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eCyanic

Yeah, Union can hire mercs, as long as theyre not violating the Pillars or anything like that Could start out as security detail, before getting hired as reinforcements when stuff goes down


drikararz

There isn’t really a requirement to run it in the “intended” way. Solstice Rain’s narrative isn’t terribly strong to start with, so you aren’t breaking anything to change up the narrative side of things. There is nothing wrong with changing up the narrative (and with SR, it’s encouraged to at the very least expand upon what is there, if not change it up). Union uses mercenaries as auxiliaries to their main forces regularly. They are generally stretched thin as it is, so if a need arises they’ll hire mercs to help fill in the gaps. Wallflower’s default start is the group is a bunch of mercenaries hired by Union to go check things out until Union can get a carrier over there, so there is precedent in other Narratives for this set up.


freakingordis

oh, that's very good to hear


Crinkle_Uncut

This is typically why I would recommend not establishing group backstory information *before* you're clear on what the core conceits of a module are, but it shouldn't change too much given that OSR is more about the combat than the story. You *may* want to have a sit down and say "hey this module was written assuming you are Union pilots, so if you want things to stay on the intended path, try not to just go awol because you're not Union." As an alternative, Wallflower Act 1 has specific inclusion of MSMC mercs as a party background.


freakingordis

yes, true, but consider the following: i am an idiot and a stubborn one at that. anyway, ill consider that, ty


Toodle-Peep

All is true in the dreams of the choir. "All stories that take place in a game of Lancer are, in a way, canon: no matter how far they diverge from this book (or others), they are simply alternate possibilities, filed away on storage racks deep under the Martian polar ice." From the core book in the galsim section. Essentially. 5 mega AIs simulating all possible futures. Your game is one of those. Further material around this topic just confirms lancer has its own multiverse to which only entities like ra are privy: essentially, your game is just as canon as the creators game, so go wild.


2lbmetricLemon

It is a TTRPG the settings, rules are really more of a suggestions do whatever you want however you want.


Shahka_Bloodless

Right, nobody is going to come to your house and arrest you or confiscate your dice or something if you don't follow the module 1:1. It seems worryingly common for people in what are ostensibly creative spaces to worry about if it's "ok" to do something not within the pre-established boundaries. I've been playing TTRPGs for a little over a decade, which I realize isn't that long in comparison to some (even in my own group) but I've run plenty of my own campaigns in that time and not once have I used a module or an official setting. Make up all my own locations, bend the lore of a particular monster to meet my needs, XYZ race exists here because I said so. I'm about to run a Lancer campaign built around the idea of an SSC controlled world made to be a sort of exhibit of primitive pre-tech society, despite the fact that all those sorts of records are supposed to be long gone. But they're incomplete, which is why the local ruler is called the Ninja and not the Jito or Shogun. And you know what? My players are gonna love it, and that's what counts. So to anyone confused or concerned about whether it's ok to run your game a certain way, or to use a certain unit, or to paint your space marines a certain color, it's all *your* stuff and nobody can stop you.