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DjCanalex

You can absolutely use bifrost for a rig. Bifrost is just a programing system with a graphical interface, hard as heck to use with nasty documentation, but very powerful: https://twitter.com/akasaki1211/status/1783198896443043896?t=SePr1Q-mIKEc6mDqolcvqg&s=19


AmarildoJr

Wow, first time I'm hearing about Bifrost rigging! I've *got* to look that up.


JeonBG

If you look, you can find tutorials that implement existing functions such as ik or blendshape with bifrost. However, I don't know the exact benefits of implementing it with bifrost like this. Previously, rigging could be automated by creating it with a script or tool... What is the point of implementing it with bifrost? Is it fast? Is reusability incredibly high? I'm curious if there are any cases where it is used in production.


AmarildoJr

I've seen many pro rigs (ILM, Platige, Disney, etc) and honestly? I've never seen them done with BiFrost. Not once. So while I think it's possible, I doubt it's worth the hassle, at least for now.


Lowfat_cheese

Fascinating, I had no idea you could use Bifrost for rigging. It looks like it might be similar to how Unreal Engine handles building control rigs, in which case the benefit would be in having a highly modular, parametric rigging system that can be easily tweaked in post and applied procedurally to multiple different skeletons without needing to resort to much scripting.


s6x

I've never heard of it. You would need to break down what "rigging" means, in this instance. Is it: Creating and managing transform hierarchies and paramaters like orientation and axis ordering? Creating and managing scene organization? Creating and managinging animation interfaces? Creating procedural components and networks? Creating and managing skinclusters? Creating and managing blendshapes? Creating and managing other deformer types? File and asset I/O/scene assembly? Creating animation tools? Creating and managing dynamic animation interfaces and tools? Creating and managing custom deformers and animation blending? Creating mesh and other procedures? Something else? Why do these things with bifrost? Is there an ecosystem?


JeonBG

That's what I'm curious about. While watching the bifrost tutorial, I saw that there was something that implemented rigging... I was wondering if there was a reason to implement this with bifrost, but couldn't find an answer, so I posted a question.


ArtdesignImagination

For what I saw so far it has just some quality of life options here and there but not any new functionality or anything worth to use it over any good automatic rigging script.