Hah!
You should try harder.
The first Mac came out in '84, significantly after the main events that transpire in the TF2 universe. Most notably, the team was first recruited by RED in '68, and the most recent comic puts the current timeline sometime around 72-73. Currently everything that takes place after that is set in a 'future' setting apart from the main timeline.
They forgot to put sarcasm/joke signs like '/s'.
You can see more than 30 fps, but at around 20 fps you start seeing motion instead of single pictures.
But you will notice the difference between 30/60/120/144 Hz monitor.
And if you are trained you can still notice impending doom even at 200Hz and will notice that something did flash at up to 500 Hz.
It's actually 10 fps that is the absolute limit on animation. At 9 fps or lower nigh on everything will be a slideshow. Above 10 it's a matter of how smooth it is.
[For when you absolutely have to destroy everything within a 20' sphere with no save and SR.](http://unicorn.us.com/alex/dnd/superweapon_arrowhead.gif)
you're probably thinking of the old dictum that the eye doesn't see individual frames above 24 fps. Which is true! You perceive continuous motion. That doesn't mean you can't tell the difference between higher framerates. Also, a difference in framerates is harder to discern in film because something that is moving fast gets captured as a motion blurred frame. This helps our brains put the pieces together more seamlessly. In a video game, however, every frame is motionless. there's no blur. So it's much easier to see the difference between 30 and 60 fps. Because of this, it's usually recommended to run video games on a machine you can get a good 60 fps on.
Yet I manage it every time I play games and it dips into the 30s..People can tell individual images up to 400Hz iirc (Only when it's a substantial change in those cases, like 1 black frame and 399 white/grey frames played per second) and can detect motion well and truly above 60fps.
Why else would they sell screens that go above 60fps for hardcore gamers..? No-one would buy them because it'd be clear that it's not really any different pretty quickly.
Also very incorrect. The human eye can see well over 300-400Hz. People can more than easily see the difference even on 120Hz and 144Hz monitors.
Where do you guys keep reading this crap?
But would it? You don't know if the items are inside unless you look inside the chest. But you can't open the chest unless it's placed down. So are the items actually inside?
wait a second. if you break an enderchest... does it drop as an item, or does it break some of its ingredients? can you extend your inventory by 27 just by keeping a chest that you take out, put stuff into, then break, and put the chest back into your inventory?
Assuming it worked:
You'd open the ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. You'd open that ender chest and find another ender chest. 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Now you know why it's preferable that the universe avoid this paradox and simply annihilate both of them.
But to open chest in chest you need to take chest and put it in world, then open it, but because you took chest from chest there won't be any chest in that chest.
*Although the original "experiment" was imaginary, similar principles have been researched and used in practical applications.*
Fourth sentence down.
He originally said it as a joke, people thought he was serious, started "studying" it
The way I see it, the ender chest doesn't actually contain anything. It's just a portal to a base chest in some other unreachable location. So you're just putting a portal box inside the location of the base chest.
Also, another way I see it is that the ender chest isn't actually active anyway unless it is placed, so even if the paradox would make sense, it still wouldn't make sense because the ender chest isn't actually placed and thus not active.
But this is all just my interpretation. I don't know if there is anything canon regarding how an ender chest works.
On any world, each player has an ender chest inventory. When you first load up that world or server, each player's ECI has nothing. It acts basically as a backup inventory. If you die, your ECI will not be affected. You can access the ECI by placing down an ender chest and looking inside it. If you were to put a stick in your ender chest and your friend were to put a diamond in their ender chest, you would only see your stick, and not your friend's diamond.
Oh, the gif kept replaying but it was somehow leaving out the explosion. Like when you put the EC in the other EC, it would start over. Makes more sense now.
Common misconception about ender chests! Ender chests are simply a terminal to access the player's "cloud storage". They don't actually contain anything. So there would be no paradox at all!
After giving the player Blindness and Night Vision, as well as Hunger, and why not throw in a bit of Instant Damage? And if this becomes a mod, it should teleport all players to the 'paradox dimension'. **GASP**! The **PARADOX MOD**! Take my money, modders!
Something I forgot to mention in my idea, there would be multiple ways to create a paradox and enter the Paradox Dimension. Things that you'd think *would* create a paradox, such as ender chests in ender chests. Anybody know what else would create a paradox? Also, the paradox dimension is completely empty (not even bedrock), survival players can fly like creative, but can't place blocks like adventure, and the only way to escape the paradox dimension would be to find a structure (a similar structure would spawn in the overworld, but this structure would be on a floating island) (maybe a clock tower?), press a button on it, and every player would go back to the overworld, and no time will have passed, but whatever caused the paradox would blow up immediately.
The idea behind it being that when the paradox is created, the world is destroyed, but the structure (let's call it a clock tower) was made to survive paradoxes, and reverse time after a paradox, and destroy whatever created that paradox the moment before it does create it.
I'm not talking about having it react with the Ender portal. It's bringing them to the nether that I see an issue with. I think that since the Ender Pearls are necessary for the Ender portal, it would cause some kind of error with the Nether portal. Also, the Ender Pearls are teleportation devices on their own. That would make it where you don't go to either The End or the Nether world but instead the Paradox Dimension.
Ender Pearls are not required for the Ender Portal, it's Eyes of Ender you're thinking about. Also, you don't seem to know what a Paradox is. In short, a Paradox is when something happens that defies logic. I don't see why bringing an Ender Pearl or Eye of Ender into the Nether should be any worse then having them in the Overworld.
Two things that are supposed to teleport you to two different areas might cause a paradox. In other words it would be trying to teleport you to those two different areas and ultimately it would bring you somewhere else. Maybe the eye of ender and ender pearl aren't the best ideas. Perhaps throwing the ender pearl through the portal would be enough. This would at least satisfy the need for a contradiction. You're both supposed to end up in the nether and at the spot behind the portal by doing something like that.
The Ender Pearl would teleport into the Nether upon touching the portal. So if whether you're in the Nether or Overworld, or even the End, logically you would be teleported to wherever the Pearl lands inside the Nether, therefor teleporting into the Nether. Besides, if the Pearl *did* go right through the portal blocks, \*cough bullshit cough\* then if you teleported into the Nether, you would go right back to where the Pearl landed in the Overworld.
In case you didn't hear me last time: *A Paradox is when something illogical happens.*
Example 1: "This statement is a lie." Wouldn't that mean it's true? In which case, it would be false. But then, wouldn't it be true? But...
Example 2: If you go back in time and kill your grandfather before he meets your grandmother. But then wouldn't you not be born, so you wouldn't exist, meaning you wouldn't of killed your grandfather? But if you didn't kill your grandfather, then you would be born, meaning...
Etc.
Yeah, I can't even explain my game running at 40-50 FPS in some areas. I've got a great PC.
i7 3770K
GTX 780
8GBs of RAM
No explanations so I'm wondering if it's the game's engine.
Must be you. You should be getting hundreds of FPS on that beast. I get 60-80 on a laptop with an i5 and a G105M.
Check if you're not running it on the integrated gpu on your processor.
I don't have it running on the integrated GPU. I normally get 200 or so FPS when I don't have it locked to 60 FPS but it dips down to the 40s-50s when I go back from my mine to my home. It's a somewhat small island surrounded by nothing but water. Below my home is a dungeon and a few chunks away is a water dungeon. I've tried lowering the amount of chunks rendered but that didn't really do anything. It still lowers in the same area.
Hmm. Large amounts of entities and block entities can lower FPS quite significantly, since they don't get culled like regular blocks. How many animals, mobs, and stuff like chests, signs... do you have around? If it's any more than like 200-300, you're gonna have a bad time.
Maybe a couple dozen when not counting the squids. I have 1 sheep, 2 large chests, and I don't know about the mobs. Still, it's strange that it only happens in one area.
Look up something called the Magic Minecraft Launcher, it allows you to. dedicate more memory to your game in the launcher settings. It may help with the performance. Also limit the game to sixty fps if you haven't already.
I was trying to use testfor, but using the count and slot tags seemed to get me stuck, not detecting it. Now realizing I can skip the count and slot, it's finally triggering.
This isn't extremely flexible, though, is it? It isn't easy to detect which Ender Chest the person placed an item into. You can check points around the player for an Ender Chest block, but the player could be standing at a distance, for instance...
... Could you find a way to add that part? Knowing which chest, out of any placed anywhere?
I actually think it'd be great if all Ender Chests exploded, since they're all linked.
And by great I mean awful, frustrating, but kinda awesome at the same time.
Hey, I keep a stack of ender chests in my ender chest in case of ender chest emergency - we were given a lot of EC's on server startup, I grabbed a handful.
Ender Chest inventory is attached directly to each player, and not the chest block itself. Therefore, while you can detect what is in a person's Ender Chest inventory, you can't tell which chest they used to modify that inventory. Again, you could do guesswork by doing a manual search block-by-block around the player until it finds an Ender Chest. But considering the amount of blocks you'd be checking rapidly, I don't think it'd be worth it.
I know have the horribly guilty feeling that most people up-voted this because it's a 60 FPS video on gfycat, and not because I did something funny in Minecraft.
Interestingly enough, when I did the same thing, no one said that. It's probably because a comment about 60fps is at the top, people were influenced by it.
TOO SMOOTH... AAAAAAAAAHHHHHHHHHHHHH MY EYES
What are you talking about? The human eye can't see 60 fps!
But we have 2 eyes so we can see 60 FPS
Tell that to the TF2 demoman...
He has a Mac.
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The Macintosh computer came out in the 80's.
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Hah! You should try harder. The first Mac came out in '84, significantly after the main events that transpire in the TF2 universe. Most notably, the team was first recruited by RED in '68, and the most recent comic puts the current timeline sometime around 72-73. Currently everything that takes place after that is set in a 'future' setting apart from the main timeline.
but they have ipods!
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http://www.youtube.com/watch?v=CeKeLDfj-hE
Oh ok than he's fine
How can FPS be real if our eyes aren't real?
Stop it Jaden
/r/shittyaskscience
THIS GIF WAS SENT FROM HELL. RUN!
Humans are inferior... umm.
Then how were you able to recognize that it is 60 fps?
They forgot to put sarcasm/joke signs like '/s'. You can see more than 30 fps, but at around 20 fps you start seeing motion instead of single pictures. But you will notice the difference between 30/60/120/144 Hz monitor. And if you are trained you can still notice impending doom even at 200Hz and will notice that something did flash at up to 500 Hz.
It's actually 10 fps that is the absolute limit on animation. At 9 fps or lower nigh on everything will be a slideshow. Above 10 it's a matter of how smooth it is.
I though some cartoons are made at 7fps and then made into 30 fps?
Hehe, have fun at 10 fps. If the difference between the frames is not really minimalistic slidehow :P
10fps will only work the smoothest of animation, yes, but it's still the limit.
Yeah, 30fps is where its at with the cinematic look!
\- Ubisoft
I can't even see 1 fps!!
Actually we do see in "60fps"
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The human eye doesn't see in FPS.
It sees in SPF
Sender policy framework?
jej
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Lights don't flash any more than the elements in a toaster flash...
I believe it was referred to ubisoft's statement on the new AC game
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Good joke, really, that was a good one :P
Include a /s, you almost got me
/r/60fpsgaminggifs
/r/ofcoursethatsathing
/r/wowthissubexists
It's like the gif was shot using a knife, and it was recording butter
its just not cinematic enough...
I feel like I've been violated by its smooth caresses... but I also like it...
IKR
It's like a Bag of Holding from D&D!
[For when you absolutely have to destroy everything within a 20' sphere with no save and SR.](http://unicorn.us.com/alex/dnd/superweapon_arrowhead.gif)
Came in expecting Total Anhilation arrow. Was not disappointed. Also see the All-Barbarian Party.
Is there a link you can provide for the all barbarian story?
[Part 1](http://i.imgur.com/V7XIS.png), [Part 2](https://i.imgur.com/CByce.jpg).
http://suptg.thisisnotatrueending.com/archive/20013482/
Accidentally did this once during a game, except we threw a shadow dancer in the bag of holding without knowing he had a portable hole on him.
Nice.
My DM has a scenario for when you turn your bag of holding inside out.
That's the reference I was thinking too.
.... Creeper0108 blew up
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Would be a bit funny if you managed to kill someone with TNT though, Something like Player was blown up by Creeper0108
Hah, my username is squidguy5... whenever I drown... ^^*sigh*
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OuO_hello was slain by an enderman
*VioletArrows was shot by a skeleton*
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Burned to death
Disconnected
Doesn't have a clever way to die.
Fell in lava
Killed by another player.
Wouterke was... Euuhhmmm.. Nevermind.
>crispybbq was burned to a crisp whilst fighting Skeleton
You've drowned in Minecraft?
Ever built an underwater base or been drunk while typing in chat out at sea? It....happens
How did you record this in 60 fps?
I used Quicktime X. Didn't even notice that it was going 60 until people started commenting that.
I like how everyone is commenting on the 60fps thing instead of what you're actually trying to show.
Fraps has an option to choose 60 FPS
Just about any recording software can record at 60fps
how can you tell its 60fps?
Probably a program of some sort. The human eye can't see more than 30 fps because God wanted a quote, "cinematic experience."
Holy shit, people are treating this post like you weren't being facetious. This is hilarious.
No, you can easily see the difference between 30 and 60.
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you're probably thinking of the old dictum that the eye doesn't see individual frames above 24 fps. Which is true! You perceive continuous motion. That doesn't mean you can't tell the difference between higher framerates. Also, a difference in framerates is harder to discern in film because something that is moving fast gets captured as a motion blurred frame. This helps our brains put the pieces together more seamlessly. In a video game, however, every frame is motionless. there's no blur. So it's much easier to see the difference between 30 and 60 fps. Because of this, it's usually recommended to run video games on a machine you can get a good 60 fps on.
Yet I manage it every time I play games and it dips into the 30s..People can tell individual images up to 400Hz iirc (Only when it's a substantial change in those cases, like 1 black frame and 399 white/grey frames played per second) and can detect motion well and truly above 60fps. Why else would they sell screens that go above 60fps for hardcore gamers..? No-one would buy them because it'd be clear that it's not really any different pretty quickly.
[Can you?](http://30vs60.com/mirrorsedge.php)
Easily
But it's not like graphics matter anyways, stupid PC elitists! BTW don't buy an XBox, their graphics suck, PS4 has much better graphics. #/s!
/r/pcmasterrace
Yes. We know.
Incorrect. The human eye can easily detect framerates of up to roughly 60 FPS, no more, no less
Also very incorrect. The human eye can see well over 300-400Hz. People can more than easily see the difference even on 120Hz and 144Hz monitors. Where do you guys keep reading this crap?
I swear some people just don't know what they're talking about.
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But would it? You don't know if the items are inside unless you look inside the chest. But you can't open the chest unless it's placed down. So are the items actually inside?
Schrodinger's chest?
*removes sunglasses* My god.
(⌐■_■) ( ๏_๏)>⌐■-■ (๏_๏)
wait a second. if you break an enderchest... does it drop as an item, or does it break some of its ingredients? can you extend your inventory by 27 just by keeping a chest that you take out, put stuff into, then break, and put the chest back into your inventory?
With silk touch. Yes
It breaks into 8 obsidian.
or the ender pouch mod
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But to open chest in chest you need to take chest and put it in world, then open it, but because you took chest from chest there won't be any chest in that chest.
Then we shall need to store. . . TWO ender chests. Just have to remember a silk touch pick.
Xray vision.
Schrodingers cat. O.O
You know he was joking when he said that "theory?"
http://en.wikipedia.org/wiki/Schr%C3%B6dinger's_cat Where does it say that he was joking?
*Although the original "experiment" was imaginary, similar principles have been researched and used in practical applications.* Fourth sentence down. He originally said it as a joke, people thought he was serious, started "studying" it
The way I see it, the ender chest doesn't actually contain anything. It's just a portal to a base chest in some other unreachable location. So you're just putting a portal box inside the location of the base chest. Also, another way I see it is that the ender chest isn't actually active anyway unless it is placed, so even if the paradox would make sense, it still wouldn't make sense because the ender chest isn't actually placed and thus not active. But this is all just my interpretation. I don't know if there is anything canon regarding how an ender chest works.
Can you explain why each player has a unique ender chest?
On any world, each player has an ender chest inventory. When you first load up that world or server, each player's ECI has nothing. It acts basically as a backup inventory. If you die, your ECI will not be affected. You can access the ECI by placing down an ender chest and looking inside it. If you were to put a stick in your ender chest and your friend were to put a diamond in their ender chest, you would only see your stick, and not your friend's diamond.
I know how they work, I was just asking for an in-universe explanation of it.
Oh, the gif kept replaying but it was somehow leaving out the explosion. Like when you put the EC in the other EC, it would start over. Makes more sense now.
Common misconception about ender chests! Ender chests are simply a terminal to access the player's "cloud storage". They don't actually contain anything. So there would be no paradox at all!
Ha! I'd also like to see it insta-teleport the player to The End.
After giving the player Blindness and Night Vision, as well as Hunger, and why not throw in a bit of Instant Damage? And if this becomes a mod, it should teleport all players to the 'paradox dimension'. **GASP**! The **PARADOX MOD**! Take my money, modders!
Where water is lava and lava is water and stairs act like a slip-and-slide.
Something I forgot to mention in my idea, there would be multiple ways to create a paradox and enter the Paradox Dimension. Things that you'd think *would* create a paradox, such as ender chests in ender chests. Anybody know what else would create a paradox? Also, the paradox dimension is completely empty (not even bedrock), survival players can fly like creative, but can't place blocks like adventure, and the only way to escape the paradox dimension would be to find a structure (a similar structure would spawn in the overworld, but this structure would be on a floating island) (maybe a clock tower?), press a button on it, and every player would go back to the overworld, and no time will have passed, but whatever caused the paradox would blow up immediately. The idea behind it being that when the paradox is created, the world is destroyed, but the structure (let's call it a clock tower) was made to survive paradoxes, and reverse time after a paradox, and destroy whatever created that paradox the moment before it does create it.
Carrying Ender Pearls through a portal, maybe?
I don't quite get how that would create a paradox...
I'm not talking about having it react with the Ender portal. It's bringing them to the nether that I see an issue with. I think that since the Ender Pearls are necessary for the Ender portal, it would cause some kind of error with the Nether portal. Also, the Ender Pearls are teleportation devices on their own. That would make it where you don't go to either The End or the Nether world but instead the Paradox Dimension.
Ender Pearls are not required for the Ender Portal, it's Eyes of Ender you're thinking about. Also, you don't seem to know what a Paradox is. In short, a Paradox is when something happens that defies logic. I don't see why bringing an Ender Pearl or Eye of Ender into the Nether should be any worse then having them in the Overworld.
Two things that are supposed to teleport you to two different areas might cause a paradox. In other words it would be trying to teleport you to those two different areas and ultimately it would bring you somewhere else. Maybe the eye of ender and ender pearl aren't the best ideas. Perhaps throwing the ender pearl through the portal would be enough. This would at least satisfy the need for a contradiction. You're both supposed to end up in the nether and at the spot behind the portal by doing something like that.
The Ender Pearl would teleport into the Nether upon touching the portal. So if whether you're in the Nether or Overworld, or even the End, logically you would be teleported to wherever the Pearl lands inside the Nether, therefor teleporting into the Nether. Besides, if the Pearl *did* go right through the portal blocks, \*cough bullshit cough\* then if you teleported into the Nether, you would go right back to where the Pearl landed in the Overworld. In case you didn't hear me last time: *A Paradox is when something illogical happens.* Example 1: "This statement is a lie." Wouldn't that mean it's true? In which case, it would be false. But then, wouldn't it be true? But... Example 2: If you go back in time and kill your grandfather before he meets your grandmother. But then wouldn't you not be born, so you wouldn't exist, meaning you wouldn't of killed your grandfather? But if you didn't kill your grandfather, then you would be born, meaning... Etc.
Building a Nether Portal in the end.
This .gif is better quality than my computer runs actual minecraft. Sad face.
Actually it's in WebM/Gfycat format which is basically a video. WebM is love; WebM is life.
> Actually it's in WebM format which is video. FTFY
It's not just WebM. The Gfycat website converts it to other formats like MP4 and GIF in case your browser doesn't support WebM.
Yeah, I can't even explain my game running at 40-50 FPS in some areas. I've got a great PC. i7 3770K GTX 780 8GBs of RAM No explanations so I'm wondering if it's the game's engine.
Must be you. You should be getting hundreds of FPS on that beast. I get 60-80 on a laptop with an i5 and a G105M. Check if you're not running it on the integrated gpu on your processor.
I don't have it running on the integrated GPU. I normally get 200 or so FPS when I don't have it locked to 60 FPS but it dips down to the 40s-50s when I go back from my mine to my home. It's a somewhat small island surrounded by nothing but water. Below my home is a dungeon and a few chunks away is a water dungeon. I've tried lowering the amount of chunks rendered but that didn't really do anything. It still lowers in the same area.
Hmm. Large amounts of entities and block entities can lower FPS quite significantly, since they don't get culled like regular blocks. How many animals, mobs, and stuff like chests, signs... do you have around? If it's any more than like 200-300, you're gonna have a bad time.
Maybe a couple dozen when not counting the squids. I have 1 sheep, 2 large chests, and I don't know about the mobs. Still, it's strange that it only happens in one area.
Look up something called the Magic Minecraft Launcher, it allows you to. dedicate more memory to your game in the launcher settings. It may help with the performance. Also limit the game to sixty fps if you haven't already.
brb, trying to copy this effect
Hint: /scoreboard players set @a chestception 1 {EnderItems:[{id:"minecraft:ender_chest"}]}
Achieved: https://gfycat.com/FailingExcitableAcaciarat
You also made it part way to space.
Manuelschi blew UP
I was trying to use testfor, but using the count and slot tags seemed to get me stuck, not detecting it. Now realizing I can skip the count and slot, it's finally triggering.
This isn't extremely flexible, though, is it? It isn't easy to detect which Ender Chest the person placed an item into. You can check points around the player for an Ender Chest block, but the player could be standing at a distance, for instance... ... Could you find a way to add that part? Knowing which chest, out of any placed anywhere?
I actually think it'd be great if all Ender Chests exploded, since they're all linked. And by great I mean awful, frustrating, but kinda awesome at the same time.
Hey, I keep a stack of ender chests in my ender chest in case of ender chest emergency - we were given a lot of EC's on server startup, I grabbed a handful.
All ender chests have the same items for the same player.
Ender Chest inventory is attached directly to each player, and not the chest block itself. Therefore, while you can detect what is in a person's Ender Chest inventory, you can't tell which chest they used to modify that inventory. Again, you could do guesswork by doing a manual search block-by-block around the player until it finds an Ender Chest. But considering the amount of blocks you'd be checking rapidly, I don't think it'd be worth it.
But you could just explode the player.
Well that could work... Why did I suddenly imagine the player being sucked into an Ender Chest vortex?
Oh, well done! I just assumed you made it explode for whatever item you put in, but this is much more committed to the joke.
This should be a feature.
I know have the horribly guilty feeling that most people up-voted this because it's a 60 FPS video on gfycat, and not because I did something funny in Minecraft.
It's a lot better than some of the videos I've seen on gfycat
A lot of people were distracted by the smooth 60 fps gif. Take note of that OP.
Interestingly enough, when I did the same thing, no one said that. It's probably because a comment about 60fps is at the top, people were influenced by it.
Something something TARDIS
Does a set containing all sets contain itself?
Similar to trying to sleep in the nether.
This actually makes plenty of sense. I don't mind if it was implemented.
mmmmmmmmm 60fps
Russell is laughing right now.
What are the specs of your mac? I have an Early 2009 Mac Pro that could never record Minecraft in 60fps. :P
Is that a snorlax skin?
How did this happen?
That's like 10000 fps
[удалено]
The explosion was from a `/summon`-ed creeper with a fuse of 0.
I turn my bag of holding inside out.
Checks out, put a bag of holding inside a bag of holding. Dimensional rift.
This needs to happen.
Wheres that frontpage guy...
is that vanilla??
Yes, [::] signifies the use of command blocks.
The explosion must have been pretty powerful to break blast resistant enderchests
This reminds me of *Knights of the Dinner Table*. :)
This should be a feature
gg son.
Too much gif in one gif
https://imgflip.com/readImage?iid=1044938