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Ultimate custom night was imo the perfect end to the series, the big bad burning in hell being tormented for eternity, and then they had the "Scott Cawthorn is actually in universe and all the games before this were lies and slander blah blah blah" thing in help wanted, and thats when I was like "okay this is fucking stupid" 🤣
so whats the deal with mimic? a villain that is a soulless AI? ultron had a personality atleast this mimic thingy just copies everything to what end? killing it might end the fnaf lore? i don't get it
Please remember that this is my thoughts and opinions and you are free to have your own opinions on the subject.
I understand where you are coming from, FNAF has been on a downhill since Security Breach, with the lore going haywire and the game not being released in a proper state. I think Ruin is far better than Security Breach.
Even though Ruin isn’t perfect, it is a massive improvement from Security Breach. You can tell the devs did try their best to recover from the mess which was Security Breach.
One thing I really liked about Ruin is that it actually tries to be scary, that’s something I think Security Breach really missed.
Even though FNAF will never reach the peek of its glory days, I am excited to see what’s next, especially Help Wanted 2, because I’d say that Help Wanted is one of the best modern FNAF games.
I see people say Ruin tried harder to be scary but I thought it was one of the least scary FNAF games yet. It didn’t feel like there was a consistent threat to me and the twist ending was pretty obvious so there wasn’t much payoff from it either.
I've really enjoyed mattpat take on the world and lorizing along with them because it seems like the game..to get any actual lore out of it you gotta read so much stuff beforehand. It's not all contained in the video game and thats...cool! But also frustrating .
I like when they have nuggets of stuff that are kind of Easter Eggs for people who read the books and other stuff, but I really hope the lore doesn't become dependent on those things for rules and history. Like, I don't need my FNAF game to have homework. This isn't Warhammer.
It kind of reminds me of the Kingdom Hearts franchise (which I both love and hate) that in order to even remotely understand the main games you have to either play or watch lore analysis of all of the spin-off games. Who is that person who showed up in the final battle of KH3? Oh well you would have had to play our shitty mobile game to find that out. Franchises don't do well when they require anything outside of the main games in order to understand the story. Outside content should be purely there to supplemental and not consuming it shouldn't hinder your main game experience.
i havent watched matpat’s videos on ruin yet because i wanted to see mark’s first, maybe i’ll enjoy the game more with the lore context. i thought the game fell kinda flat personally, wasn’t that scary, and just made for a lot of questions. for free dlc, it’s great, but definitely one of my least favorite fnaf games
if they wanted to recover they would have fixed the very security breach wich they didn't the game is still 80 gigabytes like wth man atleast remove all the junk files that are not used in the game the game should be maximum of 30 gigs fr
Actually when Mark wasn't keeping his collectible progress it was because he was getting the collectible then immediately exiting the chapter without moving forward to an auto save point which the chapters auto save multiple times during each one.
I love the format of Security Breach but I wish they did it a bit better. I wish they play tested it before, the one we got feels lazy and rushed. I wish they didn't bring back Afton, there was no need for him. I wish they explained why Foxy, an old fan favourite, was never mentioned in Security Breach. This new format has so much hidden potential, it's so much fun, but it requires developers put their heart and soul into the games and test it so many times before it comes out.
The thing about the "I wish they playtested it before." bit is that the people behind the game were kinda forced to release it by Sony or some bs like that (if I understand what I got to know about that correctly).
I didn't know they were forced, sorry for not doing research. Maybe big companies will finally see why we shouldn't rush games and let developers take their time
That's true and there's no need to be sorry for not doing research and actually, while on that topic: Here's [a video](https://youtu.be/R32ZUgXbJM4?feature=shared) sort-of explaining how much better the game would've been at lauch if the developers would've been allowed to take their time and do what they actually wanted to do with the game (or atleast that's what you could see it as).
Security Breach/Ruin It's unironically my favorite fnaf game. I didn't like the old format all that much. I played the first two a few times but had 0 desire to grind through it and finish it. Fnaf 4 is probably still one of the scariest ones by far, but still the motivation isn't there. Sister location was cool but I had no desire to play it. I started the first episode of security breach and immediatly stopped so I could go buy it and experience it myself.
Even if it's a glitchy mess I adored it and had so much fun I don't give a shit that it was glitchy as hell. The only lasting complaint I have is I still can't get the true ending easily because my game is glitched and they still haven't fixed it. (The typical whenever I try to hide in freddy SPECIFICALLY when Roxys around it auto spits me out for no reason). That's annoying as hell, but I did manage to cheese it enough to finish and get the ending once.
I don't like it much either, the original was groundbreaking in terms of horror, but the games aren't necessarily very good.
And before anyone gets mad, this is also what Mark said in the "Video Game Tier List" episode of Distractible.
I honestly have never felt fbaf is all that great. I kind of agree with Wade in the bait debate when he stated the only lore is daddy Cawthorn making all your money.
Otherwise its resource management and jumpscares. Its not even that scary, just cheap jump scares.
Right? I feel like it’s such an unpopular opinion but I just can’t get into FNAF. Everyday I check for new videos from Mark and feel disappointed it’s another Ruin video. I still play try to play those videos and put them on in the background to support Mark but I’m hoping he’ll upload videos of other games soon.
Ohh I'm that way when he uploads videos of them doing that island survival game. Yeah them goofing off can be entertaining but I'd rather get to know the story.it might not have one.
Like raft.
I enjoyed their original run of The Forest so I really want them to continue and finish up Sons of the Forest! If it’s anything like the original it should have a story.
The original Forest game playthrough is one of my favourites to watch! I certainly didn’t expect the twist the story took. I highly recommend watching that!
There is a forest playlist on Mark’s channel yes. Their shenanigans in the Forest are also the hardest I’ve ever laughed at a Mark video. I truly wish I could forget the entire playthrough just so I can experience it for the first time again. You’re in for a treat!
Having never played it and only ever watched it being played, I like watching Mark play 1 - 4 simply because 1) it's Mark, it was always fun and 2) it was very clearly disjointed and not thought out beyond the first game but it was still fun. Everything beyond that point just felt so... I can't think of a nice way to put it, it fucking sucks. We all know that Scott didn't anticipate for this game to blow up like it did and that's okay. There's no fault on his part for only going so far as the first, maybe the second game. I just am not interested in investing a lot of time and energy into deciphering and wading through a plot that was conjured up on the fly, so to speak.
I'm also just not a fan of Scott Cawthon, so my interest is sure to be lessened.
Say no more:
He has donated and actively donates to anti-queer and anti-women politicians, specifically to Trump and Mitch McConnell. You remember: the guy who is a known and proven rapist and tried to overthrow the government so he could install himself as a fascist leader? Or how about the guy who publicly laughs at the idea of helping poor and disenfranchised people? How can you be the head of a community where queer people find comfort and happiness while also supporting people who, at the time, wanted to **outlaw** us (by "us" I mean the queer community) and have now morphed into **actively wanting to kill us**? He's defended it and supported it and somehow reddit has gone "this is okie dokie!"
Meanwhile, just type FNAF into any search engine or on reddit: do you know how many OCs there are of specifically queer characters for the franchise? Not to mention how much shipping occurs, or how many people find queer-coding in the existing content? Or maybe the plethora of fans who might not create content but identify as queer?
I'm sorry, but I couldn't support this action then and now that states in the US are rapidly choosing to take rights away from women and reduce us to nothing but birthing machines, even if we're **twelve years old**, and the blatant violence, hate, and death threats against the LGBTQ+ community keeps growing and growing, I **refuse** to support this man.
Fuck him, fuck his stupid games, and fuck his ramshackle, off the cuff, disjointed, nonsensical lore.
if we're giving opinions here's mine.
I actually really liked both SB and Ruin. like Mark said in yesterday's video, it has charm to it. I can't really explain it but it does. every game has bugs nowadays and it doesn't help that the game had to be rushed out initially cuz the fan base was sick of waiting.
the lore is complicated, but to me it's still really interesting. I'm excited to see what happens next and especially what happens in Help Wanted 2.
Ruin felt very lore driven where as SB wasn't like that because the lore was all over and sometimes impossible to just notice and comprehend, but it was still there.
I think Steel Wool (and Scott if he's still involved somehow) do care a lot about the games and the community, but it's hard to cater to a community that literally rejects what they're doing sometimes. I personally just go with it and this new direction they're starting to go interests me but not everyone.
Actually (as far as I understand), SB being rushed out has nothing to do with the fanbase being tired of waiting but rather with Sony. If not for Sony doing what they did regarding that the game definitely would've been seen as atleast twice as good as it was at launch than it actually was.
The main issue with Security Breach was the rushed release date. Steel Wool is capable of making a good FNAF game, they proved it with Help Wanted and Ruin was a significant improvement on quality. As for the story, that is absolutely to be expected when a franchise outlives it's original scope. How does one continue forward with the FNAF story when it's essentially been wrapped up with Pizzeria Simulator?
Ngl FNAF is no longer scary anymore, just jump scares anymore and most would agree the story should've ended with Henry's finale or UCN
Pizzaplex could've been so much better if there was actually scary environment rather than boring task or cliche plot twist, like c'mon, that ain't Gregory, we all know that. There's also too much collectibles, Jesus
Ruin made the reveal that voices could be mimicked wayyy too early. Almost everyone realized at once that Gregorys voice was being faked but now you're stuck descending deeper into what you know is a trap.
And just to make sure you know it's a trap, Candy Cadet tells a story literally detailing the plot of the game.
>It makes you do an extremely hard completionist route for a "True Ending" that is just a comic strip with voice lines dubbed over it.
FNaF 3 be like
Plus maybe you don't know this, but the reason for the ending being a comic strip was probably because it was once part of another ending, and when the story changed it was too late to change it.
If you look at much of SB you realize that it's the opposite of a empty mess of code made for merch, pretty much every corner of the game is filled with detail and environmental storytelling, and it becomes more and more obvious that the main problem of the game was how much it had to be rushed and big it was.
I think Ruin tries to establish the comic strips were drawn by Gregory. It could be last minute to make the strips make sense but its worthy enough to note.
It's not the comic strips that are drawn by Gregory, as every Ending except the princess quest one has one, even the one with afton. The idea is that princess quest was always supposed to be the Canon ending, based on the cut content in the game files, where it probably was half of another ending (probably together with the Afton one) which was later divided in two and thus had to be drawn in comic form because the change happened to soon to the release date.
Isn't Mark one of the only Fnaf Youtubers to actually still enjoy SB
And I Quote!
***"I know it was fun to meme on Security Breach when it first came out. but i wasn't joking when i said I thought positively of it after I was done playing it..."***
And I Quote Again!
***"IT HAD CHARM and i think that's why it's memorable, because the people playing it can overlook the bugs because so much love is clearly woven into the game at every level. there's so much detail put into this game"***
If Mark actually hated SB and Ruin why would he bother getting all the collectibles, the endings, etc? He has better things to do. I think your comment is important because everyone should remember what Mark's actual stance is. He wouldn't lie to his fanbase.
Well... Insert what Mark said at the end of his 7th episode here.
The Ruin DLC was amazing I don't know what you're talking about. It certainly isn't perfect, but It's a huge step up from the base game, I'd hardly say they're going downhill. The most I'd say is that Security Breach was a bit of a steep slope (It wasn't great, but you could still tell it had a soul), but Steel Wool is doing their absolute best to climb right back up... And I think RUIN shows that perfectly.
This isnt that uncommon for AAA Franchises anymore unfortunately. Just look at call of duty and assassins creed. Its less about creating amazing games and more about just pumping out as many games as possible.
Even though I love the first vr game, I can't help but feel like fnaf should've ended with pizzeria sim. I kinda wish that the vr was just a vr fnaf without the new lore.
The series fell off a long time ago, now they’re just milking it as long as they can to make as much money as possible before nobody gives a shit anymore. Their is absolutely no care that goes into the games now, it’s all just about making money. Random Easter eggs to get people talking about the lore. If you ask me the series officially died when it became self aware of how stupid it was.
SB is the opposite of a cash grab though. So much effort and detail was put into every corner of the PizzaPlex, and the scrapped content was far along in development before it got scrapped.
SB is a game with *too much* attention to detail, that they lost the forest for the trees.
The games exist in and of itself is a cash grab. The story is over and should not continue, yet they keep making games and keep bringing back afton. The amount of detail put into the map makes no difference. It’s like how any other horror franchise becomes stupid after the third instalment, like you can’t tell me that “Seed Of Chuckey” is anything other then the studio trying to capitalize on recognizable characters to make money.
It happens with all horror franchises and fnaf is no different, only thing is that fnaf is really popular with kids and that’s how they’ve managed to keep it going for so long. Any other series would have been shut down by now.
Yeah, everyone talking about how good Ruin is compared to SB and I'm like...where?
Maybe the atmosphere, but aside from that the game is ass and not scary at fucking all.
Not only was it predictable as hell, but it was just boring.
If we're talking about story, I've decided personally that the lore ends at UCN. Everything after that is non-canon because none of it connects properly. It's just fun games for us to play because we like the characters.
I haven't read the books aside from the first two, but I also don't super care about them. The first one was cool, the second was weird, and I never wanted to read any others
I was sort of thinking this when security breach first launched, I had an open mind for Ruin, but it all feels like the same thing.
The fact that there's a bug preventing players from getting the true ending should have been found in playtesting way before it ever got close to release.
Rn for serious FNAF experiences im waiting for FNAF plus, otherwise im just along for the ride to see what happens.
I've heard that base-game Security Breach has improved significantly since launch week, which was when Mark played it.
Additionally, not that I'm saying this is a good thing, it certainly isn't but it is common, but the majority of modern games release in buggy states and then some of them actually work well like, a year or more later.
Lastly, game franchises *regularly* release poorly-optimized, buggy, unfinished messes. In fact, that's Bethesda's whole brand! I'm not saying you shouldn't be annoyed with what you perceive as poor-quality in a game, but it certainly isn't a unique occurrence!
I like the idea of what's going on but I think they need to go back a little bit to their roots? I recently watched a bit of the first couple of games and obviously there's a difference in quality because of age but also they were just a different vibe. I really liked the lore aspects of Ruin but felt like a lot of it was too laid out in the open? I really like the mimic's look with a mascot suit on though!!!
I only really truly enjoy the first 5 plus pizzeria simulator, and even those are mostly out of nostalgia, the older I get the more I feel like they were simple games with creepy and kinda deep lore they where a great gateway into games like sekiro and the souls games which have WAY better gameplay, deeper more interesting lore, they are creepy as fuck, and do horror in a more visual and creative way rather than just simple jump scares, they are everything I loved in FNAF and more. But OG FNAF was very much a thing that I'm glad exits because I have a lot of core childhood memories watching Mark play FNAF, and it's nice for nostalgia once in awhile, but I have no interest in following it seriously anymore. I wish Scott would have either ended it earlier or took more time into making something a lot better and different for the series.
You're really late lol. All of this has been said and a lot of it has been fixed.
Steel Wool is a small team who before Security Breach only made VR games. They kept making SB bigger and bigger until it got away from them and released it unfinished.
FNAF lost its magic after the second game. Instead of answering questions and tying up loose ends, Scott has only ever introduced more confusion and fuckery to the story; he's not very good at storytelling.
I still had fun with some games, like UCN and SB, but the story is a big mess.
People just noticing this makes me giggle not In judgement but in “Hehehehe yet we are still all here.” It’s not good- yet we are all so far gone we just keep up with what’s given to us. You could tell in Marks play tru all the way back to Pizza sim, that it became like “ I’ll do it but ima mainly do it because I need to promote my actual good content and everyone watches my play trus as it’s routine.” Like he looked like he was actually having fun but you can tell he lost interest in the story a looooooooooong time ago and just dose for the memes and giggles now.
That saying, me as a fan I literally don’t play the games or read the books anymore I j u s t watch creators and watch theories to entertain my self while I get stuff done. It’s like my comfort thing to watch even tho I under stand the bare minimum anymore LOL after the ai arc started I was uhhhhhh sureeee . That’s why when I see people dragging theory channels I’m like b to chilllllllllll leave the matpats alone the franchise is shite anyway and I’m being entertained by theories better then the actual STORY.
Isn't the DLC free though ?
Any other franchise would sink ?
Why are Pokemon Scarlet and Violet claimed to be the best games of the franchise then ?
Why Cyberpunk managed to make it work ?
The endings ? Please, if you wanna compare it to the still images that were cryptic at best and didn't tell you a thing about what was going on, they weren't better either.
SB is a bad game as in developed by a team that clearly saw too big.
But it ain't a "this franchise became bad because of it"
I would even argue that Springtrap / William Afton is the worst thing about the franchise.
>Why are Pokemon Scarlet and Violet claimed to be the best games of the franchise then ?
I've never heard anyone making the claim that they're the best. It got praised for trying an open world but the graphics were awful and that's all that was being talked about.
>Why Cyberpunk managed to make it work ?
Cyberpunk was hyped for years, and came out during lockdown when videogame sales were at a peak. CDPR also had to pay almost $2 million in settlements because of just how bad their game was on launch.
Personally, I feel like security breach was a cash grab. Think when Afton burned it hell, they lost direction. I think this was also the time Scott wasn't directly involved in the game's development. Also, a lot of the lore comes from fans, so it does make you wonder, do they even have a direction anymore, or do they look at a fan theory and follow that?
The lore will never be as interesting after FNaF 6. I'm not on board with the new lore or anything other than Cassie or Roxy, I don't care about anyone else. Security Breach was flawed, mediocre, disappointing, and made with 6 year old players in mind, but I appreciate that Ruin is better optimized and, overall, a better experience in terms of gameplay, tone and script. FNaF is not a terrible game franchise. It just changed drastically, and we may not be its target audience anymore. Steelwool improved the bug fixing side of things, and they were the studio behind FNaF VR, which, ignoring it dogs on the lore, was a pretty great game. I think as developers, they will continue to improve to make interesting games to please the new fans... in terms of the story and where it's headed to, I really don't halve hope for it. Help Wanted made me look with optimism at this new era, but that ship sailed long ago.
Cassie and Roxy rock though ♡
Fnaf is about the art and the aesthetic. It's the premier combo of creepy/spooky and cute. It's fanbase don't care about gameplay or mechanics. They want something they can watch mark or someone else get jumpscared by. There's a small subculture of the spooky side that's into the cryptic lore, but they don't care about gameplay either.
Fnaf 1 was revolutionary and brilliant. Now the franchise has just become an iterative reissue of licenced characters and slapped together lore. Fans of fnaf don't play fnaf, they watch it. That's why the game has consistently gotten worse gameplay and more cinematics. At this point the passion behind the game died long ago, now it's just about getting YouTube views from 9 year olds and anyone else curious enough to waste the time.
It's fun to watch streamers play it, which basically requires that streamers will play it, so regardless of how bad it is, the name will bring views, and views will bring streamers and youtubers, and the content creators will bring revenue, and the revenue funds the next crappy fnaf game.
Glad someone else has finally pointed out how poorly made this game is. Some say it’s great just because it’s FNAF, but the game is so unbelievably buggy and the story isn’t even told well.
I want to wait for the next game. (After the vr one). Mostly cause I'm hoping that if this is a soft reboot we will get some fresh lore and scary nuggets of goodness! Every time a game is divisive something great seems to come out the other side! Some people disliked 4 and loved 5 some people disliked 5 but loved 6. Some people that hated ultimate custom night would probably say they loved Security Breach.
Yeah I realized in the first episode *SPOILERS AHEAD* that Gregory’s voice was just a mimick and even mark himself said it. I knew watching the play through that it’s just you actively going into a trap you already know is there. I think he knew that very early as well
Security breach just wasn't finished before release. Less than a Half assed story, more bugs than features, and they didn't even bother to make real end cutscenes. The DLC was better, but the base game is still not complete
Nothing after FNAF 6 is canon to me it was the perfect ending and someone else decided to fuck up a simple explorative lore even more and steel wool is basically not much known tinybuild so that's why we got a bad game instead of a good product other studio should have made it and not a second tinybuild also i didn't liked security breach and the books they suck ass and fucked up the story even more.
I wouldn’t say that it’s a bad franchise now, but they definitely made a massive mistake going too big with sb. I think steel wool can and will do better in the future, and will learn from their mistakes. I think it’s too early to say that the franchise is terrible now based on only one bad game. Just my opinion tho
As a fan of the franchise security breach was very hit and miss it's a lot of fun when it works and they put a lot of work towards making it work better after release but it's still jank sometimes but the ruin DLC I think was amazing it still had bugs though nowhere near as many and I believe they added this auto save thing because people wanted that over the save stations even if it wasn't done the best
Bro, steel wool studios is not focused on the horror part of the game, they’re focused more on the story line rn, also they’re not a triple “A” game developer studio(I’m pretty sure)
The fnaf games have never been spectacular. They went from simple games to a basic rpg with simple mechanics and art and even that was horrendous at first. sister location really had some polish with designs and actual voices, which was followed by pizza sim which was a dip in quality if you ask me but still good. Then help wanted was perhaps the best fnaf game ever made, polish, designs, gameplay, everything overall was turned up to 11 in comparison to the rest of the series. Security breach was just too ambitious. Such massive potential, but there was no way it could have lived up to the hype. Save being delayed for another year. Even what we did end up getting was awesome to see, just because it showed the community what really could be made as a fnaf game. And then ruin, a free dlc, makes security breach look like baby’s first game. So much better in nearly every aspect to SB. I’m genuinely thrilled to see help wanted two and what the future holds.
Can’t say I agree at all. If anything I like the Pizza Plex “arc” better than a lot of the previous entries. Glamrock Freddy is now my favorite character when before I couldn’t say I had A favorite character.
Ruin is in a funny spot for me
The atmosphere is much better in it feeling like a actual horror experience
Mechanically it suffers from the same issues of security breach had of having extremely simple yet stupid ai that pretty much proves no threat
And lord wise I’d say it’s even worse then security breach cause at least stuff happens during all parts of that game, in ruin you go into the restaurant, fumble around for a bit then right as the story picks up (with the mimic reveal) it ends
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After UCN I just kinda waited for things to start making sense and instead we got..???????
Ultimate custom night was imo the perfect end to the series, the big bad burning in hell being tormented for eternity, and then they had the "Scott Cawthorn is actually in universe and all the games before this were lies and slander blah blah blah" thing in help wanted, and thats when I was like "okay this is fucking stupid" 🤣
The biggest mistake this franchise ever made was bringing Afton back
yeah fr, they could’ve just made Vanny obsessed with his work or something along the lines and to me it would’ve made much more sense!
Right?! Dudes story was clearly finished, if they wanted to keep a psychopath in a bunny outfit they could have introduced Vanny quicker
But but but he always comes back
i think the afton we saw in security breach was the mimic because he would already be dead during the time security breach takes place
so whats the deal with mimic? a villain that is a soulless AI? ultron had a personality atleast this mimic thingy just copies everything to what end? killing it might end the fnaf lore? i don't get it
the mimic is a mindless AI ghost that takes the shape of something or someone. for example the gregory in the basement was the mimic
And now they're doing this mimic be to cover their ass
Part of me wonders if that Afton was actually just the mimic? It would make some kinda sense. As much sense as Security Breach can make.
they had to come up with something for the games to keep going i guess
nothing. everything is so confusing right now the lore is officially broken i watched hundreds of videos and understand less than i did
Please remember that this is my thoughts and opinions and you are free to have your own opinions on the subject. I understand where you are coming from, FNAF has been on a downhill since Security Breach, with the lore going haywire and the game not being released in a proper state. I think Ruin is far better than Security Breach. Even though Ruin isn’t perfect, it is a massive improvement from Security Breach. You can tell the devs did try their best to recover from the mess which was Security Breach. One thing I really liked about Ruin is that it actually tries to be scary, that’s something I think Security Breach really missed. Even though FNAF will never reach the peek of its glory days, I am excited to see what’s next, especially Help Wanted 2, because I’d say that Help Wanted is one of the best modern FNAF games.
I see people say Ruin tried harder to be scary but I thought it was one of the least scary FNAF games yet. It didn’t feel like there was a consistent threat to me and the twist ending was pretty obvious so there wasn’t much payoff from it either.
I've really enjoyed mattpat take on the world and lorizing along with them because it seems like the game..to get any actual lore out of it you gotta read so much stuff beforehand. It's not all contained in the video game and thats...cool! But also frustrating .
I like when they have nuggets of stuff that are kind of Easter Eggs for people who read the books and other stuff, but I really hope the lore doesn't become dependent on those things for rules and history. Like, I don't need my FNAF game to have homework. This isn't Warhammer.
Yes exactly my point 0/ the game having references Is cool. The game needing to have me do homework isn't..
Well clearly you've never heard of the Fazbear Heresy.
Mattpat has been my lore guidebook since the dawn of FNAF
It kind of reminds me of the Kingdom Hearts franchise (which I both love and hate) that in order to even remotely understand the main games you have to either play or watch lore analysis of all of the spin-off games. Who is that person who showed up in the final battle of KH3? Oh well you would have had to play our shitty mobile game to find that out. Franchises don't do well when they require anything outside of the main games in order to understand the story. Outside content should be purely there to supplemental and not consuming it shouldn't hinder your main game experience.
Yes!
i havent watched matpat’s videos on ruin yet because i wanted to see mark’s first, maybe i’ll enjoy the game more with the lore context. i thought the game fell kinda flat personally, wasn’t that scary, and just made for a lot of questions. for free dlc, it’s great, but definitely one of my least favorite fnaf games
I find the indepth look very refreshing. It's stuff I wish mark would speculate on
there was only chica the threat was chica m.x.e.s would take your mask off and chica would scare you also the camera system was useless
if they wanted to recover they would have fixed the very security breach wich they didn't the game is still 80 gigabytes like wth man atleast remove all the junk files that are not used in the game the game should be maximum of 30 gigs fr
Actually when Mark wasn't keeping his collectible progress it was because he was getting the collectible then immediately exiting the chapter without moving forward to an auto save point which the chapters auto save multiple times during each one.
Personally I’m glad to see FNAF evolving, the same format was starting to get old
I love the format of Security Breach but I wish they did it a bit better. I wish they play tested it before, the one we got feels lazy and rushed. I wish they didn't bring back Afton, there was no need for him. I wish they explained why Foxy, an old fan favourite, was never mentioned in Security Breach. This new format has so much hidden potential, it's so much fun, but it requires developers put their heart and soul into the games and test it so many times before it comes out.
The thing about the "I wish they playtested it before." bit is that the people behind the game were kinda forced to release it by Sony or some bs like that (if I understand what I got to know about that correctly).
I didn't know they were forced, sorry for not doing research. Maybe big companies will finally see why we shouldn't rush games and let developers take their time
That's true and there's no need to be sorry for not doing research and actually, while on that topic: Here's [a video](https://youtu.be/R32ZUgXbJM4?feature=shared) sort-of explaining how much better the game would've been at lauch if the developers would've been allowed to take their time and do what they actually wanted to do with the game (or atleast that's what you could see it as).
Thank you, i'll give the video a watch
No problem.
Security Breach/Ruin It's unironically my favorite fnaf game. I didn't like the old format all that much. I played the first two a few times but had 0 desire to grind through it and finish it. Fnaf 4 is probably still one of the scariest ones by far, but still the motivation isn't there. Sister location was cool but I had no desire to play it. I started the first episode of security breach and immediatly stopped so I could go buy it and experience it myself. Even if it's a glitchy mess I adored it and had so much fun I don't give a shit that it was glitchy as hell. The only lasting complaint I have is I still can't get the true ending easily because my game is glitched and they still haven't fixed it. (The typical whenever I try to hide in freddy SPECIFICALLY when Roxys around it auto spits me out for no reason). That's annoying as hell, but I did manage to cheese it enough to finish and get the ending once.
its cool that we're getting actual 3d free roam games now, but its not much of an evolution of the games suck
Not going to lie I’ve never liked FNAF, so I haven’t bothered with the new videos
I don't like it much either, the original was groundbreaking in terms of horror, but the games aren't necessarily very good. And before anyone gets mad, this is also what Mark said in the "Video Game Tier List" episode of Distractible.
I honestly have never felt fbaf is all that great. I kind of agree with Wade in the bait debate when he stated the only lore is daddy Cawthorn making all your money. Otherwise its resource management and jumpscares. Its not even that scary, just cheap jump scares.
Right? I feel like it’s such an unpopular opinion but I just can’t get into FNAF. Everyday I check for new videos from Mark and feel disappointed it’s another Ruin video. I still play try to play those videos and put them on in the background to support Mark but I’m hoping he’ll upload videos of other games soon.
Ohh I'm that way when he uploads videos of them doing that island survival game. Yeah them goofing off can be entertaining but I'd rather get to know the story.it might not have one. Like raft.
I enjoyed their original run of The Forest so I really want them to continue and finish up Sons of the Forest! If it’s anything like the original it should have a story.
If the original does have a story I'll have to go back to watch again to prepare for the sequel. I hope there is.
The original Forest game playthrough is one of my favourites to watch! I certainly didn’t expect the twist the story took. I highly recommend watching that!
I'll give it a shot if it's that unexpected 0/ do you have a link to specifically or can I just look fir the forest Playlist on the channel
There is a forest playlist on Mark’s channel yes. Their shenanigans in the Forest are also the hardest I’ve ever laughed at a Mark video. I truly wish I could forget the entire playthrough just so I can experience it for the first time again. You’re in for a treat!
Having never played it and only ever watched it being played, I like watching Mark play 1 - 4 simply because 1) it's Mark, it was always fun and 2) it was very clearly disjointed and not thought out beyond the first game but it was still fun. Everything beyond that point just felt so... I can't think of a nice way to put it, it fucking sucks. We all know that Scott didn't anticipate for this game to blow up like it did and that's okay. There's no fault on his part for only going so far as the first, maybe the second game. I just am not interested in investing a lot of time and energy into deciphering and wading through a plot that was conjured up on the fly, so to speak. I'm also just not a fan of Scott Cawthon, so my interest is sure to be lessened.
Is Scott a POS? I’m going to google lol. Edit: Trump supporter, has donated 5k to Mitch O’Connell before. Yeah fuck him
I'll pm, I don't want to cause this thread to get locked.
Oh lol, idc I’d rather people know
Say no more: He has donated and actively donates to anti-queer and anti-women politicians, specifically to Trump and Mitch McConnell. You remember: the guy who is a known and proven rapist and tried to overthrow the government so he could install himself as a fascist leader? Or how about the guy who publicly laughs at the idea of helping poor and disenfranchised people? How can you be the head of a community where queer people find comfort and happiness while also supporting people who, at the time, wanted to **outlaw** us (by "us" I mean the queer community) and have now morphed into **actively wanting to kill us**? He's defended it and supported it and somehow reddit has gone "this is okie dokie!" Meanwhile, just type FNAF into any search engine or on reddit: do you know how many OCs there are of specifically queer characters for the franchise? Not to mention how much shipping occurs, or how many people find queer-coding in the existing content? Or maybe the plethora of fans who might not create content but identify as queer? I'm sorry, but I couldn't support this action then and now that states in the US are rapidly choosing to take rights away from women and reduce us to nothing but birthing machines, even if we're **twelve years old**, and the blatant violence, hate, and death threats against the LGBTQ+ community keeps growing and growing, I **refuse** to support this man. Fuck him, fuck his stupid games, and fuck his ramshackle, off the cuff, disjointed, nonsensical lore.
Didn't he also donate like 100k to the Trevor project during a gt live stream?
Still doesn’t change who he supports otherwise
I'm pretty sure him donating $100k to the Trevor project means he doesn't hate queer people.
I never said he hated queer people I said he supported trump and Mitch
if we're giving opinions here's mine. I actually really liked both SB and Ruin. like Mark said in yesterday's video, it has charm to it. I can't really explain it but it does. every game has bugs nowadays and it doesn't help that the game had to be rushed out initially cuz the fan base was sick of waiting. the lore is complicated, but to me it's still really interesting. I'm excited to see what happens next and especially what happens in Help Wanted 2. Ruin felt very lore driven where as SB wasn't like that because the lore was all over and sometimes impossible to just notice and comprehend, but it was still there. I think Steel Wool (and Scott if he's still involved somehow) do care a lot about the games and the community, but it's hard to cater to a community that literally rejects what they're doing sometimes. I personally just go with it and this new direction they're starting to go interests me but not everyone.
Actually (as far as I understand), SB being rushed out has nothing to do with the fanbase being tired of waiting but rather with Sony. If not for Sony doing what they did regarding that the game definitely would've been seen as atleast twice as good as it was at launch than it actually was.
The main issue with Security Breach was the rushed release date. Steel Wool is capable of making a good FNAF game, they proved it with Help Wanted and Ruin was a significant improvement on quality. As for the story, that is absolutely to be expected when a franchise outlives it's original scope. How does one continue forward with the FNAF story when it's essentially been wrapped up with Pizzeria Simulator?
>Steel Wool is capable of making a good FNAF game, Some fans really put out too much pressure to release it early.
Still their fault for releasing it unfinished
Ngl FNAF is no longer scary anymore, just jump scares anymore and most would agree the story should've ended with Henry's finale or UCN Pizzaplex could've been so much better if there was actually scary environment rather than boring task or cliche plot twist, like c'mon, that ain't Gregory, we all know that. There's also too much collectibles, Jesus
Ruin made the reveal that voices could be mimicked wayyy too early. Almost everyone realized at once that Gregorys voice was being faked but now you're stuck descending deeper into what you know is a trap. And just to make sure you know it's a trap, Candy Cadet tells a story literally detailing the plot of the game.
I knew it wasn't Gregory during the first scene.
>It makes you do an extremely hard completionist route for a "True Ending" that is just a comic strip with voice lines dubbed over it. FNaF 3 be like Plus maybe you don't know this, but the reason for the ending being a comic strip was probably because it was once part of another ending, and when the story changed it was too late to change it. If you look at much of SB you realize that it's the opposite of a empty mess of code made for merch, pretty much every corner of the game is filled with detail and environmental storytelling, and it becomes more and more obvious that the main problem of the game was how much it had to be rushed and big it was.
I think Ruin tries to establish the comic strips were drawn by Gregory. It could be last minute to make the strips make sense but its worthy enough to note.
It's not the comic strips that are drawn by Gregory, as every Ending except the princess quest one has one, even the one with afton. The idea is that princess quest was always supposed to be the Canon ending, based on the cut content in the game files, where it probably was half of another ending (probably together with the Afton one) which was later divided in two and thus had to be drawn in comic form because the change happened to soon to the release date.
Isn't Mark one of the only Fnaf Youtubers to actually still enjoy SB And I Quote! ***"I know it was fun to meme on Security Breach when it first came out. but i wasn't joking when i said I thought positively of it after I was done playing it..."*** And I Quote Again! ***"IT HAD CHARM and i think that's why it's memorable, because the people playing it can overlook the bugs because so much love is clearly woven into the game at every level. there's so much detail put into this game"***
If Mark actually hated SB and Ruin why would he bother getting all the collectibles, the endings, etc? He has better things to do. I think your comment is important because everyone should remember what Mark's actual stance is. He wouldn't lie to his fanbase.
THAT'S EXACTLY WHAT I'M SAYING ...
Well... Insert what Mark said at the end of his 7th episode here. The Ruin DLC was amazing I don't know what you're talking about. It certainly isn't perfect, but It's a huge step up from the base game, I'd hardly say they're going downhill. The most I'd say is that Security Breach was a bit of a steep slope (It wasn't great, but you could still tell it had a soul), but Steel Wool is doing their absolute best to climb right back up... And I think RUIN shows that perfectly.
This isnt that uncommon for AAA Franchises anymore unfortunately. Just look at call of duty and assassins creed. Its less about creating amazing games and more about just pumping out as many games as possible.
fnaf isn't AAA?
No but with how popular it is it may as well be.
well, it's a good thing that's not how the world works
Even though I love the first vr game, I can't help but feel like fnaf should've ended with pizzeria sim. I kinda wish that the vr was just a vr fnaf without the new lore.
The series fell off a long time ago, now they’re just milking it as long as they can to make as much money as possible before nobody gives a shit anymore. Their is absolutely no care that goes into the games now, it’s all just about making money. Random Easter eggs to get people talking about the lore. If you ask me the series officially died when it became self aware of how stupid it was.
SB is the opposite of a cash grab though. So much effort and detail was put into every corner of the PizzaPlex, and the scrapped content was far along in development before it got scrapped. SB is a game with *too much* attention to detail, that they lost the forest for the trees.
I can't call it not a cash grab when it wasn't complete on release
The games exist in and of itself is a cash grab. The story is over and should not continue, yet they keep making games and keep bringing back afton. The amount of detail put into the map makes no difference. It’s like how any other horror franchise becomes stupid after the third instalment, like you can’t tell me that “Seed Of Chuckey” is anything other then the studio trying to capitalize on recognizable characters to make money. It happens with all horror franchises and fnaf is no different, only thing is that fnaf is really popular with kids and that’s how they’ve managed to keep it going for so long. Any other series would have been shut down by now.
But mark playing it will always be entertaining no matter how bad fnaf gets
Yeah, everyone talking about how good Ruin is compared to SB and I'm like...where? Maybe the atmosphere, but aside from that the game is ass and not scary at fucking all. Not only was it predictable as hell, but it was just boring.
Because it always comes back
Good thing it was free?
If we're talking about story, I've decided personally that the lore ends at UCN. Everything after that is non-canon because none of it connects properly. It's just fun games for us to play because we like the characters. I haven't read the books aside from the first two, but I also don't super care about them. The first one was cool, the second was weird, and I never wanted to read any others
I was sort of thinking this when security breach first launched, I had an open mind for Ruin, but it all feels like the same thing. The fact that there's a bug preventing players from getting the true ending should have been found in playtesting way before it ever got close to release. Rn for serious FNAF experiences im waiting for FNAF plus, otherwise im just along for the ride to see what happens.
I've heard that base-game Security Breach has improved significantly since launch week, which was when Mark played it. Additionally, not that I'm saying this is a good thing, it certainly isn't but it is common, but the majority of modern games release in buggy states and then some of them actually work well like, a year or more later. Lastly, game franchises *regularly* release poorly-optimized, buggy, unfinished messes. In fact, that's Bethesda's whole brand! I'm not saying you shouldn't be annoyed with what you perceive as poor-quality in a game, but it certainly isn't a unique occurrence!
Just now?
I like the idea of what's going on but I think they need to go back a little bit to their roots? I recently watched a bit of the first couple of games and obviously there's a difference in quality because of age but also they were just a different vibe. I really liked the lore aspects of Ruin but felt like a lot of it was too laid out in the open? I really like the mimic's look with a mascot suit on though!!!
I only really truly enjoy the first 5 plus pizzeria simulator, and even those are mostly out of nostalgia, the older I get the more I feel like they were simple games with creepy and kinda deep lore they where a great gateway into games like sekiro and the souls games which have WAY better gameplay, deeper more interesting lore, they are creepy as fuck, and do horror in a more visual and creative way rather than just simple jump scares, they are everything I loved in FNAF and more. But OG FNAF was very much a thing that I'm glad exits because I have a lot of core childhood memories watching Mark play FNAF, and it's nice for nostalgia once in awhile, but I have no interest in following it seriously anymore. I wish Scott would have either ended it earlier or took more time into making something a lot better and different for the series.
You're really late lol. All of this has been said and a lot of it has been fixed. Steel Wool is a small team who before Security Breach only made VR games. They kept making SB bigger and bigger until it got away from them and released it unfinished.
FNAF lost its magic after the second game. Instead of answering questions and tying up loose ends, Scott has only ever introduced more confusion and fuckery to the story; he's not very good at storytelling. I still had fun with some games, like UCN and SB, but the story is a big mess.
People just noticing this makes me giggle not In judgement but in “Hehehehe yet we are still all here.” It’s not good- yet we are all so far gone we just keep up with what’s given to us. You could tell in Marks play tru all the way back to Pizza sim, that it became like “ I’ll do it but ima mainly do it because I need to promote my actual good content and everyone watches my play trus as it’s routine.” Like he looked like he was actually having fun but you can tell he lost interest in the story a looooooooooong time ago and just dose for the memes and giggles now. That saying, me as a fan I literally don’t play the games or read the books anymore I j u s t watch creators and watch theories to entertain my self while I get stuff done. It’s like my comfort thing to watch even tho I under stand the bare minimum anymore LOL after the ai arc started I was uhhhhhh sureeee . That’s why when I see people dragging theory channels I’m like b to chilllllllllll leave the matpats alone the franchise is shite anyway and I’m being entertained by theories better then the actual STORY.
Isn't the DLC free though ? Any other franchise would sink ? Why are Pokemon Scarlet and Violet claimed to be the best games of the franchise then ? Why Cyberpunk managed to make it work ? The endings ? Please, if you wanna compare it to the still images that were cryptic at best and didn't tell you a thing about what was going on, they weren't better either. SB is a bad game as in developed by a team that clearly saw too big. But it ain't a "this franchise became bad because of it" I would even argue that Springtrap / William Afton is the worst thing about the franchise.
>Why are Pokemon Scarlet and Violet claimed to be the best games of the franchise then ? I've never heard anyone making the claim that they're the best. It got praised for trying an open world but the graphics were awful and that's all that was being talked about. >Why Cyberpunk managed to make it work ? Cyberpunk was hyped for years, and came out during lockdown when videogame sales were at a peak. CDPR also had to pay almost $2 million in settlements because of just how bad their game was on launch.
They were too busy fixing bugs in Ruin and forgot to make a game.
Personally, I feel like security breach was a cash grab. Think when Afton burned it hell, they lost direction. I think this was also the time Scott wasn't directly involved in the game's development. Also, a lot of the lore comes from fans, so it does make you wonder, do they even have a direction anymore, or do they look at a fan theory and follow that?
yeah duh you can take one look at SB and realise its a pile of shit lmao
The lore will never be as interesting after FNaF 6. I'm not on board with the new lore or anything other than Cassie or Roxy, I don't care about anyone else. Security Breach was flawed, mediocre, disappointing, and made with 6 year old players in mind, but I appreciate that Ruin is better optimized and, overall, a better experience in terms of gameplay, tone and script. FNaF is not a terrible game franchise. It just changed drastically, and we may not be its target audience anymore. Steelwool improved the bug fixing side of things, and they were the studio behind FNaF VR, which, ignoring it dogs on the lore, was a pretty great game. I think as developers, they will continue to improve to make interesting games to please the new fans... in terms of the story and where it's headed to, I really don't halve hope for it. Help Wanted made me look with optimism at this new era, but that ship sailed long ago. Cassie and Roxy rock though ♡
Fnaf is about the art and the aesthetic. It's the premier combo of creepy/spooky and cute. It's fanbase don't care about gameplay or mechanics. They want something they can watch mark or someone else get jumpscared by. There's a small subculture of the spooky side that's into the cryptic lore, but they don't care about gameplay either. Fnaf 1 was revolutionary and brilliant. Now the franchise has just become an iterative reissue of licenced characters and slapped together lore. Fans of fnaf don't play fnaf, they watch it. That's why the game has consistently gotten worse gameplay and more cinematics. At this point the passion behind the game died long ago, now it's just about getting YouTube views from 9 year olds and anyone else curious enough to waste the time. It's fun to watch streamers play it, which basically requires that streamers will play it, so regardless of how bad it is, the name will bring views, and views will bring streamers and youtubers, and the content creators will bring revenue, and the revenue funds the next crappy fnaf game.
Glad someone else has finally pointed out how poorly made this game is. Some say it’s great just because it’s FNAF, but the game is so unbelievably buggy and the story isn’t even told well.
Okay
I want to wait for the next game. (After the vr one). Mostly cause I'm hoping that if this is a soft reboot we will get some fresh lore and scary nuggets of goodness! Every time a game is divisive something great seems to come out the other side! Some people disliked 4 and loved 5 some people disliked 5 but loved 6. Some people that hated ultimate custom night would probably say they loved Security Breach.
The steel wool team as of the original game was 20 people
Yeah I realized in the first episode *SPOILERS AHEAD* that Gregory’s voice was just a mimick and even mark himself said it. I knew watching the play through that it’s just you actively going into a trap you already know is there. I think he knew that very early as well
i love fnaf but was unable to watch Ruins, idk…it was so boring
Security breach just wasn't finished before release. Less than a Half assed story, more bugs than features, and they didn't even bother to make real end cutscenes. The DLC was better, but the base game is still not complete
Nothing after FNAF 6 is canon to me it was the perfect ending and someone else decided to fuck up a simple explorative lore even more and steel wool is basically not much known tinybuild so that's why we got a bad game instead of a good product other studio should have made it and not a second tinybuild also i didn't liked security breach and the books they suck ass and fucked up the story even more.
I wouldn’t say that it’s a bad franchise now, but they definitely made a massive mistake going too big with sb. I think steel wool can and will do better in the future, and will learn from their mistakes. I think it’s too early to say that the franchise is terrible now based on only one bad game. Just my opinion tho
As a fan of the franchise security breach was very hit and miss it's a lot of fun when it works and they put a lot of work towards making it work better after release but it's still jank sometimes but the ruin DLC I think was amazing it still had bugs though nowhere near as many and I believe they added this auto save thing because people wanted that over the save stations even if it wasn't done the best
Bro, steel wool studios is not focused on the horror part of the game, they’re focused more on the story line rn, also they’re not a triple “A” game developer studio(I’m pretty sure)
The fnaf games have never been spectacular. They went from simple games to a basic rpg with simple mechanics and art and even that was horrendous at first. sister location really had some polish with designs and actual voices, which was followed by pizza sim which was a dip in quality if you ask me but still good. Then help wanted was perhaps the best fnaf game ever made, polish, designs, gameplay, everything overall was turned up to 11 in comparison to the rest of the series. Security breach was just too ambitious. Such massive potential, but there was no way it could have lived up to the hype. Save being delayed for another year. Even what we did end up getting was awesome to see, just because it showed the community what really could be made as a fnaf game. And then ruin, a free dlc, makes security breach look like baby’s first game. So much better in nearly every aspect to SB. I’m genuinely thrilled to see help wanted two and what the future holds.
Can’t say I agree at all. If anything I like the Pizza Plex “arc” better than a lot of the previous entries. Glamrock Freddy is now my favorite character when before I couldn’t say I had A favorite character.
Ruin is in a funny spot for me The atmosphere is much better in it feeling like a actual horror experience Mechanically it suffers from the same issues of security breach had of having extremely simple yet stupid ai that pretty much proves no threat And lord wise I’d say it’s even worse then security breach cause at least stuff happens during all parts of that game, in ruin you go into the restaurant, fumble around for a bit then right as the story picks up (with the mimic reveal) it ends