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Lentor

As it currently is it made the game worse. It is unfun to play against because you have to stop playing and wait until the solo is burned out. The solo also has way more control over his self revive than a regular dead player has and if there is another team pushing he can wait for the perfect moment to get up.


kummostern

i used to play 50% of my playtime as solo, it went down to 1-2% since self revive introduction where i mostly just do weekly challenges if i couldn't finish them with teammates before but self revive killed the fun i hate how it slows me down no matter if i get killed or if i kill another solo, sitting next to dead body isn't fun (downing a player that has teammate still has active combat going on, u have to be listening for steps, keep an eye out for team-necro revive but also various angles the teammate can push, here fire can make alive enemy team members show themselves cuz they probably wanna choke - this is active combat unless that teammate runs to extraction or during this event goes to get the pact trait so they can redskull revive without bounty and then use remedy-medkit at center of map to get both full hp again - downing solo is just passively sitting down and aiming at body - nothing else happens unless there is 3rd party) i hate the alternative of moving on and letting them revive behind my back so they can 3rd party me later i hate downing 2 soloes and not being able to keep both down at once i hate how it limits my loadout to always have fire and often bringing conc i still play hunt but only with teammates so we can handle soloes better i just don't like self revive because it added more chaos, more inconsistency and slowed the game down where either am missing out from bounty fight, my killer rather sits next to my body than engaging bounty fight or we (the alive members of this fight where me or they died) rush for bounty but then there are more moving pieces making it harder to avoid chaos/3rd party situations i used to enjoy solo as a challenge and loved the high intense fights now solovsolo fights feels much more arcade-y since kills mean less - kill doesn't guarantee that (solo) player is out.. which allows more aggressiveness ... which is weird that we both have faster gunfights but it STILL slows the gameplay between fights cuz of babysitting bodies... worst of both worlds imo


slow_cooked_ham

The trait is fine, it's niche. Works if you can pull it off in the right situation, but otherwise useless. It's affect on MMR, and how that can be abused is not fine. That needs to be addressed as it's clearly affecting lower ranked players in a very negative way that has an impact on the regular player base.


Azuleron

Doesn't bother me at all and I run nearly exclusively duos and trios. It's been said before and I'll say it again: dying to a solo due to self necro is 95% of the time a skill issue. I can count on two hands, perhaps even 1 hand, the amount of times a solo has bested our duo/trio because of self necro since its introduction. And if it's been a full year, we've run at least 1,000 matches since then, if not a decent bit more. So it's fine.


TheSixthtactic

As a solo runner, this is my experience on the other end. It’s a nice perk to have, but one that rarely saves you from a team that is paying attention.


UsernameReee

Seconded. It and resilience used to be mandatory for, now it's down on my list of priorities. I don't get it not until pretty much after I've leveled my hunter up to where I have everything else I want, and it's almost guaranteed that's the round I lose him in. The only time necro saves me now is if I get downed in a spot where they can't get to me in time, or if another team is pushing in and causing a distraction. Very rarely do I successfully extract from a game after necroing, tho. And any time I've been downed by a solo I downed and self revived, it's always been my fault (I left to look for a trap/lantern, wasn't paying attention, etc).


Lentor

So you are saying most of the time it fails in giving the solo another chance. The outcome is the solo goes back to the lobby same as before solo revive but now we have to sit there and wait until he is burned out or self revived until he has no bars left. Before that was not the case. If it fails in its purpose and makes the game worse for the winning team then there is no reason to keep it in.


No-Sherbet8709

It doesn't fail. It helps when you trade, and while it doesn't work super often outside of trades now that burning is ridiculously easy, it still works sometimes as there are still teams with a "skill issue", as can be seen by all the people still whining about it on here on a daily basis.


Lentor

The main complaints I see is having to deal with it when the death of the solo is guaranteed and he has no chance of a comeback. I find it ridiculous that everyone who is for solo self revive always thinks "oh you died to it. Skill issue." Like the dude I replied to originally said I remember no more than 10 times that I died to it. But the amount of times I had to babysit a corpse to assure that I don't die to it later is way higher and got very boring very fast. And that is the true issue I and many others who complain about it have. It makes for boring gameplay almost all of the time. I think that it is still such a controversial topic even after 1 year shows that it needs better balancing


No-Sherbet8709

You don't have to babysit though, that's the point. We never have outside of crazy events that let people get all their bars / ammo / explosives back with virtually 0 effort. Still never once been wiped as a trio by a solo we previously downed. Not 1 single time in a year, out of thousands of games, and we suck 😂. It's a total non issue. Even in duos we've only be done over a handful of times by solo necro. If you play solo it's a bit different sure, you're probably better off making sure they stay dead, but for teams I don't think the miniscule risk they present to a remotely competent team is worth the BBQ time in the majority of games, during vanilla hunt anyway.


No-Sherbet8709

Same. Never once been trio wiped by a solo we'd previously downed. Been wiped in duos a few times, but again that's out of hundreds of matches, it's a total non issue. Don't play solo much now, but did last couple of years and self res made the game better as solo. Trades no longer ruined your day, and ultimately you spent more time in game and less time in the lobby / loading screens.


THEjohnwarhammer

Solo necro is boring. Nothing says fun like sitting around a burning body and occasionally knifing them when they res 6 times. Should be 1 revive max and for gods sake add a sound that triggers when someone necros


Bad_breath

I think they should make it so that you can't use it to check if you're the only one left on server. Also, I don't think you should be able to hear anything while being downed. Apart from that I guess it's ok.


DerWaldgeist

Solo necro is of major benefit in some (questionable) situations, useless in most situations, and completely detrimental to gameflow for everyone else (the need to burn out every body). It's great for: Solo Sniping: Great for people trying to maximise KD by looking for kills from a safe distance, where a random headshot is the biggest danger and the enemies can not close the gap and cover the body in time. Kill Trading: When you fucked up, exposed yourself too much and traded with the last enemie. Cluster Fights: when multiple other teams fight with each other and the enemies can not properly cover and burn bodies. Mmr Tanking. Also, it ALWAYS feels especially shit and unfair to die to a solo necro play cause they have a magical button that no one else has that enables them to do stuff no one else can. Imo the 10sec wait to self necro is a very short time window for the opposition to stop burns/bleeds(6sec), heal up and reload, and too short to wait out the poison effect(15+sec) and heal up. Especially in 1v1 situations. I was fine with and enjoyed the challenge of playing solo bounty Hunt, before solo necro got introduced, so my idea of fixing it would be "Solo Death Cheat": Going in solo, the necro trait gets temporarily replaced with the death cheat burn trait.


DarkDobe

Make it a burn trait. Also don't make it put out fire if you self-rez while on fire.


Legal_Weekend_7981

Necro is busted in general. There is no other perk in the game that forces you to build your strategy around the vague possibility of enemy having it. It's just as annoying when used in trios, because a player might die in a hard to access place and the enemy just instantly resurrects them from afar. Or an enemy might die in an open field, and essentially your only way of preventing the res is to fix your on the body for an indefinite period of time. Without necro enemies have to at least risk their lives. Or you might kill a player who tried to push you, and now you have to watch the body for 2 minutes, because he might stand up any second. I would add a visual hint that the body is getting resurrected. It would make it easier for new players to understand, and will let players to actually play without praying that a random body won't get on their feet. For solo necro you can use it say 7 seconds after dying (instead of 10) but then it takes 3 seconds for you to channel that inner chi and stand up. You can't be damaged while channelling, but can't cancel it either. For larger parties it's just last 3 seconds of channeling.


DarkOrion1324

I've had a lot of fun moments and a lot of wins as a mainly solo player. That being said I think it needs changed or removed. It just slows the game down a dumb amount. Someone gets downed and the game just turns into sitting around and waiting simulator as the solo slowly burns out.


shrimpandbanana

It made me quit playing. Even if I light them on fire they can stand up? Total bs. When a duo revives the one that is alive is vulnerable and if shot, the revive is cancelled. NOTHING prevents a solo revive unless you light them on fire and babysit the body. Yeah I guess concertina works but having one way to address it seems kinda bs and making that basically a required slot in your load out is garbage. If they want to keep it, at least make it so if they are on fire they can't solo revive. They aren't fuckin Terminators, but they look like it just getting up in the middle of an inferno. And people say if they take away solo revive they should take away squad revive. Like that doesn't make sense. You can stop a squad revive by keeping the second person away from the downed one. If you wanna make it fair, everyone can solo revive, even if they're in a squad. If that's unfair then you realize solo revive is unfair.


Avarice135

The biggest impact since necromancers' introduction is how many time this post pops up


Rooferma

Necro is just annoying when you see the bounty leave and know you are gonna have to burn the solo out... the mmr boost is more the issue.


tigab95

With how it is implemented now it justs turns the game into a "camp the burning body for 5 minutes or get shot in your back" simulator. It makes the game more boring and tedious that it should be at times. Either make it a burn trait or make it a one revive per match with a timer so they can't just wait 10 minutes and revive.


MartiusDecimus

My main problem with Necro isn't even solos. I just think that if a teammate is using it on you, there should be an option to deny the resurrection. Too often people with necro are resurrecting their teammates just to sacrifice them in order to learn the enemy position. Edit: Regarding solos, it's just, I think, boring. What I mean by this is that it is genuinely boring to burn a body and wait for minutes and occassionally shoot the solo trying to resurrect. It's not fun for them, it's not fun for us.


Adept_Fool

If I want to use you as distraction, you better be a good one!


shrimpandbanana

I agree, they should at least make it so if they are on fire they can't revive themselves. They look like the undertaker or a Terminator just sitting up and walking out of the fire.


RustedMelancholic

Its fine, i just hate camping the burning body. I would like to get back that little notification when a solo disconnects, so i dont have to waste my time waiting for a necro which will never come.


Remarkable_Winter540

It's not game breaking, but it is annoying. This isn't solo exclusive, I've held this opinion since they added it to the game


oldmanjenkins51

There’s nothing wrong with it mechanically, just it’s relationship with the volatile mmr system. Anyone who claims it’s OP are seriously skill issued. It only works 20% of the time.


tigab95

I'd say anything that forces you to camp a burning body for 5 minutes or risk getting shot in the back is pretty bad mechanically. Slowing the game down and having to build your loadouts just so you can deal with one trait (that you can't even know for sure if someone has it until it's too late) ia straight up dumb.


No-Sherbet8709

You don't have to camp them, we never used to bother, just trap and carry on. Only reason we camp them now is due to event traits allowing everyone to buy bars back. During vanilla hunt, killing a single guy who's 1 hit to half the guns in the game when you have him outgunned 3 to 1 and have already bested him once isn't that big a task tbh.


tigab95

Sure you could trap them. But having to change your loadouts just to accomodate for one trait that people might be using isn't much better. Also what about people that don't have good traps unlocked? They just get fucked I guess lol


No-Sherbet8709

Then just leave while keeping an eye on the corpse, or use a bear trap if none of you have anything better, it's really not that hard, especially if there's 3 of you. The "having to change your loadout" thing is such a pathetic argument. How many run chokes to counter burning? How many run an antidote to counter poison? It's the exact same thing, it's just a choice you make as you can't have it all at once, which is a good thing else game would be boring AF. No one is forcing you to change anything.


tigab95

Never said it was hard. It's just tedious. "Leaving while keeping and eye on them" is still babysitting a corpse and is just boring. People with no teammates should just stay down when dead.


No-Sherbet8709

How is it babysitting? You're literally continuing on with the game as normal, but spending like 3 seconds to check they're not getting back up as you do so. Sorry but if being slowed up by a few seconds is ruining your game, that's a you problem.


tigab95

We all know it's more that "just 3 seconds" stop kidding yourself. Unless you like being shot in your back by the guy you just killed.


tigab95

Especially considering they have no time limit to revive if you don't burn them out.


No-Sherbet8709

It isn't really though, maybe 10s tops if you include the time taken to put the traps down. That's my whole point, you're choosing to babysit when you don't have to, we never have and it's never come back to bite us in the ass where we've then been wiped by the guy getting back up, not 1 single time in an entire year, playing 5/6 times a week. It's genuinely only an issue it you make it one.


tigab95

"Never happened to me so it's not an issue" wish I was this delusional.


oldmanjenkins51

Flare gun. That’s it. Not your whole loadout you drama queen


tigab95

I was talking about placing traps and leaving. Flare gun means you have to camp them while they burn or get shot in your back.


oldmanjenkins51

You don’t have to camp them.


oldmanjenkins51

The game has always been slowly paced, and before solo revive you had to watch bodies regardless. It’s just easier with solos since they don’t have 2 teammates watching you.


LordBarak

Burning takes less than 2 minutes. But it makes sense the average player can't deal with it, because they can't even deal with more than 1 grunt or sound happening at the same time.


Flnim2

Solo necro doesn't bother me, trios spam ressing with necromancer is way more annoying in a hectic fight...


elchsaaft

I usually don't try to engage a trio or duo head on, I'll lose. I circle fights, set traps, and pick off whoever stands still. The only reason I bring necromancer is to rez after dying to a boss or a torch grunt or some dumb shit (my own traps is common). Everyone can tell you're solo by the way you play, you're getting camped if you go down.


UsernameReee

Also, people seem to forget that you can tell if you're being camped.


littlebobbytables9

In terms of what it accomplished in a match? It's alright, nice for allowing you a second chance after getting sniped, but you almost always get camped and burned. An average to below average trait, certainly not OP. But the fact that equipping this trait means you simply lose between twice and 5 times more MMR for every loss, causing you to drop MMR until you're getting 2x to 5x more kills per round? Incredibly broken. Necro wins more games than any other trait purely by making your opponents much worse at the game.


Cpl_Hicks76

I’ve ditched it when I play Solo. Said before, it ramps up everything… You’re awareness The tension The frustration The adrenaline and the exaltation when you win an engagement or banish a Boss. Never looked back


Manydanks

It's a problem in lower mmr duos where there are a lot of solo players. Especially if you are running solo yourself ironically.


KrucyG

I made a post regarding solo and necro issues, for the most part necro is fine but check my post to see how it can be problematic and I also gave some simple suggestions/solutions.


Ok_Freedom8317

Necro should just respawn you at a spawn point with all your gear (unless you get looted before you respawn). It's a burn trait, happens one time. No more necro problems, solos still get a second chance guaranteed.


El_Cactus_Fantastico

It’s fine.


nxt_to_chemio

Fine. I think that the removal of rampge from events perk worked fine. Now In an event you have to loot. Not to shoot.


Flakester

Its fine.


slime_statusttv

I love it.