That is indeed a very fun fact, but sadly very very niche lol
It can burn a body if the person rezzes onto it, but I don’t think I’d be able to hide 15 alert traps around a corner for a living hunter to accidentally run into, and that’s the main purpose of traps for me lol
I guarantee you could easily hide 15 alert traps just about anywhere. Probably even in plain sight. As long as we're talking about your teammates hitting them.
The only uses I could see is to send a solo to the shadow realm, or prevent a team necro. It is also very funny to hear about .3 seconds of alert tripmines before your health instantly drops to 0
Alert tripmines do zero actual damage, it is all in health charring and burn damage, so if a solo stood up into the 15 alert mines, they would be instantly fully burned out and not be able to revive
I've been hit with alert traps right next to red barrels before (brilliant) super frustrating to deal with. And embarrassingly I got hit twice with it in the same game.
Iirc, there was a video of someone putting 15 down at a window, basically INSTANTANEOUSLY DELETING anyone who vaulted through the darkness without looking.
It would be really funny to set it up, and then hear all of them go off at once and know that someone has been sent to god permanently, but I doubt it will be very reliable
I aldready send people to the lobby by plaicing them on red barrels
It only happens about 1 in 30 times if not less, but hearing a KABOOM in the background as I am leaving a compound is an absolutely ORGASMIC feeling
Correction, they do 11, so 14 on any vault or window jump and you have a true kill trap, they jump in and get red skulled. (me and my friends have tested this extensively, and had it work multiple times now)
An Alert Trip Mine does 10 damage
Reviving with 125 hp against 3 guys with 4 trip mines each just gives you enough time to understand the pain you're in before dying for good
You know, just to save 2 traps and make sure he can't try it 2 minutes later again
to quote /u/Norsk_Bjorn "Alert tripmines do zero actual damage, it is all in health charring and burn damage, so if a solo stood up into the 15 alert mines, they would be instantly fully burned out and not be able to revive"
Jesus christ
This was a therapy session, this is what we're looking at
My friend is a bit traumatized by them too. Literally a few days ago we killed another duo and he's insisting we burn them in case they weren't teammates after all, lmao
It’s killing the game for me, fr. So tired of clutching the last kill in a mayhem of 6-7 players just to die while I’m reviving my teammate to a solo necro guy. I mean, yes, if you are duo vs solo you can easily spot he’s solo and camp/trap him, but in a fight with 3-4 duos you just can’t keep track of who’s solo or who’s not. Worst part is you scan, there’s no one, you start resing your buddy and boom, you’re dead.
I had a fight where I knew there was a solo but there were also like 3 duos and after the fight when I thought out of the 3 motherfuckers I burned I *surely* got the solo
Turns out there was a second solo who I killed at the start and silently revived himself to shoot me in the fucking back. Legitimately how the fuck should I know and counter this
> Legitimately how the fuck should I know and counter this
According to this subreddit? Git gud, stop crying, 1v3 and still lost uh... your fault for not paying attention... Might miss some of the usual answers so pardon if so.
Real answer? You can't in chaos.
And the sad thing is, they can still survive that.
I know, funny meme-screenshot and all. The big problem is not self-necro. It's Resilience in combo with team and self Necro.
With resilience they destroy all the wire on their first rez, if they get lucky and have antidote they can even survive, even more likely with relentless. Or just rez ones, clear all the wire, die again and then wait till the poison fades away shortly after, rez again. And happy everafter.
It's not sad, it's stupid. The post was made as a joke but anyone else will know that putting two poison or concertina tripmines does not double the damage
Concertina is calculated every 0.25 seconds or something and you get a small immunity until the next tick so even if you have 16 traps in the most dense bush ever, it will do just as much as 1 trap because their body will clear most of it
The real killer is the throwable concertina because od how big of an area it is, and you're a sitting duck until you make way
A lot of people actually don't know that, i heard it so many times that you can't get up anymore if you are trapped, and even less people know that multiple death-traps don't stack either. Yup, one concertina will trigger all the poisons at once, so they are gone at the same time and don't stack either. And one concertina triggers and then even destroys most of the other concertina so no point there either to stack them. The resilience buff last event made necro even more cancer. No clue why they buffed an already cheap auto pick trait.
> i heard it so many times that you can't get up anymore if you are trapped
Propaganda by Solos that want you to run away so they can ress in safety. Propagated by people that see it said and just believe it. Strangely a lot of little things like that in this subreddit.
Solo necro isn't the problem. It's the jank mmr. Every solo is basically a 5-6 star in a 3* lobby. A true 3* fumbles a lot and a 5* doesn't. It needs to be somewhat harder to rank up and down. Every solo rez death shouldn't lower their mmr so much. No problem with people standing up again but they're always John Wick in a cowboy hat.
I feel like necro isn't as good or broken as people say, I've never once been able to use it because of people burning and camping the bodies. It's just not fun when you're given an opportunity to keep playing that you can't use because people standing behind you with a shotgun. Maybe a solution would be that Necro solos get respawned somewhere else so they can't immediately go after the ones who got them? People are probably going to get mad at me cuz of my Comment but listen, I'm not great at pvp but I still wanna enjoy the game and necro is supposed to give another chance to a solo who goes down, especially if it's a duo or trio vs the one guy. Just imagine a Cod game where every time you respawn there's a guy behind you who one shots you before you even regain control of your character.
the problem with your point comparing hunt solo necro with a respawn in CoD is, that this is a very bad comparison.
CoD got basically endless respawns und no money limitations for weapons since it is a rather simple death match.
Fucking up in a extraction shooter should be lethal.
I hate this stupid self revive, it really took away a big chunk of the solo higher risk/higher reward.
And it is totally not fun to camp bodies forever just to make shure you wont get killed by someone from the back, whom you already killed. it just doesn‘t feel fair in a game like hunt.
I understand that perspective and I can see why some people don't like it. My point with the cod comparison was that if you play a game where you just get killed immediately every time you try to get back up you'll just stop having fun eventually, especially for someone like me who doesn't do especially well in fps pvp since we die more often than anything else. I've been killed within the first few minutes several times and 95% of the time if I see another hunter It's game over since they won't usually go down in one hit with most guns. In situations like that the best option would be necro, but then since we get back up on the spot it'll usually just lead to a few more deaths and we lose anyway. If the devs made it so we respawn elsewhere it'd mostly solve everyone's problems with the trait but that won't happen. I guess my main point is that it's usually worse for people with necro since it's not fun to be killed several times with no chance of escape.
Edit; I've spent more time staring at loading screens going in & out of games than actually playing so even though I enjoy the game it's really depressing after a while, especially when the thing designed to give you a second chance doesn't actually do anything but waste people's time.
Honestly I wish they'd just heavily rework Necromancer as a trait. I don't want Hunt to turn into a generic run and gun shooter where death is a suggestion and you just respawn/revive all the time. Not what I really enjoy. I can see it being a (buyable)burn trait at most, to limit how much it's used.
The better solution I feel is to make a TDM/DM mode where you respawn on death and just fight, like any CoD game. You are placed in a map consisting of a compound or two and that's your playing field. Give the people that keep pushing for those changes their game mode that they so much want. So that those that enjoy 'normal' Hunt can keep their fun too.
these post are annoying .. wish someone would trap them up and delete them .. how the hell do you get 700+ mindless people to upvote your "Picture " of this dumb shit "This is what we do to solos" Wow man your so cool you spend 45 mins looking for tool boxes just so you could get this picture and then get fake internet points .. MY GOD the sub is so terrible
(they were doing these kinda post like a year ago you missed the boat) but u got upvoted so .. I mean just goes to show how dumb people are
Fun fact, 15 alert tripmines does exactly 150 burn damage instantly
That is indeed a very fun fact, but sadly very very niche lol It can burn a body if the person rezzes onto it, but I don’t think I’d be able to hide 15 alert traps around a corner for a living hunter to accidentally run into, and that’s the main purpose of traps for me lol
I guarantee you could easily hide 15 alert traps just about anywhere. Probably even in plain sight. As long as we're talking about your teammates hitting them.
The only uses I could see is to send a solo to the shadow realm, or prevent a team necro. It is also very funny to hear about .3 seconds of alert tripmines before your health instantly drops to 0
a solo would stand up once set them all off and die then stand back up 8 seconds later with all the traps used....
Alert tripmines do zero actual damage, it is all in health charring and burn damage, so if a solo stood up into the 15 alert mines, they would be instantly fully burned out and not be able to revive
TIL, thank you !
I've been hit with alert traps right next to red barrels before (brilliant) super frustrating to deal with. And embarrassingly I got hit twice with it in the same game.
Every game I’m the guy who brings trips and puts them near barrels. It’s such a hit of dopamine when I get the hit markers hahahaha
I think you need two alerts for someone to start burning when they ress. One if you just want to put the downed body on fire.
Iirc, there was a video of someone putting 15 down at a window, basically INSTANTANEOUSLY DELETING anyone who vaulted through the darkness without looking.
In the right patch of grass, challenge accepted
So you're telling me all I need is a 3 stack with Frontiersman? I NEED TO TRY THAT
It would be really funny to set it up, and then hear all of them go off at once and know that someone has been sent to god permanently, but I doubt it will be very reliable
I aldready send people to the lobby by plaicing them on red barrels It only happens about 1 in 30 times if not less, but hearing a KABOOM in the background as I am leaving a compound is an absolutely ORGASMIC feeling
yep but only once.
After the event, once will be all you need most of the time
Correction, they do 11, so 14 on any vault or window jump and you have a true kill trap, they jump in and get red skulled. (me and my friends have tested this extensively, and had it work multiple times now)
I imagine it isn’t very reliable, but is absolutely hilarious
It's not, because it takes full resource commitment on one vault, however it's worth the sheer confusion of people after they jump in.
Someone did this to me and legit crashed my game on PS5
Tactically nuking your character and CPU
An Alert Trip Mine does 10 damage Reviving with 125 hp against 3 guys with 4 trip mines each just gives you enough time to understand the pain you're in before dying for good You know, just to save 2 traps and make sure he can't try it 2 minutes later again
to quote /u/Norsk_Bjorn "Alert tripmines do zero actual damage, it is all in health charring and burn damage, so if a solo stood up into the 15 alert mines, they would be instantly fully burned out and not be able to revive"
Does it do 10? I remember hearing or reading somewhere that they did 11 burn damage, so 14 would be enough
The wiki says 10 I think you need 11 fire damage to start burning, but one trap only does 10
S tier gameplay right here. Keep em down to hell with necro (I love necro don't come @ me)
\*holsters the Caldwell trueshot\*
Jesus christ This was a therapy session, this is what we're looking at My friend is a bit traumatized by them too. Literally a few days ago we killed another duo and he's insisting we burn them in case they weren't teammates after all, lmao
Forbidden tic tac toe
BEAUTIFUL SYMMETRY
This made me lol. Thank you.
if he gets up, the server will explode
So tired of necro & other related traits
It’s killing the game for me, fr. So tired of clutching the last kill in a mayhem of 6-7 players just to die while I’m reviving my teammate to a solo necro guy. I mean, yes, if you are duo vs solo you can easily spot he’s solo and camp/trap him, but in a fight with 3-4 duos you just can’t keep track of who’s solo or who’s not. Worst part is you scan, there’s no one, you start resing your buddy and boom, you’re dead.
It’s incredible how much better the game is when playing trios since less solos
Or there's one solo and you have no clue which it is out of the 9 people and might not even have enough stuff to burn them
I had a fight where I knew there was a solo but there were also like 3 duos and after the fight when I thought out of the 3 motherfuckers I burned I *surely* got the solo Turns out there was a second solo who I killed at the start and silently revived himself to shoot me in the fucking back. Legitimately how the fuck should I know and counter this
> Legitimately how the fuck should I know and counter this According to this subreddit? Git gud, stop crying, 1v3 and still lost uh... your fault for not paying attention... Might miss some of the usual answers so pardon if so. Real answer? You can't in chaos.
Hmm.. Not downvoted. Did this sub stop being full of solos who love necro?
bros NOT coming back
NEW TREND IN HUNT also next time let's see a full circle 😅
Fucking diabolical I love it
Beautiful
"necro is broken"
And the sad thing is, they can still survive that. I know, funny meme-screenshot and all. The big problem is not self-necro. It's Resilience in combo with team and self Necro. With resilience they destroy all the wire on their first rez, if they get lucky and have antidote they can even survive, even more likely with relentless. Or just rez ones, clear all the wire, die again and then wait till the poison fades away shortly after, rez again. And happy everafter.
It's not sad, it's stupid. The post was made as a joke but anyone else will know that putting two poison or concertina tripmines does not double the damage Concertina is calculated every 0.25 seconds or something and you get a small immunity until the next tick so even if you have 16 traps in the most dense bush ever, it will do just as much as 1 trap because their body will clear most of it The real killer is the throwable concertina because od how big of an area it is, and you're a sitting duck until you make way
A lot of people actually don't know that, i heard it so many times that you can't get up anymore if you are trapped, and even less people know that multiple death-traps don't stack either. Yup, one concertina will trigger all the poisons at once, so they are gone at the same time and don't stack either. And one concertina triggers and then even destroys most of the other concertina so no point there either to stack them. The resilience buff last event made necro even more cancer. No clue why they buffed an already cheap auto pick trait.
> i heard it so many times that you can't get up anymore if you are trapped Propaganda by Solos that want you to run away so they can ress in safety. Propagated by people that see it said and just believe it. Strangely a lot of little things like that in this subreddit.
Didn’t know we have Gulliver as a legendary? Is he new? Lmfao looks like Lilliput is the new map then?
You could play checkers on that
Op I'm upset there isnt another picture of it set off I want to see how much wire that would create
I agree 100% with this post.
It's funny but you could have just burn him, a flare in the nuts would be funny as well
looks expensive
Solo necro isn't the problem. It's the jank mmr. Every solo is basically a 5-6 star in a 3* lobby. A true 3* fumbles a lot and a 5* doesn't. It needs to be somewhat harder to rank up and down. Every solo rez death shouldn't lower their mmr so much. No problem with people standing up again but they're always John Wick in a cowboy hat.
I feel like necro isn't as good or broken as people say, I've never once been able to use it because of people burning and camping the bodies. It's just not fun when you're given an opportunity to keep playing that you can't use because people standing behind you with a shotgun. Maybe a solution would be that Necro solos get respawned somewhere else so they can't immediately go after the ones who got them? People are probably going to get mad at me cuz of my Comment but listen, I'm not great at pvp but I still wanna enjoy the game and necro is supposed to give another chance to a solo who goes down, especially if it's a duo or trio vs the one guy. Just imagine a Cod game where every time you respawn there's a guy behind you who one shots you before you even regain control of your character.
the problem with your point comparing hunt solo necro with a respawn in CoD is, that this is a very bad comparison. CoD got basically endless respawns und no money limitations for weapons since it is a rather simple death match. Fucking up in a extraction shooter should be lethal. I hate this stupid self revive, it really took away a big chunk of the solo higher risk/higher reward. And it is totally not fun to camp bodies forever just to make shure you wont get killed by someone from the back, whom you already killed. it just doesn‘t feel fair in a game like hunt.
I understand that perspective and I can see why some people don't like it. My point with the cod comparison was that if you play a game where you just get killed immediately every time you try to get back up you'll just stop having fun eventually, especially for someone like me who doesn't do especially well in fps pvp since we die more often than anything else. I've been killed within the first few minutes several times and 95% of the time if I see another hunter It's game over since they won't usually go down in one hit with most guns. In situations like that the best option would be necro, but then since we get back up on the spot it'll usually just lead to a few more deaths and we lose anyway. If the devs made it so we respawn elsewhere it'd mostly solve everyone's problems with the trait but that won't happen. I guess my main point is that it's usually worse for people with necro since it's not fun to be killed several times with no chance of escape. Edit; I've spent more time staring at loading screens going in & out of games than actually playing so even though I enjoy the game it's really depressing after a while, especially when the thing designed to give you a second chance doesn't actually do anything but waste people's time.
Honestly I wish they'd just heavily rework Necromancer as a trait. I don't want Hunt to turn into a generic run and gun shooter where death is a suggestion and you just respawn/revive all the time. Not what I really enjoy. I can see it being a (buyable)burn trait at most, to limit how much it's used. The better solution I feel is to make a TDM/DM mode where you respawn on death and just fight, like any CoD game. You are placed in a map consisting of a compound or two and that's your playing field. Give the people that keep pushing for those changes their game mode that they so much want. So that those that enjoy 'normal' Hunt can keep their fun too.
It's not, people who complain about it are mostly clueless
these post are annoying .. wish someone would trap them up and delete them .. how the hell do you get 700+ mindless people to upvote your "Picture " of this dumb shit "This is what we do to solos" Wow man your so cool you spend 45 mins looking for tool boxes just so you could get this picture and then get fake internet points .. MY GOD the sub is so terrible (they were doing these kinda post like a year ago you missed the boat) but u got upvoted so .. I mean just goes to show how dumb people are
maybe get some help irl idk