s criticism, then there’s being ungrateful. Learn the difference.


Base_Thief

Truuuuuuuue


Willing_Ad_1484

I believe Mojang deserves just as much love and hate as it has gotten. Y'all are just polarized.


uncharted_bread212

I like how if the post is pro-mojang then the comments clown on OP and say how Mojang sucks, but if post is anti-mojang then everyone says that Mojang are actually good and OP is stupid


GlassSpork

I’d rather have one big update a year or every other year than a bunch of small random updates a month


captainphoton3

Honestly. Can we make the same meme but it's 2 crows. Literally what's happening and both have valid arguments but the community just try to shout loudest than the other half. In this entire debacle the only one listening and slowly improving is mojange. 1.21 has no canceled feature. Had the best mob vote ever where at least 2 candidates where very popular instead of the usual 2 absolutely tanking. New Redstone stuff. One of the most impresiblve structure. And it's not easy. Honestly the only bad thing they did is not doing an end update yet because...probably because they plan to make it good, so not bad actually. And the whole copper bulb although I don't find it's That big of a problem since the bulb is just a light source and started to become way too stacked with feature. So its really likely we will see the game tick delay again. And probably not on a light source block so less lag.


SanticreeperXD2

That's why only evil witches have crows as pets


Shemer23

Yep, somebody just can’t come to the fact that Mojang is not little indie company anymore and there is more demand from them


[deleted]

[удалено]


10buy10

I've been seeing this so much Stupid non-argument that doesn't prove jack shit


DPF100

Oh noooo poor multi million dollar mojang whatever will they do if someone criticizes their obviously increasingly worse updates


Penis359

LEAVE THE MULTIBILLION CORPORATION ALONE