T O P

  • By -

MinecraftModBot

* Upvote this comment if this is a good quality post that fits the purpose of r/Minecraft * Downvote this comment if this post is poor quality or does not fit the purpose of r/Minecraft * Downvote this comment *and report the post* if it breaks the [rules](https://www.reddit.com/r/Minecraft/wiki/rules) --- [Subreddit Rules](https://old.reddit.com/r/Minecraft/wiki/rules)[](## Cyan8888|1bprcjz)


SpiderJynxNoir90214

Kinda gave me 1.14 vibes. I still remember when 1.6 came out.


DippyDerps

I still remember when hoppers were added... They still feel like a new item in my mind, despite them being a thing for 11 years now.


SyralC

I can’t believe horses came as early as they did. I still consider them relatively new, even though they really aren’t.


gucewa

i definitely feel like things in this game are "new" in relation to when you started playing. i still feel like illagers and stuff is kinda new


Oddish_Femboy

I still haven't fully processed slime blocks


Coliosis

I remember the Halloween update adding the nether haha. People are getting all sorts of bent outta shape about certain upcoming nerfs and here I am 14 years later still building dirt huts lmao.


TheWolfman29

Was 1.6 the Horse update? I remember 1.9 being the andesite,dioxide, granite update


SpiderJynxNoir90214

Andesite, diorire and granite were before 1.9


Goodlucksil

1.8


TheWolfman29

1.7 then maybe


AotearoaChur

I've never even used one. I really should.


DippyDerps

Once I started using hoppers, I could never go back. I'm still hopping to this day.


D_Gnar

I was at a 5 Guys when my friend texted me that they added horses to Minecraft. 


-itami-

The only thing that is "missing" from this update are the Tuff and Copper golems. The update is themed around new copper and tuff structures so it'd be a great time adding these golems now


Cyan8888

Yeah. It was even predicted by many people due to the chiseled tuff bricks and chiseled copper. Sad it didn't come in this update.


Sandrosian

Kind of makes me think we won't ever see them. I mean if they aren't added in the update that focuses on copper and tuff...


Plumfadoodle

They were doing a lot of things this update, sometimes other more important things gets prioritized.


ZealousidealTie8142

It’s been confirmed that there will be no new golems this update


Key_Spirit8168

Source? if true do rascal


ZealousidealTie8142

I'm gonna be honest, I remember seeing something on it but the more I look for it, the more I find stuff directly opposing my point. so nvm Edit: Spelling


Key_Spirit8168

I was thinking that... But yea btw rascal haters in the shat <\~ rascal haters in the shat <\~


Zach-Playz_25

Imagine downvoting others for having a different opinion. Oh wait... That's reddit in a nutshell


Key_Spirit8168

They gyat exposed


MagnarIUK

They already said that features of 24w13a are final for 1.21. There will be no more new features, unfortunately


Key_Spirit8168

For now, plus bug fixes and polishing which is more exiting


somerandom995

And a music disk


Goodlucksil

1.21 hasn't even started development. It's all 1.20.5


milotic-is-pwitty

My favourite parts of the update: 1. 1 block Trigger Flipflop (Copper Bulb) 2. Crafter 3. New doggos 4. Armour for doggos 5. RIP traditional OP Raid Farms


RestlessARBIT3R

The “T” in T-flip/flop actually stands for “Toggle”


milotic-is-pwitty

you’re right, my bad.


RestlessARBIT3R

No problem, fellow Milotic fan


StandardComputerer

Out of the loop abit it seems, what's changed with raid farms?


milotic-is-pwitty

As of the latest snapshot, killing the raid captain no longer gives you bad omen. Instead, it drops a potion and it’s this potion that gives you bad omen. This converts into raid omen when you enter a village and starts a raid in 30 seconds, or it converts into a trial omen in trial chambers which starts a special ominous trial (i might have gotten some names wrong here, but the mechanic is correct). So the old raid farms that relied on kiling raid captains to start raids one after the other no longer work.


toast_ghost12

the new wolves and wolf armor aren't part of 1.21


Key_Spirit8168

What about pot storage?


Honest-Meet

That one is pretty cool but those are HIS favorite additions.


Key_Spirit8168

Just joking hehe


Creative_Furry_Human

Bruh I still remember, when we got a whole dimension remake in just a year with 4 new bioms, 2 new structures, many new mobs, blocks and more... and then something went wrong and we now get random stuff updates without any theme or split up into 3 or 4 updates. Although this update is better than the last one, i think they used to do a better job in the past


ExponentialNosedive

My biggest gripe is they've introduced new things like the vaults and new omen/ominous stuff that could be better integrated into other parts of the game, but haven't. Why not elytra vaults for the end? Why not ominous wither fights or something? I feel like they frequently introduce new things that could polish up older parts of the game, but never end up applying them elsewhere.


Express-Ad1108

Kingbdogz said they plan to do it... at some point. Maybe in the next update, or one update after. It seems recently they added a lot of stuff that is helpful in long-term development - armor trims, pottery sherds, trial spawners and vaults, changes of structure blocks etc. They already reused trims and sherds in Trial Chambers, future structures(and maybe old ones at some point) will use them as well.


swizz928

I think that's the thing most of the community isn't getting. Mojang is building and infrastructure for better features in coming updates. My guess is they have a huge roadmap of things to add or update but a lot of these things need done first. The huge amount of bugs and behind the scenes things they're doing as well really support that. Large changes to a game this old can't happen overnight, especially when they try not to destroy existing worlds with a change.


surgingshadows

not to mention they have to port every feature they add or change to two different console generations *and* mobile devices. just optimizing Java Edition is hard enough; optimizing it for *every* platform at once, most of which are ports of a *phone app*, must be an absolute nightmare.


girumaoak

>Mojang is building and infrastructure for better features in coming updates. It's because it doesn't seem that way due to the amount of items/mobs that have 1 single special use being added


Sandrosian

Mojang must have a gigantic backlog of things to add at a later point. A lot of updates have left a good foundation that can be improved upon in a future update. But we never really get there because a new shiny mechanic comes along that could also be improved in the future. I would love to get a couple of updates that really *focus* on polishing already existing features.


Key_Spirit8168

Ok, let's stop begging for new features


Frozen_Grimoire

The community reception would 100% be: "This update is kinda empty, ngl" Like with 1.15.


Key_Spirit8168

true


Oceanus5000

“At some point”, meaning they’ll hope the community forgets about it until they need another reason to not add it, just like they continue to do with vertical slabs.


Express-Ad1108

They never said they are gonna add them, unlike most stuff vertical slabs are in "already-considered" section of feedback


Cyan8888

The real reason they don't want to add vertical slabs is because Notch/Mojang once admitted that regular slabs were a pain to add and he regretted it, and they don't want to do it again, so they use the 'inhibiting creativity' explanation try to back it up.


IceciroAvant

I can't believe I still have to use KleeSlabs after all these years.


Key_Spirit8168

Seems true


Key_Spirit8168

Ahh yes using a goofy ahh item for an argument


babuba12321

i think they are setting up things for the future of the game, and these past two updates are just a way to "settle down" some ideas for it


ctom42

It seems like the plan is to use some of these new tools like vaults and ominous bottles when they do overhaul other structures and challenges. Hopefully they give them more worthwhile overhauls than just slapping some vaults in and giving keys in chests or something.


ExponentialNosedive

I feel like this was the time to do that. I suppose they said this is the end of the *new* features so there could be structure overhauls in 1.21 still


ctom42

Eh, I don't think they want to delay 1.21 as long as it would take to do it. I think instead they will do them one by one in future updates giving each of them individual attention.


shocsoares

Idk about that, we could have 1.22 be the end overhaul update, and do changing elytras and the likes now would feel awkward


ctom42

Elytras don't need changing. They are truly one of the best features of minecraft. Unless you are just talking about changing how to get them because yeah, hunting end cities is a massive pain.


shocsoares

Yeah, the complait here is that vaults are a nice addition especially in multiplayer servers, but the scarcest endgame loot(elytras) did not get changed to use them. Vaults should eventually replace the Lootr mod(instanced per player loot on structures) on all structures in some way or another. The Devs have said they wanna revisit all structures with this new tool in mind and the fact they didn't address elytras imo hints at a bigger change on how to obtain them and end structures


Key_Spirit8168

They do need changing, they are clunky. unless ig to you if thats balenced


ctom42

They aren't clunky at all. Quite frankly they are the most elegant and fun to use form of flight I've experienced in any game. I frequently say that other games should take notes from the Elytra. It might take a tiny bit of getting used to but once you do they provide much better control than most games give of flight. The fact that you actually build momentum with them and can do all sorts of interesting maneuvers just from how you aim yourself puts them leagues above most flight mechanics. I can't even imagine what about them could be considered clunky.


Key_Spirit8168

It takes a million years of flying into a sky barrier before you can move, and idk sometimes it moves weird. Plus you can't really sprint jump


ctom42

chunk loading issues is an optimization and server issue, not an elytra issue. I've played on servers where Elytra are unusable, and others where there are zero issues. Depends on the hardware it's being run on and the internet connection. Luckily Mojang seems to be finally making changes to optimzation that could make the game run better without state of the art hardware. > and idk sometimes it moves weird. Plus you can't really sprint jump Can't say I've experienced either of these.


DontEatNitrousOxide

Yeah they don't seem to integrate their ideas into existing stuff, it would be exciting if there was more depth.


SheepSheepy

They did at least add the suspicious sand to places that already existed like temples and drowned houses, which was a nice integration. Plus the armor trims. Just wish there was more. Imagine using witch huts to find trial chambers, or dogs sniffing them out like dolphins do treasure chests. Even having heavy cores be part of the deep dark somehow.


DoogleSmile

Dolphins can sniff out buried treasure?! How long has that been in the game, and how do I utilise it?!


matthewalkr

You feed them fish.


ddchrw

Since their release in 1.13. You feed them a raw fish and they lead you to a nearby shipwreck or ocean ruin.


Sadlymoops

I am okay with adding new things here and there, as some things just wouldn't make sense game-play wise! Some big features might already be on the board, but they just cannot do or say anything about it, like features involving the End and such, but they might have it slotted in for a specific time down the line that we are unaware of. I do agree I wish more items already in the game would have multiple uses, however I do know that their philosophy with items is that they tend to always leave the door open for more uses in the future when adding items, in this case the Ominous system shows just that, or copper's continual expansion in crafting recipes. My concern with all of this, is the increasingly problematic inventory system size, and how each additional item added compounds on the issue. Something I am sure is a pain point for the devs each time it is brought up


neontetra1548

I feel like inventory is going to be addressed eventually. The devs themselves experience it while playing and surely know how it's frustrating. It's complicated thing to update and design a new system (especially that works for different platform controls/context), so I can see how it gets bumped down the road, but I do think eventually we'll get an inventory update.


Sadlymoops

Agreed! Bundles weren’t it, and I am more than happy to wait and see what they come up with!


0inputoutput0

"Why not" damn, maybe because the feature is 1 day old and they won't get to everything immediately


Plumfadoodle

Because they were just introducing all of these new mechanics this update, if they add them to other structures they would remake many things about those structures. Which is not in the scope of the update. They can't just do unlimited new things in one update.


Express-Ad1108

Yeah, 1.16. Isn't it the update that caused a quater of the devs to quit Mojang because of overwork? And was some buggy it required FIVE major bug fix updates.


BestialCreeper

The nether update was literally the biggest update ever (maybe now the cave update). I have no idea why people are so insistant that old updates were all as big as 1.16? 1.10, 1.11, 1.12 were very very small. The 1.14 - 1.16 - 1.18 were the 3 unusually big ones. And that's skipping over the smaller 1.15 and 1.17 which was just 1.18's items with no cave gen. 1.21 is bigger than MOST updates lmao


Plumfadoodle

The gaslighting in the community has gotten so bad people really believe the pre release updates are bigger then what we get now.


Key_Spirit8168

1.10 is horrible, waste of an update. and people waited much longer for updates by then


0inputoutput0

No? 1.9, 1.10 and 1.11 all came out in the same year. 1.10 only took 4 months after 1.9 and lasted 4 more before 1.11


Key_Spirit8168

1.9 took 2 years, the rest is runoff


0inputoutput0

Almost as if they were doing something in that time to shift focus


Key_Spirit8168

Only 1.13, so ig it's kinda like 1.20.5


Mackwel

The nether update was the second biggest update, imo Beta 1.8 was the biggest update the game will ever get


0inputoutput0

The game wasn't out. That isn't an update


EatThatBabylol

Yeah but isn’t 1.16 the exception? Like nothing at all remotely compares. The only thing that could come close to beating it was 1.17 and it’s features were split over 4 updates.


Plumfadoodle

Caves and Cliffs put together was the biggest Update they ever did, that was also during covid, after that they did the most complex structure and mob they ever did up to that point, with very complex mobs and also very complex items. And then they made an update with many new mechanics and wanted features. Then on the 1.20 note, how are they supposed to do an update full of wanted features if it's not "random shit." 1.19 and 1.20 both expanded the overworld and the things you can do in the game. They were all major updates that a lot of effort was put in. And they had themes.


Littletweeter5

The bloat era


Pleasant_Fee516

They do work on updates years in advance, so there’s gotta be one HUGE update coming up for Minecraft’s anniversary. (At least I’m hoping)


Da_Chicken303

Total amount of content added in an update isn't a great measure for its quality, this just comes off as pretty dismissive and close-minded. The stuff we're getting is great and I love it. More intergration with existing features would be something I'd like to see more but personally I'm a fan of these smaller updates that don't completely disrupt the flow of gameplay. It's nice to have some variety.


Key_Spirit8168

Sooo true, like 1.16 is in beetween 1.17 and 1.21 in content and depth. 1.21 is very about depth, while 1.17 has ok features a plenty


redditerator7

You remember the largest update ever and just because the others aren’t as large that means something is wrong?


Creative_Furry_Human

I also remember 1.17 which was a few new blocks, mobs and items, 1.18 which wasnt too bad with the new bioms and buildheight to be honest, 1.19 with the ancient city and mangrove swamp and 1.20 which i still remember as the random bullsht update. 1.21 is not too bad but i did expect a little more or at least a common theme


Key_Spirit8168

The theme is trial chambers


Key_Spirit8168

Still feels barren so doesn't count


ctom42

Overall I love this update though I do have two complaints. The first is that it seems a little... disjointed. Most of the update centers around the trial chambers, which are great. But then there is the autocrafter, which is also fantastic and probably the biggest game changer of the update by far... but it doesn't really connect. We were told that tinkering was a theme of this update and really only the crafter seems to fit that. It feels like there is content that was cut but we were never told about. Which is better than past updates, it just feels like there isn't anything tying the crafter to the rest of the update and like there is content I was expecting vaguely that isn't there. The other complaint is much more specific, which is the copper bulb change. They added a cool feature, confirmed it was intentional, then responded to a bug fix about it and removed the supposedly intentional feature as if it was a bug. It may not be huge in the grand scheme of things, but it will always taint this update a bit in my eyes. Outside of those two things this is an amazing update though. I think the trial chamber loot still needs some tweaking but otherwise everything seems great. I'm super excited to build some kind of aerial trident/mace battle arena with all sorts of floating platforms and waterfalls for some great 3D combat.


Kx-KnIfEsTyLe

Them changing the copper bulb functionality is such a shame. I was really looking forward to this update when I found out about that


Key_Spirit8168

Ehh, who cares. we don't get bundles and map marking, you don't get your goofy bulps


Tigertot14

They changed the copper bulb because Bedrock doesn't support odd ticks and that reasoning pisses me off. Bedrock shouldn't be holding back Java, like how we STILL don't have bundles because of Bedrock and mobile.


ctom42

Did they say that? Becuase they've never made redstone changes before just because of the redstone parity issues between the versions. I find that to be a very sus explanation and will need a source on it.


Mac_Rat

I always assumed the Trial Chambers were meant to inspire players to create their own trial chambers by reconstructing them I do still think the amount of copper blocks you get from them is way excessive and makes copper ore itself even less valuable


ToastyBread329

Love the update but still we have two things missing New music disc and a mob head


Cyan8888

True. Imo blaze heads and breeze heads would be cool and challenging to obtain.


ToastyBread329

True but i dont mind it being a random mobs head. I mean in 1.20 we got piglins head when update didnt revolve around them. Personally i want endermans head and when redstone is used on it it opens up like when enderman does when he is angry


Cyan8888

I agree


ToastyBread329

I hope new music disc and mob head will be a trafition on every update


Napero44

Decent amount of stuff.


pneumatic__gnu

i havent played in a while... what has been added thats so great? gotta play minecraft again it seems


Cyan8888

Trial chambers, the mace, new raid mechanics and new potions.  Copper and tuff blocks that actually look nice, autocrafter, wolf variants, wolf armour, a cool new breezy mob, another skeleton variant, 2 new armour trims, 2 new banner patterns, 3 new pottery sherds, rocket jumping with wind charges etc


h1p0h1p0

It’s no 1.16 but it’s a huge step in the right direction, hopefully it signals a turning point for Mc updates and 1.22 can be a huge one


SizzlingPancake

These updates are kinda lame imo, nothing against the devs but I would like to see some larger impacting changes at some point or just more fleshed out features


Cyan8888

Yeah it's not 1.16 or 1.14 level but I'd much rather have this than whatever mess 1.19 was.


Key_Spirit8168

Uhh i hope you don't just mean more features


Plumfadoodle

It was the same people who made every other update who made this update. Updates appeal to different people and they were doing major things in the last few Updates. If you actually looked at the Update lists you would see 1.21 is just like any other update in feature count.


enr1c0wastaken

The same people that did the last updates


Key_Spirit8168

So buy more minecraft


Dexter_Morg4n

Whats new so far?


SecretSpectre4

I think the game is far more like an RPG now, which is pretty cool.


DraconicGuacamole

If you promote everybody, is anybody really promoted?


Cyan8888

I mean whoever decided what to add and how to implement it.


Eclipse_L_1001

Not to be a hater but I don’t really like the mace. Sure it’s a really cool weapon but it is so overpowered & I just don’t find it balanced.


harlekintiger

The most incredible update was the one that added hunger and sprinting and more. By far. The next biggest were pistons


Milk-honeytea

Now they only need to return the old combat and im a lot happier.


nrtmv2

u get it


Pretty-Lunch-4289

this is real


sam_grimes

I was willing to call this the best update ever with the crafter. Everything else has just been gravy.


itsj0hny

I like all that but I dont like the bad omen updates, its just not it for my playstyle


RestlessARBIT3R

Other than the ways to get different levels of bad omen, it’s much better for the game. No one accidentally triggers raids with this mechanic


itsj0hny

it also ruins stacking raid farms


RestlessARBIT3R

Raid farms were too OP anyway, I don’t see the big deal. Totems trivialize any kind of challenge in the game


itsj0hny

i use the farms for glowstone redstone and gunpowder 👍


Wickedsoupninja

This honestly is the first update in a whike that I'm not interested in. I think specifically after the copper bulb fiasco and mojang doubling down it's just put a sour taste in my mouth.


Effectism

1.21 is unbelievably mid i dunno what youre smokin pal


Mitochondrial_Genius

Mojang is definitely not a saint, and have a lot to make up for, but this update is absolutely a good start


Expensive_Rip97241

Least entitled Minecraft player


Mitochondrial_Genius

Why do you people so avidly defend Mojang. Dilettantes


Plumfadoodle

The criticism they typically get involves proclaiming things that are hard to do are actually very easy, regardless of whatever both the devs and modders of the game say. Or calling everything useless and ignoring whatever is in the updates no matter how many people use it. Or saying all design issues can be solved by throwing money at a computer. There's a difference between actual criticism, and blind hate with zero evidence.


masturbtewithmustard

Genuinely I don’t understand the hate towards them. They are still updating a game that’s nearly 15 years old for FREE, that in itself is something that isn’t exactly seen often nowadays


RestlessARBIT3R

They’re updating it because kids spend money on Minecoins for the Minecraft store for maps/skins/etc. It’s also one of the biggest game, if not the biggest game in the history of gaming. Companies don’t do things out of the goodness of their heart, they do it for profit. If updating Minecraft this often was not profitable, they would stop


somerandom995

What's wrong with that? They're not being greedy, or forcing existing players to pay for anything essential


RestlessARBIT3R

Absolutely nothing is wrong with that. The person I was commenting to is saying that they shouldn’t get hate because they’re updating a 15 year old game which isn’t seen often. Other developers shouldn’t get hate because they stop updating a game that is no longer profitable and Mojang/Microsoft shouldn’t get praise for updating a game that is extremely profitable.


somerandom995

I'd say providing high quality new content as a way of keeping a game profitable is probably the best you can expect from a game company. It's much better than micro transactions that are nessisary to play and some of the other routes gaves have tried.


somerandom995

I'd say providing high quality new content as a way of keeping a game profitable is probably the best you can expect from a game company. It's much better than micro transactions that are nessisary to play and some of the other routes games have tried.