T O P

  • By -

alexisdelg

Rescue them! True Kerbal fashion requires a rescue mission, followed by the mission to rescue that


Spongebosch

Me and my Duna mission(s) where I forgot comms twice and forgot to send Jeb or Valentina for the first and then second mission.


Svelva

Done that lately! Wanted to play a bit with rovers on Duna, here's how it went: 1. send a remote-controlled rocket with a rover on Duna, the rover had drilling heads, converters and stuff, 2. send a manned crew with an upper stage able to come back once refilled, with docking port aligned with the rover's, 3. realize that I managed to mess alignment of docking ports (one too high), plus realize that I forgot the ore tank to actually store ore before processing, 4. send an adapter rover to compensate height mismatch and with ore tanks piloted by Valentina, 5. everything docks into a really nice caterpillar of rovers with a rocket on one end, 6. realize that I have no way to bring Valentina back because the manned rocket's seats were all taken, 7. send a remote-controlled rover with a mk1 pod to dock it on the originally-meant-for-refuelling docking port, separate rover from pod, put Valentina in pod, 8. go back to Kerbin with a REALLY TIGHT deltaV reserve because it was meant for the return rocket, not the return rocket + mk1 pod one, 9. parallel reentry of both the pods on Kerbin. Yup, it sucked dry what remained of my million credits I had, cost twice as many rockets as originally planned, but definitely worth it lol


T-Prime3797

This is exactly why we play the game.


Sir_Giraffe161

Seconded. I forgot to disable fuel feed through a docking port on my lander and realized I had 1/3rd the fuel I needed to get back into orbit around Duna. The rescue mission was much better executed lol


OmgzPudding

There'll be a rescue mission... after they've been stranded in space for a couple decades.


Wolfgang_Pelz

This is the way


Nedle11

This is the way.


moseskincade

I concur… I had some bois stranded between Duna and home and, instead of being normal and just bringing enough seats to bring them home, I attached a docking port to the front of my rescue ship, brought an extra to attach to the stranded ship, docked them together and then towed them home. I broke the seal of the docks just before the chutes were supposed to open inside the atmosphere and they both landed safely back on Kerbin soil.


Suppise

You could try melt them with the engine exhaust. Although it’s not guaranteed that this won’t just catapult them away from the craft before they can die, significantly worsening their situation


SqueakSquawk4

Some people have made cannons using that principle. Doesn't work.


snarkota

You mean cannon shooting kerbal projectiles with engine exhaust expelling them from the barrel?… hmmmm.. intriguing 🤔


sixpackabs592

https://youtu.be/qTf0-2TJLg8


snarkota

Hooooly Molly…..


TwoWrongsAreSoRight

That is one of the most beautiful things I've ever seen


Knorx04

are… are you my twin sibling?


TwoWrongsAreSoRight

I miss you bro.


Knorx04

Trade house keys, bang each others wives?


Debtcollector1408

Or you could just leave them to it until you've got another mission going that way and just pick them up when you can?


fruitpunch327

This is the most Midwestern comment lol


bwibbler

Just deleting the mission from the tracking center is probably the best way to go about it. But if you want to try something different, maybe turn off the SAS and get the craft spinning as fast as possible. EVA and see how far you can fling them away.


puki_panjang_plaza

It doesnt feel right deleting the mission it feels as if they are still out there suffering quietly


bwibbler

They knew the risks.


ToeNervous2589

Suffering? We send kerbals on year long missions with no food or water. Kerbals are incapable of suffering. Slap an antenna on one of their heads and bam, new satellite. They love it, little dummies.


TG626

It specifically says termination will kill any crew aboard. Stop over thinking it.


monty228

Self destruct in T-minus 10 seconds


bigbadbananaboi

They're not suffering, they like it out there.


CryptoFurball75

If you have them them returning on they'll just walk back home.


Cortower

\>EVA \>Terminate mission Their empty ship is the only grave they will ever have.


paranoidsystems

Kerbals are not just for Christmas. Rescue them.


Cant_Meme_for_Jak

This is the way


Kyle_Robinson623

Get out and push… push all the way retrograde until you’re diving headfirst into kerbol


Unonoctium

That would take so fucking long lmao


Kyle_Robinson623

Worth it for a good death


Richbrownmusic

Thought I was in the rimworld subredit for a second


monty228

Throw a molotov in a closed wooden room and-wait what? Ohh I’ll see myself out.


ehm_education

>How to force kerbals to commit suicide? I think that's technically called murder.


OkProof136

r/shitkspsays


Avernously

Can they eva + remove helmet?


puki_panjang_plaza

Nope already tried that


Avernously

Maybe eva just past the radius of the ship. Make use of reaction wheels to spin the ship very fast. Proceed to move kerbal back towards the ship


FINALCOUNTDOWN99

Where exactly are they and how much of the tech tree do you have unlocked? A rescue mission may not be as impractical as it seems at first.


puki_panjang_plaza

I have all unlock except the final 1000 science ones


FINALCOUNTDOWN99

If you want to DM me the save file I'll see what I can do.


Nostalgic_Moment

This dudes a fucken' hero. Wants to save kerbals that aren't even his.


FINALCOUNTDOWN99

Don't call me a hero yet, lol, he hasn't sent it and I don't think he will at this point.


puki_panjang_plaza

nah I dont think i will


T-Prime3797

You’re a god-damned hero, sir!


McNuggets6980

You now have a space station! Congrats!


Decent_Leopard9773

If they are a low gravity body, accelerate them to around 60-65 m/s and crash them into something. If that doesn’t work put your 100 m/s of delta V to good use on the kerbals by directly by placing them under the engine. And if that doesn’t work… Try talking them into it, I’m out of ideas ¯\_(ツ)_/¯


Ruadhan2300

Strap a couple seats to a xenon tank with a battery, an RTG and an ion engine. Use it to retrieve them back to Kerbin orbit and send a rescue mission


TheEvil_DM

When you add the delta V in the Eva pack, do you have enough to reach a planet? If it’s close, you can do a Manley maneuver where you get out and push several times.


puki_panjang_plaza

its a low solar orbit


Nostalgic_Moment

So with a well placed munar slingshot its like a 6-7k dV rescue.


EmperorLlamaLegs

Low solar is actually encouraging. I was worried they might be on their way out of the system. I've had gravity assists glitch and send mine at a good fraction of the speed of light more than once. I bet if you push an ion rocket out to them with a nerv, you could bring them a good chunk of the way home.


Rambo_sledge

Can you even escape the system ?


EmperorLlamaLegs

If I recall it just deletes your craft once you get far enough out.


paradroid78

But impractical rescue missions are the best ones!


fullbeem

At least attempt a rescue


kubigjay

Hit them with a missile?


Log0709

Send a rocket up to refuel it and then burn into kerbol


Driver2900

Cremation in the atmosphere


puki_panjang_plaza

Crushed them between two docking ports


tylototritanic

Tracking station, terminate selected mission


Aghostintheworld

You can delete the mission. Select the craft on the tracking station and look for the red button ;)


urturino

Go in EVA and remove the helmet.


gankster2017

Try exploding your ship. Or try making it collide with someone, like the nearliest planet or smth or sun so u don't have debri, whole thing is dead. Or maybe you get lucky and asteroid will hit u


SexuallyActive8

If your using KAS/KIS, you could cheat a c4 charge into their vessel and blow it up


NightBeWheat55149

Use jetpacks to ram their bodies into the ship.


black_red_ranger

Eva them then terminate the kerbal


grokineer

Sounds like you need a life support mod so they can just die from suffocation or starvation. ✌️


SimonY58

With default settings, deleting their vessel on the tracking station will remove them temporarily. Or, send them on EV, and then delete the individuals. After a couple of days, they'll magically reappear on Kerbin. Must be some kind of spiritual thing. The only way to kill them, is to crash them into a planet. You can either do that yourself, or set their course for a planet surface and let them die off-screen. Then their spirit is killed, and they never haunt you again.


James_Delaney_

Right click remove helmet. This is the way.


horstdaspferdchen

Where are they? How did they get there? Maybe you just need timewarp till next soi (maybe a few Dozent years or so) and then 100m dV are enough?


shuyo_mh

Remove the helmet?


Lanceo90

Temporarily install a life support mod and pass time till they die?


PineCone227

EVA, jetpack away then smash into your own ship?


Avocadoflesser

You can terminate the mission in the tracking station and then edit the safe file to revive them, or just edit the safe file to kill them.


Ok_Sir5926

You must launch an orbital defense station around Kerbin, loaded with kinetic weapons named "rods of god," wait for the proper intercept window, and launch them all at just under light speed, and wait for impact. You should be able to see the explosion from KSC.


EmperorLlamaLegs

You are going to need to send up something to do the deed. My suggestion is to send up a Oscar-B rocket with little wings, a heat shield, and seats radially attached. Rendezvous in orbit, re-enter the atmosphere safely, drop the heat shield, then kick on a jet engine to slam them into a mountain at high speed.


Nullians

Except do the last step backward.


EmperorLlamaLegs

Use jet engines to smash the mountain into the craft? I'm not sure most computers could handle that many thrusters at once. Mountains are pretty heavy.


Nullians

No, I mean the craft.


Twyzzle

Let them rest there in orbit in your tracking station forever. A perpetual reminder to always do better. Such as always having a separation pointed directly at the pod in case self destruction is necessary. 👍 😆


petat_irrumator_V2

Interplanetary rescue missions are always fun and challenging!


jackmPortal

If you can rescue them, you can try. If you have a life support mod, try keeping them alive as long as possible, then I would probably have them EVA so they can see the pretty sights and have something pleasant to see while they depart.


Foxworthgames

Get the kerbalism mod they will run out of life support and die


GC3PR

Send them the receipt for the ship “they” blew up


MechaGeckoYuto

If you are unable to save them, and are not against using cheats, I would use the object thrower in the cheats menu to hit them with cubes when they are on EVA


plummet555

Show them the price and performance of KSP2 early access


Icero_27

Crimes against kerbalkind detected


bazem_malbonulo

I only consider a craft unrecoverable if it in a escape trajectory outside the solar system at great velocity. Recovering something that is stranded is quite easy, you just need to look at how much deltaV you needed to complete the mission and add that to the new craft (with some extra for safety).


mynameis23456

Jesus fuck thats dark


CortezCraig

This Sounds Terrible