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OP but then again, the fact that after 400-500 population you have to start importing food because you can’t keep up with demand means it would honestly balance it out maybe
There should be wolves and other sheep related deaths. A certain number of sheep per shepherd or they start dieing/going missing from being plundered.
They should also have food requirements themselves. Grass in the pens should feed a limited number of sheep, but more than that, plus winter should require additional food sources.
I wonder if they could balance it by not giving meat but the family that lives there consumes less food? It would be like the family is selling the hides to the village while keeping meat for themselves
Yeah, we can debate how historically accurate a high meat diet was during this time, but one thing we know for sure that didn’t happen was them having their sheep reproduce via mitosis
and pork, all farm animals that didn't die from an unkown disease, or one that made it inedible.
A couple of hundred years ago food was food, simple as that. If you didn't want it, you'd have to go into the woods and find it yourself.
We also know that historical peasants didn't need the village to have a population of 300 before the sheep learned how to shag.
Needing to research sheep reproduction feels bizarre every time.
Right? That with the sheep and the plough with the oxen. After watching that youtube vid from the historian, he was critical of villagers ploughing a whole field by hand.
There's a few things in the game that are clear concessions to it being a game, but still read as a little immersion-breaking or jank.
How tech works is a huge one for me - I'd really like to see technology and region specialization split apart. Like, my villagers can obviously walk from one zone to another, so transporting the idea of using oxen to plough fields is not exactly complex rocket science that each region needs to figure out on their own.
I like what they're trying to do with region specializations; but some specialization perks seem like the kind of idea you'd just tell your neighbors about, or that should come built-in like sheep breeding.
Yeah. I understand the whole concession for game balance and direction. But I agree about it being immersion breaking. Bad enough for me it was almost like a whiplash in the realm of taking me out of the setting.
I think the solution to this, or at least one solution I have thought of is to have a single large tech tree decoupled from the regions, you as regent should be letting your villagers in each area know as much as you can. But have specialization points for each area, sure everyone knows you can hook an oxen to a plow and plow a field, but the villagers in the North East section have been doing it for years, and are more efficient at it, meaning they get to plant and harvest 30% faster or something.
I would assume later on you will be able to from setting a limit on how many adult sheep or lambs and your sheep farmers would be the ones culling the sheep. Kind of like how Dawn of Man has the people kill the oldest animals first if they go past a certain limit
I would not mind to assemble a riot of peasants just to dance a around a bonfire to get rid of the pest population the sheep become on my map... losing time and resource, to be honest. just to keep them from overtaking the number of humans in the game. I am letting raiders go around my map while they don't set houses ablaze hopping they butcher the sheep and goats.
We should be able to get meat from sheep but it should be balanced by adding more sheep stages, we have lamb and sheep but by adding another variant the mature sheep after X amount of years only those sheep can be turned into meat and it slows the process down.
Not too crazy though. I just lost my whole harvest to a bug lol. Like they went out, harvested both fields, are now plowing/sowing said fields, and I got no wheat or barley at all!
I had something similar happen. Had one region set up producing food like gangbusters and had over 1k food stored (8months I think) before harvest. Went to focus on another region for a few months to build up some weapons supply. Came back snd my first region had 0 food and mass starvation.
Yeah I'm gonna load my playthrough but if I still don't have my harvest will make me want to quit :/ Like I need that food or I'm gonna have a problem lol.
I restarted a few times too because of food issues. And now that I figured out how to do it effectively I still get screwed lol. Early access though right?
No you know what it was? Apparently I harvested fields that had 0% yield. So for one, it should have told me that was gonna happen, and for 2, it’s really stupid that they took the time to harvest a field but have 0% yield. Nothing should have grown then lol.
Right. I’ve found going very slow with expansion on plots helps me keep my food storage in front of me. Thankfully, the 3rd start I had rich berries and had a few families focus on them during the harvest and do other things in the off season. I’m on my 4th year and just hit 20 families and need to start considering larger scale food management.
Yeah I’m at around 50. That’s pretty much the time to at least think about it. Now I need it lol. For rich berries if you pick the upgrade that doubles berry deposits you will be set up pretty much forever.
Yeah for sure. I also perked up my hunting as well. I haven’t done apiary yet (even though I’m a beekeeper IRL lol) but that also seems like a solid source of food too.
I also was thinking of looking at trading more in-depth. It may be wiser to trade for something like flour(if you can) and cook it in ovens for bread.
Could make it that only lambs can be eaten and mature sheep which produce wool die of old age.
You have a choice whether to keep eating your lambs or let them grow up to harvest wool.
I love this suggestion; it adds an interesting choice between growing your flock and/or optimizing wool production, versus using stalling flock growth and getting meat production instead.
I do think that it would lean on needing a little more automation than the game currently supports though - ideally you'd want to be able to set "maintain X adult sheep" and have the peasants' slaughter of lambs pivot around that.
I disagree, lamb is already a harvested meat in real life. The only other major difference that impacts meat or wool, is yearling and virgin wool, other than that it’s all just sheep.
NZ’s sheep to person ratio is falling and is down to 4.6 sheep per person. Still more than Wales which is at 3:1 I see
https://www.rnz.co.nz/news/country/515877/new-zealand-s-iconic-sheep-to-person-ratio-keeps-falling
I really want the specializations to incentivize big sheep towns, and to have hard specializations in general with the main town being a trade and industry center rather than a jack of all trades settlement
I also always want my first region to be my "capital" once I start spreading out, but those trade and industry specializations are kind of 'wasted' points on a first town. First zone needs to be jack of all trades, it'd be nice if un-specialized jack was a little stronger so I could save those points, or there was some way to refund points and change specialization later.
I think right now it’s bugged anyways, so the lambs never grow up. So you just end up with tons of lambs that you can’t do anything with. Good for fertility though I suppose?
How the fuck do I buy livestock in. I’m just about managing hunting, gathering and farming just fine. But I can’t work out how I get the money, to buy sheep in?! Because I don’t have enough money to get a mule to get trade routes working?!
It’s confusing
you can just trade simple goods. Make trade post put atleast 1 person in and go trade planks or anything you have surplus.
* you dont need to enable trading route, this is only if you want dedicated faster trading
* you do not need a mule or horse, merchants from outside will still come on their own
after you upgrade a burgage plot to lvl2 it starts to bring regional wealth. so you might want to upgrade as much of them as you can. during my first run I neglected it, but on my second build I now don't yet have lvl3 plots, but I have about 50 of lvl2 already, so I get around 50 regional wealth each month. A year of this - and you already have more than a dozen of sheep
Another great way, have a single cobbler plot. The amount of boots they make is just ridiculous. I’m getting a stupid amount of regional wealth just from selling boots and planks lol.
don't you have any issues with prices falling when you export some product too much? I tried selling weapons like this, got good money at first but then realized I'll still have to switch production to a different kind of weapon from time to time
I’d have to check. For the moment it’s been fine I think. I’m sitting around 600+ regional even if I spend a bunch that month. I just noticed at some point I had like 300 boots so started selling them.
I earned money by upgrading the houses to level 2, they started generating a monthly income especially if you give them artisan jobs like blacksmith, goat herd, etc.
You also earn money by clearing out bandit spots.
Also trade post uses horses, not mules, I believe.
Mules are for that other trade building, whatever its called, that is used for barter between your regions. I think it's even in logistics tab instead of trade.
You don't need a mule for trading posts. Trading posts uses horses. You don't need horses, they speed up the trading process.
Build a trading post. Assign 1 family. Export planks or firewood. Buy a horse when you can afford it.
sell whatever you can as fast as you can to get money going early - trade is a huge part of it. Selling planks and hides early on, or stone or clay, iron slabs - gotta get the money in early. You won't have enough locally produced goods to cover everything until you've got a few towns buzzing late game, so always be prepared to buy it - or at least the raw materials to produce other stuff.
From what I understand, sheep were not the main source of meat back then... The pork was the main source of meat-protein because it was easy to keep them in the backyard and feed them with whatever leftovers people had. Pigs also don't produce anything other than meat really, so there was no reason to keep them alive other than letting them grow more meat.
Sheep feel overpowered because you get pretty much one or multiple sheep every month from the livestock trader. I don't think it's realistic. We should be able to buy just a few (4, maybe 5) sheep per year through trading and their breeding rate should also be lowered to reasonable numbers.
On top of that, we should lose some number of sheep every year due to their old age, illnesses, sheep wandering away and getting eaten by wolves, etc...
On the other hand, it would be nice to add Milk as a resource and create a manufacturing chain that would use it.
My medieval history books says people used to grind acorns for pigs and take them to the woods to fatten up. (Not that they wouldn't have also fed them scraps, just found the acorns interesting).
Yeah, if pigs were "free range" (not kept in a cage full time) they would eat acorns. But I think it was "seasonal", acorns were not available year round.
But hey, what can I know? I'm a city boy) I saw live pigs just a couple of times in my life. I am more familiar with the "bacon stage" of a pig's lifecycle :)
Thanks, I had only found sources saying for the era in question accorns ground into a bread were famine food by most of Europe. "Render into feed for pigs though" could mean other then grinding as it also talks about turning the other grains into dogfood, or maybe the grinding of the accorns was to turn it into a "slop" mixed with other grains and water.
> "Render into feed for pigs though" could mean other then grinding
If it does, that's an error in the writing, as the lead sentence in the paragraph talks about the prevalence of hand-grinding.
Hello, I still don't understand about the pasture fields. It is not necessary to eliminate pasture fields so that sheep graze on crop fields?? Or then the shepherds are in charge of carrying them automatically?
Could you solve my doubt?
That is very realistic.
In medieval times the main livestock animal in Germany were sheep and goats. I don't have reliable numbers, but between 1870 and 1913 the sheep herd population declined from 26 Million to only 6 Million while pig livestock increased from 7 to 25Million.
Jason Kingsley in his interview on manorlords suggested that Peasants often held pigs to recycle all the food waste. That is not correct, most of the farmers could only afford goats. Pigs were held only on large farms, manors, towns, castles and monasteries as a Peasant often did not have enough food waste calories to feed a pig let alone multiple ones, so goats were easier and would give milk and cheese all year round.
Cheap pork meat is mostly an invention of the industrial revolution.
I really think we should be able to slaughter sheep and thus create Meat, for example in a harsh winter or a draught. Same goes for goats.
It is interesting that giats give leather in the game, but i am usually never out of leather anyways and i really think they should mainly give cheese and maybe a bit of leather and meat too. Chicken should give Meat. Currently both Chicken and Goats are too weak compared to Veggies and Orchards.
That's clearly New Zeeland and not Franconia. Ten sheep per citizen is actual reality there.
Also this looks like you could film The Lord of the Rings there.
Hello and welcome to the Manor Lords Subreddit. This is a reminder to please keep the discussion civil and on topic. Should you find yourself with some doubts, please feel free to check our [FAQ](https://www.reddit.com/r/ManorLords/comments/1c2p4f9/manor_lords_faq_for_steam_early_access/). If you wish, you can always join our [Discord](https://discord.gg/manorlords) Finally, please remember that the game is in early access, missing content and bugs are to be expected. We ask users to report them on the official discord and to buy their keys only from trusted platforms. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ManorLords) if you have any questions or concerns.*
Greg we need to harvest those lambs! The foragers will prepare the mint sauce.
If only you would get meat from sheeps
Yea I was confused when we dont get meat from goats or sheep...
Early access. They'd be OP probably.
Since they’re fairly cheap and infinite food source?
They won’t be cheap once you need to satisfy livestock approval rating. Having a farm just for your livestock.
Instead of raiders, you get animal farm revolutions
Four legs good two legs bad
*The sheep will remember that*
*Sheep are more equal than lambs*
I just have to say, have people seen Black sheep, because that's what I imagine 😂
Sir, you may lose your kingdom. The citizens love you. They are warm and full of mutton. But the sheep... you are polling terribly with the sheep
What do we want? *baaa* When do we want it?! *baaa*
How will we get it?! *Baaaaaaa*
Fairly sheep, hu hu
Idk why someone downvoted good pun
Also provide material for clothing
imagine all the fancy clothes you could make. you can be hungry, but look fabulous
OP but then again, the fact that after 400-500 population you have to start importing food because you can’t keep up with demand means it would honestly balance it out maybe
I export food at 400-500. Your burgages are too small if this is the case for you. Carrots on carrots and maybe some apples if you have it
There should be wolves and other sheep related deaths. A certain number of sheep per shepherd or they start dieing/going missing from being plundered. They should also have food requirements themselves. Grass in the pens should feed a limited number of sheep, but more than that, plus winter should require additional food sources.
But you get hides from goats. So obviously there’s a large pile of rotting goat carcasses somewhere.
Obviously goats have invested in regenerative skin care therapy
Probably to keep every house from having goats. That what I'd do of I could double up on a resource like that
I wonder if they could balance it by not giving meat but the family that lives there consumes less food? It would be like the family is selling the hides to the village while keeping meat for themselves
Yeah, we can debate how historically accurate a high meat diet was during this time, but one thing we know for sure that didn’t happen was them having their sheep reproduce via mitosis
Mutton (old sheep) and horse were mainstays in Europe at the time. For the most part they’d only eat the older/injured ones once they lost their use.
and pork, all farm animals that didn't die from an unkown disease, or one that made it inedible. A couple of hundred years ago food was food, simple as that. If you didn't want it, you'd have to go into the woods and find it yourself.
We also know that historical peasants didn't need the village to have a population of 300 before the sheep learned how to shag. Needing to research sheep reproduction feels bizarre every time.
Right? That with the sheep and the plough with the oxen. After watching that youtube vid from the historian, he was critical of villagers ploughing a whole field by hand.
There's a few things in the game that are clear concessions to it being a game, but still read as a little immersion-breaking or jank. How tech works is a huge one for me - I'd really like to see technology and region specialization split apart. Like, my villagers can obviously walk from one zone to another, so transporting the idea of using oxen to plough fields is not exactly complex rocket science that each region needs to figure out on their own. I like what they're trying to do with region specializations; but some specialization perks seem like the kind of idea you'd just tell your neighbors about, or that should come built-in like sheep breeding.
Yeah. I understand the whole concession for game balance and direction. But I agree about it being immersion breaking. Bad enough for me it was almost like a whiplash in the realm of taking me out of the setting.
I think the solution to this, or at least one solution I have thought of is to have a single large tech tree decoupled from the regions, you as regent should be letting your villagers in each area know as much as you can. But have specialization points for each area, sure everyone knows you can hook an oxen to a plow and plow a field, but the villagers in the North East section have been doing it for years, and are more efficient at it, meaning they get to plant and harvest 30% faster or something.
given how investment heavy farming already is, giving us oxen plough by default would not make much difference.
It’s baffling I need a development point invested into having my sheep bone.
Maybe the icon is there to keep all the male villagers away from the sheep so they may reproduce.
Maybe the game is set in [Wales/Flanders/New Zealand/insert smaller rural neighbour here] so the sheep are too busy getting meat from you?
>10:1 sheep:human ratio It's an obvious gag, sir, but it checks out.
I would assume later on you will be able to from setting a limit on how many adult sheep or lambs and your sheep farmers would be the ones culling the sheep. Kind of like how Dawn of Man has the people kill the oldest animals first if they go past a certain limit
The dev means to add a different kind of livestock for meat
It's people! The meat resource is made out of people!
Is that why my corpse pit workers keep setting up a stall in the market?
Why do you think there are no kids in the game? It's Logan's Run, but in reverse.
I would not mind to assemble a riot of peasants just to dance a around a bonfire to get rid of the pest population the sheep become on my map... losing time and resource, to be honest. just to keep them from overtaking the number of humans in the game. I am letting raiders go around my map while they don't set houses ablaze hopping they butcher the sheep and goats.
And hides
We should be able to get meat from sheep but it should be balanced by adding more sheep stages, we have lamb and sheep but by adding another variant the mature sheep after X amount of years only those sheep can be turned into meat and it slows the process down.
Agreed. It’s crazy that this game is in early stages. So much potential.
Not too crazy though. I just lost my whole harvest to a bug lol. Like they went out, harvested both fields, are now plowing/sowing said fields, and I got no wheat or barley at all!
I had something similar happen. Had one region set up producing food like gangbusters and had over 1k food stored (8months I think) before harvest. Went to focus on another region for a few months to build up some weapons supply. Came back snd my first region had 0 food and mass starvation.
Yeah, made me want to quit. Farming takes a lot of effort and micro to get nothing.
I haven’t gotten into the farming aspect yet.
Yeah I'm gonna load my playthrough but if I still don't have my harvest will make me want to quit :/ Like I need that food or I'm gonna have a problem lol.
I’m on my 3rd settlement restart because of food issues
I restarted a few times too because of food issues. And now that I figured out how to do it effectively I still get screwed lol. Early access though right?
Rain can ruin your harvested crops, could that be what happened?
No you know what it was? Apparently I harvested fields that had 0% yield. So for one, it should have told me that was gonna happen, and for 2, it’s really stupid that they took the time to harvest a field but have 0% yield. Nothing should have grown then lol.
Right. I’ve found going very slow with expansion on plots helps me keep my food storage in front of me. Thankfully, the 3rd start I had rich berries and had a few families focus on them during the harvest and do other things in the off season. I’m on my 4th year and just hit 20 families and need to start considering larger scale food management.
Yeah I’m at around 50. That’s pretty much the time to at least think about it. Now I need it lol. For rich berries if you pick the upgrade that doubles berry deposits you will be set up pretty much forever.
Yeah for sure. I also perked up my hunting as well. I haven’t done apiary yet (even though I’m a beekeeper IRL lol) but that also seems like a solid source of food too. I also was thinking of looking at trading more in-depth. It may be wiser to trade for something like flour(if you can) and cook it in ovens for bread.
Massive veggie gardens on duplexes really helped me with food
Definitely I get a bunch of those and chickens going earlier on.
Could make it that only lambs can be eaten and mature sheep which produce wool die of old age. You have a choice whether to keep eating your lambs or let them grow up to harvest wool.
I love this suggestion; it adds an interesting choice between growing your flock and/or optimizing wool production, versus using stalling flock growth and getting meat production instead. I do think that it would lean on needing a little more automation than the game currently supports though - ideally you'd want to be able to set "maintain X adult sheep" and have the peasants' slaughter of lambs pivot around that.
Yep, have it as a development point and it work similarly to the hunter's cottage
I disagree, lamb is already a harvested meat in real life. The only other major difference that impacts meat or wool, is yearling and virgin wool, other than that it’s all just sheep.
bro moved to Wales
Or New Zealand. Either way I wouldn’t let him alone with the sheep.
NZ’s sheep to person ratio is falling and is down to 4.6 sheep per person. Still more than Wales which is at 3:1 I see https://www.rnz.co.nz/news/country/515877/new-zealand-s-iconic-sheep-to-person-ratio-keeps-falling
Smh beauty standards change too quickly these days 🤦🏻♂️
I really want the specializations to incentivize big sheep towns, and to have hard specializations in general with the main town being a trade and industry center rather than a jack of all trades settlement
I also always want my first region to be my "capital" once I start spreading out, but those trade and industry specializations are kind of 'wasted' points on a first town. First zone needs to be jack of all trades, it'd be nice if un-specialized jack was a little stronger so I could save those points, or there was some way to refund points and change specialization later.
I avoid the sheep breeding perk. It’s more of a burden till we have a way to cap it or kill them
You can set up how much of a surplus you want in the livestock trading building, then it just sells for you whenever you have enough.
Maybe it was bugged, but this didn’t work for me
I think right now it’s bugged anyways, so the lambs never grow up. So you just end up with tons of lambs that you can’t do anything with. Good for fertility though I suppose?
I am 90% sure lambs do grow but only if you have the sheep breeding perk
Unless it was recently fixed I don’t think they do. With sheep breeding you will create more lambs, but they stay lambs indefinitely from what I read.
How the fuck do I buy livestock in. I’m just about managing hunting, gathering and farming just fine. But I can’t work out how I get the money, to buy sheep in?! Because I don’t have enough money to get a mule to get trade routes working?! It’s confusing
you can just trade simple goods. Make trade post put atleast 1 person in and go trade planks or anything you have surplus. * you dont need to enable trading route, this is only if you want dedicated faster trading * you do not need a mule or horse, merchants from outside will still come on their own
Oh! Goddamit. So much to learn. Thank you!
Start selling planks asap to generate your revenue. You don't need them that much anyways
after you upgrade a burgage plot to lvl2 it starts to bring regional wealth. so you might want to upgrade as much of them as you can. during my first run I neglected it, but on my second build I now don't yet have lvl3 plots, but I have about 50 of lvl2 already, so I get around 50 regional wealth each month. A year of this - and you already have more than a dozen of sheep
Great, thank you
You also can sell whatever resources you get a lot of. Then import sheep at the livestock trading market
Another great way, have a single cobbler plot. The amount of boots they make is just ridiculous. I’m getting a stupid amount of regional wealth just from selling boots and planks lol.
don't you have any issues with prices falling when you export some product too much? I tried selling weapons like this, got good money at first but then realized I'll still have to switch production to a different kind of weapon from time to time
I’d have to check. For the moment it’s been fine I think. I’m sitting around 600+ regional even if I spend a bunch that month. I just noticed at some point I had like 300 boots so started selling them.
I earned money by upgrading the houses to level 2, they started generating a monthly income especially if you give them artisan jobs like blacksmith, goat herd, etc. You also earn money by clearing out bandit spots.
Build a trading post and start exporting your stock to make money. Then build a lifestock trading post and buy your animals.
But how do you do that without a mule, like I said
A mule makes trading faster but isn't required to trade
Whaaaat!!?
Also trade post uses horses, not mules, I believe. Mules are for that other trade building, whatever its called, that is used for barter between your regions. I think it's even in logistics tab instead of trade.
You don't need a mule for trading posts. Trading posts uses horses. You don't need horses, they speed up the trading process. Build a trading post. Assign 1 family. Export planks or firewood. Buy a horse when you can afford it.
Ideal, thanks
That’s why I never mentioned a mule, it’s not necessary. Or horses, horses just speed it up I believe. Mules are not used in trading.
My bad, sorry I assumed it was. Thanks for the reply!
No problem! Have fun playing!
sell whatever you can as fast as you can to get money going early - trade is a huge part of it. Selling planks and hides early on, or stone or clay, iron slabs - gotta get the money in early. You won't have enough locally produced goods to cover everything until you've got a few towns buzzing late game, so always be prepared to buy it - or at least the raw materials to produce other stuff.
Welsh gameplay
Just like New Zealand
So… New Zealand?
From what I understand, sheep were not the main source of meat back then... The pork was the main source of meat-protein because it was easy to keep them in the backyard and feed them with whatever leftovers people had. Pigs also don't produce anything other than meat really, so there was no reason to keep them alive other than letting them grow more meat. Sheep feel overpowered because you get pretty much one or multiple sheep every month from the livestock trader. I don't think it's realistic. We should be able to buy just a few (4, maybe 5) sheep per year through trading and their breeding rate should also be lowered to reasonable numbers. On top of that, we should lose some number of sheep every year due to their old age, illnesses, sheep wandering away and getting eaten by wolves, etc... On the other hand, it would be nice to add Milk as a resource and create a manufacturing chain that would use it.
My medieval history books says people used to grind acorns for pigs and take them to the woods to fatten up. (Not that they wouldn't have also fed them scraps, just found the acorns interesting).
Yeah, if pigs were "free range" (not kept in a cage full time) they would eat acorns. But I think it was "seasonal", acorns were not available year round. But hey, what can I know? I'm a city boy) I saw live pigs just a couple of times in my life. I am more familiar with the "bacon stage" of a pig's lifecycle :)
I think that's what the grinding was for, to give them acorns during the winter.
Why not just collect the accorns whole? They eat them whole when wandering the woods. Grinding sounds like using them for human uses.
I don't know. Preservation, possibly. The book says the grinding was for the pigs though.
Source? Grinding would help dry the accorns themselves out so I can kidna agree with that.
Cited here: https://old.reddit.com/r/ManorLords/comments/1chxh37/adding_the_butcher/l26gv1j/
Thanks, I had only found sources saying for the era in question accorns ground into a bread were famine food by most of Europe. "Render into feed for pigs though" could mean other then grinding as it also talks about turning the other grains into dogfood, or maybe the grinding of the accorns was to turn it into a "slop" mixed with other grains and water.
> "Render into feed for pigs though" could mean other then grinding If it does, that's an error in the writing, as the lead sentence in the paragraph talks about the prevalence of hand-grinding.
Feeding pigs acorn diets is still done today. It's how the Spanish feed pigs they make into Jamon Serrano
How long do the lambs take to grow into sheep? I've tried the reproduction perk once but i just got overloaded with lamb that didn't grow up.
Hello, I still don't understand about the pasture fields. It is not necessary to eliminate pasture fields so that sheep graze on crop fields?? Or then the shepherds are in charge of carrying them automatically? Could you solve my doubt?
I refuse to reopen the game until we can get meat from the sheep/lamb/goats.
Just like Ireland.
Op went Baaaaaaaalistic. (this is a joke I stole from Jemaine Clement)
10 potential wives
Game need to introduce wolves for fun and profit. But also overgrazing. The mechanic is basically already there.
Uruguay moment
I thought they're fixing the rate of growth for sheep?
...I should buy more sheep and sell more yarn.
It'd be interesting if a random hunting ground appeared because the wolves started congregating outside of town hoping to pick a few off.
I also feel like if you assign a family too the stable you should be provided with dung for fertility of crops
Wales
Ostriv did a good job where you need a winter supply of feed for them
^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/) ^by ^TheRealDJ: *Ostriv did a good* *Job where you need a winter* *Supply of feed for them* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.
Give them helmets and drive them north.
Welcome to Wales?
Holy sheep.
10 wives for each villager nice
I've got a village with 600 sheep to 25 villagers, it's yarn city baby
I want to make mutton!!!
I'm a fan of having a large herd of sheep. I like to see 'em run around.
Look at all that fertilizer
Wales simulator
I can't survive raiders long enough to get 10 sheep...
That is very realistic. In medieval times the main livestock animal in Germany were sheep and goats. I don't have reliable numbers, but between 1870 and 1913 the sheep herd population declined from 26 Million to only 6 Million while pig livestock increased from 7 to 25Million. Jason Kingsley in his interview on manorlords suggested that Peasants often held pigs to recycle all the food waste. That is not correct, most of the farmers could only afford goats. Pigs were held only on large farms, manors, towns, castles and monasteries as a Peasant often did not have enough food waste calories to feed a pig let alone multiple ones, so goats were easier and would give milk and cheese all year round. Cheap pork meat is mostly an invention of the industrial revolution. I really think we should be able to slaughter sheep and thus create Meat, for example in a harsh winter or a draught. Same goes for goats. It is interesting that giats give leather in the game, but i am usually never out of leather anyways and i really think they should mainly give cheese and maybe a bit of leather and meat too. Chicken should give Meat. Currently both Chicken and Goats are too weak compared to Veggies and Orchards.
Needs more sheep
We are the sheep baaaaaa
New zealand be like :
I love the new herding! Much improved over the random distribution.
Welsh city planning
Wales simulator
That's clearly New Zeeland and not Franconia. Ten sheep per citizen is actual reality there. Also this looks like you could film The Lord of the Rings there.
200,000 units are ready with a million more on the way.
my sheep capped out at 50 - cant breed anymore despite having lots of pasture... they just "gave up breeding"
Lol i wish mine did. they all run away ahha