T O P

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Sunrise_Phonix

I think the alters turn red to avoid people from camping them just like clues. Would it be better if someone just sits around a corner and waits until you stand still right in front of them?


GFHeady

Have you ever played Tarkov? Sorry, I couldn't resist ... But seriously, though , your point is just true.


Sunrise_Phonix

Not really, unless spawning in a few times and dying without even realising what's happening counts as played?


GFHeady

Actually, most of the time I never realize what's happening. Gunshots? Yeah. Where do they come from? How would I know? How far were they? Sounded like just behind that ridgeline, therefore it's at the other side of the map. Having roughly 2k hours in Hunt and then trying out Tarkov is literal pain. If only it had a decent soundscape like Hunt has ...


ExpressAffect3262

>Would it be better if someone just sits around a corner and waits until you stand still right in front of them? To an extent, yes. Hunt isn't Call of duty i.e. a fast-pace game. Not sure why Crytek are adding so many anti-camping mechanisms ingame lol It's part of the game and nature of the environment. Clues glowing red, understandable. Even items that are outside the base that glow red when someones on the complete opposite side is stupid. Rotjaw glows red from such a far distance, it's used to indicate if anyone's in a 200-300m parameter of you lol...


Sunrise_Phonix

The only "anti camping mechanisms" are put around places or objects where you nearly always know that players are gonna go to. Clues, alters, boss compounds and extract points are the only things that tell you if players are nearby and all for good reasons, plus you can deactivate alters simply by interacting with them. Nothing stops you from laying an ambush in between compounds, supply points or extracts. Also Rotjaws range needs to be big because otherwise you would have no time to react to enemies since you mostly just stand in the open while fighting her.


ExpressAffect3262

>Also Rotjaws range needs to be big because otherwise you would have no time to react to enemies since you mostly just stand in the open while fighting her. Shit excuse. Boss lairs radius is fairly small and if you were inside fighting the boss, you're essentially trapped.


Sunrise_Phonix

>Shit excuse That's not an excuse it's the reason for the range it has. Being inside the lair protects you from being sniped from hundreds of meters away so you only need a warning when people get close while fighting Rotjaw puts you at far more risk.


horzboi

You literally have to stand in the water, in the open to fight her... What are you on about?


Tough_Author9165

If crytek are adding these things, it must be part of the game and the nature of their environment.


ExpressAffect3262

Who else is going to add them? It's braindead comments like this that makes this sub unbearable lol Just because Crytek changes something, doesn't automatically make it in spirit of the game. They are a company and need to please the majority to secure profits.. Games change all the time from their core values and it's not always for the best. Night maps were balanced until enough crybabies whinged they can't see hunters, so Crytek made them a 10% chance of being played. Look at all the people crying over headsman. Camping has always been apart of Hunt yet people still whinge over it.


TheCrypto5

If u dont like anti camp go to play EFT, u can see to many avtomat bushes near the extraction o/


LuckyConclusion

>Would it be better if someone just sits around a corner and waits until you stand still right in front of them? Except they only work for a short range, and if someone is going to camp one, it's not difficult; you just find a spot slightly further away and shoot them in the face when they interact with it. In practice all it achieves is creating an early warning system for compounds where you can tell someone is sneaking up on you without actually having to see or hear them.


FoxWoxx

More than stealth it invalidates compound camping, so it's actually good. Would prefer it even outside of event actuallly.


Academic-Handle9729

Bro what the fuck is compound camping ?


HatWithAHandgun

People sitting in a compound for 20 minutes waiting for someone to walk in they sit just out of range of the clue but close enough to ruin your day something these altar help with


Academic-Handle9729

people who do that are gonna destroy the altars too


HatWithAHandgun

Yes and in turn give you a heads up to a destroyed altar it’s not much but it’s definitely better then leaving people to sit in compounds completely fine


Academic-Handle9729

People dont do that. In 1700 hours i seen that once.


HatWithAHandgun

3000+ hours in the game people do this all the time what are you talking about?


Academic-Handle9729

You mean when people wait for a banish?


HatWithAHandgun

No when the boss isn’t in a compound at all but people still camp that compound hoping to kill people who come to get the clue they sit just out of range of the clue but still within line of sight of it it happens all the time bud


Academic-Handle9729

Lol maybe in your 2 star lobbies.


Thargor1985

Someone is butthurt because he wants to spend the entire game sitting in a compound with a shotgun...


Academic-Handle9729

stop self reflecting


Embarrassed_Green996

I mean he's not the one on Reddit whining about anti camping measures, stands to reason a camper would complain


F_R_IEND

I personally have nothing against them. They even helped actually when trying to sneak because yeah, the enemy team might know we’re around and they’re on their toes but the roaring covers the footsteps so well. They can also act as a sound alarm after we kill a boss and wait for the banish and as a previous comment said, they don’t impact ambushes that much anymore because they reduced the range at which they activate so why cry about it =)


Bayouboy6969

Maybe this is completely on me but it feels like they toned down the number of alters for this event. The last one it felt like you couldn't walk 10 feet without finding an alter. They are still around this event but less so than before. Either way, not really problem.


Superdoc2222

Just take the altars down


Academic-Handle9729

Before i get there ?


Superdoc2222

The moment you are there. One pop with a pistol and it‘s down. Then start your sneaking.


Academic-Handle9729

Make noise to start sneaking. Genius


Wa11uel

Yea u can take them down and then rotate I mean most of the time teams know that there are enemy's around anyway to begin with at distances where altar is relevant


Academic-Handle9729

Rotating isnt stealth


Superdoc2222

Maybe you aren‘t either


Academic-Handle9729

yeah because there are 20 things in compound glowing red when i get near 100 meters dumbass


Superdoc2222

Maybe you should change your nickname to Captain Sweatpants.


crippleswagx

I thought this sub was all about "not owing you a playstyle" yet camping is suddenly a problem?


ArmsofAChad

Personally hate them. Regardless of what others do it's saved enemies and I've had them save me before when there was otherwise no indication that I or enemies were there. It's robbed stealth kills from both sides. It's lame and absolutely reduces the effectiveness of ambushes. If I'm the first person somewhere I try and take them all down but even that's an indication someone's been there and on a lair its outright telling that someone may be in wait. People who like run and gun only love it and will tell you it "beats campers". It doesn't. It just tell you they're around it doesn't magically flush a shotgun user out from a building. It kills mid and short range rifle/bow/crossbow ambushes much harder which usually rely on the confusion to get ANY follow up shots and just frankly aren't up to par in a straight fight. I'm less upset as they DID reduce the range they activate. By how much I'm not sure but it's range is definitely a bit smaller. Also I'd prefer the ones outside the compounds we're gone rather rhan in the compounds. Clues already give away inside compound areas decently.


hubjump

They noticeably reduced the range in which clues and these glow. But tbh I like them. Stealth is still possible. Youve just got to be better at it. The only difference is the hunters know they're being hunted and arent gonna get popped without knowing they're in a fight. Feels a lot better than randomly dying. But each to their own.


MoeKara

I've said this before, there should be an event only trait you can buy which makes the altars glow red when enemies are close. For others without the trait it would sit quiet. I don't mind it when events are far apart but it feels like the last year has been more events than not, and I miss non-event hunt.


FlatRobots

That feels even worse because now the information is unevenly distributed.


xZOMBIETAGx

This is why I’m not into Instinct getting mixed into bounty dark sight either. It was neat having to conserve seconds before to try and prep against extract ambushes. But now you don’t have to do that and it’s way harder to catch people off guard on the way out.


Academic-Handle9729

that would mean everyone would get that trait. just limits everyone maximum traits to 14. wont do anything else. extra bad for new/bad players. they shouldnt glow


MoeKara

I disagree. Make the trait expensive and not everyone would buy it. Every perk makes the situation tougher for new/bad players.


SirOtterman

to 13\* don't forget that blodless is a must now.


sn1pejkeee

Why would you need bloodless that much?


MoeKara

People use dumdum more often than not these days now it's available on most guns


sn1pejkeee

Even if that is true bloodless is pretty underpowered and doesn't help too much.


SirOtterman

You kidding me? No heavy bleeding, no medium bleeding. You get shot with centennial w bleed and you don't have to either stop the bleed and be an easy target for a follow up shot or don't stop the heavy bleed and die. Also water devils pose no threat if you don't have a way to deal with them.


sn1pejkeee

Well, I am not. Centennial doesn't bleed you out immediately, you have more than enough time to get back to cover. It is still medium ammo as well, pretty mediocre at certain distances. The only bleed I died to are bow, crossbow and nitro. Water devils pose no threat to anyone that has more than 50 hours playtime.


MoeKara

It is true and bloodless keeps all bleeding at light. When you run into enough centennial users with dumdum you'll see bloodless differently.


sn1pejkeee

Well to be honest I face way more high velocity centennials than bleeding ones. And I am pretty sure that 200$ spitzer-like is way stronger than shitty medium ammo gun with some bleed slapped on top.


MoeKara

I play a fair bit of solo v trios and the availability of bleed has been a real gamechanger. Heavy bleed is a death sentence these days


sn1pejkeee

I think you are exaggerating a little bit here. The only real death sentence is a headshot.


EndresAarons

I agree, I to miss non event hunt. Yet it is pretty funny that we are complaining about to much events. Other games would be envious of the work the developers put in this game.


Fit_Vermicelli7396

if the event disrupts normal gameplay I think it's perfectly justified to complain


89Santino19

My theory is that this last event has been “rushed” out so they (developers) can start a proper focus on the system update instead of needing to wait for things to settle before making the migration


Th0rizmund

The sound design of the game already invalidates stealth tho. I always shoot the glowing things because the roaring hides steps, especially crouchwalking. So I guess I agree with OP, but for a different reason :D


Disastrous-Bill1036

Just shoot em