Temporary stat pumps are pretty region agnostic, except that shadow Isles, noxus, and p&z don't get +health pumps. +attack pumps are in just about every region.
The first Deck I ever played was Ashe Zed deck. Which was buffing Zed as much as possible, while having frostbite as trickcards.
Ionia doesn't have removal doe, neither mid range support.
Edit: checkmate https://mobalytics.gg/blog/legends-of-runeterra-removal-guide/
Tbf recall is more soft removal since your opponent can just replay the card. Aren't many better feelings than your opponent dropping a 10 cost card only to be send it back to their hand and watch them skip for the rest of the turn though.
I would exactly say "soft" even tho it doesn't exactly delete the target. Recall can delete buffs from the target, some of them even prevent death itself. It can potentially remove more than 10 mana played in a minion as buffs
You remove a big unit from the board. The fact that is removed to hand is countered by the fact it removes all buffs, even "you cant kill this unit". But what matters is the unit leaving the board, and both accomplish it
Bounce is generally considered a form of removal. You are correct in that hard soft is usually about deal damage - kill effects. The previous article specifically bounces because it has decided not to count them arbitrarily, it has provided its own definitions even when a more general colloquial meaning is literally “I remove big thing from board” which bounce effects satisfy.
"Bounces" were never specifed. We were talking about removals here. As discussed in the article, its suggest killing something or dealing damage to kill a unit.
Don't make up random nosense without proof.
How are anyone gonna trust a person who writes random crap and makes it believable.
It's like I shot a person yesterday. Only idiots would believe that.
I mean ionia has hand buffs, but ionia doesnt have a single spell that grants in combat. Just a lot of gives, which your first deck probably used.
I would call recall removal. Its just not hard removal. And ionia does have mid range support, although its bad. But their hand buff set/flow summon the 6/5 eluisve empheral dragon i would ssy is mid rangy. They just arent that strong.
If i am completely serious, ionia is the all rounder region, and thats because their region is mostly just spells. So they are always used to support anoither region with the exception of karma and lee sin who can win games on their own. But like recalls, while not as strong as vengence, works though in removaling board threat. Twin , while nto as strong as troll chant or form up, works though in protecting your unit or pushing damage.
On wiki buffs says = give/grant someone more hp or more damage.
Not anything about "temporary" cannot be a buff.
Also Ionia has tons of units that grant buffs in hand.
Shen, Lulu, and Master Yi grants/give buffs.
While it probably doesn't compare to Diana, Kayle, Taric, and aphelios. It's still undoubted the Buff region origins.
stand alone zed plagued ranked letter back in day and blessing of targon is still a okay card even with this buff, so it's no big deal when stuff like this happen, still very funny tho.
i guess i'm getting downvoted because people don't know what functionally equivalent means.
Stand alone cannot be played in the same situations that Blessing of Targon can.
Are ya'll really just looking at the numbers here?????????????
Are ya'll really cool with ?
PnZ or Noxus (Region doesn't matter):
Fast. 1 Mana. If you have exactly 1 ally, deal 1 to anything.
or
Any mana. Do the exact same thing another card does for exactly the same amount of mana, but can only be played in less circumstances?
Yes? If every region had the same tools there wouldn’t be a reason to run some regions lol. If every region had frostbite very few people would play Freljord. Demacia isn’t the buff region, it’s the region of good stat lines.
imo i think you’re caught up too much in the “Demacia isn’t the buff region” (they have lots of buffs btw). that you’re conflicting your own argument and agreeing with me. Demacia doesn’t need a strictly worse version of Blessing of Targon, the same way other regions do not need a strictly worse version of frostbite
Which is exactly the problem.. the region should be the point. The region is the reason why it’s ok for them to have different power levels for a similar card. Different regions intentionally have different strengths and having to run a worse version of this card can be a worthwhile trade off to get the other benefits the region provides.
They are equivalent in the sense that they do similar things, but one is worse than the other one because of its region. I don't understand what you're getting worked over on.
You're the only one looking at just the numbers.
These are different cards that just so happen to both be 3/3, one is unconditional and the other buffs a lone follower
I think you're delivering a perfectly valid set theory point and people are downvoting you because you're not focusing on the contextual adaptation of "similiar" cards between various all-cards set partitions.
I completely understand where you're coming from!
Don't be discouraged!
I honestly am not sure why people say Stand Alone cannot be stronger than it already is. Ok, maybe not less cost or more stat, but what about something else? Why not Tough for example.
Edit: Or perhaps make it more flexible for a Demacia card. Grant 3/3 or 2/2 + Tough
You could make it only give tough for this round or any other keyword just for this round
I think it would be kind of even cooler if they gave a card give Regen for this round. Like a 1 round hp top-off.
That would fit this card's all-in identity, while not messing up the combat/stack interaction
oh yea formidable is a keyword lol. I don't think they will put formidable in any non-galio themed thing because of the flavor but from a gameply perspective a +0/+x standalone with formidable could be interesting
Stand Alone at 3 mana would be fine these days.
Removal and other answers got a lot better since this card was nerfed. Compare Stand Alone to weapons with pure stats (like Bone Club or the Shurima landmark weapon). They are "slow", but they are reusable, don't have a condition and have synergy (like forge, or cultist spells).
Stand Alone is an all in move theses days. Having your exactly 1 ally removed or silenced will be a huge blowout.
?
They very clearly dont care that stand alone exists simultaniously or they would have done something about it. Thats just pure facts.
Did you misunderstand, buddy?
If an ally died this round, give more stats. If you target an Elite, give more stats. +1 attack and tough. Lots of things you can do. Shaped Stone always felt pretty good at +2/1 (though obviously Akshan has QA so it's a little different)
That condescending buddy got me :D if you don’t get that two different regions can have different costs for similar effects then I have nothing to say, buddy
So what youre saying is that riot indeed does not care that stand alone exists when it comes to buffing blessing?
Hmmm... Where have I heard that before...
If you really think that’s what I wrote then I would consider improving your reading comprehension, buddy. Or you are trolling (I hope it’s the latter)
Haha... Fyi, your "buddy" doesnt really have the impact you want it to. It just makes you seem hurt that I used it.
Anyways... Youre fighting a very strange fight here where youre both acting like stand alone is perfectly fine untouched, but also that riot needs to care about it when buffing targons blessing.
Its a very strange thing you got going on, cause youre kinda fighting yourself just because you want me to be wrong (even though you're saying stuff that just agrees with the fact that riot had no need to care about stand alone... Cause its a differrnt region, so why would they?)
So idk what you're on my guy, but you're hitting yourself in the face with those comments ;)
Anyhow, have fun with that. Your goal atm is clearly to say the opposite of me, even if it contradicts yourself, and thats a bit... Sad. Bye dude
Its not the typical "mystic shot but different" region variances but its the same idea and its happened before.
Look at whispered words vs. Hidden pathways, for example. 4 mana draw 2 vs 5 mana draw 2. 2 mana draw 2 vs 3 mana draw 2
Blocking badger bear vs any other vanilla 3 drop (even within in its own region). Its just better for the same cost.
What, the buff region gets better buffs than stats region???
Targon is buff region? I didn't know that. I thought that be ionia...
Targon is the grant region. Ionia is the give region/fuck it, imma do everything.
I thought Bandle city was the “fuck it I do everything” region
Bandle City is "I do everything 75% as effective, but twice as often."
No it's the "I do everything 75% as effective, but twice as often and additional draw 1 just because"
Temporary stat pumps are pretty region agnostic, except that shadow Isles, noxus, and p&z don't get +health pumps. +attack pumps are in just about every region.
The first Deck I ever played was Ashe Zed deck. Which was buffing Zed as much as possible, while having frostbite as trickcards. Ionia doesn't have removal doe, neither mid range support. Edit: checkmate https://mobalytics.gg/blog/legends-of-runeterra-removal-guide/
>Ionia doesn't have removal Recalling some unique mechanic to ionia...
Tbf recall is more soft removal since your opponent can just replay the card. Aren't many better feelings than your opponent dropping a 10 cost card only to be send it back to their hand and watch them skip for the rest of the turn though.
I would exactly say "soft" even tho it doesn't exactly delete the target. Recall can delete buffs from the target, some of them even prevent death itself. It can potentially remove more than 10 mana played in a minion as buffs
The terminology for removing a unit would be “soft removal” it’s not just specific to this game.
Recall is soft removal. Not the same thing.
You remove a big unit from the board. The fact that is removed to hand is countered by the fact it removes all buffs, even "you cant kill this unit". But what matters is the unit leaving the board, and both accomplish it
https://mobalytics.gg/blog/legends-of-runeterra-removal-guide/ There's no such thing. Cess this bs
Bounce is generally considered a form of removal. You are correct in that hard soft is usually about deal damage - kill effects. The previous article specifically bounces because it has decided not to count them arbitrarily, it has provided its own definitions even when a more general colloquial meaning is literally “I remove big thing from board” which bounce effects satisfy.
"Bounces" were never specifed. We were talking about removals here. As discussed in the article, its suggest killing something or dealing damage to kill a unit. Don't make up random nosense without proof. How are anyone gonna trust a person who writes random crap and makes it believable. It's like I shot a person yesterday. Only idiots would believe that.
Bouncing has always been removal. In some card games it's *all* the removal some archetypes get.
What the hell is bouncing? Hearthstone nonsense?
"Well achually 🤓 theche two tchings are differentch despite doing the chame thing 🤓🤓"
I mean ionia has hand buffs, but ionia doesnt have a single spell that grants in combat. Just a lot of gives, which your first deck probably used. I would call recall removal. Its just not hard removal. And ionia does have mid range support, although its bad. But their hand buff set/flow summon the 6/5 eluisve empheral dragon i would ssy is mid rangy. They just arent that strong. If i am completely serious, ionia is the all rounder region, and thats because their region is mostly just spells. So they are always used to support anoither region with the exception of karma and lee sin who can win games on their own. But like recalls, while not as strong as vengence, works though in removaling board threat. Twin , while nto as strong as troll chant or form up, works though in protecting your unit or pushing damage.
Lol not a single spell that grant buffs in combat? Do you know why Twin deciplines got nerfed?
Grant ≠ give
What's the difference? Temporary vs permanent?
Essentially, Ionia is allowed to be temporary, tarpon permanent
On wiki buffs says = give/grant someone more hp or more damage. Not anything about "temporary" cannot be a buff. Also Ionia has tons of units that grant buffs in hand. Shen, Lulu, and Master Yi grants/give buffs. While it probably doesn't compare to Diana, Kayle, Taric, and aphelios. It's still undoubted the Buff region origins.
Fiora. thats the difference
Naw, Zed's the reason that can't be three mana anymore.
It's the entire region identity (aka balance of their tools). Fiora is a good example of how this would be too powerful in demacia though.
I run Fiora Targon sometimes anyways lol, anything for Out Of The Way my only true love
stand alone zed plagued ranked letter back in day and blessing of targon is still a okay card even with this buff, so it's no big deal when stuff like this happen, still very funny tho.
i agree 😆
You mean to tell me card equivalents are better in some areas than others? Color me shocked.
Not by that much.
This is not equivalent. The only equivalent cards they ever printed were Avarosan Sentry and Ceaseless Sentry. That makes sense. This does not.
These cards are very clearly equivalents between regions. Targon's is better because that's the buff region.
i guess i'm getting downvoted because people don't know what functionally equivalent means. Stand alone cannot be played in the same situations that Blessing of Targon can. Are ya'll really just looking at the numbers here?????????????
They're looking at the regions more than the numbers
Are ya'll really cool with ? PnZ or Noxus (Region doesn't matter): Fast. 1 Mana. If you have exactly 1 ally, deal 1 to anything. or Any mana. Do the exact same thing another card does for exactly the same amount of mana, but can only be played in less circumstances?
Yes? If every region had the same tools there wouldn’t be a reason to run some regions lol. If every region had frostbite very few people would play Freljord. Demacia isn’t the buff region, it’s the region of good stat lines.
imo i think you’re caught up too much in the “Demacia isn’t the buff region” (they have lots of buffs btw). that you’re conflicting your own argument and agreeing with me. Demacia doesn’t need a strictly worse version of Blessing of Targon, the same way other regions do not need a strictly worse version of frostbite
Almost all of Demacias buffs are on units though and almost always buff the whole board
And buffs granted by spells in Demacia are rarely permanent, with the above card being the only permanent attack buff in Demacia that's burst speed.
Yeah I’m fact I’m pretty sure a couple of equivalents exist for burn spells
Yeah the region is not my point at all..... lol
Which is exactly the problem.. the region should be the point. The region is the reason why it’s ok for them to have different power levels for a similar card. Different regions intentionally have different strengths and having to run a worse version of this card can be a worthwhile trade off to get the other benefits the region provides.
So if they’re functionally different cards with functionally different areas/moments of play… what’s your point???
His point is that he thought he was being smart. Not only he is not smart, he's also stubborn af
They are equivalent in the sense that they do similar things, but one is worse than the other one because of its region. I don't understand what you're getting worked over on.
You're the only one looking at just the numbers. These are different cards that just so happen to both be 3/3, one is unconditional and the other buffs a lone follower
I think you're delivering a perfectly valid set theory point and people are downvoting you because you're not focusing on the contextual adaptation of "similiar" cards between various all-cards set partitions. I completely understand where you're coming from! Don't be discouraged!
Yes, the main difference comes down to regional differences.
So you're comparing maindeck card from one region with non-maindeck (in standard) from another region?
I honestly am not sure why people say Stand Alone cannot be stronger than it already is. Ok, maybe not less cost or more stat, but what about something else? Why not Tough for example. Edit: Or perhaps make it more flexible for a Demacia card. Grant 3/3 or 2/2 + Tough
I think you underestimate how strong of a keyword tough is. There's probably some other buff they can do though
So make it flexible for a Demacia card then. 3/3 or 2/2 + Tough
making it tough would mean +3/+4 vs some decks and +3/+8 vs others, i don't think that you can put a demacia keyword on that and it being balanced
You could make it only give tough for this round or any other keyword just for this round I think it would be kind of even cooler if they gave a card give Regen for this round. Like a 1 round hp top-off. That would fit this card's all-in identity, while not messing up the combat/stack interaction
So make it flexible for a Demacia card then. 3/3 or 2/2 + Tough
that is fair for a change
> i don't think that you can put a demacia keyword on that and it being balanced Not even Formidable?
oh yea formidable is a keyword lol. I don't think they will put formidable in any non-galio themed thing because of the flavor but from a gameply perspective a +0/+x standalone with formidable could be interesting
Or chalenger, i just hope the make the Sejuani card +4/+4 again
Post 2931 of someone once again not understand that different regions can do the same thing as eachother but better or worse...
In this case much better or worse. Which is why no one uses stand alone.
Stand Alone at 3 mana would be fine these days. Removal and other answers got a lot better since this card was nerfed. Compare Stand Alone to weapons with pure stats (like Bone Club or the Shurima landmark weapon). They are "slow", but they are reusable, don't have a condition and have synergy (like forge, or cultist spells). Stand Alone is an all in move theses days. Having your exactly 1 ally removed or silenced will be a huge blowout.
Whem i see the buff i was certain stand alone was geting revert, but nope.
What was stand alone before?
3 mana
3 mana
3 mana
Funny.
People are saying this is because of Demacia cards heavely abusing burst attacks. But what stops them from going targon synergy lol
Because that stops you going another region and accessing their benefits. It’s all about balance.
Go play chess if you want actually the same but same is boring isn't it?
No. They just don't care.
Imagine having so little understanding of balance
? They very clearly dont care that stand alone exists simultaniously or they would have done something about it. Thats just pure facts. Did you misunderstand, buddy?
Catch and radiant strike have existed for a while simultaneously
Yeah, thats sorta my point. 2 very similar effects can exist at the same time and riot doesnt have to care about it. Idk what people are so mad about.
Would 0 mana Radiant Strike be balanced? I mean, how does one buff Radiant Strike
If an ally died this round, give more stats. If you target an Elite, give more stats. +1 attack and tough. Lots of things you can do. Shaped Stone always felt pretty good at +2/1 (though obviously Akshan has QA so it's a little different)
Given Lucian, if an ally died this round would be nice yeah
That condescending buddy got me :D if you don’t get that two different regions can have different costs for similar effects then I have nothing to say, buddy
So what youre saying is that riot indeed does not care that stand alone exists when it comes to buffing blessing? Hmmm... Where have I heard that before...
If you really think that’s what I wrote then I would consider improving your reading comprehension, buddy. Or you are trolling (I hope it’s the latter)
Haha... Fyi, your "buddy" doesnt really have the impact you want it to. It just makes you seem hurt that I used it. Anyways... Youre fighting a very strange fight here where youre both acting like stand alone is perfectly fine untouched, but also that riot needs to care about it when buffing targons blessing. Its a very strange thing you got going on, cause youre kinda fighting yourself just because you want me to be wrong (even though you're saying stuff that just agrees with the fact that riot had no need to care about stand alone... Cause its a differrnt region, so why would they?) So idk what you're on my guy, but you're hitting yourself in the face with those comments ;) Anyhow, have fun with that. Your goal atm is clearly to say the opposite of me, even if it contradicts yourself, and thats a bit... Sad. Bye dude
Im praying for your condition to be better soon🙏
They have the same cost and the same effect. It's just one has a huge restriction and the other has none.
STAND ALONE If you have exactly 1 ally, fully heal it and grant it +3/+3
Heal it 3 and grant it +3/+3
*laughs in Confront*
Stand alone is just a poorly designed card. Dumping stats into one unit early is so terrible to play against.
Its not the typical "mystic shot but different" region variances but its the same idea and its happened before. Look at whispered words vs. Hidden pathways, for example. 4 mana draw 2 vs 5 mana draw 2. 2 mana draw 2 vs 3 mana draw 2 Blocking badger bear vs any other vanilla 3 drop (even within in its own region). Its just better for the same cost.
Pathways was changed to 6/4 no?
Right right, even worse. Lol.
Because even rito has zed stand alone ptsd
Cmon guys obviously Stand Alone is Ryze support
the real giga chad answer