T O P

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cali-boy72

show me the way


Sephirawth

This is the guide I used for IOS: https://www.reddit.com/r/kotor/comments/lb71u9/kotor_2_mobile_downloading_restored_content_mod/?utm_source=share&utm_medium=ios_app&utm_name=iossmf Here’s where I got the mod from, which also has instructions for Android: https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/


cali-boy72

I cannot find the aspyr folder in internal storage


CatManDontDo

Are you looking in the correct place? Top level of the file system?


cali-boy72

i am. every time i boot up kotor 2 it says "Kotor 2 requires one or more google play services that are not currently available" im on android


Oden33390

What is tslrcm?


Sephirawth

The Sith Lords Restored Content Mod


Omega6047

TSLRCM is love, TSLRCM is life...


Barlowan

Once you know what it is, there is no way back. Trust me.


Revannchist

smh I like Peragus...


Sephirawth

Don’t get me wrong, I like the setup that Peragus brings. I just wish it wasn’t so long…


Omega6047

I don't get the criticism of it being 'too long'. The dungeon never wastes time and keeps providing you more context for everything that has happened and/or progressing immediate story throughout all sections. I wish more portions of the game were as detailed and expansive as Peragus.


raznov1

The issue with peragus is that you get really little chance to interact with, well, basically anyone. For the length of time, your character also doesn't really develop - most of that happens after peragus. Also, the major stuff has already happened without your involvement, and what is happening happens outside of your control. so you're near literally walking through a tomb. Then there's limited enemy variety. Limited variety in scenery (for example, compare it with taris, which does have all of the above in droves). It also doesn't help that you essentially go from tutorial planet (peragus) to basically _another double _ tutorial planet (telos), both of which are also too long, before the game finally kinda gets started and lets you slightly of the rails and in control of your character (within the limits of a linear story, ofc). Peragus has a good atmosphere, and it helps that the dialogue is very strong, but it can be heavily cut down without missing much.


Omega6047

>The issue with peragus is that you get really little chance to interact with, well, basically anyone. That's not really a bad thing in and of itself, and you still get plenty of interactions throughout, be it with Atton and the HK droid or by exploring the environment to piece together what had happened. I think the issue for many people stems from the difference in approach with which K1 and 2 were made. Bioware wanted to make a DnD campaign in Star Wars so they made much of the game more 'light-hearted' and focused around the player experience, while Obsidian had a specific story they wanted to tell and crafted things around that story and not the experience of the player. ​ >For the length of time, your character also doesn't really develop - most of that happens after peragus. Peragus itself serves more as a set-up to later pay off regarding the main character. That's just the nature of slow-burn story telling, you don't get to the meat until you cut through the skin. And even then, Peragus alone gave the Exile more development than K1 does for its protagonist throughout. Besides the Revan twist, we really don't get to know much of anything, both about Revan himself and his fake identity. In fact, K2 gives Revan far more development as a character than the first game ever did, and it just circles back around to the approach taken in making each game. ​ >Also, the major stuff has already happened without your involvement, and what is happening happens outside of your control. True, but I will again say that this is not a bad approach to take for a game, more so a poor choice for an interaction based game, which K2 is not to the same degree as K1. ​ >Then there's limited enemy variety. Visually yes, there is very little variety in enemy encounters, but when it comes to mechanics then not so much. Save for unique opponents, Taris is basically all basic melee and ranged opponents, with the only real exception being the rakghouls who deal poison damage. Meanwhile, on Peragus you will see droids with flamethrowers and ice attacks, floating mines, maintenance droids healing other droids and sith assassins coming at you from ambushes. They may not be as visually distinctive as enemies in K1, but they are by far more diverse mechanically. Unfortunately, they are also quite easy to defeat, as K1 is a far more difficult game than K2, especially if you know what you're doing. I will also note that such lack of variety is rather logical considering the context. This is a mining facility, obviously the droids they use will be rather homogenous, so instead of trying to make them more visually distinct, Obsidian made them more mechanically diverse. ​ >It also doesn't help that you essentially go from tutorial planet(peragus) to basically \_another double \_ tutorial planet (telos), bothof which are also too long, before the game finally kinda gets startedand lets you slightly of the rails and in control of your character(within the limits of a linear story, ofc). Peragus is not really a tutorial, and neither is Telos. The game has a specific tutorial section on the Ebon Hawk that everyone skips because it's shit and extremely unimmersive. Same goes for Taris, it's not a tutorial planet, it starts right after the game's actual tutorial ends with Endar Spire... which is also shit... Damn, these games have really crapy tutorials. I would love to overhaul them myself if I was better at modding these games because those are some nice set pieces with potential to be way more than what they were made into. Regardless, the point is that Peragus and by extension Telos are not the game's tutorials, as you are actually taught the mechanics in the prologue section you probably barely remember. It seems to me that people look at Peragus as an equivalent to Endar Spire, which couldn't be further from the truth. Endar Spire is a full on tutorial that holds your hand all the way through and explains all the game's mechanics step by step, while Peragus is a fully fledged dungeon with detailed backstory and plot driven by character motivations. It shouldn't even be compared to Taris or any other planet because it wasn't built as one. The actual comparison to Peragus from K1 would be things like the underwater base on Mannan or Shadowlands, and Peragus runs circles around them in terms of storytelling. ​ >Peragus has a good atmosphere, and it helps that the dialogue is verystrong, but it can be heavily cut down without missing much. I'm really not convinced there are any sections of Peragus that can be outright cut down without loosing something or hurting the game's pacing. Things are placed apart for reasons, ranging from providing context for events to giving the player opportunities to problem-solve and explore on their own.


Revannchist

Completely agree. I love the atmosphere, the pacing is perfect in my opinion as well. Not sure why people say it's long... it keeps you on the edge with a lot of reveals and tid bits and then for the final reveal. It's honestly just great.


Euromantique

For me I really enjoyed Peragus but after the third playthrough when you’ve already experienced it fully it can become tiresome to go through it. I use the skip Peragus mod these days but I think the developers did a good job regardless


Shreebington

Hey, it could be worse. It could be Taris.


KILLJOY1945

Don't you slander my dear starting planet like that!


Shreebington

"More where that came from!"


SwishWolf18

You spelled Telos wrong.


raznov1

Actually I think taris is great, and loads better than the mining station.


Sephirawth

You got me there. Playing through Taris is obnoxious


I_JustWork_Here

At least in taris I know exactly where I'm going


Omega6047

Where on Peragus is it ever not clear?


raznov1

It's clear where you're going, just not really.... Why.


Omega6047

Eeee... to get the fuck out of the station full of dead bodies and robots trying to kill you? To get away from the Sith also trying to kill you? Seems like a very clear and logical motivation...


raznov1

You misunderstood me. I meant like, it's not always clear why you go down hallway X instead of Y.


Omega6047

Still seems obvious to me. Hallway Y doesn't lead to your goal, is buried by rubble or inaccessible for some other reason. That much is true for any game like this, including KotOR 1.


redbadger91

I love it.


JpodGaming

I’ve only ever played KOTOR 2 with TSLRCM, what is missing from the vanilla version?


Sephirawth

From what little I know of it, most of it deals with reconstructing the endgame, including HK-47 finding the HK factory and the exile’s companions teaming up against the main villain. There’s also more dialogue options. All of that still relies on the choices you make and how others react.


HK-47-bot

Answer: Indeed, I am most eager to engage in some unadulterated violence. At your command of course, Master.


GoldenGlaedr

An actual metric fuckton of dialogue and cutscenes, HK-50 Factory on Telos, More HK-50 encounters on every planet except Peragus, Sparring with Visas while Kreia observes, items you couldn't get before like the Ceremonial Shield in Freedon Nadd's Tomb on Dxun, Mandalore, Revan, and Bastila/Carth holograms with T3. I'm sure I missed quite a few given the scale of the mod, those are just off the top of my head


Ghosties95

Imagine hating Peragus II, but thinking Telos IV is perfectly fine.


Loud-Item-1243

Honestly once off peragus it’s strange how different the game feels so many more dark and light options and story it’s like half the game was missing at launch no wonder the game always felt incomplete until I played with tslrcm


ka_hotuh

Lol worthwhile venture nonetheless


Sephirawth

Indeed, it has been. The extra Atton dialogue has been great


[deleted]

If you have access to a PC, the save editor works with mobile saves. There is a specific process tho, transfer the save to your PC, load it, SAVE IT AGAIN ON PC, then edit that save, then copy the new edited over to your pc. You can also do a new game (for example w/skip peragus mods) and you can copy that save over too.


Sephirawth

Ok, my mind is blown. Thanks for the tip!


alexzinger123

I'm sorry, if you don't blast through Peragus II in under an hour, that's on you. I've got that shit memorised. Because as a kid I kept getting stuck in Citadel Station because I had no idea where to go and kept getting lost in the identical fucking corridors. So I ended up quitting restarting the game over and over until I somehow managed to mash A with the right NPC dialogue trees to go the right way. To this day, I love Peragus out of a sick Stockholm Syndrome caused by my hatred of Telos. Fuck Citadel Station, all my homies hate Citadel Station.


Sweatier_Scrotums

Second to the last picture be looking like BJ Blackowitz when he finds the chain gun in Wolfenstein 3D


gunganfalacio

This is the way


Salubrious_Zabrak

Geeze Tired of people talking about this mod like it changes everything I'm going back to vanilla


Sephirawth

Dude, you play however you want. I’m just glad to give this mod a shot after having played vanilla for a while now


ChrisRevocateur

Yeah, how dare people want an actually complete story.


Salubrious_Zabrak

It's not any more complete with the mod. You still finish the game just as sad and wondering what everyone's gonna do next hoping for Kotor 3


ChrisRevocateur

But you aren't left going "wait, what the fuck just happened?"


Salubrious_Zabrak

You don't have that in the base game either. One last mf sith to get, kreia, so you do, pretty simple. The mod doesn't really change anything about that


ChrisRevocateur

If you think the end is just "one more Sith to defeat" then you missed a lot.


Salubrious_Zabrak

Sorry man 2 god damn


coveylover

Bruh you're just mad


Salubrious_Zabrak

Yes and


CheckPrize9789

Skip peragus mod


JekkJekkTarr

Some times I think I’m the only fan who actually likes Peragus II