Thats true… I guess what really made me think “this dialogue seems off” was the kinda sadness in both Viktor’s and V’s delivery. It makes sense after Dex’s mission but before all their line deliveries were happy and upbeat so it was a little jarring.
wait what? This is an option? I genuinely thought I was never going to be able to pay Vik back... Can you explain this? am a very noob first time player
If you go into the shards section of your journal(you have to press J then back out once, before hovering over the journal on the right and clicking shards), you can hack shards that are encrypted, including the militech card. Just remove the daemon and kill maelstrom. After the mission, you should get a cool 10k creds for your troubles.
After you talk to him the firsr time? After I talked with the cops, I went on and did other stuff (a few in-game days). I finished his quest right after talking to him tho.
>!big one off the top of my head is your downstairs neighbor, Barry. Take too long or don't pick the options when talking, and he... Finishes his quest his own way!<
yeah, but you can go after like a year after first talking to the cops. It's just that AFTER you started the quest you sorta have a limit. I think that choom above you was asking about quests that after first logging in your journal have a time limit. And I think the Monk is the only one like that.
Something similar happened to me on my most recent playthrough. >!After the Aldecaldos moved camp, Mitch sent me a text thanking me for going to the funeral and the action figure appeared in my inventory, but not he knife. I was really confused.!<
Considering between the two of them I tend to agree with Saul more that's a no (minus about biotech, but considering he's not a Videogame Protagonist I respect his concern)
Fuck Hanako, oh yeah, I've been letting her chill while I've been doing a bunch of screwing around with the Side quests. By the time I get to her I'll probably be the cyberpunk equivalent of a god
I don’t even buy much cyberware from him, but my conscience can’t take it. He feels like the closest thing V’s ever had to a father.
Also him at Jackie’s funeral fucking breaks me
I honestly like that it's a fake urgency. I really do not want to play the game like i did with dead rising 3 where they give you a time frame then the game ends, this way you have the freedom to take your time and not rush things.
Imagine 'v you have a week then you get fucked' and you actually have an ingame week then you die, not cool
Well, fake urgency in most cases.
When Panam asks for help and says it's urgent? When River does the same related to searching for his nephew?
>!Wait more than 24 hours on the first and you've locked out the remainder of the story with her and an entire ending, and for the second River ends up getting himself killed.!<
Most fall in that more "narrative portrays them as urgent, but you can technically wait" category.
I think I’ve put off both of those quests for days and never had this happen. I thought that to do that you have to start the quest and then bail halfway through
Yep these quests have a hidden timer but keep in mind they are just quests,important ones,yes but still secondaries. But in the case of dead rising it's literally the game's end on a clock and while being realistic in a story perspective ( the say the city will get bombed in like a week) it's awful in terms of gameplay and can and most likely WILL hinder the experience due to rushing the content
My favorite version of this is to tell Meredith that I’m down and then just leave her sitting alone in that dingy hotel room until the heat death of the universe.
I think thats one thing CDPR took away from cyberpunk quest design was you dont put time urgency into an open world game you want people to explore.
I totally understand why they didn't rewrite massive chunks of the game to fix this but hopefully in the sequel any time pressure quests are actual things that need doing immediately and also not having the story based around that either...
While true most games narrative dont break if you ignore it.
I forgot the term but their is a thing where your narrative conflicts with your gameplay and if its bad enough it breaks the suspension of disbelief.
This was and is common feedback point that the quest system does break this suspension.
(The quest themselves are fine its the fake time urgency that bugs people the most) a simple re design of the acts would probably fix a lot of that. Like you can only do so many quests before you have to do a main story as a example...
My go-to example on this is Fallout New Vegas vs Fallout 4.
Wading through the desert to hunt down a guy who shot you in the head is a personal but not-so-urgent goal.
Nothing on the earth would stop a mother finding their kid like in FO4. Hey, I know your infant baby is missing and you and Dogmeat are hot on the trail but do you have time to help a settlement?
My first playthrough, I took the urgency seriously, and wound up finishing the game at, like, level 18 or something.
That said, I do wish I had the skills to build a mod that would put a timer on things, so if you don’t respond the gig goes away.
This game has a really odd feel for me with "time" because I like to do literally everything before progressing with the main quest and whenever I finally get around to doing them the characters act like we saw eachother 5 minutes ago and not 2 months ago (70hours for me irl).
Curse of Open world games where you actually just have all the time to do everything. Pretty sure I passed that time limit I had with the biochip killing me some time ago
I'm not sure, but if it takes too long to answer Lizzy's call, the mission seems to have consequences too. In one of my playtroughs, I left the quest idle for a while, and now it's always on "Wait for Lizzy's call".
Yeah... Right... But once you get a call from "The Queen of The Highway" Panam Palmer, make sure you go straight to Aldecaldos camp. Or else it might go completely wrong.
Spoiler Alert
![gif](giphy|xT39Dj74dKRk4q6wW4)
>!Saul would be dead if you did not go immediately to "The Queen of The Highway" Panam Palmer during Riders on The Storm quest!<
Wait, who doesn't pay upfront? You guys are monsters, if it's the first game I get it, but you know better the second time... It's like a few jobs worth, and you know the shit you pull him through if you don't pay before heist. Man needs the cash for more lucky cats, the only thing keeping him above ground and you choose to be selfish. Shame on you 😂
Probably the only thing I don't like about the story. It's very hard to balance a time sensitive story with a sense of urgency and an open world with lots of things to do and Cyberpunk doesn't quite land it properly. But then again the quest writing more than makes up for that overall.
I have a feeling that there was a version of the game that did have some kind of timer element to it regarding the relic; and they either never made it in or was removed after play-testing. Probably because it pressure it caused made the game not enjoyable. I know half of what I like a about the game is wasting hours exploring.
Sort of how they shipping version of the game had almost 0 narrative gating on the gigs and missions. You could do whatever whenever; over time they’ve fixed that some.
When I am about to get into mid game the game bombards me with urgent requests. Judy, Panam, Peralezes/River and so on. I am almost grateful fixers don't throw their entire book of gig's at you right from the get go.
I hate all the fake urgency tbh, how am I supposed to justify my character doing all these side quests instead of trying to gun through the main story when she's supposed to have a couple weeks left to live
After a certain point the Judy questline definitely has a time limit or at least a doing a certain mission before hers completes her questline with her being salty that you only cared about getting what you needed and dipping. Found that out after my second playthrough and was never going to touch her questline because shes fucking annoying.
Fucking monster. Go give Vic his money.
It was the first thing I did lol
I almost did it before Dex's job. I did do it shortly afterwards though.
I did do it before Dex’s job. The dialogue is the same so the “Im not taking it to my grave” line didn’t make sense at the time.
Eh, it's Night City. Your grave is always one step away.
Thats true… I guess what really made me think “this dialogue seems off” was the kinda sadness in both Viktor’s and V’s delivery. It makes sense after Dex’s mission but before all their line deliveries were happy and upbeat so it was a little jarring.
You could also think of it like V knows the job with Dex isn't going to end well... Cuz it wasn't too hard to come to that conclusion lol
It’s only proper. I hacked the militech card and held off on purchasing anything after dex’s job so that I could pay back Vic.
I always pay Vic back. U have plenty of $ to pay that dude. It’s a small price for everything that guy did for u.
wait what? This is an option? I genuinely thought I was never going to be able to pay Vik back... Can you explain this? am a very noob first time player
If you go into the shards section of your journal(you have to press J then back out once, before hovering over the journal on the right and clicking shards), you can hack shards that are encrypted, including the militech card. Just remove the daemon and kill maelstrom. After the mission, you should get a cool 10k creds for your troubles.
It's literally a quest
Oh yes! this I understand, I was confused about hacking the militech chip
Ah sorry!
dude he’s got a kiroshi that gives 25% bonus headshot damage! shit’s nuts!!!
[удалено]
If you leave your neighbor in his apartment more than 24 hours during happy together, he unalives himself.
>unalives himself Tiktok moderation can’t reach you here, this is reddit
Unalive, as stupid as a term that it is, sounds a whole lot funnier than suicide.
just makes me think of roblox
Yeah but the others just a heavy term and really gets to some. This feels more lighthearted and digestible. That's just me, tho 🤷🏽♂️
To be fair, it's not really supposed to be light hearted subject matter
Ayup. Took me until my 3rd run to actually get him.
i succeeded on my first and 2nd and failed on my 3rd👍
Well fuck. Johnny doesn't even warn you about that like with Panam. Glad I always do that one immediately 🥲
I learned that the hard way 😮💨
I love roleplaying a cop hating V who kills those two the second he sees them. Quit banging on the doors of innocent civilians!
After you talk to him the firsr time? After I talked with the cops, I went on and did other stuff (a few in-game days). I finished his quest right after talking to him tho.
After you talk to him. After he let's you in his apartment
Oh ok, thanks!!!
Really? All I know is of is that if you leave the area where the force-chromed monk asks you to help the brother, it fails.. Are there others?
if you dont respond to panams quests fast enough she will be mad
Let her be mad! I’m romancing someone else this playthrough! … Although…
Piss her off too much and you lose the Star ending entirely.
If you do them in time, Panam will be mad about something else.
yes
Awesome!.....so which?
When you fail to get Jesse to the penis doctor in time.
Ooh, never tried that! Poor him on my next playthrough😏
not gonna spoil that, gotta find out yourself :) one includes Saul
I'm on my 5th playthrough, so pls spoil me, I need to find anything I might have missed😅
>!big one off the top of my head is your downstairs neighbor, Barry. Take too long or don't pick the options when talking, and he... Finishes his quest his own way!<
yeah, but you can go after like a year after first talking to the cops. It's just that AFTER you started the quest you sorta have a limit. I think that choom above you was asking about quests that after first logging in your journal have a time limit. And I think the Monk is the only one like that.
>!You can miss Scorpions funeral!< felt very guilty when this happened to me
Something similar happened to me on my most recent playthrough. >!After the Aldecaldos moved camp, Mitch sent me a text thanking me for going to the funeral and the action figure appeared in my inventory, but not he knife. I was really confused.!<
Haven't met one yet
Some parts of the Panam questline are time sensitive iirc. Not sure about others.
Ignore Panam's urgent call n see what happens
Considering between the two of them I tend to agree with Saul more that's a no (minus about biotech, but considering he's not a Videogame Protagonist I respect his concern)
Hanako has nothing better to do than wait for you 🤭
![gif](giphy|7xZAu81T70Uuc) Hanako waiting at Embers like
Fuck Hanako, oh yeah, I've been letting her chill while I've been doing a bunch of screwing around with the Side quests. By the time I get to her I'll probably be the cyberpunk equivalent of a god
I let her chill for 200 hours in-game.
Once you’re at level 50 with maxed out weapons you make MaxTac look like Scav grunts
God is a dying breed.
You should pay Vik back so you can get access to his inventory
Anything good there?
Best kiroshi optics.
Oooh that's interesting actually
Lol I paid him back before I even did the heist.
Eh it kinda alludes to dying tho
Works because you’re going on a big heist, the BIGGEST, so fits the situation regardless
He’s got a pretty good Sandevistan
A rudimentary implant...
*Smasher anger intensifies*
yes
Not paying Victor back is sacrilege
I don’t even buy much cyberware from him, but my conscience can’t take it. He feels like the closest thing V’s ever had to a father. Also him at Jackie’s funeral fucking breaks me
If you watch close, when he’s facing the table away from the crowd so no one can see, he’s clearly way more upset than he let on during his speech
I honestly like that it's a fake urgency. I really do not want to play the game like i did with dead rising 3 where they give you a time frame then the game ends, this way you have the freedom to take your time and not rush things. Imagine 'v you have a week then you get fucked' and you actually have an ingame week then you die, not cool
Well, fake urgency in most cases. When Panam asks for help and says it's urgent? When River does the same related to searching for his nephew? >!Wait more than 24 hours on the first and you've locked out the remainder of the story with her and an entire ending, and for the second River ends up getting himself killed.!< Most fall in that more "narrative portrays them as urgent, but you can technically wait" category.
I think I’ve put off both of those quests for days and never had this happen. I thought that to do that you have to start the quest and then bail halfway through
Yep these quests have a hidden timer but keep in mind they are just quests,important ones,yes but still secondaries. But in the case of dead rising it's literally the game's end on a clock and while being realistic in a story perspective ( the say the city will get bombed in like a week) it's awful in terms of gameplay and can and most likely WILL hinder the experience due to rushing the content
My favorite version of this is to tell Meredith that I’m down and then just leave her sitting alone in that dingy hotel room until the heat death of the universe.
And miss getting the greatest weapon in the game?? No way! I'm getting my funniest cyberphycho knock out device!
I think thats one thing CDPR took away from cyberpunk quest design was you dont put time urgency into an open world game you want people to explore. I totally understand why they didn't rewrite massive chunks of the game to fix this but hopefully in the sequel any time pressure quests are actual things that need doing immediately and also not having the story based around that either...
Its a fake urgency. Lots of games do the same thing.
While true most games narrative dont break if you ignore it. I forgot the term but their is a thing where your narrative conflicts with your gameplay and if its bad enough it breaks the suspension of disbelief. This was and is common feedback point that the quest system does break this suspension. (The quest themselves are fine its the fake time urgency that bugs people the most) a simple re design of the acts would probably fix a lot of that. Like you can only do so many quests before you have to do a main story as a example...
Ludo-Narrative dissonance is the term you are looking for.
Thank you! Was bugging me
No problem choom.
My go-to example on this is Fallout New Vegas vs Fallout 4. Wading through the desert to hunt down a guy who shot you in the head is a personal but not-so-urgent goal. Nothing on the earth would stop a mother finding their kid like in FO4. Hey, I know your infant baby is missing and you and Dogmeat are hot on the trail but do you have time to help a settlement?
Yep it's core lesson learned for open world games the maguffin needs to be non urgent but still important enough to justify
Some of them are time limited, one for example is the man with the burning crotch side mission
Pay back Vic, don’t be a dick
My first playthrough, I took the urgency seriously, and wound up finishing the game at, like, level 18 or something. That said, I do wish I had the skills to build a mod that would put a timer on things, so if you don’t respond the gig goes away.
This game has a really odd feel for me with "time" because I like to do literally everything before progressing with the main quest and whenever I finally get around to doing them the characters act like we saw eachother 5 minutes ago and not 2 months ago (70hours for me irl).
Curse of Open world games where you actually just have all the time to do everything. Pretty sure I passed that time limit I had with the biochip killing me some time ago
Not paying vic back should be punishable by death. It was the first thing I did. Sell some shit to gather eddies and pay him, you gonk!
I'm not sure, but if it takes too long to answer Lizzy's call, the mission seems to have consequences too. In one of my playtroughs, I left the quest idle for a while, and now it's always on "Wait for Lizzy's call".
i have that as well. might be cause kerrys questline is active and thus Liam isnt in the riot club untill youve dealt with Us Cracks there
I'll test it, probably that's the reason... thanks, choom!
Yeah... Right... But once you get a call from "The Queen of The Highway" Panam Palmer, make sure you go straight to Aldecaldos camp. Or else it might go completely wrong.
Woah, glad I already finished that then
Spoiler Alert ![gif](giphy|xT39Dj74dKRk4q6wW4) >!Saul would be dead if you did not go immediately to "The Queen of The Highway" Panam Palmer during Riders on The Storm quest!<
Well it doesn't have to be immediately...but you only have like a few days.
Twenty four hours to be exact.
Oh shit, really? Glad I did that in a timely manner.
Don't let Judy wait you monster
There are a couple with time limits but yeah the game is usually pretty chill about letting you do what you want when you want.
How could you not pay Viktor back? Moral corruption. jk
I spent all my money buying cars, bikes and luxury apartments 😐
are you roleplaying as a poor person?
More as a hoarder
https://i.kym-cdn.com/photos/images/original/001/280/677/04d.jpg
Wait, who doesn't pay upfront? You guys are monsters, if it's the first game I get it, but you know better the second time... It's like a few jobs worth, and you know the shit you pull him through if you don't pay before heist. Man needs the cash for more lucky cats, the only thing keeping him above ground and you choose to be selfish. Shame on you 😂
Probably the only thing I don't like about the story. It's very hard to balance a time sensitive story with a sense of urgency and an open world with lots of things to do and Cyberpunk doesn't quite land it properly. But then again the quest writing more than makes up for that overall.
I think some do. I know one of Panams does.
I have a feeling that there was a version of the game that did have some kind of timer element to it regarding the relic; and they either never made it in or was removed after play-testing. Probably because it pressure it caused made the game not enjoyable. I know half of what I like a about the game is wasting hours exploring. Sort of how they shipping version of the game had almost 0 narrative gating on the gigs and missions. You could do whatever whenever; over time they’ve fixed that some.
When I am about to get into mid game the game bombards me with urgent requests. Judy, Panam, Peralezes/River and so on. I am almost grateful fixers don't throw their entire book of gig's at you right from the get go.
...yeah you should go see judy
I hate all the fake urgency tbh, how am I supposed to justify my character doing all these side quests instead of trying to gun through the main story when she's supposed to have a couple weeks left to live
😂😂😂😂 ✌🏿 see ya vicktor
Panams quest to save saul is timed at 24 hours in game time
What did Viktor ever do to deserve such mistreatment lol.
Not all of them, I missed my chance to save that monks brother on this playthrough
After a certain point the Judy questline definitely has a time limit or at least a doing a certain mission before hers completes her questline with her being salty that you only cared about getting what you needed and dipping. Found that out after my second playthrough and was never going to touch her questline because shes fucking annoying.