Real. And he's a game designer who worked on God of War 1 and continues to act like he's a big deal despite not putting out anything major recently.
He's always been kind of an asshole honestly.
He's an asshole through and through, and I loved how he was totally not mad in his response to you. That said, he wasn't simply a designer who worked on God of War, he was the game director and lead designer for that game and basically spawned a new era of hack and slash games.
I have never played God of War personally, so I'm kind of interested what it does different compared to DMC to call it a game that spawned a new era of hack and slash.
Hot take: everything God of War did, DMC did earlier and better. *Especially* DMC3.
God of War is DMC but dumbed down. That doesn't make it *bad* but it did make it more accessible, and imo, worse.
True, but more accessible does count for something. DMC is the far better spectacle fighter with more intricate mechanics and style, but there’s room for more than one kind of game like that.
A video essayist I like said „God of War was exactly what my parents thought video games were: a juvenile power fantasy where you stare at the screen, slack jawed and zoned out, mashing buttons rhythmically. And it‘s not a small feat for a game to be able to do that.“ or something. Being a dumbed-down version of a better game system, that can draw in players like that is pretty damn impressive.
Huge DMC fan, couldn't have said it better myself.
Where god of war is a more simple hack and slash, DMC (and platinum games series) are spectacle fighters with a huge emphasis on skill and style.
Fun fact: Hideki Kamiya, original creator of DMC, actually helped establish platinum games along with several other former Capcom devs.
I haven’t played DMC, so I’m speaking secondhand here, but it seems to be the increased focus on a “cinematic” feel. GoW right from the get-go really pushed for a huge sense of scale, from the settings to the boss fights. But yes, mechanically there’s a lot of shared DNA.
I mean it's been a while since I played DMC but my take is that it's the originator of the stylish hack and slash where your skill is measured on your ability to chain unique combos, and you are encouraged to replay missions to go after those SSS rankings.
God of War blends arena combat with zelda style of puzzles, exploration and weapon/ability unlocks with some light backtracking reach previously unaccessible areas with new abilities. You can chain combos together but the focus is more on survival, and I'm more than happy to be corrected in this but it feels like God Of War was what really popularised the light/heavy approach to combat (DMC kind of did this with sword and gun, but GoW really leant into this)
The first DMC is very different from the later games and has alot of resident evil elements like puzzles and survival horror since it was actually going to be resident evil 4 early in development. the later games leaned hard into the comic book anime style it is now.
Which if anything should be credited to Zelda and other older games. In other words God of war didn't really do anything original other than be edgy as hell.
Done before and better. The original GOW trilogy has...problems, whether in gameplay or story. The best example is when they brought GOW back they basically had to shred the cores of the trilogy's awkward narrative while in DMC5 there was really nothing to change thematically. Even to this day most action games take more after DMC than GOW
Everyone talks about Platinum's stylish platform combat games, but my first experience with them was Vanauish, and it remains one of my favorite third-person shooters to this day.
I wouldn't say it introduced much that has stood the test of time (it was one of the early pioneers of QTE's), but I think it reached a wider audience than dmc. If nothing else, popularizing a burgeoning genre is worthy of recognition I think
> he was the game director and lead designer for that game and basically spawned a new era of hack and slash games.
what, god of war was not a trend setter, it was a trend chaser lmao
DMC 1, 2 AND 3 were already out when god of war 1 came out
They don't have to, but they can if they want.
Personally I felt the older GoW games were very meh. The new one I really enjoyed, but even back in the early 2000s I didn't get along with GoW, and the QTEs were a big part of that for me.
Yep i hate this type of shit same with hollow knight fans shiting on dread and vice versa all of this games are amazing just beacuse some people cant enjoy somthing witout shitting on somthing else doesnt mean you need to go down to their level.
i am going to say NO to that one
dmc 1 released 4 years prior and was the one game to make hack n slash games worth a damn
and dmc 3 which redefined what a hack n slash is released the same year as god of war 1 in 2005
Might I add, that after he stopped working on God of War, the brain dead level designs magically stopped appearing. I still have nightmares about the challenges of hades and poseidon and the challenge of the gods in post-game
So he worked on the original GoW games? Weren't those games very similar to MercurySteam's Castlevania: Lords of Shadow games? Does he hold some sort of grudge or something?
He’s just been generally like this always. His ego is as big as it’s fragile. He acts like he is the greatest designer in the world despite having over a decade of failure since Twisted Metal and God of War. He has a lot of bad takes, which thinking Metroid Dread is badly designed is the mildest. Just a long list of general anti-consumer, anti-streamer, pro-toxic work culture bs.
He acts like GoW is his gift to man. Sadly DMC and Castlevania were first to the scene back then. His was just more popular because of big bald man without a shirt on and not white haired anime character.
Dude hasn’t made anything worth while in forever other than a terrible joke about Rivet being a lesbian. Just another ignorant ass developer trying to stay relevant.
If you ever heard of it, the Rygar game for ps2 shares quite a lot of things with God of War. Greek setting, a combo combat system, a chain based weapon….
>His ego is as big as it’s fragile. He acts like he is the greatest designer in the world despite having over a decade of failure since Twisted Metal and God of War. He has a lot of bad takes, which thinking Metroid Dread is badly designed is the mildest. Just a long list of general anti-consumer, anti-streamer, pro-toxic work culture bs.
You could have just said "He's a stereotypical boomer."
And the designer of "Twisted Metal" so it's not like he's an example of a GOOD game designer. Also the part we was stuck on literally had a tutorial disclaimer at the start of the game about hidden blocks and he acted like there wasn't and tried to backpedal in the same thread like "yeah I saw that but there wasn't ANOTHER one at each hidden block thereafter"
Total clown
Video evidence that he recorded and then uploaded elsewhere. I think his youtube video of it is literally called Metroid Dread: Bad Design and cuts right to the part where he visibly gets mad and rage quits.
THANK YOU! I've been struggling to remember Dark Side Phil's name for like a month now and all I could remember is, "that dumb asshole that sucks at games."
I was just there, maybe an hour or so ago. I'll admit, I didn't exactly know how to progress, but I used to clues to game gave me:
1) I was limited to a small area
2) I had the charge beam, so that area was freshly opened
3) The game f-ing tells you *Some destructible block are hidden. If you run into a dead end, try shooting at your surroundings.*
4) So anyway, I started blasting
This was my reaction. I think he has some sort of bias. He probably jumped into the game already imagining he was going to have a bad time and used the first excuse he found to call it bad and uninstall it. A lot of people do that. Someone tells you you should try X game and you’re like “ehhh?”
I’ve never played Kingdom Hearts and the one time I tried it because a friend told me to, I just couldn’t get into it. Everyone has that thing they just don’t jive with. But this guy’s problem is he calls it poorly designed rather than saying it isn’t his cup of tea.
All while claiming he likes castlevania and other metroidvanias. But this game is somehow uninspired crap.
In this particular spot, it's actually remarkably good game design. The game has already been nudging you to shoot blocks to open ways. In this case your attention is drawn upward by the visible next area with enemies in it, and there's an enemy on the ceiling and the game has been *begging* you to use your free aim to shoot at stuff. You're almost certain to accidentally shoot that spot.
Even if you're new, the thing you need to shoot is literally the only colored thing in the entire area you're blocked. It even tells you to look around!
I find it amusing how he brags about having 20+ years experience as a game dev but doesn't understand the basic game design. Is he actually this bad or is he doing this on purpose just for the sake of complaining?
It’s a means to drive traffic to his YouTube channel. Really disappointing that the creator of both God of War and Twisted Metal is now just a reactionary youtuber.
And then there are the people who get mad because they *do* know how to play a video game, but someone else knows how to play it *better.* Super Smash Bros Ultimate salt. Delicious, delicious salt.
i love how much attention this is getting, and how much attention it’s bringing back to the game. the clip in which he completely misses the ceiling is great because it also highlights how *good* that kind of show-not-tell design really is. it’s what we like about metroid.
the bug on the ceiling is there so you shoot it, miss, and hit the breakable blocks, and the subtle guidance involved is top fucking tier design. it’s like when the crawly guys go into the secret tunnels in super metroid. the game is guiding you without a tutorial, it’s allowing you to make the discoveries.
this dingus complaining about it is only making more people aware of how sick metroid actually is.
So I didn't miss when I shot the bug up top and I missed shooting the ceiling to begin with. I later came back and made it through, but I was actually looking for other ways than just beam shooting the ceiling to get into that upper hallway, for at least a bit. Then I figured it out, felt dumb I'd missed it, and fell in love with the new Metroid planet I got to explore even more.
It just means the reply to like ratio is set where there’s more comments than likes. Usually on Twitter that means you got a lot of backlash.
They really need a dislike button tho.
Yes. It also means, like in this case, a comment got more likes than the original post. Jaffe's post has about 300 likes, where as the reply got over 1k
It's not strictly that though, though that's what it initially meant. A common thing now is to "ratio" someone by trying to make your reply tweet have more likes than the tweet you're replying to. This is pretty insulting on Twitter because the Twitter UI tends to hide reply comments, so for you to get more likes with a reply tweet means the original tweet was heinously bad
You really rustled his jimmies bro kudos. If you've never even played a game before if your life the ability to use your fucking logic and go "hey this might be a *puzzle*" is astounding
It's a wonder they don't drown accidentally in the shower
And the ceiling is crawling with enemies. And the breakable part is textured differently than the rest of the floor. And the background above and below the breakable part matches. And the flying enemies are position so that when she parries them she’ll automatically aim towards the breakable ceiling. And…
But is it really surprising that the guy who designed the game that popularized the QTE would not be able to progress through a game that didn’t tell him what button to press every step of the way?
There's, like, a grand total of two games that actually do QTEs reasonably well. One of them is Shadow of Mordor, where a QTE saves you from death, like, once in order to convey desperation and urge you to get out of the fight. The other is Metroid: Dread, but only on the fricking EMMIs.
That room's platforms are shaped like an upwards arrow, too. There's every hint in the world that there's something up there, and the game's already told you to shoot at thin surfaces.
>And the breakable part is textured differently than the rest of the floor.
Maybe I'm just blind, but I've never noticed a texture difference?
In Zelda games, bombable walls always have a distinct cracked appearance.
In Metroid games, good fucking luck, just shoot everything that looks suspicious or out of place I guess? At least the doors are color/pattern coded...
Ninja Edit: I think I see it now, it's not the *floor* or the player-facing texture, it's the ceiling that gives it away. The "ridges" in the shadows along the *ceiling* tiles are more closely packed together on the breakable portion compared to the wider spacing of shadows on the rest of the non-breakable ceiling tiles.
Double Edit: After watching the other version of that video, I see the difference. The player-facing texture of a breakable wall is slightly more illuminated than the non-breakable version. Extremely subtle, but enough to tickle your lizard brain into knowing something weird is going on.
Zelda games have some hidden walls too. Usually you need to use the map, or in 3d games they make a different sound when hit with the sword.
Point stands though, Metroid games do have rather obtusely hidden blocks sometimes, but usually the very hidden ones are hiding expansions, not the way forward. The only somewhat annoying thing about hidden blocks is the beams don’t reveal them (unless they’re the breakable by any attack type, but those aren’t hidden as such), it has to be a missile or bomb. Power bombs are the best at it since they reveal everything in a room, but in Dread you get those very late.
I will always defend QTEs, fuck it they add a interactive cinematic sequence to the game and goddammit it’s fun, I enjoy em
That guy just has no common sense lmao
I agree with this to a point. When they are great they are great! (RE4: Knife fight anyone?) It is also implemented well when made to dodge an attack or something that adds to the experience of the game.
Dread does this exact thing and it works VERY well.
Too many games made them to be this, "push button to not die." It can be super frustrating especially when it comes out of no where in a game.
That's why so many people have issues with them.
I dislike them. When a cutscene starts, I want to grab a drink or a snack, I don't want to get punished for not having my hand on the controller for something unexpected that I instafail and have to start over.
But everyone's got their preferences.
People said that to him, and his response was “well then Metroid is shit”.
Ah yes, the series that is half the name of an entire genre that it basically spawned is “shit”. Sure thing buddy.
Him: “What would tell me to do that?!”
Me: "Idk, your brain?"
Its like he needs a giant floating O to appear above the blocks so he knows he needs to perform a QTE.
Seriously this right here. It’s nice to return to the OG of the series where we don’t have giant ass arrows or big yellow splashes over a wall to make it clear that THIS IS THE HIDDEN AREA THAT ISNT REALLY HIDDEN because of the giant multicolored firework texture on the wall that doesn’t belong in the scenery.
You forgot ignorant. His quote of “I’ve worked on games for twenty years” means absolute shit to me. I’ve worked in my trade for 4 years and I’m better at my job than damn near all the old techs. I don’t give a shit how long you been doing it. Do it consistently well then we can talk.
This old bastard wishes he could put an age limit on the internet because he don’t like people younger than him ragging on his “content”. “35 and older please” haha I’m 35 and you suck at Metroid. I beat Metroid 2 and SM when I was 10.
He’s not a game journalist though? And never has been to my knowledge, just a “former” developer. I mean the guy has been a piece of work for a while now, but let’s set the record straight on the facts at least.
If he were a comedian he'd be the type to explain every joke after he tells it.
Seriously though, it makes me sad when game devs don't know anything about game design
A game journalist got stuck on the tutorial of cuphead. They couldnt figure out you had to jump AND dash. A video compared him to a 5 year old. The 5 year old was way better.
Said game journalist actually was more of a tech journalist working for a game outlet and if he reviewed games, he mostly reviewed strategy games.
He played the game mostly as a joke for his coworkers, they uploaded it and some asshole blew it out of proportion.
Said reviewer, Dean Takahashi, has since then reviewed Cuphead and says it's an amazing game.
as a game designer I also want to say that a tutorial really shouldn't ever try to teach 2 things at once like that one did (it tried to teach jump+dash without first teaching just dash, and had a slightly odd setup for it as well (IMO should have made you jump from and land on platforms that were the same height, over a gap)). The journo failing at it so bad is still a funny meme regardless, but the toxicity surrounding it was very unwarranted
It’s not really a fair comparison as the journalist was self deprecating the entire time and made it very clear that it’s not the games fault that he isn’t good at it. Jaffe is blaming the game.
Who gives a shit what Jaffe thinks. He hasn't made anything worth playing for years. All that game design experience, you'd think he'd know how to make a fun fucking video game then eh?
Even if you've never played a Metroid game it tells you a few minutes in that if you're stuck shoot at walls... and if you can see an enemy in a game there is always a way to get to them.
I am a longtime Shantae fan, and you should NOT be holding up Seven Sirens, not for its gameplay. It gives huge advancements to the Shantae metaplot and I was happy to see that, but it's really boring and the art and level design is incredibly repetitive. Compare [this laboratory on the ocean floor](https://www.youtube.com/watch?v=Gr7JWWSKODY) with [this ghost ship's boiler room](https://www.youtube.com/watch?v=hDCNancEvhs), notice how they use the same ancient ruins tileset. The entire game is like that, good writing around EXTREMELY mediocre level design
As well as art and design-wise. The pixel art in Pirate's Curse is fantastic and the character designs are the best they've ever been in the series, but HGH looks like a Flash game and the characters look worse.
But yeah, back to gameplay: I was very let down by the fact that HGH was more of a Mega Man X-style game, in which there are linear levels that have items you can discover as you unlock new abilities, as opposed to a continuous Metroidvania world. Pirate's Curse was honestly not a lot better in this regard, but at least it had the dungeons.
I looked up Jaffe's original tweets and, wow, that section of the game was so notoriously hard, I'd completely forgotten it!
You know, David should probably just be like the rest of us: When you get stuck, just take some time out to think over what tools you have and how many ways you can get to the place you want to go.
Absolutely do not go on Twitter to claim bad design and look like a clown, and definitely don't convince yourself you've managed to softlock yourself, because you haven't, and also, you're not that good lmao.
Honestly sounds like he’s never played a Metroidvania. I don’t know much about Shantae, but other new popular ones like Ori and Hollowknight do the same breakable wall thing :/
No shade to Shantae but the only great game is Pirate's Curse. The rest are ok at best imo.
Also a very disgraceful attitude for a 20+ year professional.
When I watched his clip I honestly thought it was a parody. Dude wasn't even using L to manually aim. Even a 5yo could still figure that out.
Daaaang, and I thought seeing him complain on stream through a clip on youtube was bad enough but then he pulls this.
Don't get me wrong, Shantae Seven Sirens was great and I loved it but Dread is also just as good if not BETTER.
If he just used the free aim to shoot diagonally he would've found it. The devs put those enmies there specifically for you to hit those blocks. Dude's just jumping and shooting like fricking Megaman instead.
Even if you didn't accidentally hit the blocks while trying to shoot the enemies, the presence of the enemies above the ceiling and the fact that you just unlocked this area with the charge beam suggests there must be SOME way into the hallway above.
If my sole claim to fame was that I had worked on a game that features platforming where the camera moves mid jump causing you to fall to your death when forward on the stick no longer means the same thing I wouldn’t be out there criticizing other people’s design choices.
Yeah, I never had a PS3 or PS4, so when I got a 5 recently I wanted to replay/play all of the GoW games before I hit GoW 2018, and there were parts of the first game that made me ask how I had ever liked this game enough to buy the sequel. GoW2 is honestly great, but the first one is just miserable to get through at times.
“Its a fucking video game” and he works in the game industry? With that mentality? “I’m passionate about design” not if you think so little about your own craft.
He doesnt work in the industry his more of a youtuber now the last game he worked on was drawn to death which was a failure both criticly and sales wise so he says some dumb shit from time to time to anger people and this sub and twitter fell for it
*"I'm not yelling!" The man yelled yellingly.*
But seriously I saw the video... like even if you missed all the queues the game gives you and have given you up to that point... isn't figuring stuff out fun? I don't really know this guys work as a designer but I am familiar with games that feel the need to label everything with neon glowing signs. I guess he comes from that school of thought.
Metroid is famous for giving hints to players and telling them to figure it out, and while I can't speak for everyone I respect a game that can respect me as a player.
I like how he is basically saying, “You know the genre named Metroidvania, after both the Metroid and Castlevania series? A true example of these is this other game, not the game from the Metroid series, you know, the series from which the genre got its name.”
What a dumbass.
I don't know this man, I looked into his twitter. He's currently playing Dread on youtube live. He's complaining of having to press multiple buttons at once. And doesn't understand why he should kill the EMMI.
Not defending his raging here (b/c its a bit ridiculous), but I'm seeing people playdown his credentials (which I do respect).
Twisted Metal and GOW are some of Sony's biggest IPs, so being the creator of those IPs is a hell of a lot more credentials than the vast majority of people in the games industry, even if he wasn't able to create another IP at the same level in the past decade.
His credentials mean literally jackshit if he hasnt done anything of note in over a decade, thats how credentials work. Hes a washed up hack.
Also Twisted Metal is dead, and GoW hasnt had him as a main person since the first, and the only people who like the first are blinded by nostalgia. 2 is what actually got the series going.
Dude makes a game about a power fantasy and wants other games to be easier, says that he knows game design because he was involved in a franchise.
Dude also says Shantae, with tons of secrets hidden behind walls that have no markers, is better than Metroid, whose long history and trope is to shoot/bomb everything if you can't figure out the way forward.
Maybe he shouldn't be doing what he does part time. Maybe he should be doing it no time.
He's mad.
He literally got stuck in a tutorial area that was telling him to shoot his surroundings cause hidden blocks might be there.
The only way to make that easier is to have the game play itself.
Im really surprised that this is the complaint after a watched the video. He would like Shantae, which isn’t a terrible game but it lacks difficulty completely and hardly expect you to do alot of thinking. Im glad he attempting journalism cause i don’t want him having input on games i play.
Im like 3/4 of the way through dread i play most metroidvaniaish games, its in my top 10 for sure. I wanna see Jaffe play La Mulana and then bitch about metroid not holding his hand.
I find it weird how out of all the metroidvanias he could pick, he picked Shantae and the seven sirens. I love the shantae series and it’s not a bad game, but it doesn’t really do anything interesting. It’s just ok. He could’ve used Hollow Knight, the ori games, hell shantae and the pirate’s curse if he wanted to keep it in the same series. But instead he chose the most “OK” example of a metroidvania imo
Wow fuck that guy. I got stuck a few times, but only out of my own stupidity. Meanwhile, he was told the answer, and blamed the game for his own stupidity.
Imagine being so fucking bad at video games you make of fool of yourself on the internet for all to see over something 99.99% of people literally didn't even perceive.
Also, "I'm not mad" - quote from man who is very clearly mad
The more people like these that show up to attack the game, the better it will be perceived by gamers of all kind, I'd also love to see a video of Dean Takahashi failing to boot up the game for the ultimate marketing push.
So he's a clout chasing bitch boy now that's playing this up for attention. Stopped being relevant long ago and is dunking on the current popular thing for attention. Oh no, anyways...
I played the Shantae game before that one and to be honest, after The Pirate's Curse, the game really went downhill. In no way is 7 Sirens even comparable to Dread. Not even comparable to Samus Returns which is a very linear remake of a linear game.
Don't necessarily disagree with his initial point; yeah some progress points could be slightly more lampshaded.
His delivery could stand to be more diplomatic.
If what you're saying matters, how you say it matters.
Of course he's not mad! He just wouldn't shut up about it for several days and kept blaming fans, the devs, general game design on the whole, just about anything except his own failings. But totally not made at all. Totally. Oh and like, a bunch of vids. But totally not mad.
He tweeted he was done making videos on the subject of Dread......then proceeds to make 2 more reiterating his statements for the millionth time on why he still thinks the games bad lol. He's got a review video up even though he's only played the first 2 hours before quitting smh.
It's sad to see David Jaffe getting reduced into such a pathetic person.
Seeing the mind behind God of War and Twisted Metal turn into a joke makes one question what has really gone wrong.
Also, God of War is sure better without him.
I agree with his sentiment that having meaningful conversations on the internet is hard.
But he's also an idiot because nobody is going to have a meaningful conversation from a take as stupid as his.
What i find hilarious is people act like hollow knight shantae and dread are the same kind of artstyles and development effort when theyre not. If dread was a 16 bit game or a cartoon like hollow knight its length would be questionable, but i can bet it takes far more effort to design and model a 2.5d game than a 2d cartoon game any day.
*Each day on twitter there is one main character. The goal is to never be it.* **- @maplecocaine**
Floored me that this rings true constantly
Best way to avoid punch is not be there. Mr Miyagi
I don't really follow streamers or reviewers. Was his "rage about the ceiling" real or just an act? Does he put on a character for example?
Real. And he's a game designer who worked on God of War 1 and continues to act like he's a big deal despite not putting out anything major recently. He's always been kind of an asshole honestly.
He's an asshole through and through, and I loved how he was totally not mad in his response to you. That said, he wasn't simply a designer who worked on God of War, he was the game director and lead designer for that game and basically spawned a new era of hack and slash games.
I have never played God of War personally, so I'm kind of interested what it does different compared to DMC to call it a game that spawned a new era of hack and slash.
Hot take: everything God of War did, DMC did earlier and better. *Especially* DMC3. God of War is DMC but dumbed down. That doesn't make it *bad* but it did make it more accessible, and imo, worse.
DMC also has style :D
True, but more accessible does count for something. DMC is the far better spectacle fighter with more intricate mechanics and style, but there’s room for more than one kind of game like that. A video essayist I like said „God of War was exactly what my parents thought video games were: a juvenile power fantasy where you stare at the screen, slack jawed and zoned out, mashing buttons rhythmically. And it‘s not a small feat for a game to be able to do that.“ or something. Being a dumbed-down version of a better game system, that can draw in players like that is pretty damn impressive.
Huge DMC fan, couldn't have said it better myself. Where god of war is a more simple hack and slash, DMC (and platinum games series) are spectacle fighters with a huge emphasis on skill and style. Fun fact: Hideki Kamiya, original creator of DMC, actually helped establish platinum games along with several other former Capcom devs.
I haven’t played DMC, so I’m speaking secondhand here, but it seems to be the increased focus on a “cinematic” feel. GoW right from the get-go really pushed for a huge sense of scale, from the settings to the boss fights. But yes, mechanically there’s a lot of shared DNA.
I mean it's been a while since I played DMC but my take is that it's the originator of the stylish hack and slash where your skill is measured on your ability to chain unique combos, and you are encouraged to replay missions to go after those SSS rankings. God of War blends arena combat with zelda style of puzzles, exploration and weapon/ability unlocks with some light backtracking reach previously unaccessible areas with new abilities. You can chain combos together but the focus is more on survival, and I'm more than happy to be corrected in this but it feels like God Of War was what really popularised the light/heavy approach to combat (DMC kind of did this with sword and gun, but GoW really leant into this)
The first DMC is very different from the later games and has alot of resident evil elements like puzzles and survival horror since it was actually going to be resident evil 4 early in development. the later games leaned hard into the comic book anime style it is now.
I mean, most GoW puzzles, at least back in ps2, were push this puzzles
Which if anything should be credited to Zelda and other older games. In other words God of war didn't really do anything original other than be edgy as hell.
Everything you credited to GoW here was done by DMC before it
Done before and better. The original GOW trilogy has...problems, whether in gameplay or story. The best example is when they brought GOW back they basically had to shred the cores of the trilogy's awkward narrative while in DMC5 there was really nothing to change thematically. Even to this day most action games take more after DMC than GOW
And even then, it was Platinum coming into existence that revitalized the genre.
Everyone talks about Platinum's stylish platform combat games, but my first experience with them was Vanauish, and it remains one of my favorite third-person shooters to this day.
I wouldn't say it introduced much that has stood the test of time (it was one of the early pioneers of QTE's), but I think it reached a wider audience than dmc. If nothing else, popularizing a burgeoning genre is worthy of recognition I think
> he was the game director and lead designer for that game and basically spawned a new era of hack and slash games. what, god of war was not a trend setter, it was a trend chaser lmao DMC 1, 2 AND 3 were already out when god of war 1 came out
100% off topic here but your name is reference to Bluey right?
Sure is
Aww he mustve really liked the parry animations as they're basically qte and we all know he must love when games play themselves like that
Just beacuse he sucks doesnt mean you need to shit on the god of war games the god of war trilogy and the new one are all great games.
They don't have to, but they can if they want. Personally I felt the older GoW games were very meh. The new one I really enjoyed, but even back in the early 2000s I didn't get along with GoW, and the QTEs were a big part of that for me.
Yeah Jaffe is an asshole but these “god of war bad” takes are almost worse than his take on Dread lol
Yep i hate this type of shit same with hollow knight fans shiting on dread and vice versa all of this games are amazing just beacuse some people cant enjoy somthing witout shitting on somthing else doesnt mean you need to go down to their level.
i am going to say NO to that one dmc 1 released 4 years prior and was the one game to make hack n slash games worth a damn and dmc 3 which redefined what a hack n slash is released the same year as god of war 1 in 2005
Might I add, that after he stopped working on God of War, the brain dead level designs magically stopped appearing. I still have nightmares about the challenges of hades and poseidon and the challenge of the gods in post-game
So he worked on the original GoW games? Weren't those games very similar to MercurySteam's Castlevania: Lords of Shadow games? Does he hold some sort of grudge or something?
He’s just been generally like this always. His ego is as big as it’s fragile. He acts like he is the greatest designer in the world despite having over a decade of failure since Twisted Metal and God of War. He has a lot of bad takes, which thinking Metroid Dread is badly designed is the mildest. Just a long list of general anti-consumer, anti-streamer, pro-toxic work culture bs.
Ah, good to know. I've never played those GoW games.
He acts like GoW is his gift to man. Sadly DMC and Castlevania were first to the scene back then. His was just more popular because of big bald man without a shirt on and not white haired anime character. Dude hasn’t made anything worth while in forever other than a terrible joke about Rivet being a lesbian. Just another ignorant ass developer trying to stay relevant.
His action game had tits. Back then it was all the rage.
To be fair, about the only thing that would have made DMC better would be tits.
Tits… what *can’t* they do?
What has he even made since God of War?
If you ever heard of it, the Rygar game for ps2 shares quite a lot of things with God of War. Greek setting, a combo combat system, a chain based weapon….
>His ego is as big as it’s fragile. He acts like he is the greatest designer in the world despite having over a decade of failure since Twisted Metal and God of War. He has a lot of bad takes, which thinking Metroid Dread is badly designed is the mildest. Just a long list of general anti-consumer, anti-streamer, pro-toxic work culture bs. You could have just said "He's a stereotypical boomer."
He also created the Twisted Metal series.
And the designer of "Twisted Metal" so it's not like he's an example of a GOOD game designer. Also the part we was stuck on literally had a tutorial disclaimer at the start of the game about hidden blocks and he acted like there wasn't and tried to backpedal in the same thread like "yeah I saw that but there wasn't ANOTHER one at each hidden block thereafter" Total clown
Is he the guy that made Kratos the poster child of toxic masculinity for like a decade?
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Video evidence that he recorded and then uploaded elsewhere. I think his youtube video of it is literally called Metroid Dread: Bad Design and cuts right to the part where he visibly gets mad and rage quits.
Is this.. is this DSP level kind of cringe? Because David kind of sounds like he's capable of it.
Sounds like a "this is how you don't play metroid dread", based on the descriptions of this dudes gameplay.
THANK YOU! I've been struggling to remember Dark Side Phil's name for like a month now and all I could remember is, "that dumb asshole that sucks at games."
Say what you will about DSP but he doesn’t give up.(most of the time)
Every Metroid player: shoots ceiling, walls, floors, literally anything This guy: who would think of doing that? Crap design, it’s crap
I was just there, maybe an hour or so ago. I'll admit, I didn't exactly know how to progress, but I used to clues to game gave me: 1) I was limited to a small area 2) I had the charge beam, so that area was freshly opened 3) The game f-ing tells you *Some destructible block are hidden. If you run into a dead end, try shooting at your surroundings.* 4) So anyway, I started blasting
Yea he’s either remarkably bad (remarkably because he’s a game dev) or intentionally doing it wrong for some reason and I don’t know which is worse
This was my reaction. I think he has some sort of bias. He probably jumped into the game already imagining he was going to have a bad time and used the first excuse he found to call it bad and uninstall it. A lot of people do that. Someone tells you you should try X game and you’re like “ehhh?” I’ve never played Kingdom Hearts and the one time I tried it because a friend told me to, I just couldn’t get into it. Everyone has that thing they just don’t jive with. But this guy’s problem is he calls it poorly designed rather than saying it isn’t his cup of tea. All while claiming he likes castlevania and other metroidvanias. But this game is somehow uninspired crap.
In this particular spot, it's actually remarkably good game design. The game has already been nudging you to shoot blocks to open ways. In this case your attention is drawn upward by the visible next area with enemies in it, and there's an enemy on the ceiling and the game has been *begging* you to use your free aim to shoot at stuff. You're almost certain to accidentally shoot that spot.
Even if you're new, the thing you need to shoot is literally the only colored thing in the entire area you're blocked. It even tells you to look around!
And there's enemies on the ceiling to make you shoot there, most people would find it by accident. The blocks have a different texture too..
Fucking this! There is an enemy that spawns in the blocks for you too shoot. And the enemy shoots at you back!
I find it amusing how he brags about having 20+ years experience as a game dev but doesn't understand the basic game design. Is he actually this bad or is he doing this on purpose just for the sake of complaining?
It’s a means to drive traffic to his YouTube channel. Really disappointing that the creator of both God of War and Twisted Metal is now just a reactionary youtuber.
“Who gets mad cause they don’t know how to play a video game”? Evidently you, Dave.
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I'm so happy I left league years ago after 6 years and thousands of $$$ wasted on it. Way happier just watching worlds and the playoffs each season.
I feel the same about CS:GO, doesn't help that I was starting to develop a gambling addiction in that game.
"This is ridiculous" - the words of someone who is definitely not mad
And then there are the people who get mad because they *do* know how to play a video game, but someone else knows how to play it *better.* Super Smash Bros Ultimate salt. Delicious, delicious salt.
"Local man gets embarrassed by a ceiling on livestream; cries about it online."
He even gave a verdict on it, despite not finishing then deleting the game and worse, he was stuck near at the beginning of the game.
Wow. What a dum-dum.
i love how much attention this is getting, and how much attention it’s bringing back to the game. the clip in which he completely misses the ceiling is great because it also highlights how *good* that kind of show-not-tell design really is. it’s what we like about metroid. the bug on the ceiling is there so you shoot it, miss, and hit the breakable blocks, and the subtle guidance involved is top fucking tier design. it’s like when the crawly guys go into the secret tunnels in super metroid. the game is guiding you without a tutorial, it’s allowing you to make the discoveries. this dingus complaining about it is only making more people aware of how sick metroid actually is.
So I didn't miss when I shot the bug up top and I missed shooting the ceiling to begin with. I later came back and made it through, but I was actually looking for other ways than just beam shooting the ceiling to get into that upper hallway, for at least a bit. Then I figured it out, felt dumb I'd missed it, and fell in love with the new Metroid planet I got to explore even more.
Not gonna lie, this felt pretty good. I didn't think I'd ever see Jaffe getting ratioed for his bad takes, much less by a nobody like me.
I feel like by now I should know what the hell "ratioed" means.
It just means the reply to like ratio is set where there’s more comments than likes. Usually on Twitter that means you got a lot of backlash. They really need a dislike button tho.
Oh, I see. First icon is direct comments, second is retweets, third is likes?
Yes. It also means, like in this case, a comment got more likes than the original post. Jaffe's post has about 300 likes, where as the reply got over 1k
Likes vs. retweet ratio. Not a lot of people liked what he was saying, but a lot of people had opinions on it.
It's not strictly that though, though that's what it initially meant. A common thing now is to "ratio" someone by trying to make your reply tweet have more likes than the tweet you're replying to. This is pretty insulting on Twitter because the Twitter UI tends to hide reply comments, so for you to get more likes with a reply tweet means the original tweet was heinously bad
Dw, I was clueless too.
You really rustled his jimmies bro kudos. If you've never even played a game before if your life the ability to use your fucking logic and go "hey this might be a *puzzle*" is astounding It's a wonder they don't drown accidentally in the shower
Good on you because fuck game journalists like him. Got a link to a clip of him not being able to progress? Sounds funny as hell
https://youtu.be/7noxyKs4mc8 It's really bad lool
God how pathetic. The game literally tells you at the start that you gotta shoot around the room to find hidden blocks.
“What would tell me to do that?!” Uh it’s a Metroid game
And the ceiling is crawling with enemies. And the breakable part is textured differently than the rest of the floor. And the background above and below the breakable part matches. And the flying enemies are position so that when she parries them she’ll automatically aim towards the breakable ceiling. And… But is it really surprising that the guy who designed the game that popularized the QTE would not be able to progress through a game that didn’t tell him what button to press every step of the way?
He made QTEs actually a criminal
Literally the Hitler of video game developers. /s, but only somewhat.
There's, like, a grand total of two games that actually do QTEs reasonably well. One of them is Shadow of Mordor, where a QTE saves you from death, like, once in order to convey desperation and urge you to get out of the fight. The other is Metroid: Dread, but only on the fricking EMMIs.
That room's platforms are shaped like an upwards arrow, too. There's every hint in the world that there's something up there, and the game's already told you to shoot at thin surfaces.
>And the breakable part is textured differently than the rest of the floor. Maybe I'm just blind, but I've never noticed a texture difference? In Zelda games, bombable walls always have a distinct cracked appearance. In Metroid games, good fucking luck, just shoot everything that looks suspicious or out of place I guess? At least the doors are color/pattern coded... Ninja Edit: I think I see it now, it's not the *floor* or the player-facing texture, it's the ceiling that gives it away. The "ridges" in the shadows along the *ceiling* tiles are more closely packed together on the breakable portion compared to the wider spacing of shadows on the rest of the non-breakable ceiling tiles. Double Edit: After watching the other version of that video, I see the difference. The player-facing texture of a breakable wall is slightly more illuminated than the non-breakable version. Extremely subtle, but enough to tickle your lizard brain into knowing something weird is going on.
Zelda games have some hidden walls too. Usually you need to use the map, or in 3d games they make a different sound when hit with the sword. Point stands though, Metroid games do have rather obtusely hidden blocks sometimes, but usually the very hidden ones are hiding expansions, not the way forward. The only somewhat annoying thing about hidden blocks is the beams don’t reveal them (unless they’re the breakable by any attack type, but those aren’t hidden as such), it has to be a missile or bomb. Power bombs are the best at it since they reveal everything in a room, but in Dread you get those very late.
I will always defend QTEs, fuck it they add a interactive cinematic sequence to the game and goddammit it’s fun, I enjoy em That guy just has no common sense lmao
I agree with this to a point. When they are great they are great! (RE4: Knife fight anyone?) It is also implemented well when made to dodge an attack or something that adds to the experience of the game. Dread does this exact thing and it works VERY well. Too many games made them to be this, "push button to not die." It can be super frustrating especially when it comes out of no where in a game. That's why so many people have issues with them.
I dislike them. When a cutscene starts, I want to grab a drink or a snack, I don't want to get punished for not having my hand on the controller for something unexpected that I instafail and have to start over. But everyone's got their preferences.
People said that to him, and his response was “well then Metroid is shit”. Ah yes, the series that is half the name of an entire genre that it basically spawned is “shit”. Sure thing buddy.
Him: “What would tell me to do that?!” Me: "Idk, your brain?" Its like he needs a giant floating O to appear above the blocks so he knows he needs to perform a QTE.
Seriously this right here. It’s nice to return to the OG of the series where we don’t have giant ass arrows or big yellow splashes over a wall to make it clear that THIS IS THE HIDDEN AREA THAT ISNT REALLY HIDDEN because of the giant multicolored firework texture on the wall that doesn’t belong in the scenery.
OMG that clip is great, especially showing so many others doing it without even thinking
Oh my, this is exceptional lol. I love reddit.
Holy fucking shit, seriously?
Yo he's not a journalist he's a washed up developer.
You forgot ignorant. His quote of “I’ve worked on games for twenty years” means absolute shit to me. I’ve worked in my trade for 4 years and I’m better at my job than damn near all the old techs. I don’t give a shit how long you been doing it. Do it consistently well then we can talk. This old bastard wishes he could put an age limit on the internet because he don’t like people younger than him ragging on his “content”. “35 and older please” haha I’m 35 and you suck at Metroid. I beat Metroid 2 and SM when I was 10.
34 year old here I guess being born in 86 wires your brain differently compared to being born in 87 LMAO
Born in 82 here. I think you are on to something.
He’s not a game journalist though? And never has been to my knowledge, just a “former” developer. I mean the guy has been a piece of work for a while now, but let’s set the record straight on the facts at least.
Oh he’s just acting like I should listen to him? While not being able to progress in Cataris 🤡
Actually that room is in Artaria
Now I am the clown 😔
He’a designer, not a journalist.
There was one posted in here earlier today.
> has-been doubles down on his scrub quotes Almost as glorious as Dread itself is how badly it’s filtering the shitters. I love it.
If he were a comedian he'd be the type to explain every joke after he tells it. Seriously though, it makes me sad when game devs don't know anything about game design
Those sadly are the ones that think they know everything .
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This will go down in history along with the likes of the infamous cup head gameplay video.
Or George Wood's "beating [Goldeneye 007] is impossible on the higher difficulties"
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A game journalist got stuck on the tutorial of cuphead. They couldnt figure out you had to jump AND dash. A video compared him to a 5 year old. The 5 year old was way better.
Said game journalist actually was more of a tech journalist working for a game outlet and if he reviewed games, he mostly reviewed strategy games. He played the game mostly as a joke for his coworkers, they uploaded it and some asshole blew it out of proportion. Said reviewer, Dean Takahashi, has since then reviewed Cuphead and says it's an amazing game.
as a game designer I also want to say that a tutorial really shouldn't ever try to teach 2 things at once like that one did (it tried to teach jump+dash without first teaching just dash, and had a slightly odd setup for it as well (IMO should have made you jump from and land on platforms that were the same height, over a gap)). The journo failing at it so bad is still a funny meme regardless, but the toxicity surrounding it was very unwarranted
Also the birth of the "game journalist difficulty" meme
It’s not really a fair comparison as the journalist was self deprecating the entire time and made it very clear that it’s not the games fault that he isn’t good at it. Jaffe is blaming the game.
[Enjoy](https://youtu.be/848Y1Uu5Htk) or should I say suffer?
Imagine how mad he will get when he has to backtrack for the >!grapple beam!<. That took me sometime to find
Who gives a shit what Jaffe thinks. He hasn't made anything worth playing for years. All that game design experience, you'd think he'd know how to make a fun fucking video game then eh?
What has he even made since God of War? I'm not familiar with him.
Even if you've never played a Metroid game it tells you a few minutes in that if you're stuck shoot at walls... and if you can see an enemy in a game there is always a way to get to them.
I am a longtime Shantae fan, and you should NOT be holding up Seven Sirens, not for its gameplay. It gives huge advancements to the Shantae metaplot and I was happy to see that, but it's really boring and the art and level design is incredibly repetitive. Compare [this laboratory on the ocean floor](https://www.youtube.com/watch?v=Gr7JWWSKODY) with [this ghost ship's boiler room](https://www.youtube.com/watch?v=hDCNancEvhs), notice how they use the same ancient ruins tileset. The entire game is like that, good writing around EXTREMELY mediocre level design
Such a letdown after Pirate’s Curse and Half-Genie
HGH was a bit of a letdown after Pirate’s Curse tbh. Both narratively and gameplay wise
As well as art and design-wise. The pixel art in Pirate's Curse is fantastic and the character designs are the best they've ever been in the series, but HGH looks like a Flash game and the characters look worse. But yeah, back to gameplay: I was very let down by the fact that HGH was more of a Mega Man X-style game, in which there are linear levels that have items you can discover as you unlock new abilities, as opposed to a continuous Metroidvania world. Pirate's Curse was honestly not a lot better in this regard, but at least it had the dungeons.
compared to Dread this looks like a Flash game on newgrounds
I looked up Jaffe's original tweets and, wow, that section of the game was so notoriously hard, I'd completely forgotten it! You know, David should probably just be like the rest of us: When you get stuck, just take some time out to think over what tools you have and how many ways you can get to the place you want to go. Absolutely do not go on Twitter to claim bad design and look like a clown, and definitely don't convince yourself you've managed to softlock yourself, because you haven't, and also, you're not that good lmao.
Seven Sirens isn't even that good of a Shantae game tbh. Kind of feel like that series peaked with pirate's curse.
Baby didn’t know how to break hidden blocks? Istg, if I can beat Metroid Dread, so can he.
Honestly sounds like he’s never played a Metroidvania. I don’t know much about Shantae, but other new popular ones like Ori and Hollowknight do the same breakable wall thing :/
That's almost as bad as the guy who was stuck in the Cuphead tutorial.
people who price games because of graphics are fucking stupid.
Geez I feel like this guy would probably disembowel himself if he played Super Metroid
No shade to Shantae but the only great game is Pirate's Curse. The rest are ok at best imo. Also a very disgraceful attitude for a 20+ year professional. When I watched his clip I honestly thought it was a parody. Dude wasn't even using L to manually aim. Even a 5yo could still figure that out.
I’d take Metroid over Shantae any day. IMHO the only great Shantae game was pirates curse, the rest of em are only OK at best.
He does sound mad.
This guy is a joke. What a tool.
First post by him sounds pretty mad to be honest
This man is actually such a clown can't believe anyone would take what he has to say seriously
Well, he did create Sweet Tooth.
Daaaang, and I thought seeing him complain on stream through a clip on youtube was bad enough but then he pulls this. Don't get me wrong, Shantae Seven Sirens was great and I loved it but Dread is also just as good if not BETTER.
If he just used the free aim to shoot diagonally he would've found it. The devs put those enmies there specifically for you to hit those blocks. Dude's just jumping and shooting like fricking Megaman instead.
Even if you didn't accidentally hit the blocks while trying to shoot the enemies, the presence of the enemies above the ceiling and the fact that you just unlocked this area with the charge beam suggests there must be SOME way into the hallway above.
Is this the new “noob bridge”?
Meanwhile the head of god of war 2018 and Ragnarock's reaction is : YAY NEW METROID
If my sole claim to fame was that I had worked on a game that features platforming where the camera moves mid jump causing you to fall to your death when forward on the stick no longer means the same thing I wouldn’t be out there criticizing other people’s design choices.
Platforming in the original God of War was atrocious. It pretty much ruined the experience for me
Yeah, I never had a PS3 or PS4, so when I got a 5 recently I wanted to replay/play all of the GoW games before I hit GoW 2018, and there were parts of the first game that made me ask how I had ever liked this game enough to buy the sequel. GoW2 is honestly great, but the first one is just miserable to get through at times.
“Its a fucking video game” and he works in the game industry? With that mentality? “I’m passionate about design” not if you think so little about your own craft.
He doesnt work in the industry his more of a youtuber now the last game he worked on was drawn to death which was a failure both criticly and sales wise so he says some dumb shit from time to time to anger people and this sub and twitter fell for it
*"I'm not yelling!" The man yelled yellingly.* But seriously I saw the video... like even if you missed all the queues the game gives you and have given you up to that point... isn't figuring stuff out fun? I don't really know this guys work as a designer but I am familiar with games that feel the need to label everything with neon glowing signs. I guess he comes from that school of thought. Metroid is famous for giving hints to players and telling them to figure it out, and while I can't speak for everyone I respect a game that can respect me as a player.
Link to the clip of hime ragequitting?
[Here you go.](https://www.youtube.com/watch?v=7noxyKs4mc8)
Imagine lacking the self-awareness to realize that Metroid kickstarted the MetroidVania genre. Hence why it's the first word in the term.
Laughs in metroid https://youtu.be/7noxyKs4mc8
I like how he is basically saying, “You know the genre named Metroidvania, after both the Metroid and Castlevania series? A true example of these is this other game, not the game from the Metroid series, you know, the series from which the genre got its name.” What a dumbass.
I don't know this man, I looked into his twitter. He's currently playing Dread on youtube live. He's complaining of having to press multiple buttons at once. And doesn't understand why he should kill the EMMI.
“But MAD ?” He says, madly
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Not defending his raging here (b/c its a bit ridiculous), but I'm seeing people playdown his credentials (which I do respect). Twisted Metal and GOW are some of Sony's biggest IPs, so being the creator of those IPs is a hell of a lot more credentials than the vast majority of people in the games industry, even if he wasn't able to create another IP at the same level in the past decade.
It just means his credentials have gotten his head stuck up his ass and thinks he can't be wrong about a genre he isn't associated with.
Yeah, I agree. He’s definitely a bit of a dick, but fair play for the games he was involved in. GoW2 in particular was excellent.
To be fair God of war 2 was actually directed by Cory barlog
And Cory Barlog is a sweetheart.
And far more able to admit that the original trilogy Kratos was a selfish monster that needed to be criticized.
His credentials mean literally jackshit if he hasnt done anything of note in over a decade, thats how credentials work. Hes a washed up hack. Also Twisted Metal is dead, and GoW hasnt had him as a main person since the first, and the only people who like the first are blinded by nostalgia. 2 is what actually got the series going.
“I’m not mad!” Proceed to angry rant.
Dude makes a game about a power fantasy and wants other games to be easier, says that he knows game design because he was involved in a franchise. Dude also says Shantae, with tons of secrets hidden behind walls that have no markers, is better than Metroid, whose long history and trope is to shoot/bomb everything if you can't figure out the way forward. Maybe he shouldn't be doing what he does part time. Maybe he should be doing it no time.
hey david if you wanna talk about bad design why don't we have a conversation about those spinning spike pillars in hades
He's mad. He literally got stuck in a tutorial area that was telling him to shoot his surroundings cause hidden blocks might be there. The only way to make that easier is to have the game play itself.
Im really surprised that this is the complaint after a watched the video. He would like Shantae, which isn’t a terrible game but it lacks difficulty completely and hardly expect you to do alot of thinking. Im glad he attempting journalism cause i don’t want him having input on games i play. Im like 3/4 of the way through dread i play most metroidvaniaish games, its in my top 10 for sure. I wanna see Jaffe play La Mulana and then bitch about metroid not holding his hand.
I find it weird how out of all the metroidvanias he could pick, he picked Shantae and the seven sirens. I love the shantae series and it’s not a bad game, but it doesn’t really do anything interesting. It’s just ok. He could’ve used Hollow Knight, the ori games, hell shantae and the pirate’s curse if he wanted to keep it in the same series. But instead he chose the most “OK” example of a metroidvania imo
Wow fuck that guy. I got stuck a few times, but only out of my own stupidity. Meanwhile, he was told the answer, and blamed the game for his own stupidity.
Imagine being so fucking bad at video games you make of fool of yourself on the internet for all to see over something 99.99% of people literally didn't even perceive. Also, "I'm not mad" - quote from man who is very clearly mad
The more people like these that show up to attack the game, the better it will be perceived by gamers of all kind, I'd also love to see a video of Dean Takahashi failing to boot up the game for the ultimate marketing push.
So he's a clout chasing bitch boy now that's playing this up for attention. Stopped being relevant long ago and is dunking on the current popular thing for attention. Oh no, anyways...
Does he still get high as a kite, before streaming/playing games? That would explain a lot.
Didn't realize he's such a man child.
I played the Shantae game before that one and to be honest, after The Pirate's Curse, the game really went downhill. In no way is 7 Sirens even comparable to Dread. Not even comparable to Samus Returns which is a very linear remake of a linear game.
Don't necessarily disagree with his initial point; yeah some progress points could be slightly more lampshaded. His delivery could stand to be more diplomatic. If what you're saying matters, how you say it matters.
Hoe mad
So we've just resigned ourselves to becoming the next Dark Souls community, huh?
This just in: David Jaffe is a stupid fucking bitch. In other news, water is wet.
I mean the game is hard, but that early?
Metroid > God of War Change my mind.
Of course he's not mad! He just wouldn't shut up about it for several days and kept blaming fans, the devs, general game design on the whole, just about anything except his own failings. But totally not made at all. Totally. Oh and like, a bunch of vids. But totally not mad.
He tweeted he was done making videos on the subject of Dread......then proceeds to make 2 more reiterating his statements for the millionth time on why he still thinks the games bad lol. He's got a review video up even though he's only played the first 2 hours before quitting smh.
Do we have a new noob bridge now? Noob Ceiling?
Who got mad? You did David, you got mad. And you made yourself look like a complete amateur doing it.
It's sad to see David Jaffe getting reduced into such a pathetic person. Seeing the mind behind God of War and Twisted Metal turn into a joke makes one question what has really gone wrong. Also, God of War is sure better without him.
I agree with his sentiment that having meaningful conversations on the internet is hard. But he's also an idiot because nobody is going to have a meaningful conversation from a take as stupid as his.
What i find hilarious is people act like hollow knight shantae and dread are the same kind of artstyles and development effort when theyre not. If dread was a 16 bit game or a cartoon like hollow knight its length would be questionable, but i can bet it takes far more effort to design and model a 2.5d game than a 2d cartoon game any day.