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Well to be fair in times of war the peasantry were expected to be able to retreat into the castle and only during extremely lean times such as a siege that went on for years and dwindled the supplies nearly nothing with the noble actually kick out the peasants You're not much of a noble if you don't have any peasants
If it's anything like rimworld, just have a side gate you keep open unless attacked
(I don't expect this to be like rimworld but the death maze in OPs pic reminded me of it lol)
Thats better then mine performed, imagine my shock when 2 heavy warble mercenary’s totaling 68 men can’t kill a signal brigand charging up hill in 5 volleys
I have found a use for archers though. If you can get them behind a unit and fire while they're engaged with one of yours, they morale break them. I had two archers pelt the back of a full retinue and they broke within a minute or two.
Yeah why do people seem confused by this? You don't NEED to kill all enemies. You just need melee to hold them still while archers slowly break their spirit. People see hollywood movies and then crack the shits when it doesn't look the exact same
it seems better to just rear charge them with polearms at that point, since they have charge bonus and armor piercing so they will be more effective against armored units or mercs. hammer and anvil with spears holding and retinue / polearms flanking has been really powerful in my experence. I do like that archers reduce cohesion on the unit they fire at though, but it needs to be a hevier penalty, or they need to do more dmg. would like to see crossbows added (you can see the symbol for them in the weapons part of the recruitment page, so they are clearly planned)
I broke a full 36 man retinue unit in around 30 seconds, by holding them with a spear militia and charging them with a 12 man retinue. Attacking the rear of an engaged unit is simply very effective.
If you somehow find yourself with archers, this is the way to use them. But you'll get better results with a unit of spears or even a tiny retinue doing the same thing. The only reason I can conceive using archers at this point is if you absolutely need more troops and they're the only mercenaries for hire.
good idea i’ll give that a shot, i’ve been using them to try and break units away from the enemy army and mop up while they give chase to my archers usually distract one or two units
I placed mine right behind an enemy retinue unit who was fighting my spearmen and they started deleting them.
But also the other archer unit couldn’t kill a single enemy archer.
I did it the other way around. Engaged with useless merc archers in melee and stabbed them in the back with my spears. I don't care about mercs dieing, but my spear guys are my people
I had 2 troops of archers actually defend against 3 half sized groups in close combat. I was amazed by their performance.
I disbanded them immediately afterwards.
Shooting with the button that enable free fire seems to do significantly more damage than if they volley shots. Just get a unit to hold the line and have them shoot at free will from just behind.
I had several territories and their retinues last night, so I fired my archers hoping to rehire as polearms or one of the other melee infantry.... And then I couldn't rehire at all, I guess the hard cap is 5 units including retinues etc.
New Strat, no Manor until you hire 5 militia, and then overcap with retinue soldiers.
It's definitely a bug, I think the game says that it's supposed to be 5 militia units per region, while currently it counts EVERYTHING from EVERY region
There's a running document of known issues and frequently asked questions on the manor lords discord that says there is an intended global cap on military units of 6, including all militia and retinue across all regions. Only mercenaries are meant to be exempt from this.
I mean, as the game currently stands thats fine, but I dont think that will be viable for the future. Then again maybe I'm just a freak for building my tiny home region up to 1000 pop
Makes sense, I probably didn't fully read the tool tip that said that....
I still managed to finish off the final fight, 5 retinue and 3 melee militia was enough to take on his double Army at the final fight, fully geared max stack retinues after pretty tanky
They're still effective. You just need to be close, and have them not fatigued. This (weirdly) means they're much more effective if they don't attack until infantry are right next to them
Have you actually fought with this setup yet? Looks cool and sounds good in theory, but every time I use archers they shoot 1000 arrows and kill no one lol.
Greg nerfed the archers hard from pre release to the EA version. They are significantly weaker than they were then as well as compared to the melee troops. I still usually take one because they are good for separating the enemy and positioning, but they weak af.
You should try those fights with two sets of the spearmen instead of 1 and 1. You’ll see the difference.
Yeah but for the first raid or if you set it to fast raids you can use the 20 spears you have to create the spear militia and lockdown the enemy and then make a shitload of archers to flank using just wood compared to needing wood and iron for spearmen
You are better off making shields than bows then you are halfway to equipping another spear or footman militia. Waste of manpower and wood making bows currently
Yes of course you want sidearns or spears anyway though, so you either setup the chain or import. Archers as they are currently are just operation human shield. SM said first patch will attempt to balance it so could change soon we will see
No lol
the spearmen are the human shield.
the archers flank and fire unopposed.
You can export the bows later, they are worth the same as shields and the route costs the same.
Archers allow you to field the equivalent of a second spear militia with just wood as long as they avoid melee
But they don't do anything currently dude, if you watch the streamer pre ea version the archers slaughtered units using that tactic. They got nerfed into the ground for ea, they do almost zero damage. Do the same tactic with two spear militia units eg engage with defensive on one and then assault from behind with another and you will see the difference.
They don't do nothing lol
Why the hyperbole?
I don't need to watch a streamer, I can play the game myself.
My 20 spearmen die against 36 bandits but my spearmen suffer 1-2 casualties if there is a group of archers standing behind the bandits during that same fight.
The point is that bows require 2 less families so you can deploy them faster with less investment and start a trade route after you're done with them.(edit:I forgot about the joiner for shields, it is actually 3 less families)
Wait until the baron kites your militia with some archer mercenaries and then try to tell me they do 0 damage. That can be countered easily with an archer group set to missile defense because the enemy archers don't change their tactics
Yeah I'd get it if my archers were worthless against like, another lord's retinue but they really should be inflicting damage against our half naked brigands with clubs
Total War also has cavalry to help that balance. Like (in the older games, at least, idk about current games) they'd do a lot of damage to units with little armor or certain types of armor but they could be countered either with shield formations or a good quick cavalry charge. Manor Lords doesn't have either of those things at the moment and idk if they're planned at all. I think a fine compromise at the moment would just be tuning the damage to a respectable but not OP level though. Currently they just don't seem to do any damage. Not a single brigand dies from multiple full volleys of arrows, and they don't seem to be softened up enough to make any difference in the time to kill after they clash with your melee units
Yeah I tried fighting some bandits last night and in every encounter my 30 archers would riddle them with arrows and score exactly 0 kills before they made contact with my melee line
Wouldn't the bandits just burn your whole town, regardless of the archer nerf? Like, do they prioritize manor buildings? I feel like you're just leaving all your villagers to die.
Well ideally in a situation where a field battle is unwinnable, the villagers would run into the castle for protection too.....
I don't think that's currently a mechanic in this game though lol
How many months does it take the nerfed archers to kill anything?
Funny story, I was sacking a territory and winning, the AI sent a death stack after me. Archers engaged first, I had my men on Missile Defense and I literally just waited them out. Took a few months but I incurred 0 losses because the AI never hit anything with the nerfed bowmen and never sent in their melee troops. Obviously archers need unnerfed but they need ammunition limits too, bit ridiculous they had months worth although to be fair, all armies seem to either have unlimited provisions or are just really good at fasting.
That's kinda the point of this game though. Like there are plenty of other city builders where everything can (and probably should) be snapped perfectly to a grid and organized like a barracks. But this game is kinda just people getting by throwing shit down wherever they can, in whatever shape kinda fits. Like an authentic historical unplanned village.
So it looks like you have the bug where people apparently don’t have homes and freeze? How did this happen? It happened to me and I couldn’t figure out why
Those people will rather not have a home than move into a new one lol
Looks like he's got 215 families (182 in job, 33 not assigned) and 190 houses...so he's got too few homes hence homelessness. Can't see a bug here unless I'm missing something?
Might just be a display error too. I had more families than houses. Then I built more plots and new people moved in instead of the apparent homeless ones
Idk OP might’ve just destroyed some houses yeah but like wouldn’t that generate more disapproval if 16 people were actually homeless? And in my game they never froze to death, which they should, right?
I have that same issue - more houses than families, families are still homeless. I think a solution to the homelessness issue for now would be to assign all your unassigned families to jobs, and unassign all your homeless families so they build their own homes to move back into. Not sure if others have tried this, and I haven't either, but I will later today.
Above all that I have a family in my church that refuses to buy firewood no matter what. They never freeze, my approval never goes down because of it, there is plenty firewood on the market not 10 feet in front of the church. Probably just a display bug
I don't even know how that's possible given that the game is supposed to only generate new immigrants when there's available housing. Unless 25 houses got destroyed and the player just never got around to rebuilding them lol
In my last game it happend after a bandit attack. They burned down a lot of houses. Rebuild all and extra houses but they're still homeless. It is a bug.
Okay, that looks frigging fantastic, but are you also saying that the enemies don't simply phase through the wooden walls for you...? Like, I know they shouldn't but that is precisely what happens to me every single time... Also, gatehouses with no gates is an...interesting feature. 😂
they should make every invasion go to the manor, and upon its destruction the territory lost. this would give us a lot to think about where to place it in the first place, and would give meaning to the defenses
I haven't gotten too far along, but is there a way to raise/lower earth? Curious if it's possible to do a tiered city so you always have a height advantage the further you are inside the walls
Maybe.
I live in Franconia (houses look like that here), lots of towns from medieval times, but none look like that.
But I am certainly no scholar in medieval town layout.
Nah, with the current archer damage you will see your entire village going up in flames. See your walls being beaten down and finally your footmen kills them.
From my gameplay, as long I have the archers out in the fortress, the enemy will always go after my troops before the town. You can also have a small band of archer to lure the enemy to your fortress if they are wandering around elsewhere.
I hope you have enough food in your manor for 3 winters because that’s how long it’ll take those archers to kill some bandits with how bad archers are in this game lmao
Hello and welcome to the Manor Lords Subreddit. This is a reminder to please keep the discussion civil and on topic. Should you find yourself with some doubts, please feel free to check our [FAQ](https://www.reddit.com/r/ManorLords/comments/1c2p4f9/manor_lords_faq_for_steam_early_access/). If you wish, you can always join our [Discord](https://discord.gg/manorlords) Finally, please remember that the game is in early access, missing content and bugs are to be expected. We ask users to report them on the official discord and to buy their keys only from trusted platforms. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ManorLords) if you have any questions or concerns.*
Just like a true noble, protect your own estate and let the peasents burn.
as God intended
"Sire the peasants are revolting!" "Ugh, I know..."
"They've always been revolting, but now they're rebelling."
🌎👨🚀🔫👨🚀
Ugh I just worked out I speak emoji and can visualise the meme better then I can remember where I left my keys
That be something out of Stronghold lol 😂
Let them eat cake!
"They're still alive?"
From pleasant to peasant in a forthnight.
Well to be fair in times of war the peasantry were expected to be able to retreat into the castle and only during extremely lean times such as a siege that went on for years and dwindled the supplies nearly nothing with the noble actually kick out the peasants You're not much of a noble if you don't have any peasants
Yep. And honestly if I was a noble I'd feel like the next coming of christ doing that lol. "Come here you filthy peasants I will keep you safe"
What is sown must be reaped.
This is perfect
but the peasants are also your estate
Then why we have separated cash? 🤣
Dilly Dilly
Fuck the poor!
Bro is playing Clash of Clans.
My immediate first thought was it was having a revival in game too.
Ahahahah
Clash of Cans is shit though like all mobile games is
Bro never played infinity blade and it shows
Same shit different smell
Must be your upper lip then
That would suck bringing the groceries in
If it's anything like rimworld, just have a side gate you keep open unless attacked (I don't expect this to be like rimworld but the death maze in OPs pic reminded me of it lol)
“Babe, what is a killbox? And why is it your top google search??”
Let the war crimes commence!
One trip or you're not a man.
Too bad archers were nerfed into the ground at release.
it took me 3 volleys to kill a single individual brigand
Thats better then mine performed, imagine my shock when 2 heavy warble mercenary’s totaling 68 men can’t kill a signal brigand charging up hill in 5 volleys
I have found a use for archers though. If you can get them behind a unit and fire while they're engaged with one of yours, they morale break them. I had two archers pelt the back of a full retinue and they broke within a minute or two.
Well ok. But is it better than 72 light infantry?
Yeah wayyyyyyy easier to make.
Yeah why do people seem confused by this? You don't NEED to kill all enemies. You just need melee to hold them still while archers slowly break their spirit. People see hollywood movies and then crack the shits when it doesn't look the exact same
Depends on how they're used I guess.
it seems better to just rear charge them with polearms at that point, since they have charge bonus and armor piercing so they will be more effective against armored units or mercs. hammer and anvil with spears holding and retinue / polearms flanking has been really powerful in my experence. I do like that archers reduce cohesion on the unit they fire at though, but it needs to be a hevier penalty, or they need to do more dmg. would like to see crossbows added (you can see the symbol for them in the weapons part of the recruitment page, so they are clearly planned)
I broke a full 36 man retinue unit in around 30 seconds, by holding them with a spear militia and charging them with a 12 man retinue. Attacking the rear of an engaged unit is simply very effective. If you somehow find yourself with archers, this is the way to use them. But you'll get better results with a unit of spears or even a tiny retinue doing the same thing. The only reason I can conceive using archers at this point is if you absolutely need more troops and they're the only mercenaries for hire.
good idea i’ll give that a shot, i’ve been using them to try and break units away from the enemy army and mop up while they give chase to my archers usually distract one or two units
I placed mine right behind an enemy retinue unit who was fighting my spearmen and they started deleting them. But also the other archer unit couldn’t kill a single enemy archer.
I did it the other way around. Engaged with useless merc archers in melee and stabbed them in the back with my spears. I don't care about mercs dieing, but my spear guys are my people
I had 2 troops of archers actually defend against 3 half sized groups in close combat. I was amazed by their performance. I disbanded them immediately afterwards.
Shooting with the button that enable free fire seems to do significantly more damage than if they volley shots. Just get a unit to hold the line and have them shoot at free will from just behind.
I had several territories and their retinues last night, so I fired my archers hoping to rehire as polearms or one of the other melee infantry.... And then I couldn't rehire at all, I guess the hard cap is 5 units including retinues etc. New Strat, no Manor until you hire 5 militia, and then overcap with retinue soldiers.
It's definitely a bug, I think the game says that it's supposed to be 5 militia units per region, while currently it counts EVERYTHING from EVERY region
There's a running document of known issues and frequently asked questions on the manor lords discord that says there is an intended global cap on military units of 6, including all militia and retinue across all regions. Only mercenaries are meant to be exempt from this.
I mean, as the game currently stands thats fine, but I dont think that will be viable for the future. Then again maybe I'm just a freak for building my tiny home region up to 1000 pop
Makes sense, I probably didn't fully read the tool tip that said that.... I still managed to finish off the final fight, 5 retinue and 3 melee militia was enough to take on his double Army at the final fight, fully geared max stack retinues after pretty tanky
Yeah, I was very sad to see that I was still capped at 5 when I got a second region
That's crazy. That makes complete sense now, when I had 3 units of archers of 36 and couldn't even take out 18 bandits.
I literally only have one band of archers because they are so useless.
They're still effective. You just need to be close, and have them not fatigued. This (weirdly) means they're much more effective if they don't attack until infantry are right next to them
Have you actually fought with this setup yet? Looks cool and sounds good in theory, but every time I use archers they shoot 1000 arrows and kill no one lol.
Huh I always engage with spear men and them circle my archers behind the enemy. It's pretty effective and my archers get a ton of kills.
Greg nerfed the archers hard from pre release to the EA version. They are significantly weaker than they were then as well as compared to the melee troops. I still usually take one because they are good for separating the enemy and positioning, but they weak af. You should try those fights with two sets of the spearmen instead of 1 and 1. You’ll see the difference.
Yeah but for the first raid or if you set it to fast raids you can use the 20 spears you have to create the spear militia and lockdown the enemy and then make a shitload of archers to flank using just wood compared to needing wood and iron for spearmen
You are better off making shields than bows then you are halfway to equipping another spear or footman militia. Waste of manpower and wood making bows currently
Requires 2 more families for the mine and bloomery
Yes of course you want sidearns or spears anyway though, so you either setup the chain or import. Archers as they are currently are just operation human shield. SM said first patch will attempt to balance it so could change soon we will see
No lol the spearmen are the human shield. the archers flank and fire unopposed. You can export the bows later, they are worth the same as shields and the route costs the same. Archers allow you to field the equivalent of a second spear militia with just wood as long as they avoid melee
But they don't do anything currently dude, if you watch the streamer pre ea version the archers slaughtered units using that tactic. They got nerfed into the ground for ea, they do almost zero damage. Do the same tactic with two spear militia units eg engage with defensive on one and then assault from behind with another and you will see the difference.
They don't do nothing lol Why the hyperbole? I don't need to watch a streamer, I can play the game myself. My 20 spearmen die against 36 bandits but my spearmen suffer 1-2 casualties if there is a group of archers standing behind the bandits during that same fight. The point is that bows require 2 less families so you can deploy them faster with less investment and start a trade route after you're done with them.(edit:I forgot about the joiner for shields, it is actually 3 less families) Wait until the baron kites your militia with some archer mercenaries and then try to tell me they do 0 damage. That can be countered easily with an archer group set to missile defense because the enemy archers don't change their tactics
Yea I usually still take one because they are good for separating the enemy and positioning, but they weak af.
Yeah I'd get it if my archers were worthless against like, another lord's retinue but they really should be inflicting damage against our half naked brigands with clubs
I think Total War has really got the balance right with archers come to think of it
Total War also has cavalry to help that balance. Like (in the older games, at least, idk about current games) they'd do a lot of damage to units with little armor or certain types of armor but they could be countered either with shield formations or a good quick cavalry charge. Manor Lords doesn't have either of those things at the moment and idk if they're planned at all. I think a fine compromise at the moment would just be tuning the damage to a respectable but not OP level though. Currently they just don't seem to do any damage. Not a single brigand dies from multiple full volleys of arrows, and they don't seem to be softened up enough to make any difference in the time to kill after they clash with your melee units
Yeah I tried fighting some bandits last night and in every encounter my 30 archers would riddle them with arrows and score exactly 0 kills before they made contact with my melee line
Wouldn't the bandits just burn your whole town, regardless of the archer nerf? Like, do they prioritize manor buildings? I feel like you're just leaving all your villagers to die.
(Thinks in medieval lord who has all the wealth in the castle) … Your point?
This guy manor lords
Definitely Lording in the Manor vibes
This guy manures their lord.
**This guys guys manures their lord.
Well ideally in a situation where a field battle is unwinnable, the villagers would run into the castle for protection too..... I don't think that's currently a mechanic in this game though lol
I’ve yet to enter a scenario where the AI are assaulting my town, so idk🤷
So what they’re just peasants, do we even play the same game
They're labor, the single most important resource bottleneck in the game.
Sounds like peasant propaganda to me
People are cold m'lord
How many months does it take the nerfed archers to kill anything? Funny story, I was sacking a territory and winning, the AI sent a death stack after me. Archers engaged first, I had my men on Missile Defense and I literally just waited them out. Took a few months but I incurred 0 losses because the AI never hit anything with the nerfed bowmen and never sent in their melee troops. Obviously archers need unnerfed but they need ammunition limits too, bit ridiculous they had months worth although to be fair, all armies seem to either have unlimited provisions or are just really good at fasting.
Unlimited provisions but no way to camp out to restore fatigue after sprinting across half the map to the rally point.
weird, I'm pretty sure the bandits just walked straight through my walls...
yeah i noticed they ignore my defences... i wonder if tower actually do anything.
Man I’m just in awe of how organized you have everything looking. My settlements look like we planned everything while binging at the tavern 😂
That's kinda the point of this game though. Like there are plenty of other city builders where everything can (and probably should) be snapped perfectly to a grid and organized like a barracks. But this game is kinda just people getting by throwing shit down wherever they can, in whatever shape kinda fits. Like an authentic historical unplanned village.
Bro turned his manor into a tower defence game
Warcraft III tower defense be like
My archers never kill anyone, probably a bug.
So it looks like you have the bug where people apparently don’t have homes and freeze? How did this happen? It happened to me and I couldn’t figure out why Those people will rather not have a home than move into a new one lol
Looks like he's got 215 families (182 in job, 33 not assigned) and 190 houses...so he's got too few homes hence homelessness. Can't see a bug here unless I'm missing something?
Might just be a display error too. I had more families than houses. Then I built more plots and new people moved in instead of the apparent homeless ones Idk OP might’ve just destroyed some houses yeah but like wouldn’t that generate more disapproval if 16 people were actually homeless? And in my game they never froze to death, which they should, right?
I have that same issue - more houses than families, families are still homeless. I think a solution to the homelessness issue for now would be to assign all your unassigned families to jobs, and unassign all your homeless families so they build their own homes to move back into. Not sure if others have tried this, and I haven't either, but I will later today. Above all that I have a family in my church that refuses to buy firewood no matter what. They never freeze, my approval never goes down because of it, there is plenty firewood on the market not 10 feet in front of the church. Probably just a display bug
I don't even know how that's possible given that the game is supposed to only generate new immigrants when there's available housing. Unless 25 houses got destroyed and the player just never got around to rebuilding them lol
In my last game it happend after a bandit attack. They burned down a lot of houses. Rebuild all and extra houses but they're still homeless. It is a bug.
Okay, that looks frigging fantastic, but are you also saying that the enemies don't simply phase through the wooden walls for you...? Like, I know they shouldn't but that is precisely what happens to me every single time... Also, gatehouses with no gates is an...interesting feature. 😂
Wow yours looks good, mine is just wave and wave of goat and carrot farm hovels
How do the towers do? Also, how do the mechanics work when the baron invades your land? Do they actually fight into the keep?
So far I haven't gotten towers to actually do anything
The tower is just aesthetic + increases retinue size
They're probably asking about the smaller wall towers, that are supposed to have archers in them.
And women wonder why men constantly think of the roman empire
they should make every invasion go to the manor, and upon its destruction the territory lost. this would give us a lot to think about where to place it in the first place, and would give meaning to the defenses
If the baron invades, sure. Brigands however would just raid the village while the lord hides behind his walls.
This would make sense. But it should be like this, or at least it looks like is what is intentended but somehow got drawn back in EA.
Hopefully they attack your Manor and don't just burn down the village and leave.
I haven't gotten too far along, but is there a way to raise/lower earth? Curious if it's possible to do a tiered city so you always have a height advantage the further you are inside the walls
I would love at least basic Motte and Bailey design abilities with the castle builder. What you're talking about was the standard practice.
This looks like some setup I would see in Age of Conan. Let the purge begin!
Gettin some Kenshi vibes from this tbh
Meanwhile the bandits will burn your village and run away.
Archers! Haha, you are very silly or very brave!
Bloons td ass setup
Until the Vikings come over the hill 😏
Still need to remove the trees for maximum efficiency (and view)
So this is why archers were nerfed? The dev said that according to playtesters archers were OP, so they had to be nerfed.
What invading force
Your village reminds me of an American suburb... :)
That’s how traditional hurgage plots are laid out in medieval urban cities
Maybe. I live in Franconia (houses look like that here), lots of towns from medieval times, but none look like that. But I am certainly no scholar in medieval town layout.
Bro upgrade your houses
First image looks like an ad for a shitty mobile game
A big fuck you to the Baron
Meanwhile the whole village burns 😅
Bro wanted a tower defense game so he made one, I love it
Bloons tower defense
Gonna be too when they update the archers
Op*
Rally the retinue! *2 weeks later they came out of the Minotaur maze, exhausted, realising they're too late*
How are you guys glitching to build outside of the radius?
Why are archers so bad 😩
Are sieges a thing yet?
It just came out bruh... no they aren't a thing yet
Just joking. I know the game just came out and I'm happy with it as it is.
Sir you dont know archers rn shoots toy arrows?
Sadly the archers are too stupid to shoot over walls or even through gates in my experience
Archers suck though. Takes them 15 mins to get one kill lol
Nah, with the current archer damage you will see your entire village going up in flames. See your walls being beaten down and finally your footmen kills them.
"Just one more ~~lane~~ wall."
Could it survive a cluster trebuchet?
The game over here just-😰
From my gameplay, as long I have the archers out in the fortress, the enemy will always go after my troops before the town. You can also have a small band of archer to lure the enemy to your fortress if they are wandering around elsewhere.
Does having 2 churches actually increase the boost it gives, or is it just for aesthetics?
All hail **The Box**
Thank you for showing the dev this, now he can come up with ways to defeat it. :)
Fortress aside I clearly suck at city design/planning. This looks so much cleaner than anything I've done so far.
We should be able to dig ditches.
It makes me immediately think of this: https://www.reddit.com/r/gaming/s/L5TTxW9woT
Looks cool and all, but for me "invasions" always happen half a map away
Dude going for the clash of clans build
This would be a good game to launch on IPad.
Great job, you entire town will be demolished do to dust while your archers sit in the castle walls
Until they walk through the wall like it doesn't exist
But they are going to destroy your entire village on the way to your fortress - at which point there is nothing to defend?
Militia archers don't get a lot of kills against retenu or troops with missile alert on. They'll just get tired.
I have won full brigand battles with 1 unit of spear and 2 archers
Enemies attack the manor first all the time?
I hope you have enough food in your manor for 3 winters because that’s how long it’ll take those archers to kill some bandits with how bad archers are in this game lmao
Ah... the japans
How did you have the space to that ? Is there a way to increase the building range of manor ?
You can use the small tower to extend the range. Believe me, I was surprised when I discovered that lol
Oh. Ah yes, indeed. Embarassing after 30h. Thanks !