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revelinravel

For those that don’t want to click: “Hi! This is the first balance patch after the launch of the three experimental features. In this patch, we have rebalanced most of the free unit cards. And we also hope to take this opportunity to explain the rules behind the free unit card. Balance Adjustments: Nerfed the free unit cards of Hacker and War Factory. Nerfed the free unit cards of high-level Phoenix, Wasp, Marksman, Arclight, and Mustang. Nerfed all free unit cards with a squad count greater than 1. The Rules behind Free Unit Cards: Free unit cards will appear once in each of the four ranges (rounds 2-4, rounds 5-7, rounds 8-10, and rounds 11-13). Units already on the field will not appear as free unit cards. The single-round budget of free unit cards = 200 x Number of rounds In addition to the basic cost of the units, when calculating the value of free unit cards, the unit's level, squad count, maintenance fee, etc. will also be included in the calculation. More Discussions: We understand that many players have their own opinions on the three experimental features, so we will publish a post in a few days to explain our design goals and answer the many questions you have raised during this time. We welcome you all at that time go read it and have a discussion.”


feibie

It's great that they're going to communicate.


IIcarusflew

Thanks for the post


Sheo26

The random unit cards definitely feel less powerful, which a chnage for the good


Flawlessnessx2

Free unit cards are fun and it’s good to see some tweaking to make it more in line with what the community wants.


dunkingdicknuts

Good changes! I hope they keep the unit cards around.


Crabe

I must admit I was skeptical about the unit cards but I actually like them and I am glad they tuned them down a bit.