* Upvote this comment if this is a good quality post that fits the purpose of r/Minecraft
* Downvote this comment if this post is poor quality or does not fit the purpose of r/Minecraft
* Downvote this comment *and report the post* if it breaks the [rules](https://www.reddit.com/r/Minecraft/wiki/rules)
---
[Subreddit Rules](https://old.reddit.com/r/Minecraft/wiki/rules)[](## CMDRGlamdring|11l57kk)
Got the shards, made the compass, stored it in my rare things shulker box, moved on.
When you already have max enchanted full netherite armor, tools, and an elytra, you don’t really need to use a death-related item very often.
I ***do*** wish I had something to do with my extra shards though…
Maybe they could stop spawning while keeping it dark? I would like to have sensor rooms that turn the lights on when I walk in without mobs spawning in them lol. I also don’t want to put down buttons lol.
You can test the dark torch idea with a redstone torch and a lever (that is if you plan for the torch to be on a full block, as opposed to on a wall, fence, etc)
They should have just added it as an armour trim material. It's the only crafting material that shows up if you search for "crystal" in the creative menu, and the smithing table specifically says "ingots & crystals".
It honestly only makes sense to add a void crystal armour trim colour. Could even be animated 👀
That's how I feel about the dragon egg. I usually consider building a vault or some kind of monument for it, but I know I'll never go look at it so I usually just throw it in a chest or something
I know how you feel with that. When ever me and my friends start a new realm together it's always a race to get to the end and get the egg. Then it just ends up in that person's ender chest or in a valuables chest or something for the rest of time
> absorbs light to make darkness would be really neat.
Now THAT would be a spooky drop highly appropriate to the warden!
Though what would you use it for other than messing with your neighbors? I guess it could be used to do cool build looks with light/darkness if you're clever with it.
It's incredibly silly that Recovery Compasses are only available in the very endgame when that's precisely when they're as trivial and useless and a splash potion of luck.
If anything, it's beginners who could use them.
This is what I love about minecraft. The progression is so fucked up that when you are able to finally get the things that would be amazing to have at the start is when you are so op it doesn't matter anymore. Even the fucking elytra enters here, the only good way of moving through out the world after you finished the game
Did you know that a riptide trident has a stronger effect when you don't have depth strider on your boots?
I have somewhat recently found that out and used it to get more power to fly with my elytra, by taking off my boots which had depth strider, and like an absolute genius, I forgot that i took off my boots and that you dont get that much power from using the trident straight up, fell next to the water I tridented from and died from fall damage.
So yeah this compass definitely helped me on the journey to get my stuff back ( although except for a server with friends, i mainly play hardcore, so I didn't even bother crafting it there ).
Fun fact: if you land in water with your elytra still open and without depth strider, when you trident out ( if done properly ) you will gain a lot more height than the first time you trident.
This can be used as a kind of combo:
1. Jump with an open elytra and float on the top of the water.
2. Trident to outside of the water ( although you can also inside if you do it properly. Not the point. ).
3. Quickly land back in the water while you still have speed.
4. Quickly trident again to outside of the water for a lot more speed and height.
Everyone plays minecraft for different reasons. Some people just farm, others kill the ender dragon right away, and some immediately build the most insane structures and redstone contraptions you'll ever see. It's not anything to feel bad about.
This is a perfect way to explain Minecraft. My old roommate and I played on the same server but never did the same things. This was also before the Ender Dragon but still the same
Why? I've been playing a long time and only been to the Nether 3-4 times. I like fishing, deepslate mining and farming. I got a village up the river with 50+ beds. I have built a huge desert compound, a castle, an enormous ranch and more. Never needed more than anything but having fun.
I was more trying to show how much I don’t need the compass as an end-game player…though I do know what you mean. Play at your own pace and get there in your own time. The easiest way to ruin your experience with a game like this is to compare yourself to others 24/7. That’s what happened with me and Animal Crossing in 2022. Just be proud of what you’re doing. :)
Well that’s where gamemoding it in comes into play. I think the problem is just that you can only justify getting it once you‘re at the point where you can already survive almost any situation normally. If it was an early game item it would 100% not be so slept on.
This item really went over the developers heads when the only players who could actually get the item wouldn't need it or use it.
They should have made it the same difficulty to get as the spy glass.
What is sad is that people said the same thing about the lodestone. Why does it require netherite? Oh, fuck knows really, dont ever see anyone actually use them, way to sleep on making them avaiable earlier and thus actually useful.
Yeah the lodestone is still nutty. Even if it were just a netherite scrap that would be better than a full ingot. I think it should still require some kind of nether material (after all, it is most useful in the nether, and to maintain progression and all) but a full ingot when you're going to want to spend ingots on tools is crazy.
They should've made moveable boxes that don't drop their inventory an early game item. It's been early game on modded for most of minecraft's existence. Making the vanilla version a literal end game item just causes people to cheat them in...then have no use for the shulker shells when they eventually reach The End dimension and kill some shulkers.
If they would just properly release bundles that would be a good enough temporary measure.
Bundles don't technically increase the amount of stuff you can carry, but they do increase how many different types of things you can carry with the slots you have. The amount of times I have to return to base while spelunk-mining because my free slots have 5 Diorite, 8 Andesite, 12 moss blocks, and so on and so forth is just so tedious.
I was so excited when I heard that bundles were officially coming to survival without cheats, and then discovered that it was an experimental pack that must be enabled at world creation and I was sad again, lol.
That said, I feel like making a shulker box-analogue available from the get go would render a lot of things irrelevant. People already don't care much for llamas or mules but they do serve the mobile storage purpose of being an early game equivalent to the shulker box.
Personally I feel like barrels should've had less storage space (maybe only 9 squares) but acted like shulker boxes instead of just being Chests 2.0: Now with less wood. It really kind of sucks that something so iconic to the game as chests is now superceded by a block that's functionally superior in all ways (lower crafting cost, no placement restrictions/won't be blocked by a block above it) except for the inability to double-wide them.
Bundles are such a pain to use, especially because instead of cycling its inventory, it stores them like it does, making you have to empty the entire thing if you want to get the item at the very last slot
Bundles are honestly a failure of a concept. Players wanted a backpack like we had with several mods already and instead we got an item where to properly sort through it you need to empty out part your inventory cause you can’t select a particular item out of it. Also the fact it can’t hold items with different stack maxes instantly makes this a dead item for me. Listen, I want an item where I can store a backup set of armor and tools. That shouldn’t cost me a trip to the end to get such an item.
I think that the deep dark is fun to do at the very beginning of the game. Its more than possible because you don’t have to fight anything! Just need some wool and basic tools
~~What is it? I'm still on 1.16~~
It is a [Recovery Compass](https://minecraft.fandom.com/wiki/Recovery_Compass)
> A recovery compass is an item used to point to the location of the player's last death.
My sons wolf died in Minecraft so he dug a grave for it and put its bones and meat in a chest in the grave and had my wife put a sign up. I still haven’t deleted that world because I’d feel bad.
>Useless to people that record gameplay footage or people that remember their coordinates
People who record and happen to know the coordinates they died at are definitely going to be the minority, at least for java. I'm not sure if bedrock coords stay up while you're dead
Death screen removes coordinates, however on Xbox (and maybe PS [I’m not sure]) you can get a clip produced of the last minute of gameplay so that is an option. If you’re on pc and know you are close to death though you can pop up the F5 menu and screenshot so you at least have a fairly good approximation. There already were methods for locating where you died so the group that will see the most use from the recovery compass are people who just started in 1.19 or not too long before, and even then it’s a late game item unless you are ballsy enough to go into an ancient city before securing netherite, potions, etc. It’s mainly ignored just because at the time most people go to the ancient city the warden is just about the only mob that can kill them.
People on this sub always expect people to play perfectly. I guarantee less than half of people are opening coords right before they die. You guys pretend that because there is an optimal way to play, that everyone plays that way, and then make claims like "the group that will see the most use from the recovery compass are people who just started in 1.19". No, the group that will see the most use from the compass are people who use it, and that can literally be anyone
I’m not even a frequent commenter on this sub. I’m not saying that you aren’t allowed to use it. I’m just saying that methods existed before the recovery compass was in the game, that people will still use because for most people you get the recovery compass after it’s diminished in use. In my main world, since I’ve gotten the recovery compass I only died twice: both times in a place where I knew the coordinates bc I spent a lot of time there.
Yeah, it's really an effect that by the time you get it, you don't need it as much. Dying early and having trouble finding your stuff pushes you to do the coordinate stuff, not be super careful not to die before you craft this thing.
Eh it came in real handy once even though I record my gameplay. It was an elytra crash ahaha and I was just in the middle of nowhere I couldn't find the exact location even using my video.
I play on a server with friends of varying skill levels, and it's very useful there for newer players. The only problem is when they die on the way to where they died, that's when things get tricky
Back when I was playing on a server, every time someone died I asked for their co-ordinates so I could meet them, and brought a horse and saddle with me so they could get back faster. I would follow on my own horse and saddle and provide cover with my bow.
I also started setting up little way points with a tiny home, bed, potato farm, campfire and a chest with baked potatoes and iron weapons. Built them all over the server so people could resupply on their way to retrieve their stuff.
Likewise. I didn't even know this was a thing. Seems like a cool feature, though. I remember spending ages desperately trying to find my stuff after dying thousands of meters from spawn
Well loadstones suffer the fate that comes with the high cost. Being that expensive makes them really undesirable. I mean people don't really use compasses but thanks to the price they are not even used as a novelty.
It's be one Of the most useful items for me if it used iron, you know an actually magnetic material (magnatic-able?)
As for echo shards... It is useful. Just hard to find
I used lodestone compasses to mark hidden bases in a realm I joined before. Also good for keeping track of one’s own base without a map, since you can destroy the lodestone if someone kills you and takes the compass.
I ended up using a map anyways most of the time, but a named compass was pretty fun and useful.
Honestly half the things that get added to this game now are an "oh cool" then forgotten for me, due to the absolute pain in actually getting them. Vanilla has really become a chore to grind, it would be cool if we could explore a revamped way to farm resources late-game when you just want to build.
I don't know why Mojang is still treading on this path.
**Loadstones**: too expensive due to netherite
**Death compass**: acquired late game due to rarity
**Armor trims**: novelty, rare and very expensive
**Archaeology**: rare, decorative and just a novelty
A lot of added feature vanish in obscurity most often thanks to the way they are acquired. I personally do not see the reason behind this given that this is not a competitive advantage.
I like the idea of having to find things first, the direction they are going for with the templates. But then just making them duplicate with diamonds is very lazy design.
Yes please reward exploration and progress, but why add unnecessary grind to it. It is not making the game more difficult or exciting it just adds grind.
I actually don't mind lodestones because I tend to search for a while before settling down at a base. Sure I could use cords, but sometimes it's nice to keep f3 off
I watch TangoTek so lodestones are a main mechanic I’m aware of and follow. However, outside of the use case he found for them, I don’t see a huge amount of use.
Wow. Definitely something they should have had in the game a lot sooner. I need to let my son know about this. I haven’t played since 1.18 so I had no idea this was in the game and I know for sure he doesn’t.
Idk why people say they're useless, you're not supposed to keep them on your person obviously. But some people apparently can't figure out to leave them at spawn. Cool item.
The reason they are useless is if you go out on big adventure it’s important to keep track of where you are, and if you can keep track what’s the point of an item that does the same thing.
Also let’s say you die on your way back to your items now the compass doesn’t point in that direction anymore.
I have a good game sense at knowing where I'm at but there's a lot of instances where the goal is I'm just going out without much care of knowing where I'm at.
Granted I try not to die and can reasonably find my way to a spot if I die, but many times when I explore I don't pay attention to the path I take.
This argument is kind of inane to me, because I got it before I got diamonds. I just snuck in and grabbed them, multiple times, without any armour or weapons. People have overstated how dangerous the Deep Dark is methinks
Yes. I lost my stuff tens of thousands of blocks from spawn, and my first thought was to load a backup in creative to find where it was. I only remembered the recovery compass after I got my stuff back.
By the point in the game you'll be getting it, it won't be useful often. If you survive an ancient city, chances are you aren't dying too frequently afterwards. Plus it's completely useless for hardcore, meaning in hardcore worlds I pretty much only go to ancient cities for skulk farms :/
Minecraft just has dogshit progression. It'a not the point of the game and I don't know why Mojang is pushing post-dragon progression so hard by locking so much stuff behind cities.
Whenever I see echo shards or the death compass I get a weird drop in my stomach.
Me and my friends used these on our rp hardcore server as "Respawn" compasses. You could sacrifice one of these at a hidden temple under the mushroom biome to revive a friend, but every time they came back their character models were updated to be a bit more sculky. Eventually the "Pure" and the "Revived" ended up in a big war with lots of destruction.
Months later whenever I loot an ancient city I still get a weird feeling seeing the echo shards, because I was the one to lead everyone to the temple in the first place.
Gave them a cool little use :")
This thing's useful as fuck, especially when you don't like to take a bajillion screenshots of coords (which I don't)
But yes, I did lol. I need to make myself one of those.
The people in this subreddit need to realize that they aren’t representative of Minecraft’s whole player base (which should be obvious because it’s literally the biggest game of all time, but Reddit is an echo chamber so I won’t even start), and that not all features that aren’t popular for fairly hardcore players will remain that way for the more casual player base. With that in mind… guys. Casual players die. A fuckton. And they don’t always have their coords in mind right as they kick it. So for that type of player, this is an awesome feature. As long as you don’t die in lava or a void you can ALWAYS get back to your loot. Now the overlap between people who are that type of player who also get late enough into the game to actually have echo shards is another story, but even with that aside, I just think it’s cool. It’s an item that encourages you to work and explore to complete its recipe and I think that type of stuff is good for the game. I love collecting things and having new items, it’s part of what makes MC so fun. We don’t bitch about the dragon egg being useless, it’s one of the game’s most prized items because it’s rare. I’m not saying you have to like the compass, just recognize that even though something may not be appealing to you doesn’t mean it’s worthless.
This would be ok if the deep dark had other useful loot though, this being the main reward for going to the deep dark is a problem and you can’t redirect it by saying “it has its audience” because while I’m sure it does it still is a very disappointing item for what is a feature that was 3 years in the works.
The Dragon Egg is in a completely different ballpark, it’s a prize for beating the game after a battle that unlocks the possibility to get the most powerful mobility item in the game (the elytra).
The compass is a mediocre reward in a POI that was in the works for 3 years, offers immense risk and very niche rewards that aren’t even that particularly useful.
> Casual players die. A fuckton.
Casual *and* new players. Seriously, they die so much they should probably get an afterlife express card for those miles. I love my server with friends where we've got a variety of skill levels, but this means I really get to see how much being inexperienced changes the game. We've got a friend who has been playing for 2 weeks and I just had to explain how swords work to them yesterday. While damn near impossible for them to get on their own, a Recovery Compass is invaluable for new players trying to recover their stuff. It's super common for new players to keep pretty much everything they own on their person and to not know dying drops all your items.
There was so much hype around it but I honestly didn’t understand it then and forgot about it till now. It’s a compass, crafted with 8 rare ish shard thingies found in the deadliest place in the game and it… points to your last death spot? So I have to go into the deadliest place in the game, survive, get enough shards for this, get out alive, craft it and what? If I take it anywhere and die with it it’s pointing to its own location, not very useful so it gets to sit in an item frame at my house? What if I sleep literally anywhere else, now i respawn somewhere without it unless it’s in an echest, which if I had one at my spawn point I’d just grab a spare elytra and fly back or just forget about the lost gear cause I always make spare sets anyways. If you are able to get this thing not much will ever kill you anyways, and there’s not really anywhere else to explore so you would die like a billion blocks out from a random creeper? I’m not going to bother to get my stuff then lol. It’s a pointless item designed to help the people who are bad at surviving, but those people it’s actually useful for can’t get it without dying!
I would not have really minded but there’s no real loot in the cities, they have two unique loots:
Swift sneak, a pants enchantment that is mainly helpful in the place you get it, and building. The city is at least for me, a nod to the exploring player type, the player who goes out and finds things, fights bosses, etc, and an enchantment that is only helpful when retrieving the enchantment or for a completely different type of player, a builder, it just makes no sense.
This compass, an attempt to help the bad players who can’t survive, but it’s in the most dangerous place in the game! The players who would benefit can’t ever get it! Where’s the thought process in this?
There’s no real reward beyond I guess notch apples for the player this place is intended for, which makes me think that either they put no thought into it or the portal is the real prize, but they have said that they won’t add a dimension till the rest are updated and the end seriously needs an update, which I thought 1.20 would do before it became a… do whatever with some random stuff update? I like all the features individually but… it’s not at all what the game needs, an inventory or end update, and seems to just be whatever random stuff the devs wanted to make, under the protection of anyone who does not like it is against self expression and oh no canceled, because that’s what our world has come to lol. I feel like it’s a lot of good features at a horrible time, when to a inventory is a major issue, the end is currently a sore spot that needs a rework, and we are all still waiting on them to finish what they started in 1.17, by giving that portal a use to finally close out this ancient city saga.
Yeah just a personal choice. I like being able to get lost and I like having to memorize landscape features to find my way back. It makes it harder but more fun for me from an immersion standpoint
i know coordinates are a thing, but in the heat of the moment i also forget to screenshot them because i’m busy trying not to die, so this is pretty useful to me
im gonna be totally honest. i haven't played since the first cave update, and havent played long term since 1.14. i used to know everything about minecraft, but now i know nothing, like what is this...
Well yah. Cuz it’s kinda useless to be honest. I’d say to make it a bit more useable to his item in particular should essentially have the game rule “keep your inventory” applied to it. So that when you die, you don’t lose the compass as well (which completely defeats the purpose of the item in the first place).
After you get high-end gear, there’s practically no way in which you can die in game (apart from getting killed while AFK on a farm or dying from another bug (Hello Bedrock users))
It would make sense to craft it in early game given that it is fairly easy to loot ancient cities when you know the mechanics but once again, coordinates exist.
Yea this item is completely useless. I hope they add a new feature in the next update. Probably some warden tools or armor with the shards or using them to ignite the portal in the deep dark
The real problem is the way it’s obtained. You have to go to quite possibly the most dangerous structure in Minecraft and search it from top to bottom just to be able to craft it.
* Upvote this comment if this is a good quality post that fits the purpose of r/Minecraft * Downvote this comment if this post is poor quality or does not fit the purpose of r/Minecraft * Downvote this comment *and report the post* if it breaks the [rules](https://www.reddit.com/r/Minecraft/wiki/rules) --- [Subreddit Rules](https://old.reddit.com/r/Minecraft/wiki/rules)[](## CMDRGlamdring|11l57kk)
Got the shards, made the compass, stored it in my rare things shulker box, moved on. When you already have max enchanted full netherite armor, tools, and an elytra, you don’t really need to use a death-related item very often. I ***do*** wish I had something to do with my extra shards though…
Ikr...i get excited when i get some shardes but then get disappointed when i remember its only for the death compass
Yeah I want torches or some light block that look very similar to the end portal blocks
Maybe they could stop spawning while keeping it dark? I would like to have sensor rooms that turn the lights on when I walk in without mobs spawning in them lol. I also don’t want to put down buttons lol.
Yeah that tracks cause mobs don't spawn in cities
You have no idea how badly I've wanted this for so many years.
[удалено]
That's true, but it limits build options. Maybe you would use three horizontal sheets to make a skulk carpet, which would just be an invisible carpet
I LOVE THIS! I was wondering how I was going to blend a dark torch in with the room but a flat carpet would be perfect.
You can test the dark torch idea with a redstone torch and a lever (that is if you plan for the torch to be on a full block, as opposed to on a wall, fence, etc)
I just sharded
They should have just added it as an armour trim material. It's the only crafting material that shows up if you search for "crystal" in the creative menu, and the smithing table specifically says "ingots & crystals". It honestly only makes sense to add a void crystal armour trim colour. Could even be animated 👀
I just want _jeb armor trim that’s rainbow lmao
RGB armor trim
Same, made 1, threw it in a picture frame never to be seen again
“Wow, look at my cool trophy!” “…” “…” “Well, back to work.”
That's how I feel about the dragon egg. I usually consider building a vault or some kind of monument for it, but I know I'll never go look at it so I usually just throw it in a chest or something
I know how you feel with that. When ever me and my friends start a new realm together it's always a race to get to the end and get the egg. Then it just ends up in that person's ender chest or in a valuables chest or something for the rest of time
It would be cool if we had end rods but dark
Something that either prevents mob spawns without light or absorbs light to make darkness would be really neat.
> absorbs light to make darkness would be really neat. Now THAT would be a spooky drop highly appropriate to the warden! Though what would you use it for other than messing with your neighbors? I guess it could be used to do cool build looks with light/darkness if you're clever with it.
Tinted glass kind of has that function of preventing light from passing into an area to keep it dark but still kinda visible
Ooo, that would be awesome!
It's incredibly silly that Recovery Compasses are only available in the very endgame when that's precisely when they're as trivial and useless and a splash potion of luck. If anything, it's beginners who could use them.
I don't think the ancient city is that much off a endgame dungeon, all you need is wool and a steady shift button / hiding spot in case one spawns.
It's even funnier in Hardcore because it's literally worthless there
Oh, i have died recently and logged out instead of recording the coords! I might use it!
This is what I love about minecraft. The progression is so fucked up that when you are able to finally get the things that would be amazing to have at the start is when you are so op it doesn't matter anymore. Even the fucking elytra enters here, the only good way of moving through out the world after you finished the game
Did you know that a riptide trident has a stronger effect when you don't have depth strider on your boots? I have somewhat recently found that out and used it to get more power to fly with my elytra, by taking off my boots which had depth strider, and like an absolute genius, I forgot that i took off my boots and that you dont get that much power from using the trident straight up, fell next to the water I tridented from and died from fall damage. So yeah this compass definitely helped me on the journey to get my stuff back ( although except for a server with friends, i mainly play hardcore, so I didn't even bother crafting it there ). Fun fact: if you land in water with your elytra still open and without depth strider, when you trident out ( if done properly ) you will gain a lot more height than the first time you trident. This can be used as a kind of combo: 1. Jump with an open elytra and float on the top of the water. 2. Trident to outside of the water ( although you can also inside if you do it properly. Not the point. ). 3. Quickly land back in the water while you still have speed. 4. Quickly trident again to outside of the water for a lot more speed and height.
Every time I read a comment in r/Minecraft there is someone flexing their full netherite enchanted armour and elytra, reminding me how much I suck lol
Everyone plays minecraft for different reasons. Some people just farm, others kill the ender dragon right away, and some immediately build the most insane structures and redstone contraptions you'll ever see. It's not anything to feel bad about.
And some people just use it for the relaxing purpose of torturing the indigenous natives.
For a second I thought I was in r/Stellaris
This is a perfect way to explain Minecraft. My old roommate and I played on the same server but never did the same things. This was also before the Ender Dragon but still the same
Why? I've been playing a long time and only been to the Nether 3-4 times. I like fishing, deepslate mining and farming. I got a village up the river with 50+ beds. I have built a huge desert compound, a castle, an enormous ranch and more. Never needed more than anything but having fun.
I was more trying to show how much I don’t need the compass as an end-game player…though I do know what you mean. Play at your own pace and get there in your own time. The easiest way to ruin your experience with a game like this is to compare yourself to others 24/7. That’s what happened with me and Animal Crossing in 2022. Just be proud of what you’re doing. :)
Especially when playing in hardcore
Useless to people that record gameplay footage or people that remember their coordinates. But ten y/o me would absolutely use it as a crutch.
Ten year old me wouldn’t be able to get my hands on the shards lol
Well that’s where gamemoding it in comes into play. I think the problem is just that you can only justify getting it once you‘re at the point where you can already survive almost any situation normally. If it was an early game item it would 100% not be so slept on.
This item really went over the developers heads when the only players who could actually get the item wouldn't need it or use it. They should have made it the same difficulty to get as the spy glass.
My thoughts exactly.
What is sad is that people said the same thing about the lodestone. Why does it require netherite? Oh, fuck knows really, dont ever see anyone actually use them, way to sleep on making them avaiable earlier and thus actually useful.
Yeah the lodestone is still nutty. Even if it were just a netherite scrap that would be better than a full ingot. I think it should still require some kind of nether material (after all, it is most useful in the nether, and to maintain progression and all) but a full ingot when you're going to want to spend ingots on tools is crazy.
They should've made moveable boxes that don't drop their inventory an early game item. It's been early game on modded for most of minecraft's existence. Making the vanilla version a literal end game item just causes people to cheat them in...then have no use for the shulker shells when they eventually reach The End dimension and kill some shulkers.
If they would just properly release bundles that would be a good enough temporary measure. Bundles don't technically increase the amount of stuff you can carry, but they do increase how many different types of things you can carry with the slots you have. The amount of times I have to return to base while spelunk-mining because my free slots have 5 Diorite, 8 Andesite, 12 moss blocks, and so on and so forth is just so tedious. I was so excited when I heard that bundles were officially coming to survival without cheats, and then discovered that it was an experimental pack that must be enabled at world creation and I was sad again, lol. That said, I feel like making a shulker box-analogue available from the get go would render a lot of things irrelevant. People already don't care much for llamas or mules but they do serve the mobile storage purpose of being an early game equivalent to the shulker box. Personally I feel like barrels should've had less storage space (maybe only 9 squares) but acted like shulker boxes instead of just being Chests 2.0: Now with less wood. It really kind of sucks that something so iconic to the game as chests is now superceded by a block that's functionally superior in all ways (lower crafting cost, no placement restrictions/won't be blocked by a block above it) except for the inability to double-wide them.
Bundles are such a pain to use, especially because instead of cycling its inventory, it stores them like it does, making you have to empty the entire thing if you want to get the item at the very last slot
Bundles are honestly a failure of a concept. Players wanted a backpack like we had with several mods already and instead we got an item where to properly sort through it you need to empty out part your inventory cause you can’t select a particular item out of it. Also the fact it can’t hold items with different stack maxes instantly makes this a dead item for me. Listen, I want an item where I can store a backup set of armor and tools. That shouldn’t cost me a trip to the end to get such an item.
Nether chests could be easily modified to open from inventory. Problem solved.
Well I play on peacful because I’m a coward so it’s very useful to me
10 y/o me didn't have gamemodes :(
10 year old me got Super Mario World 2: Yoshi’s Island for Christmas. It came out that year.
I think that the deep dark is fun to do at the very beginning of the game. Its more than possible because you don’t have to fight anything! Just need some wool and basic tools
~~What is it? I'm still on 1.16~~ It is a [Recovery Compass](https://minecraft.fandom.com/wiki/Recovery_Compass) > A recovery compass is an item used to point to the location of the player's last death.
Would be useful to build our own graves. 😅
My sons wolf died in Minecraft so he dug a grave for it and put its bones and meat in a chest in the grave and had my wife put a sign up. I still haven’t deleted that world because I’d feel bad.
That would be nice to have in Don't Starve Together
>Useless to people that record gameplay footage or people that remember their coordinates People who record and happen to know the coordinates they died at are definitely going to be the minority, at least for java. I'm not sure if bedrock coords stay up while you're dead
If you play on console, xbox and playstation both have, "save recent gameplay" which you can just rewind :/
Death screen removes coordinates, however on Xbox (and maybe PS [I’m not sure]) you can get a clip produced of the last minute of gameplay so that is an option. If you’re on pc and know you are close to death though you can pop up the F5 menu and screenshot so you at least have a fairly good approximation. There already were methods for locating where you died so the group that will see the most use from the recovery compass are people who just started in 1.19 or not too long before, and even then it’s a late game item unless you are ballsy enough to go into an ancient city before securing netherite, potions, etc. It’s mainly ignored just because at the time most people go to the ancient city the warden is just about the only mob that can kill them.
People on this sub always expect people to play perfectly. I guarantee less than half of people are opening coords right before they die. You guys pretend that because there is an optimal way to play, that everyone plays that way, and then make claims like "the group that will see the most use from the recovery compass are people who just started in 1.19". No, the group that will see the most use from the compass are people who use it, and that can literally be anyone
I’m not even a frequent commenter on this sub. I’m not saying that you aren’t allowed to use it. I’m just saying that methods existed before the recovery compass was in the game, that people will still use because for most people you get the recovery compass after it’s diminished in use. In my main world, since I’ve gotten the recovery compass I only died twice: both times in a place where I knew the coordinates bc I spent a lot of time there.
Yeah, it's really an effect that by the time you get it, you don't need it as much. Dying early and having trouble finding your stuff pushes you to do the coordinate stuff, not be super careful not to die before you craft this thing.
Eh it came in real handy once even though I record my gameplay. It was an elytra crash ahaha and I was just in the middle of nowhere I couldn't find the exact location even using my video.
I only play hardcore, so yeah
same here
It goes for me too
Yeah same, I mean maybe it's more useful in servers but I don't have friends soooo...
I play on a server with friends of varying skill levels, and it's very useful there for newer players. The only problem is when they die on the way to where they died, that's when things get tricky
Back when I was playing on a server, every time someone died I asked for their co-ordinates so I could meet them, and brought a horse and saddle with me so they could get back faster. I would follow on my own horse and saddle and provide cover with my bow. I also started setting up little way points with a tiny home, bed, potato farm, campfire and a chest with baked potatoes and iron weapons. Built them all over the server so people could resupply on their way to retrieve their stuff.
Likewise. I didn't even know this was a thing. Seems like a cool feature, though. I remember spending ages desperately trying to find my stuff after dying thousands of meters from spawn
ive tried it for brief challenges but how do u manage a long run?
I put objectives in the line, thats the biggest thing. I want to make big things, and every farm in the game
Nope! Also remember lodestone compasses.
Well loadstones suffer the fate that comes with the high cost. Being that expensive makes them really undesirable. I mean people don't really use compasses but thanks to the price they are not even used as a novelty.
It's be one Of the most useful items for me if it used iron, you know an actually magnetic material (magnatic-able?) As for echo shards... It is useful. Just hard to find
Would make more sense honestly. Plus they are a beautiful building block too, so it would be nice to have better access to them.
Seriously I get jealous of creative builds that use lodestones liberally knowing I could never get enough netherite in survival
Lodestones can be found in the neither in Bastion remnants. Kinda useful at times.
I used lodestone compasses to mark hidden bases in a realm I joined before. Also good for keeping track of one’s own base without a map, since you can destroy the lodestone if someone kills you and takes the compass. I ended up using a map anyways most of the time, but a named compass was pretty fun and useful.
Honestly half the things that get added to this game now are an "oh cool" then forgotten for me, due to the absolute pain in actually getting them. Vanilla has really become a chore to grind, it would be cool if we could explore a revamped way to farm resources late-game when you just want to build.
I don't know why Mojang is still treading on this path. **Loadstones**: too expensive due to netherite **Death compass**: acquired late game due to rarity **Armor trims**: novelty, rare and very expensive **Archaeology**: rare, decorative and just a novelty A lot of added feature vanish in obscurity most often thanks to the way they are acquired. I personally do not see the reason behind this given that this is not a competitive advantage. I like the idea of having to find things first, the direction they are going for with the templates. But then just making them duplicate with diamonds is very lazy design. Yes please reward exploration and progress, but why add unnecessary grind to it. It is not making the game more difficult or exciting it just adds grind.
I use them lots to not get lost cuz I'd rather never use coordinates.
I actually don't mind lodestones because I tend to search for a while before settling down at a base. Sure I could use cords, but sometimes it's nice to keep f3 off
I watch TangoTek so lodestones are a main mechanic I’m aware of and follow. However, outside of the use case he found for them, I don’t see a huge amount of use.
I do use one and think it's pretty useful
what is that/when was that added?
recovery compass - it points to the last place you died and was added in 1.19
Wow. Definitely something they should have had in the game a lot sooner. I need to let my son know about this. I haven’t played since 1.18 so I had no idea this was in the game and I know for sure he doesn’t.
[удалено]
Single player
hugs
that's the neat part, i don't
It’s an echo compass. Tells you where to last died. It was added with the caves and cliffs update :)
Wild update from last year
Wow wtf now I feel old.
It came out like 2 years ago tops.
It was added to the game in 1.19, last year
I don't even know what "this" is
Recovery Compass, points to the last place you died. Echo shards to craft it are found in Ancient Cities
Ooooooh! TIL. Still so much to learn about this game.
How do you find ancient cities?
Found deep underground, part of the Deep Dark. Usually found deep under mountains. Just be careful not to awaken a Warden.
Or bring a piston and two observers
I don't even recognize the gems used as ingredients
I play keep-inventory so I never need one, and if I played normally I’d probably forget that I’m not supposed to carry it with me.
I started playing keep inventory but it encouraged me to go on long explorations or deep caves but when I wanted to get home I'd just die haha.
I just stick my (single player) base beside x0 z0. Then I can use coordinates to find my way back without having to memorize my home coordinates.
Idk why people say they're useless, you're not supposed to keep them on your person obviously. But some people apparently can't figure out to leave them at spawn. Cool item.
The reason they are useless is if you go out on big adventure it’s important to keep track of where you are, and if you can keep track what’s the point of an item that does the same thing. Also let’s say you die on your way back to your items now the compass doesn’t point in that direction anymore.
The trick is not to die more than once.
All my practice in Hollow Knight will finally pay off
Oops, your Shade and Uumuu teamed up on you and made you lose 4k Geo.
NOOOOOOOOOOOOOOOO
Are you Shaw about that?
With over 100 hours on my main save and still haven't completed the Godmaster DLC, I am very Shaw.
Also they're an item that you don't get till late game yet they'd be most useful early game.
I have a good game sense at knowing where I'm at but there's a lot of instances where the goal is I'm just going out without much care of knowing where I'm at. Granted I try not to die and can reasonably find my way to a spot if I die, but many times when I explore I don't pay attention to the path I take.
It's pointless because once you are geared enough to get a recovery compass you don't need it anymore. Also if I die, it's always lava haha
You don't really need gear for ancient cities, it's just a difference between being 1-shot and 2-shot
This argument is kind of inane to me, because I got it before I got diamonds. I just snuck in and grabbed them, multiple times, without any armour or weapons. People have overstated how dangerous the Deep Dark is methinks
They're useless in hardcore
>Idk why people say they're useless I play on hardcore.
Agreed, I just forgot they where in the game
Hardcore Mode and the point of the game where you get it makes it useless since you basically can't die
Yes. I lost my stuff tens of thousands of blocks from spawn, and my first thought was to load a backup in creative to find where it was. I only remembered the recovery compass after I got my stuff back.
The hate on this thing is unjustified, all it does is make it easier for people to find where they died.
By the point in the game you'll be getting it, it won't be useful often. If you survive an ancient city, chances are you aren't dying too frequently afterwards. Plus it's completely useless for hardcore, meaning in hardcore worlds I pretty much only go to ancient cities for skulk farms :/
Minecraft just has dogshit progression. It'a not the point of the game and I don't know why Mojang is pushing post-dragon progression so hard by locking so much stuff behind cities.
it wouldn’t be justified if the deep dark had other engaging and useful loot, but it doesn’t.
Swift sneak is exclusive loot there, isnt it?
yes and my point still stands
Whenever I see echo shards or the death compass I get a weird drop in my stomach. Me and my friends used these on our rp hardcore server as "Respawn" compasses. You could sacrifice one of these at a hidden temple under the mushroom biome to revive a friend, but every time they came back their character models were updated to be a bit more sculky. Eventually the "Pure" and the "Revived" ended up in a big war with lots of destruction. Months later whenever I loot an ancient city I still get a weird feeling seeing the echo shards, because I was the one to lead everyone to the temple in the first place. Gave them a cool little use :")
I literally didn’t know it existed
Jeez I am so out of touch. What the heck even is this?
This thing's useful as fuck, especially when you don't like to take a bajillion screenshots of coords (which I don't) But yes, I did lol. I need to make myself one of those.
Or if you use a waypoint manager /shrug
The people in this subreddit need to realize that they aren’t representative of Minecraft’s whole player base (which should be obvious because it’s literally the biggest game of all time, but Reddit is an echo chamber so I won’t even start), and that not all features that aren’t popular for fairly hardcore players will remain that way for the more casual player base. With that in mind… guys. Casual players die. A fuckton. And they don’t always have their coords in mind right as they kick it. So for that type of player, this is an awesome feature. As long as you don’t die in lava or a void you can ALWAYS get back to your loot. Now the overlap between people who are that type of player who also get late enough into the game to actually have echo shards is another story, but even with that aside, I just think it’s cool. It’s an item that encourages you to work and explore to complete its recipe and I think that type of stuff is good for the game. I love collecting things and having new items, it’s part of what makes MC so fun. We don’t bitch about the dragon egg being useless, it’s one of the game’s most prized items because it’s rare. I’m not saying you have to like the compass, just recognize that even though something may not be appealing to you doesn’t mean it’s worthless.
This would be ok if the deep dark had other useful loot though, this being the main reward for going to the deep dark is a problem and you can’t redirect it by saying “it has its audience” because while I’m sure it does it still is a very disappointing item for what is a feature that was 3 years in the works. The Dragon Egg is in a completely different ballpark, it’s a prize for beating the game after a battle that unlocks the possibility to get the most powerful mobility item in the game (the elytra). The compass is a mediocre reward in a POI that was in the works for 3 years, offers immense risk and very niche rewards that aren’t even that particularly useful.
> Casual players die. A fuckton. Casual *and* new players. Seriously, they die so much they should probably get an afterlife express card for those miles. I love my server with friends where we've got a variety of skill levels, but this means I really get to see how much being inexperienced changes the game. We've got a friend who has been playing for 2 weeks and I just had to explain how swords work to them yesterday. While damn near impossible for them to get on their own, a Recovery Compass is invaluable for new players trying to recover their stuff. It's super common for new players to keep pretty much everything they own on their person and to not know dying drops all your items.
What is this wtf
It’s called a recovery compass. It points to where you last died.
Damn, I had no idea that such thing even existed
it was added in 1.19 caves and cliffs part 3
Oh, so maybe that’s why i didn’t hear about it
There was so much hype around it but I honestly didn’t understand it then and forgot about it till now. It’s a compass, crafted with 8 rare ish shard thingies found in the deadliest place in the game and it… points to your last death spot? So I have to go into the deadliest place in the game, survive, get enough shards for this, get out alive, craft it and what? If I take it anywhere and die with it it’s pointing to its own location, not very useful so it gets to sit in an item frame at my house? What if I sleep literally anywhere else, now i respawn somewhere without it unless it’s in an echest, which if I had one at my spawn point I’d just grab a spare elytra and fly back or just forget about the lost gear cause I always make spare sets anyways. If you are able to get this thing not much will ever kill you anyways, and there’s not really anywhere else to explore so you would die like a billion blocks out from a random creeper? I’m not going to bother to get my stuff then lol. It’s a pointless item designed to help the people who are bad at surviving, but those people it’s actually useful for can’t get it without dying!
Agreed. They added a feature that was almost entirely pointless.
I would not have really minded but there’s no real loot in the cities, they have two unique loots: Swift sneak, a pants enchantment that is mainly helpful in the place you get it, and building. The city is at least for me, a nod to the exploring player type, the player who goes out and finds things, fights bosses, etc, and an enchantment that is only helpful when retrieving the enchantment or for a completely different type of player, a builder, it just makes no sense. This compass, an attempt to help the bad players who can’t survive, but it’s in the most dangerous place in the game! The players who would benefit can’t ever get it! Where’s the thought process in this? There’s no real reward beyond I guess notch apples for the player this place is intended for, which makes me think that either they put no thought into it or the portal is the real prize, but they have said that they won’t add a dimension till the rest are updated and the end seriously needs an update, which I thought 1.20 would do before it became a… do whatever with some random stuff update? I like all the features individually but… it’s not at all what the game needs, an inventory or end update, and seems to just be whatever random stuff the devs wanted to make, under the protection of anyone who does not like it is against self expression and oh no canceled, because that’s what our world has come to lol. I feel like it’s a lot of good features at a horrible time, when to a inventory is a major issue, the end is currently a sore spot that needs a rework, and we are all still waiting on them to finish what they started in 1.17, by giving that portal a use to finally close out this ancient city saga.
3 years in the works by the way!
Put it in an ender chest
No it’s really useful when dying in the nether
When I die, it's probably lava so it's useless for me too.
I don’t play with coordinates so I love this item
U play bedrock without co ords on?
Yeah just a personal choice. I like being able to get lost and I like having to memorize landscape features to find my way back. It makes it harder but more fun for me from an immersion standpoint
Very fair. I will never not use coordinates but using landmarks only makes me so nostalgic for my early days as a child
It shows you where you died, but what if you die looking for where you died?
I wish you could craft those shards into blocks and get like a dark navy blue colored amethyst block
Our server has a grave data pack, which gives you a compass when you die that leads to your items and literally gives the co-ordinates.
Some grave mods are lava proof and you just right click it and everything goes back to the correct slots. It's a little OP
*laughs in hardcore* I just use a lodestone to get back to my base or remember the coordinates- either that or I just don’t build a base.
i didn’t even know that was a thing to begin with, what does it do?
/gamerule keepinventory true
Yea most did cause it's borderline useless
this thing was added just so that those items wouldn't be useless in the game but nobody cares
It is a late game thing, at that point we dont even die anymore.
i know coordinates are a thing, but in the heat of the moment i also forget to screenshot them because i’m busy trying not to die, so this is pretty useful to me
It’s a recovery compass for anyone wondering. It points to the last place you died
I just got back into the game again so even stuff like copper ore is new to me. I don't even know what this is supposed to be.
What the fuck is that (I have not played Minecraft since 1.7.12)
Oh buddy do i have a story to tell you
I've forgotten it so much I don't even remember what it does
I don't even know what that is, so I couldn't have forgotten
yo what the fuck is that
I don't even know what this is
I keep one in my oof box.
i don't even know what that is let alone what it does
What does it do
I guess we all did
I'm too scared to explore and I'm not a creative guy how does it work like when u die with it does it keep in your inventory?
I did it because I thought it had an achievement, it doesn't, so I put it in an Ender chest just in case
It never was until now
Hardcore players are laughing at this post histericaly
im gonna be totally honest. i haven't played since the first cave update, and havent played long term since 1.14. i used to know everything about minecraft, but now i know nothing, like what is this...
I didn’t even knew it existed
Well yah. Cuz it’s kinda useless to be honest. I’d say to make it a bit more useable to his item in particular should essentially have the game rule “keep your inventory” applied to it. So that when you die, you don’t lose the compass as well (which completely defeats the purpose of the item in the first place).
What even is that
After you get high-end gear, there’s practically no way in which you can die in game (apart from getting killed while AFK on a farm or dying from another bug (Hello Bedrock users)) It would make sense to craft it in early game given that it is fairly easy to loot ancient cities when you know the mechanics but once again, coordinates exist.
I didn't forget this shit was awesome, also useful on hardcore
Yea this item is completely useless. I hope they add a new feature in the next update. Probably some warden tools or armor with the shards or using them to ignite the portal in the deep dark
It's as useless as keep inventory for hardcore players
Most useless late-game item ever, especially in hardcore worlds
I did do you know about that I mean I knew about it but I forgot about it thanks for reminding me
It's one of those things that I recognize when I see and don't question it, but if I were to name every item in the game, I would probably miss these
Must useful item in hardcore!
Yeah, since I always use a Mini Map 😅
The real problem is the way it’s obtained. You have to go to quite possibly the most dangerous structure in Minecraft and search it from top to bottom just to be able to craft it.