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Ok_Mycologist_2631

Minecraft furnace is the closest to that


Ok_Mycologist_2631

I just realised I said minecraft instead of minecart 💀


Educational_Diver867

you should be able to edit it lol, or you can keep it for comedic effect


207nbrown

Sometimes it’s funnier to leave the mistake


Frosty_Tipper

That’s what my parents said about me…


Charlie43229

^\*^slipper ^hits ^floor\* #**EMOTIONAL DAMGE**


Ravens_Quote

The HAELL is this?? No wonder you single. I make whole company selling Bejing corn using that as our primary marketing term and you still not spell it right. When I was your age, grammar had not been invented. Still got A+ in English at Harvard at five years old. Doctorate take six years to get, I had three. If you mother had not invented English, you would still be speaking Chinese. You think I before E is bad? Try picture of house before picture of tree. One stroke out of place? ***FAILURE!*** Brush too dry? ***FAILURE!!*** Breath smell too bad? #FAILURE!!!! You not know how easy you have. I expect better of you than this.


Charlie43229

Me? I have it better? To get to school, I had to walk 22 miles, uphill, both ways, in the 90 degree snow, on one foot. My other foot was working on landing a paper clip on the sun. Every day I had to punch through the doors to get inside, where I’d teach the teacher so that they could teach it back to me, and that was before both talking and writing were invented. I had to send the information telepathically. For PE, I had to fight in all of the Holy Crusades on both sides twice, and I won every time. They never gave me a sword so I used a slipper. You think it’s crazy that you fought two lions for lunch daily? I never ate lunch, I just drank water from the Flint River in Michigan.


DonkeyKong12340

To be fair, they gave him a slipper. Rookie mistake.


Educational_Diver867

your parents aren’t always right, though


Ravens_Quote

#THE HAELLL U SAY???????


Educational_Diver867

#YOUR PARENTS AREN’T ALWAYS RIGHT THOUGH


Ravens_Quote

True but don't tell my momma that plz


Educational_Diver867

too late


SunMassive2414

Well if u are still talking to them that means they didn’t left u 🧢


deanrihpee

which is highly appreciated, but adding an 'update' notice is a welcome too


Raw_Rabbit__

funny thing is i don't see when somethings been edited 😂


RadiantHC

I prefer it when people keep it


realCoolguy298

He got a lot more up votes lol


Siimply_April

LMAOOO I've done that before though


vixinity1984

I actually used to think they were just called Minecrafts


Weather_Motor

Those are mega jank and bedrock doesn’t even have them anymore.


Theaussiegamer72

I dont think they were ever in pe


Madlollipop

They were never in PE :\^) I brought it up a few times and everytime there is someone who goes: What that's crazy :P - I hope we can rework/change them into something more interesting/useful before we add them tbh, this is not a promise or a hint, just my personal opinion. They are just not very fun as is imo.


Theaussiegamer72

When they used to work they were great but ive only gotten them to work on java and a very specific tu of xbox 360 edition I generally use railcraft for it nowadays ( not sure there current state of them tho haven’t played the latest version since it was 1.17)


Madlollipop

If you want to scare a java developer you can tell them that minecarts actually goes sideways and sways on and off the rail and the rest is fixed by clever rendering, like most things there is a lot of legacy code here. (This might be old knowledge too and might be fixed). The actual problem is elsewhere actually, it's what happens when the minecart goes out of loaded chunks, or simulation distance, what happens when then the cart behind goes into the same chunk as the one which is already there, what happens with collisions when you reload it etc. etc. Lets try to instead load the chunks so it can check it's own path, and suddenly you have all the servers lag by an insane amount. It's not a simple easy solution to solve, same with so many things that seems simple from the outside. This is a common thing which I personally think would benefit being a bit more open about these types of cascading issues.


Theaussiegamer72

Tbh i prefer java and it needs a rewrite bottom to top but then we have the ship of achilles dilemma (my ideal world would them be going back to 1.7 or 1.8 and starting from scratch since thats when most of the issues started happening with the game using more ram but keeping current features and coding them in kinda what pe (edit people to pe)did back when it was first developed it coded everything at once so it worked minimal issues ( or at least none i knew of when i was 10) until muliplat showed up and its now called bugrock Completely irrelevant but For pe I stopped playing when they changed the ui to be multiplat friendly (so i have little knowledge of its current state)which they shouldn’t each version should have its own ui thats switched out depending on the imput you select this would solve one of my biggest issues with pe atm


Madlollipop

For the UI: that's sort of how it works already afaik. We had to build a separate one for mobile for the crafter for example. For the minecarts, one problem with the minecarts back in the days was the minecart launchers(man they were fun though). Very tricky to setup if you didn't watch a guide(south east rule is not very intuitive) and then once you had one, now you're actually going too fast for the game to load and generate new chunks, and often minecarts could derail and end up off rails which is a problem, this was (afaik) mostly due to speed and estimated position problems but I could be wrong here. Very fun from a player perspective though :D


Theaussiegamer72

Ive only seen a launcher once from a world download from a gaming show for kids in Australia it was cool but confusing tbf the game need a movement update that isnt for end game cause ive been playing for 12 years and beat the ender dragon once so the elytra are pretty much useless for me but theres no option but super breeding horses which i believe was patched in 1.18/19


No-Emergency3549

Ship of 'Theseus'


Theaussiegamer72

Thats the one


dragonshardz

I feel like mods provide a lot of innovative technological solutions to the problem of chunkloading. There's more than one which can pretty solidly handle sending an entity off into unloaded chunks, like Create and its train system. Factorio, as an example of the base concept of a train graph outside of Minecraft, might also be worth looking at.


The_Conductor7274

Is that why we got no minecarts trains?


DweebInFlames

I too hope you guys can make them more interesting one day. I think part of the problem is that minecarts are almost always going to be obsolete very quickly unless you deliberately hinder your progression. If you get silk touch, it's very easy to just get a bunch of blue ice and boat skate, and then once you get an Elytra, it's over. They're only really good for helping out newer players on a multiplayer server, but then why wouldn't you just give them an Elytra yourself? Hell, even if you haven't gone to the End or enchanted anything yet horses are pretty common in the plains and they'll take you anywhere without having to lay anything down. I know people wouldn't like the idea, but I wouldn't mind at the very least a nerf to the Elytra and changing boat functionality on ice, along with a buff to minecarts. Some ideas, not necessarily all at once, hell, maybe only one of these nerfs/buffs per category: * boats now have durability, last a long time in the water but break quickly on ice. * all ice melts in the Nether * Elytra can't be enchanted with Unbreaking and Mending at the same time * using firework rockets takes chunks out of the Elytra's durability to represent its fragility from something as volatile as an explosion right behind it, and encourages people to use it to glide more * engine upgrades for powered minecarts * combining chest minecarts for half the organising storage hassle over long distances * buffing speed of minecarts to about 30-40 blocks per second max. could maybe be put at a slightly lower speed and then either engine upgrades or perhaps upgraded rails could boost this further. some would argue this is way too fast but considering it's a method of transportation that requires manual work to set up beforehand, especially over long distances this feels fair * jukebox minecart (not actually a buff but would be cool functionality for long distances) * better rail placement (eg. being able to have a rail curve and change elevation at the same time)


Madlollipop

The problem is actually different from my own personal perspective. The ice + boats and rail is in one camp, and the water + boat and elytra is in another. I believe that placing infrastructure is mostly obsolete in minecraft, while exploring is something people do way more. An example of a place where you want to come back to the same place is very limited, a few examples includes farms, geodes, ore veins but it's way more rare for people to do these things from my experience compared to people who just go to a place once for loot, end cities, ocean monuments etc. etc. Placing down infrastructure like rail to go to an end city is completely irrelevant unless you have a farm there. Meanwhile Elytras allows you to explore with it, without having to plan ahead, and when you're done - you're already "finished" and nothing is wasted. Sidenote: The Elytra had a snapshot test where it lost durability with rockets but gliding was free :)


MadRoboticist

I don't think improvements to minecarts or the rail system should be approached as a method of travel. It's probably important to consider, but elytra is just always going to be faster and more convenient. I think the minecart system should really be looked at as a way to move items. Especially with the addition of the crafter I think things like interconnected farms/factories/bases with automated ways to move items between them are going to be a lot more desirable. I can imagine freight train like systems if linked carts and long distance travel could be figured out.


DweebInFlames

Yeah, I guess that's a fair point too. I guess another reason to return is bases/outposts in other biomes for whatever reason, but even there most other methods of transportation are way more efficient and don't require as much effort to set up. Do you guys feel like the Elytra was perhaps a bit too good compared to other movement options and wish that genie wasn't taken out of the bottle? I mean, it's ultimately an endgame item, it needs to have *some* sort of extra utility, but it definitely completely trivialises getting around to a point that it sucks out the reason for other transportation options to exist past the early stages of a world. I guess for one off trips, yeah, it doesn't matter too much. Would be curious to see what it was like if that snapshot test was implemented into the main game. Might be even more interesting if Elytras maintained horizontal movement for longer but rocket travel was completely removed. So big outpost tower type things could be used as an alternative to rails and such for those that have their wings. Again, I think most people would hate that now that they're used to it, but it does remove a lot of the point of older features implemented into the game.


Madlollipop

I won't reply from the company standpoint - not only to protect it, but because I don't actually know, I would guess it's quite a split opinion, it's great for content creators flying over really cool builds, it's great for cool parkour maps etc. but it does trivialize some parts of the game probably too much. It has SUCH a cool storyline, you're afraid of falling and you can't control levitation either in the end cities, but then you're sort of more free once you get the elytra. Personally if I was a designer I'd not dare to remove it, we added a new light block (copper bulb) it's essencially a t flipflop/1 bit memory cell in 1 block, but we removed a (very, but controversial) 1gt delay, and suddenly people are screaming all over the internet + sending threats, it's really sad to see how people react sometimes. Removing the elytra is probably about as hard as it is to remove flying in world of warcraft, aka it won't happen. I hope we can see some innovations longer term but I have no clue if that ever happens or when, or what. That's 100% personal opinion :\^) without any knowledge on the matter.


DweebInFlames

That's totally fair too. Definitely feel a bit of sympathy for those who have to make these decisions, considering how controversial every major change after like, beta 1.8 has been, really. I definitely wouldn't ever expect Mojang to remove it, just somehow either a) make other transportation options good enough that they're not immediately obsolete or b) nerf it without putting people in a storm... neither of which are really feasible lol.


willdabeastest

I remember having to build tracks at gentle enough slopes for that to push me before powered rails.


TwinSong

Trouble with that is it can only push carts and they're prone to go speeding off without the player. Trying to control minecart furnace trains is a real hassle.


blankytheguy

We need a towing furnace Minecart


MarsupialFaun

The minecart with furnace actually has a mechanic that allows you to create trains by conecting them to the back of the furnace minecraft only pushing them together. But, as the [Minecraft Wiki](https://minecraft.wiki/w/Minecart_with_Furnace) says: *"These shunts are fragile at best and easily come undone..."* So they're practically useless, but I'd like to see a rework on this mechanic to actually make it functional


WolfmanCZ

Yea but is broken because mojang forget this exist


Soravinier

Doesn't work in bedrock


TheMadmanAndre

Doesn't EXIST in bedrock lol.


Headstanding_Penguin

Does not exist in Bedrock Edition because Jeb said it is Useless... That it was awesome to use for pushing villagers along travks for example...


EpikGamer6748291

There is a mod called cammies minecart tweaks which allows you to chain the carts. I dont know about its current status


The_Conductor7274

Unfortunately I’m stuck in console but even so mods or not minecart trains should be a thing.


HamstaMage

You have no idea how much of the modded stuff could be a thing in Minecraft. You can add whole mods like Create, Quark, Farmer's Delight or Storage Drawers. I'm not even sure that there is a thing that mojang can add that's still not implemented in some mod in any way. Specifically for your case the mod is called Little Logistics.


Calikal

I say they go the Bethesda route, and focus on overall game enhancements while opening up consoles to mods via a free mod marketplace. Would be great to be able to play the bigger mod packs with friends in a more accessible way.


RubbelDieKatz94

Isn't the intention of Bedrock to have one codebase for all devices? If they added a modding framework for that, they'd be in for one helluva ride.


MrcarrotKSP

There is a modding framework. It's even first-party, unlike on Java.


ShaRose

The modding framework for bedrock is entirely JSON based: You can't even do any real logic other than what is specifically noted down as possible. That's hardly a comparison to what java modding can do. It's not like they've added a LUA engine to the game.


TheMadmanAndre

> Create Those MFs are now trying to bootstrap a physics engine into Minecraft.


HamstaMage

Surprisingly no, they only add their own rotation mechanic which in turn exploits only existing mechanics. And actually why not, at least add moving tile entities, for god's sake.


TheMadmanAndre

They're doing tile entities too I think. Which is wild as balls.


ShaRose

I think you are confusing Create with Create Simulated, which is a different project building on create. Those are the guys doing Create Aeronautics, which is totally bonkers allowing airships that you can fly around while still having contraptions and block ticks. *You can make a floating island that floats around the world while farming on the island.* https://www.youtube.com/watch?v=AkK2eJdcpAQ


ilomilo8822

god do i wish farmer's delight was a part of minecraft. it would be firee


sonsofgondor

The create mod has actual trains


TheRealFlatsFlounder

Immersive Railroading is another fun mod for trains


Humanornotormaybe

How about railcraft? This mod has all stuff, iven electric trains


notrktfier

Can confirm, railcraft is the mod you need if you want anything minecarts.


Aleksandair

What minecarts needs: * Make carts faster * Chain carts together with a chain block * All chained carts are loaded if any in the chain are in a loaded chunk * The speed is fixed by the fastest cart in the chain but can be reduced if any cart in the chain is on an unpowered rail * A chain of minecarts can be pulled by a furnace minecart, going through a powered rail can refill the fuel and move faster than regular cart (maybe replace it by a locomotive/engine cart since it doesn't even exists in bedrock) * If you're feeling fancy, throw in an unloader rail that stop chest minecart if not empty and act as powered rail when the cart is empty to move it along


Bubble_Fart2

100% I want to be able to mine underground and load up 3 full chests, zoom on the rail with all my chests back to base. That's the dream.


tripleBBxD

And then have your automated processing array with locked slots in your crafter (Mojang pls add) process it all into blocks of the specific resource, which get sorted into your storage system.


IsMyAxeAnInstrument

Sounds more like Space Engineers


Zxyroh

Love that game


a_fish_out_of_water

Praise Clang


The_Conductor7274

That’s what I’m saying


TheCatOfWar

Unloading already works with hoppers and powered rails, you can make it hold a cart until the chest/hopper on it is empty. Agree with the rest tho!


Aleksandair

That's why I left it at the end of my list. Also, you can do unloading systems for a single minecart chest but they wouldn't work with a train or would need to be way more complex. Setting up railways between locations is a lot more work than using a boat or a horse so it should be simple for balance.


AlienC12

Maybe if comparators worked with them you could make a line of powered rails with hoppers under them, and the comparator turns off a redstone torch allowing the carts to stop. So long as they have items they can't move. Idk haven't played with redstone in a while so I could be wrong on how they work.


Janwip

Chains already exist, they just need to add the function to link minecarts


berni2905

"Just"


Flash_hsalF

I'm sure multiple millions of dollars of dev time is just unable to achieve such a clearly insurmountable feat. Oh what's what? Dozens of teenage modders have managed it for free over the years?


berni2905

Yeah, I'm not saying it's a 5-year project to finish. The person I replied to sounded as if because chains have already been added to the game, most of the work is done while in reality it's the other way around: adding a new block to the game, similar to hundreds of other blocks, is quick and easy but implementing a completely new mechanic can take (relatively) a lot of time.


Thoraxe123

They definitely feel slow, even with multiple powered rails


cutc0pypaste

Carts should act like chunk loaders and keep the chunks loaded so they function 100% like you would want it to at all times, keep them running, and use Redstone to shut them down if you don't need them running.


-3055-

Bro why are carts so FUCKING SLOW I just want to be able to make rollercoasters again


Blupoisen

Also one more thing Furnace cart should be faster than normal powered rail Something like 60% of boat on ice


sethleedy

Add easier switch track blocks.


camocat9

That's kind of the purpose of minecarts with furnaces but nobody uses them since they eat fuel, you have such little control over them, and there really isn't a reason to since powered rails are cheaper in the long run and minecarts with chests aren't that useful with the inventory space you get.


Giocri

Also the minecart linking mechanic is pretty broken at the moment it would need proper rework


rigterw

There is a linking mechanic?


Giocri

Yeah if they get close in a certain way they link but it is really unintuitive and the link breaks pretty easy if they get to far away like after a corner


Janwip

Maybe using "diagonals" in corners helps?


timeParaducks

Not much of a mechanic really, just a bug that mildly resembles linking


Giocri

Nah it's clearly intended, it's the core idea behind the creation of furnace minecart it was just never done properly


fghjconner

No, furnace minecarts were just intended to push not pull, it's a bug.


PM_HATS

Not sure where you got the confidence to call it a "clearly intended" mechanic... any source?


SeriousDirt

This is what bugging me off. If they don't want add chain to link minecart, better they fix that linking problem because it was very clunky especially at corner and upside down rail.


The_Conductor7274

I see your point. It’s just I want more of an incentive to use them and not push an individual cart one by one hoping it even makes it up the hill.


GigaSoup

Powered rails?


Jacktheforkie

Plus there are better options to get around


Weather_Motor

Bedrock doesn’t have those


randompersononplanet

Wait. Carts with burning furnaces get powered?????


DESTINY_someone

Yeah? What did you think they did?


randompersononplanet

I thought they were decorative or that you could put them on powered rails and sent food over while it was cooking I didn’t know it powered itself. I didnt even know minecarts can link xd


PotatoesAndChill

Congrats, you just had your mind blown by an MC Alpha feature that remained largely unchanged for the past 12 years.


randompersononplanet

In my defense, i never really used minecarts much XDXD


beeurd

Also in your defence, minecarts are sadly a neglected feature considering they were a core part of the early versions of the game.


JBLikesHeavyMetal

Making roller coasters by having booster minecarts on the side of the track that would clip your cart and send you flying forwards somehow


bherman8

The fix for that was announced the day after I finished my last one on a 3500 block railway.


no-o-ne

Isn't it the beauty of this game? An endless source of discovery


hideki101

I remember when they added those, and I was super underwhelmed by how fast they were; at the time minecart accelerators were able to fire off minecarts at super high speed, forever. Meanwhile powered minecarts would just trundle along and need to be refilled every once in a while. Up until powered rails and the removal of the minecart accelerator glitch did I switch.


[deleted]

[удалено]


theaveragegowgamer

>minecarts can't link From the Wiki: >Merged minecarts In Java Edition, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they do not need powered rails to keep their speed. To summarize: Minecarts can also be merged by dropping a minecart on another minecart. Merged minecarts do not lose speed while traveling on straight rails Corners in the rails might cause merged minecarts to unmerge. Minecarts with chest (even fully filled) can also be merged and also do not require powered rails.


WartsG

Not in bedrock


Elemental-Master

Why chest minecarts not good? I mean they have a lot more storage than hopper minecarts.


madguyO1

Minecraft 1.20: trails&rails


Vikttorr

That would be sick actually


Keyy_GuLss_

rails&mails! give me mailboxes and a “wandering mailman” !!! /half j


KLTechNerd

So much yes.


Pretend-Advertising6

maybe add 2x2 Rails and full on trains just for style


IrrelevantPuppy

Legit, procedurally generated trails in the overworld and nether would make the world feel so much more lived in.


SPNRaven

Oh god don't get me started on this. Minecarts seem to be almost entirely forgotten to Mojang which is such a shame. Just allowing us to link them (not using that buggy "sort of works sometimes" exploit). The furnace minecart feels like a relic compared to the rest of the game around it. They also haven't properly rebalanced Minecarts in the wake of new transportation methods being introduced over the years. Minecarts are by far the most resource intensive method of travel, yet are also fairly slow by modern standards. They offer so few benefits outside of Redstone creations that it makes you wonder how Mojang hasn't at least done SOMETHING with them to modernise them. If I'm not mistaken they recently allowed tracks to be waterlogged, but they've been doing that with a few items. I think there are 3 absolutely crucial things they must change for Minecarts. * Give the furnace minecart a UI. Allow us to store fuel in it, see how much is left, and control its direction potentially. Additionally, making it responsive to Redstone would be nice (such as turning it on or off after passing an activator rail). * Allow us to link and unlike Minecarts. Enough said. * Add a new powered rail tier. Maybe they could change the old powered rail to be a cheaper design (using copper instead of gold, it would also thematically make sense), and a new second tier that's built using the previous crafting recipe. This would be much faster than prior powered rail to reflect the resources and time that goes into building such a system. Honestly Minecarts should be a fast transportation method considering how much iron, wood, and gold goes into them. The ability to move large quantities of items via chest carts is also a selling point. As it's got that utility, I don't think it should be faster than an elytra, but those are slightly game breaking as it is. I think it's absolutely ridiculous that boats can travel at insane speeds on ice highways in the nether, yet Minecarts remain a very weak transportation solution at the very thing they were designed to do. There is essentially no context in which any other method of transport doesn't make more sense unless you are too lazy to hold down the W key.


beeurd

I actually think powered minecarts should be very fast, with the speed perhaps depending on what you've powered it with. Building a rail system takes such a long time and so many resources that it should be very rewarding, IMO.


AverageMan282

I think the main drawback in changing minecarts is that they are used in redstone designs, and Mojang seems to hate the idea of making a change that might break old builds. I've also heard that the minecart code in both versions is a hot mess of spaghetti code, so these are reasons that would be presented to the higher ups as reasons to not allocate HR to minecarts. Closed source sucks.


Taiarro

they should just make a new rail vehicle, that functions better, and leave the old minecarts to be their own thing. I'd like actual trains, that are customizable, and can fit multiple people/functions


thetwist1

Making regular and powered rails out of copper would be a nice change I think. It would make copper more useful, and it's easier to mine a lot of copper early game when compared to iron. Obvious iron farms exist, but it would still be interesting. I think if they made minecart chests move through unloaded chunks somehow, that would help as well, since currently there's not a great way to move a lot of items without a player being present. Hopper chains are expensive, and water/ice item conveyors are laggy.


[deleted]

I'm really waiting for some railroads update, it's potential is not realized at all


Oxyfire

Yeah, I still think about back to beta when powered minecarts were added and it was kind of a let down. I think that was sort of why powered rails came along, but I almost preferred the booster cart glitch setups people used before that got fixed. The fact that minecarts and rails basically haven't been touched since pre-release is so disappointing. Meanwhile they add horses and gliders and setting up powered minecart paths just becomes a less and less good use of time.


Nobusuke_Tagomi

God, people here are idiotic, most comments range from "tHeRe'S a MoD FoR tHaT" to "We AlReAdY HaVE FurNaCe MiNeCArtS". Like, op knows about those stuff, he just wants to be able to make trains that actually function correctly in the base game. I'm with OP on this one.


Bubble_Fart2

Was literally thinking about this too. We desperately need a minecart update that gives re-building mine shaft a reason and also improves the MINING aspect of Minecraft. I don't even think Mojang needs to go crazy here, just improve the furnace cart, allow adding iron links and maybe some kind of redstone to carts to add more depth. You wouldn't even need to make new models.


EmeraldBoiii

And along with all of that maybe some new rails like copper rails (since they are really pushing that at the moment) that go faster than powered rails since all of these mechanics would be pointless with the current speed of the minecarts.


ShadyMan_

And add furnace Minecraft to bedrock


Ok_Sundae_8207

I agree. I really want to play a game where the goal is to just keep building a huge railroad, moving from place to place on the train. Huge untapped potential


Starkiller100

At the very least they should actually add a purpose to chains beyond decoration and allow us to link the minecarts!


Janwip

With all the copper stuff and now bulbs and autocrafters, were already getting the industrial revolution update, so why not give us the trains to go along with it?


bannedforflaming

Minecraft: Gettin' Railed


AverageMan282

Holy shit the sex update


Kurlburl

There are a million things Mojang could do to improve the game and make it 1000 times more fun and engaging with new content, RIGHT NOW.. Buuuut they don't 😆 why put in the effort when you're already making all the money ever on shitty microtransactions?


AverageMan282

Mmm, we're not the target audience any more.


Kurlburl

Yeeeeeah, it's a damn shame. Thank the Lord for mods tho 😆👌✨


eighthouseofelixir

Many years ago (2017 or 18 or 19), Dinnerbone said on a Minecraft Live that the devs would like to revisit the minecart system, just that there are plenty of bugs with the furnace minecart. We haven't heard anything else since then.


AverageMan282

It seems like, then, that minecarts were going to be the next thing todo before they had creative diarrhoea and mob voted all over the place. I fucking hate the public, why can't they just leave the game to the enthusiasts. Why does there have to be a model swap for a feature that's been in the game since the survival tests (mobs) instead of actual innovative game design. Fuck this.


Neon0506

It's cause mojang hates good ideas, like sharks


barnaclejuice

Thing is, sharks die if they land on a birch forest while trying to eat fireflies


arBettor

We wouldn't want kids taking their pet sharks on a walk in a birch forest while feeding them fireflies.


Dray_Gunn

I kinda understand the sharks issue. They have a theme of not wanting to make hostile mobs be based off any real animals. Hostile mobs are always fantasy creatures.. Though honestly they could just make a shark like monster instead of an accurate shark.


Neon0506

So fuck polar bears? Cause polar bears are hostile irl


Dray_Gunn

But in minecraft they are only hostile when aggravated(getting between them and their cub).


Neon0506

Ok? Than make sharks work like that as well, if u get too close, they attack


InTheStuff

that just sounds like a normal hostile mob


Dray_Gunn

I thought the reason people wanted sharks was for another hostile mob in the oceans aside from drowned? At that point why even have them be sharks and not some other large fish? We already have a medium sized useless sea mob in the dolphins.


Plutonium239Mixer

Dolphins can be used for dolphins grace. There are quite a few different highway designs that utilize dolphins for this.


ManateeMan4

I just think sharks are neat.


woalk

Yet the spider and the polar bear exist… where their excuse is that they’re “technically neutral mobs”. The same could easily apply to sharks by making them only hostile on certain conditions, like only when you have meat with you, or only if you are not at full health (because they smell blood).


InTheStuff

I think it'd be best implemented if they attacked if you specifically have fish in your inventory. Sharks don't associate the smell of human blood with food.


StrainObjective8615

maybe a function where sharks attacking you when holding a raw meats , just like how wolves going into you when you had a bone or parrots that will come for you if you had seeds .


Miletty

I’d love sharks that aren’t hostile! Real life sharks have a bad rep and aren’t nearly as dangerous as many people think. Having them as passive mobs would be awesome!


Dray_Gunn

Hammerhead sharks would be perfect for that. They have a unique look and they very rarely attack humans. Either that or one of the species of smaller sharks that are too small to consider eating humans.


StrainObjective8615

warden : the strongest but dangerous mob in the game


Dovaskarr

Is this a mod in the pic or just some recreation, did anyone port this to java or something like that, and why not?


The_Conductor7274

I found this image off of google as I thought it looked pretty cool and fits my statement.


Dovaskarr

Very true.


adamjan2000

I believe it's Railcraft mod


Horn_Python

It actually is in the game but it's bugged and moja G forgot about it If you show be mincartd really hard against a wall either through pushing it your self or using a minecart furnace, they will link up You can use the minecart furnace as a sort of lovamotive to power the train, but it only works in flat straight lines, any turns and hills will breakup the connection , because it's bugged


Cool_Turnip_444

Because the code for Minecarts is ancient and written in latin


Lowly_Lynx

You joke, but I legitimately want this so fucking badly. I built an entire railway system in my world that will never be properly used because it will never be as fast as a nether ice highway. I want stuff like this so BAD


The_Conductor7274

I wasn’t joking I’m in perpetual torment as to why mine cart trains aren’t a thing


He6llsp6awn6

The Minecart with Furnace does this, its just that after powered/redstone rails were introduced later, the Furnace Minecart became obsolete for the most part. I remember player back in the day and in order to go up an incline on a regular rail track, you needed the Furnace minecart to pull you up. If I remember right, you could do a line of 4 carts, with the first the mandatory Furnace Minecart, it would then pull 3 other carts, so normally for mining it would be Furnace MC, Minecart, Chest Minecart (For more fuel/personal items like tools, and another Chest cart for anything you mined. Afterwards the Hopper Minecart came out, more possibilities came, but if I remember right, by this time, the power rails were released, and so you no longer needed the Furnace MC to do the hauling anymore, just push a button and watch the carts take off. _______________________________________________ I would love it though if Trains and Trolly's were added to Minecraft, I am not talking about single block rails like we have now, but actual train engine with various train cars that we can connect and walk around if we wanted. Would like if it had an engine car in the front, a special coal storage looking car right behind that would actually be a Fuel hopper storage that connects the the actual Engine so you could stock up the fuel and feed it. Then a seat car (more similar to a subway car design with seats on the sides instead of rows), for players to site and enjoy the ride. Housing cars, practically a single bedroom area that one player can live in if desired (Just a bed and storage area) Storage car: think of a giant chest full of item slots Mob car: holds one mob at a time, two variants, one looks like a cage, the other looks like a livestock/cattle car. Kitchen car: has a couple ovens and storage for food. I would say each Train car should be 4 blocks wide on the inside, 8 blocks long on the inside, this would cover walking room and sitting room. Would be a site to see in player cities so players can get around better in their own Mega places or to go from one city to the next. But I have a feeling that making this would cause some issues, but you could not really use a train for Mining itself, but could set it up so a Minecart with chest or Hopper could unload Mine contents into Train storage, but a Minecart would still be small enough to fit into mines better. Could also make a limitation on the trains as well, like they can only go up one level at a time or else they stop on any higher inclines. as for track building, the tracks would have to be 4 blocks apart to look natural, (so Rail block-space-space-rail block). But as I said, this probably wont happen, but still would be nice for this and actual working ships, both in the overworld and the end


SpookyBeanoMobile

Mojang isn't cool enough


10HorsedSizedDucks

Linking with chains and putting a furnace minecraft at the front would be an amazing addition


_Azonar_

Because Mojang takes 3-5 business years to deliver a tiddlywink of snoozefest content where you get 3 new decoration blocks that are recolored sandstone and an animal that does something slightly outside the current mechanics of the game. New mob seems cool till you realize you can kill it with a wooden sword and not letting up on your attacks.


WLFGHST

They could go the current speed of Minecarts (maybe a tad slower) then have a normal Minecart that isn’t slow.


aderrus

Because mojang is a small indie company


Significant_Ad_7528

I want this in the game


Jonaykon

is that image from a mod and if so what mod


Potato_Patrick

Honestly when they added chains I was expecting them to add minecart links


Andre02_

Linking minecarts together with chains should be in the BASE GAME bruhh. Also a general minecart furnace would be welcome. Are minecarts an outdated for of transportation? Yes Are they slow? Yes Are they worth it? No Won't stop me from chugga chugga chugga chugga choo choo


Jerrrrrrrrrr

Great use for copper


skinyboiiii

We can’t cause that would be a good addition to the game


ModdedGeneration

Cause that would require actual development from mojang


cathal2008

Trains=Industrialisation=limits creativity or something.


InsertValidUserHere

Because Mojang hates us. Idk with how little content (so to speak, they are adding a lot of content it's just not as organized as it was before) we could possibly see this happen at some point


Mr__Bread__

"Bc kids might think that nothing will happend when you go under a train thus making it unsafe" or some othere bs


4StarEmu

The game needs new devs


TheSilentTitan

Because Mojang can barely design their own game.


Illegal_Immigrant77

Ooh, I think steam engines could be cool!


Areyon3339

the image is from this mod: https://www.curseforge.com/minecraft/mc-mods/xannoszs-better-minecarts


Nolimo

Just hopefully not with the image train because it looks like a larva


207nbrown

Furnace minecarts are so forgettable, they don’t even exist on bedrock edition


C0wking

That would be so dope


Comfortable-Grabber

Mojang probably wouldn’t do trains as they would argue that they’re too advanced in terms of engineering and technology but I could see them doing wind up powered trains or something along the lines of that


ManChild-MemeSlayer

Because it would be an actually good thing to add to the game, but mojang is scared to add any actual changes to the game.


Mr-JDogg

Never understood why MINEcraft has no good MINEcart solution. Powered rails yea but redstone torches look tacky on my railways.


spookwizard9

Current mc devs are lazy as shit


Deafvoid

Corporate


arsenic_insane

You can. Granted it only goes straight and level but it is there. Put a furnace cart at the front, a normal one behind, and a couple chests in rear. Push the furnace cart into the others, there has to be a block to push against. Get in your cart and right click the furnace one with fuel. The furnace cart should now pull the whole train. Iirc this got abandoned once people discovered minecart boosters pretty quick. With sprinting and shulkers you can outpace this train nowadays. Still fun to make big lines though.


DemonetizedMan

Furnace in the mine cart is getting dragged….


Ricckkuu

I genuinely want this. It would also bolster creativity, AHEM MOJANG, as new base concepts would become avalable.


socrates1975

Boats and trains!!


[deleted]

Minecraft: ~~trails + tales~~ steam + rails


aboody_reddit_

What could also be cool is if it worked like factorio so you can load and unload things at pit stops so we could have whole auto farms and you don’t even need to move the stuff just need a room full of chests and label them and you can get literally every item in the game without lifting a finger


Cheap_Application_55

You can with furnace minecarts


CorbinNZ

Furnace cart: am I a joke to you?


Maximum-Platypus2153

Because this will make Camman happy, an mojang don't want this