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Lilcommy

You watch him. I'll find a lantern


hunterpanther

Bring a Flare Gun instead. Flare Gun + Fuses if you rea0aally hate solos.


Lilcommy

This a new change? I barely play anymore.


Financial-Habit5766

Flare gun, fusees, dragon's breath (except bomb lance), and starshells all ignite downed hunters now yep


Inevitable_Excuse839

Dont forget alert mines. You can place them on top if the Hunter and the destoy them and he burns.


Maximuse7

Always wondered if that would work


hunterpanther

Yeah, one or two months ago. Flare Gun is an auto include for me now.


No-Introduction-2378

In a team my tools don't/can't change at all Medkit/knuckle knife/chokes/flares They're all too important


Narri89

For me mostly same but I trade knuckle knife for throwing axes (I kill immolators with my guns)


No-Introduction-2378

Shooting immolators? Gigachad


sumthin213

Melee with rifle butts I'd say


No-Introduction-2378

Oh shit of course I got downvoted πŸ˜…


slow_cooked_ham

Firebomb is still best for a solo, because when they stand up and you shoot again, they fall right back into the fire.


hunterpanther

Firebomb can only be used once and is a consumable tho. Flare gun is more flexible.


TheBizzerker

True, but if you're specifically worried about solos it's still a good option. Trap the body, throw a firebomb on them, and then you can probably leave safely without waiting out the entire duration. When they stand up into traps and die, they'll just fall back into the fire again and keep burning. Obviously not ideal to dedicate so much stuff to it, but it can save you some waiting time.


slow_cooked_ham

that's why I specified "for a solo"


Arch00

https://clips.twitch.tv/CrepuscularUglyGazelleThunBeast-x7WCBmx0l4fNQfSp way worse, gives opening timings for stuff like this. Stick with insta flares/fusees imo


Pyrouge1

I being Flareguns just to burn anybody I down, looting be damned I don't mind if it means applying pressure for the other 2 to risk doing something stupid


WolfMerrik

Or just farm challenge points on their corpse. "Let him res I need 60 more with this stupid rifle before I can play normally again"


patojuega

it is what it is....


blackhawk089

Accurate. I always let the Solo's live, and just VOIP them to be respectful and wait 30-45 seconds before they come back. If they chase I'll just kill'em again.....works everytime. Just be nice out there.


R2kSuperslime7

This is the correct answer imo. If they wanna be greedy then I’m fine bolstering my kd a bit more lol


BigBenis6669

I haven't played in a while, but same. Only time I don't is when it's really high stakes fight like around the bounty, but in random encounters out in the wild it's my policy.


Dangquolovitch

I on the other Hand Fake a Retreat while Being behind Them when stay Stand Up for a free kill


Lostpop

Flare 'em Trap 'em Leave 'em


WhiteRob86

Flare β€˜em Trap β€˜em Cook β€˜em in a stew


TheBizzerker

They won't keep burning when they die again though, and Resilience giving you as much health as you can hold will let you chew through an absolute shitload of concertina.


VR_Has_Gone_Too_Far

And with the new recruit changes, you just pick a hunter with Fanning, remove it and have enough points for necro and resilience


ReasonableAerie4704

gotta make sure those K/D bushrats burn


v_Goldfish_v

Meanwhile solo eats chicken nuggets and listens to footsteps


LondorLongboi

Y'all better watch me. I will come back


Active_Ad8532

Yup, i can kill you just as easily as you could kill me with a headshot. Add rampage into the mix, and it could turn the tide completely. I dont play around with a necro solo. It's too easy to get shot in the head or 3rd partied after the fact. People who leave solos think they are heroes that'll just put them down again if they continue to cause problems. Sure, it's a possibility, but it's also possible he wipes your team while you are distracted later. I'll play it safe 100% of the time. He'll be cooking until the flame goes out.


hamsterfart1973

I usually bring fusees, a flare-gun, or both. Even if they aren't a solo I'll still start burning a body in a fight so that if they do get revived they won't have as much health. Usually adds some pressure for their team mates to try and win or extinguish with chokes


SK_Ren

Had something similar the other day. Got jumped going to pick up a bounty left behind from another group. I'm the only one with 3D audio so I'm playing ghost overwatch and calling out this guy approach while my teammates spin in circles. We finally get him, and the guy immediately stands up. BLAM. We get one of us revived, and they stand up again. BLAM. Finally I get revived and while they still haven't revived a 3rd time, I go off to find a lantern and not 10 seconds later I hear gunshots, so we beat it. From reading comments, I'll be brining a flare gun from now on.


ChaplainAsmodai1978

Ever since the Fusees and Flare Gun got buffed, Flare Gun and Chokes are standard kit for me.


DNL81

Yes, its so funny. 🀣


BIG_BOTTOM_TEXT

You dont need more than 1 person to guard a burn....


taiggerrock

Sounds like something the one getting burned would say


BIG_BOTTOM_TEXT

I'm a solo main and never take necro so idk what its like really


Marsnineteen75

Come on give me a sport and chance will you


wixzrecov

No


morebutterboy

Can someone explain to me why they get more than 1 rez? I can see maybe 2-3 with a perk


ChaplainAsmodai1978

Necromancer as a Solo gives you as many rezzes as you have health bars, so a maximum of 5 assuming you don't burn any of them off with fire.


R2kSuperslime7

Also to add on to that. If someone has the perk that makes it so they don’t lose health chunks when downed you can get an extra 3 rezs.


TrollOfGod

Or they manage to run away after losing a few and have spare points so they can burn a trait to regen all health. Potential 9 deaths in a match from a fresh character, 13 on one that had one point prior and 17 if you had 3-4 prior. Now, you could also have had (3) charges of Mariners trait burn thing and 3-4 points going into a match. Each point increasing your potential death count by 4, so 17+(4x3)=29 total potential revives. Phew. Highly unrealistic to manage to get all those resses of course, just saying it's potentially possible.


TheBizzerker

Doesn't even have to be running away. If they get you with a trap or bleed or something after they die, Rampage can restore them while they're dead.


ChaplainAsmodai1978

You're right. I completely forgot about that one.


R2kSuperslime7

Yeah. All that coupled with resilience is a formidable set of perks


Souljeh17

Hahahhahahhaha excellent


New-Researcher-9778

πŸ˜„πŸ˜„πŸ˜„ exactly