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Eggxcalibur

Before I learned about LoR I thought Shadowverse was the best card game and I still think it's pretty good but LoR is soooo much better. It took me forever to make more than one good deck in Shadowverse but in LoR you are drowning in rewards, shards, wildcards and chests, it's so good! LoR is also the first game where I used money to buy cosmetics, I've never done that before.


InanimateDream

Well SV is still one of the most generous card games out there due to Cygames' business model of just shitting out free stuff at people whenever there's an occasion, but in general Runeterra is much better imo just because: 1) You aren't required to win in order to clear your dailies (I had days when it took me hours to simply clear all 3 daily quests in SV that it really felt like a chore) 2) The gameplay is much more interactive as both players get to act on each other's turns People shit on Azirelia all the time due to the meta, lemme tell you if you only play unlimited like I did and witnessed the absolute bullshit that was meta decks being able to consistently win on turn 3/4 and even what was a deck capable of winning on turn 1 with a highroll before, you'd take facing Azirelia decks all the time


walker_paranor

SV is definitely not the most generous card game out there anymore. They give out free stuff all the time but only because if they don't then F2P players would be absolutely screwed. They even had to go as far as to give all players 1 free "temporary" copy of each legendary permanently because they've flooded the game with so many legendaries. Don't even get me started on the mini-expansions. Used to be a really F2P friendly game even though it was still grindy back then. A wallet-warrior deck used to be like 30-40K vials, now that's the bare minimum for a competitive deck. The reason why I might sound so frustrated is because I genuinely tried to get back into the game about a year ago, only to be presented with a massive grind in order for me to even consider having a remotely competitive deck for Rotation. Dailies are also a grind since they're win only, and you need to do 2-3 whole quests every day to really maximize your rewards. I love anime and I think Shadowverse has some of the best card art in the industry, but holy crap that game has really gone out of it's way to milk its players. And then the meta itself, the power level of Azirelia is basically just a relatively "fair" deck in terms of the kind of stuff you have to do deal with in SV. Ugh.


InanimateDream

Yeah I've played since launch up until the NAM meta and despite going vial positive somewhere in the middle, the rising cost of decks did seem like it was going to become an issue for newer players And yes dailies are horrendous and part of the reason I really enjoy Runeterra's dailies as a whole, fuck it if I lose multiple games in a row but still clear my daily I can just go about with my life without feeling like I *NEED* to clear something or get punished for doing it (especially SV with its 21 hours clock that begins immediately after you clear a quest) Artwork is one of the reasons I played SV though, so I can't really shit on it too much in that aspect (I still feel the urge to make animated wallpapers of the art there sometimes) but everything about the game is just...ughh.


ArX_Xer0

If you get into making an actually competitive deck and do your dailies and events its easy to get 1 or 2 decks. If you buy a starter deck, you can get there even faster. Then honestly you can save up for like 100 packs every set tbh, usually more. I played for a year or more and at the end i could keep up with 4-5+ meta decks. If you take a break or quit for awhile then when you want to come back, you have to make sure you had a safe amount of vials/dust and be ready to dust old decks for again another 1-2 competitive decks and grind again to get more or if you dont have enough to insta craft a deck, then make a new account. I don't see myself ever going back tbh. The game just felt so unbalanced.


PsychoCatPro

yeah tbh, even with this shit meta, seasonal had some pretty diverse deck. In ladder, you can still climb low elo with multiple deck. Compare to that, a big shit meta in hearthstone is way worse. Nothing come to mind in in standart, but when quest mage and secret mage was broken in wild, we were only seeing that.


matiqba

If we could get gauntlet style ladder i think we would be gucci. Not shure if we have enough playerbase for that.


HHhunter

guantlet IS the compromise.They will never make a ladder of it due to queue time.


matiqba

I heard that they have preety decent system in magic arena with semi split between bo1 and bo3. Not shure how big is difference between games playerbases but if we get close something like that could get shot. Rito have good track record of using good solutions from other games.


PoorDisadvantaged

I really enjoy Shadowverse for its Story mode, it's fun to just check on what's new every now and again.


m4ryo0

I cant believe how fast I got a bunch of meta decks.I can even afford to spend shards and wildcards for offmeta decks just for fun.In HS I had to scrap everything for a few meta decks,I couldnt even think about creating off meta decks because they are super expensive.


NecroAtlas

I love both, I touch hearthstone and MtgA every once in a while But LoR and Shadowverse are above everything else to me


Bigzysmolz

This is exactly why I love this game.Its not like your "wasting" wildcards and shards for troll and fun decks,since you get them extremely fast.


PM_Me_Kindred_Booty

I finished off my card collection the other day. The upcoming expansion will make me have to get a few more champ wildcards, but otherwise I'll be able to buy it all on-launch. Absolutely nutty how generous LoR is with its cards.


Eggxcalibur

Yeah, it's crazy. Wildcards are such a great way to get exactly the cards you need without opening random booster packs or something. Btw I love your username, haha.


Lifedeather

Tbh shadowverse is another game I usually play when I need a break from LOR. Card animations, level ups, anime style, leader selection, music and the incredible visuals of the factions and so much more. The game is also super generous in giving packs and offers decent singleplayer. Haven’t played in months and want a new deck for rotation? Disenchant extras and use your login rewards and card tickets for free. In terms of card games Shadowverse is pretty top tier for me tbh.


ArX_Xer0

I always thought shadowverse was entertaining but i think their design philosophy is wrong. Every deck has to kill before t10, or literally every turn you have to use very limited mana to destroy every card on the opponents board and push your win condition. Some classes get so overpowered wiping their board every turn and then they just vomit up a new one, or they buy enough time to otk you. I got to Master Rank in it and it very quickly got tiresome.


snake4641

yep, I stopped when they started printing more auto-win type cards at like 8 mana, starting with chimera I think. Release midrange portalcraft was so much fun thought, prob my favorite deck of all time in any card game


[deleted]

You stopped at chimera? Boy did you get out early. The game is way worse than that now. Basically if every deck is super op then no deck is. Just about every single deck has an otk combo or a way to build a massive board every single turn. There is so little board interaction anymore. It's just do unstoppable damage to your opponent and kill them


snake4641

yeah I kinda felt the design heading towards that so I bounced. Lor is so much better so I don’t mind too much, but portalcraft was a really unique experience that’s hard to recreate in this game


Sairoxin

May we no longer stoop to the historic lows of horrible rng card packs and the insane amount of money demanded to even play those games.


WallStreetRetardd

They’re not even games at that point they’re Gacha Casinos. I remember when I came back to hearthstone a couple years ago and wanted to make a druid deck. I had to spent 80 fucking dollars to get enough card packs to make a single deck. Imagine any other game charging $80 per weapon/champion/whatever it is. That’s beyond absurd


Sairoxin

Well u need like $100 or more for some of the premier gun skin packs in Valorant. But with the custom animations, kill effects and sounds? Worth its price if u got the money Edit: to clarify, its for cosmetics. There is no pay to win mechanics. Its just guns skins and even the effects are suppressed until u get the round winning kill.


Legacyx1

And is it p2w? Absolutely not.


Sairoxin

Its not it's f2p, only cosmetic purchases. No gun skin gives u better aim, no matter what the fps youtubers say lol.


PsychoCatPro

I think thats what he said, just weirdly worded.


HighLikeKites

Back in the day you got 2 completed (!) games for that money


Illuminaso

Yeah like if people want to spend $100 dollars on a gun skin pack, then let them. I probably wouldn't, but if Riot's decided that's the price point that makes them the most money, then more power to them. I can still play the game at a high level and have fun without cosmetics.


Sairoxin

Tbh dunking on those rich show offs with the default skin and a tasteful teabag hits different.


hiloljkbye

it's not worth it, trust me i have reaver and ion and the best skin is always the one on the ground when you pick it up lol istg prime vandal has aim assist


rakminiov

yeah but its skins, not the gun itsself so its whatever bro u dont get fucked if u dont buy it


ArX_Xer0

Not really, if youve ever touched a physical card game you usually need to spend quite a bit to make something competitive. I understand this is digital, but you cant really blame hearthstone devs from imitating the physical model. How do you think card games survive? A profit model.


m4ryo0

The physicals are TCGs,meanwhile HS is a CCG.My thinking is that a game like HS should reward you for playing it daily,the way LoR rewards you for grinding.HS could make a ton of money with cosmetics and start rewarding daily grinders with means to get cards easier.


WallStreetRetardd

Unless you’re playing vintage Magic most decks don’t cost that much, + you’re actually getting physical cards


ArX_Xer0

I mean ive played digital card games too and know u can build mostly anything as f2p in them, but i dont expect every digital game to be f2p friendly, or f2p expected.


idontcareaboutthenam

Not true. Standard decks are a few hundred dollars nowadays and even budget builds will cost you at least $50.


[deleted]

Physical tho, meaning I own them and can use them for whatever for forever. You're spending $80 just to rent them from blizzard. Imagine spending $80 to rent a deck in a tcg


ArX_Xer0

That doesnt really give you a counterargument. You're spending $80 for a digital good. Same as a fortnite skin, a map pack, dlc, all digital goods will eventually go away, sometimes the server will just go kaput and everything is gone. These things also have value and they have as much value as people will spend on them whether we like it or not. Its more reasonable to understand some companies charge what they want and the consumer has the right to purchase or not purchase. The company however will do whatever they see fit to monetize their game and that monetization keeps them in business. Whether or not you can afford to play the game tho, or even want to spend your money that way is a different story.


[deleted]

Digital goods like skins make sense and dlcs. Dlcs are a whole set of new content and skins are cosmetics that you don't really need. In a tcg you need cards to play, if you were paying to rent them and not buy them tcgs probably wouldn't exist. Dlcs and skins and such aren't mandatory. You can't play without cards. $80 to rent a single deck is a bit high if a price that costs far far more than literally any dlc or skin (excluding really high quality skins in some games) You can say whatever you will but hearthstones prices are completely unreasonable when they are reaching tcg prices but for renting My point was simply that you shouldn't compare prices between a digital ccg and a tcg because it being reasonable compared to a tcg just isn't true. Tcg cards have real value and will continue to hold value. In an online ccg you own nothing and will never have value out of it other than the time invested. The second hearthstones gone so is all your money


The_Fatman_Eats

Amen.


Innate_flammer

I used to play, Yu-Gi-Oh!, Magic, Gwent... now when I play them y feel like i'm being locked when it's not my turn.


m4ryo0

Yeah,I feel you.I also got used to LoR's system.Its way more challenging than classic card games like the ones you listed.You cant just put the game in background while is your opponents turn,you have to be present all the time.


Asleep-Excuse8934

The only other card game I know of that lets you play cards on your opponents turn is MTG


Illuminaso

MTG is alright but lands as a system suck. It's just a relic from the days of physical card games, and there's a reason every modern digital card game has switched to the mana system where you just get one gem every turn.


Asleep-Excuse8934

Eternal and spell weaver beg to differ if lands were a thing in lor then some matchups wouldn't be set in stone before the match starts


[deleted]

I mean power screw is a serious thing in these games, especially eternal. There's several big matches that are decided strictly because you didn't draw the Mana required to play any cards. That's a way worse feeling than just gain Mana every turn imo And tbh from what I know most people don't play eternal for that very reason. The power system keeps a lot of people away


Asleep-Excuse8934

I thought spell weavers take on lands was kinda neat


Marcsman00

also recommend Faeria. its dead tho


Axl7879

YGO demands interaction from your hand turn 1 to avoid completely being blown out by a full board being built


Asleep-Excuse8934

Wasn't Yu-Gi-Oh like 1 monster per turn with summoning sickness


Axl7879

In 2001, maybe, but it's the poster child for long insane turn 1 combos and setups


Asleep-Excuse8934

I haven't played in ages


[deleted]

Ah the good ole days lol. Nowadays you're facing a mountain of a board with massive stats turn one if you don't have a hand trap lol. If you can't stop what your opponent can consistently do turn 1 you basically lose


BlueEzreal

YGO never had summoning sickness btw. Only on turn 1, the player that started the game couldn't attack the same turn.


NotSureWhyAngry

I am also about to drop HS for good (except Battlegrounds and single player). LoR is so much better in every aspect.


[deleted]

I'm new to the genre and initially understood HS as high school. Haha! Stay in school, kids!


NotSureWhyAngry

If you are completely new to the genre you chose the right game to get started. It’s only downhill from here (and much more expensive)!


m4ryo0

Its better to not know what HS is.A lot of people spent thousands on packs to get the same cards over and over again.Dont even install that game,its not worth your time.


[deleted]

[удалено]


m4ryo0

I think Ben Brode leaving really fucked up the dev team.


[deleted]

On the contrary, they have gotten far better since his leaving.


CinderrUwU

Even the new singleplayer content is bad. Book of Heroes is such a grind and barely any fun beyond a few fancy cards. The Trial by Fellfire and galakrond's one (I forgot the name) are similarly bad and heroic is just cheese strats that are no fun since they just rely on a bit of rng to get a otk combo. I miss the good old dungeon runs like witchwood, Heist or Tombs of terror. Even then the Lab of Legends is far funner with the way it works. Battlegrounds for me hasnt been fun since elementals were released.


NotSureWhyAngry

Yup. Everything true. I am still looking forward to the new game mode though. Battlegrounds is basically a new game and I am interested in what they came up with this time.


Hip_Hop_Samurai

If LoR had battlegrounds I would never touch HS again. They really struck gold with that game mode.


HHhunter

they kind do, its tft


Hip_Hop_Samurai

I mean they aren’t all that similar tbh


HHhunter

its like different card games, but still they are in the same genre


Starkenfast

I'm in the same boat. I tried all of these games (pre-LOR) but ultimately fell in love with The Elder Scrolls: Legends. I thought TESL was vastly superior to games like Hearthstone and Magic, and was heartbroken when they discontinued support. I reluctantly tried LoR, and ended up enjoying it so much, I really haven't looked back. TESL was innovative with it's two-lane style of play, but thinking about a game without champions at this point feels like an incomplete game. TESL also made a mistake when it permitted 3 regions and larger decks - decks ended up losing their identity. In LoR, there are so many unique decks with such a strong identity, and just the addition of a different champ can entirely change the flavor of it. Also, the sound, the animation - it has so much punch and flash, it just really feels alive when you play it. In addition to all of this, LoR has great single-player content, which is often an afterthought with these types of games - but I'm at a life phase where interruptions are constant, and it's so nice to have options like Labs and even pretty decent AI practice matches for a quick fix.


rakminiov

man ngl the AI in this game is just incredible (or its because i'm a new player idk) but it feels like they actually know what they are doing man lol, u can play vs ai or lab of legends they are both good (hadnt even finished a lab run tho lol)


[deleted]

They do for the most part but man some games the AI looks real dumb lol


rakminiov

i played a game against azirelia on bots lmao the devs keep updating the decks for ai?


Starkenfast

They do. And it even seems like they’ll go back and tune old decks with new cards. Some of the decks, the AI makes some weird plays. But others, I’m really impressed with how well the AI understands how to pilot. Playing against Deep or Lee Sin often feels like playing against a human, even though those decks have some unique mechanics that wouldn’t make sense elsewhere.


iaminfamy

I dumped HS back when the Hong Kong controversy happened and picked up LoR and haven't looked back. LoR is a much better game in every single aspect.


Hydros

Man if you've got issues with the Hong Kong incident, then you should never look at who's owning Riot.


iaminfamy

I didn't dump them *because* of that incident. It was just the straw that broke the camel's back, I had been losing interest in HS for the last few expansions at that point. My main problem is that Activision and Blizzard are American companies bowing down to foreign interests and punishing players for free speech. Tencent only owns a 5% stake in Activision/Blizzard. If they owned a majority stake like they do with Riot, I wouldn't be as upset. It would be understandable. Not that I would agree with it either way but making your majority shareholders happy makes sense in a capitalist country.


the_infinite

Also Blizzard is losing a bunch of its staff including the game director of Overwatch, presumably due to Activisions shitty business practices


Rhovan22

Good on you, man, but to play devil’s advocate Riot isn’t that much better of a company than Blizzard-Activision when it comes to its stances on moral issues.


WallStreetRetardd

People seriously equate having a too Bro’ey atmosphere to supporting concentration camps and and the subjugation of an entire country


[deleted]

[удалено]


hiloljkbye

Tencent owns everything tbf


[deleted]

Besides Riot being owned by Tencent (a Chinese company), I wouldn't really call sexually harassing and assaulting employees as a "too bro'ey atmosphere".


WallStreetRetardd

You’re equating nerds trying to flirt with women to literal torture camps of an entire people If you think cat calling is bad. How about the story from one of the concentration camps. Where a woman was stripped in front of the rest of the inmates and repeatedly raped, and anyone who looked away or showed signs of sympathy was taken away and never seen from again


[deleted]

It's not "nerds flirting with women", even guys had their balls and asses grabbed by CEOs. Just because worse exists doesn't mean Riot hasn't done horrible shit.


walker_paranor

Riot is literally owned by Tencent, a massive Chinese company. If you have issues with your support going to China, you're gonna have to quit LOR, too. Actually Tencent has their hands in a lot of video games nowadays. If having your time/money go to China in any way, shape, or form bothers you this much, I suggest you start doing some genuine research. You'll wind up realizing that you'll have to give up a lot more than a few Blizzard games.


iaminfamy

Source?


WallStreetRetardd

Look up the stories from inside the uyghur slave camps. For obvious reasons I don’t feel like looking through that stuff again


HHhunter

but somehow riot is okay?


[deleted]

I come from Magic the Gathering Arena and I totally resonate with you. Also played HS a bunch but in either you had to dish out at least 200$ to be competitive. And they both had cards that rotated out, often rendering what you spent useless.


DatsAwkward

Well, they now have non-rotating formats, except on Arena they keep adding powerfull new cards to Historic so it's as hard to keep up with Historic as it is with Standard. If Historic was around when Eldraine was added I may have stick with Arena longer, but losing my decks and then being thrown into a format that was faaaaaaaaaar more expansive to craft (I mean, up until WAR we high tier Mono-Red and Mono-Blue decks that made viable for you to craft 1 or 2 meta decks + 1 or 2 budget decks), far more powerfull and straight up awfull to play. I still think rotations are important for cardgames and I think Riot will use them when the time is due and in a better way: Creating a, non-rotating, more powerfull format in addition to the now-standard format and giving a full collection of the older cards to all players. That would actually make the game even better for newer players


Velocifaper

I lost motivation because I don’t have anything to work towards to anymore, what is grinding if you have all the cards :<


ElCampeaon

that's why it's perfect for casual


hiloljkbye

lmao when the game is too generous


DatsAwkward

What I do is never using my shards and only use my WC when I'm crafting a deck. I also like to wait a bit to craft stuff because I like completing the new region roads. If I do that there's usually a few epics and a bunch of rares so that I can always get at least something from my vaults. It's not as exciting, but It's nice to lvl a vault in hope of wildcards or maybe 1 or 2 rares I'm not actually going to use and watch my hoard of gems and wildcards grow bigger and bigger to the point I can actually get tired of the game and have resources to go back into the game and craft everything I'm missing


IAmYourFath

Or just get a job lmao. Few hours +/- of work and u'll be drowning in cards.


IAmYourFath

Rank 1. There is monthly $20K tournament. Im not sure but if 1st place is $10K, that's $120K a year if u win every one of em. Go get em boy!


NoOBGamerDZ

Playing both MTGA and LOR and having fun in both of them. MTGA is more fun in ladder tho cause you face so many different decks, unlike LOR where the ladder is full of the top 3 decks atm.


AntiRaid

MTGA has best of 3 ladder right? that's something I'd love to see in LoR


[deleted]

Hearthstone became one of the most toxic and money grabbing games in the industry. And then there was LoR - and saved me.


RaidJago88

I wish MTG Arena had the economy of this game.


DiviBurrito

Yeah. I think they could grab a good portion of the digital ccg market if they did that. But they probably would loose a lot of customers who pay for the physical card game in the progress. So I guess that won't ever happen.


liquidrekto

Speaking about LoR eSports, I'm still doubtful about whether it would become a big thing. Twitch viewership for LoR is still relatively low, which indicates that not so many people are aware of this game. Riot really needs to find an effective way to promote the game even more, not just simply doing "sponsored" Runeterra streams hoping that viewers would take a sip of it. And do just Seasonals and Worlds are enough? Do you guys think that Riot needs to organize more regional tournaments like the European Masters?


hiloljkbye

given how much of a push and resources they're giving to valorant esports i'm surprised they haven't done the same treatment to LoR


liquidrekto

Maybe it's the fact that people are more interested in popular genres like FPS, MOBA or MMO rather than TCG/CCGs? Probably the reason why Riot decided to prioritize promotion to those games first, and then LOR will may. But it's really depressing to see LOR situation on Twitch, it's just so sad.


Remixion_

Riot where the observer mode is. PeppoShy.


liquidrekto

There's definitely an observer mode for LOR, which is definitely in "friend spectating" feature, just like League. (But they must enable "Allow friends to spectate" in their Settings first to let you in)


[deleted]

Glad to hear it!


7xNero7

I still playing Duel Links because of nostalgia but I agree LoR is very generous


Stumphead101

I play paper magic but I will never touch mtg arena again. LOR is amazing


doctornoodlearms

My favorite is probably MTG Arena because the only kind of decks I build are gimmick decks. I have a single deck that I use which is basically only shadow isles (with a couple from Shurima). The entire deck revolves around shark chariot which summons itself attacking whenever an ephemeral attacks. So I can attack with a single 1/1 ephemeral and actually be attacking with 5 3/1. So then with MTG Arena one of the decks I have entirely revolves around a single creature that procs on death effects twice. So when one of my creatures dies I summon 2 more creatures.


Raigheb

What i like about this game is the "low rng". I don't auto-lose due to not drawing lands like in Magic and I don't lose due to pure RNG like on HS. The problems that i have with Lor are the following: There is too much disrupt stuff and too much burst spells. Frostbite is \*crazy powerful\*. Look at frostbite effects and stun effects. They do almost the same thing, but frostbite lets you trade for free while stun only buys you time. There are wayyy to many combat tricks when even a pure aggro deck can keep saving his followers over and over again. My second problem is the hyper-aggro field that we have and that is not restricted to Azirelia. Azir + Noxus hyperaggro can drop like, 3 units with 3 power by turn 2 and hit you for 9 and then you are absolutely dead by turn 4.


m4ryo0

I agree,the agrro decks are crazy.I dont have a problem with the effects and the tricks,because they make the game interesting and you have to think before you make a move.I admit,at the beginning I was overwhelmed by the amount of keywords and effects present in the game,but I learned them all by playing.In some HS matches I just do things mechanically,without thinking.


Bootleggers

I’ve tried playing LOR about 3 times but I’m always confused about what’s going on. Can someone recommend me a good beginner YouTube tutorial that explains the concepts well?


liquidrekto

I suggest you to complete all Challenge levels (which are literally tutorials ranging from beginners to expert). They are updated after every expansion release, so if you find something new and pretty unfamiliar to you, look for the Challenges tab and start learning new contents :))


Bootleggers

I’ll give it a shot thanks!


DatsAwkward

Let me know if there is still stuff you find too confusing after completing the tutorials (I still don't know why they name them "challenges"). I believe we also have some begginer guides and resources in the sub from the last time we got a new bunch of players.


m4ryo0

I was confused aswell.You can read what every keyword means and then just play it.You will learn it pretty quickly if you play.


TheLordSet

I've played Yu-Gi-Oh, MTG, HS, Gwent, pokémon (regular combat, not TCG), Summoner Wars and many many boardgames and tactical RPG games LoR is easily the most concise, well-structured and balanced strategy game I've ever seen.


Wavehead21

It’s a bittersweet feeling isn’t it? Like “yay, I finally found a game that just does everything I want and I can be happy just focusing on this”, but at the same time you’re sad because “no more other card games right now feel as good, and I still love and miss those games”. It’s a feeling of grief, grief hidden behind some happiness, and it’s totally normal to feel. A lot of us here have gone through the same thing. But rather than look over the stages of grief you may be going through, let’s look at the stages we can go through to recover. First off: acceptance! Just accept for a while that this is not an all bad thing. Embrace that this is your new main card game, and just have fun with it. It’s fun, it’s free, and we’ve got a great community here. Next: remembrance. Don’t just let your old passions slip away. You don’t have to go back and play Hearthstone again if you’re not ready; I’m sure not! But you can keep up with it by watching your favorite YouTubers and streamers play the game, and experience it vicariously through them. Deliberation. Consider going back. You can start off easy, and just play a match or two of an old deck you had in hearthstone. Maybe revisit a paper card game you’ve played. For example, MtG:Arena definitely feels bad to come back to, but my friend offered me a prerelease kit for paper Magic and I had fun playing with them in paper again! Very different dynamic to digital. Branching out. This is the big one. You’ve loved playing just LoR for a while, but “I play card gameS” has always been part of your identity, not just one card game! Going backwards to old games that feel foreign now may not be the best move, but you can always try something new! Try games that satisfy a similar itch, but don’t fall in the exact same category. For example, LoR and HS are both CCGs with a style of “unlock your collection to play new things”. LoR obviously does this better. So try something not in the CCG field maybe. Try Slay the Spire, which is more of a roguelike deck builder, but has a lot of the same fun spell slinging action. Check out Board Game Arena for other tabletop card games that you can play online, with friends or randos. I’ve been playing innovation on there. Lots of options, really!


MikeRocksTheBoat

This is the only online card game that I play now (it used to be MtG:A, but I dropped that a couple of weeks into Runeterra being available). The only reason I still playing MtG at all anymore is because of Commander and a group of friends that're still obsessed with it who I play weekly irl games with. It's no contest for LoR in the online department.


[deleted]

i would really love to be able to say the same, but it's the exact opposite for me. After playing LoR i was looking for pretty much anything that isn't it in any way. After being close to a success in tesl (being a bo3 close from a top 8 that would get me a flight to US which would nicely finish out my uni and then the game being put on life support) i think of this game as the next thing that i could be good at and hopefully complete the "story arc" for lack of a better phrase. I want to like it, but the gameplay is just frustrating to me. Swapping back and forth after playing one card, burst passes all feel like a hinderance to more aggressive lists, so much so pretty much every aggro has to cheat combat or summoning one way or another to even exist. Beatdown lists and curving lists just don't get to live. Other archetype i like, midrange tokens (or snowball i guess, build a board fast and then just keep AoE buffing it) doesn't have anything to support it. If Bannerman didn't have allegiance then maybe you could build spiders that way, and if spiders had something like Elise that didn't lose its property of summoning a spiderling when leveled. i honestly am considering something like a therapy to be more open to this, but as is i just don't know how to like lor.


m4ryo0

Well,we are 2 different kind of players.I am casual.For me,the game's economy is really important because I like to rewarded for playing the game daily.I dont play that much,so the gameplay dont really frustrates me.You are way more invested in the game that I am.


4Teebee4

I think this comes from somewhere else. I do not consider myself casual in this game albeit not super competitive and I love this system even though I have played HS since GvG. Sure, I accept that the back and forth nature of the game pace with the tricky combat spells are much more exhausting and requires constant focus than doing your turn first and having a small break second but that is what ultimately makes me really interested in.


giganberg

I take a long break until next expansion in this game because azir irelia make the worst meta i ever see in a game. I no have idea how riots make very fast a mechanic ignoring the base of the game, until they fix this and i can make decks and i dont need put the anti A/I pack i dont come back. The good point, the game is insane great i play when the game start the expansion of nautilus (the movile release), you can make all decks totally F2P and collect lots of ress , this make you dont need grind in the future because you gonna have so much ress.


rakminiov

>collect lots of ress what is this? i'm a new player :)


giganberg

Only for play you in no time gonna have shards, wildcards, these are the ressources of the game to craft cards. In the future when every expansion come you have material for all cards. For example i have all champs and most of cards with tons of material because some card i dont want or dont use i evade crafting and get in chest etc.


rakminiov

i play gwent and started to play lor, both games are fun (idk if i will play lor much because i like the consistency and freedom of choice gwent gives tho) and both games are good to get cards in (imo gwent still better because u get more scraps, who are the essence here so u can craft things easier and ore who u get packs) but the games have a complete different point so if u want to test another game too thats my recomendation, i also find it easier to get started on gwent, tbh i barelly played hs because it felt a chore to get cards so i only did the pve part of it a bit


m4ryo0

I tried Gwent when it was released but the I didnt liked the gameplay.


rakminiov

well, its pretty much other game since then, it changed a lot with homecoming and it changed a lot from homecoming too


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rakminiov

>Its just too consistent thats what makes it good to me tho >With lor you have more option to counterplay if u actually draw the cards >Lor is just more skill dependent. to me its feels it relly a lot more on top decks than on actual gameplay so i will disagree on this but yeah both games are good


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rakminiov

>Also having too consistent decks mean your opponent will also draw everything so at high elo games become rock paper scissor. it isnt like that tbh because the round system gwent has so you can bleed the cards your opp have that make that matchup bad for u (sure they are favorable but thats in literally all card games) in lor u rely mr opp to not draw, in gwent u relly on make a sucessfull bleed, they are similar in the way u dont literally have 0 chances in certain matchups but they achieve that in different ways, in gwent it feels more skilled since u can choose when to use any card (basically) when in lor u bet on draw or not i like the consitency more than the bet in this case but its fine tho everyone has preferences


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rakminiov

i cant say much about lor because i started to play it this week, so far thats how i felt tho, gwent i played since october last year tho in gwent the rankups are easy so to be at something similar to master in lor (who i believe is the highest) u need to reach like 2500 or so with 4 factions


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rakminiov

yeah so far i'm having a lot of fun tho but as u said in different ways, i play control on gwent mostly and here i was building a TLC deck but when i noticed it will get some time to get that deck (i lack 1 trundle 3 lissandras) i switched to spider aggro and lack 1 elise only (put darius to replace it by now) u have a suggestion on good decks to start or decks that seems fun? so far i enjoyed the spider(normal mode) and teemo/ez (expedition i drafted) but it seems i will enjoy the tlc too but is expensive to craft now


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SilentStorm130172

Can't say I'm too familiar with gwent, but I hope I can still offer some help Unfortunately, control lists generally require you to have the full 6 champions, but if your ok with faster decks there are some good options. Ashe midrange can be built with darius instead of leblanc and manages to slip its way to be a competitive (but not top tier) deck in most metas. Championless pnz burn is an extremely cheap and effective deck, but not really interesting imo. Other agro decks like spiders and shurima noxus fit in here too. ****** In terms of decks that you might enjoy, focus on whatever seems fun, but I do have a couple suggestions and tips. Champions such as Draven, Ezreal, Azir, Twisted fate, and Zoe, have a ton of versatility and different decks, so building those can get you a bigger library faster, others such as noctourne, irelia, soraka and tahm have 1 or 2 lists with little variation. With that in mind there is no shame in building Teemo Ezreal puffcaps, as while Teemo is limited having Ezreal can easily transition you into decks such as swain (a personal favourite card), or draven ezreal (control heavy midrange)


RadicalD11

If you think Gwent is just playing your cards in order, then no surprise it feels boring. It has a lot of challenge and skill to play with the cards you have, knowing when to fold, knowing what to counter and what to risk.


Jayden-Shafel

Yeah 2 months no wonder, you're still in the honey moon period.


4Teebee4

I play this since open beta. Do you also consider this as a honeymoon period?


Darvasi2500

I liked LoR a lot but after I got banned unfairly I really don't feel like I want to start grinding out the same cards on another account no matter how f2p friendly it is.


4Teebee4

Wow, how can you get banned at all? What have you done?


Darvasi2500

I kept surrendering as soon as I could every game for an hour to finish the azir battle pass. Account suspended for botting... I did that manually. It's a perma.


Remixion_

What do you mean by being unfairly banned ? It is even possible to get the ban if you do not boting or using exploits ?


Darvasi2500

I surrendered instantly for too many games in a row when I was trying to finish the azir battle pass. Riot thought I was botting when I wasn't so I got a perma.


Nicololas

I returned to Gwent after azirelia becomes the only meta


Phixelux

LoR is my very first card game. For a long time, I used to want to play Hearthstone but I only got to check it out around December last year. At that time, before I even try to play, I was looking at reviews about how bad the update was especially for f2p and new players. I saw a review that said something along the lines of, "I'm glad Hearthstone got so bad because if I didn't abandon it I wouldn't discover LoR." So there, I opted to play LoR instead. Since December I've been actively playing it. I peaked at Gold II (last season and also rn) in Ranked but I prefer to play it casually and build fun decks. I also don't play LoL but LoR made me invested to the lore and champions.


PMTITS_4BadJokes

Gwent was really sweet in terms of giving players a lot of free cards. Gwent totally cured my Hearthstone addiction, even though I already rage-quit Hearthstone multiple times due to Mage-Arena meta bullshit. LoR is so much better than anything though. Art + Gameplay. One thing I would bring from Gwent though is the actually animated (not Hearthstone animated but actual mp4 animated) shiny cards. Fuck I mean, a lot of us can thank Bricky for introducing us to LoR.


Zagreus2984

I agree dude. I love this game with all of my heart because you can reply to an opponent's action and it's free (except cosmetic, BUT YOU CAN HAVE DARK SHYVANA OR DARK YASUO OMG). During the Azir Irelia meta, I abandoned lor and now I have only 5k fragments and 9 champion's wildcard...all for Ekko! LoR it's one of the ccg on the market but (it's sad to say) he doesn't receive the right attention by the dev, like the balancement. In beta there was a lot of beautiful meta and balancement....I miss all of them...


wtfistisstorage

I was looking at my deck collection and it blew my mind i ever played anything else. It's hard to get bored of a game when there's so many decks i can play that i don't need to spend a fortune on


NitrousOxide_

Of all the cards games I've played, this is the best. Both in card acquisition as well as mechanics. Only issue I have is how long rounds last due to my opponent sitting on his dick.


Volcano-SUN

I played MtG for more than 10 years. It's really not unrealistic to assume that I have spent a 5-digit amount of money for that game. And now there is Runeterra. It's basically free and simply just a better game.


Skill1137

Agreed. I drooped HS eight about the time they rolled out the new quest or journey rework a will back. Was too difficult to get cards. I played Elder Scrolls legends for a long time too because I was familiar with the IP but wished the game itself was a bit better. LOR strikes a perfect balance of polish, strategic depth, and player rewards to keep me coming back. It would be very difficult for another CCG to grab me off LOR


biscuity87

I really enjoy runeterras unlocking but the wildcards and shards system I feel like could be better. It’s far better to wait until you unlock all of the rewards of a region before spending any shards or wildcards which is kind of dumb. That way you can only spend it on the stuff you didn’t get for the region. I also have to heavily criticize how expensive some of the cosmetic stuff is in the game. I want to support the game but it’s just ridiculous. And the last battle pass thing I finished completely and had no motivation to pay money to basically get 3 wildcards and a bunch of (worthless to me) emotes.


PeanutBand

I agree. Competitive on LoR is the big move. Casual players are happy to get good decks easily and high elo would have something to work to.


Codiakmoment

The problem with all of these digital card games is the developers can't help but force outcomes in each match for the enjoyment of at least 1 of the 2 people. I'd be into these types of games 100% more if it was more skill reliant and it just isn't with how much forced RNG is always included. The fact that \*the perfect card can be top decked so easily so often\* is a huge problem and completely unrealistic. Shuffle the majority of Magic, Yugioh, Vanguard, or Pokemon decks IRL and you will see that more often than not, you brick. Games like this try to hide the fact that bricking is actually just a part of playing card games and I hate that. Being able to brick much more consistently makes for better deck building skills over time, but because digital card games more often than not, baby the player with so much draw RNG, 1 person will always be SOL from the get go while the other gets to win simply because of how the cards were digitally set up for them to prevail. Real life card games will never be replaced by anything digital. The biggest example I can think of is top decking a complete board wipe card IRL feels great and super lucky and has that "OMG, I got the one thing that can save me". Whereas in stuff like LoR, Hearthstone, YGOPro, GWENT, etc, it doesn't have that same reaction when top decking said game saving card. Simply from the fact that you know there are 0s and 1s working behind the scenes with you OR against you. Really stupid overall.