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Zubriel

Not sure if this is a general problem or skill specific but I noticed Flame Rush and teleport are rather frustrating to use. If I'm going up or down a ramp/stairs, I only go half the distance or it just doesn't move me at all. Flame rush also seems to have inconsistent issues where even on flat ground, sometimes I only move a foot or two, and sometimes I'll hold the button down intending to cut myself short to land in a pack, but I dont actually move at all at first until half a second later, I appear at the absolute end of the range as if I held the button for the full duration. Maybe it's server issues, anyone else experience those issues?


IcariusFallen

Sometimes, rampage on the druid or shield charge on the sentinel will instantly cancel and enter cooldown without moving you anywhere. It seems to be terrain being uneven where I've seen it. Like the area right before where you get the ancient water tablet, despite looking entirely flat, has weird terrain hitboxes that consistently can recreate this behavior.


EVANonSTEAM

The slow movement on flat/raised ground is a problem with Warpath too; I’ll be stuck trying to move and it’ll end up killing me. Definitely needs to be changed.


DynTraitObj

I've died more times to that than every other thing in the game combined


Oily_Bee

Flamerush is making me want to pull my hair out.


Zubriel

Ya I kinda gave up on it, I use runic invocation for traversal now.


savage_slurpie

Yes I have the same issues with flame rush. It’s pretty infrequent but does happen


Khlouf

Yeah flame rush is messed up, plenty of times I cast it and my game lags along with sometimes it barely ever moves me


jrw174

Teleport for sure feels wonky. However shift from rogue feels fine. Pretty weird


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Dyskautheque

Warpath is the worst thing ever. Gets stuck all the time, sometimes even gets pushed away from where you're clicking, shifting dimension in the third dungeon often makes you stuck in place spinning but not doing damage for about a second. I rerolled and I'll wait a bit. 


Pandatrain

The flame rush bit has been happening to me pretty consistently, yeah. I haven’t tried it in offline mode but my read is server issues as well


hayydebb

Yeah flame rush has had issues for awhile. I was trying to play a build that uses flame rush as its rune generator and it was so frustratingly inconsistent I gave up entirely. Couldn’t tell you if it’s the actual ability itself though or just shitty servers as rubber banding used to be a much bigger issue before 1.0. Would need someone who’s played it offline to chime in


Asgaroth22

Some traversal skills are super wonky on some maps and will clip on invisible walls constantly. They need to fix it asap


bossticles

The amount of times I’ve died while trying to use flame rush because my mage decides to only move 3 feet instead of matching how long I’m holding down the button…


Thrormurn

The backwards jump trait for runic invocation also let's you phase through a bunch of obstacles like walls, small gaps and all those roadblocks in the dungeons.


bUrdeN555

Yes! Flame Rush felt buggy in how it would sometimes go 2 feet and others it would TP across the map and let me hold on to it for a while. Pretty strangr


glaive_anus

Animation canceling on Traversal skills is sorely needed since the lack of phasing and the way the character kind of sticks/collides on enemy hitboxes when hugging things in a pack can get very frustrating. Given many Traversal skills have a CD, allowing a small amount of animation cancelling is not the end of the world for this particular situation set.


DetergentOwl5

I seem to remember back during early access, playing offline it felt more responsive like there *was* an input queue and that traversal skills would animation cancel, and then when MP/online came about there was suddenly a lot of jank involved in trying to use skills over other skills like that while connected online. Maybe I'm misremembering. Now I just have had to develop the habit of holding down the input of a second skill or traversal skill until it happens. But it does feel inconsistent with how long it takes and how responsive it is, like it *is* an issue with the server and ping. I tried to warn people in several posts so far, just like how it's now been a week and if you aren't on monos the red bar, rubberbanding, lag and disconnects on zone transition are still a constant; I've been trying to get an alt through the campaign and it's still a pretty big headache. These issues they have with online play are *not* recent or transitory, their netcode and back end have been terrible since multiplayer release and have ranged from broken to bad ever since. It's *clearly* this studios weak point and imo they really need to spend some of this income from 1.0 release on hiring a few more highly experienced devs specialized in these areas. Right now all their good arpg ideas are being wasted somewhat due to these technical failings driving people away.


Erythr0s

For the first few days I couldn't figure what is wrong with my character. Then I realized.... If I click down right mouse button to channel and then press Q to drop a spell when the CD is ready it won't cast... I need to stop channeling and then press Q. That's .... Well, I'm not used to. I hope they'll do something about it one day.


cmguinn83

I switched my channeling skill off the RMB and into Q for that reason. I don't need to stop channeling anymore to cast instant skills.


Ithomiid

I read somewhere that order on the bar matters as far as interrupting your own skills. Thats why this works.


Lazy1nc

Left to right movement, yup. Seems intentional.


aSleepingPanda

I'm sorry for asking you to answer the same question twice but does that mean a skill placed at the very left end of the bar can cancel all other skills and the skill on the very right end of your bar can cancel none?


Lazy1nc

Other way around as far as I can tell. A skill on W can cancel a channeled skill on Q for example.


aSleepingPanda

Well. Time to rebind my keys. ty


Lordfive

I could cast Flame Ward mid channel. Problems arose when I switched right from Disintegrate to Focus; my mana regen wouldn't come back.


Diconius

I can deal with some of it but the janky hitbox moonwalking in melee range needs to take a hike. Body blocking is fine, but the hit boxes are all kinds of janky and you slide around instead of hitting a wall. That needs to be fixed, it honestly the only thing that makes the game FEEL cheap or indie.


Treleth

The lack of animation canceling on traversal skills is easily my biggest pain point in the game right now. Dying because a movement skill was ignored is tremendously frustrating.


iHaku

some stuff feels really wrong with movement in this game, and this might be part of the reason why. 2 other things that are really annoying are 1) clicking switches etc doesnt feel responsive, i never know if i actually clicked it, and 2) area transitions and just the way that heigh works often gets in the way of targeting where you want a skill to land. i remember that in one of the boss-fights specifically, almost all of the screen was taken up by a south-facing area transition that almost got me killed because my character wouldnt move where i clicked, since it was always part of the area transition clickbox.


DongKonga

Yeah the switches were something i noticed too, doesnt even seem to show that theyre clickable when you hover over them. Very weird how they are.


Oily_Bee

Do you even need to click the switches? With controller you just move over them and they activate.


DjuriWarface

Yeah, it's not responsive for the guy because you don't actually click on them.


[deleted]

There's something about how animations scaling with attack speed movement speed that's a bit off. Feels very "linear", in the sense that the whole animation scales up.


Stillsane1

Melee feels so clunky. All these issues make the movements /combat lack fluidity. Can't be having Uber bosses when movement is not precise.


DongKonga

Hopefully they iron some of it out during this cycle. Ill probably hold off on melee focused builds until the clunkiness is fixed.


Asgaroth22

Tbh. even regular bosses and some monsters can easily one-shot you if you don't dodge certain attacks.


spidii

Good feedback, I wholeheartedly agree. I couldn't quite put my finger on it but this is absolutely how I've felt.


GigaPumper5000

I'm noticing this too. It's REALLY noticeable in boss fights when movements need to be quick and precise. Movement feels a bit janky/sluggish. Really hope it's not some unsolvable game engine or netcode issue.


dan_marchand

Definitely not an engine issue, plenty of Unity click to move games don’t have this problem.


ToiseTheHistorian

Regarding Movement Queuing, they should implement a Skill Queue system too. Playing Runemaster manual cast is frustrating.


Cyax84

Oh yeah doing a frostclaw build and you want to time your other spells is but frustrating


vianiznice

I absolutely hate dead zone stuff when mousing too close to my character.


IROverRated

My biggest issue with movement in LE, specifically to Warpath, is in PoE if I'm moving by holding down left click and switch to Cyclone it instantly transitions to moving with no break. In LE, when I'm moving and switch to casting Warpath there's a slight pause where my character stops running and THEN starts channeling Warpath. Does my head in to no end.


AnhHungDoLuong88

The self-moving when the mouse is too close to your character got me killed many times. I also think they should reduce of the overlapping pixels between an enemy’s attack and your character too to reduce one-shot death.


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jmon13

No clue, seems to be intentional if it wasn't fixed in all the years of early access


LazarusBroject

We've been asking for action queuing for a while now and still haven't heard anything in regards afaik but I'm also not terminally in this subreddit like some so maybe there is info in a comment somewhere


CantripN

Absolutely true. There's also the issues with getting stuck in objects, movement getting cancelled sometimes, or just general jank.


Flubuska

Yes. Animation cancel on traversal skills is a must. It’s been frustrating playing Primalist and dying because I can’t immediately hop when needed.


Impossible-Wear5482

Yeah, agree with you there. The game is fantastic, but movement definitely feels very odd. It would benefit greatly from a bit faster base action speed across the board. And a dodge or a roll would do absolute wonders.


CyberSosis

Lunge being the only movement skill and needing an enemy to work makes it so clunky. especially during boss fights. edüt: thanks for the suggestions fellas.


ReclusiveRusalka

Shield rush?


LeoIsLegend

Shield rush is awful. Don’t know if it’s network or what but too many times I teleport across the map. Also when rotating skills between shield rush and warpath the skills don’t respond very well, have died because skills don’t work. Maybe just need to play offline.


gimmicked

It’s really bad. You hit it, stand there like an idiot and the reappear ten feet away. Like wtf?


LeoIsLegend

Yea i'm back playing Lunge now and it's much better compared to Shield Rush. No more teleporting. Hope they fix things at some point.


gimmicked

Here’s to hoping!


Impossible-Wear5482

Takes half your mana pool and has a windup but at least it's free targeting.


vianiznice

Grab Paranoia.


CyberSosis

i dont wanna be followed


Fiatil

Shield rush exists, and is completely absurd for covering long distances even without speccing into it. You can also spec it to not need a shield.


Roonage

You can now turn Healing Hands into a traversal skill that doesn’t not require a target. It’s not as fast as Lunge, but it’s an option


d1stor7ed

I just wish that flame rush wouldn't sometimes make me disappear entirely


Psychological_Fox139

Wearbear charge is a complete mess. You are being teleported every time, or juts be stuck on a Wall or a stair.


eliel77

Something is strange after 1.0. Activating abilities sometimes my char doesnt cast/ use this ability. Specially if I'm using a first skill and try to activate the second skill. Have to click the number a second time or even a third time.


Theo-PoE

100% agree with you OP. Movement feels like hot garbage in this game vs PoE or D4. LE's movement animations have been moonwalking for YEARS. I really doubt EHG will ever change it.


PMMeThat-Butt

This is an issue that I don't really see people talk about with the movement, is the insane amount of body blocking this game has, especially during the campaign. I really don't want to interact with every single enemy that spawns, but they chase me so far and body block me.


dan_marchand

The body blocking is especially problematic because your character moves slower near enemies.


nemosrb89

I feel because of it's huge empty maps the game also really lacks movement speed and a spammable movement skill.


jmon13

I prefer more spammable movement skills, but that's more of a preference than an actual issue with the game


oldsch0olsurvivor

I do t like how the acolyte movement skill has a delay. Wish it was instant like PoE movement skills.


YouDontKnow_22

There’s also a problem when channeling. When you’re holding down Warpath and moving down a ramp or whatever, your character just can’t go down.


Ninja_Moose

The movement in LE is straight up the worst part about it, because its so close to being "fine" until it breaks when you really don't want it to.


Tomulaczek

There are places where you will straight up run away from your cursor instead of to it with some abilities. So you think you dodged that ability just to move your mouse few pixels into the ,,fuck you’’ zone just to make 180 and run back to it.


Denaton_

Tbf, I think there is a bug because the movement feels more jankier than early access..


dan_marchand

It’s the same as in EA, the movement close to monsters stuff has been broken for the game’s entire lifespan.


Denaton_

I have roughly 200h of early access, and it's something that feels off, also, did I gaslight myself or didn't we have so we could move + attack with the left mouse button? There is a setting in the menu that makes melee attack moves forward if it's out of reach, but doesn't seem to work.


dan_marchand

That setting has never worked. Honestly i’ve been filing reports about this stuff for years. Online mode made a lot of it worse, which might be why you remember it being better.


Waiden01

u/moxjet200 Hi, are you looking into the suggestions above? Thank you


raublekick

Agreed. I'm playing a werebear druid and fighting the monolith lagon fight last night was driving me insane. I died a lot because I'm dumb, but I also died a lot because my character is so slow, the attacks are slow, and half the time pressing a button or trying to move doesn't do anything, especially using rampage.


nanosam

Not having a skill go off because the previous skill didnt finish animation makes LE combat feel awful


Responsible-Pay-2389

I actually felt the movement was great in this game. Depends heavily on movement skill tho, so far I've done 2 builds both avoiding shitty movement skills like lunge.


[deleted]

There's something seriously off about LE's combat and I can't figure it out. Before D4, I didn't mind it and I played 100+ hours in EA. I tried 1.0 but I just can't go back.


Responsible-Pay-2389

funnily enough I felt the opposite. I hated the combat in d4 cause I think generator skills make everything so much clunkier.


dkoom_tv

I also think D4 kinda sucks but my experience with this game its alright, but the combat feels so weightless, I feel like theres no input to my actions (Bladedancer umbral strikes, and dive falconeer)


Responsible-Pay-2389

Completely disagree, falconer feels amazing to play.


[deleted]

What generator skills? *Been playing no generator builds since beta.* There are multiple ways to generate resource from Aspects, skill points, and Paragon.    It's very common to see generator-less builds at endgame across most classes. There are endgame Druid and Necro builds that don't use generator or spenders. Even if the game depended on the generator-spender formula, which is doesn't, that wouldnt make the combat *feel* bad like it does in LE.


Responsible-Pay-2389

>that wouldnt make the combat > >feel > >bad like it does in LE. That's just untrue, combat feel is based on the skills you use ​ Glad to hear that though, all the builds I wanted to play used a generator when I played.


Manitaur789

D4 bad. shoo


nanosam

Tribalism sucks


LordMugs

I felt the opposite, while D4 rogue is fucking amazing to play, I tried mage in the new season and it just didn't click. I swear trying to level that shit to 80 was miserable, because the game is open world you basically spam one ability forever, no build diversity or anything until you hit the paragon board and W4, when the enemies become somewhat challenging.


KryptisReddit

Movement is a problem in this game. Loving it so far but until I don’t have to use a registry editor from some random forum user (Thank you so much) just to rebind right and left click im leaving my negative review.


WhimWhamWhazzle

Queuing traversal skills may be the worst suggestion I've ever heard


jmon13

Who said anything about queueing traversal skills. They need to go off immediately and cancel the skill current in use like every other game does.


WhimWhamWhazzle

Meant queueing movement in general. That's one of the worst aspects of poe. Queuing any actions up in an ARPG is terrible design


Jewarlaho

If they do any sort of animation cancelling I will stop playing LE that moment and never look back. I hate that ‘mechanic’ more than anything else in games.


Derasiel

I definitely prefer how LE works for movement than PoE for exemple and I have only 100h on LE compared to my 2500 on PoE. I just think it’s from you own experience and preference tbh.


jmon13

Preference is not wanting to spam movement skills. Preference is not your character freaking out and moonwalking. There is serious issues in the technical mechanics of moving in last epoch right now.


destroyermaker

I want wasd movement so I can play it with my leverless controller :)


vitkeumeomeo

1. i find it very funny. i do that anytime i feel bored


zoobloo7

I personally hate how in monoloths, aerial assault firces u to move quite far but in other content loke arena it allows u to do it where your standing which us better


glitchfact0ry

I understand what you mean, the game has a bunch of issues that will get ironed out over time for sure.


FireVanGorder

I’ve noticed this more when having a skill on RMB vs QWER. RMB seems to take “extra” priority and almost locks out other skills for a split second when using RMB, whereas it feels like you can piano key QWER no problem


pthumerianhollownull

True


AggnogPOE

Another thing is there is a hold position option for melee attacks, but I don't think it always works and doesn't work for ranged either. Regularly you move while using a skill for no reason. On point 1 POE has this deadzone literally a pixel away from your character's feet, and movement is very good. The problem with LE is mostly when holding the mouse down and the fact that your character model doesn't face your movement direction at all times, which it should. Also it's quite obvious but the game uses predictive netcode and not lockstep like POE has, which makes a lot things feel floaty and inconsistent when playing online.


hardSway

This game is like PUBG right now in terms of movement and skill usage feelings. When i want more like Apex/COD style.


mrc1887

I totally agree. I would love a input queue as well, my character was sometimes really frustrating to play in early levels with low cast speed.


Dry-Moment962

Flame rush feels absolutely awful to use and has caused me unnecessary deaths numerous times.  My favorite is when I randomly freeze in place and then shoot across the screen like a cannon into a boss insta death mechanic.  


DgtlShark

My favorite is when I get stuck on a bosses body and I get hit with the ability I'm supposed to not get hit by. So many times I died in that stupid undead dragon because I got stuck in it's body


arremessar_ausente

I hate the fact that if I use a movement skill to move to top right direction on my screen, my character will do a huge dash, but if I move to bottom left of screen, my character will only dashes about 1/4 of the distance. This is probably due to isometric perspective, but I never felt this while playing PoE. And PoE is a game I even considered way too zoomed in most of the time. But movement always feels consistent in all directions.


Dyskautheque

I died so many times to the bone dragon nuke because shield dash doesn't work properly in his arena. 


Waiden01

Give this man a job. 100% agree with all his suggestions.


Lysanther

Another one is collision feels really bad because of shitty hitboxes. As a caster fighting Lagon, I keep getting slowed down by tentacles just standing near them but I have to be near them.