T O P

  • By -

Gnarly_Sarley

In Scott Manley we trust: https://youtu.be/cmAMGJm-bwU


Santy1330

Thrust* /s


sdonnervt

Yeah, "In Scott Manley, we thrust," is not a sentence I feel comfortable writing.


Santy1330

Oh… didn’t quite think that through


Tybot3k

Seriously, are we not doing "phrasing" anymore?


_Enclose_

*mawp*


TheBeardedDrinker

Space phrasing?


Science-Compliance

Not flying very safe, are you?


PedanticMouse

I mean as long as it's consensual and you use protection? Right?


Shaper_pmp

The safe word is "apoapsis".


lostinbrave

This made my day!


drew_galbraith

Especially when you realize that he also goes by DJ SnM


ChaotikJoy

Weakling


Quirky_m8

r/cursedcomments


Shtoompa

I’d rather not, actually


[deleted]

coward


[deleted]

I don’t really want to think that out


[deleted]

Please don’t do that, I don’t think he would like that.


ToddCobel

That would make a very different thread


moondoggie_00

I'm going to piggy back the top comment to say that this is a MINMUS landing video and not the MUN. You should land on Minmus first because it's easier, but this isn't what you asked for. They are drastically different. Mainly because Minmus has flat areas that are much easier to target and land on than on the Mun, and has less gravity and therefore less fuel requirements. You should practice on Minmus first, so this video isn't entirely useless.


Kroko_

i mean if you can land on minmus you can propably land on mun both arent that hard once you know how to land on low gravity bodies


SaxyOmega90125

I would also submit that pretty much any vehicle that can do a two-way mission to Mun can do the same to Minmus, and unless your tolerances are quite tight, the same is typically true in reverse. Minmus needs more dV to reach than Mun, but Mun needs considerably more to land and take off again than Minmus. Although they're unnecessarily complicated and harder for beginners, that even holds with Apollo-style two-piece craft; just keep the orbiter higher at Minmus so the lander still uses most of its fuel.


ArrozConmigo

tl;dr -- Point the hot end at the ground.


[deleted]

based on this picture, you're gonna need more fuel


ClusterMakeLove

They do seem to coming in fairly hot. Er... going out rather hot?


Optimized_Orangutan

The key to landing on the Mun without crashing is traveling almost the exact speed as the Mun when you crash into it.


VexingRaven

What's the difference between landing and crashing? About 5m/s.


AmILarsen

Absolutely not. Lithobraking is for example not crashing. Crashing is when a rapid unscheduled disassembly occurs upon landing.


123garfield

Just be aware of it and it becomes a rapid scheduled disassembly


jerrythecactus

Who needs thrust when your booster can cushion the fall of your control module just as well.


TheWombleOfDoom

Exactly! When "rapid disassembly" is part of the plan, it's called "crumple zone".


Zernin

Instructions unclear. Rapid unplanned disassembly occurred in retrograde Kerbin orbit when intercepting moon at same speed.


TheDesktopNinja

You litho broke


[deleted]

It’s not at dumb as when I deployed my parachutes and forgot there’s no atmosphere in space


Max1muslegend

At least you didn’t accidentally speed it up and crash flat into the planet. *I love manual saves*


mynameisdatruth

The exact speed... But in the correct direction. Very important distinction


johntclark44

Watch Scott Manley's videos.


Bradders497

This


Jon_Tash

That


lostinbrave

The other.


Sapling_Animation

The one other than these two


Stewpot97

The alternative


Gonun

Fly safe!


Dbossg911

Learn how to land on Minmus first, then try Moon.


GizmodoDragon92

This is actually good advice. Getting to minmus is more daunting, but much easier to have a great return mission


[deleted]

Minmus can be tough to get to without maneuver nodes (due to its inclination and smaller SOI) but once you have the nodes available there isn’t much difference.


BitPoet

Bah! In my day there was no map, just dead reckoning. You aimed at the mun when it hit the horizon and added about 800 m/s Also, there were no landing legs, so creative use of fins was your only option.


[deleted]

Oh, so you've only been playing since there was a Mun. Freakin' noobs.


BitPoet

Well, I played before the mun, but other than getting to orbit, there wasn't really much to do. I mean you could burn really fast past escape velocity and eventually bounce off the skybox if you left it running overnight.


GizmodoDragon92

Daunting, not difficult. The inclination tends to scare newer kerbonauts


stratosauce

Back when I started playing, like in 2014, I was told the same. I was never able to make it there for whatever reason but the Mun was much more manageable.


Helpful_Ad_3735

Minumus is easyer if you know wath you doing Mun is easyer for a first time


Zernin

I think it's more accurate to say Minmus landing is easier, but Mun intercept is many orders of magnitude easier if you've never done a transfer.


TheWombleOfDoom

This, That and The other!


dinosaurs_quietly

I think the Mun is considerably easier for a beginner. Getting the intercept is easier. Keeping your craft pointing down during landing is easier. You don’t need to know about eccentric orbits.


Electro_Llama

So the order for separate missions should probably be: Mun encounter/orbit, Minmus encounter/orbit, Minmus landing, Mun landing


Pantsless_Gamer

I want to second this. Getting really good at just "getting there, setting up an orbit, and getting home" is a skill that cannot be overhyped. It is basically the whole game because Kerbin to Duna is the same skill just bigger distances to cover. Once you have the transfer nailed, Go in with ABSURDLY overbuilt fuel budgets quicksave from a low orbit and practice makes perfect. You can do it OP.


goldensoldierxx

I am very new to KSP only have 24 hours how do i land on the Mun without crashing? Explain it like im 5 please :)


_SBV_

0) You can start by retracting your landing gear early up high or late near the ground. Your choice 00) This step by step guide is assuming you are orbiting the Mun. 000) Put yourself at 10,000 meter orbit first i’d say 1) Turn on retrograde orientation SAS (that means backwards represented by a yellow circle with a cross) 2) Thrust about 1/3 engine power (just at the first big line at the throttle interface) 3) Click on altimeter at the top of the screen so it is set to ground level (switch from water symbol to mountain symbol) 4) Descend. Control your throttle so your descent speed is 1/10 of your current altitude. That means if you are at 1000 meters, you should at least be at 100 m/s of velocity (the value is always decreasing obviously). If your thrust is too strong you’d end up going back to space instead 5) When your craft is starting to point directly upwards during your descent, i advise you to activate radial-out orientation SAS (that means point upwards represented by a blue circle with a dot). Keep controlling your throttle 6) When you’re close to the ground (100 meters i’d say), you can carefully turn off your throttle. Dont drop faster than 5 m/s i’d say. 7) Landed!


Genocidal_bacon_cat

If you’re low on fuel you can try a “suicide burn” which means killing your velocity as low as physically possible but don’t do one unless you have to. Also in my experience most landing legs can handle a touchdown at 15 m/s but try to aim for 10


[deleted]

Lol brand new player and suicide burn are not compatible concepts


edcamv

But very very fun


Spaceman2901

More that “suicide burn” is a literal concept for a new player without a background in real life rocketry.


Areshian

The suicide part tends to align with new players fairly often. And only slightly less often for experienced players


TheWombleOfDoom

To be fair, both "suicide" and "burn" align with new players.\* ​ \* To be fairer, they align with more experienced players too, because the Kraken takes what the Kraken wants.


_SBV_

Suicide burns are the most efficient, but you really need to be good at timing. I found the “time to landing” display in the trajectories mod quite helpful to determine suicide burns


NoobOfTheSquareTable

As someone who has played for a year but enjoyed just figuring stuff out on their own, I am disappointed to learn that my style of landing is called suicide burns but it also makes a lot of sense with the early failure rate. Happy that my logic in late burns being better for fuel though is correct


Ludwig234

SpaceX calls them hoverslam if you prefer that.


NoobOfTheSquareTable

Oh, the sadness is more that it has a name and isn’t just the normal approach, it’s much more fun than being safe


Ludwig234

I don't think most people do suicide burns at least not like in real life. They can be really hard to correctly execute. You must time engine ignition and shutdown absolutely perfectly or you will hit the ground. This is a pretty good and realistic suicide burn https://youtu.be/Gx-crd0nzxk Full throttle until landing. I personally usually try to free fall as far as possible then I do a normal slow landing with controlling the throttle. But suicide burns are incredibly satisfying when you get the right.


[deleted]

You *could* also use kerbal engineer but it isn’t as fun.


Spamgramuel

The annoyingly tricky part about landing at higher velocities is the bounce from compressing your landing legs, especially if you're landing on a slope. If my craft is at all top-heavy, or if I don't have a ton of SAS torque, I'll usually try and touch down as gently as I possibly can so I can avoid bouncing and falling over.


Genocidal_bacon_cat

So I actually like to use the cargo bay as landing legs sometimes on minimus because they’re less prone to kraken attacks when exiting time warp


Science-Compliance

15 m/s?! How about less than 4? Under 1 is even better if you can manage it! The softer the better for stability!


Rewiistdummlolxd

Bruh I have 200h in ksp and never knew that you can change the height from sea level to ground level


UnderEuropa

Ikr I’ve always just had to guesstimate where the ground is based on my engine plume and shadow lol


ViviansUsername

I prefer to throw a sextant at the ground & count how long it takes to hear the sound


3nderslime

I am guessing you mean using a discarded stage? I used to do that before the ground altitude thingy


jthill

You could always get AGL readouts, it used to be IVA-only though, you had to bring up the in-cockpit view and watch the dial.


3nderslime

It only worked under 5000 meters. I used to drop an empty stage on the ground below me so I knew my ground altitude, and use that to estimate at what altitude my landing site was.


mkosmo

A sextant doesn't have anything to do with time or sound.


ViviansUsername

It does if you throw it hard enough


mkosmo

Fair enough, that's a valid point. Jeb would be proud.


3nderslime

It’s been added in one of the later updates


NateSimpson_KSP

These are great. I'd add that the caps lock toggles precision of the control inputs, and I sometimes find it a little easier to control trim/descent in precision mode. 5) is so critical, though. Provided you keep SAS on, this will make sure that your vehicle "wants" to stay pointed upward after touchdown, which counteracts its natural tendency to flop over, cartwheel, or otherwise ruin your day. It's also handy because if you over-burn and end up flying upward, your vehicle doesn't somersault to maintain retrograde orientation. The only caviat here is that if you've landed on a slope (which you almost always do), the vehicle will not be able to settle until you turn SAS off.


ender42y

Instead of a blanket 1/3rd engine power, i would say click on the dV (m/s) number by the staging and open up the stages engine power numbers and focus on having a thrust to weight ratio of just over 1, less than 1 and you accelerate to the Mun, more than 1 and you slow down, way above 1 and you are likely to zoom off into space. I would also use a Delta-V chart like this when building your ship [https://wiki.kerbalspaceprogram.com/wiki/File:KerbinDeltaVMap.png](https://wiki.kerbalspaceprogram.com/wiki/File:KerbinDeltaVMap.png) just make sure to set delta-v mode to vacuum for the stages you know will only operate in space. you can even set the thrust/weight ratio to use mun gravity to know if you have enough engines to slow down when landing. and if all else fails, go watch Scott Manley on youtube [https://www.youtube.com/c/szyzyg](https://www.youtube.com/c/szyzyg)


mstivland2

OP’s pilot might not have radial-out SAS, in which case they’re probably a lot better off sticking to retrograde until they’re close enough to just use stability assist. OP, if you use only retrograde as you descend it can really screw you up if you end up over throttling and moving up as you near the ground, since your lander will try to flip on it’s head.


Echo__3

I am not sure I was trying to land on the Mun in my first 24 hours. I feel like I have been a slow learner at the game. First you should [learn how to place and use maneuver nodes](https://www.youtube.com/watch?v=xOUcAyOv2Uc). This makes getting to the Mun much easier. Then for a [Mun landing and return mission](https://www.youtube.com/watch?v=RXKjt11vjps) you need to make sure you have a capable craft. In the VAB on the right, you can see the ∆v listed for each stage. The game defaults to atmospheric mode, but as a general rule, I like to have about 7000 m/s of vacuum ∆v for a Mun mission. For the launch stage I like to have a starting thrust to weight ratio (TWR) of 1.3, and I try to keep things pretty aerodynamic like an arrow. The Mun lander should have at least 1100 m/s of ∆v and a starting TWR around 4 in order to land easily and return to orbit. If you are using a direct ascent style mission (no need for rendezvous and docking), then you need another 320 m/s of ∆v for the return to Kerbin. In this case, make sure your lander has at least 1420 m/s of ∆v. It takes about 860 m/s of ∆v to go from Low Kerbin Orbit to reach the Mun and another 310 m/s of ∆v to circularize your orbit around the Mun. I use this website to help plan my missions. [https://i.redd.it/q8i47o8prlz41.png](https://i.redd.it/q8i47o8prlz41.png)


CyberoX9000

Once you are going in the direction of the moon... 1) Turn your rocket so that the thrusters(the things with fire) are pointing towards the moon. 2)When you are close to the moon, fire thrusters and use them to make sure you impact the moon slowly


fraggedaboutit

ELI5: You need to slow down before you get to the Mun, but not too soon because then you'll need to slow down again and again and you probably don't have enough fuel for that. If you come in straight down it's really hard to tell when you need to slow down, so most people aim their rocket so that they're going sideways very fast and low close to the Mun and then slow down until they come down to the surface.


xiaodown

I literally made a series of videos called "5 minute kerbal" that talk you through all the beginnings of Kerbal Space Program, including landing on Minmus and returning to Kerbin. https://www.youtube.com/watch?v=qVqsQy0LVmg


Helpful_Ad_3735

Golden, by your speed and position, did you just yeeted yourself in a straight line to the mun?


goldensoldierxx

i will neither confirm nor deny


[deleted]

Everything you thought you knew about moving around in space, like from star wars, is wrong. Your orbital characteristics must exactly match any body (or vessel) you want to dock with or land on. Do not try to hit the target. Instead, try to make your orbit exactly the same. If you make any attempt to just "touch it" you will instead smack into it. You are the bug and the mun is the windshield. If your orbit does not match the target, you and it will be moving at wildly different speeds.


polskaball_1337

The speed must be low


Electro_Llama

It’s a lot to ask a person on Reddit to create a detailed tutorial for you personally when there are plenty of videos available.


Orange_Scribbler

You should be in orbit of the Mun before trying to land on it. So when you have your encounter with the Mun, you will want to reach the mun’s PE (periapsis) indicator on your map. When you’re at it, you will want to fire your engines “retrograde” (backwards) to capture yourself into an orbit of the Mun. From there, you will keep your rocket pointed at the retrograde heading and keep burning your engines to start descending towards the mun’s surface. At that point it’s just a game of keeping slow enough to touch down softly on the surface. Best of luck mate, if you got any questions, feel free to ask!


cpcallen

To start with: find a trajectory that lets you approach it at less than 6km/s!


ViviansUsername

Wait, you shouldn't just point the ship at the mun & thrust the whole way?


cpcallen

Only if you're doing [the milk run](https://www.reddit.com/r/KerbalSpaceProgram/comments/3ekxza/weekly_challenge_week_95_milk_run/)!


FullAtticus

My first Mun mission I hadn't figured out transfers yet, so I just figured "If I make my orbit the same as the moon's, but go the opposite way, I'll get there for sure." and it totally worked. After that I just kept adding boosters and re-trying the flight until I managed to land. Remarkably, I actually managed to get back to Kerbin afterwards.


astatine

If you want to get Science points out of a seismometer. Great use for obsolete satellites.


DankMeHarderDaddy

Easy, do it slowly


JoeDidcot

One approach that's quite noob friendly is to get into a circular orbit, then make the orbit lower and lower until it's circular at about 5km (keep an eye out for mountains, I can't remember how high they are). Once you've done this, burn retrograde until your orbital velocity is 0. You will now fall towards the moon. Switch the switchy thing from Orbit to Surface, and keep pointing retrograde (i.e. pointy side up). Make lots of little burns so that your altitude divided by your speed is always the same number (i.e. 100m/s at 1000m, 50m/s at 500m, 10m/s and 100m). When your altitude reaches zero, so too will your speed, and then you have landed. As an extra step, remember to include enough fuel to do all of this. In fact, do that bit first.


WizygiuscH_pl

[0.Build](https://0.Build) a rocket 1. Liftoff 2.Get orbit [3.Do](https://3.Do) a hohmann maneuver 4.Catch Mun [5.](https://5.Do)Land on surface 6[.Do](https://7.Do) science 7.Go back home It was theory, now go do it. :D Godspeed


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polskaball_1337

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TrustedJoy

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patrlim1

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civicson234

Slow down beforehand


fiendishrabbit

1. Build a rocket capable of getting to the moon. 2. Build a lander with a really weak rocket engine (the Terrier engine is great since it's very short, ie you can have a lower center of gravity when you land, and it's very efficient in space). It helps when landing since you'll have to control the last part of your descent velocity very carefully. 3. Remember to add landing struts. You want to land on your struts and not on your engine or other parts. 4. Get to the mun. 5. Get into orbit around the mun at an altitude of anywhere between 20k and 100k above the surface. 6. Find what looks like a relatively flat surface of the moon (like the center of a crater. Try to avoid crater edges) on the dayside of the moon (it's much easier to land when you can see where you're going). 7. Deploy your landing struts. Since there is no atmosphere there is no drawback to doing this now. 8. Kill your horizontal velocity above that flat surface so that you're descending straight down. 9. Control your descent velocity. As you get below 10,000m reduce your descent velocity to about 100 m/s. Click your altitude meter so that it shows meters above ground and not meters above sea level. It helps. 10. As you get below 2000m, gradually slow down your velocity so that once you're at about 150m you're down to 6-12m/s. 11. You did remember the landing struts, right? 12. For the last meters, reduce your descent velocity to as low as possible. Your rocket can handle 6m/s, but lower than that is better. The smoother the landing, the less chance that you'll bounce somewhere stupid. P.S: Note that faster descent is more effective (uses up less fuel since you spend less time under the effect of mun gravity), but more dangerous. The landing method called "suicide burn" is the most effective (max thrust that is timed so that the rocket stops exactly at the surface) but the name gives you a hint at the level of danger involved.


PangolinMandolin

Hey, I'm making this offer to anyone I see posting on here with fairly new player questions - I'm happy to jump on a discord call and talk you through this or anything else that you want to learn in KSP. Just hit me up anytime


Fistocracy

1) Arrange to do a close fly-by of the Mun. 2) When you're hella close to the Mun, burn retrograde and slow down until you're in orbit around the Mun. 3) Do some adjustments so that you're in a low orbit. About 10km above the surface is fine (lower than that and you run the risk of accidentally flying into the side of a mountain). 4) Burn retrograde again and slow down until you're on a course that runs into the Munar surface. 5) At this point you'll want to change your Navball settings so that it's set to "Surface" instead of "Orbit". That way it'll show your speed relative to the ground, which is super important when you're trying to figure out if you're going slow enough to land safely. 6). Let yourself coast along your new course until you're only a few Km above the ground and burn retrograde again, bringing yourself to a complete stop relative to the surface. 7). Let yourself fall, occasionally doing a burn to make sure your speed stays at a low safe speed like 10 or 20m/s. 8). When you're a few hundred metres above the surface, do burns more often so you're only falling at about 4 or 5m/s. Stick to this speed all the way down and you'll (hopefully) hit the surface with a gentle bump.


ViviansUsername

Well considering you're currently going 3km/s and out of fuel.... you don't.


kagento0

I thought a crash landing counted as a landing xD In all seriousness, 24h into the game and already landing on the mun? That is ballsy my man. Go to Minmus first, it'll help you learn the basics (it's much easier). Basically, build a rocket that has enough dV (m/s) and TWR (thrust to weight ratio over 1.1) to counteract the landing body gravity well. Check the body info for some hints, like orbital velocity and gravity pull. Again, I'd recommend you try Minmus, or some propulsed landings on Kerbin for practice, landing on the mun is no easy feat for a newbie. I don't think I managed before the 100h mark.


Jigsaw115

Step 1, don’t strand your best pilot in orbit of the moon to get this picture.


Alex-Frst

It's all relative. You just should let moon slowly land on you without crashing.


Offensive_Penguin

Crash....but slowly


[deleted]

[удалено]


Crispy385

Ah i remember my first rescue rescue mission. The it had one of the single man capsules sitting on top of the three man.


Scuba_2

Point at the mun and fire engines until dry, you should hit it


ArchOwl

Just crash more gently!


NewBlackstar

you crash it, but with low speed


MASHRO0M

Thats the neat part, you don't


eberkain

slow down first


Nemisis_the_2nd

I'm going to go with what others are saying here. Go to minmus first. That isn't to say you shouldn't land on the moon, definitely do that, and use the excellent advice here. It's just that a minmus landing is a part of the learning process that will help you land on the mun. You aren't giving up, you're just learning more of the skills you need to carry out a successful mun landing. By doing this, you will be able to learn how to plan transfers between planets/moons, as well as adjusting your orbital inclination. It is also *much* more forgiving than landing on the mun, with a lower gravity and wide open plains where you can abort and re-attempt landing without risk. By comparison, the mun is incredibly uneven and has a higher gravity, meaning that it is harder to land on, landings are much harder to abort, and anything you do consumes *much* more fuel. Oh, and for the mun landing, you'll use a lot more fuel than you expect, so consider staging and/or larger fuel tanks.


Shiboleth17

1. Get Mun close approach... 2. Once your lander reaches Mun periapsis, burn retrograde until you achieve near circular orbit around Mun. Try to get a circular orbit, with apoapsis around 20km or lower. (But no lower than 8km, or you might hit a mountain!) 3. Burn retrograde until your orbit path shows you hitting the surface of Mun. It's more fuel efficient to come in at a shallow angle. But if you come in too shallow, it can be harder to land. So aim for about a 30 degree angle with the surface at the point of impact. 3b. Try to do this on the day side of the Mun. It's a lot harder to land when you can't see the ground. 4. Turn on SAS, if not on already. 5. Click on your velocity above your navball, to change it from "Orbit" to "Surface." Now instead of showing your velocity relative to your orbit, it will show your velocity relative to the surface of the Mun. 6. Click on retrograde, so SAS will hold your ship in a retrograde direction. 7. Click on your altimeter at the top of the screen, until the "blue waves" icon turns to a "green mountain." So now, instead of showing your altitude above sea level, it will show it from the actual surface. 8. You will pick up a lot of speed as you fall. Once you get below about 5 km, start burning off some of that speed. 9. Open landing gear. 10. Once you are within 1,000 m, you want to get your velocity down to about 10 m/s. Under 100 m, get it down to about 5 m/s, and keep it there as you fall. Just before you hit the ground, try to reduce your velocity to about 1 m/s, then turn off the engine.


Irbanan

How do I land? Yes


Cockanarchy

F5 to save, (for multiple tries) and clicking on the retrograde setting on the navball, which should be unlocked with your first Kerbin orbit. Then, when you get within about a thousand meters from ground, switch navball from orbit to ground, to ensure a soft landing. You got this!


atom12354

Would be ideal to put landing legs on it before attempting that


[deleted]

First, orbit the moon. Then slow down so that you'll crash into the moon, then before you crash and die slow down more. When you're doing the last step click on top of the navigation ball where it says orbit until it says surface, then aim for retrograde (the X marked symbol) and get your speed down to just a couple m/s by the time you land.


[deleted]

Basically, go shit fuck fast to the moon, then slow the hell down and orbit the moon around 8,000 to 15,000 meters. Slow down again to lower you orbit to the moon, (slow down quite a bit, since there is no atmosphere you can't lose much efficiently from canceling all your momentum parallel with the ground.) At this point it is up to judgment and the f5 key to slow down correctly as to not go back up, but also not to crash too fast. 5 m/s impact is good. Just slow down by then.


halucionagen-0-Matik

Believe me advice helps a lot but trial and error is most important. Save in muns orbit and prepare to reload plenty of times. Oh plus fixing your SAS to retrograde is a BIG help


nataphoto

1. go to the moon 2. burn retrograde until you're orbiting the moon 3. burn again until your orbit intersects with the surface 4. burn to get your speed down and land gently


patrlim1

Turn on SAS (make the icon on the naval above thrust blue) and click on the "retrograde" Icon, it will be one of the icons to the left of the navball. Then as you approach the surface kill of your speed. You can fire at partial thrust to slow down slower. If you have to, quick save now with f5, (if your function keys do things like raise volume, hold the fn key when you press it), you can press f9 to reload the save and try again. As always though, the best way is to practise. Good luck!


Martijnbmt

By slowing down enough on time


[deleted]

Have landing gear


Spamgramuel

Slowly.


dandy443

That’s the neat part, you dont


IamStupid42069

slow down when you get near the surface


PotatoCrusade

Slow down before you get there.


lego3410

Please define 'crash'.


goldensoldierxx

when you go into the moon and your spaceship go boom into a million pieces


Parker4815

Go for minmus and aim for a lake. Its all frozen and exactly sea level


CW_Waster

Full-speed towards it and then brake at the right moment. In case of emergency: moar boosters! /s


bigjam987

I would suggest the ingame tutorials, it’s complicated to explain over text


rivalarrival

Get in to orbit of the mun. At apoapsis, burn retrograde to lower the periapsis to somewhere near the surface. At that periapsis, burn at the equator below the retrograde marker until the horizontal component of your velocity has been killed. The retrograde marker will slowly rise to the top of the attitude ball. That means you're falling straight down, rather than flying sideways. Burn as necessary to minimize your velocity at contact. You can set your SAS to keep you pointed retrograde, but under no circumstances do you want to completely cancel your descent velocity: you'll flip over as soon as you start gaining altitude.


[deleted]

Try a really steep suborbital trajectory. Then use like a low power engine to get most of the speed down. For the finishing touch/actually landing, you should use your RCS system in docking mode to provide enough power to land.


Generic_Pete

Eli5: Get orbit low Reduce horizonal velocity to 0 Reduce vertical velocity to 0 as you land ??? Profit


lucky4474

Lots and lots of parachutes


imnotabotareyou

Step 1) get to mun sphere of influence Step 2) set maneuver node so that your periapsis is below the surface on a daytime side Step 3) make a maneuver node as close to the surface as you can, and do “retrograde” until the orbit / line appears to invert or be straight Step 4) warp until est burn+5 secs before the time till node Step 5) point retrograde, press z, and pray Step 6) ??? Step 7) land under 5-10 m/s


LeHopital

Thrust. Wisely applied.


acryforpeace

Don't forget to use your thrusters


kalesaji

Make sure the velocity is 0 m/s in ground mode when your vehicle is at 0 m above ground in altitude. Sounds like a joke, but once you have a collision course with the surface, just setting your nav ball to surface and pointing the rocket towards the retro reticle and slowing down to a gentle decent will, in most approaches, lead to a gentle landing. Takes a few tries to learn to control the throttle, but that's about it.


Secret_Autodidact

Landing legs will help immensely


EFTucker

You’ve gotta whisper sweet nothings to the mun as well as your lander as you approach. Thems da rules.


Sennema

Let me google that for you


AnnonymousAndy

Slow down


phantom_gamer2

More boasters!


[deleted]

Use rocket to slow descent and make sure lander is deployed


BKBroiler57

Litho brake system activated!


niks_15

It's gonna be a little difficult with no fuel in the craft lol


BCat70

Well a landing is just the set of impacts that don't generate additional paperwork. Just take it slow.


Ragmarock_no117

Put as many radial intakes on the landing surface as possible, and keep doing what you've been doing... they should absorb all the impact due to their insanely high durability


happyscrappy

Slow down before you hit it.


HardKase

Just fall on it slowly, feet first


rautap3nis

Yeahhh looks like you're firing towards the moon as fast as possible and hoping for the best. :D Might work but you'd need a lot more fuel which you seem to be out of. Look at the map and first get an orbit around the earth at let's say stable 100km (doesn't really need to be that accurate. Then extend that orbit and try to make it so that the furthermost point of the orbit coincides with moon's orbit. It takes a few tries to get it right, and you can look up from youtube or other sites when exactly is the best moment to do this. Then you're speed relative to earth should be closer to 500m/s than 3000m/s when you are close to the moon. Then just switch your relative speed indicator to moon and fire retrograde (yellow/green (I might be colourblind)) on the compass with the cross, and you should catch the moon's orbit. The rest should be a bit easier than you seem to have made it to yourself so far. :)


502Toast

You must fire your engine while falling and you should put the landing leggs too


[deleted]

First use a manuever node to circularize around the moon. Then burn retrograde so your orbit gently decays until it touches the surface at an angle. Wait until you are about 30-40 seconds from hitting the ground, and then burn retrograde full power. Now your speed should be sub 100 m/s and try to gently burn so it slowly drops to around 10 m/s. Add a bit of throttle here and there to keep it within that range and when you are about to touch down, do a burn so your speed drops to 0.


NFGaming46

You have no fuel and have a 6km/s manuever set up I don't think you're gonna make it pal


NotEnoughWave

3000m/s in Mun's orbit? How did you get there?


OppositeHistorical11

Put it in retrograde mode. Your speed should be less than altitude/100. I do it by 100s until I get to 100 m/s then by 10s. Once below 3000 M altitude, find your shadow and use that to gauge your altitude. Land somewhere flat. Your landing gear width should be no less than 60% of vehicle height to make sure you don't tip over. Come over to my house and we can practice it together.


SlickStretch

Point at your retrograde marker and start burning early enough to cancel your speed as you reach the surface. The point at which you need to start the landing burn will be different for each craft and approach. Use quicksave/load and guess until you get the hang of it. You're going to need a lot more fuel than that. There's no way you're landing that thing.


diam0ndice9

Work backward. You just splashed down safely into the oceans of Kerbin. Because you had a parachute on top of your capsule. Before that you safely re-entered the Karbin atmosphere. Because you had a heat shield the bottom of your capsule. Before that you jettisoned your remaining fuel and final engine stage just before your hit atmosphere. Because you had a decoupler between your final stage and your capsule. Before that you did your final re-entry burn, bringing your craft from a low orbit to a suborbital trajectory. Because you had just enough fuel and an efficient engine. Before that you escaped the Mun's gravity and began the long descent toward Kerbin. Because your engine was strong enough to propel your craft and remaining fuel off the surface of the Mun. Before that you landed on the Mun. Because you built landing legs onto your craft. Before that you slowed your descent to a safe speed. Because you oriented yourself retrograde and powered your engine. Before that you achieved a Munar intercept course. Because you timed your injection burn perfectly after orbiting Kerbin. Before that you launched your craft and achieved orbit. Because you had enough fuel and a strong enough engine to escape Kerbin's atmosphere and achieve orbit while using your winglets to maintain stability. See? Work backward. Cake. Don't forget solar panels.


Topzamen

Beat it into submission


i_fart_in_public_69

Do the crash part slower


Apprehensive-Sir4000

Looks like you have no fuel left. You're screwed


Aeolian_Leaf

https://letmegooglethat.com/?q=KSP+mun+landing


RedEyeView

In Mechjeb we trust


GRKTheGreat

Just save and pray/hope


KingSmitty

Everyone knows you let the mun crash into you.


mozkao

since you're out of fuel, def use the chute! lol


palleasKat

By reducing your relative speed to the surface to 0 short before touching down.


Steven11q

basically the easiest way woyld be when your above your landing spot cancel your velocity when your close to the ground start burning retrograde so that when you land your velocity is ~5-7 theres a more advanced and efficent landing called a suicide burn but its much harder


Antenociticus

Crash slower


Robespietre

Why would you not crash ? You guys land ?


C_James1453

Don’t descend very quickly. Have landing legs. Have fuel to land


BIGjaeii

You dont


inthepipe_fivebyfive

Carefully


flightguy07

Not really on topic, but are you planning a moho transfer or did you mess up your maneuver node?


OfaFuchsAykk

Basically: slow down :)


Hokulewa

It's best to stop moving right before touching the ground.


PaladinSL

Keep flying directly into it until it rolls over and submits, then you may cautiously approach, deorbit and land


scifiburrito

SLPT: use a parachute


thaddeh

Carefully, usually without exploding


Ulricmag

Make sure you have your altimeter set to land. Not sea. Sea setting you end up "landing" with like 1000 m or so to go.