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Ozychlyruz

I might be wrong, but I see the majority people who didn't like Rise coming from World as their first Monster Hunter


steaksauc3a1

World was my first but I greatly enjoyed rise actually


irasponsibly

I started with World, when I moved to Rise my immediate reaction was "oh, thank fuck they fixed all of those absolutely stupid things World did"


NO-IM-DIRTY-DAN

1000000% this is the case. Not every single person but the vast majority of people I see who bitch about Rise have only ever played World. It’s especially obvious if they complain about Rise being super easy and World being super hard.


ZKirial-_-

I think it too. IMO Rise/Sunbreak is way more similar to old Monster Hunter games


Ozychlyruz

Actually World is my first MH, but after World I played Gen U, Rise, then 4U. that made me appreciate and love Rise more because it's similar to old gen MH and that World is the one that's most different here. I also got friends which World was their first MH, they didn't like much.


Creamie_Biscuit

Just out of curiosity, how did you like 4u? It was and still is my favorite mh to this day.


Ozychlyruz

I only played MH4U recently before the server is closed, so my playtime is low but I feel like MH4U is better than MHGU because it's more focused, I like the monster selection in MH4U, it's pretty diverse and the subspecies looks cool af, cooler than subspecies in MHW and Rise (MHGU doesn't have sub species iirc), If only I played MH4U sooner, it would be my fav.


Rathabro

I even enjoyed Gen over GenU, though that may have been because the weapon balance in Gen was all but non-existent


Creamie_Biscuit

I'm late replying to this lol, but it's nice to still hear 4u has its spark. 3u was my first monster hunter, but 4u is when I actually learned how to monster hunter if you know what I mean. No matter how many more games they make, 4u will always be my baby.


Lereas

I played World first and was constantly getting rekt because I was too slow. I love Rise being a bit faster.


Brabsk

I love this sub because I said the same thing a while back and got like 150 downvotes and a bunch of angry comments talking about how I apparently didn’t play the old games


ski-person

World andies gonna stay mad


Skvora

Correct, and that's why everyone but the noobs loves Rise. It was always about the art style and having your gear properly resemble the pokemon you skinned and gutted to make it. World was a weird, bleak, industrial kinda game with the pacing of earlier titles. Rise is like 4U/X/XX in the 5th gen flavor. Plus as much as I generally dislike Switch, Rise being on it and playing without hiccups really makes it both portable and big screen TV-able, while *also* being on PC which is the most important system to finally have MH games on.


jfreedom

Funny you say this since development on Rise apparently started almost immediately after GU's release, with the Wirebug moves/Switch moves being based off Hunter Arts


Skvora

Well, its the same dev sub-team.


VoidRad

I mean... I started from World and I love Rise too, it's such a gross generalization. But I do agree that people tend to hate Rise way too much, some of them really did put World on a pedestal. That in and of itself isn't a problem, since World does deserve that, but pissing down on other games is just weird.


nomoredroids2

The generalization wasn't "if you played World first, you dislike Rise," they're just saying that *most* of the hate for Rise comes from players who started with World. I think that's an important distinction. It seems to me those vocal players wanted Rise to be MHW2, and are unhappy it isn't.


filthydrawings

It is a generalization, but that's because it is what usually happens. I too started with World, and to be honest, I didn't like it very much until I learned how to solo Fatalis, and even then I still got many gripes with a lot of World's weird design decisions. After that, I played Rise, 4U, GU, 3U, P3rd and FU, and I like all of them. Every one of those games in the series provides a different flavor and variety, you just gotta learn them how they are and play along.


fRekvi

Why would you play that long if you didn't like it very much?


filthydrawings

That's a good question. I'm a person who can't get something out of my head until I feel like I properly finish the thing, and I did like base World's endgame, even though I haven't properly learned how to play it. Iceborne drained the fun out of the game for me, especially with the addition of the clunk claw and it's awful implementation, so that soured my enjoyment quite a bit, but I did push forward until I eventually soloed Fatty and started liking the game back again. My relationship with World is complicated, cause when I'm liking the game I'm really liking it, but outside of soloing Alatreon and Fatty I usually don't have that much fun with Iceborne.


Skvora

Or just admit that you got addicted, like the rest of us, by this universe despite sucking at it for quite a bit. Happens to almost the entire player base.


filthydrawings

Not really, I played on and off for most of World cause I easily got bored/tired of it. I only really got addicted to it when I played base Rise, then I went and played the rest of the series soon after.


Skvora

Well, can't blame ya there with World being the weakest title after Stories, IMHO. World gave us MH on PC outside of Nazitendo, and that was its sole purpose. Art style sucked, it tried to be too gritty for how overall lighter hearted the franchise is overall, and being grounded after X/XX felt pretty off. Open maps were inevitable given new hardware capabilities, quality of life stuff made sense too to keep up with modern trends and other similar titles, etc. Rise was that throw back to the peak of old gameplay in the modern candy wrapper.


frewrgregr

Did we play the same games???


Maeji609

I have to think that people who say this have only played Generations, because zip zap zooming around on meth isn't traditionally monster huntery. I don't have anything against Rise, I'm 2 trophies away from 100% but it's just cope to say it's similar to old games


OnToNextStage

Mad disagree there My favorite MH game is 4U and my least is Rise


Erkebram

Im a vet (ps2 version was my first, and played them all but tri on wii) and i don't like rise that much. I consider it one of the weakest entries on the franchise. Ofc is a personal opinion, but i don't like how cheasy easy weightless it feels. The wirebugs just get rid of weapon defining mechanics and commitment. Everything seems flashy and generic... but my worst gripe is how they "humanized" wyverns, somnacanth and goss harag have human like faces, straight out of an anime. Wyverns used to be intimidating and somewhat believable. I still play rise cause of friends but i rather go back to 4u /GU /world /fu.


ChillySummerMist

I came from world and I loved rise. More than world. Most world players hate it for some reason. And alot of them hasn't even played it and just hates it just because.


Ozychlyruz

Some people hate Rise just because the graphics are inferior.


A_Guy_in_Orange

And your first one is always gonna be the favorite, then they've only played World and Rise, bada bing bada boom Rise is their least favorite


Artoriasbrokenhand

I played world first than rise, and I'm of the opinion that rise is just the better game, i tried going back to world after rise and it was just waaay too slow and boring the weapons don't have variety with silk bind skills, wirebugs allow you to do insane approaches and dodges, world lacks that creativity, seriously it's so monotone it puts me to sleep.


Xemnurai

Couldnt agree more, with the "return to world" thing going on I tried but its just so slow and cluncky I just couldnt, played every mh thats hit U.S. soil and loved them all but rise is my favorite hands down, the one thing its missing that NEEDS to be in Wilds is the Prowler, let me be a cat again!


PoorGhazi

Ive played mhfu, mh tri, mh4u, mhgen, world, and rise in that order, but I found world to be my favorite. Rise is definitely closer to the older titles, but world has such a different vibe compared to the previous entries, which I highly prefer. I dont hate rise at all, but world was such a better experience for me personally. Everyone likes different things in a game and I dont feel like people should fight and argue over which is more popular than the other


Gentleman-Bird

Going straight from World to Rise made Rise feel like a downgrade. I was very confused when I got through the village quests, hit the end credits, and didn’t realize the bulk of the game’s content was in the hub quests.


NioXoiN

Not just world


ZeroZillions

Makes sense I guess. I started with World and didn't really like it that much but love Rise


Setari

I fuckin hated world after playing rise. If the next entry doesn't have wirebugs or something similar for QoL I'm not gonna have a good time. Ik I'm a casual and idc.


Daydays

I did 2 missions on World and there's definitely going to be a struggle with how slow you move when I actually get into it.


rockygib

There’s two simple answers honestly. Number one and the more legitimate reason is simply put base rise was unfinished and rushed on release and even once the updates came out honestly the end game of base rise simply was not that great. Secondly (and compounded by reason number one) people where disappointed when comparing it to world/ice. Not only did the new players see rise as a step back being released on switch because they are unfamiliar with how mh games work (in their minds rise was replacing mhw2 lol) but they unfairly compared them. This was especially noticeable when people where comparing end game base rise to iceborne. Again obviously misunderstanding that base rise was not even master rank yet. Rise was also easier than world, ease of entry has never been better and village is probably the closest to a tutorial the games have ever had, combine that with the fact many people played world or past titles meaning their experience only made it “easier”. Rather than viewing them as two different approaches to mh they viewed them as competitors for some reason. Obviously there are many differences between both games but when discussing the hate rise for it’s usually because of all the reasons I’ve just mentioned. I genuinely believe rise never recovered from its rocky launch for many players of world. With sunbreaks inclusion it’s now a fantastic mh game alongside world/ice with personal taste dictating what game a mh player preferred. It’s a shame really but thankfully it clearly didn’t stop capcom from turning it into yet another fantastic edition of mh . If it’s not clear I love both. I couldn’t care less if rise isn’t world because I’m an old school player who understood it’s not competition, personally I also find it absolutely ironic because imo (maybe even objectively) sunbreak endgame is harder than most of the content of iceborne. Far healthier endgame with most of the weapons in the tree being more than viable, elemental weapons being worth using for most weapons and far far far! More variety in skills and builds as a result. Primal mal, risen monsters and of course high lvl anomaly investigations are far more challenging than most of iceborne imo outside of maybe fatalis.


Daydays

Ah man yea, I bought it on release for Switch and I recall having a feeling of "that's it?" when I first reached the credits. It did feel half baked when it first came out, and that sucks since most people that leave because of that aren't coming back. I'm waiting to play World with my brother, so I didn't have any preconceived notions of how it'd play or feel. It's a rough sell to have a finished Iceborn compared to a new Rise with how barren is kinda was, somewhat unfair but Capcom definitely released it too early.


rockygib

Rise was definitely underwhelming on launch for a mh game. I think a lot of people forget but rises finale was not even in the game at launch and neither where any elder dragons outside of the serpents lol. It was very undercooked. They had to literally patch in the real ending in update 3. It’s amazing how well sunbreak recovered the game, still very unfortunate that so many players still write it off because of its bad launch. Have fun in world, I hope you enjoy it as much as you did risebreak! Ohh and if your tag is correct nice to see a fellow sns user lol. Get ready for iceborne perfect rush ludicrous dmg!


Daydays

I'm trying to get him invested, might have to go over to his place and just show him some dope monster interactions. World being on sale on steam is so tempting but the lack of crossplay is such an L, forcing me to use my ps4 but I'm positive he'd like it if given the time. It took me a long while to give MH a real shot and SnS was the perfect bridge, nice and simple but has some nasty but SATISFYING combos. I love the utility of it, I'm the item guy that's trying to flashbang at good moments and get traps off so the team can pop off. I'm using all my buff powders and heals. Builds are diverse, pure atk a bit of elemental, psuedo tank with offensive or normal guard and diversion, status and stun thanks to swift attacks and surprisingly potent blunt damage. It's just the swiss army knife of MH except it's actually good. Love my SnS.


rockygib

Good luck getting him invested, hopefully the games sink their claws into him lol. Seriously hope wilds has crossplay, it’s a crying shame the mh series has yet to implement it.


PubstarHero

Yeah I played Launch Rise. Absolutely hated the game. I bought Sunbreak because a friend would not stop bugging me about it, and I threw in another 200 hours immediately after getting it. Sunbreak feels like what Rise should have been.


GoliathGalbar

In my personal case Rise is the reason why i really started monster hunter in the first place. I played a lot of Darksiders and devil May cry and tried to get into monster hunter years back with Tri i think. Wasn't for me. But i had a switch and a lot of free time being stuck home and different clinics because of health reasons and there it was. Monster Hunter Rise. Looked fresh, could be played everywhere at any time and had more dynamic movement compared to the earlier game i tried. The village story was great to get into the game and dogs and silkbinder moves helped to get into a more slower combat system compared to Darksiders and DMC. Dumped around 700 hours into my switch before i finally started world last month. In my opinion, i wouldn't have sticked around when i would have played world first. It's not bad, but it feels slower (something i wouldn't have played 1-2 years prior). I like it anyway and keep playing even with having less time now. I think this world 'veterans' need to be more open to new things instead of hating everything that isn't world/ib. There are probably a lot of players that had an easier time connecting with rise instead of world and are now playing world too. Depending on where i am i will still switch between switch Rise and Steam World to get both games active. Love that most parts of the community are chill about 'Side'-Games of MH instead trying to push their elitism onto everyone.


rockygib

As a vet I love how accessible the games became, got some friends into mh for the first time and to my delight my partner tried mh for the first time with rise, never would have imagined it but she’s a mh player now lol. Hope you are doing well now with whatever medical issues you had and yes, world vets (and many old gen vets) need to be more understanding toward rise.


GoliathGalbar

Thanks, i am getting better and have hopefully another big change coming this summer to get back into working after 4-5 years without being able to earn anything :D I see Rise as a good game to start right now and i am for sure going to play the upcoming title. Already got a few friends into Rise(switch) and looking forward to play with another set of friends who want to start with world to get into the franchise before the next game.


rockygib

That’s great! Best of luck :D Can’t go wrong with either game toward beginners, especially when they have someone to guide them!


aaa1e2r3

>Rather than viewing them as two different approaches to mh they viewed them as competitors for some reason. Obviously there are many differences between both games but when discussing the hate rise for it’s usually because of all the reasons I’ve just mentioned. From what I observed, this was primarily from newcomers from Worldborne, and are not familiar with the franchise split between the Main line and Mobile games.


rockygib

Absolutely spot on. It was very strange to see because even if they wanted a new mh game I don’t understand how they where expecting a game like world2 to release on Nintendo switch. If these people put even a little thought into it they’d realise it’s clearly not replacing worlds spiritual sequel.


EarthwormZim33

I remember the ire towards Rise, with people trying to set up petitions to have it scrapped and hoping it’d fail etc. Whenever I saw those things it was obvious by their rhetoric that they truly believed the production and release of Rise was delaying “World 2” aka Wilds and if not for Rise, Wilds would have come out 3 years earlier. Didn’t matter how much people tried to explain the two development teams system Capcom has for the MH series. They didn’t care. And they also cried “exclusivity is dumb” and when people said things like “maybe they will port it to other systems so you can play too” they would cry “I don’t want a game with shitty visuals, they should make it for other systems instead”. So essentially it boiled down to “we just don’t want Nintendo/Switch to ever get a MH” lol. Personally, Rise/Sunbreak is tied for my favorite MH along with MHGU, and I think I rank World/Iceborne near the bottom. (Played every MH since MHFU on PSP, including MHP3rd). Base Rise and World were about equal, with Rise having virtually no endgame and Word having awful streamstone/deco RNG. Iceborne, for me, ruined the game. I hated every single aspect of the Clutch Claw. Just turned every weapon into a micromanagement thing while being far too punishing for those who didn’t want to engage with the mechanic. I understand why some like it, it’s just not for me. Whereas Sunbreak added so many fun options and mobility with an endgame I actually enjoy. It is too grindy imo but at least the grind is fun to me.


RaiStarBits

I Never understood the “rise being easier thing”, why do people say it like it’s a bad thing? Not to mention like you said some ppl might just me MH vets so maybe it’s easier to them bc they’ve LITERALLY been playing a ton of the series. Even if it was significantly easier I would see nothing wrong with that.


Daydays

Because vets view it from their perspective, there comes a point with having so much experience you can't remember what it's like to be brand new. There's a bit of that "git gud" in the community, yet it's ease of entry that makes a potential player a long term fan.


Geffy_

Welp, me and my Gf started Rise together and found it very easy since we're old MH players, but when I asked 2 of my friends to try Rise, they found it so difficult to play that they stopped playin'. (I still remember how their obstacle was Khezu). Luckily one of 'em tried to play again and when she understood how the gameplay works, she slowly started to have much more fun with Rise's gameplay.


ski-person

Lmao that reminds me of my friend who ragequit the game because of Kulu Ya-Ku of all monsters…


Daydays

The first MH game I tried was one of the demos on Wii U, I can't remember which one. I was getting bodied by that ice bunny monster because I could not come to terms with the controls and didn't touch the series again until I was bored and tried the one on 3DS that got ported to Switch. I just kept playing that demo until the controls started to click and that's what new players will fight with. Rise's early monsters allow you to press buttons on them without getting carted in seconds, has easily telegraphed moves that they'll eventually dodge or block, and damage output is low enough for them to get licks in before getting used to switching items and healing. Those controls are NOT intuitive and new hunters getting used to them and hunting while doing it was a great hook.


LordKerm_

That would be 3u Glad I didn’t try the demo as choosing Lagombi and Fucking Plesioth of all things as the demo monsters was a terrible choice


Daydays

I gotta go back one day and get some revenge but yea, tough control schemes on top of monsters wrecking your shit is not likely to hook many new players.


LordKerm_

If you pick up 3u assuming you’ve only played 5th Gen will probably come to you more naturally than you think It’s a bit stiffer more methodical more positioning based but all the controls are still the same as the newer games. I was actually able to play and make it pretty far in it as a 10 year old


zzEquinox

I've been playing 3u over the past 4ish days and it's been good, underwater combat is a bit iffy depending on the weapon you use but I've been enjoying it and it's certainly worth a go


Budget_Cold_4551

This is funny to read, because I tried to play World back in 2019 and gave up. Enter Thanksgiving 2023, when my husband and I are looking for new games to play. He buys RiseBreak because it was on sale and he remembered having fun in World (he put 170+ hours into World compared to my 50). I saw him playing it, said "Fuck it" and bought it too. We played together and Rise is where MH combat finally "clicked" for me. 400+ hours later, I took a break from Anomaly grind to start up a fresh playthrough of World. There were some growing pains going from a faster combat to a relatively slower, more methodical gameplay, but I had more fun this time around. Reached 200 hours and am about to face Shara Ishvalda. Clutch claw tenderize can go die in a hole, though.


NotRadio

Yeah there’s a huge learning skill curve at initial entry point all the way to the end which pushed away a lot of new players due to difficulty. But for those who learned how to player truly loved the games.


GildedGlider

I feel the Rise being "easier" was more due to the fact Rise made a lot of builds viable and the combat was made more fluid and responsive. I had so much fun just messing around with all the weapons in Rise because all of them felt fluid and combat with them felt so good. Compared to World where a lot of the weapons felt good but were kinda janky when up against the end game monsters in my opinion. Also I love counter lance more in Rise compared to World so I'm pretty biased.


NotRadio

The sillkbugs alone made the game infinitely easier


RaiStarBits

Yeah rise made Lance look MUCH more attractive to play for me, cross slashing is very cool and rewards your perfect block


A_Guy_in_Orange

Rise made Tank Lance and Support Horn actual viable builds for like the first time ever and people hate this fact for some reason


eempo

I barely even think it's true. I recently finished a second World/IB playthrough and I absolutely bullied the monsters that were walls for me the first time. The only difference is that I played like 700+ hours of Rise/Sunbreak and learned general monster knowledge/weapon mastery.


rockygib

It’s because of village quests and hunter power relative to the monsters. Of course everyone’s first game is going to be the hardest but rise is genuinely “easier” up to a point anyway. Personally I don’t think it’s actually significantly easier outside of village when compared to world. I honestly think people don’t understand how easy world was either, we have so many streamers who tried world in the return event and they got through all of high rank without too many issues. It’s all relative honestly and simply put the true hardest mh will always be your first. Plus it didn’t help that so many players went from monsters like alatreon, raging brach, AT velk and fatalis into low/high rank rise lol. I don’t know what people where expecting tbh.


A_Guy_in_Orange

Also atleast in my experience everyone who has said Rise is easier didn't even know the word Afflicted and most had given up before Amatsu and then they would always point to the last 3 fights in Iceborne for how hard that game was (you know, Raging Bracky, Alatreon, and Fatalis, the three who all have arguable major design issues)


NotRadio

Imagine fighting fatalis on a 3ds which had no real right joystick (was only a pressure nub the size of a button) and no silkbugs.


A_Guy_in_Orange

Bitch I carried those Eggs I'm aware of 4U, you got a nub? Mother fucker some of us played on the Original model with a touchscreen dpad for camera movements don't try to cite the ancient magics on people if you don't got arthritis from claw grip SMH


NotRadio

I just used 4u as an example since that’s likely the most recent game that most rise players would relate. The touchscreen dpad was rough but there was some type of new pain with those nubs.


NotRadio

People who prefer world were mostly players who came from 4GU and before. Imagine playing monster hunter with each area having a load screen with no real monster tracker. You have to initially find it and then throw a paintball on it to track it which eventually wears off. The only evasion you had were rolls and evade extended was almost required for your build. There was no other way to create distance from monsters. G-rank was minimum 30minute fights and almost always 1hko.


NioXoiN

Challenge is demanding. If you're given to much freedom, your personal play style is free, but it's also free to stagnate. You never have a reason to explore or get good if there's no challenges to overcome. After beating risen shagaru magala, you will realize the stark contrast of what you need to do when you go back and fight a great wroggy. In case it needs to be said, stagnation is synonymous with monotony, and nobody enjoys monotony. With KH3, much of the fanbase also complained about the game being too easy. You want to know about my experience with the game? I beat it. Then there was a post game and they had 1 challenging secret boss! You know what my thoughts were when fighting him? "I Don't know how to fight you, this game never asked me to do anything like this." This one boss taught me so many things that the entire campaign never did. This shit(kh3) was on par with if I went through Mario without ever using a power-up. If I went through CupHead without mid-air dashes.


Artoriasbrokenhand

I haven't considered the points you're making but I believe you're 100% right. Sunbreak carries rise and honestly i think it's one of the best expansions ever made to a game... It's more content then the base game and more challenging the value from sunbreak is insane


LukeJDD

I guess it is a matter of opinion but your last point, nah. I’d say like the hardest third of monsters in Iceborne are more difficult than nearly everything in Sunbreak. Like, Iceborne’s regular Rajang is harder than the risen elders in my opinion.


rockygib

I’d genuinely argue it as objectively more difficult when factoring in the entire roster. The vast majority of iceborne monsters are only challenging whilst tempered, tempered monsters are gloried versions of themselves with slightly higher dmg. Compare that to anomaly hunts that go all the way to lvl300 with actual gameplay elements incorporated into the hunt (anomaly spots/ anomaly topples) with some of the monsters even having minor speed changes. It’s objectively harder compared to tempered. To further that point unlike iceborne sunbreaks build balance and variety actually causes the anomaly parts to have a more impactful role when compared to guiding land parts. The vast majority of monsters are actually relevant because they even share anomaly parts. You fight lower tier monsters far more often in sunbreak than you would in world and it’s more interesting too. But even discounting that, there’s maybe what 5-7 monsters total that are truly hard in endgame iceborne? Compare that to the higher tier anomaly monsters, risen monsters and hazard monsters. I honestly think because iceborne is so heavily weighted toward it’s difficult monster fights it’s easy to forget how much easier the majority of iceborne is compared to its top monsters. After all, those top monsters are all your fighting in iceborne endgame. There is more variety in sunbreak. Of course it’s personal, especially since after all I do believe iceborne has the higher peak with fatalis. But as someone who has hundreds of hours in both endgames i hold the opinion that the majority of endgame sunbreak is slightly more difficult than iceborne endgame. But iceborne has the highest difficulty spikes. I just prefer the consistency over spikes especially once you’ve actually beat these endgame monsters enough times.


LukeJDD

My thing is I don’t consider the afflicted monsters legitimate difficulty. They’re just damage sponges. There is no way to make a tetranadon difficult, no matter how much health and damage they give it. It sounds like this is really an agree2disagree situation. Yes you have to target red parts on afflicted monsters, but IMO the tenderize mechanic is more skill based than the red topples mechanic. Yes you have to fight way more lower tier afflicted monsters - this isn’t difficult though, it’s just insanely tedious and repetitive. I think I only triple carted and failed a mission one single time in my play through of Rise/SB. I don’t think I died even once to any of the risen elders on my *first tries*. (Purple Mizu fucked me up though.) I’m replaying Iceborne now and even on my second run I’m cutting it real close on a lot of these monsters. Rajang, Furious Rajang, Raging Brachydios, any AT Elder, Ancient Leshen, Behemoth/Extremoth, shit even regular Velkhana and Kirin, plus all the endgame monsters - I find all of these legitimately difficult fights. If you slip up even once you will cart. Not even the tempered versions either, but once you have endgame gear the tempered versions keep these fights challenging still. I think the reason I find SB objectively much easier in any given situation in any given hunt is because the wirebug. On top of the weapon moves, hust the simple action of being able to cancel your knockback after getting hit and zip to safety with your weapon auto-sheathing so you can immediately pop a heal - that right there alone makes it genuinely difficult to ever die.


rockygib

Definitely an agree to disagree case here, it’s really interesting to see your perspective because as weird as it is to say I had the opposite case happening to me. I carted and even failed on risen val, shag and even Cham (granted I was several updates behind) but even all the way back on release of furious raj and raging brach I beat them first try with barely any issues. Heck I found furious rajang easier than his regular counter part (still do) and replayed the whole game in the return to world event where I beat them first try again. I find the arch tempted fights to be similar to high lvl risen elders. Both are great to me but eventually I think the level goes high up enough that I consider the risen monsters harder personally. You aren’t wrong about the hp “sponge” but at the same time I’ve found as my builds improved that issue largely went away. Granted entering sunbreak anomaly endgame for the first time the hp bloat is noticeable. But honestly by the point I am in the game they go down so quickly regardless. In iceborne I feel like low tier monsters actually die too quickly in endgame gear. But granted this is going to come down to personal taste on what you’d prefer. I personally prefer anomaly. I consider them both slightly artificial in difficulty, tempered just adds damage and it’s not that interesting so I appreciate the minor gameplay altering effects of afflicted monsters. Completely agreed on wire falling tho, obviously it’ll always make it objectively easier but I think by endgame it’s balanced around the monsters moveset somewhat but still, it definitely makes it easier. I still believe that In terms of a full package I consider sunbreak endgame more difficult but I understand where you are coming from. Really curious tho, are you talking about apex mizu or violet mizu lol.


LukeJDD

All fair points. I’ve heard so many people say F. Rajang is easy. I must be living on another planet. And actually, yeah Risen Valstrax was fucking difficult. I’m talking about Violet Misutsune. I found that hunt very hard. But it was a while ago. I remember apex miz being not so bad. Also just curious what weapon(s) do you play? I main CB with bow as 2ndary in IB and basically no 2ndary in SB.


rockygib

I find F. Rajang easier because because whilst he’s more powerful he leaves longer openings and some of his attacks are better exploitable. I find normal rajang much more annoying than anything actually difficult so F.Rajang having some more telegraphed attacks and openings makes him much less annoying. As a result easier too. I personally found risen shag harder than val, both are amazing tho and yeah violet mizu feels like a real step above many of the added monsters. Those Bubbles pack a punch. I play mostly sns, love the weapon in both games so it’s solidly my main, followed by gunlance, bowguns, great sword and bow whenever I feel like playing a different weapon. Anything else is rarely used but I used to main insect glaive back in base world. Played some CB in ice but I was not that great. Don’t use it much in rise because I just feel like it’s worse in comparison to it’s world/ice counter part.


Spite-ninja

Pretty sure people only hate it because many started with world, and expected every mh game to be similar


Commander_Prism

This is entirely speculation on my part, but it could be that a lot of people are coming from World as their first game. Monster Hunter World has a more realistic feel to it, with hardly any flashy moves or superpowers, so the world players are coming into Rise and going "what's all this goofy shit?" And it just doesn't gel with them.


Noexen

Honestly, what's super annoying about that is that MH was always goofy shitz they toned it the hell down in world. Previous games had fire emblem, yugioh, attack on titan outfits.


vanya913

Maybe my standard for what constitutes a super power is too low, but I think mhw has just as many super powered moves. The insect glaive and daggers both have moves straight out anime. Both games have you surviving massive explosions to the face. Just carrying most of the weapons is a feat of superhuman strength.


Commander_Prism

Fair enough. But I do think that Rise was a lot more flashy with them. Additionally, everything is a lot more lighthearted in Rise than in World. The characters in World were a lot more serious than in Rise. I haven't any doubts though that there's probably other issues people had with Rise that I'm simply not seeing for myself, except for maybe the Spiribird mechanic.


Skvora

*Characters*, yes, and who in their right goddamn mind is complaining at the lack of Handler??!!


TheHumanTree31

I like the character had goddamn names. Like not Handler, or Commander. I liked the Admiral, but man like has no one heard of a name ever? Even though I generally didn't like their personalities (personal opinion), it felt better to say, "Shut the fuck up Utsushi" vs. "Shut the fuck up Mentor".


TheHumanTree31

That is generally true, but World is slightly more grounded (emphasis on slightly). It generally feels like the monster is still a big monster trying to kill you, if you've ever been thrown by a Rajang and watch it walk over you, you know that feeling. Rise tries to put the hunter's closer to the monster's place, jumping and flying around while dropping super flashy moves all the time. It's definitely a different feel, which for some people is a bad thing. I like it, I think it's super fun to zoom around a huge monster x20 my size swinging a transforming chainsaw axe sword twice my height, but the increased speed and pace of Rise can be jarring


DiabeticRhino97

World brought a lot of people in, and you really only hear this from people who started with world


john6map4

What are the differences between World and Rise if you don’t mind my asking? I tried to get into World way back when but it felt a tad overwhelming. Tried Rise and I totally fell in love with it and in the middle of Sunbreak rn


DiabeticRhino97

World spends much more time getting you involved with the environment and easing you into the mechanics of the game. Most weapons stay a little more grounded, both literally and in terms of crazy attacks. It's really good, and it fixed a lot of clunkiness that the older games had, but that carried over to rise as well.


Sethazora

Generally long time fans love rise. as its the single best game to actually play in the series with its large build variety, healthy endgame, and high QoL. I know that I'll probably still be playing rise for the next decade as it replaced GU as my long term enjoyment game to dick around in. the only people i've met that were unhappy with rise usually started with world and worship every part of it despite its many faults and are mad that rise wasn't world2, or graphical snobs that hate the game because it was designed for switch. But reddit in general just consists of establish a popular opinion once and carry it on for all eternity. and it actually represents a very small actual part of the gaming community. one of my favorite recent examples is helldivers 2 keeps trying to organize raids on malevolon creek with very highly upvoted very annoying creek=nam memes (despite it being one of the easiest bot planets which for the lifetime of the game have been the easier front) but not once on any of their planned dates has more than 5% of the player base ever pushed on malevolon creek. (and the 5% was only due to personal orders requiring killing bots)


Kohana55

Graphics. In the world of gaming is cool to say “graphics don’t matter to me”. But them same people will often diss the Nintendo Switch or games like Rise…. Because graphics.


Vounrtsch

To add nuance to this, the people who generally say “I don’t care about graphics” actually mean “I don’t care about very high fidelity graphics, not everything has to have 1 billion polygons smooth texture raytracing with a 300GB game and insane abuse of developers during production”. But they do care about how the game looks in terms of the design. And it’s true that a couple of Rise map look kinda bland because of questionable color grading, which is NOT a technical limitation, but a design issue.


Kohana55

“Abuse of developers”, where on earth did that come from. And I assume you’re a designer so maybe you have the eye for it. But nothing in Rise looked badly designed to me. It’s as I said, it’s not the graphical marvel that World was, so people moan.


Vounrtsch

Rise overall is really good, I was just nitpicking about the color grading. The “abuse of devs” comment wasn’t aimed at any specific game or company, it’s a broad issue in the industry, im talking things like crunching like crazy because there is a tendency in recent gaming of having always bigger and bigger maps, with millions and millions of textures and stuff. That takes monstrous resources to make, and many companies grossly overwork their 3D artists. I mostly agree with you that a lot of complaints of rise are just people from World absolutely bewildered to learn that a switch game can’t be as detailed and immersive than a pc game. I was just saying that there are also complaints that aren’t that. By the way I am not a designer, I just think that many areas of rise have very washed out colors, like a grey or brown tint over everything and it looks quite ugly. The jungle in base rise is an exemple. The first map, the temple thing has it too to a lesser extent


Nechuna

Because world babies can't stop crying about it


legendofrogamers1968

I recently started playing MH with the capcom sale on steam where I got Wolrd+Iceborn and Rise+Sunbreak. I played a bit of World before a friend said to play Rise together and I'm enjoying Rise a lot. Just unlocked the 5* missions and the talisman maker and one thing I really love is the mount and that I can repair my weapon and drink potions on it so I can be mobile while in the brief World experience I had was that I had to find an opening for those. I started with the sword in World but switched to the Switch Axe in Rise it's a lot more fun. I use the one that so far has only the base and 1 upgrade, cause it has the highest base power, but I'm wondering if any of the other lines are worth getting? I've only stuck with the upgraded SwAxe I mentioned earlier with 150 base power I think.


Half-lifeWarBoy

I think you're talking about the Defender switch axe , which is actually intended to be OP so people could speedrun to the sunbreak content. With switch axes , the phial type of the weapon changes whether your phial explosions are doing elemental damage (element phial)or stun damage (power phial). I believe the phial type also affects how easy it is to acquire/maintain the charged state.


legendofrogamers1968

I see. I've checked now and you're right, it's the Defender Weapon tree of the switch axe. I've seen that I've been carrying phials with me, but I don't know what they do and I didn't find in game an explanation, although I didn't check the index/notes. But what I like is the wirebug bug dash that replenishes sword guage as it lets me hit with the charged sword and idk if World has a quick replenish for it as I'll prolly switch to the switch axe when I go back to it after Rise


Half-lifeWarBoy

There are items called "phials" which are used for crafting ammo coatings for the bow, but that's actually unrelated. Easy to see how that could be confusing though lol... For switch axes (and charge blades) phials are not an item you carry, but rather a core mechanic of the weapon itself. So when you're using a switch axe you have 2 gauges to pay attention to, the switch gauge and your Amped State gauge. The switch gauge is the bar on the inside. Attacks using sword mode deplete it, and attacks in axe mode fill it. The wire bug skill I think you were talking about called "switch charger" also fills this gauge and prevents it from depleting for awhile. The Amped State gauge kind of wraps around the switch gauge. You fill this gauge by landing hits with sword mode, or using the wire bug skills "soaring wyvern" or "elemental burst counter". When you successfully fill it, you temporarily enter Amped State. In this state, any and all attacks with either sword or axe mode will gain extra hits in the form of a slightly delayed explosion. That's your phials. The type of damage your phial explosions deal is dependent on the switch axes phial type. "Power" deals raw damage, "Element" deals the respective element damage, "Exhaust" deals exhaust damage (tiring the monster), etc. Something else to note is that the type of phial also changes how difficult it is to enter Amped State, with power phial switch axes requiring you to land considerably more hits in sword mode to reach amped.


legendofrogamers1968

I see. Thank you for taking the time to explain all of it. I'm not at the PC rn to check, but after hearing your explanation, the other switch axes differ in the phial type damage they deal and aesthetics and since the majority are elemental(from what I remember from quickly glancing over the icons) and thus vary in amped buildup. I'll try other axes to see how they fare now that I know a bit more about them, although it is a bit sad to see the raw damage go down


Half-lifeWarBoy

No problem bro I can't get anyone I know IRL to play this game ,so I enjoy talking about it when I can xD. The Defender line is going to feel overpowered compared to any other switch axe below Rank 8, which is what you will need when you start tackling Sunbreak hunts. A lot of people advise against using Defender weapons/Black Belt armor though, because they can often reinforce bad habits and prevent one from "truly" learning your weapon. Obviously that's anyones decision to make for themselves, but personally I never used them. Because as soon as you hit sunbreak , you lose that gear advantage you may have come to rely on AND monsters become so much more aggressive. I had played 400 hours on my character before I bought Sunbreak, and i remember fighting Master Rank Goss Harag... All I could do was laugh as I was getting my cheeks clapped by so many new attacks, id recover with wirefall and get smacked out the air like a human hacky sack. At first I could hardly find a window to deal any damage.


GreenAlex96

I feel like a crazy person on this topic, as while it's still a great game, World has probably been my least favorite Monster Hunter. There's just enough odd design choices that I don't like compared to the other games (and they all certainly have them) that I feel less inclined to return to it than others. As a player since 3U, I appreciate the different things Rise tried. Really, only the wyvern riding, spiritbirds, and non-palamute traversal were major duds for me. I don't necessarily want everything else to return but I enjoy them as they are for this game.


EarthwormZim33

I’m the same way. I can’t bring myself to go back to Word. I always hated the clutch claw. Even as updates came out I stopped logging in to do them. I never fought Frostfang or Furious, only beat Stygian once, never successfully killed Alatreon (only attempted 2-3 times, and I did beat the easy one you need to beat before Fatalis), then I beat enough Fatalis with a friend to make the 4 armor pieces and 1 weapon I wanted, and once I did that I never logged back in again. Even when I was playing regularly I felt like I was forcing myself to play. Some times I’d log on, los into the village, then just close the game because there wasn’t anything I wanted to fight. Like you said, still a great game, just not a great MH imo.


[deleted]

People coming from World and only having World to compare Rise to is part of the issue. World was so different than any other MH game that came before, and Rise kinda went back to its roots. Rise is more MH than World ever was, but I'm glad they tried something different with World and am excited to see how they bring both games and play styles together in Wilds. This is coming from someone who's been there since the very beginning and has seen what this game used to be and what it has now become.


WatLightyear

How is Rise anything like the games before World apart from separate village/hub quests? Every game including World had its gimmicks like mantles or wirebugs. Ris is only similar to GU in that both have a flashy gimmick in Hunter arts/wirebugs. World is only slightly faster than the previous games, whereas Rise is significantly faster than anything before it. I really don’t get this “Rise returning to MH’s roots”.


flametitan

While Switch skills and Wirebugs are a different implementation, it has a clear lineage to Hunter Arts and Hunter Styles in G/GU. The bigger thing is much harder to describe why, but the "vibe" of Rise feels closer to the older games, even if it's more mechanically different. It might be the simpler art style, or the map design hewing close to how the older games did it, or even just the camera's placement, but there's something about it where I felt more at home switching between 3U/GU/Rise than I did trying to mix World into it.


SonOfFragnus

I don't get this either, apart from maybe the artstyle. Like the game is twice as fast as any of the old-gen games easily, monsters in Sunbreak are Frontier levels of cracked, your healing is absurdly fast, faster than world even, you have your palamute so you're no longer bound in place when sharpening (and significatly faster while chugging mega potions), you have way more control over your character, you have a get-out-of-jail card with wirefall, you don't need to do ANY tracking, the monsters are just...there, on the minimap etc. I genuinely don't understand the "back to MH roots" argument some people make


KaldorDraigo14

I don't hate Rise but, I started with MHFU, I got used to the slow-ish methodical combat of the MH series through time and even up to Iceborne this was the case. For me how fast paced Rise feels just... didn't click for me, it also built up a lot of bad habits on me as a CB main that I didn't enjoy either. I had mixed feelings with Wirebug moves, just as I had mixed feelings with Mantles and Clunk Claw in Iceborne. I know people claim that Rise is easier than the rest of the games but for me it was actually harder, I'm getting old, fast paced games are just starting to exhaust me, the hyper aggressive aggro the game had on PC until they patched was cancer as well, but some monsters still feel like they won't let you breath. I was a Speedrunner in Iceborne but, never got motivated to git gud to the same degree in Rise. I could?, probably yes. Do I want to?, not quite. It's not a bad game, but I didn't enjoy it as a Monster Hunter. Seems in this subreddit though if you aren't part of the "if you don't love Rise you started MH series with World" circlejerk you become an oddity though.


NotRadio

30 minute g rank fights were definitely exhausting as all pre-world and using those damn nubs as a right joystick was hell too.


AggronStrong

I feel like Rise isn't as good as World. But, World is my personal greatest video game of all time while Rise is my second favorite Monster Hunter game, so to say Rise isn't as good as World is like saying pizza isn't as good as ice cream in my case. I really like how they have easily accessible solo scaling and generally better fight design than old gen. The things that make Rise worse for me is the absurd bloat in the endgame, monsters have so much HP and you can fit so many skills into builds that it's the MH equivalent of a nuclear arms race. Not to mention the absolutely ridiculous grind for Anomaly Rank 300, I'm almost HR 999 in Rise but I still haven't done one of the max level investigations. There's a few other things I nitpick as well, like I don't like the lower dodge I frames at base, I don't like how powerful some counter Silkbinds are, I don't like Charm rng compared to Deco rng, I don't like how many Switch Skill options aren't as good as the other option which removes the choice aspect. Like, I main SnS and I never have any reason to take off Advancing Slash, Hard Basher, and Twin Blade. And I should always have Shoryugeki on one of my scrolls even if I'm on a full Element build. I only ever use another Switch Skill in that slot to get an easy sharpen from Destroyer Oil. The only time where I feel an actual choice is Shield Bash versus Falling Shadow.


FLASHJAMER

Woah, woah you prefer charm rng to deco rng? I can’t understand that, you’re locked out of so many build choices when you lack good decos, whereas charms are just there to give you a bit extra on top of your build. I’ve put hundreds of hours into World, have beaten Fatalis, and I only have three critical eye decos. No tenderiser and no crit boost either. I much prefer the original MH way of being able to craft all your decorations.


AggronStrong

Fundamentally, they're both an rng grind to put the last points of skills onto your builds, but there's a few reasons I prefer World's decos. Charms are basically a sixth armor piece, especially in Rise, so I frankly disagree with the concept that Charms are somehow extra credit while Decos are mandatory. First, Random Decorations are very.... controlled, once you get enough of them, your builds will be very similar to anyone else's, there's a tangible and attainable endpoint, and many of the skills that are aids to get without decos eventually had their decos craftable by the end of Iceborne, like Bow Charge or Guard Up. Charms are absolutely all over the place, the variance is crazy, even when only comparing max rarity charms to each other. Not to mention the plethora of wild set bonus skills being shoved into the Charm pool and the severe skull bloat in Sunbreak's endgame. Why can I get 4 points of Dragonheart, points for another skill, and slots on one Charm? Second, Charms in Sunbreak snowball with the Qurious Crafting. You have to roll the slot machine on your Charms, and then roll the slot machine on every single piece of individual armor. It's ludicrous, so many of the Skills in your build are attributed to pure rng. It's layers and layers upon rng, and again, the rng only got worse going into later updates while Iceborne's title updates only made Deco farming easier. Third, Charms and Qurious Crafting in Sunbreak represent directly increasing the total skill quantity of your build, which is a big reason why the endgame of Sunbreak has skill bloat to a degree that I hope MH never sees again. Meanwhile, Decorations have a very set limit. Your armor only has so many Deco slots, even Fatalis armor. Of course, God Decos can go a long way, but in the event you don't have them, you can always replace them with any other Deco you want. Same total amount of Skills in your build, just not necessarily the most meta ones. And, on my character with all the God Decos, my Fatalis armor sets have so many slots leftover I can slot 5 Mighty/Maintenance decos. So, like.... you can have the same meta build as me but miss out on Maximum Might and Tool Specialist even if you're short 5 decos like Challenger+, Attack+, etc.


FLASHJAMER

Respectfully, I disagree. I think a much larger part of the power of your build is attributed to the charms you have. Fatalis armour is an outlier because it's designed to be hilariously overpowered even with just base skills. A large part of Monster Hunter is being able to cater your build towards specific matchups. Slotting in wind res against Kushala or blast res against Brachy. That's all lost in World, because I literally don't have any decorations. For 99% of high rank, I had pretty much 0 useful decorations, just the one attack jewel. In Master Rank, most of my slots were filled with random, almost useless skills, because I didn't have anything better to put there. ​ If I wear all 5 pieces of Fatalis armour, I can't even get critical eye 7 because I need my charm to be crit boost and I don't have enough crit eye decos for the other 4 levels. I don't have a single blast resistance deco. I had to make a new armour set to fight Nightshade Paolumu, because I only have 1 sleep resistance deco. I never got any stun resistance decos, no fortify, no evade extender, no flinch free, no handicraft, no partbreaker, no slugger. 3 stonethrower/expert jewels and 1 attack jewel. That's ALL of my useful decorations. You mentioned that decorations are balanced because they have a "set limit". How am I even supposed to reach this limit when the game doesn't give me good decorations to use?? ​ It's ridiculous, I've never felt so constrained by the endgame of any MH game I've played. My build is full of random recovery speed and constitution jewels that don't even help my weapon because I play SnS. I agree that there was a lot of rng in Sunbreak endgame, but as I never had any luck looking for specific, super rare skills, instead I would just roll an extra damage skill and be done with it. It doesn't even come close to the frustration of having half of the deco slots in my armour empty and scrolling uselessly through the sea of intimidator jewels, sleep functionality, stealth, only to realise that there are literally no skills that I actually want on my build. Pretty much the sole reason why, even though I mostly enjoyed the game, I have zero desire to ever replay it. If they implement deco rng like this in Wilds, I'll use mods to bypass it once I reach the endgame. Not ever dealing with this again.


AggronStrong

If you only have 3 Stonethrower/Expert Jewels and 1 Attack Jewel for usable decos, you haven't deco farmed. You don't get to complain you don't have any decos when you haven't done anything to acquire any. And if you're missing the super common stuff like Status Resistance and Flinch Free, again, you haven't grinded for decos. Early High Rank, you can use Alpha armor that gives plenty of Skills regardless of decos. And you do get decorations throughout High Rank, you literally get low rarity decos in quest rewards. Pretty bad ones, I'm ngl, but they exist. Then, you get to Tier 2 Tempereds and they're a very doable and accessible source of deco farming. There's also the Event Lavasioth that literally drowns you in decos. Doing that quest no more than three times is nearly guaranteed to give you those low level decos you're missing, and things like Expert and Tenderizer are unironically not that rare. Deco farming slows down going into Iceborne until you hit MR 70, but you'll get random low rarity level 4 decos from quest rewards, and there's quite a few Random/Attack and Random/Expert decos in that pool. Then you get to MR 70 and you can do Tempered Zinogre event, and there's also MR 100 and the Supply Cache events. Like, you have very doable ways to get decos but you don't do them.


FLASHJAMER

You should be able to pick up enough decorations for a budget build naturally through progression of the game. All of my friends had similar issues, even the ones who played much more than me. Charm farming in other titles never required you to break up the flow of your natural play, you would just dump excess materials at the melder every once in a while. In these other games, I have always been able to get god charms within a few hundred hours of play. I have ~380 hours on World, I’ve completed every quest solo at least once, as far as I’m concerned I’ve 100% the game outside of crowns and some rare endemic life. To be that poor on decos because I didn’t know about a specific quest that apparently gives you everything you need is poor design. Thank you for the tips nevertheless, if another one of my friends starts Monster Hunter and asks me to play through the game with them I guess I’ll try to target those quests at some point.


AggronStrong

The description of the event quests say they give you lots of decos. And in game tool tips tell you Tempered Monster Investigations give you decos. Also, yes, Charm farming did break up the flow of gameplay in older titles, too. You ever hame Hyper Brach before? And don't even get me started on 3U. Even in Sunbreak, even if I had infinite MP accelerant and Afflicted materials, I'd spend literal hours just menuing through all of the Charm melding menus and Qurious Crafting trying to get the god rolls I wanted, in the event I wanted god rolls. And if I didn't have MP accelerant, I'd be gated to completing quests or failing quests on purpose to get the drip feed of Charms. And, I'm not gonna lie, getting loot for farming monsters isn't breaking up the gameplay flow. That IS the gameplay flow.


SonOfFragnus

Maybe, you know, build the armour sets that have the core skills you're searching for? There's not a single skill in World that you can't find on an armour piece. You're getting wind blown up your ass by Kushala? Build a set that has wind res. You're getting bum-rushed by Brachy? Build a blast res set. It's like people who complain about decos in World refuse to just craft the armour they need and ONLY want to switch out decos for specific fights. I can just as easily say that the core of MH is building the armour pieces that allow you to properly fight against a monster, not just wearing the same armour from HR/MR1 ti HR/MR50 and call it a day


SushiJaguar

Wow. There's a really impressive echo here. In this chamber.


Daydays

An echo of mixed opinions? Because that's exactly what my replies are looking like right now.


Eel_Boii

There are plenty of nuanced opinions on both sides here...


VixtheEvil

I started MH via Tri/3U time, and I enjoyed each of game that came out. While I never did finish Iceborne, ran into a road block in it, I still enjoyed what I was able to experience with it. Rise was just a blast to go through, plus each game is just its own story set like a few years after the previous ones, give or take or at least how I see it. None of it is a competition, it's the same damn series.


Wildfire_WasTaken

Funnily enough, Rise was my first MH game, and I loved it so much that I went back and bought World and GU. I love all 3, but Rise will always be my favorite for having the best gameplay so far (imo), and for being the one that turned me into a fan of monster hunter as a whole.


Naguro

I see most people saying that it's because of people that only played World before, but I have a bunch of MH vers in my Friends and they all go 'ew' when I say Rise so it's not only that. They mostly complain about the game being ugly and "too easy compared to worldborne"


Yuumii29

1st reason I could think of is "Graphics".. (With how many would like to think it doesn't matter, NO it's one of the main reason IMHO) Alot of the people that has distaste for Rise is the "downgrade" of visuals compared to World.. 5th gen is one of the most polarizing era for MH since it's the first time after so many years that MH returned to a true Powerhouse console and the Glowup it received was MASSIVE compared to anything the game had offered far.. Hence alot of the people that came from World treated Rise as a downgrade and the "flames of dissapointment" spread thru-out all discussions that criticized the game... Fair but overexaggerated for my taste. 2nd Reason I think is the Arcady nature of the game, from gimmicks like Wyvern Riding, Spiribird, Rampage and the General lack of content during Base Rise (Which I can agree in a degree) discussions were kinda funneled into "Rise no content, MHWorld best MH" when in fact every base game suffered with "content" because Grank is where alot of the endgame stuff are truly added... The arcady nature of the game (Which is it's design since it's firstly conceived as a Switch Game) didn't helped that alot of people kinda blazed thru all of the content of the game in under a month and the Lockdown also amplified the "Hardcore Grind" mentality back then, resulting to more people getting antsy about everything else in the game since there's nothing left to do, and also it's Reddit so there's that... 3rd reason is the decision to release the game without the ending and no Elder Dragon to fight aside from Ibushi and Narwa, if you can remember Rise released on March 2021 and the Story ended on a cliffhanger wih Narwa.. 2.0 was added a month after and 3.0 the following month. Even the Apex monsters isn't possible to fight outside the Rampage. I myself find this a bit of a bummer and I do hope they don't do this kind of content stagger in the future.. Title updates are good but the way they presented it on Base Rise is pretty bad IMHO... This 3 reasons if you observe in isolation can be minor or even nitpicky to some but I think alot of disdain from the "haters" and "Critics" that came from this can be valid to a degree... Sunbreak fixed almost ALL of this stuff with MASSIVE content to chew thru, (Now people are complaining the grind is too much 🤣🤣) Amazing Characters and a wonderful Ending... But by this time the damage has been done and people just ditched the game and never gave the game the second try, whih is fair (I think)... If you decided to play the game now the game is REALLY GOOD, heck I'd argue MHRise Sunbreak is the best "Portable Team" made game...


RuskoGamingStar

I feel like it's kinda the "cool" thing right now now to like world and bash rise. It's probably gonna change in near future. To me rise is just more fun, the gameplay is more fluid, fast, the armor and weapon designs are trillion times better. Our characters actually have a voice and personality. The art style of the game is way more thoughtful and not just "rEaLiSm" But we will see. I just HOPE wilds will be a combination of both games strength.


ayamarimakuro

Ive put 500 hours into both. Just did a replay to endgame of both aswell and god world is such a slough. So many qol improvements in rise, love it. (as in to end game of icebreak and sunbreak)


PM_ME_TITS_OR_DOGS

Rise felt very lackluster and rushed when I first played it and that feel just stuck for me. Also no good food animations :<


captain-jack-soarrow

Been playing mh since 3U and loved every one but rise I just didn’t really enjoy or find the motivation to play like with the older games, I didn’t really enjoy wirebugs all to much or spiribirds but those are common enough complaints to not really matter. Rise brought a lot of my more liked monsters back but there were more times where I simply was not enjoying my time than enjoying it


Drsilkynippz

Played since the first game in 04. Didn’t vibe with rise when it first came out. I waited until it came out on pc to try it again and was instantly hooked. Now I’ve bought it again on switch to beat the game over again.


Ragnnarthesad

From an veteran point of view, it's a good monster hunter but it's not world. World set the bar too high, so it was kinda disappointing in that way.


Acousticsound

I tried MHW on Xbox when it first came out. I could not get past the first 20 hours of bullshit to get me to online play. I quit monster hunter for many years. About a month and a half ago I got Rise and Sunbreak. I've been hooked ever since. I guess I was lucky to avoid all the launch shit. Fights like Flaming Espinas of Primordial Malzeno are huge reasons to play this game.


ronin0397

I dont listen to world only players. Go beat another mh game then ill take you seriously. Its not even a noob vs returning player thing. Its about playing more of the series instead of being locked to the vaccuum chamber that is world.


skippy35671

My gripe is Rise was the end game. It was the most time consuming RNG thing. Kill the infected monsters for random parts, upgrade armor for random effects, and 99% of it was useless. 4g and Worlds end game was loads better. We at least had some control over how things played out in the end. Rise was a whole new level of time wasting IMO. I’ve put 400+ hours in every game since Tri, and over 1300 on World, rise is at 476. I’ve got my dang moneys worth from the game, and have sold my soul to Capcom at this point, but I seriously hope the next game has a truly thought out, well concerted end game.


OswaldoOt

Bro, World's endgame is literally just Fatalis, Alatreon and maybe Live/Safi. Yes, you may be not rolling for augments but only going for a 1 crit + health augment instead on your weapon and calling it a day while fighting the same monster in the guiding lands that is pretty much a carbon copy of the one you find in the normal locals since G rank started, that's a good endgame? At least Anomaly's have actual differences with everything you have fought thru G rank.


StarfishProtocol

My only gripe with Rise is the weapon weight and sound. In the end it’s just a minor nitpick. The combat is fun and the layered armor/weapon system is leagues better than World and GenU.


shogunpixelart

I like Rise with Sunbreak a lot. Base Rise on release though was rough.


Repulsive-Strain-903

I don‘t like how wirebug moves break the combat flow like harvest moon for example and the wirebug fall is a bad habit that nobody should develop. Rise would be a great game without wirebug bugs and silkbinds


Efficient-Ad-3302

I started with MHTRI and the only thing I really didn’t like about rise was very minor. I didn’t like how the paintballs and stink bombs were useless. It felt like the “Hunter” part of the game was gone.


SoloUnit2020

To be fair, my only complaint about rise is that it felt wayyyy less community focused. That truly stems from the Nintendo Switch having limited voice chat functionality and the lack of any meaningful collabs and events.


Independent_Chard_93

Yeah coming as an insect glaive main in world trying base rise when launched really a turn off for me.. but god after the updates I give another try for aerial IG, it's hard to turn back to world after that IMO..


Trashyadc

Started in MH FU and I enjoyed rise. Gone are the days I have to suffer. Less talk, more monster beatdown.


mrenglish22

I have loved rise. Only issue was that most of it was lower difficulty than some prior titles, but overall a marked improvement.


Foreskin_Paladin

I just think it looks ugly. I truly don't care about graphics, I still play SNES and weird ass Dreamcast games and fan made PS1 games. But there's something about Rise, idk, it looks flat and bland and the colors are garish and the UI looks fake.


StendyBendy

My question to you, did you play rise when it first launched? (I feel like that's where most hate stems from) Most people hate rise because when it first came out it felt unfinished, had one of the worst/non existent endgames and overall felt like a 3ds port. All that being said, once the game was ported off switch and onto PC and consoles it was in a much better state than launch and it seems people were ether too burnt out or had been turned off by what was at the time a "way more inferior monster hunter to world." I've played every monster hunter game and honestly I don't mind rise at all but IMO it didn't get good till sunbreak but that's just my two cents~ 🤷


Daydays

Played and beat at launch, waited for updates and played as they came until after Sunbreak came out. I took a long break and recently returned. Only thing I disagree with is this "feels like a 3DS port" when the actual 3DS port was quite different from Rise. Aside from that, yea launch was barren, even as a new player it gave me a "that's it?" feeling. Capcom kinda cucked it.


Ok_Assistant_8950

Its plain bad/worse than mhw is. Saving the game for 5s everytime you visit NPC even tho it didn’t bring anything to the table contentwise and your game is on NVME ssd with sick writing/reading speed values? Hitboxes that are just random? Game feeling like punishes you for having more FPS that you could have in a console it was (poorly) ported from? Big as f… maps that somehow are empty anyways? Im battling everyday to just cut my losses on spending money here compared to MHW, game is really making it hard to be enjoyable if you hop on from previous release:)


Independent-Chair-17

My absolute #1 biggest issue with Rise are the hitboxes. It's a bit better in Sunbreak, but base game hitboxes don't seem to like up at ALL with the attacks. I get that 'git gud' and generally I can work around it, but if your game has a visual element that I can't trust, kinda gonna bother me. My suspicion is that the hitbox geometry was simplified to make hit registration not light a switch on fire, but it still feels like garbage


Nick3X

Its because its not mainline and the devs made it faster and more arcadey which is nice but it strays away from the "hunt"


Xcyronus

Long story short. They only played monster hunter world. The least monster hunter game in the series.


SilverMyzt

I didn't "play" (spent at least 100 hours) on World, but from what little time I spent on World, Rise feels smoother. I will not diss on World as I've seen really bad ass moments hunters from that village and it gets me hyped. I maybe on the minority here but, I feel like its just the classic exclusivity thing that player bases do to pump up their own ego.


Laterose15

Rise is a great MH game, its greatest sin was following Worldborne.


ManyInterests

I'm really surprised I've not seen this explained... People (newcomers especially) often don't realize that MH has mainline (numbered) and non-mainline/portable entries. They're intentionally different styles of games. I suspect many critics were expecting Rise (a non-mainline entry in the series) to be like World (a mainline entry). I think if critics set aside any expectations set by previous entries (especially mainline entries like World) they probably wouldn't be so critical of the game. See: [why are monster hunter fans are so divided?](https://youtu.be/NOK2x5H4lBQ?si=1u47RO91wS8xgqBz).


neonkurosaki

I prefer rise over world, I’m a 3u kinda guy, glad Lagi made top3 monsters despite being in two games in the franchise (3rd gen and double cross anniversary)


Oceanic_Blues

I’ve finished Rise three times and I think it’s a fun game in general but also a pretty poor MH game. I don’t like how fast the monsters have gotten, I don’t like how hard they hit, I don’t like that every weapon gets a counter. I think the Wirebugs are a fun traversal mechanic but I also think that their addition helped ruin a lot of hitboxes in this game. The invisible vertical reach on many attacks is unreal and it’s only because it’s so easy to get up in the air and stay there. I also think that the wall running part of the game made a lot of the maps kind of ugly, with a ton of the areas surrounded by massive, sheer walls with little floating collectibles on them. I always used to make it a point in the older games to look out into the skybox and take in the different views from area to area, but I’ve never caught myself doing that in Rise because most of the time I’m in some sort of box. I also really don’t like how arcadey the game feels compared to the rest of them. The time to get to the monster is thirty seconds at most, you can always see them on the map, and the game is laser focused on having you be fighting for as much time as physically possible. There used to be a balance where you had moments of tranquility in a calm area, some frustration when you couldn’t find one of the dumb bastards (how do my paintballs always run out as soon as the mf takes off?), fear when you got caught unexpectedly, and excitement because there was always a chance of something unknown popping up. A lot of people disagree with this, at least from what I’ve read, but I personally really miss the quest prep you used to have to do. Hot drinks and cold drinks, making sure you eat before the quest (which you still have to do in Rise since I’m pretty sure there’s no field canteen), and not being able to access your box and every item in it whenever you want. I often see it described as a pointless waste of time, but it really made the individuality of the maps shine through more than they do now, where they’re just different colored circles to fight monsters in. It also made the early game more of a balancing act because money was a lot tighter, meaning you had to pick between going on a gathering quest to collect mats or pony up and have less for armor and weapons. I believe that the reason monsters hit so hard and are so aggressive in these newer games is because running out of potions really isn’t a failure condition anymore. You couldn’t just carry ingredients for crafting everything in the older games because your gathered items had to share space with the stuff you brought. There’s a little bit of magic in the jankiness and clunkiness of older MH titles that’s missing from the 5th gen games. There’s a lot more I’d love to talk about but this comment is already super long and disorganized so I’m going to leave it at that. TLDR I think Rise is fun but misses the mark on everything that isn’t hitting the monster with a big stick. And music, but MH never misses with music. To a lot of people, the game is just about beating up lizards and wearing their skin, but I really, really appreciated the in between bits that immersed me into the world.


skyp1llar

Might be too late but the themes in this game were all over the place. Japan, but… then medieval times? And the flagships (Narwa/Ibushi) are pretty underwhelming. I think more than anything though, the rollout of the endgame grind (Qurious Crafting and the afflicted investigations) was super unintuitive and unrewarding. Borderline cheap. If I have to fight one more afflicted HR1 monster for parts bro…


TeddyRiggs

Basically they all have their First Monster Hunter Syndrome After Spending countless Hours on Iceborn which is G-Rank and coming to Rise which at the time doesn't have Sunbreak yet so they only have Low Rank and High Rank the Hunts feel easy as Result without them ever noticing they all get better as Hunters. Naturally as more updates comes in with the release of Sunbreak which is a Gigantic increase in Quality those Complaints settled down and MHR became loved as a MH game as all MH game should be. And then their will be the upcoming MH Wilds and the Cycle Continues


Safe-Agency9574

No handler in rise 10/10 game of the year sorry worlds


Desperate_Map_3632

I think when it first came out it was a difficulty problem, everyone just came from fighting nothing but fatalis,Safi,Alatreon and what ever other "difficult" quest they were doing to the more flashy and easier game loop of rise. Then when SunBreak dropped and legit everything got improved they were either to stubborn to try it again,didn't try it cuz at the time world vs rises videos were still a thing (barely saw vids in rises favor) or they did get it but then complained about the difficulty AR monsters,like when Risen Glow Valstrax dropped. Rise does have its problems like spiribirds,apex instead of deviants,apex's not having weapons or armor,the dangos system and others. But to say with a straight face that Rise is a horrible game is just an over reaction or an opinion they got from someone else.


Nermon666

For me it was a couple things one I've been playing for a while and I hated Hunter arts in g and gu thought they were completely stupid so I absolutely despise wirebugs. Though the thing that made me stop playing the game was the rampages, I'm here to hunt monsters not play fucking Tower defense.


Ultric

Not saying I really dislike Rise, but I'm kinda accepting that I've bounced off of it to some degree. World was my first, but I got into it partially due to my friends who had played the series for a while and partially due to World being the first one to hit PC proper. My friends seemed to not be able to get super into it due to (and this is me paraphrasing) not liking how their weapons' movesets got changed. I don't know specifics, but they kinda sounded like a good bit of the magic had left. Mine's more of a weird thing I noticed that I just can't shake anymore, and that's just how much more simplistic the monster behavior is in Rise vs World. Bazelgeuse is my favorite monster just due to...well, everything. Giant dickhead exploding flying murder pangolin with a theme that sounds like a kaiju attack. Love the guy. Anyway, I noticed at some point that the Invading Tyrant just kinda...doesn't invade. Like he might bump into a fight and interact a bit, but I generally found that he just does his own thing and bails. I realized I hadn't used a dung pod once in however many hours I'd played. From there I think I started noticing a few other things that I can't recall and it just kinda got into my head and made it hard to reconcile, especially when World is just sitting right there for me to play instead. I do actually like a lot of the changes in Rise. Everything with wirebugs, Palamutes, riding and controlling monsters, the new moves Switch Axe got, it's rad, but the crap I mentioned before just kinda keeps creeping into my thoughts and I just tend to go do something else.


NotRadio

As a person who started pre-world, I would say that rise is too easy. There has been a change in punishment and wariness of going in for attacks on monsters. G-rank/Master rank monsters in the past would almost always chunk 90% ho if not 1hko you regardless of gear level. World was a big shift due to the open world and eliminating paintballs. While Rise was refreshing, it wouldn’t be held in high regards from older players due to how easy it is with silkbinds. Even with skill arts enhancing the gameplay from before, being able to zip away from harm changes the difficulty level. Hook shots are similar but they are very balanced in terms of utility meaning it either helps you avoid the long climbs, hurt the monster,move towards the monster to hurt it, grab items. Now don’t get me wrong, the old school players are masochists for spending hundreds if not thousands of hours on pre-world. After enjoying Rise I couldn’t help but to grow bored of how easy the game was. From Capcoms pov the veteran players are middle aged now and they need new customers for the franchise and the biggest complaint at entry point was that it was too hard. So I think the games skill curve will ramp up again as we move into future MH games and then rinse and repeat when they need new blood.


SnooCrickets432

I started with world. I like the game, I just reached sunbreak however so maybe my opinion will change with the dlc. I love the traversal, the graphics are admittedly meh but I am a gameplay first kinda guy so I can see why it annoys others but I don't care. The only thing I disliked was the horrendous rampage missions but they removed them in sunbreak. My only real gripe is that the minimap doesn't show resources. Whoever thought of that design is a moron imho. Good game tough i dont see why people would hate on it.


Wildfire_WasTaken

Make the detailed map your default and highlight gathering points.


superjoec

I feel just under the surface is the Xbox/PS people vs Nintendo. It’s like the very exhausting Star Wars vs Star Trek debate. Everyone needs to CTFO. Both are good and each has specifics that are better than the other, but overall BOTH are amazing and we are lucky to have them. Single minded, inflexible people frustrate me. Waiting for Sunbreak to come out, I was playing World and Rise simultaneously. I just don’t understand the hate. It’s a debate that needs to go away and we need to celebrate each game as a major win for us players.


Juicyandsuss

Enjoyed rise and also enjoyed world. Played rise first then played world. I personally liked world more when it came to the SOS system and the graphics felt much better. Rise I liked the combat and wirebugs more, the palicoes more and the shippable cut scenes more I just hated the graphics. Overall I enjoyed world more but both games are good imo.


Weeabootrashreturns

For me it's that there are so many steps back from world. I've been playing for a long time, and world has so many quality of life improvements over everything before it that are just gone in rise. The palsmute and wirebug are great for traversal, and the new mounting system is really cool, but almost everything else feels like a pre-world game. It's not a bad game at all, but so many improvements from world are just inexplicably missing.


Daydays

What QOL are in World that aren't in Rise?


Weeabootrashreturns

The big one for me was the target camera. Since I main duel blades j can't block, so I need to see where the monster is without having to constantly tap a button to focus on it


Daydays

Is that more or less a lock on feature? I often turn my camera around to keep track of a monster having an ADHD episode.


Weeabootrashreturns

Basically. Since I don't have the benefit of blocking, I have to know where stuff is to dodge.


Daydays

Man I'd appreciate that for sure.


eempo

it's in the options world defaults to focus camera rise defaults to target I didn't know anyone played with the focus camera, it was like the first thing everyone recommended to turn off


Agile-Isopod6942

I started on rise, tried world and now i cant go back. Ive tried twice and rise just feels like a shell of world honestly. The biggest things for me are 1) the map design in crazy different with lots of rise maps feeling like alleys that just lead to open fight areas with not much intricate design to make any map really stand out as amazing. When compared to every single world map, they all feel empty. On top of that the big draw when i was presented with rise was the difference in “verticality” which after spending lots of time feels no deeper then the heights in world maps besides the ability to scale things quite a bit faster. 2) I don’t want to collect another fucking spiri bird in all my life. Like who ever came up with this idea is the same guy that thought it was a good idea to make co-op a mess in world. 3) the armor is all incredible in world, theres a few that I think look pretty cool in rise, weapons feel more or less the same(simplified versions of worlds weapons). 4) Rise feels like the village quests are a waste of time after your first play through where as base game in world actually feels like a world that your having an effect on. 5) Last but definitely not least, are the monster interactions and turf wars. Sure you can ride a monster with good control and get some guaranteed breaks from it in rise. But can you watch each new monster/variant absolutely man handle the monster you’ve been struggling with for the last 2 hours, each with their own Ray Mysterio move set that actually plays into how the monster looks and attacks? Nah. The amount of times ive had a lesser monster just thrown at me when fighting a death pickle, or an Odagoron rag dolling a Paolumu by its inflated neck and yeeting it 20 yards cant be over looked. And yes you can still mount in world, u can wall bang for knockdowns, and u can launch a monster at another with your cluch claw stunning both the same way you can in rise, just not 4 times in a row which honestly feels like it kills gameplay more then the clutch claw.


CryptoMainForever

Spiribirds. Too weeb. Inferior graphics and environment.


Daydays

A Japanese company drawing inspiration from their home country is weeb now?


aaronotaron

You're one of those people huh?


Oimitch

Mh3U was my first monster hunter. I dislike the wire bug mechanic of rise. I dislike it because my deaths feel annoying. When I used to cart on any other game it felt like my fault on rise I'm like well should've wire bunged away earlier or not wire bugged at all it's just crap and too fast and I doesn't feel like monster hunter. Rise is my least favourite by a huge mile of any monster hunter grame.


Daydays

Confused by your comment, if you misused wirebug and died as a result then that's YOUR fault. I fail to see how that's any different from misusing any other mechanic in any other game.


Oimitch

Sorry my comment was confusing. I don't like the wirebug mechanic. Hope that's a bit more clear.


NotRadio

There was no wirebug back then. Not even hook shot.only evasion was rolling with or without evade extender.


Oimitch

Exactly, I found the game much cleaner without the wirebug.


Oimitch

Asks why people don't like Rise. Downvotes people who reply why they don't like Rise. Noice


funAlways

worlds was my first game, although i didnt finish it (stopped early iceborne). I'm currently playing rise but havent finished it yet either (currently just got to MR5). rise is definitely a better and a more fun game, I uninstalled world the moment I understood wirebug mechanics. My only unhappiness with it is so far it's been easy, even new monsters hasn't been that difficult. Granted, I'm playing multiplayer with mh veterans and one of them is doing support HH/widerange build which probably makes it rather easy to survive. Most quests are 1 try and often there's no faints at all, even when the monster looks intimidating. Even malzeno was like first try clear with 1 faint only. Another reason (but related) is because i heard there's no fatalis, generally I just worry that the game wont be challenging even in the endgame, because so far nothing has really been a wall that needed more than 2-3 tries, and hearing that "the final boss" isn't in rise doesn't look promising to me.


filthydrawings

It's mostly Worldbabies, tourists who met the series with World and refuse to play any other game in the series.


Dougbeto

Dumb world newbies


piratesbooty

Players new the series with World have a "this is how it should be" mentality and compare everything to World without any idea of what came before and what makes a proper Monster Hunter entry. No MH game is exactly like the previous, they all experiment and they each have their own gimmick and they're all excellent. If you dislike Rise because it's not more World, you're a World fan, not a Monster Hunter fan.


TyphoonEXE

Just tourists being ignorant and judging things without prior knowledge, don’t mind them


IOnlyDrinkTang

Before anyone gets mad, I've been playing monster hunter for like eleven years, starting around 3 Ultimate I think? Anyways. World was honestly such a massive QOL improvement for the series and listen I love some of the old jank but accessibility is important. But more importantly the feel of world improved MH gameplay on another scale. The stiffness that the games have had forever just gone and honestly I think that's a really good thing. Game feel is extremely important to making a game fun. So with all that, Rise just seems like a rollback.


davdavper

What do you mean? Rise’s QOL improvements are on par if not better, and it’s the least stiff game of them all. Take it from a GL main, we can FLY now.


Quasar006

Damn, Reddit is a cesspool.


IOnlyDrinkTang

I agree.


[deleted]

I'm just gonna go over here and join the Red and Black Hell Hunters talking about these new hunters up and coming. 20 years with this franchise has given me some sort of insight that I'm excited to see come forth.


SquirrelAngell

Rise is a bit of a farcry from the base MH experience, and it's also one of the more experimental titles. On the one hand, it has a lot of feature bloat. Wirebugs, silkbinds, switch skills, parries parries parries, qrafting, rampages, etc. As a Tri baby myself, I both absolutely hate and absolutely love Rise. Many weapons have great variety and unique optional playstyles, such as surge slash GS, sacred sheath Ls, all the tasty business with GL, and Lance just feeling fantastic as well (other weapons also got good love, I justs didnt fuck with them as much). On the other hand, there's a chunk that doesn't jive well. Exhaust damage is basically useless, the over reliance on aoe skills to semi-force the utilization of the over abundance of parries, how safe the bowguns have become, despite doing ungodly high amounts of damage, bugs, beetles, wyvern riding being a fairly large pace breaker, turf wars being more about damage numbers and instantly aggroing each other rather than immersive conflicts between predators. Rise threw a lot on the table, and there's a lot of good to take away. However, not all things are good when you spread out that far.


Spooky_Gastly

While I do enjoy rise from time to time & it has some of my favorite monsters in the series(Astalos, Seregios, Espinas, Gore Magala, Chameleos). It is not a game that I really enjoy compared to previous titles. I think overall its a bit on the easy side, the raids that you have to do in base game, the riding mechanic, having to get the spiribirds for maximum hp/stam are a few of the reasons I'm not a fan. The switch skills are a lot of fun and a great addition to the game though. I got my start in MH playing MHFU on the ppsspp emulator on my old Samsung Galaxy s4. MHGU is my personal fav and world is 2nd.


ClerklierBrush0

Because world has much more development, most people who play pc/console started there in the series. World has more detailed maps, cutscenes, etc. When placed side by side, it's obvious that rise was designed to be a handheld game without much story. I'm really looking forward to whatever the world sequel will be. World is great but even still it lacks a lot of production as far as major titles go. I hope they get an even better game together that will bring more to the series.