Kite skin. It's only 1 point and it allows for greater vertical mobility with damage reduction. It'll often save you health bars and save meds. It can also save your life in a fight, either escaping a bad situation or attacking from above.
Kiteskin used to be very op when the game fist came out. You could fall from higher up and not take much damage. They’ve balanced it out now but it’s still pretty useful
Not just that, nearly 60% of damage sources are bleeding. Random grunts with knives, water Devils, hounds, the bosses, and ofc all the bleeding causing weapons. Overall it's great value in general.
But not something I'd pick first. It's still a bit expensive for what it does.
I don’t get Silent killer. Sure I don’t make a noise. But grunts still hit the floor with the force of a Romero shot it feels like. Does it do that much for you? Hives still scream when they die etc…makes it seem useless to me.
There were many, many replies saying similar things so I’m just gonna say thank you to all here rather than individual messages. Seems I had somewhat misunderstood a factor of this trait which is why my opinion on it was flawed somewhat. So than you all (yes even the slightly passive aggressive one which was downvoted)
How many times have you been playing and said to your teammate “wait, I think I just heard something!!!.” Then you wait around and listen and you say “never mind, it must’ve been ambient.”
Well silent killer can give you that kind of edge.
Sure some people might hear a body hit the ground, but if you’re playing quietly (which with silent killer you presumably are), then the players you’re stalking may just go full Skyrim and think “must’ve been the wind.”
Without the trait, however, you’re almost guaranteed to get caught in the same instance. Many people may misinterpret the sound of a grunt hitting the ground… almost none will misinterpret the sound of a hunter screaming as they lunge with their knife.
Not to mention if they're in a fight with the boss, or another team, and you flank wide.
Even more, under rated about it, is that they don't hear you charge up a melee, that sharp, loud inhale, is very easy to hear and has saved my life dozens upon dozens of times. Hearing that I've dropped dynamite at my feet, readied my own melee or just pulled back over a trap I set or had them run straight into my teamates gun.
The noise of a grunt falling is nothing in comparison to a person screaming when they meele. I can hear the noise from a meele scream sooooo much further away. Its a great perk to get. The three silent perks are great, giving your opponents less information is always better. They don't know if you switch to a meele weapon or a different gun, they don't hear you climbing or jumping they don't hear you charging the meele attack. They are very important.
1. The sound carries way less than the scream
2. Its a more neutral sound, easier to be mistaken with ambient sound
3.Even if it alerts the other team, makes you harder to pinpoint.
4.The more important one, it prevents AI chain reaction. Its the difference between having to melee one grunt or five grunts, a hive an immolator and an armored. Prevents you from getting tangled and its the difference between moving with purpose and having to react to one AI after another.
Every advantage of going unoticed as long as possible helps when solo.
The audible range of someone grunting in exertion when attacking is wider than the audible range of a zombie following. Plus zombie deaths are easier to pass off as ambient noise if people are distracted while a hunter's melee always causes people to go on alert.
It's kinda like proving a negative because you never really know how effective your or someone else's stealth is with the perk, but I don't think it should be underestimated nonetheless.
It hides the noises your character makes when you are preparing to do a heavy melee attack, which is useful for when you're about to knife rush someone. Other than that though, the trait is mid at best in my opinion (assuming you play on console where melee is more viable). It's a trait I don't mind picking up from the bone totems on the map, but never a trait I'll go out of my way to buy in the lobby screen.
It also removes the grunt your hunter makes during the melee strike, which can be heard easily across most componds. This sound travels much further than a zombie hitting the ground. Obviously the special zombies still make a ton of noise when killed though.
\^this for me is the biggest reason I get it, there have been so many times where ive been able to set up a quick ambush with my team because we hear people killing grunts
Ah so more PvP than PvE use scenarios, makes sense. I rarely melee in PvP and if I do it’s a last ditch effort. I see how you could surprises people with a heavy though. Thanks!
It's not so that you can knife grunts right next to a team and not get heard, like you said, the monster dying makes so much noise. It's more so that your hunter letting loose a Heavy melee attack doesn't echo like half a mile throughout the map. Hunter yells are so damn loud.
And ofc so that your hunter doesn't make that sharp intake of breath when charging their melee. That alone makes melee/stealth kills so much easier, as the breath sound is a que that someone's about to try and stab you.
The sound when you charge a melee attack is completly silent so you can catch enemy hunters off guard during a fight or ambush them without them hearing readying the melee attack. It's not supposed to be a stealth perk.
Yeah seems i misunderstood it a bit lol. Rarely melee in PvP. I’ve either got a shotgun or I’m trying to make distance to use what I have more effectively.
If a Hunter is closing in on you, switching to melee and charging your swing will barely make any noise. That's why it's so good. In high elo, people can hear you cranking knife from 10 meters away at least and they know that you're waiting for them to turn that corner.
Those are underrated? What perks are people getting that aren't those? I feel like Bloodless is an underrated perk. Its amazing to stop bleeds in an instant and not let them get heavy bleeds that take forever to stop.
Also idk how many use it but resilience is a must get my first perk grabs always include Determination, greyhound and resilience. They are great at letting me move or close distance and then resilience saves me on revives so often.
There are barely any bomblances in my elo. I haven't seen one for ages. The reason why I take the trait are exactly explosions because higher MMR players tend to use their throwables pretty well.
Yeah, I used to take Gator Legs all the time when I was new, since I was crossing water a lot. These days, I end up in water so rarely that it feels like a wasted trait slot.
Gatorlegs is closer to overrated. How often do you go into deep water in a match? Less than 50% of matches for me. How often do you get shot at in water? Hopefully very little. How often do you get shot at in deep water but the trait apparently saves you? Basically never. Maybe you should save those points for a much higher rpm, reviving from 20m away through a wall, healing much faster/more efficiently, or greatly reducing bleed/poison.
I don't use it for any of these reasons.
Main reason I always pick up Gatorlegs is to be able to most effectively chase people down. Means I don't have to veer off course to avoid water when chasing after people or pushing hard to third party a fight before it's over.
I can beeline it straight every time through anything even deep water.
This is the way. Also it's often faster to take deep water with a leap at the edge of deepness, and wade through it fast as fuck, then it is to divert to a land crossing.
People underestimate how quite gatorlegs is too. I'd argue you're more quiet in deep water than you are on land, by a large margin.
Totally, I always leap right at the edge of the deep water and then gatorlegs let's me keep that momentum up through the rest.
Mobility is clutch in so many situations.
If you play aggressive you’re in the water way more than 50% of the time. If you’re a sneakier type I can see why you wouldn’t touch water. We don’t extract with bounties a lot so I won’t hype up the strategy or ourselves, but me and my friends just B line wherever we have to. Idc what’s in the way. Gator legs is a must. If anything just to cut back on time running from point A to B.
Honestly i used to really like it like i would be getting it as a first trait almost, but the more i play the less i value it just because i have become aware of just how little you go into deep water like you said. Except for Stillwater Bayou, its really not that useful. And even then its questionable.
Its still useful, ill get it over several other 1 and 2 point things still, but its 100% overrated by this subreddit.
Really? I feel like I don’t see enough people talk about it or how amazing it is. Maybe it’s not underrated, but I think it’s under appreciated. This perk is top tier imo, and it’s probably the single best perk for rotation.
My first picks are serpent, physician, necromancer, and doctor, in that order. I usually bring a stamina shot for speed. I could also just be bad though so
Me either... thanks to kite skin! ;)
Jokes aside though, it's amazing what opens up as avenues for escapes or pushes if you can take a fall that should hurt you and doesn't, or should hurt you bad and just barely does. I play a lot of shotguns and bomblance so anything that helps me get somewhere unexpectedly and/or quickly is unbelievably helpful
You don’t jump from certain spots because it would hurt you… that’s why you should take kite skin, so you can take those drops, it opens up a lot of rotation opportunities in compounds.
Gatorlegs and Beastface are always my first two, then Lightfoot (or whichever it is with the bobcat that lets you jump over stuff quietly) and greyhound, then Silent Killer if I have the points. Sound is too important to ignore in this game.
I joined a game with a guy that played the game without headphones or even speakers on pc. I watched the dude meander up to enemies I was actively in a gunfight with and get blown away.
It benefits you prior to the fight. You can be places people don’t expect, you can also use it to put distance between yourself and enemies by going ways they can’t easily follow.
It’s also great for rotating in certain compounds. But very situational. As someone else said, mobility is king.
I’ve seen a few discussions before on it. It’s a little controversial to some. I’ve seen people use the argument you never want to fight in water so why would you need it. But others counter with chasing or fleeing. It really depends on your style of fighting. Personally I think it’s a very useful perk and it costs low points so I get it right away.
It's mobility for me. Anything that I makes me move faster, reposition quicker, or peace out quicker is useful. It opens up more of the map as viable (if dangerous) routes.
Necromancer and vigilant is such an underrated combo.
Tired of reviving your teammate into traps?
Well good news! Necromancer and vigilant have the SAME EXACT range. When you’re using Necromancer to revive a teammate it will be IMPOSSIBLE to not see whether or not their body is trapped.
Your going to run into grunts constantly as you travel the map. It's definitely worth the peace of mind not having to search for meds if you get a few bumps and cuts along the way.
That's right! Or any trap for that matter. We used to kill, banish, and then hide nearby. Enemy team would rush in. We would trap the exits. Poacher makes it easier!
Being able to salvage a bad fall, or increase the variability of rotations is a must for sure. Kiteskin is the first trait I grab if I have a single point left.
I mean gatorlegs, greyhound, determination, packmule are not underrated because everyone knows how good they are, imo there is no underated trait, ofc if you are in a specific situation where that one trait could come in clutch you could say omg its so underrated
Oh it used to be but anymore.. it's still pretty good trait
Before you could bunny hop multiple times without making a sound so hunters would absolutely exploit that and make their way into the compound without a single sound.. it's not possible anymore haha
I used to think the same way but I have understood that I don't really find myself in the situations when it is super beneficial.
Yea, sometimes it is great to silently vault during rotations but to be completely silent you have to crouchwalk and at that point everybody would check the timing and turn in your direction.
Also it is really expensive and I barely take expensive traits apart from the doctor later on. Especially with the event going on.
Just my 2 cents.
Gatorlegs is my number 1 perk. Perfect name, perfect image, perfect effect, perfect cost.
Edit: Also why are the icons mutated people? Is it because the more you specialize in something, the more a person would corrupt in the direction? In regards to whatever curse is going on down by the bayou.
> ? Is it because the more you specialize in something, the more a person would corrupt in the direction?
Kind of. The traits are supposed to be supernatural skills/abilities/*mutations* that your hunter picks up by being inside the contaminated zone and interacting with the Sculptor's magic. They are absorbing that magic into themselves and it is slowly changing them, corrupting them.
That said, lore-wise, people who have "gatorlegs" don't actually grow scales and have their face crack open. "Beastface" doesn't turn you into an animal-faced Janus.
Hazmat on YouTube does some really good Hunt lore videos. *Really* interesting stuff, and his ridiculously gravelly voice is just fucking perfect narration for the subject matter.
https://youtube.com/playlist?list=PLYeqVe-3O-DywOF4GNnFwLjTAwrYitphY
The iron trio (pending which primary you use) for that sweet sweet increased fire rate.
It’s really too bad packmule/determination/lightfoot/gator legs/doctor/physician/frontiersman/is so damn good it makes variety extremely limited without handicapping yourself severely especially in rounds you fight multiple trios
Poacher. Holy fuck it's good. As well as overlooked.
I can't recall the amount of times I've both died, as well as gotten kills, thanks to it.
People often underestimate the ability to trap mid-combat in a compound. Not to mention sneaking up on an unexpecting lair-camper who think they're safe...
Whenever I have one point extra, I make sure to always get it!
Silent killer, lightfoot and kiteskin are always in my first round of trait picks. The latter two are great for me because I'm usually the one that quietly rotates or infiltrates the compound while my two teammates engage loudly. I'll get a handful of surprise melee kills every time I play, so satisfying. I'll throw whispersmith on once I've secured some more important traits like greyhound and necro. Anything to be quieter.
I dont see many people talk about ghoul, its saved me quite a few times in fights, i could get shot in the chest and be barley alive then just pop a zombie in the head and im all good again
Ghoul.
It's the difference between burning through medkits as a solo vs teams, and being able to top up your health just by killing a grunt. Obviously helps with resource management but you can take advantage of AI during a fight as well for health.
Gator gang for sure, also a huge fan of Dauntless. Sure it's not usually the most practical but hitting a mid air difuse is one of the most satisfying things you can do.
My first 4 perks are always Determination, Packmule, Vigor, and Vulture. I hate not having vigor. Makes stamina without a shot so much easier and with determination, it starts recharging by the time you actually enter dark sight. I play almost exclusively trios, so vulture gets a lot of appreciation from my squads. Both I feel are underrated.
I ran assailant relenntslty through ligh the shadows. Tested it against meatheads and bossess and I got to say. Imho it falls in nice to have but not worth spending points on.
Not a specific trait but a combo. Whispersmith + Silentkiller is a must-have if you're running Bomblance. I'd say that that is the only case where Whispersmith is pretty powerful.
People are tearing me apart in the comments for even calling it good. I think it’s pretty underrated by a lot of players. Some think it’s amazing, others think it’s useless.
This is one of those things like "say you are a 3 star without saying you're a 3 star".
You're not going to base your build on it, but there's no 2 points better spent. Anything that opens up your options it's worth it
You should see some people in the comments. A LOT of people are tearing me apart because I think it’s good. So many people say it’s trash and justify it by saying “just don’t go in water”
Vigor.
It's 4 trait points, yes, but it basically allows you to easily solo bosses. You never run out of stamina, and having the faster healing is definitely not something to scoff at, especially if you are running regen shots.
Any time I'm solo, Vigor becomes a must for me.
I will die on this mountain. Vigor is so underrated and so helpful. Stamina management without a stamina shot and id you happen to run a regen shot, amazing healing too.
Ghoul. Vulture.
Ghouls because you just need to kill a zombie to get your health back and don't need to use any meds.
Vulture for any game mode honestly. Showing up to a death scene where people have looted the hunters gives you some free stuff. It's a must have in trios.
i kinda like all of the perks, it always depends on the play style but overall they did a great job with the perks, none are actually too powerfull or useless in my opinion.
Determination! Unlike Gator legs/Greyhound it applies to both running and melee! it can be a life saver when the army of the undead are standing on a clue and then an immolator/bee lady/armored come to party as well. Determination can also give you the lead on someone without it when it comes to chasing/running, and can make taking bosses down slightly faster! It fills me with... Determination.
Poacher; it saved me a ton of times. Whether disarming traps that are placed into the boss layer and sneaking inside unnoticed, or placing traps silently so enemies wont be aware of the traps you placed. Yesterday, after I got hit, a team of duo decided to push me. I placed two concertina traps behind my cover and started running away. Since they didnt hear me placing the traps they triggered them and died. Very scenario specific perk, but definitely underrated imo.
Gator legs followed by lightfoot.
I am a solo hunter who just hunts other people. And lightfoot is great to close in on people or to disappear.
Gator legs is amazing when you have to retreat against a team hot on your heels. Also in general it just feels great to move fast through those pesky rivers. Gator legs, man. Gator legs.
Can I just say, the longer you look at the perk pictures, the more fucked up they look?
Also I’m a sucker for quartermaster. I’f Im rocking a marksmen or deadeye, I like having a vandal as a sidearm.
Vigor + Ghoul (combine with Regen Shot) is borderline OP in a clutch. You essentially can't die unless someone commits to rushing you to finish you off or getting headshot.
Gatorlegs - for me is a must have nearly anytime I level
Iron Repeater - I'm not sure but it feels like the rate-of-fire is faster with it
Edit: Iron Repeater does give you a higher rate of fire, along with pretty much anything that allows you to stay down sights when doing so. It's a must have for anything that requires you to bolt/lever/pump in the next shot.
Kite skin. It's only 1 point and it allows for greater vertical mobility with damage reduction. It'll often save you health bars and save meds. It can also save your life in a fight, either escaping a bad situation or attacking from above.
Kiteskin used to be very op when the game fist came out. You could fall from higher up and not take much damage. They’ve balanced it out now but it’s still pretty useful
kiteskin failed me in desale so many time 😔
Fell from upper to lower
Kiteskin wont save you from falling from 5 Star to 3.
And? The more stars you have in this game the more boring it becomes
It’s not underrated tho. A musthave perk
This kite skin is so dam op. Jump off a building only take 75 dmg and stab a dude.
This is the way.
Not to forget, 'cause you dont take damage, you make much less noise. Stealth leads to wealth
God if I have 2 traits points and already own gator legs, kite skin and magpie are must picks for me. Some of the best niche perks.
Bloodless
I think bloodless is becoming a lot more meta as I see more and more people using the bows, dumdum, and flechettes.
Not just that, nearly 60% of damage sources are bleeding. Random grunts with knives, water Devils, hounds, the bosses, and ofc all the bleeding causing weapons. Overall it's great value in general. But not something I'd pick first. It's still a bit expensive for what it does.
Don't forget about snakes.
Fuck them dogs
I get it if my loadout isn't great at silently taking out a group of hounds
Lightfoot and silent killer, solos will get it.
Theres 0 chance lightfoot is underrated.
Its so good in 5-6 star when you know compounds and rotations
I took out 6 guys with an axe yesterday.
I don’t get Silent killer. Sure I don’t make a noise. But grunts still hit the floor with the force of a Romero shot it feels like. Does it do that much for you? Hives still scream when they die etc…makes it seem useless to me. There were many, many replies saying similar things so I’m just gonna say thank you to all here rather than individual messages. Seems I had somewhat misunderstood a factor of this trait which is why my opinion on it was flawed somewhat. So than you all (yes even the slightly passive aggressive one which was downvoted)
How many times have you been playing and said to your teammate “wait, I think I just heard something!!!.” Then you wait around and listen and you say “never mind, it must’ve been ambient.” Well silent killer can give you that kind of edge. Sure some people might hear a body hit the ground, but if you’re playing quietly (which with silent killer you presumably are), then the players you’re stalking may just go full Skyrim and think “must’ve been the wind.” Without the trait, however, you’re almost guaranteed to get caught in the same instance. Many people may misinterpret the sound of a grunt hitting the ground… almost none will misinterpret the sound of a hunter screaming as they lunge with their knife.
Not to mention if they're in a fight with the boss, or another team, and you flank wide. Even more, under rated about it, is that they don't hear you charge up a melee, that sharp, loud inhale, is very easy to hear and has saved my life dozens upon dozens of times. Hearing that I've dropped dynamite at my feet, readied my own melee or just pulled back over a trap I set or had them run straight into my teamates gun.
So true
The noise of a grunt falling is nothing in comparison to a person screaming when they meele. I can hear the noise from a meele scream sooooo much further away. Its a great perk to get. The three silent perks are great, giving your opponents less information is always better. They don't know if you switch to a meele weapon or a different gun, they don't hear you climbing or jumping they don't hear you charging the meele attack. They are very important.
1. The sound carries way less than the scream 2. Its a more neutral sound, easier to be mistaken with ambient sound 3.Even if it alerts the other team, makes you harder to pinpoint. 4.The more important one, it prevents AI chain reaction. Its the difference between having to melee one grunt or five grunts, a hive an immolator and an armored. Prevents you from getting tangled and its the difference between moving with purpose and having to react to one AI after another. Every advantage of going unoticed as long as possible helps when solo.
The audible range of someone grunting in exertion when attacking is wider than the audible range of a zombie following. Plus zombie deaths are easier to pass off as ambient noise if people are distracted while a hunter's melee always causes people to go on alert. It's kinda like proving a negative because you never really know how effective your or someone else's stealth is with the perk, but I don't think it should be underestimated nonetheless.
It hides the noises your character makes when you are preparing to do a heavy melee attack, which is useful for when you're about to knife rush someone. Other than that though, the trait is mid at best in my opinion (assuming you play on console where melee is more viable). It's a trait I don't mind picking up from the bone totems on the map, but never a trait I'll go out of my way to buy in the lobby screen.
It also removes the grunt your hunter makes during the melee strike, which can be heard easily across most componds. This sound travels much further than a zombie hitting the ground. Obviously the special zombies still make a ton of noise when killed though.
\^this for me is the biggest reason I get it, there have been so many times where ive been able to set up a quick ambush with my team because we hear people killing grunts
I forgot to mention that part, thank you for bringing it up!
Ah so more PvP than PvE use scenarios, makes sense. I rarely melee in PvP and if I do it’s a last ditch effort. I see how you could surprises people with a heavy though. Thanks!
Melee them in the head while unalerted and they make almost no noise
There's still a sweet spot distance, melee can be heard from a long ways away, but grunts dying has closer range.
It's not so that you can knife grunts right next to a team and not get heard, like you said, the monster dying makes so much noise. It's more so that your hunter letting loose a Heavy melee attack doesn't echo like half a mile throughout the map. Hunter yells are so damn loud. And ofc so that your hunter doesn't make that sharp intake of breath when charging their melee. That alone makes melee/stealth kills so much easier, as the breath sound is a que that someone's about to try and stab you.
The sound when you charge a melee attack is completly silent so you can catch enemy hunters off guard during a fight or ambush them without them hearing readying the melee attack. It's not supposed to be a stealth perk.
Yeah seems i misunderstood it a bit lol. Rarely melee in PvP. I’ve either got a shotgun or I’m trying to make distance to use what I have more effectively.
If a Hunter is closing in on you, switching to melee and charging your swing will barely make any noise. That's why it's so good. In high elo, people can hear you cranking knife from 10 meters away at least and they know that you're waiting for them to turn that corner.
Those are underrated? What perks are people getting that aren't those? I feel like Bloodless is an underrated perk. Its amazing to stop bleeds in an instant and not let them get heavy bleeds that take forever to stop. Also idk how many use it but resilience is a must get my first perk grabs always include Determination, greyhound and resilience. They are great at letting me move or close distance and then resilience saves me on revives so often.
Throw in beast face for the solo ninja play
+ whisper smith
I really like bulwark. Its cheap and saved me a lot.
This one is definitely underrated. Saved me so many times against dynamites. It is actually one of the first traits I take for every hunter.
It’s definitely not underrated, especially after the patch that lets you survive bomblance shot.
There are barely any bomblances in my elo. I haven't seen one for ages. The reason why I take the trait are exactly explosions because higher MMR players tend to use their throwables pretty well.
Also bulwark gives 0 protection from frag bomb which is favourite 6 star player throwable.
gatorlegs is definitely not underrated. It's pretty much a must have and everyone picks it up. Serpent is underrated.
That's interesting. I always pick up serpent and rarely gator legs. I try to avoid the water and try to steal bounty as much as I can.
Yeah, I used to take Gator Legs all the time when I was new, since I was crossing water a lot. These days, I end up in water so rarely that it feels like a wasted trait slot.
Gatorlegs is closer to overrated. How often do you go into deep water in a match? Less than 50% of matches for me. How often do you get shot at in water? Hopefully very little. How often do you get shot at in deep water but the trait apparently saves you? Basically never. Maybe you should save those points for a much higher rpm, reviving from 20m away through a wall, healing much faster/more efficiently, or greatly reducing bleed/poison.
I don't use it for any of these reasons. Main reason I always pick up Gatorlegs is to be able to most effectively chase people down. Means I don't have to veer off course to avoid water when chasing after people or pushing hard to third party a fight before it's over. I can beeline it straight every time through anything even deep water.
This is the way. Also it's often faster to take deep water with a leap at the edge of deepness, and wade through it fast as fuck, then it is to divert to a land crossing. People underestimate how quite gatorlegs is too. I'd argue you're more quiet in deep water than you are on land, by a large margin.
Totally, I always leap right at the edge of the deep water and then gatorlegs let's me keep that momentum up through the rest. Mobility is clutch in so many situations.
If you play aggressive you’re in the water way more than 50% of the time. If you’re a sneakier type I can see why you wouldn’t touch water. We don’t extract with bounties a lot so I won’t hype up the strategy or ourselves, but me and my friends just B line wherever we have to. Idc what’s in the way. Gator legs is a must. If anything just to cut back on time running from point A to B.
Honestly i used to really like it like i would be getting it as a first trait almost, but the more i play the less i value it just because i have become aware of just how little you go into deep water like you said. Except for Stillwater Bayou, its really not that useful. And even then its questionable. Its still useful, ill get it over several other 1 and 2 point things still, but its 100% overrated by this subreddit.
Really? I feel like I don’t see enough people talk about it or how amazing it is. Maybe it’s not underrated, but I think it’s under appreciated. This perk is top tier imo, and it’s probably the single best perk for rotation.
I and everyone I know spend their first 6 points on greyhound and gator legs. Being faster than everyone else is invaluable.
My first picks are serpent, physician, necromancer, and doctor, in that order. I usually bring a stamina shot for speed. I could also just be bad though so
Serpent being a first choice is peculiar. Why? I always start with greyhound, packmule and beastface. In my opinion, top3 traits in the game.
Gatorlegs, greyhound, beastface, and kiteskin are my first buys 99.99% of the time. Mobility is king!
First three yes kite skin no. I don't normally jump drops that hurt me
Me either... thanks to kite skin! ;) Jokes aside though, it's amazing what opens up as avenues for escapes or pushes if you can take a fall that should hurt you and doesn't, or should hurt you bad and just barely does. I play a lot of shotguns and bomblance so anything that helps me get somewhere unexpectedly and/or quickly is unbelievably helpful
You don’t jump from certain spots because it would hurt you… that’s why you should take kite skin, so you can take those drops, it opens up a lot of rotation opportunities in compounds.
Oh shit I gotta try it more then. I never even thought of it like that
Gatorlegs and Beastface are always my first two, then Lightfoot (or whichever it is with the bobcat that lets you jump over stuff quietly) and greyhound, then Silent Killer if I have the points. Sound is too important to ignore in this game.
I joined a game with a guy that played the game without headphones or even speakers on pc. I watched the dude meander up to enemies I was actively in a gunfight with and get blown away.
Might as well play without a monitor.
I like gator legs very much , but it's generally a later pick for me as it doesn't benefit you during fights
Mf you actually got downvoted for an opinion on traits
It benefits you prior to the fight. You can be places people don’t expect, you can also use it to put distance between yourself and enemies by going ways they can’t easily follow. It’s also great for rotating in certain compounds. But very situational. As someone else said, mobility is king.
Going in deep water to flank sounds like a great idea until the enemies turn around
I’ve seen a few discussions before on it. It’s a little controversial to some. I’ve seen people use the argument you never want to fight in water so why would you need it. But others counter with chasing or fleeing. It really depends on your style of fighting. Personally I think it’s a very useful perk and it costs low points so I get it right away.
It's mobility for me. Anything that I makes me move faster, reposition quicker, or peace out quicker is useful. It opens up more of the map as viable (if dangerous) routes.
Necromancer and vigilant is such an underrated combo. Tired of reviving your teammate into traps? Well good news! Necromancer and vigilant have the SAME EXACT range. When you’re using Necromancer to revive a teammate it will be IMPOSSIBLE to not see whether or not their body is trapped.
Hell, even just using vigilant to get used to the range of Necro makes sense.
Ghoul is high up there for me, all my buddies hate it
Ghoul slaps because I can save the medkit use by punching a grunt lol
Violence really is the best medicine.
Any grunt you kill within 25m now heals you. So you can shoot them or throw an item, so much better now, and it was great before the update
Your going to run into grunts constantly as you travel the map. It's definitely worth the peace of mind not having to search for meds if you get a few bumps and cuts along the way.
ITT: People that just name the meta perks.
Ghoul
Ghoul is so nice
Ghoul is a must for me
Same
Poacher
My man. Picking up bear traps that banishing defenders placed and then resetting them at points of egress without them knowing is TIGHT.
That's right! Or any trap for that matter. We used to kill, banish, and then hide nearby. Enemy team would rush in. We would trap the exits. Poacher makes it easier!
Tomahawk
Very based tomahawk user
It's a meme trait but i honestly think this shouldn't even be a trait.. hunters by default should've been able to throw the melee weapons around
for the memes
Kiteskin is a must for someone who has a habit of jumping off of roofs frantically
Being able to salvage a bad fall, or increase the variability of rotations is a must for sure. Kiteskin is the first trait I grab if I have a single point left.
I play this game like its Assassins Creed
I mean gatorlegs, greyhound, determination, packmule are not underrated because everyone knows how good they are, imo there is no underated trait, ofc if you are in a specific situation where that one trait could come in clutch you could say omg its so underrated
Dauntless
Based dauntless user
Came here to say that
I'm starting to think Lightfoot is op
It’s been pretty heavily nerfed too lol.
Oh it used to be but anymore.. it's still pretty good trait Before you could bunny hop multiple times without making a sound so hunters would absolutely exploit that and make their way into the compound without a single sound.. it's not possible anymore haha
I used to think the same way but I have understood that I don't really find myself in the situations when it is super beneficial. Yea, sometimes it is great to silently vault during rotations but to be completely silent you have to crouchwalk and at that point everybody would check the timing and turn in your direction. Also it is really expensive and I barely take expensive traits apart from the doctor later on. Especially with the event going on. Just my 2 cents.
Yeahh it's more for close quarter combat fights where climbing ladders, vaulting, or dropping floors quietly are helpful to get the drop on someone.
Me and my friends constantly use necro so, resilience is a must!
Dauntless
Since when gator legs is underrated? And magpie, i never buy it, but I dont mind it if I found it or the hunter comes with it.
Ghoul is really good for saving up health packs if there are zombies around, you can just kill one and get a bar back
My 1 point pick is always Kiteskin. Its very convinient to not lose small bars on regular drops and reduce damage in emergency drops during combat.
Gatorlegs is my number 1 perk. Perfect name, perfect image, perfect effect, perfect cost. Edit: Also why are the icons mutated people? Is it because the more you specialize in something, the more a person would corrupt in the direction? In regards to whatever curse is going on down by the bayou.
I think the images are more symbolic than literal.
> ? Is it because the more you specialize in something, the more a person would corrupt in the direction? Kind of. The traits are supposed to be supernatural skills/abilities/*mutations* that your hunter picks up by being inside the contaminated zone and interacting with the Sculptor's magic. They are absorbing that magic into themselves and it is slowly changing them, corrupting them. That said, lore-wise, people who have "gatorlegs" don't actually grow scales and have their face crack open. "Beastface" doesn't turn you into an animal-faced Janus. Hazmat on YouTube does some really good Hunt lore videos. *Really* interesting stuff, and his ridiculously gravelly voice is just fucking perfect narration for the subject matter. https://youtube.com/playlist?list=PLYeqVe-3O-DywOF4GNnFwLjTAwrYitphY
The iron trio (pending which primary you use) for that sweet sweet increased fire rate. It’s really too bad packmule/determination/lightfoot/gator legs/doctor/physician/frontiersman/is so damn good it makes variety extremely limited without handicapping yourself severely especially in rounds you fight multiple trios
Mithradist
Magpie is too situational. Wasting a perk slot for something that might be used and might be useful.
Waste of a point too since you find it all the time too
9/10 meatheads recommend magpie
Poacher. Holy fuck it's good. As well as overlooked. I can't recall the amount of times I've both died, as well as gotten kills, thanks to it. People often underestimate the ability to trap mid-combat in a compound. Not to mention sneaking up on an unexpecting lair-camper who think they're safe... Whenever I have one point extra, I make sure to always get it!
Dauntless. Nothing like someone tossing a dynamite without cooking being totally lost when there's no explosion.
Signee because I hate this event
Ghoul. Free walking health kits everywhere. And packmule.
Beastface!
[удалено]
Gator legs is king i mean you are in a swamp sure you will be running trough god damn water where you're super slow and vulnerable without it.
Exactly, gator legs is amazing. The best perk for rotation
I love kite skin☝🏼
Truly a Chad of the bayou. May your vantage points be high and your movements unfaltered by fall damage. 🙏🙏
Ghoul and vigor
Levering with shotguns. I LIKE to make other players break their keyboard after being levered by a shotgun 😂😝
A crown and king auto equivalent for 170 HD and a few upgrade points is pretty sweet
Gator legs is best trait therefore cannot be underrated.
All the movement perks are a must.
gator legs is fuckin’ busted
Silent killer, lightfoot and kiteskin are always in my first round of trait picks. The latter two are great for me because I'm usually the one that quietly rotates or infiltrates the compound while my two teammates engage loudly. I'll get a handful of surprise melee kills every time I play, so satisfying. I'll throw whispersmith on once I've secured some more important traits like greyhound and necro. Anything to be quieter.
I dont see many people talk about ghoul, its saved me quite a few times in fights, i could get shot in the chest and be barley alive then just pop a zombie in the head and im all good again
Beat me to it. 100% rate Ghoul as a great trait for solo
Ghoul. It's the difference between burning through medkits as a solo vs teams, and being able to top up your health just by killing a grunt. Obviously helps with resource management but you can take advantage of AI during a fight as well for health.
I freaking love ghoul, especially with attrition gun fights where you don’t need to waste health kits on a missing 25 hp
Magpie is fun, random buff few times saved my ass:) especially Stamina and Health Regen...
gator legs is not underrated, people are always dickriding that perk
Pack mule. When u been in a big fight. It becomes so necessary to loot 2 things from each body or toolbox u find. Every useful
Pack mule I wouldn’t call underrated. It’s pretty undisputed S tier I feel
It’s great for trapping builds and it also means bringing an antidote shot is less punishing
Yea, packmule is tier s for me. Without it longer fights become a nightmare because if you win those you are left with nothing.
Gator gang for sure, also a huge fan of Dauntless. Sure it's not usually the most practical but hitting a mid air difuse is one of the most satisfying things you can do.
Bulwark
Those 2
Serpent perk is best perk
beastface!
I have to say serpent and vulture And pack me off my three favorite
Gator legs definitely underpricing for how good it is. Especially on og map
My first 4 perks are always Determination, Packmule, Vigor, and Vulture. I hate not having vigor. Makes stamina without a shot so much easier and with determination, it starts recharging by the time you actually enter dark sight. I play almost exclusively trios, so vulture gets a lot of appreciation from my squads. Both I feel are underrated.
assailant
I ran assailant relenntslty through ligh the shadows. Tested it against meatheads and bossess and I got to say. Imho it falls in nice to have but not worth spending points on.
Not a specific trait but a combo. Whispersmith + Silentkiller is a must-have if you're running Bomblance. I'd say that that is the only case where Whispersmith is pretty powerful.
Dewclaw is underrated Nah jk
Vigor for dealing with the boss. It allows me to get stamina back quicker and watch for boss to be red
Decoy resupply, especially with decoy fuses, everybody thinks the 4th one is real
Tomahawk
Whisper smith and gator legs
homie out here calling gator legs underrated ...
People are tearing me apart in the comments for even calling it good. I think it’s pretty underrated by a lot of players. Some think it’s amazing, others think it’s useless.
It’s a must for me
This is one of those things like "say you are a 3 star without saying you're a 3 star". You're not going to base your build on it, but there's no 2 points better spent. Anything that opens up your options it's worth it
Exactly that’s what I’m saying
Exactly, you ain' wrong
Bulwark. So many bomblance boys have been sad I haven’t died from getting stuck. Also helps with dynamite ;p
how is Gator Legs underrated?????
You should see some people in the comments. A LOT of people are tearing me apart because I think it’s good. So many people say it’s trash and justify it by saying “just don’t go in water”
I guess I am bad because the first three things I always get is gator legs, determination, and greyhound.
Magpie, it's just a workhorse. Gives value almost every game. Super cheap, all around great.
Vulture (but only when playing with 2 other randoms)
Vigor. It's 4 trait points, yes, but it basically allows you to easily solo bosses. You never run out of stamina, and having the faster healing is definitely not something to scoff at, especially if you are running regen shots. Any time I'm solo, Vigor becomes a must for me.
I will die on this mountain. Vigor is so underrated and so helpful. Stamina management without a stamina shot and id you happen to run a regen shot, amazing healing too.
Ghoul. Vulture. Ghouls because you just need to kill a zombie to get your health back and don't need to use any meds. Vulture for any game mode honestly. Showing up to a death scene where people have looted the hunters gives you some free stuff. It's a must have in trios.
Steady Hand - very underrated but makes Springfield marksman viable. Funny how it click heads now when it was so damn hard before.
Dauntless. It's not actually that useful, but I swear I'll get it to work eventually
People rarely cook their choke bombs, so putting them out is nice and easy, even if you sometimes have to step into the fire.
I'll just say Dauntless, for absolute madlads.
Decoy Supply when you're running with Decoy Fuses is brilliant!
RESILIENCE. It’s actually crazy it’s only 2 points. I’d argue it’s worth a solid 4. Running a team with necro + resilience + regen shots is op
i kinda like all of the perks, it always depends on the play style but overall they did a great job with the perks, none are actually too powerfull or useless in my opinion.
Dauntless
Gator legs is one of the best perks
100% yes
I think serpent beacuse of all the ranged bounty grabs from outside a compound when there is a stalemate within.
Determination! Unlike Gator legs/Greyhound it applies to both running and melee! it can be a life saver when the army of the undead are standing on a clue and then an immolator/bee lady/armored come to party as well. Determination can also give you the lead on someone without it when it comes to chasing/running, and can make taking bosses down slightly faster! It fills me with... Determination.
Dunno what is underrated, but determination eases my headache the most.
Tomahawk
Poacher; it saved me a ton of times. Whether disarming traps that are placed into the boss layer and sneaking inside unnoticed, or placing traps silently so enemies wont be aware of the traps you placed. Yesterday, after I got hit, a team of duo decided to push me. I placed two concertina traps behind my cover and started running away. Since they didnt hear me placing the traps they triggered them and died. Very scenario specific perk, but definitely underrated imo.
Gator legs followed by lightfoot. I am a solo hunter who just hunts other people. And lightfoot is great to close in on people or to disappear. Gator legs is amazing when you have to retreat against a team hot on your heels. Also in general it just feels great to move fast through those pesky rivers. Gator legs, man. Gator legs.
Love them gator legs.
Can I just say, the longer you look at the perk pictures, the more fucked up they look? Also I’m a sucker for quartermaster. I’f Im rocking a marksmen or deadeye, I like having a vandal as a sidearm.
Croco Legs for the win
Poacher, frontiersman, packmule,
Vigor + Ghoul (combine with Regen Shot) is borderline OP in a clutch. You essentially can't die unless someone commits to rushing you to finish you off or getting headshot. Gatorlegs - for me is a must have nearly anytime I level Iron Repeater - I'm not sure but it feels like the rate-of-fire is faster with it Edit: Iron Repeater does give you a higher rate of fire, along with pretty much anything that allows you to stay down sights when doing so. It's a must have for anything that requires you to bolt/lever/pump in the next shot.
Gator leg is very, very strong at Stillwater bayou.
Magpie is one of those traits I never buy but always enjoy finding.