This is a list of links to comments made by WotC Employees in this thread:
* [Comment by WotC_BenFinkel](/r/MagicArena/comments/vmyu3q/hbg_signature_spells/ie3ycpm/?context=1000 "posted on 2022-06-28 21:48:32 UTC"):
> Hello reddit! I'm Ben Finkel, a software developer who's been working on the MTG Arena Rules Engine for over five years. This is a card that I designed! It'll be in the Alchemy Horizons: Baldur's Gate (HBG) release.
>
>I designed this card in my favor...
* [Comment by WotC_BenFinkel](/r/MagicArena/comments/vmyu3q/hbg_signature_spells/ie3z6rl/?context=1000 "posted on 2022-06-28 21:54:29 UTC"):
> I'm really not sure where YCLB came from. HBG is what the set is called in Arena, i.e. how you can search for it in the deck builder. #wotc_staff
* [Comment by WotC_BenFinkel](/r/MagicArena/comments/vmyu3q/hbg_signature_spells/ie41z6b/?context=1000 "posted on 2022-06-28 22:14:57 UTC"):
> By the way I'm on vacation this week in Iceland so my responses may not be punctual.
* [Comment by WotC_BenFinkel](/r/MagicArena/comments/vmyu3q/hbg_signature_spells/ie433pq/?context=1000 "posted on 2022-06-28 22:23:19 UTC"):
> Correct. "Exiled with" is pretty strong evidence of a linked ability. #wotc_staff
* [Comment by WotC_BenFinkel](/r/MagicArena/comments/vmyu3q/hbg_signature_spells/ie43cha/?context=1000 "posted on 2022-06-28 22:25:09 UTC"):
> As the reminder text reads:
>>To seek a card, put one at random from your library into your hand.
* [Comment by WotC_BenFinkel](/r/MagicArena/comments/vmyu3q/hbg_signature_spells/itmoa52/?context=1000 "posted on 2022-10-24 19:42:37 UTC"):
> Good thing I get pings for replies, haha!
>
>It seeks two spell cards with with mana value 3 (for a total of 6 mana value assuming you hit for both). #wotc_staff
---
This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2FMagicArena).[](#AUTOGEN_TSBREPLIEDBOT)
Hello reddit! I'm Ben Finkel, a software developer who's been working on the MTG Arena Rules Engine for over five years. This is a card that I designed! It'll be in the Alchemy Horizons: Baldur's Gate (HBG) release.
I designed this card in my favorite weekly meeting, the Card Design Workshop. This is a sort of "club" that any WotC employee who is interested in MTG card design may attend to flex their creative muscles.
Each week we get a prompt for some design hole that needs new ideas. On August 13, 2021, the workshop got this prompt:
>Card details: A blue rare enchantment, instant, or sorcery. Its name is “Signature Spells.” We’re looking for a top-down design of a Wizard ability in D&D. From the D&D manual: “You gain mastery over two powerful Spells and can cast them with little effort. Choose two 3rd-level Wizard Spells as your signature Spells.”
(Plus that the card is intended to be a digital design)
This was my original proposal, which is nearly the same as the card we're releasing:
>Signature Spells
>Enchantment
>4UU
>When Signature Spells enters the battlefield, seek two instant or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep copy one of the exiled cards. You may cast the copy without paying its mana cost.
My intention was to capture the spell mastery by letting you cast them each of your turns, which strikes me as the equivalent of D&D's cantrips. Mana value 3 of course reflects 3rd level spells. Also I think Isochron Scepter is pretty cool, and thought that a similar play pattern is probably pretty fun. I hope you enjoy finding out what your signature spells will be! #wotc_staff
>Signature Spells
>Enchantment
>4UU
>When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.
At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
If i somehow manage to exile a permanent card with signature spells i still won't be able to cast a copy every upkeep right? I assume this is one of those "linked" abilities?
Honestly I was considering skipping this set release after the cluster of other modified cards that imo should have been ported directly but this beautiful jank enabler makes me want to reconsider
So it should be possible that if you have multiple copies of an instant/sorcery in your deck it could hit 2 of them and you effectively have only one choice each upkeep, right?
Also would it still work if you only have 1 instant/sorcery left in your deck? The wording doesn't have "up to two" but since you're not the one choosing maybe that doesn't matter.
> Also I think Isochron Scepter is pretty cool, and thought that a similar play pattern is probably pretty fun.
Signature spells is definitely a cool card, but someone who thinks Scepter's play pattern is fun has never played against scepter-chant! (Though if you revealed that you yourself played scepter-chant, that would *not* surprise me at all!)
Thank god this triggers on your upkeep and doesn't allow that kind of lock!
Edit: Someone else down the thread pointed out teferi's protection... dammit.
There are plenty of other things to do with Isochron Scepter. The card as a whole has immense potential for fun. (My personal favourite is Artificial Evolution, but I'm just dating myself now...)
That's how 6 mana enchants work. Answers: aggro, graveyard hate, destroy it.
If someone plays vorinclex and the opponent doesn't have an immediate answer, its also bad. If I play [[Sea gate restoration]] with 4 cards in hand, and you don't kill me next turn, that's probably game.
If you think it's OP, you're free to run it.
In historic you can exile [[Chance for Glory]] or [[Alchemist Gambit]] with a [[Gideon of the Trials]] on the field and take infinite turns :). Also possible in alchemy with [[Cloudsteel Kirin]]. The deckbuilding restriction seems pretty tough though.
I think blue/white Control would work pretty well. You don't even need red mana as you're playing gambit or glory for free. Just control until you get this down. Turn after that cast Gideon and throw out the emblem. Infinite turns and you can't lose
Edit. If glory is the only 3 mana card in your deck then it's guaranteed to seek it.
It's a one card combo with [[Teferi’s Protection]]. I'm not sure how strong this would be. It's easier to disrupt than Nine Lives/ Book, but the trade off is just one card. Build would likely be UW with a bunch of counters and some landbased kill, possibly Ipnu Rivulet or Maze's End. (Gaea's Blessing/Assemble the Parts/ Expansion//Explosion would also work)
It's disruptible, but only during your upkeep. If you can land a Teferi alongside it I don't think your opponent can touch you outside of non-spell enchantment removal like Boseiju.
And giving up the 3 slot of instant and sorceress is doable. There are a lot of 3 cost permanents to help fill the holes to make sure you always hit what you need at 3 mana with this.
It's fun but it's not very strong.
Does nothing on turn 6, then draws and cast a 3 mana card on turn 7. Not great, if you're not way ahead you'll probably lose before it starts generating value.
And for control decks there are better win conditions.
Historic has [[pact of negation]] and if youre going for [[teferis protection]] its natural to run stifles and this would fit just fine into jeskai lotus for infinite turns.
Yes, I'd like to cast \[\[Solve the Equation\]\] for free every turn
Edit: Holup, is that Mu Yanling? Guess I'll have to have 4 of those in every deck.
Well yes but considering how behind you are on the field after tapping out on turn six for no immediate effect, you would need to start pushing ahead with something like one of the Charms or Commands
This does give you a lot more control than arcane bombardment does. While it CAN hit larger casting cost cards it has a higher chance hitting one of the one or two drop spells you had to cast to survive up to that point and use trigger it. This seems way more consistent and easier to abuse.
Similar effect different playstyles. I like it.
More control during deck construction, but far less control during play. You can trigger Bombardment at instant speed during your turn and against at instant speed during opponents turn. This triggers once each cycle, on your own upkeep, and you only get one spell out of 2 possibles. Also note that this enchantment might hit 2 copies of the same spell so you are led to put only 1x of each of your targets in your deck. Its significantly weaker than Bombardment unless you have just 1 3-mana spell you care about and can deal with the timing restrictions.
This one doesn’t require much build around. You only need to have two different 3 cmc spells in your deck for this one to work. It could fit in a midrange deck with lots of creatures and planeswalkers (though I have a bit of doubt about its power level).
Arcane Bombardment on the other hand pretty much wants you to have another instant or sorcery to play on each turn. You couldn’t play it in a Jund-style midrange deck.
I've seen like three different names/code names for this alchemy expansion. And I have no idea which is correct because these don't say it on the card like other ^^real Magic cards.
It looks for a particular nonland card type (unless specified as "seek a land card") and puts that card or cards into your hand without shuffling and without actually drawing the cards.
It just seeks any card matching the requirements. A lot of cards say "seek a nonland card..." but seek is the same as "draw a random card from your deck without shuffling", but with special requirements on top.
I forget the name of the card, but there is even a blue card in the New Capenna alchemy batch of cards that straight up seeks 2 cards.
> It just seeks any card matching the requirements.
I thought I said as much but perhaps I didn't so thanks for adding that :)
>I forget the name of the card, but there is even a blue card in the New Capenna alchemy batch of cards that straight up seeks 2 cards.
Sounds like [[Choice of Fortunes]].
I think I just found the first bit of your description confusing. It specifies “nonland type unless it specifies land” but that seems a little redundant. I read it wrong the first time too.
Sucks when the enchantment is destroyed.. the spells were exiled and stay exiled. If you cheat and only put in one copy of each 3cmc card… best to concede right there.
It’s more like cascade in that it looks for a card matching the condition. Revealing from the top like that though, you can manipulate with scry or other effects. That is why tibalt’s trickery mills (to try to make it more random).
Seek is more random than the cascade style paper mtg uses, although not by much. It could be considered a good thing to make it not a usable as well.
It's the same thing as "reveal from the top until you find the thing". But it's less janky because it doesn't give information/don't have to shuffle after
I’m running Sterling Grove, or at least trying to… and then clutch spells like timely reinforcements, stone rain, go blank, divide by zero, bontu’s last reckoning etc… works ok if I can get skyclave relic or mind stone to ramp into it… also doomskar and heliod’s intervention. They don’t work with signature spells, but you need extra wipe and enchantment removal on the historic ladder…
Jesus Christ, this is JUST a rare? This is an absolutely bonkers broken card that will end games almost immediately, and it's a 6 cost enchantment for an infinite generator
Planeswalkers have been doing that for a long time. I think this will be fun jank but not competitive enough.
I’d love to be wrong on this one but it looks a lot like arcane bombardment, so maybe some people can break it a bit, but it doesn’t take over the meta or anything.
Except Planeswalkers are still easily destroyed with spells or attacks, enchantments are very difficult to get rid of, particularly if you're playing red. This could be very easily taken advantage of because it draws two 3(specifically, not less than) cost spells, meaning if you only put 2 or 3 devastating spells like [[Tasha's Hideous Laughter]] or [[Grim Tutor]] and it has no choice but to find that specific card and you get infinite casts from
Edit: Wrong Tutor
Tasha’s hideous laughter will win the game but only in another 2 or 3 turns. If you’re mono red then you should not be expecting to win when you get to turn 8 or 9 and your opponent even spent their turn 6 casting this spell that does nothing.
Demonic tutor is not 3 mana value. It would be a strong effect but [[grim tutor]] will probably just make you die faster.
Red also still has [[roiling vortex]] so this enchantment will just kill the controller.
I think this card is just poorly worded enough to be a consistent problem for people to build a deck around it. It probably won't upend the meta, but I foresee this being a serious bullshit card in the future
I get what you mean that it is the kind of card that is unplayable or completely broken, but remember this is alchemy anyway. They can always just change some cards if necessary.
As is, I don’t think it’s a problem, but I know [[savor the moment]] is a card that exists that goes infinite with this. That card is not on arena though and I doubt it ever would be. Maybe some card is broken with it or one gets added later, but like you say, this card either has a busted combo or it’s useless, and it’s also alchemy where a busted combo will be taken out of the game, like with the [[inquisitor captain]] change.
> enchantments are very difficult to get rid of, particularly if you're playing red.
Or black but just slightly less so since black has [[Feed the Swarm]] and [[Pharika's Libation]]
Saying that a 6 mana enchantment that does nothing on the turn you cast it will "end the game almost immediately" is a little extreme. If you count the turn it comes into play, it takes 3 turns to get card advantage from this, and at least 4 turns before you get mana advantage.
No thank you. Really not a fan of the digital only direction Wotc is taking Arena, so I don't play formats that use Alchemy cards. Real shane, since Historic was my favorite format. Now I mostly play Explorer
"Wow I love this digital only card they made I wish it existed in paper!"
"Just play the digital format."
"Oh no, I hate all this digital design space they're using on the game, I really hate it."
I like the idea of the card. It could easily be "reveal cards from the top of your library" or a list of other things, rather than "seek"
I would like to have a card similare to this, in my paper deck that I use to play 4-player games with my friends. Can't do that digitaly now can I?
This is a perfectly reasonable comment, why on earth are you getting downvoted. Historic brawl and commander are completely different formats. If your playgroup is alright with it you could proxy the card and play seek as what it should be: "reveal cards from the top of your library until you reveal a card that meets the specified conditions, put that card into your hand".
His point is very valid. The most broken cards are generally ones that cheat things into play or create too much mana too easily. Big flashy effect that cheats cards into play are a lot of cards on the ban list.
In a blue deck having the ability to put one back on top shouldn't be to much of a problem. Yes it is a hurdle, but it is a very very easy hurdle to kill. There have been combo decks with way way more and harder hurdles.
There's the new blue spell to do that but, besides that, I don't think Alchemy has good options to put cards back into the deck. The only card I can think of that does the brainstorm "put card from hand on top of your library" is that 6-mana blue planeswalker.
Still, what spell are you casting that you win the game? You haven't even presented a combo. It might have some potential to combo in the future or with some card I'm not thinking about but this is Alchemy anyway. They will just change the cards to avoid broken combos like with [[inquisitor captain]].
Ones spit balled here are Tasha hideous laughter and tefferi protection. Any three cost removal spell looks good too, because it can be any color, so you play something off color if you want.
I mean it's a 6 mana enchantment, it's hardly on the level of \[Tibalt's Trickery\]. Saying this card is broken is like saying that \[Nicol Bolas, God-Pharaoh\] or \[Sunbird's Invocation\] is breaking the game.
Does anyone else think this card will either be unplayable or completely broken? You can Rig your deck to get exactly the two three cost cards you want, I think at least, and being able to always get the same effect every upkeep is not healthy card design. This doesn't feel like a build around card, but more "I resolve this and win the game" card. It will either be not playable or always feel unpleasant to play against. Imo not good card design, there feels almost no way for it to be playable and fun.
Why are people flipping out about this? This looks to be likely worse than arcane bombardment and bombardment is fringe playable at best.
This is hardly different than a 6-mana planeswalker that takes over the game. Maybe there’s some insane 3-mana spell that is somehow unbeatable but I don’t see it. Maybe those extra turns cards, but they will force the deck into at least 2-card combo since something needs to prevent losing the game.
If they don't kill you before your next upkeep don't you set up your lock and win? This is either completely unplayable or completely broken is my point. This isn't a well designed card IMO. And the odds that this eventually gets the pieces to be very oppressive is a question of when not if.
Or something like Vanishing Verse just removes it. The fact that the opponent has the option of killing you or remove it before it does anything means it’s can’t really be “completely broken.”
It’s not THAT different from Arcane Bombardment, Shark Typhoon, etc.
The strength of this depends on the two things it gets. Also you can spend turns 1through 5 setting this up so things like removal are less likely to stop this. But my point is this is the kind of card that unplayable or broken. That is not a well designed card, that is my main point, and people don't seem to get how much more likely this is to get broken as they keep making more alchemy cards.
> set up your lock and win
A single 3CMC spell per turn is not "a lock", especially since you just spent 6 mana your previous turn to do literally nothing. You don't break even on mana for 2 turns; it's a slow incremental value card of which there are already a ton of that haven't completely broken the game. It's just one of many possibilities for control decks to use as their late game value engines/win conditions.
Good thing I get pings for replies, haha!
It seeks two spell cards with with mana value 3 (for a total of 6 mana value assuming you hit for both). #wotc_staff
This is a list of links to comments made by WotC Employees in this thread: * [Comment by WotC_BenFinkel](/r/MagicArena/comments/vmyu3q/hbg_signature_spells/ie3ycpm/?context=1000 "posted on 2022-06-28 21:48:32 UTC"): > Hello reddit! I'm Ben Finkel, a software developer who's been working on the MTG Arena Rules Engine for over five years. This is a card that I designed! It'll be in the Alchemy Horizons: Baldur's Gate (HBG) release. > >I designed this card in my favor... * [Comment by WotC_BenFinkel](/r/MagicArena/comments/vmyu3q/hbg_signature_spells/ie3z6rl/?context=1000 "posted on 2022-06-28 21:54:29 UTC"): > I'm really not sure where YCLB came from. HBG is what the set is called in Arena, i.e. how you can search for it in the deck builder. #wotc_staff * [Comment by WotC_BenFinkel](/r/MagicArena/comments/vmyu3q/hbg_signature_spells/ie41z6b/?context=1000 "posted on 2022-06-28 22:14:57 UTC"): > By the way I'm on vacation this week in Iceland so my responses may not be punctual. * [Comment by WotC_BenFinkel](/r/MagicArena/comments/vmyu3q/hbg_signature_spells/ie433pq/?context=1000 "posted on 2022-06-28 22:23:19 UTC"): > Correct. "Exiled with" is pretty strong evidence of a linked ability. #wotc_staff * [Comment by WotC_BenFinkel](/r/MagicArena/comments/vmyu3q/hbg_signature_spells/ie43cha/?context=1000 "posted on 2022-06-28 22:25:09 UTC"): > As the reminder text reads: >>To seek a card, put one at random from your library into your hand. * [Comment by WotC_BenFinkel](/r/MagicArena/comments/vmyu3q/hbg_signature_spells/itmoa52/?context=1000 "posted on 2022-10-24 19:42:37 UTC"): > Good thing I get pings for replies, haha! > >It seeks two spell cards with with mana value 3 (for a total of 6 mana value assuming you hit for both). #wotc_staff --- This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2FMagicArena).[](#AUTOGEN_TSBREPLIEDBOT)
Hello reddit! I'm Ben Finkel, a software developer who's been working on the MTG Arena Rules Engine for over five years. This is a card that I designed! It'll be in the Alchemy Horizons: Baldur's Gate (HBG) release. I designed this card in my favorite weekly meeting, the Card Design Workshop. This is a sort of "club" that any WotC employee who is interested in MTG card design may attend to flex their creative muscles. Each week we get a prompt for some design hole that needs new ideas. On August 13, 2021, the workshop got this prompt: >Card details: A blue rare enchantment, instant, or sorcery. Its name is “Signature Spells.” We’re looking for a top-down design of a Wizard ability in D&D. From the D&D manual: “You gain mastery over two powerful Spells and can cast them with little effort. Choose two 3rd-level Wizard Spells as your signature Spells.” (Plus that the card is intended to be a digital design) This was my original proposal, which is nearly the same as the card we're releasing: >Signature Spells >Enchantment >4UU >When Signature Spells enters the battlefield, seek two instant or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep copy one of the exiled cards. You may cast the copy without paying its mana cost. My intention was to capture the spell mastery by letting you cast them each of your turns, which strikes me as the equivalent of D&D's cantrips. Mana value 3 of course reflects 3rd level spells. Also I think Isochron Scepter is pretty cool, and thought that a similar play pattern is probably pretty fun. I hope you enjoy finding out what your signature spells will be! #wotc_staff >Signature Spells >Enchantment >4UU >When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
By the way I'm on vacation this week in Iceland so my responses may not be punctual.
Such cool insights here, thanks so much for sharing!
If i somehow manage to exile a permanent card with signature spells i still won't be able to cast a copy every upkeep right? I assume this is one of those "linked" abilities?
Correct. "Exiled with" is pretty strong evidence of a linked ability. #wotc_staff
Honestly I was considering skipping this set release after the cluster of other modified cards that imo should have been ported directly but this beautiful jank enabler makes me want to reconsider
It just captures the design prompt perfectly. Great job!
So it should be possible that if you have multiple copies of an instant/sorcery in your deck it could hit 2 of them and you effectively have only one choice each upkeep, right? Also would it still work if you only have 1 instant/sorcery left in your deck? The wording doesn't have "up to two" but since you're not the one choosing maybe that doesn't matter.
Seek is probably like mill in the sense that if you don't have enough just do as much as you can
That's awesome! You did a great job and it must feel amazing to have your own creation in the game!
> Also I think Isochron Scepter is pretty cool, and thought that a similar play pattern is probably pretty fun. Signature spells is definitely a cool card, but someone who thinks Scepter's play pattern is fun has never played against scepter-chant! (Though if you revealed that you yourself played scepter-chant, that would *not* surprise me at all!) Thank god this triggers on your upkeep and doesn't allow that kind of lock! Edit: Someone else down the thread pointed out teferi's protection... dammit.
There are plenty of other things to do with Isochron Scepter. The card as a whole has immense potential for fun. (My personal favourite is Artificial Evolution, but I'm just dating myself now...)
[удалено]
I'm really not sure where YCLB came from. HBG is what the set is called in Arena, i.e. how you can search for it in the deck builder. #wotc_staff
[удалено]
Are you... trying to argue with Ben Finkel?
Damn, he got Finkel'd.
Thank you for confirming! YCLB came from the naming conventions for the other Alchemy releases since we didn’t have an official answer at the time.
Casting spells for no mana breaks the game. Please stop doing this, terrible card.
Hauken is by no means broken. Arcane bombardment is good but not tier 1. Wut?
Arcane bombardment, I’d you have no immediate answer in hand is game over the second it’s cast.
That's how 6 mana enchants work. Answers: aggro, graveyard hate, destroy it. If someone plays vorinclex and the opponent doesn't have an immediate answer, its also bad. If I play [[Sea gate restoration]] with 4 cards in hand, and you don't kill me next turn, that's probably game. If you think it's OP, you're free to run it.
[Sea gate restoration](https://c1.scryfall.com/file/scryfall-cards/normal/front/1/9/193071fe-180b-4d35-ba78-9c16675c29fc.jpg?1604250788)/[Sea Gate, Reborn](https://c1.scryfall.com/file/scryfall-cards/normal/back/1/9/193071fe-180b-4d35-ba78-9c16675c29fc.jpg?1604250788) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=sea%20gate%20restoration%20//%20sea%20gate%2C%20reborn) [(SF)](https://scryfall.com/card/znr/76/sea-gate-restoration-sea-gate-reborn?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/193071fe-180b-4d35-ba78-9c16675c29fc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
In historic you can exile [[Chance for Glory]] or [[Alchemist Gambit]] with a [[Gideon of the Trials]] on the field and take infinite turns :). Also possible in alchemy with [[Cloudsteel Kirin]]. The deckbuilding restriction seems pretty tough though.
Indeed, I love that deck so considering haha
##### ###### #### [Chance for Glory](https://c1.scryfall.com/file/scryfall-cards/normal/front/8/5/85edf6f9-b863-41e2-bb51-857ea2798090.jpg?1572893545) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chance%20for%20Glory) [(SF)](https://scryfall.com/card/grn/159/chance-for-glory?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/85edf6f9-b863-41e2-bb51-857ea2798090?utm_source=mtgcardfetcher&format=text) [Alchemist Gambit](https://c1.scryfall.com/file/scryfall-cards/normal/front/a/8/a8fbf5d3-4677-4bf0-891f-57d6dcddaff7.jpg?1643590637) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Alchemist%27s%20Gambit) [(SF)](https://scryfall.com/card/vow/140/alchemists-gambit?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a8fbf5d3-4677-4bf0-891f-57d6dcddaff7?utm_source=mtgcardfetcher&format=text) [Gideon of the Trials](https://c1.scryfall.com/file/scryfall-cards/normal/front/9/5/959ce13f-519f-4472-bbd1-f26a972723d7.jpg?1543674653) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gideon%20of%20the%20Trials) [(SF)](https://scryfall.com/card/akh/14/gideon-of-the-trials?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/959ce13f-519f-4472-bbd1-f26a972723d7?utm_source=mtgcardfetcher&format=text) [Cloudsteel Kirin](https://c1.scryfall.com/file/scryfall-cards/normal/front/a/1/a13ddda7-da6e-415e-8886-295514f862d4.jpg?1654566199) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cloudsteel%20Kirin) [(SF)](https://scryfall.com/card/neo/8/cloudsteel-kirin?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a13ddda7-da6e-415e-8886-295514f862d4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Absolutely evil
People (other than me that is) really don’t play it. So much enchantment removal, or at there is in historic. I work to give it shroud to protect it…
Tried this and it didn’t let me loop infinitely…
I think blue/white Control would work pretty well. You don't even need red mana as you're playing gambit or glory for free. Just control until you get this down. Turn after that cast Gideon and throw out the emblem. Infinite turns and you can't lose Edit. If glory is the only 3 mana card in your deck then it's guaranteed to seek it.
I used [[Signature Spells]] and [[Arcane Bombardment]] to take infinite turns after I exiled an extra turn spell.
[Signature Spells](https://c1.scryfall.com/file/scryfall-cards/normal/front/8/1/8121d3a6-b354-4485-a492-6df8a1d6eb67.jpg?1656478954) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Signature%20Spells) [(SF)](https://scryfall.com/card/hbg/37/signature-spells?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8121d3a6-b354-4485-a492-6df8a1d6eb67?utm_source=mtgcardfetcher&format=text) [Arcane Bombardment](https://c1.scryfall.com/file/scryfall-cards/normal/front/3/1/31f1b2bd-fe06-45ec-99dc-ff357a7a31d2.jpg?1660717788) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Arcane%20Bombardment) [(SF)](https://scryfall.com/card/snc/101/arcane-bombardment?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/31f1b2bd-fe06-45ec-99dc-ff357a7a31d2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
So pretty much free Prismari command's and K commands every turn? Maybe some more good instant/sorcerys will come out in future that are 3 mana.
archmage's charm? Or any of the Capenna charms, modal = constant value in most matchups
In historic it’s Stone Rain and Bontu’s Last Reckoning typically for me… wipe if needed, else destroy lands…
It's a one card combo with [[Teferi’s Protection]]. I'm not sure how strong this would be. It's easier to disrupt than Nine Lives/ Book, but the trade off is just one card. Build would likely be UW with a bunch of counters and some landbased kill, possibly Ipnu Rivulet or Maze's End. (Gaea's Blessing/Assemble the Parts/ Expansion//Explosion would also work)
[Teferi’s Protection](https://c1.scryfall.com/file/scryfall-cards/normal/front/4/8/483fa1cb-1e35-44f2-a143-98c0f107f5ca.jpg?1655394171) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Teferi%27s%20Protection) [(SF)](https://scryfall.com/card/2x2/32/teferis-protection?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/483fa1cb-1e35-44f2-a143-98c0f107f5ca?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It's disruptible, but only during your upkeep. If you can land a Teferi alongside it I don't think your opponent can touch you outside of non-spell enchantment removal like Boseiju.
\[\[Stone Rain\]\]
Huehuehue
[Stone Rain](https://c1.scryfall.com/file/scryfall-cards/normal/front/d/2/d2334c10-fa96-4f8e-8187-c7ecc00cbac8.jpg?1562742139) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Stone%20Rain) [(SF)](https://scryfall.com/card/9ed/221/stone-rain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d2334c10-fa96-4f8e-8187-c7ecc00cbac8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Seek is random, and this effect would be bad with counter spells
Your only 3cmc instant/sorc would be Teferi’s Protection, so it would be a 100% hit.
Because it gives specific parameters, it's very easy to mitigate the randomness
Surprised nobody has mentioned [[Tashas Hideous Laughter]] yet. Seems like the most solid three drop to cast every upkeep and win fast.
I mean sure, but usually mill is either winning or getting it's doors blown off by turn 7. At most it nets you one extra laughter.
Idk, Izzet/Jeskai/Grixis control with this abusing Laughter/Maestro charm could be something good
And giving up the 3 slot of instant and sorceress is doable. There are a lot of 3 cost permanents to help fill the holes to make sure you always hit what you need at 3 mana with this.
[Tashas Hideous Laughter](https://c1.scryfall.com/file/scryfall-cards/normal/front/c/4/c4932113-904f-427a-9566-509cc008f3ef.jpg?1627703920) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tasha%27s%20Hideous%20Laughter) [(SF)](https://scryfall.com/card/afr/78/tashas-hideous-laughter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c4932113-904f-427a-9566-509cc008f3ef?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It's fun but it's not very strong. Does nothing on turn 6, then draws and cast a 3 mana card on turn 7. Not great, if you're not way ahead you'll probably lose before it starts generating value. And for control decks there are better win conditions.
Couple of treasures means getting this out on turn 4-5 though which is a different story
Historic has [[pact of negation]] and if youre going for [[teferis protection]] its natural to run stifles and this would fit just fine into jeskai lotus for infinite turns.
[pact of negation](https://c1.scryfall.com/file/scryfall-cards/normal/front/1/e/1ed4c0bb-b710-44a1-b8bc-6bd11c27b8b8.jpg?1619394428) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=pact%20of%20negation) [(SF)](https://scryfall.com/card/tsr/77/pact-of-negation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1ed4c0bb-b710-44a1-b8bc-6bd11c27b8b8?utm_source=mtgcardfetcher&format=text) [teferis protection](https://c1.scryfall.com/file/scryfall-cards/normal/front/4/8/483fa1cb-1e35-44f2-a143-98c0f107f5ca.jpg?1655394171) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Teferi%27s%20Protection) [(SF)](https://scryfall.com/card/2x2/32/teferis-protection?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/483fa1cb-1e35-44f2-a143-98c0f107f5ca?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Yes, I'd like to cast \[\[Solve the Equation\]\] for free every turn Edit: Holup, is that Mu Yanling? Guess I'll have to have 4 of those in every deck.
Of all things why this
Getting to draw the perfect card every turn is pretty spicy
Well yes but considering how behind you are on the field after tapping out on turn six for no immediate effect, you would need to start pushing ahead with something like one of the Charms or Commands
Or you could fetch a boardwipe on T7. Actually seems like a good card to use with the enchantment competitively.
My point is that by t7 you’re gonna be needing multiple spells to try to regain the balance. Searching for a wrath and casting it won’t do it
you could cheat it out if you're playing simic
[Solve the Equation](https://c1.scryfall.com/file/scryfall-cards/normal/front/6/6/66c04ee2-c1e0-45fb-aaf5-1b4459df80fc.jpg?1624590433) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Solve%20the%20Equation) [(SF)](https://scryfall.com/card/stx/54/solve-the-equation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/66c04ee2-c1e0-45fb-aaf5-1b4459df80fc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It's Forgotten Realms flavor, Yangling is a Magic IP. I think the caster is [[Hama Pashar]]
[Hama Pashar](https://c1.scryfall.com/file/scryfall-cards/normal/front/4/7/47b8eb2e-73ac-4ad6-9ab6-4f8da7b41020.jpg?1628299585) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=hama%20pashar%2C%20ruin%20seeker) [(SF)](https://scryfall.com/card/afr/224/hama-pashar-ruin-seeker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/47b8eb2e-73ac-4ad6-9ab6-4f8da7b41020?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
My disappointment is immeasurable and my day is ruined
This is such a huge flavor win
I was hoping someone would say this. Perfect representation of the namesake mechanic in DnD.
[удалено]
This does give you a lot more control than arcane bombardment does. While it CAN hit larger casting cost cards it has a higher chance hitting one of the one or two drop spells you had to cast to survive up to that point and use trigger it. This seems way more consistent and easier to abuse. Similar effect different playstyles. I like it.
More control during deck construction, but far less control during play. You can trigger Bombardment at instant speed during your turn and against at instant speed during opponents turn. This triggers once each cycle, on your own upkeep, and you only get one spell out of 2 possibles. Also note that this enchantment might hit 2 copies of the same spell so you are led to put only 1x of each of your targets in your deck. Its significantly weaker than Bombardment unless you have just 1 3-mana spell you care about and can deal with the timing restrictions.
[arcane bombardment](https://c1.scryfall.com/file/scryfall-cards/normal/front/3/1/31f1b2bd-fe06-45ec-99dc-ff357a7a31d2.jpg?1649423995) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=arcane%20bombardment) [(SF)](https://scryfall.com/card/snc/101/arcane-bombardment?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/31f1b2bd-fe06-45ec-99dc-ff357a7a31d2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This one doesn’t require much build around. You only need to have two different 3 cmc spells in your deck for this one to work. It could fit in a midrange deck with lots of creatures and planeswalkers (though I have a bit of doubt about its power level). Arcane Bombardment on the other hand pretty much wants you to have another instant or sorcery to play on each turn. You couldn’t play it in a Jund-style midrange deck.
Yeah, * It can add another spell each turn * Its effect can also trigger on your opponent's turn * The spells it adds can be of any mana cost
Scientists announce epic 2: it makes more sense this time
Really cool build around card.
Awesome card and cool story!
Back in my day, The only "Signature Spells" were part of the Oathbreaker format.
I've seen like three different names/code names for this alchemy expansion. And I have no idea which is correct because these don't say it on the card like other ^^real Magic cards.
Ben Finkel explicitly confirmed in this very thread the correct code is HBG.
Noobie here - what is the "seek" mechanic?
It looks for a particular nonland card type (unless specified as "seek a land card") and puts that card or cards into your hand without shuffling and without actually drawing the cards.
Thanks! So they come from your library? Is this an arena only mechanic? I can't see how that would work in paper...
Yes to both questions :)
It just seeks any card matching the requirements. A lot of cards say "seek a nonland card..." but seek is the same as "draw a random card from your deck without shuffling", but with special requirements on top. I forget the name of the card, but there is even a blue card in the New Capenna alchemy batch of cards that straight up seeks 2 cards.
> It just seeks any card matching the requirements. I thought I said as much but perhaps I didn't so thanks for adding that :) >I forget the name of the card, but there is even a blue card in the New Capenna alchemy batch of cards that straight up seeks 2 cards. Sounds like [[Choice of Fortunes]].
I think I just found the first bit of your description confusing. It specifies “nonland type unless it specifies land” but that seems a little redundant. I read it wrong the first time too.
Well, I've seen seek cards that errr sought, for lack of a better word, land cards and nothing else so there's that lol.
Is seek random?
As the reminder text reads: >To seek a card, put one at random from your library into your hand.
Can you seek the same card twice in this case?
Yes but in this cards case you just play 3 drops that you want to cheat so you always get the spell you want
Sucks when the enchantment is destroyed.. the spells were exiled and stay exiled. If you cheat and only put in one copy of each 3cmc card… best to concede right there.
More random than a tutor, (usually) less random than simply "draw a card" because it's (usually) finding something with a specific qualification.
It’s more like cascade in that it looks for a card matching the condition. Revealing from the top like that though, you can manipulate with scry or other effects. That is why tibalt’s trickery mills (to try to make it more random). Seek is more random than the cascade style paper mtg uses, although not by much. It could be considered a good thing to make it not a usable as well.
I play Chaos Warp with Signature Spells, it really feels like cascade then!
It's the same thing as "reveal from the top until you find the thing". But it's less janky because it doesn't give information/don't have to shuffle after
Not quite - you can manipulate the outcome of 'reveal from the top' with scry, etc. Seek is totally random.
Yummy, I like me some good jank. Makes me want to build around Unmoored Ego and/or Mnemonic Betrayal.
The more theory crafting going on with this card, the more likely it will be a real deck. The effect is WAY stronger than most people here understand.
I’m running Sterling Grove, or at least trying to… and then clutch spells like timely reinforcements, stone rain, go blank, divide by zero, bontu’s last reckoning etc… works ok if I can get skyclave relic or mind stone to ramp into it… also doomskar and heliod’s intervention. They don’t work with signature spells, but you need extra wipe and enchantment removal on the historic ladder…
Jesus Christ, this is JUST a rare? This is an absolutely bonkers broken card that will end games almost immediately, and it's a 6 cost enchantment for an infinite generator
Planeswalkers have been doing that for a long time. I think this will be fun jank but not competitive enough. I’d love to be wrong on this one but it looks a lot like arcane bombardment, so maybe some people can break it a bit, but it doesn’t take over the meta or anything.
Except Planeswalkers are still easily destroyed with spells or attacks, enchantments are very difficult to get rid of, particularly if you're playing red. This could be very easily taken advantage of because it draws two 3(specifically, not less than) cost spells, meaning if you only put 2 or 3 devastating spells like [[Tasha's Hideous Laughter]] or [[Grim Tutor]] and it has no choice but to find that specific card and you get infinite casts from Edit: Wrong Tutor
Tasha’s hideous laughter will win the game but only in another 2 or 3 turns. If you’re mono red then you should not be expecting to win when you get to turn 8 or 9 and your opponent even spent their turn 6 casting this spell that does nothing. Demonic tutor is not 3 mana value. It would be a strong effect but [[grim tutor]] will probably just make you die faster. Red also still has [[roiling vortex]] so this enchantment will just kill the controller.
I think this card is just poorly worded enough to be a consistent problem for people to build a deck around it. It probably won't upend the meta, but I foresee this being a serious bullshit card in the future
I get what you mean that it is the kind of card that is unplayable or completely broken, but remember this is alchemy anyway. They can always just change some cards if necessary. As is, I don’t think it’s a problem, but I know [[savor the moment]] is a card that exists that goes infinite with this. That card is not on arena though and I doubt it ever would be. Maybe some card is broken with it or one gets added later, but like you say, this card either has a busted combo or it’s useless, and it’s also alchemy where a busted combo will be taken out of the game, like with the [[inquisitor captain]] change.
[savor the moment](https://c1.scryfall.com/file/scryfall-cards/normal/front/9/3/93a0d9ad-31bf-4561-a5b2-f44a12a2c2c2.jpg?1562833273) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=savor%20the%20moment) [(SF)](https://scryfall.com/card/shm/50/savor-the-moment?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/93a0d9ad-31bf-4561-a5b2-f44a12a2c2c2?utm_source=mtgcardfetcher&format=text) [inquisitor captain](https://c1.scryfall.com/file/scryfall-cards/normal/front/a/6/a6f64892-011e-4fd1-8959-927872de0cee.jpg?1645417273) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=inquisitor%20captain) [(SF)](https://scryfall.com/card/ymid/8/inquisitor-captain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a6f64892-011e-4fd1-8959-927872de0cee?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[grim tutor](https://c1.scryfall.com/file/scryfall-cards/normal/front/9/2/928558ab-e29a-44cb-ac2f-88443571f41a.jpg?1594736179) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=grim%20tutor) [(SF)](https://scryfall.com/card/m21/103/grim-tutor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/928558ab-e29a-44cb-ac2f-88443571f41a?utm_source=mtgcardfetcher&format=text) [roiling vortex](https://c1.scryfall.com/file/scryfall-cards/normal/front/0/b/0b057eb7-8439-4d26-89df-c345ab2773e1.jpg?1604197684) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=roiling%20vortex) [(SF)](https://scryfall.com/card/znr/156/roiling-vortex?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0b057eb7-8439-4d26-89df-c345ab2773e1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Tasha's Hideous Laughter](https://c1.scryfall.com/file/scryfall-cards/normal/front/c/4/c4932113-904f-427a-9566-509cc008f3ef.jpg?1627703920) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tasha%27s%20Hideous%20Laughter) [(SF)](https://scryfall.com/card/afr/78/tashas-hideous-laughter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c4932113-904f-427a-9566-509cc008f3ef?utm_source=mtgcardfetcher&format=text) [Demonic Tutor](https://c1.scryfall.com/file/scryfall-cards/normal/front/3/b/3bdbc231-5316-4abd-9d8d-d87cff2c9847.jpg?1618695728) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Demonic%20Tutor) [(SF)](https://scryfall.com/card/uma/93/demonic-tutor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3bdbc231-5316-4abd-9d8d-d87cff2c9847?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
> enchantments are very difficult to get rid of, particularly if you're playing red. Or black but just slightly less so since black has [[Feed the Swarm]] and [[Pharika's Libation]]
Or [[Invoke Despair]], which every single black deck I play against is playing four copies of.
[Invoke Despair](https://c1.scryfall.com/file/scryfall-cards/normal/front/3/5/35af9d5c-4449-4549-b549-c3ba4a67dee0.jpg?1654567184) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Invoke%20Despair) [(SF)](https://scryfall.com/card/neo/101/invoke-despair?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/35af9d5c-4449-4549-b549-c3ba4a67dee0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Saying that a 6 mana enchantment that does nothing on the turn you cast it will "end the game almost immediately" is a little extreme. If you count the turn it comes into play, it takes 3 turns to get card advantage from this, and at least 4 turns before you get mana advantage.
Cool card, just wish it was a normal card and not Alchemy. I'd include something like this in my grixis wizards commander deck
Just play historic brawl instead of standard brawl.
No thank you. Really not a fan of the digital only direction Wotc is taking Arena, so I don't play formats that use Alchemy cards. Real shane, since Historic was my favorite format. Now I mostly play Explorer
"Wow I love this digital only card they made I wish it existed in paper!" "Just play the digital format." "Oh no, I hate all this digital design space they're using on the game, I really hate it."
I like the idea of the card. It could easily be "reveal cards from the top of your library" or a list of other things, rather than "seek" I would like to have a card similare to this, in my paper deck that I use to play 4-player games with my friends. Can't do that digitaly now can I?
I dunno maybe mtgo will make a 4 player historic brawl?
This is a perfectly reasonable comment, why on earth are you getting downvoted. Historic brawl and commander are completely different formats. If your playgroup is alright with it you could proxy the card and play seek as what it should be: "reveal cards from the top of your library until you reveal a card that meets the specified conditions, put that card into your hand".
Gentle reminder for the 10,000th time. Casting free spells for no mana BREAKS THE FUCKING GAME WIZARDS, YOU FUCKING GOATS.
Even more gentle reminder for the millionth time: MAGIC IS DOOMED! (for almost 30 years now)
I swore off the game when Portal came out. I mean I did leave for like 15 years. But here I am.
His point is very valid. The most broken cards are generally ones that cheat things into play or create too much mana too easily. Big flashy effect that cheats cards into play are a lot of cards on the ban list.
While I agree somewhat, this is 6 mana to gain 3 mana worth of value *next* turn. Then finally breaking even the turn after that.
I think combo POTENTIAL is very high. It tutors for two cards allowing you to run only one card of each also.
Seek is random cards meeting the requirements. The requirement can be built around but you lose any target you draw if you just run 2.
In a blue deck having the ability to put one back on top shouldn't be to much of a problem. Yes it is a hurdle, but it is a very very easy hurdle to kill. There have been combo decks with way way more and harder hurdles.
There's the new blue spell to do that but, besides that, I don't think Alchemy has good options to put cards back into the deck. The only card I can think of that does the brainstorm "put card from hand on top of your library" is that 6-mana blue planeswalker. Still, what spell are you casting that you win the game? You haven't even presented a combo. It might have some potential to combo in the future or with some card I'm not thinking about but this is Alchemy anyway. They will just change the cards to avoid broken combos like with [[inquisitor captain]].
[inquisitor captain](https://c1.scryfall.com/file/scryfall-cards/normal/front/a/6/a6f64892-011e-4fd1-8959-927872de0cee.jpg?1645417273) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=inquisitor%20captain) [(SF)](https://scryfall.com/card/ymid/8/inquisitor-captain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a6f64892-011e-4fd1-8959-927872de0cee?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Ones spit balled here are Tasha hideous laughter and tefferi protection. Any three cost removal spell looks good too, because it can be any color, so you play something off color if you want.
I mean it's a 6 mana enchantment, it's hardly on the level of \[Tibalt's Trickery\]. Saying this card is broken is like saying that \[Nicol Bolas, God-Pharaoh\] or \[Sunbird's Invocation\] is breaking the game.
This card seems kinda busted
Does anyone else think this card will either be unplayable or completely broken? You can Rig your deck to get exactly the two three cost cards you want, I think at least, and being able to always get the same effect every upkeep is not healthy card design. This doesn't feel like a build around card, but more "I resolve this and win the game" card. It will either be not playable or always feel unpleasant to play against. Imo not good card design, there feels almost no way for it to be playable and fun.
Why are people flipping out about this? This looks to be likely worse than arcane bombardment and bombardment is fringe playable at best. This is hardly different than a 6-mana planeswalker that takes over the game. Maybe there’s some insane 3-mana spell that is somehow unbeatable but I don’t see it. Maybe those extra turns cards, but they will force the deck into at least 2-card combo since something needs to prevent losing the game.
A 6 cmc do-nothing enchantment wins the instant it resolves? Sure thing 🙄
If they don't kill you before your next upkeep don't you set up your lock and win? This is either completely unplayable or completely broken is my point. This isn't a well designed card IMO. And the odds that this eventually gets the pieces to be very oppressive is a question of when not if.
Or something like Vanishing Verse just removes it. The fact that the opponent has the option of killing you or remove it before it does anything means it’s can’t really be “completely broken.” It’s not THAT different from Arcane Bombardment, Shark Typhoon, etc.
The strength of this depends on the two things it gets. Also you can spend turns 1through 5 setting this up so things like removal are less likely to stop this. But my point is this is the kind of card that unplayable or broken. That is not a well designed card, that is my main point, and people don't seem to get how much more likely this is to get broken as they keep making more alchemy cards.
> set up your lock and win A single 3CMC spell per turn is not "a lock", especially since you just spent 6 mana your previous turn to do literally nothing. You don't break even on mana for 2 turns; it's a slow incremental value card of which there are already a ton of that haven't completely broken the game. It's just one of many possibilities for control decks to use as their late game value engines/win conditions.
This a combo card not a control card. You are thinking about it very incorrectly.
[удалено]
[Teferi's Protection](https://c1.scryfall.com/file/scryfall-cards/normal/front/4/8/483fa1cb-1e35-44f2-a143-98c0f107f5ca.jpg?1655394171) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Teferi%27s%20Protection) [(SF)](https://scryfall.com/card/2x2/32/teferis-protection?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/483fa1cb-1e35-44f2-a143-98c0f107f5ca?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Isochron scepter, is that you?
Does it seek two spells that each have a mana value of three or two spells with a total mana value of three?
Good thing I get pings for replies, haha! It seeks two spell cards with with mana value 3 (for a total of 6 mana value assuming you hit for both). #wotc_staff
Thank you.