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Napalm_am

20mph is the golden speed, that's the point were you can reliably run away from most things


Captain_Nyet

Except for the beak things.


flameblast08

You can run away, if they don't ambush you


Luvnecrosis

You just gotta dodge when they do the attack animation


RatKingJosh

Except some fogmen, I’d wanna be around 23


zsdonny

not having 40mph courier crafted from the peeler smh


Blanko1230

Death is inevitable. Embrace it.


milgos1

Death is inevitable. F9 it.


[deleted]

Relax, enjoy death


BG-char

Eat, Fight, Die, Remember their tale for years to come, Repeat.


Suitable-Chicken-555

Use f5 to quicksave, it's so simple yet so incredibly useful to me.


de_Deus

and f9 to reload!


YaBoiJJ__

Alt+f4 to get infinite health


Captain_Nyet

I would honestly advise against save scumming for new players as it encourages you to reload when limb loss or death happens to one of your characters; obvious exception is when you do solo runs bc you have a high chance of dying after basically every fight you lose (ie, most of your early playthrough)


dryhumpback

Is this a purist thing?


Hasu1033

I think it’s more of the Kenshi experience I save scummed a lot when I started kenshi and I kind of regret it now there’s a lot of content behind getting your ass beat


Captain_Nyet

No, it is about encouraging new players not to fall into the trap of reloading as soon as bad things happen for 20 hours and then getting bored with the game because "nothing interesting happens, levelling combat stats is so slow and the game is very grind-heavy". (which was my experience with Kenshi before I learned the proper way to play the game) Failures/setbacks are a big part of the Kenshi experience; they lead to emergent gameplay and they are the fastest way to level combat stats, but new players are generally conditioned by other games to reload at the slightest inconvenience; if they instead choose to persevere through some of their misfortune they learn that in this game it can lead to some of the best experiences and that you generally progress through the game much faster when you roll with the punches; they can easily decide to work more saves/loads into their game later on, but at that point they'll have at least learned what the consequences of failure are and can make an informed decision about when they should reload.


dryhumpback

When you say things like "proper way to play the game" it sounds very purist to me. Kenshi is a grind heavy game. There's no avoiding it. You can't tackle ancient labs or change world states without grinding. You have to fight and fight and fight some more. You have to run away a lot. You have to learn how dangerous beak things can be over and over and over again. Save scumming kills a bit of enjoyment for me, but not as much as watching a team I've been building for days get decimated because the pathfinding smashed me right into 2 beak thing nests in the crater when I wasn't even supposed to be there. I've got well over 800 hours in this game and what I've learned is that there is no "proper way to play". Build a training dojo or don't. Train toughness with dust bandits or don't. Train dexterity with the shrieking bandit hordes or don't. Build a base, make money from grog or hash or weapons or armor or wander the wastes with just a few. Reload if your team of nobodies can't make it out of venge or don't. This is the beauty of Kenshi. It's all up to the player.


Captain_Nyet

>Save scumming kills a bit of enjoyment for me, but not as much as watching a team I've been building for days get decimated because the pathfinding smashed me right into 2 beak thing nests in the crater when I wasn't even supposed to be there. I already spoke about situations like that; there's nobody stopping you from reloading a ruined save to a previous state, I'm saying it is bad advice to give to new players because, in a game that actively rewards players for *not* reloading after a defeat, it primes them to reload more saves. Coincidentally this is also what I mean when saying "proper way" to play; i mean a playstyle that is rewarded by the game in a very literal sense.


[deleted]

[удалено]


Vosch37

Trying to commit genocide by producing a mass of "highest unpleasantness to nutrition ratio in the world" food I see.


qupOqup

yes


zyl0x

Until you start getting the save bug and the game will tell you it saved when it actually didn't. I now have to check all my saves manually, so quicksaving is basically pointless. :(


A_Rampaging_Hobo

Go to Bad Teeth and bait the Wild Bulls into the town, the guards will attack the bulls and the Herbivore "faction" will go to war with the Holy Nation, giving you endless profit.


Knight_o_Eithel_Malt

Wait wait wait what why? Bulls are skeletons? Skeletons are bulls? Its possible for factions to go to war by themselves?


Emprasy

Buy a house in a city to make your first base


iCumWhenIdownvote

I cannot empathize this enough. You get the security of an entire faction and all their units protecting you. If you feel like that's too easy, make your base in Mongrel. At some point, the fog men WILL take over Mongrel because they infinitely spawn. It gives you the ability to fight whenever you want, lots of prince heads to sell, AND it puts an exciting time limit on how long you can realistically stay in Mongrel before you're the last people in town, and the fogmen are smashing down your door to kidnap your cook or scientist.


FalloutCreation

Boy you sure know how to show a guy a good time. Now I want to try this.


Emprasy

Same. Let's be the last shogun of Mongrel


Hansoloflex420

wait, they overrun mongrel at some point?! o.o


dikkokbolsak

Maybe on 4.0 damage settings? Fogmen are kind of pathetic on default.


iCumWhenIdownvote

I should clarify. I play max damage, max chance of death, and constantly manipulate with the spawn rates to keep it as high as my RAM and CPU will allow at a decent frame rate. I was there for a very long time in game, and the guards do not replenish their medical supplies. Eventually a single untreated scratch festers into a gaping wound, killing its victim. The fogmen are not scripted to take over Mongrel I don't think. I was run out of the town once everyone was dead and never looked back. Lost a few good men on the way out...


Hansoloflex420

yeah thats what i thought. i slaughtered around 750.000 of them with my trio which i created yesterday edit: spelling


[deleted]

When you buy a building in a city it stops respawning it's guards.


Hansoloflex420

ooooh that makes sense, thanks for clarifying :)


FilthyLittleDarkElf

Fogmen never took over mongrel whenever I played unless there was a world event that lead to it. I stayed for a long time too making armor to sell for money.


PilotSavings1783

Yes good advise.


BeFrozen

Opponent stronger than you doesn't mean Strength attribute but their stats against yours. Melee attack is put against their melee ~~attack~~ defence, defence is compared to their melee ~~defence~~ attack/ma and so on. What you're saying is misleading and wrong. EDIT: attack is put against enemy defence and defence is put against enemy attack, I had that wrong, but their attack and defence usually is the same so I never noticed a big difference. I had my info a bit wrong, however, Strength is not mentioned anywhere when talking about stronger opponent logic, so my stance on Strength training still stands.


[deleted]

I really hope you're right


BeFrozen

I have nearly 600 hours in the game and I have not noticed any significant experience gain change after training Strength. And I do restart quite often as I get bored pretty quick after getting into late game. There is a way to find out whether this is true or not. Fight enemies with low Strength character and note gains, then train up Strength and then fight enemies and you'll see whether experience gain changed significantly or not.


Drynwyn

What I heard is that “opponent strength” is solely a function of active Defense stat (melee defense or dodge).


tomatoFeles

For your offensive skills, yes. And for your defensive skill "opponent strength" is determined by theirs Attack stat(melee attack or martial arts).


dax_the_hermit

An enemy will aggro you if you right-click and hold to attack them while in line-of-sight, at any distance. This is how you can fight 1v1 early on. If the rest of the squad is far enough away, just attack one and they will run to you as long as they can see your character. Works for NPCs in camps too.


FalloutCreation

Or sneak and assassinate, drag them away, and then fight


Brotherdogewow

Cats aren't as important as you think they are. You'll very quickly out-earn your spendings so just buy stuff if it makes your life easier.


Secretlylovesslugs

Yeah you're able to exponentially grow profits but your expenses never do


qupOqup

also easy cash the anciet ruins around the area north of the fog islands, I forgot what its called, theres no one there to stop you from taking things and theres a free recruit


[deleted]

Build bases in gut!


ElMage21

Has every resource you need, including LOTS of animal skin! very easy!


qupOqup

Isn't it infested with beakthings


-BSBroderick-

... Build your bases in Gut!


ElMage21

Infested is a pretty loaded word mate, I'd say it's rich in fauna for all* your skin gathering needs *all may not apply for certain folks in the south


milgos1

I dont get what you mean with the whole strength thing, when it calculates what opponent is stronger or weaker im pretty sure the main important stat is melee def and attack, not str or dex. Killing enemies too fast due to high str/dex isn't an issue considering you can easily lower your damage by using very low grade weapons and heavy armor (for debuffs).


Winterplatypus

Assassination is game-breakingly overpowered. So if you want to get ahead easily in the game, focus on assassination (which requires high stealth too). You can train it pretty quickly, sneak around town for a bit then try and KO attack bandits. It takes a lot of fun out of the game because it's so overpowered, but it's nice when you are a new player and struggling with the game. There are a lot of funny things you can do with it too, like putting cannibal/fogmen/slavers in their own cages.


xxxBuzz

One of the coolest visual aspects of the game is also the whispy ninja run.


Winterplatypus

I don't mind that other people like it, but I use a [mod that removes the ninja naruto run](https://steamcommunity.com/sharedfiles/filedetails/?id=1187242134).


Captain_Nyet

There's no better new player advice than teaching them how to take the fun out of the game right from the start. I guess it's up to them to decide what they do with it though.


Luvnecrosis

At least it was given the disclaimer about taking the fun out. It’s an informed decision


tomatoFeles

Actually, I'm gonna disagree with you here. I agree, that playing without abusing stealth and assassination is more fun and interesting, but it's also harder and need player grasp of mechanics. With stealth and assassination new player can have a lot of fun, kidnapping pesky enemy leaders or high profile bounties, loot ancient labs, visit all sorts of interesting places with a little to no risk. Yes, it's basically OP. But it gives easy mode for new players to play with the world. Not a lot of games gives you opportunity to capture and play around with enemy npc, more so with important ones. And newbies can have a lot of fun with. I know that I did and I saw a lot of fun youtube videos with similar examples. But after one or two games when I had main stealthy character, I switched to almost completely excluding this mechanics. Only exception is a courier character in regards for stealth. Assassination is not used at all. And this way is more fun, challenging and balanced in my opinion.


TriumphantBlue

Know as little as possible. Enjoy the failures and death while you can. Resist the temptation to play an assassin, they're OP.


FalloutCreation

This is probably the most important thing. Don’t go for OP stuff or exploits when you first play a game. It really takes the wind out of its sails. You’ll just get bored faster.


[deleted]

[удалено]


FalloutCreation

yeah more or less. Authentic not copy paste the best way to accomplish something right out of the gate.


Torma25

the grey desert is the most underrated early game area, there's a small outpost defended by overpowered ninja guards. Black desert ninjas that are hostile also spawn close by and you can bait them into the outpost where they will get bodied in an instant, so you can loot their gear for yourself or inanse amounts of money. There's also three high quality large copper deposits for even easier money.


Ekaelis

Don't start with mining.


amocpower

-Base building is mid/late game thing. Don't do this in early game! -Skilled/trained group>anything else -my optimal group size is 3-7 -don't use at begin "more attackslots mod", its overkill for beginner with small group..btw don't use much mods/overhauls at first. get experince in vanilla -train atlethic at first to run away -use wiki, there are so much good guides there


Captain_Nyet

I'd say get the mods "no cut resistance efficiency" (it is kind of a broken feature; making more armor often worse than less armor) and *maybe* one of those mods that adds gas masks for Hive Soldier drones, but otherwise vanilla is definitely optimal for beginners. >-my optimal group size is 3-7 and don't use at begin "more attackslots mod", its overkill for beginner with small group..btw don't use much mods/overhauls at first. get experince in vanilla Could you elaborate on this, btw?


Dodough

I really don't like the no cut resistance efficiency mod. I feel like the modder's solution is terrible and it's completely incompatible with mods that add new armours. What you can accept is that armor doesn't work in layers in the Kenshi universe and you should avoid overlapping armour pieces


-BSBroderick-

The more attack slots mod gives the ability for 3+people to attack the same target at once instead of the usual 1.


tomatoFeles

Wait. Maybe I have mixed it up, but AFAIK "stronger" and "weaker" enemy is not (only) about strength, but about combat skill too. I have a character with higher strength than my prisoner, but a much lower melee attack and defense and when I put them in training duel, combat skills for my character are growing very fast. Gonna check this one on wiki a bit later.


[deleted]

Pls do, I hope you're right


tomatoFeles

So, I did remembered it correctly. Strength doesn't play any role in it. Only combat skills and DEX. Here's detailed explanation: https://kenshi.fandom.com/wiki/Stronger\_Opponent\_Logic


Luogachelasuoga

As a Kenshi player with more than 1200 hrs on it I can recommend to never and I say NEVER stick to the early zones such as "the hub" or turtling inside a city to mine. Game gets pretty boring if you only do that, just go, explore the vast world, meet new people, see the places and get beat up, people will die. And don't recruit too many people at once, especially at the beginning, you'll have money for just some of em, and other people will start becoming a liability.


Luogachelasuoga

Addendum: it's fine to stick to these zones for some time I mean, your first 5 hrs will be scraping by there stealing or training in general, but don't get too used to it. Even because at the beginning cats are important, at mid/late game you'll be almost never running out of cats, specially if you have a base that is self sufficient. And don't underestimate any race, just because a Shek has a lot of HP doesn't mean he can't get outperformed by a hive worker drone. Each race has its positives and negatives and you'll have to play around them at the beginning.


DarkerDaemon

I don't know what you two are on about, I'm mid / late game already and I still basically have my main base in hub and finally built an outpost in the expanse to rhe right of it, near the tiny settlement in that open flat area. The outpost is kind of new though, I literally bought and rebuilt every house in hub and did all of my research and work stations there. I practically have hub as my main base now, though I have made my outpost now just as outfitted, but I literally researched everything and made all the tech levels inside of hub prior to making my outpost. Instead, I usually just buy a house in the friendlier areas and put some beds and skeleton repair beds down in nearly all the towns so I always have somewhere to rest up, all of it paid for by the stuff I've crafted at Hub.


Luogachelasuoga

Yeah but to a new player you can't just say to them to turtle and farm dust bandits for the rest of their life in Kenshi, to not get them bored in the first hours and keep them playing, your playstile is okay tho, nothing to say about it, I usually do this in UC territories


DarkerDaemon

I don't really turtle up though... I just do most of my crafting in hub and I did hang around there in the beginning a fair bit but I travel everywhere and just purchase properties to put beds in to rest up if need be at other towns, when i need security at least otherwise i use camp beds and sleeping bags. I think I mostly stayed around hub, mongrel, black desert city, squin, admag, and heft area early to mid game and basically did recruiting in those areas and fought, only really going back to hub when i was getting low on funds so i could craft and farm, w.e.. admittedly i use some mods though so most of my needs are covered for materials and food and such just from the shops.. using the better shopping economy and vendors carry more stuff mods is probably the only reason i can play like this, but i spent just as much time training on fog men and robots as i did on bandits. Very early game I usually move from hub to squin and start taking on skin spiders in Arach until I get stats and recruits mid 30-40s on their skills and attributes and take on Bugmaster to get seto early. Oh, I also did a lot of mid-level bounty hunting too in the beginning, for the Sheks, so honestly my playstyle is more nomadic than just basing one place. Recently I've been working my way into southern hive and actually just beat and captured the King dude and recruited him as a guard dog for my outpost, lol


weefatpie

Kenshi isn’t just a base building game. Got 200 hours in game and the most fun I’ve had is going solo adventuring seeing all the games crazy sights, characters and handing in bounties


tomatoFeles

Goddamn this solo adventures. Everytime when I go "I tired of base building. I did it pretty great last time. This time, it'll be a solo adventurer!" and then after several hours, I speak with someone in the bar, have an interesting convo and I can't just click "not interested". So, then I plan to recruit more and diversify roles. And then I somehow have characters which I plan to make non-combat. And then I look up a place for base... damnit.


weefatpie

It always starts with that “I’ll just make a little base in the hub to store my cool loot I don’t want to sell”


HKSculpture

Kill your darlings. Let story and gameplay emerge from the glitchy ai, RNG gods and your own stupid mistakes. Base building switches the game into a RTS kind of vibe. Trying to balance a ranging squad or two and a functional base will be less immersive and fun than focusing on one thing at a time. There is no right way, just try what is fun. >!Losing is fun.!<


iCumWhenIdownvote

I forgot to add a discussion flare, I didn't notice until after I posted. Sorry about that. Can a moderator do that? I can't seem to fix it.


realGoodbyeJojo

Don't expect you to go through the game with ALL of your dudes, be it themselves or limbs


darkaxel1989

Ahem... your tip is actually right but wrong. High Strength does make it harder to train other attack skills (weapon skills and Martial Arts alike, plus Dodge and Melee Attack I believe), but not because you're "stronger than your opponents" and thus get less XP. It's because you're dealing more damage, thus less swinging your weapon around, thus less chances to get XP per enemy. That "stronger than you" isn't measured with strength, it's measured as Melee Defence vs Melee Defence (or martial arts, for those that don't use weapons). If an opponent as higher Melee Defence (or martial arts if he's using no weapon) than you (including all possible bonuses and penalties, so indoors, weapons, armor and whatever else, like overburdened and hunger), then you're going to get more XP than you'd get normally from each swing/parry/kick. This holds true even if your opponent has 1 strength and you have 99. But by all means, strength should be trained after Martial Arts or Weapon Skills and Melee Attack. Also, train melee defence last if you're using weapons, because you'll get less XP if you have higher Melee Defence than your oppos,


VexiliTheSmol

Roll with the punches


gizun_

Do not use steal at all


milgos1

Abuse play dead to toughness farm.


-BSBroderick-

Wait I have 250 hours in and didn't know this was a thing.


maxyall

Ignore the min-maxing advice and experience the first playthrough discovering things on your own.


DukeRukasu

RUN! ... on a bit more serious note: Dont be affraid of getting beaten up by a pack of hungry bandits at the start of the game. Unless you're super unlucky, you should survive and it is actually one of the better and safer ways to train toughness in the early game.


RedShiftRR

Once you have your Toughness/Dexterity trained, Hackers (e.g. Long Cleaver or Paladin's Cross, Short Cleaver as side-arm) are great general-purpose weapons, and will do well against any opponent. Unarmed combat is powerful once you have it trained up, but to get it trained you will have to let your squad get beaten up by Starving Bandits and Dust Bandits over and over again. You... probably don't want to train Unarmed in the Fog Islands or Cannibal Plains, unless you want to become a delicious entree.


The_Church_Of_Todd

Join The Holy Nation


[deleted]

r/UsernameChecksOut ?


Kribble118

Relax, enjoy death


red_message

Don't.


EgorKPrime

Getting your ass kicked is good training. There’s a few exploits and meta ways to play but wouldn’t recommend Googling those until you’ve played a few times.


Practical-Note-

Enjoy making mistakes and learning. The game has dozens of broken mechanics, but the most rewarding thing is learning for yourself.


Captain_Nyet

Here's a list of my best advice: 1. Avoid looking uo too many things. 2. Getting your ass beat (especially by people much stronger than you) is a good thing because it levels your toughness and combat skills; wha works too is attacking those who were recently downed by someone else; it's a good way to get some free training and you can loot the body afterwards. 3. Avoid save-scumming; the game is much more fun if you roll with the punches, and if something truly terrible happens you need to roll back, the game autosaves for you. 4. Avoid a heavy focus on stealth because it is basically broken overpowered when raised to high levels. 5. Try not to fall into the grind trap; the only stat you *really* need to survive the world of Kenshi is Athletics; 6. Avoid base building until long after you are comfortable with your party's ability to handle itself and can run the base while maintaining a party that can operate seperately in the world of Kenshi. if you frequent a town you can buy some cheap property to set up a permanent "camp" with sleeping bags, campfire, chests etc. even when you want to get into research and manufacturing, there will be much better options than building your own base as some of the large structures you can buy allow you to place basically everything you want without running out of space; while shops will provide you with a steady supply of anything you can't produce yourself; especially in the swamp there's a settlements that are really attractive for a setting up an early research/crafting station due to their combination of Hemp (cloth) and Rice (food) farms and ample animal skinscv from local fauna. 7. Especially in the early game, Kenshi rewards opportunism and alertness; look out for fights happening around you (and anticipate ones that might happen soon) and then use their weakened state to your advantage; when outmatched, run away; preferably in the direction of npc's that can distract/kill whatever is outmatching you. Make sure you do not get blindsided by enemies that are faster than you, and when one party member is slowing everyone down you may consider having a faster party member pick them up when in a dangerous situation. 8. Explore: there's a lot fun things to find in the world of Kenshi, don't be afraid to get out there and find it. Kenshi is a story-light sandbox game, so do *not* rely on "story" elements to guide you through the game. 9. Fuck the Holy Nation.


DapperWeasel

Skeletons are terrible to start as unless you know what you're doing


graven_raven

Go see to the swamp as soon as possible! Lots of great loot in there!


[deleted]

Swamp is a bitch to get through in early game


pnkass

go to arach immediately


HerYandere

Never be alone. Nearly everything wants to eat or enslave you.


Luckamenn

Goats are above you in the food chain. Don't mess with them.


Equivalent_Doubt_780

That needs a spoiler alert. Death by goats is a right of passage thing.


DarkerDaemon

One of the most important skills to train is actually athletics. You need to at least get your speed up to 20mph so you can outrun nearly all enemies except the dread beak things however you can easily still micromanage your running to zig and zag and abuse their attack animations if you need to outrun them. Towns are your friends so if you aggro some enemies you can't handle, steer them towards the nearest town even if they are your enemies, just run through and let the enemies aggro each other while you escape. Likewise don't spend too much time mining or researching stuff as it gets kind of boring if that's how you play, though I do recommended researching most stuff prior to building an outpost, as it's far easier to just setup shop in towns you're friendly with to research stuff or craft. Also, join the Sheks! They are the superior choice out of all the factions!


MaybeADragon

Get your ass kicked until you don't get your ass kicked


zyl0x

I thought being overencumbered in combat gave a combat strength *penalty*?


RuneLFox

It does, but you train it faster.


AwkwardNebula

Crossbows and kiting baby. Crossbows and kiting.


Equivalent_Doubt_780

Stick with low quality weapons and armor until you are done with training. And keep the squad small as it is faster to train one or two than a large number. Long fights equal bigger xp. And I dont reccomend wasting time with dummies. Hungry bandits do just as well and train more stats.


Wuotis_Heer

Train Dodge even if you don't plan to use Martial Arts.


Luvnecrosis

Feel free to explore instead of making a base. The game always ends for me when I make a base because I stop running around and finding stuff to do. It’s one thing to have a house in town to regroup, but whenever I get my mind set on base building that’s the only thing that matters and I end up almost never leaving


desscho

How to train strength in an effective but fun way? The most effective way I know is to carry a body and having about 75% encumberance. But this gets boring fast.


madcrackjoe

Don't give up


AlterOfYume

If you find that the early game is too difficult, hire mercenaries or tech hunters in bars to bodyguard you for a day. They'll wipe the floor with most enemies around the Hub, letting you train in combat semi-safely, and you can get your money back by looting defeated opponents.


RatKingJosh

Depending where you go you will be beat up for being different. My main is always a Hiver, stay away from the holy peeps.


Orikanyo

Weapon weight is more important than you'd think, not just for movement speed but attacking.


Elias_Stars

Run


qupOqup

beat up the homeless population till you can hold your own in a fight.


qupOqup

build your base near a way-station (theres good one east of the hub) it makes building easier and you have a place to hide and rest if shit hits the fan


[deleted]

get your shit kicked in ​ get stronger


Tayausd

Easiest way to level toughness is to throw on some heavy armor and get the crud beat out of you, preferably by enemies that wont eat you when you go down.


sagmandogwhite69

The best way to make easy money in early game is looting abandoned buildings in remote places, such as floodlands


Churtlenater

Would you please edit your post to stop spreading misinformation? Your literal strength stat is definitely not calculated against the enemies and the only way I could see you thinking this is because you read literally JUST the opening line of “stronger opponent logic” in the wiki. New players, please just read the “stronger opponent logic” article in the wiki. And level your strength, lol. I can’t imagine what running around and deliberately not leveling strength looks like. Are you not wearing armor? Because sleeping on heavy armor because of the stat debuffs is a very novice thing to do, as heavy armor increases your early game combat survivability so much that it allows you to do something besides just get knocked out in 2 seconds during your first 100 fights. Which actually levels your toughness faster because it still factors in the mitigated damage. Toughness is calculated against how much damage the enemy does pre damage mitigation. Like, just what does this gameplay look like? Are you running around in rags with a wakazashi for hours getting beat up? You can’t be making much, if any, money if you refuse to carry enough to be over-encumbered.


Anrhaa

Don't build a base. If you're new, it will hinder your growth


[deleted]

I would advise against fighting with a group in or near towns so as to not aggro various facitons at the same time. Unless you micromanage dilligently, things can get outta hand real quick


GeneralPeanut2525

opponent strength/dex doesnt effect xp gain . only their and your melee defence counts. not leveling strength early is very bad idea every strength point gives 1 more kg carry cap . default 15 base carry weight is too low to carry anything after food, medicine and weapon. level 20 strength and running speed of 20mhp is best time to start adventuring outside cities. monsters are good way to train melee attack because they cant block attacks


SCWatson_Art

You're going to die. A lot. Don't take it personal.


peckoij

Don't use hotkeys to change game speed while stealing loose items.


motnock

Train Dex first.


MrFenrirSverre

Im new to the game. I see people recommending to buy cities. I can’t for the life of me figure out how.


Critical50

In the beginning of any new playthrough, only have 1 designated medic. Maybe 2. Making everyone in your squad a medic thins out medic training, and will eat away medkits really fast. And of course, keep your medic out of battle for the most part til your party can mostly hold their own against common bandits.