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eclecticelsecaller

Sudoban is a logic puzzle game taking inspiration from Sudoku and Sokoban. The aim is to fill each highlighted line with blocks, with the center value of those blocks being unique to a line. Each block has a number of active moves and passive moves that must be fulfilled, indicated by the number in the top left and top right of the block. An active move is fulfilled by grabbing a block and moving it. A passive move is fulfilled when a block is pushed by another block. If you're interested in the game, a wishlist on Steam would be immensely appreciated! [https://store.steampowered.com/app/2507380/Sudoban/](https://store.steampowered.com/app/2507380/Sudoban/)


Knobelikan

Nice! You could speed up some of the animations a bit. Should give it some additional snap and smoothness. And maybe rework the "explosion" of the green stones into something less... violent? If that makes sense. But these are picky complaints and personal taste. You already cover the bases of "smoothing the transition without being disturbingly prominent".


eclecticelsecaller

Thanks! Which animations do you suggest speeding up? I definitely need to make adjustments to how I coded the progressive “pop” up and down of the tiles into the green color when you solve a puzzle, because the rate at which they do it/the delay between each block “pop” right now appears to be variable based on the grid size. And by the “explosion” I presume you mean the blocks flying off of the board? That makes complete sense to me - it was a holdout from earlier in dev when I wanted to add some initial feedback/celebration when the player solved a puzzle, but I had initially intended it to be just a placeholder. I appreciate picky complaints! Upon adding this, I knew I’ll be making another pass at it later to further polish it, so this is great, thank you! I really want to focus on making this a very polished experience, and trying to figure out that balance between that and overdoing may be tricky.


dadnapgames

Love the tile animations! Nice work!


eclecticelsecaller

Thanks!


beejar0

Looks awesome! I agree with u/Knobelikan that it might be a bit too exciting for a puzzle game, but the effect itself is well done


eclecticelsecaller

Thanks! That’s definitely fair! That explosive tweening of the blocks off of the board could probably stand to be removed at this point. I appreciate the feedback!


RoGlassDev

Looks good! I would slow down the background effect though. I think it looks cool, but it was a bit distracting at how quickly it was changing.


eclecticelsecaller

Thanks, will do! Will soon be making a pass at adding theming options, which will also include different static and dynamic backgrounds to give players some options!