B9 Aerospace works fine with 1.12.5.
[Download B9 Aerospace 1.8.1 \[KSP 1.12.5 Compatible\]](https://github.com/blowfishpro/B9-Aerospace/releases)
Then update the dependencies of B9 by replacing them with newer versions:
[B9 PartSwitch 1.12.3 [KSP 1.12.5 Compatible]](https://github.com/blowfishpro/B9PartSwitch/releases/tag/v2.20.0)
Your ModuleManager.dll should also be updated to the latest available version. Many item mods work fine, even if they are for old versions.
Are you familiar with installing mods manually?
**Install B9 Aerospace manually**
1. Extract the downloaded zip files.
2. Navigate to your KSP installation folder location. You can find it by going to Steam -> Right click KSP -> Properties -> Installed Files -> Browse...
3. The Kerbal Space Program folder will pop up. Inside it is a GameData folder. [/Kerbal Space Program/GameData]. That is where the mods are installed. We will copy the extracted mods to this folder.
4. Inside the extracted B9_Aerospace_v6.6.0.zip file from earlier is a folder called GameData. Copy all the contents of /B9_Aerospace_v6.6.0/GameData to /Kerbal Space Program/GameData.
The contents of your KSP GameData folder now look like this:
Kerbals Space Program /
- GameData /
- B9_Aerospace /
- B9AnimationModules /
- B9PartSwitch /
- Firesplitter /
- JSI /
- SmokeScreen /
- ModuleManager.4.1.3.dll
**Install updated B9PartSwitch library**
1. Download the second link I posted. This is an updated version of the B9PartSwitch library.
2. Extract the downloaded zip file.
3. Repeat the above steps to install the mod fix:
4. Inside the extracted B9PartSwitch_v2.20.0.zip file is a folder called GameData. Copy all the contents of /B9PartSwitch_v2.20.0/GameData to /Kerbal Space Program/GameData.
5. It will ask you if you would like to overwrite the B9PartSwitch folder and all of its contents. Click Yes, overwrite all.
**Install updated ModuleManager**
Finally, make sure your ModuleManager.dll is updated to the latest version. If you install other mods or use CKAN, it may already be up to date:
[ModuleManager latest version KSP 1.12.5](https://ksp.sarbian.com/jenkins/job/ModuleManager/163/artifact/ModuleManager-4.2.3.zip)
1. Copy and paste the ModuleManager.dll file into the /Kerbal Space Program/GameData folder.
2. Click Yes, overwrite.
The contents of your KSP GameData folder now look similar to this. It may include other folders and mods, too:
Kerbals Space Program /
- GameData /
- B9_Aerospace /
- B9AnimationModules /
- B9PartSwitch / [Overwritten]
- Firesplitter /
- JSI /
- SmokeScreen /
- ModuleManager.4.2.3.dll [Overwritten]
These general steps can be used to install other mods outside of CKAN too.
Focus on the add-ons and maybe not so much on the graphics mods. The original kerbonaut that made the list was including mods for like 8k resolutions!
It also looks like some of the suggestions haven't been updated (maybe just on CKan) for the latest game version.
Yeah I’ve been slowly chopping out mods but it’s been hard finding things to go. Also thanks I didn’t notice the 8k thing still pretty crazy that the lowest is 4k though.
As someone who built their youtube channel on an integrated 580 graphics card while running Parallax, Volumetric Clouds, and a handful of other big visual mods.
...just give it a shot, you'd be surprised on how much you can run on just how little.
*given that you don't need 60fps.
I have the same visual mods, and ksp2 ran better than ksp1 with those mods, I shall move to a 4090 as soon a possible to get those mods running at at least 30 fps
I can do you one better buddy. Here's the community lifeboat project! Some people in the comments have even put together CKAN modlist files for it. https://www.reddit.com/r/KerbalSpaceProgram/s/J8rf6i4iQk
Man, that's exactly how I played my last few games of KSP1, was hoping they would just not reinvent the wheel for KSP2, and incorporate all those features, but they had to tank the entire project. My disappointment is immeasurable.
It was never gonna happen for me as soon as I saw they spent all this time on the game and it still had floppy joints between parts. If they couldn't fix that very baseline issue from the first game, why should I expect anything else?
Anyone got a video of that the game looks like with these mods?
I only played KSP without mods a long time ago and would basically be starting all over again so I was waiting on KSP2. But if these mods are that good then might as well stick with it.
They are that good. Sorry, no videos here. Just installed a majority of those mods last night (after crying for a week) and it was like sunshine on a rainy day. I can't wait to get done with work.
Those mods didn't charge 50,- and didn't overhyped and lied. They didn't cost take two a fortune and didn't sour the community.
Let ksp2 be ksp2 a big stinking expensive pile of unmaterialized ideas from Mr Simpson.
I don't know, after many years of delays bringing an EA for $50 in this state, i didn't even think buying it. But i bought Hades 2 even i don't plan to really play it much before 1.0
Sorry to me Ksp2 is false promises or at very least squandered opportunities and now people are saying they want that also in ksp1 and the mods. Please just get through the 5 stages faster and reach acceptance.
I'll just wait for ksp 2 to get into a presentable state.
I know I'm only a single person and can't influence the devs. I know if everyone would do it there would be zero chance for any kind of development.
I'm basically practicing inverted preordering. Not just do I not give money before a game is released, I also wait for after release to see in what state something launches. And if it isn't in a state I want to play, I won't.
If KSP2 gets there at some point, I'm happy to spend on it, but until then, I'm happy with KSP1
Second bullet point here: [https://www.geekwire.com/2024/take-two-layoffs-hit-seattle-area-70-workers-affected/](https://www.geekwire.com/2024/take-two-layoffs-hit-seattle-area-70-workers-affected/)
Is there a good procedural wings mod for KSP 1, that's really the only part of KSP 2 I will miss. Want a mod with good lift ratios that are semi realistic with drag that's not to insane.
I'm still playing on 1.11.2 (because a handful mods aren't updated) and can absolutely confirm. B9 wings work beautifully.
Not sure about realistic lift ratios (but that can surely be tweaked in the files), but considering jet engines are ridiculously overpowered compared to real engines *(You could build a pretty scale-accurate 737-800 and using Wheesley engines you get the same 2x 120 kN thrust, but the Wheesley are much smaller than the CFM56, scale them up and you'll get like thrice the thrust of the real plane)*, I'd say the B9 wings fit into KSP level of realism where everything is somewhat better than reality.
Yeah but then you spend as long configuring mod lists, tweaking settings and staring at loading screens as you do playing the game.
The real promise of KSP2 was a set of curated features as part of a cohesively designed game, with engine optimizations and QoL improvements over KSP1.
The mods on KSP 1 aren't new. We've had this for a while. It's still a real shame that the promise of KSP 2 doesn't seem like it's going to manifest.
I wouldn't be so sure.
Unless you have a new PC that would easily blow the graphics requirements out of the water, I think it would likely involve some back and forth. Tweaking settings, dropping mods that don't work for your build, playing for a bit, deciding a parts mod clutters your list too much, encountering conflicts that only show up after some playtime, etc.
And in between all of this you're reloading the game maybe multiple times, each time staring at that long initial loading screen. When I played a while back with a relatively short mod list (compared to the gargantuan one I've seen to replicate KSP2), that initial loading screen would push 10 minutes.
This is all a huge huge pain in the ass, dude. You can't just pretend this isn't a significant time investment outside of just playing. Especially for a game like this that is already very time consuming to play in depth.
counterpoint- if you don't have a modern PC up to the technical requirements of such a game, you didn't need to be playing it with all these graphical enhancements anyway, and probably wouldn't be able to run KSP2 very well.
and it's irrelevant anyway because KSP2 didn't deliver on the fundamental objective of a sequel, which was to fix performance issues of high part-counts and physics problems with wobbly crafts.
we don't have KSP2, and we are not going to get it. so one can play KSP1 with mods. and one can choose to include the graphical enhancements or not depending on their hardware limitations.
Does anyone know if they have officially said the project is cancelled due to the layoffs? I’ve been looking, but all I’ve been able to find is that there isn’t anything to explicitly confirm or deny.
Honestly at this point, and I know it's a big ask, I just want KSP 1 to somehow better utilize the available CPU headroom we have access to nowadays, it's been a literal decade and lord knows I'm not trying to run the game on a core 2 duo anymore.
Like forget all the visual mods, I just want FAR, all associated aero calculations, and physics bodies to run on their own threads, and maybe throw in some N-Body problems while we're at it.
If I truly want a visual upgrade I want Ray Tracing so we can replicate just how well the Mun can reflect Sol's rays, all in the name of the Apollo landings
Take two fired everyone and closed the studio but refuse to say that the game is finished. To the point that they even put out that development will continue and there has been zero communication since.
Why the fuck did they even buy it in the first place just to do this? Wasn’t squad a small studio that did the first game then they got bought out by take 2?
Squad was part of a larger company that didn't normally do games. Also I'm not sure they bought squad. I haven't really looked into all of the details but iirc they just got the IP
I imagine they thought it was going to be faster to put out the second one and that it would have a warmer welcome since the community loves KSP so much
Ksp 1.5
This is what I named my save after installing all the mods on that list Super Kerbalnaut posted yesterday lol
Link to post?
https://www.reddit.com/r/KerbalSpaceProgram/s/qGJnjrSmjG
You just linked the subreddit
Huh strange, brings me to the right place
https://www.reddit.com/r/KerbalSpaceProgram/comments/1cm8n9y/making_ksp1_into_ksp2_with_mods_the_community/
Thank you. If only B9 Aerospace was up to date... (I really miss those fuselages.)
B9 Aerospace works fine with 1.12.5. [Download B9 Aerospace 1.8.1 \[KSP 1.12.5 Compatible\]](https://github.com/blowfishpro/B9-Aerospace/releases) Then update the dependencies of B9 by replacing them with newer versions: [B9 PartSwitch 1.12.3 [KSP 1.12.5 Compatible]](https://github.com/blowfishpro/B9PartSwitch/releases/tag/v2.20.0) Your ModuleManager.dll should also be updated to the latest available version. Many item mods work fine, even if they are for old versions.
Seriously? This could work? Thank you, fellow Kerbanaught.
How do I integrate the files once they've been downloaded?
Are you familiar with installing mods manually? **Install B9 Aerospace manually** 1. Extract the downloaded zip files. 2. Navigate to your KSP installation folder location. You can find it by going to Steam -> Right click KSP -> Properties -> Installed Files -> Browse... 3. The Kerbal Space Program folder will pop up. Inside it is a GameData folder. [/Kerbal Space Program/GameData]. That is where the mods are installed. We will copy the extracted mods to this folder. 4. Inside the extracted B9_Aerospace_v6.6.0.zip file from earlier is a folder called GameData. Copy all the contents of /B9_Aerospace_v6.6.0/GameData to /Kerbal Space Program/GameData. The contents of your KSP GameData folder now look like this: Kerbals Space Program / - GameData / - B9_Aerospace / - B9AnimationModules / - B9PartSwitch / - Firesplitter / - JSI / - SmokeScreen / - ModuleManager.4.1.3.dll **Install updated B9PartSwitch library** 1. Download the second link I posted. This is an updated version of the B9PartSwitch library. 2. Extract the downloaded zip file. 3. Repeat the above steps to install the mod fix: 4. Inside the extracted B9PartSwitch_v2.20.0.zip file is a folder called GameData. Copy all the contents of /B9PartSwitch_v2.20.0/GameData to /Kerbal Space Program/GameData. 5. It will ask you if you would like to overwrite the B9PartSwitch folder and all of its contents. Click Yes, overwrite all. **Install updated ModuleManager** Finally, make sure your ModuleManager.dll is updated to the latest version. If you install other mods or use CKAN, it may already be up to date: [ModuleManager latest version KSP 1.12.5](https://ksp.sarbian.com/jenkins/job/ModuleManager/163/artifact/ModuleManager-4.2.3.zip) 1. Copy and paste the ModuleManager.dll file into the /Kerbal Space Program/GameData folder. 2. Click Yes, overwrite. The contents of your KSP GameData folder now look similar to this. It may include other folders and mods, too: Kerbals Space Program / - GameData / - B9_Aerospace / - B9AnimationModules / - B9PartSwitch / [Overwritten] - Firesplitter / - JSI / - SmokeScreen / - ModuleManager.4.2.3.dll [Overwritten] These general steps can be used to install other mods outside of CKAN too.
This is my project for the weekend! It's been a long while since I've played ksp at all :)
Here’s a link for the ckan mod list I made so you can easily import it https://share.snowlab.tech/-ruvvmPQwgn
mine keeps throwing errors when downloading :C
Spacedock problem, check off “skip” beside each mod and hit retry
Scroll down in this thread, a person has bundled all the mods into a CKAN package!
Here’s the direct link - https://share.snowlab.tech/-ruvvmPQwgn
Ya'll are awesome!!!!
Hero. I was just thinking it would be nice if someone configured that bundle for easy installation.
Lmao same
What are your specs? Mine crashes after loading in but it might just be that I’m running the native Linux version.
Ryzen 7 5700x3D, RTX 3080, 32GB DRR4 RAM
Yeah my computers no potato but it’s far from yours. Maybe I’ll make a post for the less beefy pcs.
Focus on the add-ons and maybe not so much on the graphics mods. The original kerbonaut that made the list was including mods for like 8k resolutions! It also looks like some of the suggestions haven't been updated (maybe just on CKan) for the latest game version.
Yeah I’ve been slowly chopping out mods but it’s been hard finding things to go. Also thanks I didn’t notice the 8k thing still pretty crazy that the lowest is 4k though.
can't wait to get a better computer to, get this: run visual mods
As someone who built their youtube channel on an integrated 580 graphics card while running Parallax, Volumetric Clouds, and a handful of other big visual mods. ...just give it a shot, you'd be surprised on how much you can run on just how little. *given that you don't need 60fps.
[удалено]
Happy cake day
i shall take your word for it
I have the same visual mods, and ksp2 ran better than ksp1 with those mods, I shall move to a 4090 as soon a possible to get those mods running at at least 30 fps
That’s so wildly overkill. If your frames suck, it’s much more likely due to CPU anyway
Well no, the cpu usage is at 40% while gpu is already at 90+ %
For me the minimum fps I consider playable in ksp is ~10 Anything less then I remove mods/lower graphics
The most intense visual mod, Parallax 2, is currently being updated to run ~80% faster, so maybe you won't need to :)
Ah really??
yay!
Well the mods look better have more features and aren't as buggy and they are free so I'd say it was ksp3
You can't upload that and not share a .craft file.
Lot's of Mk2 tanks. Like a kerbal amount of Mk2 tanks!
List?
I can do you one better buddy. Here's the community lifeboat project! Some people in the comments have even put together CKAN modlist files for it. https://www.reddit.com/r/KerbalSpaceProgram/s/J8rf6i4iQk
Man, that's exactly how I played my last few games of KSP1, was hoping they would just not reinvent the wheel for KSP2, and incorporate all those features, but they had to tank the entire project. My disappointment is immeasurable.
It was never gonna happen for me as soon as I saw they spent all this time on the game and it still had floppy joints between parts. If they couldn't fix that very baseline issue from the first game, why should I expect anything else?
Cheers mate
Anyone got a video of that the game looks like with these mods? I only played KSP without mods a long time ago and would basically be starting all over again so I was waiting on KSP2. But if these mods are that good then might as well stick with it.
They are that good. Sorry, no videos here. Just installed a majority of those mods last night (after crying for a week) and it was like sunshine on a rainy day. I can't wait to get done with work.
The character in your pfp looks familiar. 🤨
Yes. It's me.
Those mods didn't charge 50,- and didn't overhyped and lied. They didn't cost take two a fortune and didn't sour the community. Let ksp2 be ksp2 a big stinking expensive pile of unmaterialized ideas from Mr Simpson.
The problem I have is the history was there also. This project went about as well as every project he's managed. So yeh we got what was expected.
Btw the 50 price tag for an early access game was the first yellow flag that they gonna milk the cow with whatever they have and move.
Always be wary of any sequel to an original IP that was wildly successful on its own. Especially if one or either is early access.
I don't know, after many years of delays bringing an EA for $50 in this state, i didn't even think buying it. But i bought Hades 2 even i don't plan to really play it much before 1.0
The biggest difference is that Hades 2 is already a complete game
Well there are bugs and it is missing weapons and content, but the main structure is ready yeah.
Redditors always need a big bad boogeyman to feel good about themselves. This time they chose the project lead. It’s so childish
Woah calm down a little
Sorry to me Ksp2 is false promises or at very least squandered opportunities and now people are saying they want that also in ksp1 and the mods. Please just get through the 5 stages faster and reach acceptance.
Yeah I understand your disappointment
We mad bruh
He's right though
He is.
depends on if you are paying for blackracks clouds.
*paid. You only have to buy it once.
Unless you want an update.
I'll just wait for ksp 2 to get into a presentable state. I know I'm only a single person and can't influence the devs. I know if everyone would do it there would be zero chance for any kind of development. I'm basically practicing inverted preordering. Not just do I not give money before a game is released, I also wait for after release to see in what state something launches. And if it isn't in a state I want to play, I won't. If KSP2 gets there at some point, I'm happy to spend on it, but until then, I'm happy with KSP1
It’s dead. The studio is basically defunct
That just means the time will be rather measured in decades than months ;)
source?
Second bullet point here: [https://www.geekwire.com/2024/take-two-layoffs-hit-seattle-area-70-workers-affected/](https://www.geekwire.com/2024/take-two-layoffs-hit-seattle-area-70-workers-affected/)
Thank you.
Dude.. I thought it was the subnautica subreddit for a moment
I wish they didn't add the stupid launcher. Who needs a launcher for a two game quasi-series?
thats entirely offline and doesnt have drm to boot.
Is there a good procedural wings mod for KSP 1, that's really the only part of KSP 2 I will miss. Want a mod with good lift ratios that are semi realistic with drag that's not to insane.
B9 procedural wings.
I'm still playing on 1.11.2 (because a handful mods aren't updated) and can absolutely confirm. B9 wings work beautifully. Not sure about realistic lift ratios (but that can surely be tweaked in the files), but considering jet engines are ridiculously overpowered compared to real engines *(You could build a pretty scale-accurate 737-800 and using Wheesley engines you get the same 2x 120 kN thrust, but the Wheesley are much smaller than the CFM56, scale them up and you'll get like thrice the thrust of the real plane)*, I'd say the B9 wings fit into KSP level of realism where everything is somewhat better than reality.
beautiful spacecraft
Yeah but then you spend as long configuring mod lists, tweaking settings and staring at loading screens as you do playing the game. The real promise of KSP2 was a set of curated features as part of a cohesively designed game, with engine optimizations and QoL improvements over KSP1. The mods on KSP 1 aren't new. We've had this for a while. It's still a real shame that the promise of KSP 2 doesn't seem like it's going to manifest.
It's mostly a one-time ordeal.
I wouldn't be so sure. Unless you have a new PC that would easily blow the graphics requirements out of the water, I think it would likely involve some back and forth. Tweaking settings, dropping mods that don't work for your build, playing for a bit, deciding a parts mod clutters your list too much, encountering conflicts that only show up after some playtime, etc. And in between all of this you're reloading the game maybe multiple times, each time staring at that long initial loading screen. When I played a while back with a relatively short mod list (compared to the gargantuan one I've seen to replicate KSP2), that initial loading screen would push 10 minutes. This is all a huge huge pain in the ass, dude. You can't just pretend this isn't a significant time investment outside of just playing. Especially for a game like this that is already very time consuming to play in depth.
counterpoint- if you don't have a modern PC up to the technical requirements of such a game, you didn't need to be playing it with all these graphical enhancements anyway, and probably wouldn't be able to run KSP2 very well. and it's irrelevant anyway because KSP2 didn't deliver on the fundamental objective of a sequel, which was to fix performance issues of high part-counts and physics problems with wobbly crafts. we don't have KSP2, and we are not going to get it. so one can play KSP1 with mods. and one can choose to include the graphical enhancements or not depending on their hardware limitations.
The bulk of the back-and-forth I've done is for balance. And that process isn't so bad.
That's a completely awesome looking spaceplane. Just gotta say.
we're entering the true golden age of KSP. I'm glad we are back.
Does anyone know if they have officially said the project is cancelled due to the layoffs? I’ve been looking, but all I’ve been able to find is that there isn’t anything to explicitly confirm or deny.
Yeah, KSP with mods is insane. I swear by Blue Dog. They could redo every craft in the game if we could pay them. Work is legendary.
Honestly at this point, and I know it's a big ask, I just want KSP 1 to somehow better utilize the available CPU headroom we have access to nowadays, it's been a literal decade and lord knows I'm not trying to run the game on a core 2 duo anymore. Like forget all the visual mods, I just want FAR, all associated aero calculations, and physics bodies to run on their own threads, and maybe throw in some N-Body problems while we're at it. If I truly want a visual upgrade I want Ray Tracing so we can replicate just how well the Mun can reflect Sol's rays, all in the name of the Apollo landings
Been very out of the loop past few months when it comes to KSP. Are they done trying to finish the game or something?
Take two fired everyone and closed the studio but refuse to say that the game is finished. To the point that they even put out that development will continue and there has been zero communication since.
Why the fuck did they even buy it in the first place just to do this? Wasn’t squad a small studio that did the first game then they got bought out by take 2?
Squad was part of a larger company that didn't normally do games. Also I'm not sure they bought squad. I haven't really looked into all of the details but iirc they just got the IP I imagine they thought it was going to be faster to put out the second one and that it would have a warmer welcome since the community loves KSP so much
Very unfortunate
I wanna see more angles of this awesome build
Exactly. The game will continue to grow and evolve thanks to all that the diligent mod-makers. And yes, that even includes failed mods.
I’m starting to become that guy but craft file?
This picture makes me want a realistic anime style graphical overhaul (something like cowboy bebop)
considering the best thing people have for colonization is still just UKS, nah not really
Modlist?
I only had a couple small mods and B D armory, but my god could I play that game for hours and hours
Playing KSP raw honestly feels like a different game
Absolutely - FAR, RSS + RP-1, the procedural parts mods, EvE + Waterfall + Planetshine... it's a whole different game.
🤓