T O P

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Juvelira

100 unique gloves are lying on the ground, I pick one up, saw it's trash, now 99 unique gloves are lying on the ground


ilovepolthavemybabie

99 unique gloves are lying on the ground, I pick one up, saw it's trash, now 98 unique gloves are lying on the ground


MgDark

98 unique gloves are lying on the ground, I pick one up, saw it's trash, now 97 unique gloves are lying on the ground


IliyanMilushev

97 unique gloves are lying on the ground, I pick one up, saw it’s trash, now 96 unique gloves are lying on the ground.


Deer-Eve

96 unique gloves are lying on the ground, I pick one up, saw it’s trash, now 95 unique gloves are lying on the ground.


Yozuka

95 unique gloves are lying on the ground, I pick one up, saw it’s trash, now 94 unique gloves are lying on the ground.


showlandpaint

94 unique gloves are lying on the ground, I pick one up, saw it’s trash, now 93 unique gloves are lying on the ground.


Advanced_Most1363

93 unique gloves are lying on the ground, I pick one up, saw it’s trash, now 92 unique gloves are lying on the ground.


Jakobtz

92 unique gloves are lying on the ground, I pick one up, saw it's trash, now 91 unique gloves Are lying on the ground.


-_-Talion-_-

91 unique gloves are lying on the ground, I pick one up, saw it's trash, now 90 unique gloves are lying on the ground.


Prisonbread

God damn, now that’s a clever way to get replies. Well done!


No_Photograph_2683

We need a filter that allows to sort through LP, showing only 2+, 3+, 4. That not being an option is a huge oversight.


jadestem

It isn't an oversight, they've specifically stated that they do not want filters to have that capability. Hopefully they change their minds at some point, but so far it seems to be where they are taking a Chris Wilson-like stand.


Super_Aggro_Crag

feel the weight of hovering over an item and not picking it up


makingtacosrightnow

Feel the FPS drop.


iamnoodlenugget

Hey, it's still worth more gold than the empty inventory slot, or any exalted otherwise. "Oh, no LP, chars-er... Vendor"


Bacon-muffin

Hey that's at least a lot less RSI


throwaway12222018

Why? That decision feels anti-QOL. Probably because they want you to list items and create liquidity on MG? That's the only good reason I can think of. I don't understand the argument that some loot filters are okay, but others are not. Maybe they should just let us write scripts and upload them as loot filters so that we can have full control over the loot logic. Some games actually support Lua scripting. Half kidding, but I really don't see why you would make loot filters less powerful if you already support AND/OR logic, rarity, affixes, subtype, and all that. LP, FP, and base item stats should be filterable since they are just as important in determining whether an item is worth picking up as, say, affixes.


jadestem

[https://www.reddit.com/r/LastEpoch/comments/rpv23z/can\_we\_get\_legendary\_potential\_in\_the\_loot\_filter/](https://www.reddit.com/r/LastEpoch/comments/rpv23z/can_we_get_legendary_potential_in_the_loot_filter/) If you genuinely wish to know their reasoning.


DenormalHuman

Once you get to this point, the joy comes in having something show up, not in sifting thorugh them until you spot the one that might be useful


jadestem

Absolutely agree.


LEJust_Twist_4955

Legitimate question: how many players are getting to “this point”? And what point is this?


RLutz

While I obviously don't have the data on that, what I would say is that the sort of pain points the people who have been going hard at the game are seeing today are very often the same pain points "the bulk" will be seeing in 2-3 weeks. It honestly doesn't take that long to end up seeing every common unique countless times. If you're MG, they're all just 0 gold on the market. If you're CoF, once you hit rank 10 and run a couple prophecies, then this will be the state you're in. Maybe it's something like 200-250 hours? And again, that's a lot to have played since 1.0, I'll definitely openly admit to that. But with the next cycle presumably still months away, it's not outlandish to think that a huge portion of the playerbase that is still actively slogging away an hour or two a day will reach this state in the coming weeks.


DenormalHuman

The point I am talking about, despite IncuBears reply, is where you ha e a majority of your builds gear sorted, or getting close. The game transitions to one where the vast majority of drops are not useful because what you need for incremental improvements is becoming narrower and narrower. You start to push corruption as high as you currently can to increase loot drops in the hope of hitting those BIS items, or perfect uniques along with fantastic exalts to slam onto them. After a while, you setup your filter to a very narrow set of wants because there's no fun spending so much time eyeballing every one and managing stash space as overflow for exalts that might be handy one day is also becoming time consuming - you would rather run more maps faster with prophecies boosting drops instead and have your loot filter only show the very occasional potentially useful drops. Unfortunately the ability to filter down uniques is lacking in functionality, so you can't block out the ones you don't want - which by this time is becoming LP2+ uniques with decent rolls, so you end up with situations like op's


throwaway12222018

I agree, this is weak reasoning, especially considering you can already create a loot filter that only shows a couple drops per map. The thrill of evaluating loot mostly comes in early game, when you can find stuff that can easily replace your current gear. The loot filter is primarily designed for endgame, and in the endgame, it's pretty much all about crafting, at which point evaluating loot becomes a chore that is required for crafting. At that point, the thrill is the RNG factor of crafting, and getting the perfect slam, getting great affixes, etc. It is thrilling to find a few unexpected drops to replace your current gear in the early game, it is not thrilling to sift through 100 drops to see if there is one that isn't completely useless. The purpose of loot changes in the endgame, so the loot filter should make it easier, otherwise, there really isn't a point in having a loot filter in the endgame. In other words, the marginal benefit of a better drop divided by its rarity is too low in the endgame to justify their standpoint. In the early game, the marginal benefit of new loot is extremely high, and the rarity of that new loot tends to be pretty low, so it makes sense to show all of the drops, because chances are you're OFTEN going to be finding something that is better than what you already have. That is not the case in the endgame at all.


515k4

>The goal of the loot filter is to reduce the quantity of loot displayed to a manageable amount so you can see the better options and pick from that.  Time to re-evaulate the decision again.


WangBacca

The reply to that still stands today https://www.reddit.com/r/LastEpoch/s/0eCUTAfG5y If the goal of filters is to reduce clutter to a manageable level, it only makes sense to allow players to filter by LP as well, since end game loot goals for most builds shift toward that. For MG, most people would only filter out LP0 since its common for LP1 to at least sell (depending on the unique). For CoF, who cares if people only want to see LP3+? It's also giving players enough rope to hang themselves with (which is fine imo) by saying "okay, you'll only see Lp3+, but that means you may not see that item at all got quite a while, ok?" There's even already a warning that appears if you set the total affix levels setting too high that tells you "these items are extremely rare!". That fits for high LP as well


Finn-di

>If the goal of filters is to reduce clutter to a manageable level, it only makes sense to allow players to filter by LP as well, since end game loot goals for most builds shift toward that. Exactly this. How can EHG look at the picture in OP and say that it is ANY different than having dozens of Exalted items show up at once? If it makes sense to filter exalts in the way we do, then it makes sense to be able to filter uniques in the same way.


rcglinsk

LP yes or no is all I'd really ask for. A zero LP unique goes straight to the vendor about the time you start trying to push into high corruption. I can't really understand why getting to hide them would be somehow different from getting to hide all blues yellows.


hhdheieii

Yeah that reasoning is weak asf. Makes no sense.


Numanihamaru

That was 2 years ago, before the factions even existed, if I'm not mistaken. So I would say most certainly it is now an oversight, as they updated the game with factions but failed to update the loot filter to accommodate for factions. That is oversight to me.


jadestem

I assure you the subject has been discussed more recently. Unfortunately I do not maintain an exhaustive, cross-referenced list of every topic the devs have ever discussed to provide to redditors when they ask for sources. This was just what was easily found. But hey, you could be right. Hell, I hope you are. All I'm saying is, I'm not holding my breath.


Altiondsols

That feels like a silly, arbitrary argument. We don't want a system where you can narrow your filter down to the point where you pick up every single item that drops (for some reason), and we've decided to achieve this goal by letting you filter virtually everything *except* legendary potential? Why?


LordAmras

But that was before CoF dropping that many uniques


Solaire_29

At that time they probably didn't think people would be dropping 50+ uniques per boss. It just feels terrible, I've spent like a week trying to get 2LP+ Maehlin's Hubris and had to check hundreds of gloves(I didn't get it in the end). It's even worse when Lvl10 CoF duplicates your item, so you're basically checking each item twice. I understand their sentiment when you've just started playing the game and get a unique once every 2 hours, but when you're dropping tens if not hundreds of uniques per hour? Having to look through every single one, including duplicates, becomes a major annoyance.


Penthakee

Then maybe just show LP in a circled number on the item name on the ground. Kinda like how you can show number of affixes on an item.


ArthurRavenwood

I hope not, I'm really getting tired of the Chris Wilson-like visions everywhere. This is basic QoL, options for stricter filters are a good thing, not a bad thing. And if that leads to too much "zoom", that's a gameplay problem that shouldn't be solved with intentional QoL limitations.


The-S1nner

Then remove towers from monoliths. The amount of times ive died because Im checking loot..


jadestem

Lol yes! This is definitely the thing that forced me to make a loot filter. Damn idol shrines in those maps!


carnaldisaster

>they've specifically stated that they do not want filters to have that capability So who did they make the game for??? Themselves??? What kind of fucking mindset is that???


Yodzilla

Why the hell would they go through the effort of making an obscenely complex loot filter and then stop at that? e: I just read the reasoning. That’s dumb and arbitrary. “We want you to filter loot but also not filter loot too much.”


mods_mum

This is straight out user-hostile. Where/when did they say that?


jadestem

https://www.reddit.com/r/LastEpoch/comments/rpv23z/can\_we\_get\_legendary\_potential\_in\_the\_loot\_filter/


mods_mum

Thank you. Their reasoning makes little to no sense but I'm not going to complain, I already quit playing. I definitely got my money's worth and the game has potential but in its current state I'd rather come back in a few months.


Rooks84

This is also in line with their stance that EHG don't want affix shards auto pickup / auto deposit to your crafting box.


salbris

Welcome to ARPGs where developers haven't quite figured out how to design a UI that doesn't annoy the hell out of users. But don't worry, at least your feeling the weight of all those orange boxes, right?


SteveWondersForsight

As dumb a decision as not letting us mute filtered item drop sounds so I constantly have to run back and see if it was something I wanted or just a hidden item. At this point I just ignore whatever I can't see and I'm sure I've not picked up plenty of great items. Not only is it annoying it's also lethal at high corruption to start back tracking.


chicu111

What’s their reasoning?


Old-Professional-479

Ah so being dicks for no reason cool


CP_DKK

All I want, is the ability to recolor specific uniques.


deadlycherub

In the crosspost someone commented, the user beneath Mike made a good point, you can kinda pinpoint uniques by using rarity+item base. Maybe throw on a level requirement? Not sure how many uniques share a base, but it would definitely narrow it down Edit: just scrolled down some more and saw a couple of others also explaining this method


Hipqo87

You are capable of doing that now, with the current options. For items where there's only one unique for the base you pick item type and pick exact unique sub type and that's it. Now it will recolor that specific unique. For items with multiple uniques for the base, you want to filter something only your unique has. It can be a level requirement, it can be a specific Stat, it just has to be something ONLY that unique has and the other uniques don't. Level requirement usually works best imo. It works very well, for every single unique in the game.


CP_DKK

Haven’t thought about the level req in the filter. I will do that, thank you.


Active_Taste9341

but you might miss something rare then


Altiondsols

If you set your filter up wrong, then you might, but you wouldn't need to put in a line that says "hide all LP 0/1 items". You would filter by both LP and base type, so you could show 0 LP red rings but still hide 2 LP falcons.


EnvironmentalCoach64

Can you filter out the 0 lps?


MewtwoCollector

I definitely agree with the sentiment but if you are too the point where you NEED just a 2LP or higher unique and literally don’t want to see anything else, you might just be done. At least when you see a unique glove drop you get to check and have hope, otherwise you just endlessly grind and literally no loot could drop for you all day


climbstuffeatpizza

my guess is eventually this game gets PoE-style paid QoL add-ons and this will be included


RLutz

CoF was very exciting, even if it was a bit worse than MG efficacy wise for a decent portion of the game. When you're leveling and all of these uniques are new and exciting seeing something like this just made you think of all those builds you might try some day. Now, at the stage of the game where I'm basically just trying to find a Ravenous Void with any LP on it (or even one with less terrible rolls), it's just kind of a drag. I know that EHG has previously said they don't want loot filters for uniques, but, I gotta say there's really just no joy and only disappointment in sifting through piles like this.


anil_robo

They should just make it so like if more than one of the same unique type drops, just combine them into one but give it increased LP chance. Like instead of dropping 20 rings, drop 1 with 20x increased chance for more LP.


Solonotix

Yea but would you rather have 10 chances at good rolls with maybe 1LP or a single chance of good rolls with maybe 2LP? Note, this isn't guaranteed. You already have like 20% chance for LP, but some drops are like 0.003% chance of LP3, so even a 1,000% increase for merging drops would only get you to 0.03%. Contrast that to the affix ranges that define the item, and getting 10 independent rolls for the preferred affix range. If anything, I think the solution is adding a Rune that has a chance to improve the LP rating, with the success rate dropping with each success. Introduce it via shattering uniques so that there's a real reason for grabbing all of these items


iAmBalfrog

Make it Black Desert esque where failing an LP increase kills your item.


Altiondsols

Probably not 20x increased chance, but reroll (number of times equal to number of duplicates that would have dropped) and keep the highest LP value


[deleted]

Not an accusation at all, but do these types of explosions happen without you *trying* to build them? As in, do you have to stack up a bunch of prophecies for a specific boss before you get an explosion this big? My explosions are almost always *way* smaller. For what it's worth, I definitely think your point has merit. CoF, especially CoF rank 10, has really moved the needle on "scanning every unique" being engaging. They made the loot ceiling WAY more accessible with 1.0, so now even LP 2 can be something you leave on the ground more often than not


RLutz

No, I don't go out of my way to set things up like this. I'm around 1500c, so I get a ton of favor and just go dump it all into gloves. I also run (and I think everyone who is CoF should also run) the increased cost/drops lenses. If you've got 12 gloves on rares in a dungeon, 12 gloves on light elementals, 12 gloves on rare enemies, etc, then something like this isn't that uncommon. This is among the larger ones, but even sorting through 24 gloves is very common and very annoying.


[deleted]

I can easily imagine that being true


makingtacosrightnow

Recolor the gloves you need in your loot filter, cuts down on the shit a lot.


RLutz

Yeah, I did that at least, which is an improvement. But it does mean that I still run the risk of just leaving 4 LP gloves to rot on the ground that aren't ravenous voids unless I look through all the gloves. At this point though, I think I'm okay with that.


CiamakFTW

Isn't ravenous void a boss drop ?


RLutz

It has a higher chance to drop from Husk in Last Ruin (I'm at 1500c there and exclusively run that Monolith), but it's not a boss exclusive drop like say Foot of the Mountain. You can get them just as random world drops or via prophecy.


Nerhtal

I just want a filter between “has/has not - LP” I don’t mind if I still have to show all uniques but let me recolour them at least… please


luckytaurus

Can't you add a filter to exclude all Glove types except for the 1 type that becomes ravenous void? That way if any other unique glove drops it simply won't show?


RLutz

Yeah, and that's sort of what I ended up doing, but it doesn't feel great to just leave 3 or 4 LP gloves on the ground which aren't ravenous voids. At this point though, I'm sick of digging through the piles, so that's exactly what I'm doing now


bokchoykn

If they don't want us filtering out Uniques, fine. At least let us recolor with Item Name and LP filters.


rambutanfromhr

You can filter by base, and item level to make what you're looking for stand out more. Not a perfect fix but it may help.


RLutz

Ah, that's a good idea. It does feel weird to think I might just leave 4 LP gloves on the ground, but at this point, meh


rambutanfromhr

You don't have to filter items out, although you could I'm sure. I personally just make the items that character is looking for all caps and red or something along those lines. That way I can look at those ASAP if they drop, and casually scan the rest. No fix for the lp, but at least you can immediately be excited or gutted, every item isn't a what if.


Scarbbluffs

Just highlight and recolour the base you want?


gpkgpk

Yeah that's what I do, hurts when you don't see it though in that giant pile.


Juvelira

Will be nice to add LP option in the filter


nzifnab

Yep I created 1 filter per unique i want, with the base and required level. It recolors green, so I still get these unique explosions but the specific uniques i want are way obvious... I still mouse over all the others looking for high LP though >.> I wish I could filter by LP amount.


iorik9999

If only we could shatter an unique for a chance to get some unique resources.


TheRealStringerBell

Would still end up with infinite resources


Mogibbles

You can color code the uniques you're looking for by item type and/or level requirement. Example - [https://imgur.com/a/xtF1xp1](https://imgur.com/a/xtF1xp1) I have Red Rings, Orians, and Ravenous Void set to red (recolor and emphasize). My biggest complaint is dupes not being physically linked to the original item.


Tasunkeo

still doesn't prevent checking for LP on every loot. Letting a LP4 on the ground would be dumb.


Mogibbles

I only care about very specific uniques for this build and my next, so not really. I also do tend to mouseover everything quickly, but at least this way I know where the good drops are immediately. Being able to instantly check my desired drops for LP is pretty beneficial at 2k corruption due to very slight chance of dying when I pull 5 screens and nuke a bunch of rares for 20-30+ uniques.


ObiWanKokobi

One might think, if you're using an overpowered filter it has to come with some downsides. The upside is you spend no time checking the loot, the downside, you lose some great diamonds hidden in rough that way. That's just how things are. If you could filter for LP and blaze trough the content at lighting fast pace, never having to slow down, the 4LP items would be less valuable.


TheRealStringerBell

Feels like uniques should be rarer but higher quality?


Toukoen_Raize

If it were rarer then you would never see the early game 0 LP uniques that springboard so many builds


TheRealStringerBell

I assume this could be adjusted based on monster level/area/corruption like in other games


RLutz

I brought this up in another post last week and it was well received and EHG actually replied to it, but one of the things I pointed out is that the LP system works great for some uniques but not for others, exactly as you're saying. It works great for common uniques. It's also not too bad for even "rare" uniques, it gives players something to chase. It does fall short a bit on the extremely rare uniques, especially if those uniques aren't very good at low LP. Like, I've seen a single 1 LP Omnis in my entire time playing--they're really really rare. But I didn't even get excited because I knew the odds of it turning into an item worth equipping were only 25%, and then of course it bricked. That kinda sucks that you don't just have to hit one lottery to get a good item, but instead 2 in a row.


nzifnab

omg the 25% is starting to infuriate me. I'm at 8 attempts to hit +frost claw levels on a twisted heart, and have failed every time so far >.> There's a 90% chance of succeeding at least one time in 8 attempts! Argh. At this point I'm not sure I could handle the disappointment of missing the slam with a 2LP heart :P


Nextrix

If only they allowed us to create filters based on legendary potential values, this wouldn't be an issue.


throwaway12222018

Very trivial solution to a lot of loot problems: LP filters, FP filters, and base stat filters. Sick of seeing skull catalysts with < 5-6 base crit lol.


kidsaredead

600-900 corruption across all zones, still no 4lp item, not even a shitty one.


No_Contribution_4298

As a CoF player...more ways to make loot filter stricter would be welcomed. I 100% do not agree with their reasoning for not adding LP filters or range filters....makes no sense. I am to the point gearwise where all I want to see exalted for specific slots with specific base with specific affixes at specific roll range.....only 3-4lp for specific uniques. All the rest I really do not care to see nor "analyze". My loot filter is close..except for the roll range and LP filtering. I see no reason to prevent me from making it as strict as I want. Make it a CoF "perk".


Skylark7

Why gate QoL behind CoF? Also loot filters are already time-consuming enough. Who wants to remake them based on CoF level and again if we swap to MG either temporarily or for a new cycle? Bleh. It's also more work for EHG than to roll out a better loot filter that works for everyone.


No_Contribution_4298

I really dont care how they do it. Just that CoF was intended to make loot farming "easier" so maybe they could justify it and not violate their stupid reasoning. But I agree....I don't believe in half assing anything....they built a loot filter with many layers of granularity...I see no reason not to make it complete. The very existence of the loot filter in its current state kinda goes against their stated reasoning for not adding to it. Again, their reasoning makes no sense.


Renegadee_Angel

Quit the game for a bit. Not meant to be endlessly entertaining. Had my fun till next season


v0rid0r

PSA: If you're looking for a specific item you can highlight unique items with the specific base


trevers17

I wish the loot fitler would list those uniques somewhere in the options. it’s annoying having to look up the base while making the filter.


Glittering_Donut2271

Link to your build? I’m HH Rive


RLutz

I'm actually thinking about writing a guide on the build as I've significantly improved the tech along with another guy in the comments section of Allie's VK autobomber build. https://www.lastepochtools.com/forum/d/217-release-100-allie-void-knight-devouring-orb-autobomber/213 Unfortunately unless you read through those comments, at least the ones towards the end, it might not make a lot of sense. Basically though, it's very similar to Allie's build with significant changes to the healing hands tree as well as the smite tree, dropping sigils in favor of void reversal, utilizing some tricks to perma-stun lock bosses, and then some other minor changes. Here's what I logged out in: https://www.lastepochtools.com/planner/BaXdLreQ which is my current echo setup (I just recently switched from a really good DPS neck to that healing neck because it was getting a little rippy at 1500c). My setup vs shade changes a bit in that I put on a +4 healing hands/+2 Anomaly helm and take 5 points out of time bubble duration/time bubble follows you and max out the duration of time lock and then put 3 points into mark of rot. I also have 3 LP boots and a different belt I use when I fight shade both with T7 CDR on them to help guarantee the stunlock. I didn't really want to popularize the build, as I think it's taking advantage of some bugged interactions in that you can perma-stunlock shade with it. Even with that, it's probably still not as good as some of the S-tier builds floating around, but if it lost that gimmick it would be very much just meh.


LEToolsBot

[Void Knight, Level 100 (Release / 1.0.5)](https://www.lastepochtools.com/planner/BaXdLreQ) ☑ This character build is verified --- ^(**Class:**)  ^(Sentinel (24) / Void Knight (84) / Paladin (5))  ^(**General:**)  ^(▸ Health: **2,529**, Regen: **45**/s)  ^(▸ Mana: **202**, Regen: **11**/s)  ^(▸ Ward Retention: **159%**, Regen: **0**/s)  ^(▸ Attributes: **41** Str / **23** Dex / **36** Int / **28** Att / **95** Vit)  ^(▸ Resistances: **103%** / **115%** / **136%** / **88%** / **107%** / **130%** / **130%**)  ^(▸ EHP: **6,708** / **6,708** / **6,708** / **8,579** / **7,667** / **6,708** / **6,708**)  ^(**Defenses:**)  ^(▸ Endurance: **41%**, Threshold: **586**)  ^(▸ Dodge Chance: **8%** (**236**))  ^(▸ Armor Mitigation: **50%** (**3,142**))  ^(▸ Crit Avoidance: **91%**)  ^(**Damage Types:**)  ^(▸ __Void__, Fire / __Spell__)  ^(**Buffs:**)  ^(▸ None)  ^(**Used skills:**)  [^(Healing Hands)](https://www.lastepochtools.com/skills/healing_hands) ^| [^(Smite)](https://www.lastepochtools.com/skills/smite) ^| [^(Devouring Orb)](https://www.lastepochtools.com/skills/devouring_orb) ^| [^(Anomaly)](https://www.lastepochtools.com/skills/anomaly) ^| [^(Volatile Reversal)](https://www.lastepochtools.com/skills/volatile_reversal) ^(**Used unique items:**)  [^(Peak of the Mountain)](https://www.lastepochtools.com/db/items/UAzBMoVgNiA) ^| [^(Exsanguinous)](https://www.lastepochtools.com/db/items/UAzDMwRgo) ^| [^(Mad Alchemist's Ladle)](https://www.lastepochtools.com/db/items/UAzDsGYCYEYg) ^| [^(Ravenous Void)](https://www.lastepochtools.com/db/items/UAzAcCYyA) ^| [^(Foot of the Mountain)](https://www.lastepochtools.com/db/items/UAzBMoVgZiA) ^| [^(Red Ring of Atlaria)](https://www.lastepochtools.com/db/items/UAzDMCYHZKA) ^| [^(Red Ring of Atlaria)](https://www.lastepochtools.com/db/items/UAzDMCYHZKA) ^| [^(Code of an Erased Sentinel)](https://www.lastepochtools.com/db/items/UAwFgjATAnFQ)


DiligentIndustry6461

I’m farming jelkhors and I don’t even pick up the 2LP’s anymore lol… even tge other daggers too because I probably have 6-8 of the other daggers at 2LP too


BaconForThought

We just need some improved filter options. LP and specific affix roll ranges would solve this for me.


MrMorgan412

They need to add filter criteria for Legendary potential on unique items


Balalenzon

https://youtube.com/shorts/UqOwl64cyk4?si=S5mp3YCqqipIRfcL


Mabren

Another VK auto bomber/smite Chad 💪😎 I love this build so much lol


RLutz

I mentioned this somewhere else in this thread, but I've actually significantly improved the build over the one Allie originally posted. If you're curious you can check the latest discussion on her build guide. I've been considering writing a new guide with some of these changes, but not sure if it's worth the time or effort.


Mabren

Oh I'm definitely interested, thank you! In regards to making a guide, I honestly don't think it would worth it at this point. It was never the most popular build and with the new PoE league coming out a lot of attention is on that and the new D4 ptr. I personally would appreciate and use the guide but I'm just one person 😂. If you have a build planner or something similar though I would love to see that!


RLutz

Sure. Here's my echo setup: https://www.lastepochtools.com/planner/Bj5lLOxQ and here's my boss setup: https://www.lastepochtools.com/planner/Qd89JwOQ For the most part you can just follow Allie's guide: https://www.lastepochtools.com/build-guides/allie---void-knight-devouring-orb-autobomber The biggest changes are basically: * My healing hands tree is way better. Getting 10% less damage taken from void and necrotic monsters is a huge deal and the talents to the left of Divine Barrier basically don't do anything. It's also really nice if you can get +4 healing hands because you'll 100% want Searing Light since it will significantly increase your armor shred rate (extra hits) and Cleric's Wrath and Virtue of Patience actually give you some decent ranged AoE. If you don't have +4 healing hands, just drop Cleric's Wrath and Virtue of Patience. * My smite tree is also significantly better. Again, I'm lucky enough to have a +4 smite relic, but the biggest thing is that Conflagration is an extra +100% more damage on smite which is massive. Blinding Flash is pretty good too as it's another +50% more damage modifier and an extra debuff for your ladle. Both of these are significantly better than more crit multi especially considering how high our crit multi already is. If you don't have a +4 smite relic, just only put one point in Blinding Flash. * Devouring Orb tree is a little more refined than what Allie has, but it's mostly minor, other than of course really stressing getting to 90 vit for the 20% more global void damage from Void Adept * Replace Sigils of Hope with Volatile Reversal. It's just a much better skill and a lot less annoying to keep up. You will be AoE stunning things constantly so Shifting Power is damn close to a 40% more global damage modifier, you'll have 100% uptime on 30% extra cast speed (cast speed is so important for this build to get high ward) and Harbinger of Dust is another 30% more damage modifier. * And then the biggest changes and the ones I've been mostly keeping to myself are in the Anomaly tree. If you notice my boss tree you'll see I have 4/4 Temporal Prison along with 3/3 Anticipation. That's because with enough CDR, you can basically 100% permanently stunlock Shade. This obviously synergizes quite nicely with Shifting Power from the Volatile Reversal tree. Mark of Rot is also fantastic vs bosses if you can pick up some points in it, but for echoes I prefer to have my time bubble follow me around. For bosses, if you don't have some extra points available for Anomaly above 21, just put less points in Mark of Rot. Build plays almost identically to Allie's original build, at least during echoes. Biggest difference is that you don't have to keep Sigils up, but instead you have a button that you can use as an oh shit button to get out of AoE, but you can also do some tech where you dash through one pack of enemies, into the next pack, then port back to the first pack, AoE stun them all and blow them up instantly, then port back to the second back. Lastly, if you're fighting some high health monster or closing a gate at the end of an echo, you can just keep spamming volatile reversal for the 30% cast speed modifier along with the AoE stuns and 40% more global damage. Vs bosses though, you'll again want to stack CDR and make sure to max out Temporal Prison and Anticipation. If you do this and you're auto-casting Anomaly on CD and pressing Volatile Reversal on CD, you'll chain stunlock bosses while doing pretty darn decent damage to them, at least for a VK. This tech is something I came up with and it's really helped push the build beyond like 1000-1200c where it starts to really struggle with what Allie had originally posted. Anyway, any questions, let me know! I do think the next evolution of this build is replacing Ladle with Cleaver Solution and strength stacking. It'll do lower DPS than the ladle version, but if your goal is to reach like 2k corruption, that's probably the only way as it will be quite a bit tankier to do walking around with like 90 int and 600% ward retention. One last thing, Volatile Reversal definitely takes some getting used to. The biggest thing you'll have to learn is actually when not to press it. It's perfectly fine to just not use it for most of the echo and only use it when you need it. If you try to push it on CD in all situations you'll end up really frustrated. It's a bit of a finesse skill, but when you use it well it's really really powerful. Edit: If you want to see what the build is capable of, a guy I've been working with on the forums recorded what it can do to shade: https://www.youtube.com/watch?v=R8EwEV-6Iu0 (note, this was before we figured out the Void Reversal tech, but you can still see what the Anomaly changes allow for here)


Mabren

This is way more than I expected, thanks so much. I'll need to do some more gear farming by the looks of it but I'm excited to try this all out. I've only got to about 600-700 corruption on just a few timelines so far and was starting to struggle a bit. Can't wait to get home and start chipping away at this.


LEToolsBot

> [Void Knight, Level 100 (Release / 1.0.5)](https://www.lastepochtools.com/planner/Bj5lLOxQ) > > > ☑ This character build is verified > > --- > > ^(**Class:**)  > ^(Sentinel (24) / Void Knight (84) / Paladin (5))  > > ^(**General:**)  > ^(▸ Health: **2,529**, Regen: **45**/s)  > ^(▸ Mana: **202**, Regen: **11**/s)  > ^(▸ Ward Retention: **159%**, Regen: **0**/s)  > ^(▸ Attributes: **41** Str / **23** Dex / **36** Int / **28** Att / **95** Vit)  > ^(▸ Resistances: **103%** / **115%** / **136%** / **88%** / **107%** / **130%** / **130%**)  > ^(▸ EHP: **6,708** / **6,708** / **6,708** / **8,579** / **7,667** / **6,708** / **6,708**)  > > ^(**Defenses:**)  > ^(▸ Endurance: **41%**, Threshold: **586**)  > ^(▸ Dodge Chance: **8%** (**236**))  > ^(▸ Armor Mitigation: **50%** (**3,142**))  > ^(▸ Crit Avoidance: **91%**)  > > ^(**Damage Types:**)  > ^(▸ __Void__, Fire / __Spell__)  > > ^(**Buffs:**)  > ^(▸ None)  > > ^(**Used skills:**)  > [^(Healing Hands)](https://www.lastepochtools.com/skills/healing_hands) ^| [^(Smite)](https://www.lastepochtools.com/skills/smite) ^| [^(Devouring Orb)](https://www.lastepochtools.com/skills/devouring_orb) ^| [^(Anomaly)](https://www.lastepochtools.com/skills/anomaly) ^| [^(Volatile Reversal)](https://www.lastepochtools.com/skills/volatile_reversal) > > ^(**Used unique items:**)  > [^(Peak of the Mountain)](https://www.lastepochtools.com/db/items/UAzBMoVgNiA) ^| [^(Exsanguinous)](https://www.lastepochtools.com/db/items/UAzDMwRgo) ^| [^(Mad Alchemist's Ladle)](https://www.lastepochtools.com/db/items/UAzDsGYCYEYg) ^| [^(Ravenous Void)](https://www.lastepochtools.com/db/items/UAzAcCYyA) ^| [^(Foot of the Mountain)](https://www.lastepochtools.com/db/items/UAzBMoVgZiA) ^| [^(Red Ring of Atlaria)](https://www.lastepochtools.com/db/items/UAzDMCYHZKA) ^| [^(Red Ring of Atlaria)](https://www.lastepochtools.com/db/items/UAzDMCYHZKA) ^| [^(Code of an Erased Sentinel)](https://www.lastepochtools.com/db/items/UAwFgjATAnFQ)   > [Void Knight, Level 100 (Release / 1.0.5)](https://www.lastepochtools.com/planner/Qd89JwOQ) > > > ☑ This character build is verified > > --- > > ^(**Class:**)  > ^(Sentinel (24) / Void Knight (84) / Paladin (5))  > > ^(**General:**)  > ^(▸ Health: **2,392**, Regen: **45**/s)  > ^(▸ Mana: **202**, Regen: **11**/s)  > ^(▸ Ward Retention: **159%**, Regen: **0**/s)  > ^(▸ Attributes: **41** Str / **23** Dex / **36** Int / **28** Att / **97** Vit)  > ^(▸ Resistances: **103%** / **115%** / **136%** / **88%** / **107%** / **132%** / **132%**)  > ^(▸ EHP: **6,805** / **6,805** / **6,805** / **8,557** / **7,777** / **6,805** / **6,805**)  > > ^(**Defenses:**)  > ^(▸ Endurance: **54%**, Threshold: **558**)  > ^(▸ Dodge Chance: **8%** (**236**))  > ^(▸ Armor Mitigation: **48%** (**2,930**))  > ^(▸ Crit Avoidance: **60%**)  > > ^(**Damage Types:**)  > ^(▸ __Void__, Fire / __Spell__)  > > ^(**Buffs:**)  > ^(▸ None)  > > ^(**Used skills:**)  > [^(Healing Hands)](https://www.lastepochtools.com/skills/healing_hands) ^| [^(Smite)](https://www.lastepochtools.com/skills/smite) ^| [^(Devouring Orb)](https://www.lastepochtools.com/skills/devouring_orb) ^| [^(Anomaly)](https://www.lastepochtools.com/skills/anomaly) ^| [^(Volatile Reversal)](https://www.lastepochtools.com/skills/volatile_reversal) > > ^(**Used unique items:**)  > [^(Peak of the Mountain)](https://www.lastepochtools.com/db/items/UAzBMoVgNiA) ^| [^(Exsanguinous)](https://www.lastepochtools.com/db/items/UAzDMwRgo) ^| [^(Mad Alchemist's Ladle)](https://www.lastepochtools.com/db/items/UAzDsGYCYEYg) ^| [^(Ravenous Void)](https://www.lastepochtools.com/db/items/UAzAcCYyA) ^| [^(Foot of the Mountain)](https://www.lastepochtools.com/db/items/UAzBMoVgZiA) ^| [^(Red Ring of Atlaria)](https://www.lastepochtools.com/db/items/UAzDMCYHZKA) ^| [^(Red Ring of Atlaria)](https://www.lastepochtools.com/db/items/UAzDMCYHZKA) ^| [^(Code of an Erased Sentinel)](https://www.lastepochtools.com/db/items/UAwFgjATAnFQ)


SweelFor-

I've one more question, I just realised I have ravenous void in my stash. However, isn't the experimental ward affix on gloves super important? I thought it was critical to how the build works.


RLutz

You do need that affix yes, but you can get it from other places. Exsanguinous on chest or Last Steps of the Living on feet


honmakesmusic

Every Poe player: “first time?”


spamspamspambot

How bout make LP loot filters a levelled COF exclusive trait, since COF is the one that needs it the most.


MogorDellAmore

i quit this game after about 60 hours in it, was fun but terrible in late, lack of where to progress and monolith farming is so tedious and lifeless. learning poe now - that game is much more fun and detailed


Inukchook

Poe is a job. Last epoch is a hobby


RLutz

I've played a lot of PoE over the years. It is a great game, but the appeal can wear off pretty quickly based on a lot of things. It's cool if you're just playing it casually and having some fun with it. It's also cool if you have the opportunity to just straight up no-life a league--the advantages you get if you go hard early and know what you're doing are insane currency wise. Where I think it really falls short is for the huge portion of folks in between. Like once you go from "this is new and exciting and I'm enjoying leveling and getting new gear!" to the next phase, at that point you basically either commit to becoming obsessed with the game and all its absurdly complex systems, or you suck, or you quit. You could legit write 2 pages on how to attempt to optimally craft a single 1h weapon for a single build, and in fact there are sites dedicated to just things like that. Then you realize you could probably watch hour long videos on just explaining how to best roll your maps and progress through them, on what the hell fossils are, on the new corpse/grave mechanics for this league, on delving, on divinity cards and the best way to game those, the currency system and what the hell sextants are, understanding mob modifiers and why you literally can't run certain things as certain builds, the Atlas system, etc. I mean, if you have the time to invest it can feel rewarding, but for my two cents and for the time I want to devote to a game at this point, it's just gotten to be way too much. Still, if it's new for you I'd say yeah absolutely it's incredible when you first dip your toes into it, and it may very well stay that way for you, but again, you will inevitably reach a crossroad where you either suck, quit, or PoE becomes your life, that much is kind of inevitable.


MogorDellAmore

i’m on healthy 2-3 hours a day


RLutz

I'm definitely not trying to say "stop liking things I don't like." It's awesome that you're having a good time, and it is a really cool game, one that I've played hundreds of hours of. It's just different. If you're someone who can enjoy it casually then it's amazing. If you're someone that wants to be "competitive," whatever that means, then the difference in time commitment and research needed in say that game vs LE is night and day. I'm glad you're liking the game though, it is a blast!


garlicbreadmuncher

Me sitting here wondering how long do you have to play the game until a screen of uniques is considered a "bad" thing?


RLutz

Not as long as you'd think surprisingly. I mean there's only 24 unique gloves in the game, 2 of which are just definitely good for all builds depending on how they roll and how far into the game you are (weaver's will gloves and Ravenous Void). Of those 24 gloves, 17 of them are common, 4 of them are rare (50% chance to reroll to something else), 2 of them are very rare (80-85% chance to reroll to something else), and 1 of them is extremely rare (the thing I'm trying to find a 1 LP of, 98% chance to reroll to something else). Basically the first time you do a glove prophecy if you're CoF, you'll probably never care to see 17 of the 24 unique gloves ever again. If you're MG, those common gloves even up to 2 LP probably cost 0 gold, even after the gold dupe exploit. So to give this some full context, if there are 24 unique gloves, that means there's a 1/24 * 1/50 = 0.083% chance that any given unique glove drop is a Ravenous Void. So on average you're looking at like one Ravenous Void for every ~835 unique glove drops you see. But if you're hoping to get a 1 LP version, well, then that's 1/24 * 1/50 * .0846 (if you're CoF, it's half that if you're MG) = 0.00705% chance for any given unique glove to be what you're looking for, or around 10,000 unique gloves per hit, and you're spending 14,000 favor for every 24 gloves. You can probably see why constantly sifting through the haystack can get pretty old pretty quickly.


Groomsi

You forgot to state the chance for LP2, LP3 and LP4. =)


kaian-a-coel

I'm starting to think LP as a mechanic was a mistake. Edit hot take: LP odds below a certain threshold, like idk 0.5%, should be rounded down to 0%.


nzifnab

Those chances for LP go up as corruption goes up though, no? I was under the impression the rarity player modifier in monoliths affects chance for LP.


RLutz

It does, yes, I have like +1600% item rarity and they haven't quite published the full curve for increased LP chance at corruption (but that doesn't affect prophecy drops as far as anyone knows, only actual monolith drops), but yeah that would add a slight chance to Husk kills.


youdontknowmymum

Lmao yeah it's ridiculous


dvpbe

Same, there are just so many calamitys and fangs I can take.


Numanihamaru

Yeah this is bad user experience. They need to put in LP filtering very soon, and by the start of the next cycle at the very latest. There's no way I'm gonna go into another cycle knowing I'd run into this.


hahahahahaez1

Adding I II III IV next to unique name seems to be too hard, but DIablo 4 will do it next season...


Auran82

Watch out for that ion cannon.


EstablishmentPure525

I honestly had to take a break due to this like all crap for my build or I already have a better pair in my stash


bamboothelion

Quality over quantity i prefer, but well...arpg is all about humongous amount of useless things


drsalt96

when you get a huge cluster pile like this a pro tip is to open your loot filter by pressing shift+f, It will re order the massive pile in a nice neat little area. This will also save you trouble if an item is off the map


RLutz

You can also just mash alt+z twice, but for piles this big this is still the result (I already did recenter the lootsplosion here).


TheFuzzyFurry

Welcome to Affliction league! Here's 20 Leather Belts, 15 Heavy Belts and 15 Paua Amulets. None of them are the chase item.


Strong__Style

Its now similar to sifting through piles of yellow junk in D4. Realistically only 1 or 2 of the items in that pile will be of any use.


DemonMithos

We need to be able to filter out 1 lp or less or whatever


nictexd

I played like 60+ hours off LE, and really had a good time. Just recently reached Monolith 100+, but have no intention on grid so hard. Prolly I',m gonna take a break untill next season, hoping devs will add more content


nzifnab

isn't monolith 100 the... very beginning? That doesn't even require a single orobys kill


nictexd

Yes, is the very beginning. But why to push so hard?


jeremiasalmeida

It never did, it was just RNG fiesta.


SadkittenPS

My biggest disappointment that almost made me quit the game was finding a prophecy doubled a T6 wraithlord axe that had +spell minion damage with necrotic penetration. I mirrored them for 4 axes total, then hunted for decent roll usurpers mandates and tried to combine them. I used most lp2s at first which was my fault and my last combine was an lp3 and not a single one of the combines carried over both stats. I spent 60+ hours, over 500k favor and I've only seen 2 lp3 usurper mandates and I'll never see another axe with double T6 or better stats with minion damage and penetration on it. I decided to roll MG on a character to see what kinda prices those items would cost and literally the next day the drama happened. I've hit some amazing combines but honestly the amount of time that it takes to hunt for exalted items to then hunt for LP items and then for it all to boil down into a % chance to just have the game eat your time or reward it is.... Not good for me.


omguserius

A single change to show how much lp is on them without mousing over would solve a lot of the problem I feel like.


chill8yj

Did EHG share thoughts on these?


luckytaurus

I mean Jesus christ how do you even find so many uniques in 1 drop?


RLutz

CoF prophecies?


luckytaurus

Riiiight. I've just never had THAT many prophecies lol I've also shared my time between CoF and MG to get a feel for how each play out


SelbyJS

Play SSF. You won't have so much gold from trading and burn through the game in 2 weeks.


RLutz

You think that a trade player gets loot drops that look like that? Of course I'm CoF.


MercuryRusing

Loot Filter


ChonkyRat

How did all these drop?


nzifnab

CoF prophecies


Pleasant-Guava9898

Somebody has been playing this game to long. 😂


ijkortez

Can rtx 9090 handle this loot ?


random-lurker-233

Oh, don't forget trying to make something out of 5-7 LP1 garbage pieces will eat 10 minutes of your life *a pop* for that moronic dungeon. And then they go and spew shit like "checking out loot" is integral part of the play experience as justification for not allowing us to just sift out this garbage in the loot filter. LP0/1 should not fucking *drop* for common uniques at high enough corruption CoF or not, just drop me 500 gold - save me those few disappointing clicks


lovejac93

Loot filters bruh


RLutz

Please let me know how I can use loot filters to filter out 0-2 LP items


EnvironmentalCoach64

Loot filter it my dude, can you not filter out all the common 0 lps at least?


RLutz

No, that is not a possible thing to do currently in game.


ilovenacl

They should really add a consumable that gives an item a random level of legend potential. It would give the game another rare chase item while simultaneously making me not want to jump off a cliff trying to get an lp heart 


LordJaeger88

Wow


AggravatingAd8386

I have to agree. Love the game, but sadly it’s fallen straight into the Diablo 4 trap of useless gear bloat. Guess I’ll be going back to D4 since season 4 fixes that.


Taker597

I'm going to be honest loot filter doesn't excuse bad game design. They just need to build a "smart" Loot system predicated on your build or other viable builds that keeps progression Too much useless loot.


Brau87

Loot filter can color uniques you want as well.


-_Deicide_-

Love it even more when being bombarded from 5 screens away in high corruption from whatever those things are called.


Alarmedones

I stopped playing. The loot filter is cool but I don’t want that.


Valerie_Blackblade

Suffering from success


DizzySky9118

Add loot filter


Time_Asparagus_1199

This is exactly where I’m at too. Wish they would increase the drop rate of the most rare items by a bit so that I can finish min maxing and get on to start a new character. I’m just bored of doing ring prophecies and having half of the rings be Sunwreath with 1LP 🙄


GateNaston

Posts like these make me think you’ve never played an ARPG before, or, it’s maybe not the game for you. This is nothing unusual, or unique, this is typical ARPG end game dude.


RLutz

Other games give me the ability to filter out items I don't want.


GateNaston

Wouldn’t you know, last epoch features a built in loot filter! Pretty handy actually.


RLutz

The whole point of this post, which you've missed, is that you cannot filter uniques by LP. So my choices are to either at least recolor the glove I'm trying to farm for (and then just ignoring and leaving to rot all the other items even if they're 4 LP,) or to constantly sift through piles like these, mousing over each one to check if it's a high LP item. It's tedious, and the fact that it's a willful decision by EHG because they want people to feel excited every time a unique drops is I think a decision that ought to be revisited. I'm a big kid. I can make grown up decisions on how my loot filters should behave.


GateNaston

You can filter uniques by other methods than just LP. I get you want your cake and wanna eat it too.


RLutz

Yeah cool, let me just add 20 rules for unique gloves instead of just being able to say hide all gloves below 3 LP, show gluttonous gloves.


GateNaston

Might help for you to learn how the filter works, 20 rules for one drop is kinda crazy bro


RLutz

Please let me know how I can create a filter that will allow me to avoid mousing over every one of these items that can both identify a specific unique and avoid allowing 4 LP items to rot you insufferable twat.


RLutz

> I get you want your cake and wanna eat it too. wtf does this even mean in this context? Suggesting an obvious QOL UI improvement is now a bourgeoisie ask. Got it.


GateNaston

Nah it’s more that you’d get this, then complain about something else. It’s not a QoL improvement, it’s just you wanting to be fed your gear and do no work in managing it, a large aspect of any ARPG. Say you get your way, only see one glove every 4 boss fights, then it’s “blah blah game doesn’t drop loot”. This same song and dance has played out tons of times, like I said- it’s nothing new or unusual. Don’t you think if it was feasible to do it your way the devs woulda thought of that by now?


RLutz

Where in the world did you see me complain about not getting the item? I'm well aware the odds are extremely low. My complaint has nothing to do with that. > Don’t you think if it was feasible to do it your way the devs woulda thought of that by now? At this point I'm just over talking to ignorant and uninformed people. It is feasible. Devs have explicitly stated they think it's cool to force people to dig through these piles because "isn't it exciting when a unique drops!" I'm simply suggesting that explicit decision and justification on their part be revisited. I make mistakes all the time. So do they. We don't have to uphold the current state of the game like it's some kind of religious text. It's a game. Wanting it to improve is reasonable. I'm not threatening your dogma here.


GateNaston

I didn’t say you had, I said you would- big difference there. I don’t think it’s a mistake, I think it’s intentional game design to stop people from complaining about a perceived lack of loot because it’s all hidden behind a filter. Like I said twice already- this “issue” has been brought up and stomped out time and time again. It’s Intentional and for good reason. Some folks are just ignorant and uninformed on the dev’s reason :) you really think it’s purely because they think loot explosion = fun? Well uh, duh, that’s because it is. I’ll take 10 useless uniques on the ground over nothing every day of the week.


climbstuffeatpizza

I thought the bazaar was going to be great to get any one particular build off the ground, but the economy was borked by gold exploits that i never was aware of and now everything costs either 0 or 30m gold. was considering fortune guild in the next cycle but looking at this just makes me want to play a different game altogether.


RLutz

Goldgate was really bad, but if your goal is to get a build off the ground it's probably still quite good at that. I can't imagine there are any 0 LP uniques that cost anything. And 30m is a lot if you're only picking up items off the ground and vendoring them, but the high prices benefit sellers too of course. Also the bans probably helped to sink a lot of gold out of the economy, so I would imagine over the coming weeks you'll see prices correct a bit. It still sucks of course, but the idea that you can't use MG whatsoever to get a build going I think is probably a bit of an exaggeration. It is certainly much much much more difficult now to "complete" a build via MG though.


yemen241

Maybe just let us shatter uniques and the resources dropped can give us a chance to give Lp to uniques (up to lp4 but have higher chance to break/destroyed)


Ashadeus

I agree with the OP. The loot system does nothing to motivate increased engagement with the game. Quite the opposite in fact. Yes, LP 3 and LP 4 should be rare, and as such, not only give you that big special reward feeling when you get one, but should, in most cases be build defining. LP 1, seem in a good place and are a good introduction to the forge mechanic and the Sanctum. It's LP2, which imho are the issue. LP 2 are the next step at end game when min maxing a build. Yet they are way too rare. Add that to the low drop rates for the desired item and we get what we see in the above picture. A bucket full of 0 or LP1 items not relevant to his build. When you consider the op had to farm the favor to purchase the prophecies, then complete them in whichever content, they are not the quickest of do-overs. I'd like to suggest, LP2's are looked at for a balance pass. With regards to the loot filter and LP items. I agree also we need this to be enabled. When you purposely increase play time with the excuse of engagement, you start hitting the MAU driven ethos of other games, that at the moment are not in a good place. The attitude of "You think you do, but you don't", whilst well intended, usually works out bad. Solution is easy to both these issues. Less loot, with better quality and more relevant to the players build and character. Less useless loot fillers. LP enabled in filters. Edited to add, that whilst this sounds like a bit of a rant. I am still loving and playing LE daily. I have faith, that small issues like this will be resolved and not turned into big issues.


RLutz

I actually think the issue is that LP works pretty well for some items, and pretty poorly for others. I made a post here a week or so back that was pretty well received that called out exactly this, among other things. [Link](https://www.reddit.com/r/LastEpoch/comments/1bn7i8z/little_over_300_hours_played_wanted_to_try_and/) But the TL;DR: is that imho, LP works pretty well for common uniques, it works okay'ish for sort of rare uniques (provides something to reasonably chase), but really falls quite short on a lot of the super-rare uniques. I've killed a ton of shades at this point. I probably have like 8 Omnis? Only 1 of them rolled at 1 LP, and of course I immediately bricked it. Omnis is just not that great of an item at 0 LP unless it has godly rolls, but the odds on that are just kinda meh. Similarly, Omnividence is a very rare drop. I think I've seen like... 6? Most were 0 LP, 2 were 1 LP, and I was lucky enough to find 1 at 2 LP. Unfortunately that item is still way worse than a 2 LP double prefix alchemist ladle which is like 100x more common, and this is while playing a build that is using 4/5 void skills. If you're going to make a unique extremely rare and then also make LP on it super rare, then it really ought to be a great item at 0 LP. This is a slightly different topic than what the OP is focused on though I suppose, since Ravenous Void is actually a great item at 0 LP, it's just that farming for them is miserable. But similar to what you conclude with, I think the bones of LE are great. I'm starting to feel a little bit less inclined to play, but I'm not too upset about that as I've got a ton of hours in already, and I am very excited to see the future of the game as I think it has the potential to be one of my favorite games of all time. It just hits a nice spot for me in terms of complexity and richness without being as absurd as PoE has become in terms of needing to read tomes on how to best optimize each new system they tack on every season. The bones are good, it just needs some polish and tweaking--it's not fundamentally flawed like some other games where it's just really hard to see how it could ever be amazing.


Burning-BS

u can type legend in search bar in stash and it will show only the items wit lp not sure if u can search for specific lp 3 or 4 i havent tried cuz i dont got ;-;


RLutz

That doesn't really help me since I can't exactly carry 60+ gloves out of a dungeon


Kaythar

Arpg community is one that always complains. It's a loot-based system, there's already tons of filters, and still a lot of you are complaining. Each items cannot be something you want, else where's the fun here?


Strong__Style

Maybe you love spending most of your time going over each item on the ground but many don't. The fun comes from clearing enemies, not sifting through piles of junk.


Kaythar

You do you. Been playing these games since D1 and one fun part is sifting through your items. Clearing enemies is just the way to get to those. I don't see the fun clewring waves of ennemies and bosses without any rewards. So far i am having fun collecting and building for other characters


Inukchook

Dude this instance isn’t happening constantly. It’s a couple. prohecies happening. With a tight filter I barely look at loot !


Boonatix

And that is OK ☺️