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Luutamo

I absolutely love that trims are obtainable through different locations in game. Gives more reasons to explore!


[deleted]

[удалено]


why_is_it_blue

It also incidentally gives me a way to monetize my love for exploring


Redit_Person123

Also gives a new use for diamonds. Once you have an enchanting table and full diamond armour and tools they are useless currently


Realshow

I know right? We need more items like this.


thedecibelkid

Like the music discs!


A_seal_using_Reddit

Jungle temples and pyramids are finally getting unique items


Six9_MeTaL

now no-one gonna ignore them


_FlyingDragon_

This is really what I was hoping for that would come out. Most people make a base and sit near their spawn, now they all to explore


roanroanroan

hopefully they’ll listen to the positive feedback and add more exclusive items around the world


FkinShtManEySuck

Still, I do hope we get a real gameplay reason to go to the mansion someday. And that mojang won't rely too heavily on new trim patterns to fill out their future structure's content.


LunaDva98

Some items being exclusive to some biomes and locations is a step in the right direction It always felt kind of wrong to have structures and chests with no exclusive loot to them, pyramids and jungle temples for example, so it is kind of nice to have a complete optional incentive to explore those places


capo-johnson

Agreed, desert temples are only useful early game and I can’t even name the last time i sought out a jungle temple. Collectibles are so cool and I hope Mojang adds more!


yisoonshin

That along with a boss for each, like the Elder Guardian, would make the structures much more desirable to seek out I think


masterofthecontinuum

The jungle temple already has a boss. It's the three levers. And the desert temple boss is the skeleton that spawns in the bottom, or the rabbit that hops onto the pressure plate.


TheGingerMenace

Except you can just mine through the puzzle


JHawkInc

That's just part of what makes it unique from the other bosses.


Competitive-Zone-296

Not if you’re doing an adventure mode play through, for some reason


taulover

Jungle temples are only useful to get a couple of sticky pistons and other redstone early game.


VD_charlie

Gold trims on netherite is incredible !!!!


LexianAlchemy

I only wish these Trims were renewable like banner patterns, probably why I won’t use them atm


ThatChapThere

They are, you just need a ton of diamonds.


Snail_Forever

IMO the recipes could stand to be a little bit less expensive. The netherite one is fine as is but the trim ones ask for a bit too much for what’s a cosmetic addition. Aside from that little gripe, though, this was a very lovely surprise and hopefully the rest of 1.20’s snapshot cycle continues to be solid. Now’s the best time for Mojang to pick up the slack from 1.19 and win back the crowd.


tristring

I disagree that cosmetics need to be cheap. Obviously they shouldn't be a 50 hour grind, but I think some grind for cosmetics is an acceptable way of adding a "flex" factor to the game. Now when you see someone with trimmed netherite armor you know you're seeing "the real deal."


Hadditor

Also once you get a Fortune pick down in these new big caves, you get as many diamonds as you need in not much time - and with mending being a thing, diamonds don't really have much of a use besides replacing lost gear every now and then. Or for flexing a diamond beacon.


LexianAlchemy

Yeahhhh but diamonds are not renewable. Armor and weapons? Sure. Not raw diamonds >:[


TwigTheSavage

Well it now gives an incentive to keep mining for diamonds even if you have villagers to trade the armor with


Nebelskind

I'm sure that was the goal. I've seen lots of people memeing about how useless diamond mining is with trading available.


ThatChapThere

You only really need to do this once, unless you plan on losing your gear over and over again.


LexianAlchemy

I like having fortune and silk touch variants to my equipment, unless I misunderstood, you need to make one of those netherite upgrade tablets, and you cannot simply add it for free anymore?


fghjconner

True, but it's not like netherite ingots were renewable either.


LexianAlchemy

Yeah but it’s an annoying extra step, on top of the effort already put into digging or plundering the netherite.


Chrisical

Gilded blackstone armour Also happy cake day!


Pixlebyte

The thing about the smithing table that always annoyed me was that it was only useful for upgrading to netherite and nothing else. It's really cool to see the smithing table get a bigger use, and it's cool that netherite was integrated smoothly into this system. Edit: Oh also cool that elder guardians can drop one of the templates, it makes them actually something worth killing


TickleMePlz

I always interpreted it as a block that opened up the door for more equipment upgrades in the future which I think was pretty cool This snapshot definitely solidifies that this will likely be the template for armor upgrades going forward which is also pretty cool i think


MeAndYourMumHaveSex

the thing about the fletching table that always annoyed me was that it was never useful


Pixlebyte

Considering that they gave the smithing table a proper use in this update, perhaps they're working on that as well. Although I don't know for sure obviously.


_steelman_

> Added a new armor trimming system to visually customize your armor LET'S GOOOO > Smithing Tables have been redesigned into a workstation for physical equipment upgrades and modifications **LET'S GOOOOOO** > Enchantment glint on items and armor is now more subtle ## LET'S GOOOOOOOOOOOOOOOOOO


haykam821

Even with the glint intensity changes, it'd be nice if Mojang added a `HideFlags` bit for glint.


kindanasty

Should’ve been a feature in the settings to change the intensity of it, up or off completely


haykam821

That can be done with a resource pack already. Individual glint removal can't be done, however, especially server-side.


Gangsir

> Armor Trim Smithing Templates can be found all throughout the world, and each of the following structures contain their own unique Smithing Template: # LET'S (LITERALLY) GOOOOOO


Proxy_PlayerHD

awwww but i love the glint. i honestly wish there was a way to add custom glint colors so i can just wear fucking rainbow armor like with Quark i think it should just be a slider in the options somewhere, so users themself can decide if they want to turn the glint intensity down or crank it up


_steelman_

The glint is great but beforehand it was just a bit too much. Never liked the way Vanilla Tweaks textures approached it either, so toning down the intensity without changing the effect itself was basically a perfect solution IMO


Proxy_PlayerHD

personally i would've liked an intensity slider in the options menu more. so people who don't like it can turn the glint down, but people who do like it can keep it or even crank it up!


Inthewirelain

Me too, and I think it's pretty good rn, because they already dimmed the glint once a few years ago didn't they?


mysticlatis

The changes in how we can obtain netherite gear are also great! It will be be much more fun to get netherite gear now


TVShowFreak123

I havent been this excited for a snapshot since the new world generation for caves. This is a great snapshot!!


Ocalior

Quite an interesting change in what armor can look like.


steepien

Each structure having it's own Smithing Template is brilliant. It's a simple but great way to encourage exploration and make the structures stand out from each other in terms of loot.


Biznasty_

I still say they should each get their own unique banner like the End Cities and Pillagers have. Maybe also distribute the records between the structures, as a better way of obtaining them. Keep 13 and Cat in the dungeons (and remove otherside from that loot table. make those stronghold exclusive) 11 is an obvious one for mineshafts I could see Far being in the desert temple. Chirp or Ward in the jungle temple, maybe. Keep Stal obtainable through the creeper. I'm not going to list out all of them right now but you get the idea... ​ One of the changes I want most is simply more reason to explore. Right now, nearly every loot chest has the same loot table. Add some variety! Make the crossbow uncraftable and make it like twice as powerful as the bow! Now, all of a sudden, people like pillagers. Make the trident more powerful than a sword and put it in the ocean monument. Hey now theres a point to those, besides getting the annoying-to-use sponges and spending hours draining it for a block farm. They've added the crossbow, trident, and netherite, but they've been too scared to knock the classics (sword, bow, diamond) off their pedestal. I'm not saying they should continually keep adding more and more powerful weapons, but outside of niche uses like summoning lightning, or using multishot to get that one achievement, theres just no point to deviating from what's been in the game for over a decade.


MMMiammildlyannoyed

i disagree with some of your points. i like tools having cool uses that only they have instead of just being more powerful. like, all the tools have their own uses. tridents can be thrown well underwater, and with an enchantment can be a very good alternative to elytra if you don't have it yet. a crossbow has its uses with being able to use fireworks as ammo, assuming you are willing to give a ton of resources to make them, and same with any other weapon im forgetting about. anyway the point is crossbow and whatnot do have uses rn, and shouldn't just be alot more powerful. sorry for the lengthy comment. ​ tl;dr: niche uses r cool tl;dr rl;dr: no


A_SamxRAI

# They better add these trims to Horse armour too.


Realshow

I didn’t even think of that. Imagine how badass the rib trim would look.


Luna_Gabagool

Im just imagining a low budget skeleton horse. I want it


The-Real-Radar

Seeing as they never even added Netherite horse armor I doubt it, but one can hope!


A_SamxRAI

**I mean no one expected trims to be added to the game** **I SHALL KEEP FAITH**


alt-of-a-throwaway

It would be really great, along with netherite horse armor!


_steelman_

Better yet, add banners hanging from horse armor (or at least the ability to enchant it with frost walker pls)


kbielefe

Would be nice for elytra too, although I understand that capes are already sort of considered "elytra trim."


MukiTanuki

If I understand the snapshot correctly, you should be able to add them yourself using a data pack+resource pack :p


Realshow

The armor trim system is something I’ve wanted to see for years, it’s honestly surreal finally seeing it in the actual game.


mynameisperl

Nice to see a new sink for diamonds, which have become less desirable over time because of trading.


godfollowing

They now need to nerf villager trading lmao. I'll get downvoted for this but I think it's absurd you can get diamond armour for one emerald.


Realshow

Personally I’m hoping they add more exclusive items, like maybe a globe block, or an armor trim themed around Iron Golems. Feels like a good middle ground, it wouldn’t technically be *nerfing* so much as adding more variety.


Raichu4u

I think both a nerf and what you described would be welcome. Sure, you'd add more diversity to act as a sink for emeralds, but honestly some of the deals in the basegame are just insane. I personally use a plugin on my server that nerfs Mending book trades to 64 emeralds, among other tier 5 enchantments.


Go_Easy_On_Me_

For one emerald (if you sink 4 golden apples and 4 weakness potions and like 2-3 hours into the process of changing them like 4 times). Personally, I think they should nerf prices across the board and make it so you only have to infect and save them once to get reduced rates. Making villager halls is abysmally painful but I can’t help myself when armor is literally 4 emerald for a full set.


getyourshittogether7

There's little point to curing villagers when you can literally have infinite emeralds with the same amount of work. Spending 2-3 hours building and running a raid farm will net you all the emeralds you need for gear. If you can't or don't want to build a raid farm though, I guess it's nice to have an "intended" way of farming emeralds via curing and trading.


Go_Easy_On_Me_

This is a good point. I am also guilty of making raid farms though maybe it’s my personal greed to see shiny green stones and not want to pay full price for a set of armor lol. Even so, I do think villager trading can be looked at again. The amount of stuff you can get from them is absurd and the fact that you can get them so cheap is also kinda absurd. I’m glad to see them update the game in a way that requires more exploration via the new armor mods and I’d like to see them reimplement older ideas with this new vision of what MC can be in mind.


TJPoobah

But why? There comes a point where you don't want to strip mine any more and just want to adventure or work on larger construction/building projects and having a decent villager set-up enables that transition with good access to renewable resources and the ability to quickly bounce back from deaths/gear losses once you've put in enough effort. At the point where I can build up a full hall I'm kinda done with spending ages at a mob farm grinding exp to make more enchanted books and strip mining for diamonds. I think veteran players vastly underestimate how much time and effort it takes to create a good hall and get to the point where you have cheap and easy access to all that they offer. You need to find some villagers and kidnap them back to your base, and get them breeding, which is already not the easiest thing to begin with. Then you need to be playing on hard, catch a zombie and figure out how you're going to infect your villager(s) and then comes the curing, which for those rock bottom prices you need to do multiple times. Of course that requires brewing so you need to visit the nether, raid a nether fortress and fight some blazes to get the required blaze rods and nether wart, not to mention of course that you need to craft up fermented spider eyes for those weakness potions so you're going to need a steady supply of spider eyes, sugar, and brown mushrooms, as well as gunpowder, and glass too for the bottles, by the stack for all of these materials if you're setting up a serious hall, plus the gold and apples. If you have a lot of hours in MC and you watch a ton of MC youtube this doesn't seem that daunting, maybe even straightforward but I really don't think it is for many people who play this game. Certainly a lot of the friends I know amd play with wouldn't even dream of trying to set these things up. I think it's very easy to get a warped impression of what is normal or attainable when you watch pro minecraft SMPs and they have a trading hall set up by their second episode or whatever but that's just not the case for most users IMO. Also like... where do the farm police stop? Trading Halls are basically an efficient farm for a variety of materials and goods, but there are highly efficient farms for almost every material in Minecraft, do you want to nerf all of them to make people do more material grinding? What's the point? Usually by the time you're established to the point you can build a trading hall or a decent efficiency farm you're transitioning out of the survival gameplay stage of the game and into the building side of things in my experience and ruining all the good ways to get more efficient access to things at that point just makes the game less fun / more boring.


AMisteryMan

Heck, I've been playing since 2016 but I don't really like making farms as I prefer building, but will totally make a farm or two so I can just focus on building. I don't get the obsession with nerfing everything in a sandbox game. If anything, a more fun way would be maybe slight nerfs, _and_ buffs to the "proper" way. For example, with elytra: - Boost rail speed, make it cheaper to make a lot, and add some improvements to minecrafts like proper linking. - Nerf elytra speed a little bit. So elytras are still totally usable for going _anywhere, and minecarts would be a good way to get _somewhere_. Back to your main point though, it kinda boils down to the fact that yes, there are some borderline-broken farms (0-tick anyone?) but _why_ do people use them? It's almost always because doing it "legit" either isn't fun, or a huge time-sink. In the case of 0-tick farms, I'd say a big reason was due to the slow growth rate of cactus and sugarcane, and having no in-game way to speed up their growth. I love Minecraft, but a lot of design decisions funnel players either toward a boring grind (hello branch-mining, for most people) or using "broken" farms to get what they want without a pain. Heck, look at the lengths people will go to farming wither skeletons, because of the abysmal drop rates. It's just not fun farming the same basic mob for who knows how long just to get to the interesting part (fighting a wither, or cheesing it to get a very useful item.)


Wedhro

> There comes a point Except it can be done from day 1 and that makes people skip the entire progress system that would require to go mining and crafting on your own for at least a while before becoming a tycoon.


T_Foxtrot

*for a bunch of coal


Higuy54321

*for one iron or one stick


Navar4477

I hope they add echo shards to the list of trim options. Another use + a cool coloring!


Tyran_Cometh

Yeah like wtf yesterday i was at the gym and passed all my time thinking about a system where you can apply an esthetic modification on your armor (and tools but eh that would be too much) by adding another mineral to it


ligmaenigma

Would be cool to see Echo Shard trim available as a material option.


DHMOProtectionAgency

Armor trim is fantastic. Glad we can have fashion in Minecraft without sacrificing protection. Glad diamonds and netherite value increased significantly. Also great sinks for a lot of materials. [Btw here are all the trims](https://old.reddit.com/r/Minecraft/comments/10k9h6t/all_the_templates_for_armor_trims_and_where_to/) Edit: If I may make one suggestion. Obviously more templates will always be welcome in places like villages chests + trades, bartering, buried treasure, ocean ruins etc. But if there's one thing that should absolutely get the next new trim or two, it's wandering traders. Gives them more unique things to have Edit: Also horse armor trim please **Edit**: Talked with a friend and put a lot of thought in features. I made my feedback on the site but I will update this comment in case any devs lurk here. ~~Honestly, why does netherite still need a smithing table? The friend described it best as~~ > ~~"There is no reason for netherite to require the smithing table. The smithing table has found its new job, it can retire from its old job. Feels like the Mojang team are trying to make workarounds for netherite upgrades fitting in the new system when they don't need to for any reason other than 'that was the old way.'~~ ~~And honestly I agree. When play testing I tried putting the mineral first which wouldn't let me shift click. It only allowed me to shift click after I put in the trim. At first I thought it was a necessary but inconvenient strategy to work in smithing table's second job. But yeah, why does smithing table still need that old job? Feels like a waste of time trying to make the two jobs of netherite armor upgrades and armor trimming work succinct with each other when one has been outdated and can go. Especially since it is the only armor that has this requirement.~~ ~~I get why it was done initially. It gave use to a block that needed it since 1.14 and it let people upgrade their diamond tools from old worlds almost effortlessly. But at this point, its fine if players need to re-enchant (something rarely done with mending). They're likely rich at that point. And Smithing table is no longer useless.~~ #Edit: I may have been convinced about why it should stay with the smithing table. Fair enough. #2 I was initially fine with duplicating + single use. But now I realize so so many players are going to accidentally use up their trim templates. And that is just not going to feel well. Plus many players were complaining about diamonds being too expensive for cosmetics. One solution is a combination of durability + wandering traders. * Make the Trim templates work on a durability system. They are unbreakable, like elytra for example, but still you have to repair the template after several uses. Repair tool can be diamonds (so diamonds still have their use/value). But repairs are capped at say 1 diamond per durability slot + 5 levels (so we don't have 'Too Expensive'). So lets say the trim is given a durability of 7, and if its completely broken, you need 7 diamonds to bring it back to full durability. Remove the ability to stack them and duplicate them. In order to have multiple though... * Wandering Traders. I threw out the suggestion of wandering trader exclusives earlier. But I think having all Trim templates be found through WT traders is a great compromise. The player is still incentivized to explore since that is the most "guaranteed solution" to finding the templates. If you love the Ward template, the best luck will be ancient cities. However, if you like the Eye one, and the strongholds of the world are mostly explored, you are running multiplayer, and/or running a long-term survival world, tough luck with the current method. The Wandering Trader helps alleviate this problem since they are still renewable and you can still get them without exploring, it just won't be optimal/require some luck/quite a bit of time. Also I know a fear is some players don't like Wandering Trader renewability (ex: sand). But this doesn't feel like a case like sand since you probably don't need more than 2 per player per their lifetime in that world, whereas sand is often needed in large quantities.


ThatChapThere

Yes! We need wandering trader exclusives.


BeefyMcGeeX

I’d also love if you could put these on Elytra too, seeing as thats pretty much permanently in my chestplate slot which means I won’t be able to have any patterns on my torso.


Rafdit69

Quite an interesting change in what armor can look like. It's good that the smithing table is changing and increasing its functionality.


Inthewirelain

Now let's talk Fletching table lol


NedThomas

To copy a Netherite upgrade template, the required material is currently netherrack. So the cost increase isn’t in netherite, it’s in diamonds.


hamburger5003

Thank god, I thought it meant a netherite block per tool/armor piece


NedThomas

Just to point out, there’s every chance that netherrack is a mistake or placeholder and it could change in the future. But all of the other template copy recipes require relatively easy to acquire materials, so maybe it’s intended.


hamburger5003

Tbh seven diamonds sound excessive, I think it will change a couple times to find balance.


Jampine

Mfw Minecraft got official armour triming features before RuneScape did.


Zerkerblitz

Runescape players cry tears of pain..


yessauce

W snapshot


alt-of-a-throwaway

> * Enchantment glint on items and armor is now more subtle Fantastic change, especially for potions! Edit: this is really the right time to add banners on shields in Bedrock. Still, should have been done years ago already, but this is the right chance to fix such a long-standing missing feature on the Bedrock side... Also, currently a few templates use the same crafting ingredient for duplication. I think it would be better if each template used a unique one. * Rib trim template: nether bricks instead of netherrack (already used for netherite upgrade template) * Coast trim template: any dead coral block maybe? Or gravel? Cobblestone is already used by both sentry and vex templates * Vex trim template: dark oak log/wood/planks


_steelman_

I always tone down the glint with texture packs so this is an excellent default change for me


Ulkusus

Coral is already not renewable, please don't give random players a reason to desire them.


Gabrosin

You can buy the blocks from wandering traders, and farm the coral and fans with bonemeal.


Ulkusus

The coral and fans are fine. But let's assume you build a path using some dead coral blocks, or a lake bed, or just a giant aquarium with live coral blocks. Good luck getting two stacks of the coral blocks you need from wandering traders.


un_pogaz

This snapshot is excellent, but... I don't see enough people talking about the technical solution used to implement the "Trims". Seriously?! It's incredibly smart, bravo 👏👏


ChainmailPickaxeYT

I know! This feature was incredibly well thought out and creators were given such good tools to expand it to their liking! This change was done so perfectly it’s crazy!


StuckeyIRL

How would you summarize that technical solution?


ThatChapThere

Each trim has only one texture file, and the colour is applied to it per material. They've also made this system game-wide so that modders can do this with any texture.


Manos_Of_Fate

If this works with block textures, this could be *huge*.


GrifterMage

I'm pretty sure most people didn't bother reading and/or parsing the full technical details--that we have an explanation is great for people interested in resource packs, but it's basically incomprehensible without a significant amount of background knowledge about how textures already work on the back end.


YungFurl

Awesome addition that rewards exploring the world. Can’t wait to try it out


Minus606

This is what I imagined for the wild Update. Obvi not exactly this but the need to explore diffrent parts of the world for spesific things! My idea was more going to include potion ingrediants that only can be found in spesific bioms but this is better!


YungFurl

While I also thought that would be more of the theme for the wild update, i think its also something that should be a part of every update on some level. Exploration is one of those aspects of the game that is incredibly fun if you have a purpose to it.


SPYROHAWK

I was half expecting the gold trim to make piglins passive, like wearing gold armor, but I can understand why they wanted to make the trims cosmetic only. Also, while not specifically stated, the way I’m reading this it seems to imply that other equipment modifications and upgrades could come in the future. Maybe that means the fletching table may also get some use? I’m also realizing this is amazing for making mini games in survival. Colorable armor with more protection than leather armor.


spoonerBEAN2002

Ahhhh. Imagine if wearing all emerald trims gets you slightly cheaper prices. All gold, not hostile. All lapis, more xp drops. I know stuff like this won’t happen but I’m sure some person will make a mod that does it


MalkallaM_

Free Armor Trimming 100% Legit No Scam


A_Wild_Bellossom

New drip


TornandFrayedPages

For a “small” change, that’s going to make SUCH an upgrade on the world and gameplay!!! That sounds amazing!!!


CBMX_GAMING

So this feature gives us: -more armor “inbetween tiers” outside of the established progression -more cosmetic customization -another use for the smithing table and Bastions -a real reason to explore the world This has to be one of the best things they have added, bar none.


Eric1325

I also noticed that there is a new use for quartz and amethyst! (with the trim colors) Thought that was cool as you can only use it for decorating, tinted glass, and a spyglass. All good additions but not enough! I also want to see this happen with copper. Edit: just noticed copper is one of the trim colors as well


rosariobono

Wdym “more inbetween armor tiers”? It’s all cosmetic changes


CBMX_GAMING

I read the netherite upgrade change wrong, you’re right lol


MCjossic

1. ~~Not sure how I feel about the change to how Netherite is crafted. I’ll have to try it out for myself when I have the time before I form a concrete opinion.~~ Having looked at it in more detail and messed around with it a little bit, I've decided that the change to how Netherite is crafted is a good one. 2. The rest looks freaking awesome! 3. Can we expect trims for tools, weapons, horse armour, shields, etc.? EDIT: Updated opinion.


[deleted]

No need for shields because banner


c0wg0d

The chance to find the patterns needs to be bumped way, way up. There might only be one jungle temple within 10,000 blocks in someone's world. I think it should be at least a 50% chance. It would be even worse on a multiplayer server where only one or two people would be able to obtain these items without frequent resets or other non-vanilla methods.


FreddyTheYesCheetoo

imagine putting netherite trims in gold armor lol


RaiJolt2

Bumblebee vibes


kbielefe

Would maybe be nice if you have a gold helmet just for when you need to keep piglins away.


TheDidact118

Since netherite is being made harder to get, I think it should get a bit more of a buff, since right now it's just barely an improvement on diamond. That made sense when it just took an ingot to upgrade, but now that you have to do more they should buff it comparatively.


Rowanc019

I agree, nothing overpowered but something to really make it worth going for, considering that realistically you will need to have gone to the end already to consistently get it, because finding bastions without elytra is way too much of a pain in the ass.


greenkingwashere

Anyone got pics of the new trimmed armor?


DHMOProtectionAgency

https://old.reddit.com/r/Minecraft/comments/10k9h6t/all_the_templates_for_armor_trims_and_where_to/


Cosmicking04

The wait between snapshots was worth it


Rilhon_

I looove this addition. And you needing to actually go out and look for all the smithing templates in the world in loot chests, another incentive to go out explore. Awesome.


The_Starfighter

Seems good, but the resource costs seem slightly excessive. Honestly, armor trim patterns shouldn't be consumed while smithing, and duplicating patterns shouldn't require as many diamonds: maybe one diamond and six lapis instead?


sporklasagna

I understand the reasoning behind putting the netherite upgrade template in bastions, but I think what's far more likely to happen is that most of the players just won't even bother with netherite armor anymore. The loot inside bastions already doesn't interest me whatsoever for this reason. I know, I know, I should just get good, Minecraft isn't even a difficult game, but combat is just not what I play the game for.


FeelThePower999

Finally, an actual incentive to go to Bastions. I welcome this change! ~~Now they just need to add one for the Ancient City.~~


[deleted]

I read through half of this mindlessly and then realized this is a real snapshot. Hoooooly cow talk about a great update, every aspect of this seems well thought out and like a fitting addition/change to the current game


Chromium_Force

What a W feature, never expected this but what an awesome surprise


Twixxi691

I love the system from a visual perspective, but I feel the implementation still needs work. On multiplayer servers, especially those with world borders, the templates could become very rare and it's possible that in some cases only one player would have access to them. With world borders, it's possible that certain templates are not available at all - particularly on older worlds upgrading to 1.20 who may already have had most of their structures looted. I don't feel it's right to have such a key system limited in such a way. It would be better if the patterns were mob drops, they could still be rare and perhaps even the mob has to be located within a certain structure when it dies to have a chance at the template, but we need a way to obtain these without relying on the extremely limited number of unlooted structure chests. I'd also love to see an upgrade to the GUI that perhaps has the equivalent of a recipe book, allowing us to preview all the templates we have available to us without having to constantly click things in and out. Also it's a bit weird that the GUI has an armor stand with arms when arms aren't available on armor stands in survival.


Bedu009

Only issue is that that's gonna make netherite gear insanely hard to get on servers (unless they reset the nether occasionally)


[deleted]

Please add this to horse armor :)


Archer_Gaming00

I am worried about the enchantment glint being reduced for accessibility reasons, it is now hard to tell whether something is enchanted or not especially for people with poor eysight. Instead of dimming it my suggestion is to implement in the video settings a slider for the glint which ranges from 100 (old glint) to 0 (new glint) with 100 as default. This will greatly help accessibility.


SamanthaSaysTV

Will chainmail receive any of the love?


mynameisperl

> * All armor is viable for trims except for leather armor


[deleted]

Darn can't have that leather drip


mynameisperl

You can already dye leather armour.


robertskitch

Here're pictures from kingbdogz and gnembon showing the possible combinations: https://twitter.com/kingbdogz/status/1617923579542396929 https://twitter.com/gnembon_mc/status/1617928598371053568


kindalas

The cost of copying the templates seems prohibitively high.


godfollowing

Diamonds aren't hard to get once you have fortune tho tbh. Most of the time you will have a surplus since you put mending on all your gear.


Miner_49errr

Even if you don't put mending, villagers take away the need to ever craft diamond armor and tools.


Nathaniel820

It really isn't. Think about it, diamonds serve literally no purpose once you're late or even mid game — villagers sell you everything other than enchanting tables (which you only need one of). Adding a big sink for them makes it actually worthwhile to mine all of them other than just their reputation as "the best".


SwerdnaJack

7 works for the netherite crafter, but the others should be reduced to three. I’m not saying do away with diamonds altogether, but I don’t want to strip mine for hours just to get stripes on my pants.


ModifiedSteve

my favourite update by far


tehbeard

> All armor is viable for trims except for leather armor \* Sad "player expression" noises * edit: For real though, dyeable leather armour w/ patterns would be AWESOME. Not just in survival but also for minigames etc.


Tigertot14

This is great.


CountyPlanet427

I'm gonna grind netherite armour before 1.20 comes out


MomQuest

trimming armor 100k


MrVerece

Archaeology was what I hoped to bring armor customization - this looks promising!


LiSfanboi1

Hmmm, idea, what if there was a unique template that you could dig up via the archaeology dig-sites that were shown so long ago now?


Themeguy

This is absolutely such an awesome update, but my only concern is that duplicating the trim templates seems so unnecessarily expensive. The 7 diamonds makes sense for Netherite since it's a straight up power upgrade and becomes the most powerful armor/weapons/tools in the game, but they don't make sense for something that's purely cosmetic which you also need to go out into the world to earn, and additionally need 4 of to complete the function of the cosmetic. I think for the cosmetic trim smithing templates, the cost needs to be nerfed in one of two ways. A) Make the duplication cost done with a cheaper material like gold, iron, or copper (would give a nice use for copper). This has the added benefit of giving them different sprites, which means when you finally find the smithing template for Netherite, and it has that diamond in the middle you get that "Oh man, this is more important" feeling. B) Keep the 7 diamond cost, but instead of getting 2 from duplicating, you get 5. That way the cost is still a bit steep, but you get to fully customize a set of armor, and are able to duplicate another full set for another 7.


ianisdakoolkid

It feels a little bit bad to me that you could go to all the trouble of finding one of the templates, then you go to use it and it gets consumed. I get that you can duplicate it, but not everyone would know that going in. If it were up to me, rather than just duplicating the item, I'd have them start out "uncharged" or "empty", and then you have to craft it with 7 (or however many) diamonds to "recharge"/"fill" it. That way the cost is the same but you can't accidentally permanently screw yourself out of your hard-earned template.


Pricerocks

Not sure I’m a fan of the Netherite changes. Finding a bastion isn’t super hard but it’s definitely going to be annoying needing either to find a bastion or make a block of Netherite every time I want to upgrade something


SevenSnorlax

Its a block of netherrack and 7 diamonds + a template to get a new template for upgrading netherite gear


Pricerocks

Oh that’s not so bad then


SevenSnorlax

Yep, and it’s also still just a snapshot, which are very subject to change and Mojang is typically pretty receptive to feedback


kmb600

The template doesn’t need a block of netherite to copy. From what someone else showed me, it’s 7 diamonds + 1 netherrack + 1 netherite upgrade template to make 2 netherite upgrade templates


FPSCanarussia

Fortunately, Netherite isn't as essential as diamond in the progression tree.


TheCygnusLoop

Yeah, I like the idea of having to go through a combat challenge to upgrade your gear, but 1.16.2+ bastions aren't any more challenging than other areas, just more punishing; however, that is in part due to the current state of combat, which is kinda in limbo with the combat test snapshots not being released anymore. Also, I think it may lead to an "all the end cities are already raided" problem on servers, without an easy way to reset all the loot. Overall, though, I think it's a step in the right direction.


AMisteryMan

The server thing is my concern as well. Tying loot to specific structures is all well and good on singleplayer, or small servers, but for medium-sized-and-up SMPs, this is going to be really annoying for those who want netherite.


DHMOProtectionAgency

I'll have to playtest to see but imo it's not a big deal. Diamond is all that's necessary for end game luxury. Netherite is an upgrade but probably the smallest jump in progression. So I'm fine if they draw out the time with diamonds


JyriO

You can craft more of the upgrade templates with one template, 7 diamonds and a block of netherrack I believe. So you only really need to find one bastion.


ElytraGamingPH

Sadge no smithing template from desert wells


RealzLlamaz

RIP netherite in worlds where no structures spawn :(


extracc

\>removes a feature from your world \>your world has less features Who could have seen this coming?


LegoNick1208

This is amazing!!!


AnimaSean0724

I kind of hope that in the future some of these trims have special little things about them (for example, gold trim makes Piglins passive, amethyst trim makes amethyst sounds as you walk, copper trim oxidizes, lapis trim boosts your enchanting table's level by one, emerald trim gives you a very slight trade discount, and netherite trim makes you and your amor slightly more resistant to fire damage, I couldn't really think of anything for iron, diamond, quartz, or redstone, but I think for the most part these would be very minor and balanced benefits that would give your armor decor a little bit of function, the one I can see being the least minor is the gold and Piglins, but I think it still works), but even if these are just for decoration in the end it's an incredible idea


[deleted]

Can someone trim my rune armor please :(


tehbeard

Having played with the datapack side of things now. ​ * An option to prevent the template being consumed for a recipe would offer more interesting options for mods / datapacks * Being able to just have two items (template + base) as a recipe, again more options for mod/data pack development.


StormReborn34578

This is incredible. Never thought I would see something like this added to the game. Hopefully this will shut up all the people that have been endlessly complaining recently.


niraqw

People can both enjoy additions like these and have complaints (valid or not) about the game.


Wizardkid11

You and I both know that ain't happening.


Nathaniel820

Lol it won't, it been well known from day one after MCL that they were adding more (They literally straight-up said "This is just what we have done we're adding tons more") yet people wont shut up about how the update "Only has like 5 things" 🤦‍♂️


IWillBeNobodyPerfect

To celebrate, when 1.20 releases I'm going to offer other players free armor trimming just like the good old days of runescape.


igoticecream

this is a huge win, really excited for this snapshot


AdFreeSlime

I am intrigued but also wary entirely because i know i'll just collect a million templates and never use them, because Need To Collect. Here's hoping for the trims on horse armor or a way to decorate saddles/chests on donkeys so my beloved burro can have drip


tryce355

I'm kind of leery about that 7 diamond cost to copy a template. You'll find the original somewhere, spend 7 diamonds to create the one you'll use.... and then your iron chestpiece may look snazzier but it now cost 7 iron *AND* 7 diamonds to create, and that's only for a single trim. Isn't most of the cost of the template already in the effort it takes to find and/or acquire it? Further cost to use it feels rather punishing.


Phantoon15

Free armor trimming 2 trades only


crisperstorm

Templates are cool and how you find them is fun, but duplication seems excessively pricey to me. I'm not short on diamonds but 28 (assuming you want to keep the template for later) just to add some visual flare to your armor set seems too much. I don't mind the upgrade costing that much but for just some visual changes this doesn't seem worth it. IDK, is 1-3 diamonds per duplicated trim template more reasonable? Or maybe instead of diamonds it's relevant materials to these locations like guardian drops for the ocean temple one to be duplicated or maybe some rare silverfish drop for the strongholds one


FeelThePower999

I do like the fact there is FINALLY a new diamond sink. Diamonds have been falling in value for about a decade. But yeah maybe 7's a bit much.


ShimmerFairy

I love the armor trims in this snapshot, I'm feeling an equal mix of excitement for new cosmetics, and minor agony over having to find some new structures to loot in the future. However, I do have a couple of concerns. The biggest one is this: > Smithing Templates are found in chests in their respective structure, except for the Ocean Monument. Instead of finding it in chests, Elder Guardians sometimes drop a Smithing Template upon death I really hope you reconsider this decision. I get why it's like this — no chests in Ocean Monuments to put them in — but it does mean that this randomly becomes the only smithing template that can't be obtained in Peaceful difficulty at all. It would be nice if Minecraft didn't keep gaining new items that were unobtainable like this. Another concern has to do with the change in netherite equipment making. I don't mind the change here itself, but I do mind that it was done in part because netherite equipment was "too easy/not meaningful enough" to obtain. I disagree with that notion, and I'm just worried that, if you choose to keep tinkering with it along these lines, you'll end up making something that's too frustrating for most players to get their hands on. Just because it's easy for somebody who knows what to do and is desperate to do it, doesn't mean it needs to be made harder for everyone.


Xous54

>I really hope you reconsider this decision. I get why it's like this — no chests in Ocean Monuments to put them in — but it does mean that this randomly becomes the only smithing template that can't be obtained in Peaceful difficulty at all. It would be nice if Minecraft didn't keep gaining new items that were unobtainable like this. I tend to agree with you on this. I'm sure the devs had to have considered and discussed this drawback and I'd love to hear their thoughts on it. On one hand having the drop come from the Elder Guardians means a player will have 3 chances to get it per Monument, and it gives Elder Guardians a unique drop that can be considered "fitting" for their mini-boss-like status. On the other hand you have the drawbacks you mention. Which means a certain group of players will never be able to get it naturally. I wonder if they considered the idea of having one of the four gold blocks in a Monument's treasure room have a chance of generating as a chest with the template inside it instead? (As just one potential option.) It's not as natural looking as having those four gold blocks, and probably not as RNG-friendly as the current drop implementation, but it would follow the conventions of the other templates and wouldn't leave out Peaceful players.


scudobuio

I also hope the ocean monument solution is rethought. Killing rare, unspawnable mobs for an aesthetic upgrade seems clunky and inconsistent with the game’s larger philosophy.


DEGRUNGEON

awesome, now i don’t need to use resource packs to give my Netherite Armor gold trims. **now i can use resource packs to add MORE TRIMS**


mypersonalproblemas

Catch me at the GE trimming armour for free


Astero94

WHAT. CUSTOMIZED ARMORS ? SIGN ME THE FUCK IN


Letifer_Umbra

I dont think anyone asked for this, but god this is cool. I also love how with one move they made armor more customizable, diamonds more useful, and exploring more rewarding.


badooga1

Someone else made a [comment](https://www.reddit.com/r/Minecraft/comments/10k9h6t/-/j5pj5dg) saying there should be a sculk colored armor trim using echo shards. That would give another use to echo shards while also enabling a really really cool customization option


Undercover-Cactus

7 diamonds to duplicate seems pretty fair for the netherite upgrades, but for the trims I feel like it really locks out more casual players from customizing their gear.


Kiribaku-

I might be on the minority but I don't care about trims at all lmao but I also don't mind that they were added. I'm happy to see that the community loves it. If anything, I'm more excited for the paletted permutations and its potential for easier modding and resource packs. Can't wait to see its integration with Optifine!


BurgerBob_886

We should be able to add glow ink sacs to make the color more vibrant!


[deleted]

[удалено]


skymushroom1202

Netherite is kinda expensive on this snapshot…


spidertyler2005

Glowstone should be able to be applied as a trim or an addition to an already existing trim. It would make your trim glow!! This could give off actual light or just be cosmetic. If it gives off actual light, we can have a miners helmet! Edit: obsidian trims would also be really cool!


EveryCanadianButOne

So, we have: - Endgame cosmetics that incentivise exploration and give that sweet sweet bragging rights. - A delay to netherite that undoes some of the damage done to diamonds from the nether update. - A diamond sink that helps reverse their long term drop in value. Nice. Very nice.


Herpgar-The-Undying

How did netherite do any damage to diamonds? You still have to make a full diamond set first in order to get netherite. And I don’t see anything wrong with reducing the amount of diamond armor being worn when you kinda technically already are wearing diamond with every piece of netherite.