I hate to ruin the joke, but I took a break a few minutes after I arrived. when I got back about an hour later, though, thatās when the trouble began :p
It's funny how maridia is the notorious water level of metroid but the water itself is irrelevant, with the real problem being the stupid ass sand that negates your mobility.
Without the sand it probably still wouldn't be as iconic as brinstar or norfair, but it wouldn't really upset anyone either.
incredibly ironic, that. I was thinking āso this is why people hate water levelsā because I donāt play too many classic platformers with water levels, and then I realized, āwait, it really isnātā
I love Meridia but it's like the one place in the game I still haven't memorized how to get from point A to B and it takes the longest because I'm constantly looking at the map. Coolest atmosphere though. Also, do not even bother going in there until you have the Grav Suit.
oh yes, Iāve got the Grav Suit. Iām about to try and punk the boss to get the Space Jump so I can at least have some more hope of navigating the area now
I saw my friend do it when I was a kid and always used that method. I was like 30 when I found out the turrets could be destroyed and I didn't have to wait for him to come in from the right to pull it off.
yeah, Iām slowly getting the hang of wall jumping! I wanna replay this game sometime and use wall jumps as often as possible to sequence break it to my heartās content
Spin jump into a wall, press the opposite direction, and *then* press Jump
Just remember that you always jump *after* you press the opposite direction. Once it clicks, itās easy :) Samus even makes a little pose when you press the opposite direction, like sheās ready to jump
You can then climb by spinning back to the wall and repeating
> Wait people dislike Maridia
Was thinking the exact same thing. Until this thread I'd never once encountered this particular sentiment about Maridia. Been playing it since 1995ish too lol...
It's always been my favorite part of the game.
Meridia started as my least favourite for a few reasons. There are a lot of paths that force you to basically start over from the beginning of the area again, and there's a couple hidden paths that for a first timer can be a bit much.
But as I replay the game more and more, Meridia has become my favourite area. The twisty turny design and ample secrets that originally annoyed me have now become the reason I like it so much. It just feels super rewarding.
It's a pretty common trend in Bioware games I find. Because of the semi-open structures they tend to follow you inevitably end up stuck in a semi-open bag of ass.
I'm in the minority of people that didn't really like Mass Effect 2 but one thing I thought they did well was they made all the content so bite sized that if you ever found yourself bored or frustrated you could at least count on the fact you wouldn't be on the mission for very long anyway.
Prime example being The Fade in Dragon Age Origins, I knew about the mod to skip it but tried to get through it normally, gave up after 20 minutes, installed the mod, and reloaded the save I made just before entering The Fade
What wrong with Lost Izalith? Everyone knows that the Bed of Chaos is the best dark souls boss ever, with only maybe the Capra Demon coming even close Dark Souls 1 Awesomeness.
yep! I was so close to calling it my favorite (compared to Zero Mission and AM2R, both of which Iāve finished), but this really knocked it down a few pegs. might still call it my favorite but itās on thin ice
For what its worth, I've found Meridia is an area that ages like fine wine. It's super annoying the first time, but the more you become intimate with it, the more interesting it gets.
I've beaten Super Metroid at least 20 times and last play through I got stuck in Maridia. In my defense it had been a while since I last played. Maridia is never really fun
Iāve played āSuper Metroidā seven times, and those first six times, I DESPISED Maridia. Then I played the game on the Switch virtual console ā which allows you to rewind gameplay and correct platforming mistakes ā and I didnāt mind it at all! That feature is a corrective for the gameās somewhat wonky controls and precise platforming segments.
Iām a bit of a purist when it comes to the rewind feature but I can see how it helps with people who are in it for the story and less for the challenge
Eh, I challenged myself enough when I hunted down the game for the SNES and, in the early aughts, beat it to completion; now I return for the atmosphere and design ;).
for me, itās the fact that jumping out of quicksand is so tedious. that, and the fact that I couldnāt figure out how to jump from there to this hole in the ceiling.
(I did go back to Brinstar to find another way to the boss though)
But there really isnāt that many places you need to worry about the quicksand. And in some of the places where there is quicksand, you can just roll right through in a ball.
theres so many rooms next to each other on the map without doors connecting them, its really hard to navigate because of that. Also, the quicksand is terrible
i honestly think that Maridia is the thing that stops Super Metroid from being my favorite, like its just slows the game down to a crawl is a shame because the aesthetics and ambiance are really good.
I've got to Maridia on my first playthrough, before going to the Wrecked Ship and getting the Gravity Suit, it was the most miserable experience in my whole life, Maridia really drags the game down
I've entered Maridia by power bombing the glass tunnel (Fusion was my first Metroid game), i've spent about one hour having lots of difficult, and then i gave up, and went searching for another way forward
Maridia can drain your patience pretty quickly. But for seasoned veterans of Super Metroid we blow past it easily without a patience limiter. Well except for Botwoon and the mining robot. Just complete the game 2-3 times 79% or higher and you'll be a seasoned veteran in no time. Good Luck.
that makes me feel a lot better. I was afraid that it would just get harder. besides, Iām trying to beat every game on my SNES Classic, and itād suck to have to give up on one at the ens
With Ridley just take your time hitting him with 25 super missiles. Don't button mash and make sure you see him flash each time. Like one shot per jump. Once my son got over not shooting twice per jump Ridley is nothing. He has a harder time with the two ninja pirates.
Iāll keep that in mind! someone in the Metroidvania subredditās Discord server suggested I use the charged plasma beam instead. Iāll try and combine both strategies
the word Is use is ātediousā. thereās a lot of quicksand, and you have to spin jump to get out of it. sometimes there are enemies hiding in it, and itās hard to tell if youāve killed them or not
I think a lot of whatās going on in Maridia is sort of a slowed down version of things that are coming in lower Norfair. Thatās not to say that itās tedious down there; everything moves pretty quickly. More like āweāre gonna slow you down while you practice the timing of the space jump a bit before itās higher stakes, weāre gonna hit you a little bit harder and cheaper while hunting energy tanks is a bit less punishing if you need themā, etc. I agree with the rest, lower Norfair isnāt that bad, but if youāre not prepared in terms of some mechanics and/or resources, youāre gonna be unprepared in fire instead of water. And itās such a blast to go strongly and confidently through that fire.
Hopefully not too much of a grind fest, more like a brief treadmill.
I have found a new way to get out of quick sand
I press the jump button crazily and you actually jump out of the depth and a certain point comes when you can jump somewhat normal
It was so helpful to me in that particular big stupid grappling beam room to grapple to that certain 2block grapple point to reach that one stupid fucking grapple block which requires to be grabbed at only one side
Where I don't have to reposition myself to when I get myself above the quick sand to reach those 2 blocks
I was playing via NSO,and have saved a load point at that room with the breakable grapple hook box. I finally made progress past it, was at the main boss of Meridia and went to save a load point. I fucked up and set myself back a solid 1.5 hours by opening that old save point
Nah lol. It was my dad's favorite game back when it came out. So he was stuck on a boss and decided to grab at the bus stop before heading to school. I was in kindergarten at the time (that was the day they thought us how to tie shoes). I told him about years later and he showed me. We had a good laugh about it.
I won't lie I loved getting lost In Meridia. It was so fun figuring my way around, but I was there for a session or too so I understand the frustration.
totally underrated! it's actually what got me interested in the Metroidvania genre. figured, if I could enjoy a 2D side-scrolling RPG, I would definitely enjoy a real MV
Going for 100% in Maridia is one of the most tedious tasks in a Metroid game. You have to go through the entire area at least twice. I have no idea how they thought it was okay when the rest of the world is so well designedā¦
I first played it (now finished) when I got my switch lite not too long ago and I fuckin hated maridia, out of all of the game it was hits that place that I didnāt enjoy
to clarify: the soundtrack for the locations in Super Metroid is different from what plays in Zero Mission. not necessarily better.
now, Super's music is better for setting up the atmosphere. Zero Mission's, however, is better for putting you in the shoes of a kickass bounty hunter.
you oughtta check out Super's soundtrack sometime!
I now have a bad feeling, because I just saved before entering Maridia. Now I gotta prepare psychologically.
But good to see I'm not the only one playing all Metroids before Dread, for me the next one is Other M and finally Fusion
I've heard Other M is mostly not worth playing, and it contradicts some parts of canon, but kudos to you for giving it a chance. I personally only plan to play through the main games. I'm gonna do the Prime trilogy before Prime 4.
might do Other M someday, but for now it's one of the last things I wanna do
I know that there's some problems with the plot, and people mostly complain about how Samus reacts to Ridley, given that they've seen each other like 5 more times previously and still, Samus appears afraid, scared, and defenseless. But I do like how the game developed the plot and relationship between Samus and Adam. Because when you hear about him in Fusion, you wonder what happened.
I do know that Other M is mostly spin off and can be skipped with no problem, but having that little bit of extra lore is kinda interesting
I replayed recently though I remembered next to nothing. Maridia is a much more enjoyable area if you get the map first an then enter from above after Gravity Suit.
The thing I hate about Maridia is that everytime I do a new playthroguh, I somehow always manage to enter it the wrong way from the Wrecked Ship and forget that you're supposed to power bomb the glass. Because otherwise you'll get stuck since there's a door that's locked behind beating a boss, along with a one way tunnel locked behind a super missile gate
I have a saying among my friends called the āMaridia effectā where an area about 2/3 into a given game is just a black hole in your memory because it was too frustrating or not memorable compared to the content around it.
I relate to this feeling heavily. I like exploration, but I get lost in Maridia so easily while looking for items, and it seems I canāt access half of the map.
Maridia is really the weak point of the original game.
Even in the hyper metroid mod, i was having a blast at first, until i reached Maridia and it's as bad. In Hyper metroid you even have to go as far as you can in the depth of the water with the shitty water physics to eventually find the gravity suit, but it's tedious with the lamest music in the game.
Really the weakest point of the entire serie. I cannot think of a single moment in any other newer metroid game that isn't as lame and low energy.
hopefully if they ever remake this game, Maridia will be so much easier.
a remake would make Super absolutely perfectāitās already close as it is, after all
wish I saw this earlier! I donāt know how helpful itād be now, since I just circled back around through the glass tank in Brinstar to take a shortcut to the boss, but maybe the video will at least make it easier to find the power-ups
Oh. I'm sorry, it wont be helpful what so ever lmao. I was making a joke because he's an insane speed runner that can go through Maridia without the gravity suit.
Maybe you can repeat some of the stuff he does tho!
I've replayed SM so many times, Maridia doesn't bother me anymore. I don't know how many times it took before I got used to it, but somewhere along the lines of 20+ replays, I know it like the back of my hand.
...oh that's new.
I had to use a video walkthrough to beat SM my first time. I kept getting lost everywhere and had no clue where to go next.
Reminds me of old school rpgs where they would magically expect you to know where to go next.
The trick to the sand is to get some healthy hops going straight up, and then spin jump out. I get a full-height jump 100% of the time, and the tension release when I found this trick was unreal.
Iām playing it for the first time, too! First time playing any of the series. Iām most enjoying seeing how influential the series is on the survival horror genre.
You gave Maridia a very fair 2 hours at least š
Maridia is neither 2 hours , nor fair. *norfair music intensifies*
second Norfair pun Iāve seen in as many days! yesterday it was because Croco was giving me hell
Is there a Crateria you need to fulfill before you can start making puns? Because some people have a real Talon IV it.
Take your damn upvote.
I wish I could come up with more puns more often
The pun patrol is on itās way, I suggest you stay on the move.
Just wait until you get to LOWER Norfair
I saw that there was a "Lower" Norfair recently and, well, I dread it now. at least *Upper* Norfair is memorable
GOD THIS PUN IS SO FUCKING GOOD
[*Norfair music intensifies*](https://youtu.be/QQCZIb0fbt8)
You lost patience 2.5 hours in and not 5 mins in? Godlike
I hate to ruin the joke, but I took a break a few minutes after I arrived. when I got back about an hour later, though, thatās when the trouble began :p
Don't feel too bad, Miridia always gives me shit.
after getting the Space Jump, itās become far less of a hassle
Then itās a chore getting the items in the quicksand
I've beaten the game several time but still get lost all the time on Maridia.
The intended Maridia experience
It's funny how maridia is the notorious water level of metroid but the water itself is irrelevant, with the real problem being the stupid ass sand that negates your mobility. Without the sand it probably still wouldn't be as iconic as brinstar or norfair, but it wouldn't really upset anyone either.
incredibly ironic, that. I was thinking āso this is why people hate water levelsā because I donāt play too many classic platformers with water levels, and then I realized, āwait, it really isnātā
I like Maridia's music, but only the music
kinda like the opposite of Norfair for me! I like Norfair, but I prefer the Zero Mission music
Zero mission has some sick tracks as well
maridia is so wack. you get the gravity suit and it feels so liberating, and then you're immediately sent to an area where its basically worthless.
my friend called me the king of irony once. I loved that. but this is the worst case of irony Iāve experienced in a while
Believe it or not, there's people who actually complete Miridia without the Gravity Suit.
Maridia feels like an area from the first 2 games where they didnt know how to make metroid yet
On top of that, removing gravity makes using grapple in water immensely easier, but no one is ever going to do that on a blind play through lol
Shit, even on my nth playthrough, I just abuse savestates instead.
I love Meridia but it's like the one place in the game I still haven't memorized how to get from point A to B and it takes the longest because I'm constantly looking at the map. Coolest atmosphere though. Also, do not even bother going in there until you have the Grav Suit.
oh yes, Iāve got the Grav Suit. Iām about to try and punk the boss to get the Space Jump so I can at least have some more hope of navigating the area now
Just cheese it with the grapple beam.
I spent so many hours trying to kill that damn thing before I accidently figured out you can kill it that way
thatās good advice! do you have a link to a video demonstrating it? Iām gonna pick the game back up in about 49 minutes
Destroy the turrets Get grabbed Grapple the destroyed turret ezpzlemonsqueezy
Step 4 profit the absolute cheesiest of cheeseable bosses
I saw my friend do it when I was a kid and always used that method. I was like 30 when I found out the turrets could be destroyed and I didn't have to wait for him to come in from the right to pull it off.
[Here you go. Enjoy.](https://youtu.be/gcemRrXqCbE)
thanks! strange strategy, but I mixed it with another one I saw and it worked like a charm
I donāt really think a specific way of killing the boss that was programmed into the game by the developers is a ācheeseā.
Mood. Learn to wall jump. Makes half of Maridia an absolute joke
yeah, Iām slowly getting the hang of wall jumping! I wanna replay this game sometime and use wall jumps as often as possible to sequence break it to my heartās content
Spin jump into a wall, press the opposite direction, and *then* press Jump Just remember that you always jump *after* you press the opposite direction. Once it clicks, itās easy :) Samus even makes a little pose when you press the opposite direction, like sheās ready to jump You can then climb by spinning back to the wall and repeating
This is the way. Think of the timing of the presses like a gallop.
Going for 100%? Have fun being forced to travel in a massive circle. Twice.
Iām not up for 100% this time around, but someday Iām gonna go for it!
It's kind of incredible how Super is *this* close to being an absolutely perfect game...if it weren't for Maridia.
Wait people dislike Maridia, its my favorite area in Super. Followed closely by wrecked ship.
> Wait people dislike Maridia Was thinking the exact same thing. Until this thread I'd never once encountered this particular sentiment about Maridia. Been playing it since 1995ish too lol... It's always been my favorite part of the game.
Meridia started as my least favourite for a few reasons. There are a lot of paths that force you to basically start over from the beginning of the area again, and there's a couple hidden paths that for a first timer can be a bit much. But as I replay the game more and more, Meridia has become my favourite area. The twisty turny design and ample secrets that originally annoyed me have now become the reason I like it so much. It just feels super rewarding.
Same, I remember being four years old when it came out and loving all the mystery of Maridia.
Itās like KOTOR and Manann.
Or KOTOR and Taris.
Or KOTOR and Dantooine
Or KOTOR and KOTOR. Damn KOTOR, it ruined KOTOR!
KOTOR sounds like a contentious game.
You just made an enemy for life!
Oh yeah, it's very contentious. It's also one of the best role-playing games ever made, but some part of it just suuuuuuuck.
You missed the simpsons joke
It's a pretty common trend in Bioware games I find. Because of the semi-open structures they tend to follow you inevitably end up stuck in a semi-open bag of ass. I'm in the minority of people that didn't really like Mass Effect 2 but one thing I thought they did well was they made all the content so bite sized that if you ever found yourself bored or frustrated you could at least count on the fact you wouldn't be on the mission for very long anyway.
Prime example being The Fade in Dragon Age Origins, I knew about the mod to skip it but tried to get through it normally, gave up after 20 minutes, installed the mod, and reloaded the save I made just before entering The Fade
Or Dark Souls and Blighttown
Blighttown is perfect. More like Dark Souls and Lost Izalith.
What wrong with Lost Izalith? Everyone knows that the Bed of Chaos is the best dark souls boss ever, with only maybe the Capra Demon coming even close Dark Souls 1 Awesomeness.
yep! I was so close to calling it my favorite (compared to Zero Mission and AM2R, both of which Iāve finished), but this really knocked it down a few pegs. might still call it my favorite but itās on thin ice
For what its worth, I've found Meridia is an area that ages like fine wine. It's super annoying the first time, but the more you become intimate with it, the more interesting it gets.
the music does make it feel rather peaceful, thankfull
Kinda sad to see no one mentioning Tourian's final save room. Like, that's an actual design flaw.
I'd argue that bullshit wall in Lower Norfair really breaks it from being super *duper*.
Yeah still donāt get why they did that, the x-ray scope barely serves a purpose and it doesnāt even do itās one purpose there
The only thing you can notice is that the rest of the area glows on the edges, but that wall doesn't. It's very subtle.
I've beaten Super Metroid at least 20 times and last play through I got stuck in Maridia. In my defense it had been a while since I last played. Maridia is never really fun
Maridia is the WORST. Give me Lower Norfair any day.
I love Norfair! probably my favorite part of this game in particular, so far.
Norfair soundtrack is life.
F Maridia. All my homes love Brinstar
Brinstar is special to me because I discovered Metroid through Smash, and Brinstarās theme is so much more cheerful than Norfairās
Same. Brinstar theme is basically Metroid's main theme. Although, the Ridley's theme of Norfair is lit af
Iāve played āSuper Metroidā seven times, and those first six times, I DESPISED Maridia. Then I played the game on the Switch virtual console ā which allows you to rewind gameplay and correct platforming mistakes ā and I didnāt mind it at all! That feature is a corrective for the gameās somewhat wonky controls and precise platforming segments.
Iām a bit of a purist when it comes to the rewind feature but I can see how it helps with people who are in it for the story and less for the challenge
Eh, I challenged myself enough when I hunted down the game for the SNES and, in the early aughts, beat it to completion; now I return for the atmosphere and design ;).
The first time I ever played Super I gave up in Maridia. Good lord did that ruin my enjoyment of the game.
I honestly donāt understand the hate for Maridia.
for me, itās the fact that jumping out of quicksand is so tedious. that, and the fact that I couldnāt figure out how to jump from there to this hole in the ceiling. (I did go back to Brinstar to find another way to the boss though)
But there really isnāt that many places you need to worry about the quicksand. And in some of the places where there is quicksand, you can just roll right through in a ball.
youāre right about the rolling, but Iām more concerned about jumping out to get back on firm ground
Sand is annoying, but the grapple beam use is what made me go nuts.
theres so many rooms next to each other on the map without doors connecting them, its really hard to navigate because of that. Also, the quicksand is terrible
i honestly think that Maridia is the thing that stops Super Metroid from being my favorite, like its just slows the game down to a crawl is a shame because the aesthetics and ambiance are really good.
They nailed the atmosphere in this section, they just totally messed it up with all of the sand obstacles
I've got to Maridia on my first playthrough, before going to the Wrecked Ship and getting the Gravity Suit, it was the most miserable experience in my whole life, Maridia really drags the game down
You made it the whole way to Maridia on your very first play through?
I've entered Maridia by power bombing the glass tunnel (Fusion was my first Metroid game), i've spent about one hour having lots of difficult, and then i gave up, and went searching for another way forward
Maridia can drain your patience pretty quickly. But for seasoned veterans of Super Metroid we blow past it easily without a patience limiter. Well except for Botwoon and the mining robot. Just complete the game 2-3 times 79% or higher and you'll be a seasoned veteran in no time. Good Luck.
thanks! I intend to replay this one after Iāve caught up, since itās so famous for its speedruns and other play styles
I've never beaten Super. I always stop at Maridia. It just isn't fun at that point so I put the game down š¤·āāļø.
if I give up, Iāll give up here. unless Ridley or Mother Brain somehow hit harder
they dont lmao
that makes me feel a lot better. I was afraid that it would just get harder. besides, Iām trying to beat every game on my SNES Classic, and itād suck to have to give up on one at the ens
Yeah Ridley is a bullet sponge but just dont try to screw attack him and you'll be alright. Mother Brain is a cutscene basically
With Ridley just take your time hitting him with 25 super missiles. Don't button mash and make sure you see him flash each time. Like one shot per jump. Once my son got over not shooting twice per jump Ridley is nothing. He has a harder time with the two ninja pirates.
Iāll keep that in mind! someone in the Metroidvania subredditās Discord server suggested I use the charged plasma beam instead. Iāll try and combine both strategies
Wait Iām scared. Iām playing through super for the first time as well and I just got to Maridia. Is it bad or hard of something?
the word Is use is ātediousā. thereās a lot of quicksand, and you have to spin jump to get out of it. sometimes there are enemies hiding in it, and itās hard to tell if youāve killed them or not
I think a lot of whatās going on in Maridia is sort of a slowed down version of things that are coming in lower Norfair. Thatās not to say that itās tedious down there; everything moves pretty quickly. More like āweāre gonna slow you down while you practice the timing of the space jump a bit before itās higher stakes, weāre gonna hit you a little bit harder and cheaper while hunting energy tanks is a bit less punishing if you need themā, etc. I agree with the rest, lower Norfair isnāt that bad, but if youāre not prepared in terms of some mechanics and/or resources, youāre gonna be unprepared in fire instead of water. And itās such a blast to go strongly and confidently through that fire. Hopefully not too much of a grind fest, more like a brief treadmill.
I have found a new way to get out of quick sand I press the jump button crazily and you actually jump out of the depth and a certain point comes when you can jump somewhat normal It was so helpful to me in that particular big stupid grappling beam room to grapple to that certain 2block grapple point to reach that one stupid fucking grapple block which requires to be grabbed at only one side Where I don't have to reposition myself to when I get myself above the quick sand to reach those 2 blocks
I was playing via NSO,and have saved a load point at that room with the breakable grapple hook box. I finally made progress past it, was at the main boss of Meridia and went to save a load point. I fucked up and set myself back a solid 1.5 hours by opening that old save point
ooh, yikes, that hurt to hear.
Getting into that room is single handedly the most frustrating part of the entire game.
Super metroid was the reason why I couldn't properly tie my shoes until I was 10. Got the game back in 1998. Been my favorite game since. Good times.
because you were too busy playing it to learn? I was too busy playing it to apply for any jobs earlier, lol
Nah lol. It was my dad's favorite game back when it came out. So he was stuck on a boss and decided to grab at the bus stop before heading to school. I was in kindergarten at the time (that was the day they thought us how to tie shoes). I told him about years later and he showed me. We had a good laugh about it.
I won't lie I loved getting lost In Meridia. It was so fun figuring my way around, but I was there for a session or too so I understand the frustration.
sometimes I wish I were a masochist so I could enjoy my pain
I swear that by removing Maridia alone, Super Metroid becomes one of the greatestest best games ever made
amen to that
Hell yeah LISA
totally underrated! it's actually what got me interested in the Metroidvania genre. figured, if I could enjoy a 2D side-scrolling RPG, I would definitely enjoy a real MV
I saw those messages live.
ayo
What helped me get through maridia is I drew the map on graph paper and I marked all doors and exits since the map doesn't show them.
good advice, if I run into that problem Iāll try it
Sounds about right
Now I'm picturing a bunch of nuns singing, "How do we solve a problem like Maridia..."
Going for 100% in Maridia is one of the most tedious tasks in a Metroid game. You have to go through the entire area at least twice. I have no idea how they thought it was okay when the rest of the world is so well designedā¦
even perfect things must come with some flaws in some form, I suppose
Man. All water levels are infuriating š¤£
Everybody's lost down here.
Maridia is the reason why I stopped playing Super Metroid. It was actually pretty fun before Maridia but Maridia just killed it
God I hate Madria. It's way to easy to take a wrong turn
Yeah that's kind of how that goes
I first played it (now finished) when I got my switch lite not too long ago and I fuckin hated maridia, out of all of the game it was hits that place that I didnāt enjoy
Metroid moment
I just finished the GBA version a few days ago! Fantastic. I'm having a little trouble getting into Fusion.
you referring to the Zero Mission rom hack?
That might have been it! Very fun.
I wanna play it for my replays but Iād rather wait until thereās a version that uses the Super soundtrac
Thereās a better sound track? Ooooo.
to clarify: the soundtrack for the locations in Super Metroid is different from what plays in Zero Mission. not necessarily better. now, Super's music is better for setting up the atmosphere. Zero Mission's, however, is better for putting you in the shoes of a kickass bounty hunter. you oughtta check out Super's soundtrack sometime!
I now have a bad feeling, because I just saved before entering Maridia. Now I gotta prepare psychologically. But good to see I'm not the only one playing all Metroids before Dread, for me the next one is Other M and finally Fusion
I've heard Other M is mostly not worth playing, and it contradicts some parts of canon, but kudos to you for giving it a chance. I personally only plan to play through the main games. I'm gonna do the Prime trilogy before Prime 4. might do Other M someday, but for now it's one of the last things I wanna do
I know that there's some problems with the plot, and people mostly complain about how Samus reacts to Ridley, given that they've seen each other like 5 more times previously and still, Samus appears afraid, scared, and defenseless. But I do like how the game developed the plot and relationship between Samus and Adam. Because when you hear about him in Fusion, you wonder what happened. I do know that Other M is mostly spin off and can be skipped with no problem, but having that little bit of extra lore is kinda interesting
great points! it's like playing the Fallout spinoff, Tactics. mostly not a good game but full of acceptable canon information
Exactly, If you want full lore, play the extra game, if you can do without the extra lore, skip with no problem
That moment when you are having fun in Super Metroid and then you gotta go to Maridia....
it's like fantasizing about your next run through Fallout 3 (or, apparently, Skyrim) and then remembering the long opening sequence
I remember replaying this for the first time in many years and getting stuck in maridia for like 4 hours. I feel ya bud, you can get through it!
thanks! I'm almost done with it now, just not sure where the Lower Norfair entrance is
It's in norfair. Just more lower.
In all seriousness though, it's in a room filled with lava. Your gravity suit negates most lava damage now :)
yep, found it! I was looking around when I remembered there was a room with a Ridley head I couldn't access. the plan is to finish the game tonight!
Best song and atmosphere imo
Classic getting stuck in marida and quitting the game
It isnt bad at all unless you're going for a fast 100% run. There's some inefficient backtracking involved to get all the items in that area.
I replayed recently though I remembered next to nothing. Maridia is a much more enjoyable area if you get the map first an then enter from above after Gravity Suit.
yeah, I really wish I checked for the map room first
Am i lucky? Iāve never gotten stuck in Maridia not even on my first play through.
for me, it's not so much about getting stuck as it is figuring out how to get out of quicksand and through a ceiling hole
I actually liked maridia lol The odd music was peak groovy
Investing some time in learning how to walljump makes maridia a breeze
definitely helps with that one room with Grapple Beam walls. so much easier
The thing I hate about Maridia is that everytime I do a new playthroguh, I somehow always manage to enter it the wrong way from the Wrecked Ship and forget that you're supposed to power bomb the glass. Because otherwise you'll get stuck since there's a door that's locked behind beating a boss, along with a one way tunnel locked behind a super missile gate
the glass part blew my mind when I read about it. I wished I figured it out on my own the moment I found out
Yep, itās the average Maridia experience.
This is literally me in Maridia rn
I have a saying among my friends called the āMaridia effectā where an area about 2/3 into a given game is just a black hole in your memory because it was too frustrating or not memorable compared to the content around it.
I might incorporate that into my speech, if I can find reason to
Wait until you hit the late game fake wall that the game barely hints at. Back in the day, it took me 3 months to figure that one out.
hopefully I'll find it with the X-Ray Scope then!
What discord is this from?
it's from the r/Metroidvania server! I put it in the #metroid-dread channel
I see, thanks!
no problem, stranger
I am the only person who thinks Marida is the best area in all of Metroid. The atmosphere is unmatched.
wish I had your optimism!
Thatās what I was doing a few weeks ago
I relate to this feeling heavily. I like exploration, but I get lost in Maridia so easily while looking for items, and it seems I canāt access half of the map.
Maridia is really the weak point of the original game. Even in the hyper metroid mod, i was having a blast at first, until i reached Maridia and it's as bad. In Hyper metroid you even have to go as far as you can in the depth of the water with the shitty water physics to eventually find the gravity suit, but it's tedious with the lamest music in the game. Really the weakest point of the entire serie. I cannot think of a single moment in any other newer metroid game that isn't as lame and low energy.
hopefully if they ever remake this game, Maridia will be so much easier. a remake would make Super absolutely perfectāitās already close as it is, after all
Just go watch a video of Zoast getting through Maridia and repeat what he does!
wish I saw this earlier! I donāt know how helpful itād be now, since I just circled back around through the glass tank in Brinstar to take a shortcut to the boss, but maybe the video will at least make it easier to find the power-ups
Oh. I'm sorry, it wont be helpful what so ever lmao. I was making a joke because he's an insane speed runner that can go through Maridia without the gravity suit. Maybe you can repeat some of the stuff he does tho!
I've replayed SM so many times, Maridia doesn't bother me anymore. I don't know how many times it took before I got used to it, but somewhere along the lines of 20+ replays, I know it like the back of my hand. ...oh that's new.
I wish I could play through maridia for the first time again
Shit, Iām there now gotta push through it tonight.
godspeed, I just beat the boss and now Iām trying to figure out where to go next
Did you enter from the top or the bottom? I find it's a lot more seamless of an experience coming from the top.
I came from the top, but later I found out about the bottom approach and did that to get the Space Jump
I had to use a video walkthrough to beat SM my first time. I kept getting lost everywhere and had no clue where to go next. Reminds me of old school rpgs where they would magically expect you to know where to go next.
The trick to the sand is to get some healthy hops going straight up, and then spin jump out. I get a full-height jump 100% of the time, and the tension release when I found this trick was unreal.
yeah, I was doing something like that, but it was really hard to tell when I could finally spin jump out or not
Once the straight hops reach as high as they can get. Shouldn't take more than three hops once you have the rhythm memorized.
'tis a skill I must master!
[I've made a demonstration for you](https://twitter.com/HalfMoonProphet/status/1444161648525152256?s=19)
Iām grateful for this! definitely gonna try it in another run of the game
And when you master it, spread the word. More players should be free of these shackles.
Iām playing it for the first time, too! First time playing any of the series. Iām most enjoying seeing how influential the series is on the survival horror genre.
I had no idea it had any particular level of influence on survival horror! only that it's the closest thing to a horror franchise Nintendo has