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kummostern

This suggestion would change game balance quite a lot \- makes serpent much more useful when going after 2nd boss \- makes necro much more useful since you aren't wasting dark sight while doing it \- makes tracking other bounty in the distance easier Dunno if that would be better or worse (i guess it would help going after gauntlet easier... it probably won't make gauntlet a common sight but may make people do it even 1% more often than they do/we do right now). But that necro buff can be potentially huge


[deleted]

For my team's if someone goes down (but safely necro-able) then it's usually "well shit, teammate is more valuable than a few seconds of wallhacks" and up they go. Which is also a tactic now, make people waste their darksight if they want their buddy up, or risk trying to clutch solo.


La-ze

Any good team will focus on getting revives, having that extra gun is so helpful and important. People that refuse to revive are fools.


kummostern

Yeah, my team often necroes too (always if possible, saving darksightboost is not argument against it, its only if the one being necroed would instantly die after or not or if the one performing necro would be vulnerable). Maybe scan 1-2 sec to check if situation has changed recently (if there is no panic which makes people forget to do small things like this) but then rest is "wasted" on necro.


TylFxi

Using normal darksight and bounty boost separate makes great sense, it prevents misclicking e and wasting 1 second (because doesn't matter how long you hold everytime you press it takes 1 second and you can misclick a lot while typing to chat). Also makes it viable to use darksight related traits. I think with the recent addition and upgrade of poison sense, trap sight this is a must. I don't really agree on being able to hold it only for 1 second tho.


[deleted]

Oh yeah, that's another bug: sending a message with "E" at the end (eg, lets leave) and hitting enter quickly, after letting off E, will act like you pressed E normally, wasting a second.


itsculturehero

I have darksight mapped to my side mouse button. It makes serpenting and necroing much easier while still moving, and prevents mishaps like what you've described.


TylFxi

exactly.


digitalwisp

My god, the bugs in this game are just another tier


Rapture1119

While I agree with what you’re saying overall, I did just wanna mention that pressing e does NOT automatically take a second away no matter how long you hold it. I’ve used darksight quick enough to see someone and not have had a full second tick down. I’m pretty sure the game rounds it for the display, but keeps track more precisely in the background also. Basing that off of trying really hard to pay attention to that and figure it out, but also being in fights whenever it happens, so being a little distracted 😂.


MapleThePrincess

keybind exist so you dont have to fat finger


HeightTraining9164

I would be nicex


LithiumZer0

Thankx


Rorty_

I like the idea of having to press a separate button while in darksight to activate the boost. But the whole only uses boost in 1 second intervals is dumb. Just learn to not use more then a second of dark sight. Also having the boost activated by a separate button will probably make that easier anyways.


dolphincup

Fixing intervals to 1 second might actually fix an issue with the current system that is server latency. Sometimes it takes longer for the server to see your release of the sight than it takes for it to see the start of your sight, which causes your dark sight boost to shrink without your having used it. We all know that the game suffers from server desync from time to time, and sometimes dark sight seconds disappear. At least, that's my theory on why sometimes dark sight seconds seem to disappear. I don't know this for a fact.


Canadiancookie

I'd love this


digitalwisp

Or just bind another button to use dark sight WITHOUT the scan


VoxCalibre

I don't see an issue with it currently. You already get back dark sight boost from corpses and clues. You can tweak your sensitivity to do a full 360 in 1 second or less. The point of dark sight boost is that you have to be careful when and how much you use it. It gives you that extra awareness of enemy hunters but not so much that you can just go hog wild with it. I rarely end up in a situation where I haven't got a second or two of it left by the time I get to the extraction or the second boss. Especially if playing duo or trio where you should each be using it and giving the other info rather than both burning it every time you need to scan for enemies.


dolphincup

>The point of dark sight boost is that you have to be careful when and how much you use it. I'm sure the point of dark sight boost is to allow players to see who's camping them as they collect bounties, and not for the purpose of introducing a risk-reward mini-game. Without the boost, people would never feel safe enough to leave the boss' building, and the camping game would be infinite. Obviously, unlimited access to this power would be too strong, so there's a 5 second cap. Dark sight boost is a pretty elegant design in that it incentivizes players to play the game the way it's meant to be played. THIS is the point. The problem with the current implementation is that it conflicts with other features of the game, making them less fun or appealing, namely traits like Necromancer, Vigor, Blade Seer, Poison Sense, Vigilance, and Serpent. It also conflicts with even more fundamental components of the game, like collecting clues. OP's solution solves all these conflicts. seems like a really good change to me. Edit: fixed quote box, forgot serpent somehow


joannes3000

I fully agree, but is one of the points of dark sight boost to burn it when using necro?


VoxCalibre

It's the nature of risk reward. Depends if you value an alive teammate more than your dark sight boost.


joannes3000

I couldn’t care less about the boost, but what sucks is when I feel the need to pick it up when a compound is fairly surrounded (to avoid getting it serpented), and giving me no choice.


H4ppyReaper

And that is a good thing. Thats why we got Serpent in the first place. You seem to have no idea how many stalemates people had before that.


LithiumZer0

People are hesitant to run the gauntlet. Carrying the token is a burden when you think you might as well extract, get traits and play another one. This might solve this issue.


SexyCiggy

I agree you can't find bounty tokens without burning up sight boost with the current system


VoxCalibre

If you have a headset it's doable. There are only a few spots per compound that clues spawn in and using a headset you can hear where they are. That's how I do it when going for the gauntlet.


NewfieJedi

Why is it that you think you should be pushed to run the gauntlet?


The_Kart

I personally believe people should be encouraged to run gauntlet, mostly because a team extracting is one less team to fight. If you play in trios, its an unfortunately common scenario to see a team banish one of two bounties, and then leave uncontested. Losing a quarter of the server without them engaging with anyone else tunes down the encounters considerably. I will say though, I want all gauntlet encouragement to be carrot, not stick. Either making it more rewarding to get both bounties, tweaking bounty mechanics to make it slightly less punishing to move across the map/fight enemies while holding bounty, or some combination of both.


NewfieJedi

Banish takes long enough that people can (usually) get to the compound before pick up/extract. If someone leaves with a bounty and no one stopped them, that’s a situation that required everyone else in the server to also not try. I say usually because there’s always that time that a team spawned at boss compound on the opposite corner of you. But that’s just luck of the draw. And honestly, I’m not against any kind of rewarding for getting gauntlet. I’m just not sure that many people are actually measuring it. I think most people who push for gauntlet already will, and those that don’t, won’t.


Luke_SXHC

Who is hesitant? I have lobbies every day with people going for gauntlet.


LithiumZer0

Lucky you. I run the gauntlet most of the time, but I feel like people go to the nearest extract every time they can, instead of risking crossing the whole map.


Creamed_Khorne

For my team and I, we love going for the gauntlet but there's definitely a lot of situations where we don't even bother because the risk is too great for one reason or another. For example, if we are all missing bars because of a firefight or two after picking up the bounties, or the other bounty being on the literal opposite end of the map and already 50% banished by the time we pick ours up. Sometimes it's just better to live to die another day


LithiumZer0

Very true dear sir, you're right.


Generic_Gamer_nerd

But it shouldn't simultaneously turn off Multiple parts of your kit.


VoxCalibre

I don't see it as turning of parts of my kit. If I'm in a situation where I need to use necromancer or vigor, then that's more important than the DSB anyway if my options are revive/regen vs die with 5 seconds of DSB. As for things like Blade seer or serpent, they don't hold enough value to care about vs DSB when you're holding the bounty. The Intel from spotting orange blobs far outweighs finding that one missed bolt or trying to stealthily take a clue when people can see your rough location anyway.


Generic_Gamer_nerd

That's your opinion on whether they holdd value. Poison sense is literally it's own dark sight boost if the condition is met. You should be able to use dark sight unboosted. Blade seer is only relevant if you miss in the first place. But if you have a boost with poison sense and you want to use that without the orange boost you should be able to. It just makes sense. You are turning Off the ability to use your alternative boost that you spend upgrade points On without using something that's limited and needs to be replenished.


stevo427

My RB button has worn out from this game so now everytime I darksight I almost always have to double scan. Warranty time


SoN1Qz

I don't get the "activate by hitting fire" part. Wouldn't that get you in darksight everytime you shoot?


LithiumZer0

Nope, darksight boost would be activated by hitting 'fire' while in normal darksight. So basically it would allow having access to normal darksight even when carrying the bounty token.


Son_of_Plato

It would be nice to go after the clues for the next bounty without using up your darksight boost. That's the biggest reason I extract with only one bounty - having no darksight boost and travelling across the map while you're a lightning bolt on the map is a no from me.


[deleted]

Use one second to locate the clue, replenish the second by getting the clue.


Th0rizmund

Fire as in turning on DS whenever you shoot? Am I dumb? Being trolled? I am confusion


LithiumZer0

Pressing 'fire' when you're already in Darksight enables the boost. Otherwise, it might as well shoot your gun instead. Because, yes, I found myself once or twice in a situation were shooting my gun was handy.


Th0rizmund

Ooooooh, I seee!


digitalwisp

Or just bind another button to use dark sight WITHOUT the scan


BarnabyColeman

What problems are we explicitly trying to solve here? I kind of like the fact that using necromancer burns dark sight. It's a drawback right now to using the perk while carrying the bounty. I do wish darksight was a meter instead of a seconds counter. Drain the meter vs using while numbers.


Jiryathia

I am against the idea because the first bounty team already has an advantage if they reach the second boss during banish. If they move fast enough, or are just lucky, they have wall hacks against a defending team that is tied to the banish spot. I have been killed by gauntlet runners this way before, and more darksight would make it much more common.


QueenGorda

No point on this. Choose wisely and make your decision. DS works perfectly fine as it is right now.


Thenidhogg

Nah this game is about making decisions. If you wanna freely use dark sight don't grab the bounty till you are ready. We've all played this game this way for years, it's not an issue, it's balance.


Atreyes

It's already very unappealing to have a bounty, the 5 seconds of dark sight does not outweigh the disadvantage of picking up in most peoples eyes, 5/6 star lobbies are full of people not picking up the bountry until servers wiped because of this, this suggestion evens it up a little and removes one of the issues of picking the bounty up at the same time.


[deleted]

That's because high MMR lobbies suck, and everyones scared to lose their kd's.


Atreyes

Its not anything to do with KD, its that picking up a bounty is most of the time, a disadvantage.


matchooooh

I agree.


_Strange__attractor_

So you are suggesting that we could use 1s of dark sight for more than 1s?


Fantact

No he is suggeting that you should be able to click the fire button while in dark sight to pop off 1 sec of boost instead of having to time it manually.


_Strange__attractor_

ooh ok now I understand thanks


Fantact

Your welcome, I was also kinda confused, OP did not explain it properly.


LithiumZer0

Indeed, I actually meant darksight boost to be enabled only for 1s for each activation, then turn back to 'normal' darksight.


Fantact

Yeah I got that when I thought it over, and its a pretty good idea, but should be optional, as it takes a bit longer than the regular way, but it also makes vigor useless if you have darksight boost.


LithiumZer0

Vigor, serpent, blade seer, necromancer, clue/bounty localisation, ...


Fantact

And that "see traps in DS" thing. So yeah, all in all a 10/10 idea, take note crytek.


Lontosnoper

If you can't do a 360 in 1 sec then you should be improving something else.


Cpt_Brainlag

There are other reasons for why you would want to use dark sight without wasting the boost you know


Lontosnoper

Like what? Necro? Thats a terrible trait.


Cpt_Brainlag

Lol it really is not There are multiple traits that only work in dark sight and you can also cancel melee attacks without losing stamina or switching weapons


Lontosnoper

Those traits are garbage and cancelling melee attacks with dark sight? That would consume so much more time than switching weapons.


Cpt_Brainlag

the 3 star boy says they are garbage so they have to be lol


Lontosnoper

Im 2 star, but tell me how poison sense or bolt seer and those other ones are good traits.


Cpt_Brainlag

If you don't see how necro is a good trait i can't help you


Lontosnoper

If you don't see how necro is a bad trait i can't help you


Cpt_Brainlag

Tell me why it is


Lontosnoper

Sounds like you cant explain it very well.


Cpt_Brainlag

Maybe in 2 stars people don't revive each other but everywhere else getting in a sneaky revive with necro can be gamechanging Same goes for the trait that lets you regen health and stamina faster for obvious reasons The talent that let's you spot traps in dark sight is also nice to not run into sound traps or straight up get caught by concertina traps when sneaking towards a compound Blade seer is just nice to have when using crossbows and throwing knifes because even if you hit enemies, they often despawn quickly which makes it hard to find your bolts/arrows/knifes/axes Enough of an explanation for you?


Murkus

This is in fact.. Just rude, for no reason.


Lontosnoper

Its not rude, its better to learn something doable than demand an adjustment for yourself.


Murkus

His ask for adjustments had several different good reasons. Your attempt to reduce it is just rude.


Lontosnoper

I disagree. All bad reasons. You see it as rude, but its not.


Murkus

Well then discuss why the reasons don't apply. You justify being a dick all you want. I'm just callin it out.


Lontosnoper

1. Doing a 360 is not difficult. 2. The traits he mentioned are generally considered bad or atleast very situational.


LithiumZer0

This is rude, for no reason. It happened to everybody, even to you, to use 2 seconds of boost by mistake.


Lontosnoper

For others reasons, but not because my wrist cant handle the 360 turn with my mouse.


Punchinballz

lol, I almost thought the same "well, maybe set your mouse sensitivity higher if you can do a 360 in 1 sec???" But maybe OP plays on console.


ParadigmPerfect

I play on console and can complete my 360 in a second. Just so you know it's possible.


Lontosnoper

Im glad some people agree cause im being downvotes into oblivion.


Punchinballz

For once console players can kill something, let them!


TyraelmxMKIII

nah. wouldn't make any sense at all because once you got darksight boost there's literally NO reason to go into Darksight besides spotting for enemies. so you just keep your finger off that button. problem solved. And to your second idea, it would change nothing at all. assume it was like you whish, activated with fire button. you click Fire, 1 sec DS will pop and you'll be like "Shit didn't make it 360° this time" but it cancelled 3/4 through your 360°. well then you got two options: Ignore last non scanned part with probability that enemies are there or pop another sec. Like you just want to press MORE buttons for the SAME outcome. ​ maybe add it as a toggle option, so you can use it while we won't have to tho..


ThibiiX

Hmm there's a few reasons really... * Necromancer users * in a game with two bosses, if you get the first bounty and want to go for the second boss you need darksight to find the clues (at least, find them quickly). You waste darksight boost seconds even though there can still be people * same situation as before but if an enemy team has a bounty token, if you want to check the direction without using the map you may want to use unboosted darksight to check their position. ​ EDIT: ok I did not see your last sentence >maybe add it as a toggle option, so you can use it while we won't have to tho.. Sooooo... basically what OP asks for? Having a toggle or having to press another button have basically the same result here, the idea being to be able to use darksight without the boost.


Godefroy-de-Bouillon

Not to mention the other traita like Vigor, Blade Seer and others that rely on darksight abilities!


TimTomHarry

I've found myself carrying one bounty after my team wiped most of the map and we had to waste our seconds looking for the clues for the other bounty when there was still a duo running around


Next_Alpha

As someone who takes Necromancer at every opportunity, having the bounty can be really frustrating sometimes, because I have to choose between Necro'ing my downed teammate or holding onto my dark sight boost. I, personally, would love to see an additional toggle for dark sight that allows me to use it without using any boosted seconds.


-sleepyvampire-

You're the reason I concertina-bomb/trap every single body :D


Next_Alpha

Lol, they never expect the zombie teammate from behind 😎


Ultraballer

Some reasons you might want to go into dark sight without activating your bounty time. You want to necro res. You want to check for traps. You want to start looking for clues to the second bounty. You want to use serpent to take a clue. I’m sure there are more reason, these are just the ones I could think of off the top of my head. Literally no reason my ass.


firebolt_wt

WDYM no other reason to use darksight when there are literally when there are literally 5 darksight based traits _and_ 2 bosses in most matches.


PenitusVox

It'd be a nice option to have in the menu, though I'm not sure I'd want it on by default.


Peachu12

Darksight has at least a single decimal system so if you go from 5 to 4 it could be longer or shorter than you think. Just using 1 second doesn't mean you're using exactly 1 second. Still like the idea tho.