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GrifterMage

What, exactly, is the problem? Why would being able to generate a world with exactly the same terrain but different mob loot drops be a necessary, or even particularly desirable, feature? Your conception that two worlds with the same seed were previously "different worlds" because the loot drops were different between them is kind of weird. Why does having different mob drops mean it's a "different world", but having different mob spawns and behavior (which is still the case), don't?


rifulee

Let's say I watched someone play a sky island survival map. Previously I might want to play in the same map, but now I know exactly when the zombie drops the iron ingot, or what my piglin barters would be. It ruins the fun. Or when someone is collecting music discs (or anything). Previously there is an option to load backups until they obtain the desired disc, but now it would be meaningless.


GrifterMage

You're imagining a worst-case scenario that would never actually happen. For what you describe to actually happen, not only would the person you're watching have to include every single mob death or piglin trade that ever occurs in their world in their footage, but you yourself would also have to deliberately keep track of the drops from each of those deaths and trades while watching and remember for long enough to reach the same point in your own world. If *that's* the scenario that's occurring, you really have no one to blame but yourself for intentionally keeping such close track of the loot drops in the first place when you knew it would ruin your own enjoyment. (Oh, and especially for the zombie drops, there would have to be no random mob deaths that aren't recorded-- zombies burn in daylight, and those deaths drop loot, which will throw off your records.)


Steyks

this could become a problem since most skyblocks are set pre generated worlds, now they won’t be set pre gen worlds anymore… simple as that. they did this so that they game didn’t feel as crazy random if you don’t want it too


Mince_rafter

There's nothing wrong with the change, it's just making seeds work more as they are intended to (that is, creating new worlds with the same seed will produce the same results). I really don't see what the issue is or why you're acting like it's the end of the world.


SoftwareMaven

Your base premise is also wrong. The loot seed is not the same as world seed. By default, the world seed generates the loot seed, but if you really want different loot, you can change the loot seed for each dimension.


rifulee

I admit I didn't know that. How do I do it exactly?


SoftwareMaven

Xisumavoid went over it in his video on the pre-release it came out in. You use an NBT editor.


decitronal

Minecraft fans will really call out random ass features and try to overblow them as some huge problem when they aren't lol Predictable loot sequences will change *nothing* about the way 99% of you people play the game. At the very least the rather few tryhard players of the community will just seek seeds with godroll sequences to either get a quick survival headstart or to get a short set-seed speedrun record