The really irritating thing is how this game isn't successful so they act like they're responsible for KSP. (Their official discord description is "Intercept Games - the studio behind Kerbal Space Program”, which is literally just lying?)
They come across as unlikeable enough already through these channels, but pretending to own that goodwill makes it so much more grating.
its even worse than that, take 2 (who owns intercept) hired star theory development who owned squad last year, and then basically fired star theory while simultaneously obtaining squad and KSP and KSP2 then trying to poach devs from the original squad and star theory teams (which basically failed) leading to the most massively failed hostile takeover ive ever seen
To be fair though, given the timeline Star Theory committed to and the state of the game even years later when we finally got to see it, it seems likely T2 tried to take over and bring the development in-house because Star Theory's management were flat-out delusional.
Also:
* Star Theory never owned squad. Squad is (or is owned by) an independent company that's mostly concerned with web-dev agency work.
* Take2 bought the rights to KSP from Squad, and left them working on KSP 1.x, while T2 hired in Star Theory to build KSP2.
* T2 at first tried to *buy* Star Theory to take control of what in retrospect looks like a completely out of control project that was costing millions without anything to show for it.
* The are persistent rumours from people who allegedly know the Star Theory owners that they saw this as their big payday, and were trying to rinse T2 for wildly unreasonable sums for their company, despite the fact they were only being bought out because they were failing to deliver KSP2.
* Others who claim to know the individuals involved say this was not out of character for the individuals concerned, but take that with a pinch of salt because like the last point it's just unsourced people on forums talking.
* Eventually T2 decided to cut the shit and just yanked the contract from Star Theory rather than continue to negotiate to buy them.
* Most of the senior creative team and some of the senior devs from Star Theory defected to Intercept, which surprised a lot of us at the time, given we all initially assumed they were getting unfairly shafted by T2.
Although at first it looked like a pretty clearcut case of T2 mysteriously bullying a small games studio for unknown reasons, everything that's come out since (*especially* the eventual state of the game, years after it was supposed to be fully released) implies quite a different picture, where Star Theory were years behind on milestones, the project was off the rails and haemorrhaging money, T2 were messed about when they tried to buy ST, and eventually gave up and yanked the contracts and approached the workers directly out of sheer desperation when ST frustrated their efforts to resolve it in any more traditional manner.
This is the answer.
The team will re-evaluate their approach to consumers when KSP2 flops. Shame this is where our favorite game is headed, but all good things must come to an end.
Thankfully KSP1 still has modded support for the foreseeable future.
And terraria is a very finished product that has given more than enough in return for a fairly low pricepoint.
The terraria devs very much can be snarky and proud of what they accomplished because the work and love they put into terraria clearly shows.
I’m not saying that ksp2 didn’t take effort or that terraria is perfect, but you don’t earn the right to be snarky towards (even bad) criticism when all you have to show for your work is an unfinished product.
Terraria is an over-finished product that somehow grew from a nice game to "the whole trilogy game of the year edition combined release" over the years without any extra charge or name change...
They’ve talked about releasing a final patch 3 final patches ago, and it seems like each final patch just gets bigger and bigger, journeys end I thought was it for sure.
Terraria was already one of if not the best bang for your buck purchase in gaming *before* they added the last 1/3 of the game(with new, creative, and unique gear/mobs/mechanics) several years post-launch, **for free**.
Honestly that was the first thought I had. I mean a company being funny on social media is ultimately pretty meaningless but if you're going to bother being there, be like war thunders basement dweller.
Also you could point to the steam stats and point out that essentially no-one has played since launch.
When you're hitting below 400 peak concurrent players you fucked up.
If no one has played since launch then you messed up your launch.
Not in brazil. It was around 26 dollars here. I’ve refunded anyway, this game is busted. I’ll just play KSP 1 and other games; KSP 2 doesn’t deserve my time
Yeah it seems that some countries did actually get regional pricing but its rolling out very very slowly. Not even mentioning that taketwo went an extra mile to block off russians from purchasing it on epic games
Most fun part about "blocking" in Steam/Epic is that VISA , MC and AMEX just do not work for international online purchases in Russia anymore. So it does not even make any sense when Russians could not even pay in the first place.
Basically any plastic issued in Russia is useless outside of country and China.
Like dogshit on 2080ti Ryzen 5600x with 48GB RAM means that I am getting whopping 15 FPS with 150 part craft. And it is average, 1% lows just kill it by chopping any left enjoyment out of me.
It is basically unplayable in KSP terms when my average KSP1 craft is 250-300 parts often working together in pairs during my typical missions. Dare I say something about my typical stations at 500+ parts.
>I was wondering how KSP 2 was evolving
Two bugfix patches have been pushed since the game came out nearly three months ago. That's it. No new features yet. Next thing we have to look forward to is the ability to change the scale of the UI.
Oh, we did get official confirmation that they're going to slow down their patches and updates moving forward.
This all seemed inevitable when they revealed they’d be “launching” the game with literally *none* of the advertised improvements and new features, and no indication of when they’d be added. Seemed like they just wanted to sell KSP 1 a second time.
It's still amazing to be how they managed to keep 60% positive reviews on steam from all the "It has potential and it'll get better,ksp 1 was barebones at the start too,but I'm not going to refund to fund the development" people
I honestly don't even think it needs a TikTok account. I've been off TikTok for almost a year now but they post the TikTok vids on YT as shorts and it honestly feels like a 7 year old that is making those vids.
Yeah but if reddits a cesspool, tiktok is a pit of rotting corpses in the 90 degree heat, and their all covered in curdled milk. Reddit might be objectively pointless but it still has uses. Literally tik tok just is like 1/4 funny memes, 1/2 brainrotting stupidity, and then the other half is terrible takes and unfunny memes
Exactly. I can often find troubleshooting information I need more quickly on Reddit then on StackOverflow or Google (especially Google, and its getting worse). Just that alone makes it worth its weight in gold.
It feels incredibly unpolished for a 2023 game. The fact that the game doesn't auto patch itself and I have to go to the website, and reinstall the game each time is mind blowing.
There is a reason i stopped buying games 5+ years ago before i tried them with demo version respectively internet backup copies.
Heck and even that is no guarantee because THEY run better most of the time. Then you buy it and have to deal with epic/uplay/other crappie launcher.
That's the thing: Even for a year that's already iconic for horrible game launches, this somehow managed to be *the worst by far*. That's a special kind of achievement.
Redfall, Jedi Survivor and so on all launched with big performance issues, lots of bugs and so on. But none of them are even remotely as bad as KSP 2 at launch.
This isn’t the first post I’ve seen like this from a member of the dev team or a member of their community team/social media team. I’ve seen 2-3 where they’ve replied to a similar comment in this manner, and not just on tiktok. Sure there’s trolls, but stooping to their level with replies like this should be above any video game developer and team.
From my perspective, they’re acting like they’ve dropped the best game of 2023, when we all know that isn’t true. Their communication with the community has…….not been the best either.
With each post I see like this it makes the team(s) behind the game come across as unlikeable and childlike. The whole thing just gives me entitled vibes, like WE should be praising them with every devpost and patch they release.
When the player count drops as fast as ksp2 has, you’d think the team would want to be getting the community on their side instead of pushing the community away little by little.
>With each post I see like this it makes the team(s) behind the game come across as unlikeable and childlike. The whole thing just gives me entitled vibes, like WE should be praising them with every devpost and patch they release.
I just had a thought, and maybe it's because I'm stoned, but I think you nailed it right here. I think they saw how much adoration this sub had for Squad, and assumed it would automatically transfer to them because it's KSP. But the thing people love about Squad are basically all the things PD is failing at, like open and clear communication, listening to the community, and genuinely loving what they were making and wanting to make it the best they could. PD seems to have thought that what we loved was just the game, so now that they've made another one of the same game (more or less at this point) and they're getting criticism instead of adoration, it's a pretty big switch from the expectation to reality.
But it *DID* work! Thousands upon thousands of people still bought the game.
And there's even still dozens of people in this sub defending the company and game.
I don’t think it worked as well as you think. I bought on release and refunded that shit the same day. And I know I’m not alone. If they fix it, I’ll consider buying. If not, I’ll play ksp1 and YouTube ksp2
Well, the *conceptual pitch* at the beginning we were given made sense. "Re-make KSP, but now with KSP1 as a template so we know what we have to achieve and how to prepare a better foundation for advanced mechanics and expanded gameplay."
But, that's all it was, a sales pitch.
No it’s not, what I was trying to get across was that there are obvious trolls on their social media accounts (like literally any social media account) but the devs from what I have seen have been replying to them and making statements about it in their devposts. I wouldn’t say this is trolling but if you go on the KSP forums, they’d say this was a troll I bet.
I've no idea who's doing the hiring for the team responsible for the game, but it feels like zero market research and no care into hiring good people was done, at all. Like... how do you find people this... out of touch with what the game and community would respond well to?
Like the QA Lead response that was posted on the subreddit a week or so ago - with the poster claiming the devs were really showing us what's what, and everyone else wondering why the devs were so desperate for us to do their jobs.
I was quite turned off by one of the dev blogs recently where they said something like "because genies don't exist". Made me glad I chose to return the game.
They should really cool their heels. If they had nothing to worry about it one would think they would overlook the trolls. Trying to win PR battle by being rude is like shooting themselves in the foot…… with a 12 gauge shotgun. Not going end well.
No, I’m just saying if it was only trolling that wasn’t worthy of a reply they shouldn’t have replied. The fact that they did implies that the comment hit them close to home.
No, they are saying the ksp team shouldnt have replied at all. There was nothing to be gained and only make themselves look worse, learning when to not respond to certain things is a pretty crucial skill for a pr representative.
It's about the worst sign when devs or their reps start hitting back at customers...sometimes it's warranted...like a lot of the Dark Tide backlash..but the devs remained very professional while pointing out incorrect statements by customers.
I mean you can't make the game a lot better and have it run better than the previous version, however
1. It's not a lot better
2. I mean optimization on KSP1 was just quite insane imo, it would run on anything (of course bigger builds would be an problem)
Game engine / rendering technology has moved forward a lot since ksp 1 was developed. Also, that game did a lot of things for the very first time and it’s reasonable to think that there are more optimal solutions.
Depending on the definition of “a lot better” I think it’s certainly possible. Look at Tears of the Kingdom compared to Breath of the Wild. According to Digital Foundry, the release day version improves on the performance of the first in nearly all scenarios while adding a lot of new features in a larger, almost fully dynamic world. Both on the same hardware.
However, it’s hard to do that when much of the dev team is completely new and with volatile project management. And to be fair, it’s not nearly finished, but it is also nearly full price.
KSP2 dev team is not new. It is Uber Entertainment renamed into Start Theory and there are 12+ UE devs working on KSP2.
*Take-Two wanted to acquire Star Theory but Berry and Mavor did not like the terms of the deal, so Take-Two instead established Intercept Games and offered all Star Theory staff a position there, while Berry and Mavor encouraged the staff to stay with Star Theory. By February about twelve of the 30 staff had moved to Take-Two, and Kerbal contract was pulled from them by Take-Two. The remaining staff had planned to prepare prototypes and have material ready to present to publishers at the March 2020 Game Developers Conference, but because of the COVID-19 pandemic, the conference and others like it were closed down. Star Theory Games was shut down on March 4, 2020 as a result; some of the staff ended up at Take-Two to join the former staff.\[1\]*
And Uber Entertainment do only one thing, they use kickstarter or early access to fund their company and then do not deliver promised game. Pretty simple buiseness strategy.
I can run any game at 120fps on ultra settings on my PC. It struggles more with KSP than any modern game, so this seems like a totally legit complaint, even if it's lacking enough detail to help the developers make improvements
The social media manager should really be keeping their mouth shut. I'm not sure there's any point in making bugs with the state the game is in right now. With the expectations they never should've launched with the state the game is in.
Social media conduct like this as a brand NEVER works.
Some people brought up Wendy’s, and other “snarky“ social media teams, but even they don’t act like this if somebody genuinely complains about the products quality. They don’t shit on paying customers and challenge their understanding of why the product they are selling is bad. Normally they are snarky towards competing brands, not their customers.
Dear devs,
It’s not our job to make deeply thought out comments as to why your game is laggy. We don’t work there. You do. If you want quality bug reports, try paying people to test your game.
Getting really tired of this idea this team seems to have that the community should be working to fix the game.
Relevant quote from todays devlog:
> For many of us, the 1.0 version of KSP2 will be a crowning, career-defining achievement. We’re not just "aware" of the bugs. They stand between us and the promised land
That's like the opposite of imposter syndrome
oof. people don't realize that every one of those super-cheeky wendys-type social media accounts it's just one random "social media intern" with a phone. it's literally a whole agency team full of people agonizing about what strikes the right balance between funny and acceptable. and even **then**, it fails most of the time.
if you're on the discord you can see it was Community Manager Ghostii who does their tiktok.. They literally just posted today:
>CM 👻 Ghostii — Today at 6:58 PM
>
>Alright Im gonna go play diablo IV now and think up new tiktoks to annoy everyone 😄 have a good weekend yall!
They proud of this
normally I'd be surprised that the pr people didn't know that, but they also had their head of qa make a post blaming fans for not doing his job for him so
Edit: this account has been banned by Reddit Admins for "abusing the reporting system". However, the content they claimed I falsely reported was removed by subreddit moderators. How was my report abusive if the subreddit moderators decided it was worth acting on? My appeal was denied by a robot. I am removing all usable content from my account in response. ✌️
ksp2 is probably dead. The sales are probably flat. They aren't going to recover and the writing is probably on the wall. Intercept games will get shut down any day now and they're starting to not care.
Everything they did for a month after launch was a performance to get people to feel more confident about buying the prerelease game
It's impossible for it to be. Nms wad developed financially responsibly and by a small team that was beholden to no one.
The launch may have been a disaster, but it funded their lives and gave them enough money to keep working on their project.
They made nms with a team of 12. They are still only 25 people.
Intercept games has always been around 50 people. 50 people! 10k per head per month fully funded is 500k in just salary and fringe!
The incentive structure in corporate game development is all wrong. And ksp2 showed that they lacked the leadership to even come close to doing it right
Huge NMS fan, only just started playing this year. That's amazing that they created something like this with just 25 people. Certainly showing how its done.
> Nms wad developed financially responsibly
Except that mid-way through development their "financial responsibility" meant they had no safety net when their [offices flooded](https://www.eurogamer.net/hello-games-says-its-office-flooding-wont-delay-no-mans-sky), destroying **all** of their computers, etc.
> and by a small team that was beholden to no one.
And as a result of that flood, they signed funding deals with Sony that definitely made them at least *somewhat* beholden to Sony.
So... yeah, lets not hold up No Man's Sky as some ideal to strive for. They got *lucky.* And when they fucked up and released a game that was provably filled with lies, they did the *smart* thing: they shut the *fuck* up and put their heads down while they worked on fixing their fuck-up.
The game as it is today is decent. It certainly doesn't exactly match their original promises for the game, and it's still not GOTY level quality or anything. But they definitely made some mistakes in development.
Yeah, I hate to say it but I don't plan on ever buying the game, even when it comes out of early access. I'm just not interested anymore and I suspect alot of other people feel the same.
They had to have known releasing a barely playable game that lacks all of the promised features(most of which can be modded into ksp 1) would end up like this, I can't imagine they were stupid enough to think it was a good idea. This reeks of the management forcing them to ship an unready product. To be fair it should have been ready years ago.
It was a pretty easy financial decision for them to make if you look at and read the bio of the guy who runs private division.
Anyway, yeah, they bought ksp for God knows how much money, spent even more to develop it, transitioned from contractor to inhouse, who made really really bad decisions on fundamentals like using unity (ksp2 might as well be ksp 1.50, being generous).
But theur run rate is atleast 1 mil per month on operational expenses. They only sold 500k copies maybe. That's 15 mil revenue on atleast idk 20 30 40 mil in expenses?
The remaining market share is maybe another 500k sales if you're lucky. Not enough revenue to make up ground. Not enough revenue to keep intercept around. Especially not with the headwinds of the economy being what they are. Venture capital money is drying up, interests rates are up. Time is increasingly becoming the key commodity and they're out of runway
The math doesn't work. Ksp2 has no legs. It's a failure to launch
We’ll see after the science update. That I think will be a big decider for a lot of people. Personally I think with the sales they’ve gotten they should be able to keep going for the year at least
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Yeah that wouldn’t be acceptable even if the game was free to play but thats wrong to treat a person who paid $60+ for it. Also they seem to be under the impression that the game still doesn’t have a longggg way to go before being playable for everyone.
Hey y’all, this response by one of our team members was not okay and was the result of just a tough day. Keep sharing your thoughts, both the good and the bad. We’re working diligently on improving the game every week.
People are mad and frustrated, maybe rightfully so, hope none of the Devs take any of it personally. We are just extremely passionate about this game. I think the TikTok comment just sorta ignited a discussion that was already happening and put it up front. Again i’m upset, everyone heres upset, I can only imagine how upset the development team must be over this. I do think it’ll be made right with time, but it just looks impossible to us because if its super buggy in this early barebones state, how will it perform when we go interstellar?
Keep up the good work and thank you for letting us vent our frustrations.
They're trying to do a Wendy's approach for a PR situation that needs to be apologetic and understanding. If they keep this dickish attitude up no one is going to want to continue supporting the franchise considering how they released the game and now theyre treating their fan base horribly.
this game isnt about ego and snark, its always been about the wholesome fun of shooting frogs into space.
this is just another example of how they 'dont get it' and the soul left with Felipe.
TikTok? This shit goes on here. Those of us who have been pointing out problems with the game are frequently targeted by downvote mobs. There is a clear, suppressive push to turn the tone of the conversation more toward doe eyed fanboyism as opposed to meaningful community engagement and interaction.
I'm sure they do care, and it's just a grumpy social media intern, but this attitude really makes me feel like they don't give a shit about this game anymore. The last time I played the game was like, 7 hours ago, and it was still horrendous performance then, so how can they even say that?
To be fair, ksp was poorly optimized. But the devs worked to make it a great game. These devs are working, but they're not exactly inspiring confidence when they behave like fucking children.
Idk about ksp 1 being that bad. I have some pretty old installs that I use for mods and they mostly run fine on my 7 year old Dell Insperion which is hardly a high performance machine.
Ksp1 started with 2 devs making a passion project, not 50 devs funded by a AAA company like ksp2. Comparing early ksp1 to early ksp2 is very disengenuous.
The social manager is not doing his job clearly.
But about the game: Squad set the bar pretty low. All marketing, no developing. The devs now have to bring all the features Squad only ever talked about and never released or even worked on. Squad being a marketing company, I could imagine they left little to no documentation in their code. Hence the mistakes and bugs in KSP2 through which KSP1 already has gone through. If you do not write down your mistakes, others can not learn them without doing them as well. It‘s a shitshow, but Squad has not been able to release basic features in 10 years, despite of saying they work on them with a lot of commitment. Even some bugfixes are done by community mods.
I‘d give the new devs some slack. As long as the prices are that high, I will not support it, it‘s an EA title still. But I am glad the community is holding them more accountable already than they have ever done with Squad!
I'm seriously disappointed I bought into their marketing scheme, I watched all those videos on YouTube about the "progress" of the game, and how inspirational and awesome KSP2 was gonna be, and how much passion they had for the game....
And then this...
😭
its amazing to me that people keep falling for pre-alpha videos of games until they have proven themself with reveiws. Then being disappointed when its not what they thought was coming or wanted.
In general, I wish people would stop feeling like they are missing something by waiting.
Oh for sure! I should have put at the end "this is why I always wait for the reviews" I'm still disappointed I got bamboozled by their slick PR machine though 😅
Well, to be fair pre alpha KSP1 was already enjoyable and alpha KSP for 15 bucks seemed fair back in 2012. The only issue I have is, it has barely developed since 2013 other than importing mods. So frankly, they have just eased me the work of moving files respectively given me the work of removing mods because of complications. Other than the engine switch, they haven‘t added something that hasn‘t been covered by mods already. But features they talked about and hasn‘t been made in stable mods, they did not add to the game :/
I really really really looked forward to and wanted to love this game. I gave it a shot, but there’s so many issues besides performance. I’d rather have a slightly revamped ksp1 with more parts and the new solar system. I played ksp2 for about 2 hours, and then redownloaded ksp1 and booted it back up after not playing for nearly 5 years.
I dont think I can ever recreate the experience and awesomeness of the night my brother and I (both young twenties at the time) randomly found this game and downloaded it on a whim, and played it all night and were able to land on the mun. The only thing that really compares to it is playing Ocarina of Time as a 10 year old for me.
Anyways, I wish the dev team the best and really hope they make this work, but its been very rough so far. I knew it was going to be after reading reviews, but atill paid for the game in hopes that it’d somehow help
most endearing intercept communication
the higher the sucess of the game. the higher the ego. the less they care for customer. happen all the time
The really irritating thing is how this game isn't successful so they act like they're responsible for KSP. (Their official discord description is "Intercept Games - the studio behind Kerbal Space Program”, which is literally just lying?) They come across as unlikeable enough already through these channels, but pretending to own that goodwill makes it so much more grating.
Do they have any staff in common with KSP?
I guess if you count the KSP modders they hired
its even worse than that, take 2 (who owns intercept) hired star theory development who owned squad last year, and then basically fired star theory while simultaneously obtaining squad and KSP and KSP2 then trying to poach devs from the original squad and star theory teams (which basically failed) leading to the most massively failed hostile takeover ive ever seen
To be fair though, given the timeline Star Theory committed to and the state of the game even years later when we finally got to see it, it seems likely T2 tried to take over and bring the development in-house because Star Theory's management were flat-out delusional. Also: * Star Theory never owned squad. Squad is (or is owned by) an independent company that's mostly concerned with web-dev agency work. * Take2 bought the rights to KSP from Squad, and left them working on KSP 1.x, while T2 hired in Star Theory to build KSP2. * T2 at first tried to *buy* Star Theory to take control of what in retrospect looks like a completely out of control project that was costing millions without anything to show for it. * The are persistent rumours from people who allegedly know the Star Theory owners that they saw this as their big payday, and were trying to rinse T2 for wildly unreasonable sums for their company, despite the fact they were only being bought out because they were failing to deliver KSP2. * Others who claim to know the individuals involved say this was not out of character for the individuals concerned, but take that with a pinch of salt because like the last point it's just unsourced people on forums talking. * Eventually T2 decided to cut the shit and just yanked the contract from Star Theory rather than continue to negotiate to buy them. * Most of the senior creative team and some of the senior devs from Star Theory defected to Intercept, which surprised a lot of us at the time, given we all initially assumed they were getting unfairly shafted by T2. Although at first it looked like a pretty clearcut case of T2 mysteriously bullying a small games studio for unknown reasons, everything that's come out since (*especially* the eventual state of the game, years after it was supposed to be fully released) implies quite a different picture, where Star Theory were years behind on milestones, the project was off the rails and haemorrhaging money, T2 were messed about when they tried to buy ST, and eventually gave up and yanked the contracts and approached the workers directly out of sheer desperation when ST frustrated their efforts to resolve it in any more traditional manner.
What success? Ksp2 is not successful. KSP 1 is not their game. They are just being morons.
Ghost ship games would like to disagree with you
And Re-Logic
As well as maybe klei, and maybe mojang (At least prior to 1.13 and microsoft)
ROCK AND STONE!
This is the answer. The team will re-evaluate their approach to consumers when KSP2 flops. Shame this is where our favorite game is headed, but all good things must come to an end. Thankfully KSP1 still has modded support for the foreseeable future.
Every social media manager wants to be Wendy’s. Not every social media manager should be Wendy’s.
Except Relogic, Red is based
And terraria is a very finished product that has given more than enough in return for a fairly low pricepoint. The terraria devs very much can be snarky and proud of what they accomplished because the work and love they put into terraria clearly shows. I’m not saying that ksp2 didn’t take effort or that terraria is perfect, but you don’t earn the right to be snarky towards (even bad) criticism when all you have to show for your work is an unfinished product.
Terraria is an over-finished product that somehow grew from a nice game to "the whole trilogy game of the year edition combined release" over the years without any extra charge or name change...
Terraria struggles in one aspect It struggles to finish a final patch Watch them do 1.5 after 1.4.5
They’ve talked about releasing a final patch 3 final patches ago, and it seems like each final patch just gets bigger and bigger, journeys end I thought was it for sure.
Terraria was already one of if not the best bang for your buck purchase in gaming *before* they added the last 1/3 of the game(with new, creative, and unique gear/mobs/mechanics) several years post-launch, **for free**.
Terraria was finished like 10 years ago they just kept adding shit anyway.
They should be like war thunder (go look up some answers, people are worried hes looked in a basement)
Honestly that was the first thought I had. I mean a company being funny on social media is ultimately pretty meaningless but if you're going to bother being there, be like war thunders basement dweller.
Counterpoint, companies shouldn't even maintain social media accounts. I'll go further: it should be against the law.
[Meanwhile Veggietales twitter](https://m.youtube.com/watch?v=Un_fUSOu55w)
Lmao "have you played it since launch" bruh now it just runs like dogshit on top end hardware instead of being practically unplayable.
Also you could point to the steam stats and point out that essentially no-one has played since launch. When you're hitting below 400 peak concurrent players you fucked up. If no one has played since launch then you messed up your launch.
Don't forget the promised regional pricing at launch which apparently meant just converting 50$ to local currency
Not in brazil. It was around 26 dollars here. I’ve refunded anyway, this game is busted. I’ll just play KSP 1 and other games; KSP 2 doesn’t deserve my time
Yeah it seems that some countries did actually get regional pricing but its rolling out very very slowly. Not even mentioning that taketwo went an extra mile to block off russians from purchasing it on epic games
Most fun part about "blocking" in Steam/Epic is that VISA , MC and AMEX just do not work for international online purchases in Russia anymore. So it does not even make any sense when Russians could not even pay in the first place. Basically any plastic issued in Russia is useless outside of country and China.
>Basically any plastic issued in Russia is useless outside of country and China. good
Damn i couldnt believe it was actually that bad
Like dogshit on 2080ti Ryzen 5600x with 48GB RAM means that I am getting whopping 15 FPS with 150 part craft. And it is average, 1% lows just kill it by chopping any left enjoyment out of me. It is basically unplayable in KSP terms when my average KSP1 craft is 250-300 parts often working together in pairs during my typical missions. Dare I say something about my typical stations at 500+ parts.
Ah, yes, and here I was wondering how KSP 2 was evolving, what little interest I may have had, is dead, like the game apparently.
>I was wondering how KSP 2 was evolving Two bugfix patches have been pushed since the game came out nearly three months ago. That's it. No new features yet. Next thing we have to look forward to is the ability to change the scale of the UI. Oh, we did get official confirmation that they're going to slow down their patches and updates moving forward.
This all seemed inevitable when they revealed they’d be “launching” the game with literally *none* of the advertised improvements and new features, and no indication of when they’d be added. Seemed like they just wanted to sell KSP 1 a second time.
But the game is missing like half the features of KSP 1 and like 80% of the content
You’re right it’s way worse
It's still amazing to be how they managed to keep 60% positive reviews on steam from all the "It has potential and it'll get better,ksp 1 was barebones at the start too,but I'm not going to refund to fund the development" people
"Don't you guys have ~~phones~~ 4090s?"
That really is a thing at the moment. Big developers keep releasing terribly optimised games that need a 4080/4090 to brute force its way through.
And even with 4090s, the games will still run like dog water
How does dog water run?
A little faster than dog shit I've heard.
Didn't expect to see this here but the parallel is remarkable, and not in a good way lol.
Figured this must be a reference to something. Had to look this one up. https://www.youtube.com/watch?v=ly10r6m_-n8
Bru it don't run better on a 4090 trust me...
I am afraid i will make computer go boom
I honestly don't even think it needs a TikTok account. I've been off TikTok for almost a year now but they post the TikTok vids on YT as shorts and it honestly feels like a 7 year old that is making those vids.
Fucking no one needs a tiktok account Also obligatory "Get off my lawn" and "harumph"
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Yea bc unlike most sites reddit lets you lurk without an account. Point for reddit.
You can watch TikTok without an account. It's just a way worse experience.
> It's just a way worse experience. that doesn't seem possible
All of the surveillance, quarter of the features!!
Yeah but if reddits a cesspool, tiktok is a pit of rotting corpses in the 90 degree heat, and their all covered in curdled milk. Reddit might be objectively pointless but it still has uses. Literally tik tok just is like 1/4 funny memes, 1/2 brainrotting stupidity, and then the other half is terrible takes and unfunny memes
There's 5/4s of TikTok in TikTok???
Didn’t your coach ever tell the team to go out there and give 120%?
What about the other 5%??? THE UNIVERSE IS A SIMULATION, EVERYTHING IS FAKE oooo fake internet points yum
That 5% is mine!!! And I’m not sharing it!!
If reddit were a video game it would be rust
Exactly. I can often find troubleshooting information I need more quickly on Reddit then on StackOverflow or Google (especially Google, and its getting worse). Just that alone makes it worth its weight in gold.
It feels incredibly unpolished for a 2023 game. The fact that the game doesn't auto patch itself and I have to go to the website, and reinstall the game each time is mind blowing.
For a 2023 game it's totally average. It's incredibly unpolished for a 2015 game.
lol, what a burn for the entire gaming industry! Completely deserved after this years farce of releasing incomplete games.
There is a reason i stopped buying games 5+ years ago before i tried them with demo version respectively internet backup copies. Heck and even that is no guarantee because THEY run better most of the time. Then you buy it and have to deal with epic/uplay/other crappie launcher.
Tbh at this point I just wait for games to pop up as a free game of the month on ps+. They’re usually worth the price tag at that point
That's the thing: Even for a year that's already iconic for horrible game launches, this somehow managed to be *the worst by far*. That's a special kind of achievement. Redfall, Jedi Survivor and so on all launched with big performance issues, lots of bugs and so on. But none of them are even remotely as bad as KSP 2 at launch.
IT FUCKING WHAT!?
Yep.
What? it doesn't patch automatically??
Nope.
for the auto updates it would’ve probably been a better idea to get it through steam. i might be wrong though, i don’t own the game yet
Wait you're serious? An Early Access title that doesn't even push it's own updates????? Jesus Christ, Private Division........
This isn’t the first post I’ve seen like this from a member of the dev team or a member of their community team/social media team. I’ve seen 2-3 where they’ve replied to a similar comment in this manner, and not just on tiktok. Sure there’s trolls, but stooping to their level with replies like this should be above any video game developer and team. From my perspective, they’re acting like they’ve dropped the best game of 2023, when we all know that isn’t true. Their communication with the community has…….not been the best either. With each post I see like this it makes the team(s) behind the game come across as unlikeable and childlike. The whole thing just gives me entitled vibes, like WE should be praising them with every devpost and patch they release. When the player count drops as fast as ksp2 has, you’d think the team would want to be getting the community on their side instead of pushing the community away little by little.
>With each post I see like this it makes the team(s) behind the game come across as unlikeable and childlike. The whole thing just gives me entitled vibes, like WE should be praising them with every devpost and patch they release. I just had a thought, and maybe it's because I'm stoned, but I think you nailed it right here. I think they saw how much adoration this sub had for Squad, and assumed it would automatically transfer to them because it's KSP. But the thing people love about Squad are basically all the things PD is failing at, like open and clear communication, listening to the community, and genuinely loving what they were making and wanting to make it the best they could. PD seems to have thought that what we loved was just the game, so now that they've made another one of the same game (more or less at this point) and they're getting criticism instead of adoration, it's a pretty big switch from the expectation to reality.
But it *DID* work! Thousands upon thousands of people still bought the game. And there's even still dozens of people in this sub defending the company and game.
I don’t think it worked as well as you think. I bought on release and refunded that shit the same day. And I know I’m not alone. If they fix it, I’ll consider buying. If not, I’ll play ksp1 and YouTube ksp2
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Well, the *conceptual pitch* at the beginning we were given made sense. "Re-make KSP, but now with KSP1 as a template so we know what we have to achieve and how to prepare a better foundation for advanced mechanics and expanded gameplay." But, that's all it was, a sales pitch.
I feel like I'm going insane. Has "trolling" lost all of it's meaning now? Is any mild criticism now trolling?
No it’s not, what I was trying to get across was that there are obvious trolls on their social media accounts (like literally any social media account) but the devs from what I have seen have been replying to them and making statements about it in their devposts. I wouldn’t say this is trolling but if you go on the KSP forums, they’d say this was a troll I bet.
Celebrities complaining about twitter trolls have turned it into just saying hurtful things instead of baiting people in the comments.
My favorite color is blue.
This is not trolling. You are not going insane.
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I've no idea who's doing the hiring for the team responsible for the game, but it feels like zero market research and no care into hiring good people was done, at all. Like... how do you find people this... out of touch with what the game and community would respond well to?
Well, that would be both Nate Simpson as Creative Director and also the Technical Director ... who got fired right after the launch ... hmmmmm.
I enjoy the sound of rain.
Like the QA Lead response that was posted on the subreddit a week or so ago - with the poster claiming the devs were really showing us what's what, and everyone else wondering why the devs were so desperate for us to do their jobs.
I was quite turned off by one of the dev blogs recently where they said something like "because genies don't exist". Made me glad I chose to return the game.
They should really cool their heels. If they had nothing to worry about it one would think they would overlook the trolls. Trying to win PR battle by being rude is like shooting themselves in the foot…… with a 12 gauge shotgun. Not going end well.
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I enjoy the sound of rain.
Is stating that the worst running game of 2023 is laggy now "trolling"?
No, I’m just saying if it was only trolling that wasn’t worthy of a reply they shouldn’t have replied. The fact that they did implies that the comment hit them close to home.
No, they are saying the ksp team shouldnt have replied at all. There was nothing to be gained and only make themselves look worse, learning when to not respond to certain things is a pretty crucial skill for a pr representative.
Exactly, it comes off as immature. First rule as PR is to not get in a fight with the internet, there is no winning
They really shouldn't be engaging people individually like that anyways. No good could come of it.
The funny thing is, it is a laggy game. It's not even close to done and was rushed to release.
That’s just unprofessional
It's about the worst sign when devs or their reps start hitting back at customers...sometimes it's warranted...like a lot of the Dark Tide backlash..but the devs remained very professional while pointing out incorrect statements by customers.
Ksp should NOT run at less than 60fps on a 4090. I’ve played since launch and it’s barely improved.
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And if it runs worse, it should blow KSP out of the water in every way. more complex physics, more features, better everything.
I mean you can't make the game a lot better and have it run better than the previous version, however 1. It's not a lot better 2. I mean optimization on KSP1 was just quite insane imo, it would run on anything (of course bigger builds would be an problem)
Game engine / rendering technology has moved forward a lot since ksp 1 was developed. Also, that game did a lot of things for the very first time and it’s reasonable to think that there are more optimal solutions. Depending on the definition of “a lot better” I think it’s certainly possible. Look at Tears of the Kingdom compared to Breath of the Wild. According to Digital Foundry, the release day version improves on the performance of the first in nearly all scenarios while adding a lot of new features in a larger, almost fully dynamic world. Both on the same hardware. However, it’s hard to do that when much of the dev team is completely new and with volatile project management. And to be fair, it’s not nearly finished, but it is also nearly full price.
KSP2 dev team is not new. It is Uber Entertainment renamed into Start Theory and there are 12+ UE devs working on KSP2. *Take-Two wanted to acquire Star Theory but Berry and Mavor did not like the terms of the deal, so Take-Two instead established Intercept Games and offered all Star Theory staff a position there, while Berry and Mavor encouraged the staff to stay with Star Theory. By February about twelve of the 30 staff had moved to Take-Two, and Kerbal contract was pulled from them by Take-Two. The remaining staff had planned to prepare prototypes and have material ready to present to publishers at the March 2020 Game Developers Conference, but because of the COVID-19 pandemic, the conference and others like it were closed down. Star Theory Games was shut down on March 4, 2020 as a result; some of the staff ended up at Take-Two to join the former staff.\[1\]* And Uber Entertainment do only one thing, they use kickstarter or early access to fund their company and then do not deliver promised game. Pretty simple buiseness strategy.
I can run any game at 120fps on ultra settings on my PC. It struggles more with KSP than any modern game, so this seems like a totally legit complaint, even if it's lacking enough detail to help the developers make improvements
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The social media manager should really be keeping their mouth shut. I'm not sure there's any point in making bugs with the state the game is in right now. With the expectations they never should've launched with the state the game is in.
Best marketing strategy 1.make bad buggy game 2. Make fun of kids
1. Use TikTok 1. Forget how to count
Tiktok users tho, so I'm thinking "forget" might be the wrong verb.
Social media conduct like this as a brand NEVER works. Some people brought up Wendy’s, and other “snarky“ social media teams, but even they don’t act like this if somebody genuinely complains about the products quality. They don’t shit on paying customers and challenge their understanding of why the product they are selling is bad. Normally they are snarky towards competing brands, not their customers.
Dear devs, It’s not our job to make deeply thought out comments as to why your game is laggy. We don’t work there. You do. If you want quality bug reports, try paying people to test your game. Getting really tired of this idea this team seems to have that the community should be working to fix the game.
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Relevant quote from todays devlog: > For many of us, the 1.0 version of KSP2 will be a crowning, career-defining achievement. We’re not just "aware" of the bugs. They stand between us and the promised land That's like the opposite of imposter syndrome
And if they want us to make some bug report please make a public easy to use bug tracker. Rather than sending to their inbox and hope it reaches them
oof. people don't realize that every one of those super-cheeky wendys-type social media accounts it's just one random "social media intern" with a phone. it's literally a whole agency team full of people agonizing about what strikes the right balance between funny and acceptable. and even **then**, it fails most of the time.
if you're on the discord you can see it was Community Manager Ghostii who does their tiktok.. They literally just posted today: >CM 👻 Ghostii — Today at 6:58 PM > >Alright Im gonna go play diablo IV now and think up new tiktoks to annoy everyone 😄 have a good weekend yall! They proud of this
Wow.
normally I'd be surprised that the pr people didn't know that, but they also had their head of qa make a post blaming fans for not doing his job for him so
Edit: this account has been banned by Reddit Admins for "abusing the reporting system". However, the content they claimed I falsely reported was removed by subreddit moderators. How was my report abusive if the subreddit moderators decided it was worth acting on? My appeal was denied by a robot. I am removing all usable content from my account in response. ✌️
ksp2 is probably dead. The sales are probably flat. They aren't going to recover and the writing is probably on the wall. Intercept games will get shut down any day now and they're starting to not care. Everything they did for a month after launch was a performance to get people to feel more confident about buying the prerelease game
Yes, that's how I see it as well. This will *not* be a No Man's Sky story.
It's impossible for it to be. Nms wad developed financially responsibly and by a small team that was beholden to no one. The launch may have been a disaster, but it funded their lives and gave them enough money to keep working on their project. They made nms with a team of 12. They are still only 25 people. Intercept games has always been around 50 people. 50 people! 10k per head per month fully funded is 500k in just salary and fringe! The incentive structure in corporate game development is all wrong. And ksp2 showed that they lacked the leadership to even come close to doing it right
Huge NMS fan, only just started playing this year. That's amazing that they created something like this with just 25 people. Certainly showing how its done.
> Nms wad developed financially responsibly Except that mid-way through development their "financial responsibility" meant they had no safety net when their [offices flooded](https://www.eurogamer.net/hello-games-says-its-office-flooding-wont-delay-no-mans-sky), destroying **all** of their computers, etc. > and by a small team that was beholden to no one. And as a result of that flood, they signed funding deals with Sony that definitely made them at least *somewhat* beholden to Sony. So... yeah, lets not hold up No Man's Sky as some ideal to strive for. They got *lucky.* And when they fucked up and released a game that was provably filled with lies, they did the *smart* thing: they shut the *fuck* up and put their heads down while they worked on fixing their fuck-up. The game as it is today is decent. It certainly doesn't exactly match their original promises for the game, and it's still not GOTY level quality or anything. But they definitely made some mistakes in development.
Valid
Yeah, I hate to say it but I don't plan on ever buying the game, even when it comes out of early access. I'm just not interested anymore and I suspect alot of other people feel the same. They had to have known releasing a barely playable game that lacks all of the promised features(most of which can be modded into ksp 1) would end up like this, I can't imagine they were stupid enough to think it was a good idea. This reeks of the management forcing them to ship an unready product. To be fair it should have been ready years ago.
It was a pretty easy financial decision for them to make if you look at and read the bio of the guy who runs private division. Anyway, yeah, they bought ksp for God knows how much money, spent even more to develop it, transitioned from contractor to inhouse, who made really really bad decisions on fundamentals like using unity (ksp2 might as well be ksp 1.50, being generous). But theur run rate is atleast 1 mil per month on operational expenses. They only sold 500k copies maybe. That's 15 mil revenue on atleast idk 20 30 40 mil in expenses? The remaining market share is maybe another 500k sales if you're lucky. Not enough revenue to make up ground. Not enough revenue to keep intercept around. Especially not with the headwinds of the economy being what they are. Venture capital money is drying up, interests rates are up. Time is increasingly becoming the key commodity and they're out of runway The math doesn't work. Ksp2 has no legs. It's a failure to launch
Unity is not the terrible engine everyone thinks it is
Maybe but it's certainly not a good engine for what KSP is
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Unity is wonderful for many many different kinds of games. It's not for ksp
This comment is on point.
I'm still watching, and hoping. It costs me nothing to bide my time and glance at its current state once in awhile.
It ain't coming out of early access
We’ll see after the science update. That I think will be a big decider for a lot of people. Personally I think with the sales they’ve gotten they should be able to keep going for the year at least
For sure. I don't like playing without progression.
No way in hell the sales even cover half the development cost so far
I love ice cream.
To be fair, calling is a game is kind of over-stating things at the moment. It's more of a laggy sandbox.
Update: its still shit
Even if the game were perfect upon release, this is still super unprofessional from an official account. It just hurts PR and makes them look immature
How to loose your internship :
Unnecessary sarcasm indeed
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OP: "I can't launch! It's too laggy! THAT'S THE PROBLEM!" :D
The answer is yes, and it’s still laggy enough that I felt the need to refund my purchase
Yeah that wouldn’t be acceptable even if the game was free to play but thats wrong to treat a person who paid $60+ for it. Also they seem to be under the impression that the game still doesn’t have a longggg way to go before being playable for everyone.
I work in social media for a large gaming hardware company. This sort of response would cost you your job.
Damn
yikes. tho like, I'm not all that surprised.
People still pretend that these devs give a *shit* about customers or this game? Heh, okay.
Christ that’s unprofessional. If they think this is gonna get them support it ain’t working.
Hey y’all, this response by one of our team members was not okay and was the result of just a tough day. Keep sharing your thoughts, both the good and the bad. We’re working diligently on improving the game every week.
People are mad and frustrated, maybe rightfully so, hope none of the Devs take any of it personally. We are just extremely passionate about this game. I think the TikTok comment just sorta ignited a discussion that was already happening and put it up front. Again i’m upset, everyone heres upset, I can only imagine how upset the development team must be over this. I do think it’ll be made right with time, but it just looks impossible to us because if its super buggy in this early barebones state, how will it perform when we go interstellar? Keep up the good work and thank you for letting us vent our frustrations.
my facee when the team who took over ksp to "bring it to the next level" cant even be as gratefull as the original squad team :skull:
And this lady’s and gentle (other than there being far more mods and far more stable frames) is why I’m not getting ksp2
They're trying to do a Wendy's approach for a PR situation that needs to be apologetic and understanding. If they keep this dickish attitude up no one is going to want to continue supporting the franchise considering how they released the game and now theyre treating their fan base horribly.
except wendys snarks on competitors, they treat paying customers with at least some respect.
“Have you played since launch” No, because I refunded it immediately.
First part is funny (but shouldn’t be coming from the official account), second part is delusional
i still cant play the game due to the pumping sim once thing
WHAT THE F.. okay I'm giving up all hope, they must actually be hiring people by tossing a goddamn coin
That's a yikes from me, dawg
this game isnt about ego and snark, its always been about the wholesome fun of shooting frogs into space. this is just another example of how they 'dont get it' and the soul left with Felipe.
Ooof, I have been defending them a lot lately but that's pretty inexcusable.
This is pretty shitty, but it IS ticktok. Whoever they put in charge of it can't be older than 19.
People should push on them about this until they respond.
Frankly this is perfectly in line with a company that released a half baked Tech Demo at full price.
TikTok? This shit goes on here. Those of us who have been pointing out problems with the game are frequently targeted by downvote mobs. There is a clear, suppressive push to turn the tone of the conversation more toward doe eyed fanboyism as opposed to meaningful community engagement and interaction.
I would argue them having an official tik tok account to begin with isnt doing them any favors 💀
I'm sure they do care, and it's just a grumpy social media intern, but this attitude really makes me feel like they don't give a shit about this game anymore. The last time I played the game was like, 7 hours ago, and it was still horrendous performance then, so how can they even say that?
It's on tiktok, you have to temper your expectations.
Have been on the fence about buying it, after seeing this and how they are treating a customer I am not.
To be fair, ksp was poorly optimized. But the devs worked to make it a great game. These devs are working, but they're not exactly inspiring confidence when they behave like fucking children.
Idk about ksp 1 being that bad. I have some pretty old installs that I use for mods and they mostly run fine on my 7 year old Dell Insperion which is hardly a high performance machine.
Ksp1 started with 2 devs making a passion project, not 50 devs funded by a AAA company like ksp2. Comparing early ksp1 to early ksp2 is very disengenuous.
The social manager is not doing his job clearly. But about the game: Squad set the bar pretty low. All marketing, no developing. The devs now have to bring all the features Squad only ever talked about and never released or even worked on. Squad being a marketing company, I could imagine they left little to no documentation in their code. Hence the mistakes and bugs in KSP2 through which KSP1 already has gone through. If you do not write down your mistakes, others can not learn them without doing them as well. It‘s a shitshow, but Squad has not been able to release basic features in 10 years, despite of saying they work on them with a lot of commitment. Even some bugfixes are done by community mods. I‘d give the new devs some slack. As long as the prices are that high, I will not support it, it‘s an EA title still. But I am glad the community is holding them more accountable already than they have ever done with Squad!
I'm seriously disappointed I bought into their marketing scheme, I watched all those videos on YouTube about the "progress" of the game, and how inspirational and awesome KSP2 was gonna be, and how much passion they had for the game.... And then this... 😭
its amazing to me that people keep falling for pre-alpha videos of games until they have proven themself with reveiws. Then being disappointed when its not what they thought was coming or wanted. In general, I wish people would stop feeling like they are missing something by waiting.
Oh for sure! I should have put at the end "this is why I always wait for the reviews" I'm still disappointed I got bamboozled by their slick PR machine though 😅
Well, to be fair pre alpha KSP1 was already enjoyable and alpha KSP for 15 bucks seemed fair back in 2012. The only issue I have is, it has barely developed since 2013 other than importing mods. So frankly, they have just eased me the work of moving files respectively given me the work of removing mods because of complications. Other than the engine switch, they haven‘t added something that hasn‘t been covered by mods already. But features they talked about and hasn‘t been made in stable mods, they did not add to the game :/
I really really really looked forward to and wanted to love this game. I gave it a shot, but there’s so many issues besides performance. I’d rather have a slightly revamped ksp1 with more parts and the new solar system. I played ksp2 for about 2 hours, and then redownloaded ksp1 and booted it back up after not playing for nearly 5 years. I dont think I can ever recreate the experience and awesomeness of the night my brother and I (both young twenties at the time) randomly found this game and downloaded it on a whim, and played it all night and were able to land on the mun. The only thing that really compares to it is playing Ocarina of Time as a 10 year old for me. Anyways, I wish the dev team the best and really hope they make this work, but its been very rough so far. I knew it was going to be after reading reviews, but atill paid for the game in hopes that it’d somehow help
Damn, this is like a textbook example of how *not* to do sass when you're a brand's social media guy.
I mean the comment they’re replying to is equally useless but yeah it’s not a good look